Speed Dreams

created and published by Speed Dreams Dev Team in 2008, running on Linux
type: racing/driving, simulation
genre: Motor racing
perspective: 1st person 3rd person other selectable
player options: single player
languages: eng

Description

This is a fast paced action packed arcade style racing game. A fork of TORCS which is known to be much more simulation oriented and on the lower end of the fun scale. Speed Dreams still emphasises physics. Visuals and compeatitive AIs are a priority.

zerothis # 2010-09-01 09:28:03

Technical specs

software: Lutris,
hardware: x86-64 CPU,
display: textured polygons

Authors / Staff

coding

Andrew Sumner (developer)
Brian Gavin (developer)
Jean-Philippe Meuret (developer)
kilo[Gábor Kmetykó] (developer)
Kristóf Kály-Kullai (developer)
Mart Kelder (developer)
mungewell[Simon] (developer)
Wolf-Dieter Beelitz (developer)
Xavier Bertaux (developer)

other

Andrew Sumner (car tuner)
Christos Dimitrakakis (physics consultant)
Filipe Lopes (packager)
Haruna Say (car tuner)
Jean-Philippe Meuret (moderator)
Xavier Bertaux (moderator)

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Contributor

zerothis

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