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Mountain Double Fine (author)2014The announcement
[media=youtube]FpObFKcyLJ8[/media]***At first I read the information on the web about this game and it sounded as if it a neglected niche market that was before tamagochi players and after pet rock owners. I figured a 16K UHD (8640p) 48 inch Electrophoretic Color Display (when these became affordable) framed and hung in my living room would be the best place for it.
However, after seeing [url=https://www.youtube.com/watch?v=FpObFKcyLJ8]David OReilly's presentation[/url] I realized the product has interaction, there are features to unlock, causes to effect. It is on the outside definition of a game. But it is still more of a game than [game=#162665]Narcissu[/game] (which is often accepted as such). And it's minimally subversive (kind of an artistic necessity). I couldn't tell you exactly what, but this guy has probably started something at least as noteworthy as [game=#19073]Kings Quest[/game], [game=#34]Centipede[/game], [game=#173178]Passage[/game], or [game=#107889]Seven Cities of Gold[/game]. However, I'm still looking forward to decorating my wall with this first of the new. "You only live once, buy Picassos whenever possible." Right? $1 is way more than possible for me.
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Mountain author2014At first I read the information on the web about this game and it sounded as if it a neglected niche market that was before tamagochi players and after pet rock owners. I figured a 16K UHD (8640p) 48 inch Electrophoretic Color Display (when these became affordable) framed and hung in my living room would be the best place for it.
However, after seeing [url=https://www.youtube.com/watch?v=FpObFKcyLJ8]David OReilly's presentation[/url] I realized the product has interaction, there are features to unlock, causes to effect. It is on the outside definition of a game. But it is still more of a game than [game=#162665]Narcissu[/game] (which is often accepted as such). And it's minimally subversive (kind of an artistic necessity). I couldn't tell you exactly what, but this guy has probably started something at least as noteworthy as [game=#19073]Kings Quest[/game], [game=#34]Centipede[/game], [game=#173178]Passage[/game], or [game=#107889]Seven Cities of Gold[/game]. However, I'm still looking forward to decorating my wall with this first of the new. "You only live once, buy Picassos whenever possible." Right? $1 is way more than possible for me.
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Mountain author2014At first I read the information on the web about this game and it sounded as if it a neglected niche market that was before tamagochi players and after pet rock owners. I figured a 16K UHD (8640p) 48 inch Electrophoretic Color Display (when these became affordable) framed and hung in my living room would be the best place for it.
However, after seeing [url=https://www.youtube.com/watch?v=FpObFKcyLJ8]David OReilly's presentation[/url] I realized the product has interaction, there are features to unlock, causes to effect. It is on the outside definition of a game. But it is still more of a game than [game=#162665]Narcissu[/game] (which is often accepted as such). And it's minimally subversive (kind of an artistic necessity). I couldn't tell you exactly what, but this guy has probably started something at least as noteworthy as [game=#19073]Kings Quest[/game], [game=#34]Centipede[/game], [game=#173178]Passage[/game], or [game=#107889]Seven Cities of Gold[/game]. However, I'm still looking forward to decorating my wall with this first of the new. "You only live once, buy Picassos whenever possible." Right? $1 is way more than possible for me.
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Myst Mindscape;Brøderbund (Cyan Worlds;Red Orb Entertainment)1994Myst was the bestselling video game for several years, until The Sims exceeded its sales. Myst and its success had a significant impact on the first-person adventure game genre and was a showcase for many buyers of their first cd-rom drives. The story has you stumbling upon a most intriguing book, a book titled Myst. You have no idea where it came from, who wrote it, or how old it is. Reading through its pages provides you with only a superbly crafted description of an island world. As you reach the end of the book, you lay your hand on a page. Suddenly your own world dissolves into blackness, replaced with the island world the pages described. Now you're here, wherever here is, with no option but to explore. Myst is a first-person point-and-click adventure where the player controls a character known as The Stranger. Magically transported into the world described in the book, he needs to explore Myst Island and solve its mysteries. The game is presented as a series of scenes where the player acts with the environment by clicking and manipulating objects. There are no enemies and it is not possible to die. Through Myst Island, the game is further divided into mini-worlds set in different ages accessed through different books. Due to the game's popularity, many "Myst clones" came out after it and some adventure fans blame it for the death of the once traditional point-and-click adventure genre.***1995 French version.
[22]***
[22]***
[37]***One of the bestselling PC games ever.
[Zerothis]
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Myst  author2020Myst Masterpiece Edition converted to the Apple II computer. 48k RAM, lo-res graphics, Comes on three 5.25" floppy disks. Runs on IIgs in Apple II mode. Apple II Elabelminimizeminimize
OpenRA: Dune 2000 OpenRA developers2015A note about gender. There is no option for the player to choose the gender of their commander. But nothing in the game imposes gender on the commander that the player chooses. Commanders are not referred to with gender specific pronouns. Within the Dune universe, there are males, females, and then the concept of gender fluidity or gender malleability. There's nothing in the Dune universe to suggest that the position of commander of any of the three Noble Houses would be limited by gender of any sort. Though, no commander is going to be a Bene Gesserit (who have their own very specific gender uniquities), but that's for reasons having nothing to do with gender. Players can imagine the gender of their commander however they want to. Linuxlabelimageminimize
Ribble ?? OS/2labelminimizeminimize
Runt of the Litter Choice of Games2017 Linuxlabelminimizeminimize
Runt of the Litter Choice of Games2017 Mac OS Xlabelminimizeminimize
Spectraball Flashcube Studios2008[b]Minimum:[/b]
* Windows XP or Vista
* 1.5 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* GeForce 5600 GPU
* 360 MB HD space***Spectraball combines elements of platforming, puzzle solving, addictive gameplay, and stunning visuals to deliver an experience that sets a new standard for the genre. In addition, Spectraball utilizes Steamworks, offering full support for achievements and stat tracking.

* Roll, jump, and launch your way through several diverse environments
* Addictive, fast-paced gameplay
* Online leaderboards
* Achievement system
* Gameplay stats
* Earn points to unlock new abilities, maps, mini-games and skins
* Enjoy free content updates that include new maps, abilities, mini-games, zones and achievements
* Engage in some quick fun with a variety of mini-games
* Xbox 360 controller support
[Valve?]
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Spectraball Flashcube Studios2013 Mac OS Xlabelminimizeminimize
Spectraball  Flashcube Studios2013 Linuxlabelminimizeminimize
Spore EA Games (Maxis)2008
[100]***
[12]***2011-08-27. Just found a copy of this at a Goodwill store where everything is overpriced (ie: Police Quest disk only in damaged box, $29.99). Spore is the cheepest game here, marked "SUCKS! $0.03"***[b]Add-on packs:[/b]
* Creepy & Cute Parts (2008-11-?)
ISBN:0-7845-4656-8
UPC: 014633190762

[b]Expansions:[/b]
* Galactic Adventures (2009-03-?)

The [i]Spore Creature Creator[/i] was released as standalone product in [i]2008-06[/i] for people to populate the [i]Sporepedia[/i] with (this turned out to be huge success). The creature creator is not a game in itself, but only the part that allows creating the creatures (like the name implies). Released as both free (with only fourth of the body parts available) and commercial version, the latter allowed people to get a discount on the final game when it got released.***[b]2008-06-25[/b] — "More than one million wild and wonderful lifeforms created using the Spore Creature Creator in the first week."
[Maxis]***[b]Minimum:[/b]
* Windows XP or Vista
* 2.0 GHz P4 or equivalent CPU
* 512 MB RAM (768 MB for Vista)
* A 128 MB VRAM
* GPU w/ Shader Model 2.0 support
* 6 GB free HD space

For computers using built-in graphics chipsets:
* Intel 945GM or better GPU
* 2.6 GHz Pentium D CPU, 1.8 GHz Core 2 Duo or equivalent CPU
* 768 MB RAM***From the mind of Will Wright, the creator of The Sims, comes SPORE , an epic journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space.

* Tide Pool Phase
Fight with other creatures and consume them to adjust the form and abilities of your creature. It's survival of the fittest at the most microscopic level.

* Creature Phase
Venture onto land and help your creature learn and evolve with forays away from your nest. The only way to grow is by taking chances!

* Tribal Phase
Instead of controlling an individual creature, you are now caring for an entire tribe. Give them tools and guide their interactions as you upgrade their state of existence.

* Civilization Phase
Once your city is established, your creatures begin seeking out and interacting with other cultures. Make contact with an olive branch or a war cry. The goal for your creatures is to conquer the planet.

* Space Phase
The time has come to move on to other worlds in your solar system. Make contact, colonise, or terraform, then venture further to find other solar systems. A 'mission' structure provides new goals in your quest for galactic dominance.
[EA]
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Spycraft: The Great Game Activision1996As a new CIA operative, you've been called to Washington. Apparently a Russian candidate for president was assassinated (read: shot) while giving a public speech. Can you uncover a conspiracy that reaches the highest level of government (both US and Russia)?

Spycraft is an adventure game with simulation elements that involves quite a bit of puzzle-solving. With input from ex-head of KGB and ex-head of CIA, the scenario is frighteningly authentic. You choose your actions from what is available on screen. You will need to collate large amount of information, and pick out certain patterns that will lead you to what you need. You are helped along by your trusty PDA which highlights the areas to be investigated (i.e. puzzles to be solved) and keeps track of relevant facts.***
[84]
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Spycraft: The Great Game Activision1996 MS-DOSlabelminimizeminimize
Spycraft: The Great Game Activision1996 Mac OS Classiclabelminimizeminimize
SYNTH -2009[b]Minimum:[/b]
* Dual-core CPU
* 2 GB RAM
* GeForce 8800 GPU
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Tales of Maj'Eyal  author2011 Linuxlabelminimizeminimize
Teeworlds author2007[media=youtube]c0QeDxiVjW8[/media]***Its a side scrolling shoot'em'up platformer deathmatch, but cute. It also has similarities to cave-flyers. Local or Internet play. Anyone can run the standalone server and client at the same (at least on Linux). Linuxlabelimagesubject
Teeworlds author2007Latest version: 0.5.2 (as of 2009-10-26) Windowslabelimageminimize
Teeworlds author2007 Mac OS Xlabelminimizeminimize
Temporal -2008 Windowslabelimageminimize
The C.H.A.O.S. Continuum  Creative Multimedia1994The year is 2577 and everyone on the Titan colony has suddenly disappeared. The station lies empty and hulking with the exception of a few automated robots which patrol the halls. The sentient computer C.H.A.O.S. is resisting any attempt at interface from the outside. You must take an advanced EVA pod, the Time Pod and shifting through dimensional rifts arrive at the Titan station to determine what went wrong. Use the probe's interfaces to gain access to computers, databanks and whatever else it will take to crack the access codes on the labs and C.H.A.O.S. itself. The game is presented in a standard first-person adventure, with pressable controls for movement and a center window into the world you explore. Most interface with the world is shown through MPC and Quicktime "live-action" video segments. Arrow Controls are provided for movement as well as a targeting/fire key, a 360 degree view button for any area. MS-DOSlabelimagesubject
The End is Nigh Jump (Icculus)2017 Linuxlabelminimizeminimize
UFO: Alien Invasion  author2012"UFO: Alien Invasion" is a game inspired by the XCOM "UFO" series.

As manager of an international military force dedicated to stop the
Alien Invasion, you prepare your soldiers and attack the aliens on
various sites on the Earth.

A multiplayer mode is also available.
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Undertale author2015[spoiler=NPC UI interaction spoiler;hide]To a point they interact with your saves, quickloading for example, as well as purposefully removing or Destroying UI buttons.[/spoiler]
[spoiler=Secondary antagonist;Hide]On Pacifist run: Asgore mainly, Undyne to some degree as well.
On Genocide run: pretty much everyone from pacifist run, except the only one you never fought on pacifist.[/spoiler]
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Undertale author2015 Mac OS Xlabelminimizeminimize
Undertale author2016Developers who "know" how difficult it is to port to Linux should take note:
Developer comments upon learning players were unnofficially running the game natively on Linux, "Oh ****. Is it that easy!"
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Undertale Toby Fox2017 PS4labelminimizeminimize
Undertale Toby Fox2017 PS Vitalabelminimizeminimize
Worms: Revolution Team172012La clásica fórmula del Worms, con elementos nuevos como el uso de veneno y agua en combate, las armas clásicas (a veces remodeladas) y una buena cantidad de nuevas para causar más caos y absurdos.

7 de 10
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XCOM 2 2K Games (Firaxis Games)2016AI cheating
* Knowledge of all player troops once concealment is gone, which lets them target AoEs and such without ever having vision on them.
* Concealment patrol routes sometimes follow player position.
* Accuracy stat is not affected by as many things as it is for players.***The game starts roughly 20 years after the beginning of the first game from scenario where the war was lost before the players even began on the first game, effectively taking immediate loss right at game start as the canon ending for the previous game, thus making anything that happened in the first game not canon.
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XCOM: Enemy Unknown 2K Games (Firaxis Games)2012Recordando a los juegos tipo Tactics de los 90 desde el primer minuto, pero con un lavado de cara.

Especialmente encomiable el elemento de las decisiones incómodas (algo que desgraciadamente cada vez se ve menos) y la complejidad de los combates.

Pena no tener tiempo para disfrutarlo más, tiene una pinta bárbara.

Se acerca a la perfección del combate por turnos.

9 de 10***Overall a nice turn-based tactical game, but might not be really up to one's expectations if you go looking for another of the old XCOM games. In short, this new XCOM game is extremely simplified and cut down version of the old X-COM with great number of features missing with only a few new ones to its name.

For those familiar with old XCOM, here's a list of differences. Notably there's missing multiple bases for the player to operate, aliens do not set up bases (there's only one alien base in the game), alien craft activity is barely existing (~13 alien craft encountered before the game was over), terror missions and similar do not involve actual enemy craft going to the sites, your soldiers can't pick up enemy gear during missions, grenades and rockets are special one-use gear instead of actual inventory items, inventory overall is severely simplified to a point where its limitations don't make sense, the game does not simulate projectile trajectories except for missed shots destroying scenery (missed shots can no longer hit secondary targets) and auto/burst fire is treated as single shot in terms of hitting or not, as such cover is simply statistical wonder instead of literal cover (shots "penetrate" the cover - with no damage to the cover - when they hit the soldier hiding behind it rather than hitting exposed bits), alien craft interception relies on one-use power ups you need to craft (though they go largely unused), aliens do not attack XCOM base(s), you can only have one skyranger hence you're specifically forbidden to complete missions that appear "simultaneously" with others (you have to choose one, the others automatically fail, their timing and duration essentially synced), interceptor and skyranger management is simplified, chrysalids and robotic aliens can not be captured and studied, aliens do not have jobs (there's only one live specimen of each species to interrogate and beyond that, nothing), battle scanner is missing, arbitrary range limitations to weapons (not allowed to shoot if target is beyond certain range), incendiary weapons are missing, stun grenades are missing, quite a few alien species are missing, levels tend to be far smaller and streamlined (with very few exceptions), action points have been replaced with simplified version that has glaring limitations, soldiers have 360 degree vision, reloading and shooting in same turn is impossible, ammunition is handwaved away completely, aliens do not have morale, taking aliens alive has little far less use, and probably quite a few other things. New features, for those that care: upgrade system accessible via the foundry, psychic damage ability, classes, class perks, two-point system, and probably some others.

Personally I think this new XCOM is good game, but just does not hold up to what the old X-COM games were about. If you want the old experience, you're better off with the old games, UFO: Extraterrestrials, UFO: Aftermath/-shock/-light, or the many fan-made remakes.

Note that I played the game through on "classic" difficulty (the one just below brutal), which may have had something to do with some of my poor opinions.***EAN-13: [code]5 026555 056151[/code] (European/Worldwide)***[media=youtube]u9i6X5fgaCE[/media]
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XCOM: Enemy Unknown 2K Games (Firaxis Games)2013 iOSlabelminimizeminimize
XCOM: Enemy Unknown 2K Games (Firaxis Games)2013 Mac OS Xlabelimageminimize
XCOM: Enemy Unknown 2K Games (Feral Interactive)2014 Linuxlabelminimizeminimize
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