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Biolab Disaster -2010 Internet Onlylabelimageminimize
SYNTH -2009[b]Minimum:[/b]
* Dual-core CPU
* 2 GB RAM
* GeForce 8800 GPU
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Temporal -2008 Windowslabelimageminimize
Goblin Hack ?2008Latest version: 1.18 (as of 2009-03-08) Windowslabelimageminimize
Ribble ?? OS/2labelminimizeminimize
XCOM 2 2K Games (Firaxis Games)2016AI cheating
* Knowledge of all player troops once concealment is gone, which lets them target AoEs and such without ever having vision on them.
* Concealment patrol routes sometimes follow player position.
* Accuracy stat is not affected by as many things as it is for players.***The game starts roughly 20 years after the beginning of the first game from scenario where the war was lost before the players even began on the first game, effectively taking immediate loss right at game start as the canon ending for the previous game, thus making anything that happened in the first game not canon.
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XCOM: Enemy Unknown 2K Games (Firaxis Games)2012Recordando a los juegos tipo Tactics de los 90 desde el primer minuto, pero con un lavado de cara.

Especialmente encomiable el elemento de las decisiones incómodas (algo que desgraciadamente cada vez se ve menos) y la complejidad de los combates.

Pena no tener tiempo para disfrutarlo más, tiene una pinta bárbara.

Se acerca a la perfección del combate por turnos.

9 de 10***Overall a nice turn-based tactical game, but might not be really up to one's expectations if you go looking for another of the old XCOM games. In short, this new XCOM game is extremely simplified and cut down version of the old X-COM with great number of features missing with only a few new ones to its name.

For those familiar with old XCOM, here's a list of differences. Notably there's missing multiple bases for the player to operate, aliens do not set up bases (there's only one alien base in the game), alien craft activity is barely existing (~13 alien craft encountered before the game was over), terror missions and similar do not involve actual enemy craft going to the sites, your soldiers can't pick up enemy gear during missions, grenades and rockets are special one-use gear instead of actual inventory items, inventory overall is severely simplified to a point where its limitations don't make sense, the game does not simulate projectile trajectories except for missed shots destroying scenery (missed shots can no longer hit secondary targets) and auto/burst fire is treated as single shot in terms of hitting or not, as such cover is simply statistical wonder instead of literal cover (shots "penetrate" the cover - with no damage to the cover - when they hit the soldier hiding behind it rather than hitting exposed bits), alien craft interception relies on one-use power ups you need to craft (though they go largely unused), aliens do not attack XCOM base(s), you can only have one skyranger hence you're specifically forbidden to complete missions that appear "simultaneously" with others (you have to choose one, the others automatically fail, their timing and duration essentially synced), interceptor and skyranger management is simplified, chrysalids and robotic aliens can not be captured and studied, aliens do not have jobs (there's only one live specimen of each species to interrogate and beyond that, nothing), battle scanner is missing, arbitrary range limitations to weapons (not allowed to shoot if target is beyond certain range), incendiary weapons are missing, stun grenades are missing, quite a few alien species are missing, levels tend to be far smaller and streamlined (with very few exceptions), action points have been replaced with simplified version that has glaring limitations, soldiers have 360 degree vision, reloading and shooting in same turn is impossible, ammunition is handwaved away completely, aliens do not have morale, taking aliens alive has little far less use, and probably quite a few other things. New features, for those that care: upgrade system accessible via the foundry, psychic damage ability, classes, class perks, two-point system, and probably some others.

Personally I think this new XCOM is good game, but just does not hold up to what the old X-COM games were about. If you want the old experience, you're better off with the old games, UFO: Extraterrestrials, UFO: Aftermath/-shock/-light, or the many fan-made remakes.

Note that I played the game through on "classic" difficulty (the one just below brutal), which may have had something to do with some of my poor opinions.***EAN-13: [code]5 026555 056151[/code] (European/Worldwide)***[media=youtube]u9i6X5fgaCE[/media]
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XCOM: Enemy Unknown 2K Games (Firaxis Games)2013 iOSlabelminimizeminimize
XCOM: Enemy Unknown 2K Games (Firaxis Games)2013 Mac OS Xlabelimageminimize
XCOM: Enemy Unknown 2K Games (Feral Interactive)2014 Linuxlabelminimizeminimize
DELTARUNE  8-4 (Toby Fox)2019 Switchlabelminimizeminimize
Spycraft: The Great Game Activision1996As a new CIA operative, you've been called to Washington. Apparently a Russian candidate for president was assassinated (read: shot) while giving a public speech. Can you uncover a conspiracy that reaches the highest level of government (both US and Russia)?

Spycraft is an adventure game with simulation elements that involves quite a bit of puzzle-solving. With input from ex-head of KGB and ex-head of CIA, the scenario is frighteningly authentic. You choose your actions from what is available on screen. You will need to collate large amount of information, and pick out certain patterns that will lead you to what you need. You are helped along by your trusty PDA which highlights the areas to be investigated (i.e. puzzles to be solved) and keeps track of relevant facts.***
[84]
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Spycraft: The Great Game Activision1996 MS-DOSlabelminimizeminimize
Spycraft: The Great Game Activision1996 Mac OS Classiclabelminimizeminimize
Ballance Atari (Cyparade)2004Fight against the force of gravity! Face dizzying heights and plummeting depths. Steer a ball through a surreal cloud world full of puzzling mechanisms, over metal rails, wooden bridges and more. There are 12 increasingly challenging levels, each one bringing with it ever more complex puzzles and mechanisms to overcome.

Ballance is a level-based puzzle game. The player has to move a ball through a hovering maze of paths and rails. When moving, the player will face many mechanical obstacles like seesaws, suspension bridges, pendulums etc. to overcome. It is the aim of the game to reach to the end of each level without dropping the ball.
Ballance takes its special appeal from the physically realistic simulation of its elements. A good feeling of the ball's inertia and an understanding of simple mechanical processes will enable the player to succeed.

The special feature of the ball is that the player can change its material, and thus its physical properties. The material can be changed from wood to stone or paper. For changing the material of the ball, the player has to steer the ball onto one of the transforming fields (transformers) that can be found at various places in the levels.
Ballance is played against the time. The faster a player gets through a level the more scores will be granted. Picking up various Extra Scores may provide the player with additional "time scores" or even an "extra life".

Ballance is a combination of a puzzle and a game of skill. While the skill component is omnipresent - everything finally depends on steering the ball - the element of intelligence reveals itself in the form of "physical puzzles". These puzzles count on an intuitive grasping of the level architecture and the principles of simple mechanics. They often refer to the physical transformation of the ball.
When exploring the world of this game and its rules, the view into endless depths gives the player a continuous thrill.
[Cyparade]
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AliensRL  author2007Latest version: 0.8 (as of 2010-06-03)
Version history:
* 7DRL++ (2007-03-23) --- hotfix release
* 7DRL+ (2007-03-19) --- hotfix release
* 7DRL (2007-03-18) --- version name comes from 7DRL competition (7 Day Roguelike).***Created in 7 days.
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CrossFire author2001A fantasy medieval themed MORPG with a set of races and classes similar to angband and nethack. There are multiple graphical clients to chose from that will show more information than text based clients (stacks of objects on the floor for instance). Use of text remains heavy in all clients and more closely follows a the example of text adventure interpreters than simple commands. Players will need to converse with NPCs. But many typed commands are simple as well and players can bind any command to a keystroke. Also, there are a variety of shortcuts that can be preformed with the mouse. The adventures provided really depend on which server the player chooses to play on. Most servers allow multiple characters and they remain attached to the server where they were created. Initially there was no gender option provided but version 1.10 added this option. Many servers continue to use the monogender mode. Generally servers include a tutorial map, several interlinked preset maps, and attached maps that are randomly generated within a set or constrictions (themed dungeons). Players find a public bed (or buy their own real estate to place a bed in) to sleep until they want to return to the game, which is a quit-save. Any items they left lying around may be stolen, but their inventory and their character are safe when sleeping. A variety of locked storage, security systems, guard animals, or guard NPCs are available for things that just won't fit into inventory. Maid NPCs are also an option. Player vs player is decided per server. The game allows for servers to have PvP zones and for players to mutually agree to PvP (outside of zones). But absolute prevention of PvP is apparently technically impossible for anyone determined to circumvent the safeguards as sings repeatedly warn players that PvP is forbidden in places where technical limitation are already in place. There is an extensive skills system as well. Skills increase by using them. For instance, read a book that is within your literacy skill level and you will ear literacy experience points. This only works once per book, btw. There is no combat mode. Attacks are in real time. While characters can have all manor of attacks at their disposal, all melee attacks are done without visual feedback. Text feedback is given instead. Ranged attacks show the projectile, but are otherwise identical to each other as melee attacks are.

Find towers and dungeons. Hack up monsters. Gather loot. Sell loot. Practice skills. Repeat.

For POSIX/X11 and/or GTK systems. Confirmed to run on Ubuntu and IRIX. RPM available.
[Zerothis]
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CrossFire author? Unixlabelminimizeminimize
CrossFire author2002 BSDlabelminimizeminimize
DELTARUNE  author2018 Mac OS Xlabelminimizeminimize
DELTARUNE  author2018 Windowslabelminimizeminimize
DELTARUNE  author2019 PS4labelminimizeminimize
Endless Sky author2015The game simply refers to the player's character as a captain of a spaceship and nothing in the game refers to the gender of the player's captain. Other captains/npcs in the game are identified as male or female, lending further credibility that the the player's Captain does have a gender, and that the player is free to decide what it is. Linuxlabelminimizeminimize
Goblin Hack author2008Latest version: 1.18 (as of 2009-03-08)***Goblin Hack is a roguelike opengl-based smooth-scrolling ASCII graphics game! Inspired by the likes of NetHack, it opts for a simple interface that appears to appeal to kids (and adults) and fires the imagination in today's world of over-rendered games. Linuxlabelimagesubject
Mountain author2014At first I read the information on the web about this game and it sounded as if it a neglected niche market that was before tamagochi players and after pet rock owners. I figured a 16K UHD (8640p) 48 inch Electrophoretic Color Display (when these became affordable) framed and hung in my living room would be the best place for it.
However, after seeing [url=https://www.youtube.com/watch?v=FpObFKcyLJ8]David OReilly's presentation[/url] I realized the product has interaction, there are features to unlock, causes to effect. It is on the outside definition of a game. But it is still more of a game than [game=#162665]Narcissu[/game] (which is often accepted as such). And it's minimally subversive (kind of an artistic necessity). I couldn't tell you exactly what, but this guy has probably started something at least as noteworthy as [game=#19073]Kings Quest[/game], [game=#34]Centipede[/game], [game=#173178]Passage[/game], or [game=#107889]Seven Cities of Gold[/game]. However, I'm still looking forward to decorating my wall with this first of the new. "You only live once, buy Picassos whenever possible." Right? $1 is way more than possible for me.
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Mountain author2014At first I read the information on the web about this game and it sounded as if it a neglected niche market that was before tamagochi players and after pet rock owners. I figured a 16K UHD (8640p) 48 inch Electrophoretic Color Display (when these became affordable) framed and hung in my living room would be the best place for it.
However, after seeing [url=https://www.youtube.com/watch?v=FpObFKcyLJ8]David OReilly's presentation[/url] I realized the product has interaction, there are features to unlock, causes to effect. It is on the outside definition of a game. But it is still more of a game than [game=#162665]Narcissu[/game] (which is often accepted as such). And it's minimally subversive (kind of an artistic necessity). I couldn't tell you exactly what, but this guy has probably started something at least as noteworthy as [game=#19073]Kings Quest[/game], [game=#34]Centipede[/game], [game=#173178]Passage[/game], or [game=#107889]Seven Cities of Gold[/game]. However, I'm still looking forward to decorating my wall with this first of the new. "You only live once, buy Picassos whenever possible." Right? $1 is way more than possible for me.
Mac OS Xlabelminimizeminimize
Myst  author2020Myst Masterpiece Edition converted to the Apple II computer. 48k RAM, lo-res graphics, Comes on three 5.25" floppy disks. Runs on IIgs in Apple II mode. Apple II Elabelminimizeminimize
Tales of Maj'Eyal  author2011 Linuxlabelminimizeminimize
Teeworlds author2007[media=youtube]c0QeDxiVjW8[/media]***Its a side scrolling shoot'em'up platformer deathmatch, but cute. It also has similarities to cave-flyers. Local or Internet play. Anyone can run the standalone server and client at the same (at least on Linux). Linuxlabelimagesubject
Teeworlds author2007Latest version: 0.5.2 (as of 2009-10-26) Windowslabelimageminimize
Teeworlds author2007 Mac OS Xlabelminimizeminimize
UFO: Alien Invasion  author2012"UFO: Alien Invasion" is a game inspired by the XCOM "UFO" series.

As manager of an international military force dedicated to stop the
Alien Invasion, you prepare your soldiers and attack the aliens on
various sites on the Earth.

A multiplayer mode is also available.
Linuxlabelimagesubject
Undertale author2015[spoiler=NPC UI interaction spoiler;hide]To a point they interact with your saves, quickloading for example, as well as purposefully removing or Destroying UI buttons.[/spoiler]
[spoiler=Secondary antagonist;Hide]On Pacifist run: Asgore mainly, Undyne to some degree as well.
On Genocide run: pretty much everyone from pacifist run, except the only one you never fought on pacifist.[/spoiler]
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Undertale author2015 Mac OS Xlabelminimizeminimize
Undertale author2016Developers who "know" how difficult it is to port to Linux should take note:
Developer comments upon learning players were unnofficially running the game natively on Linux, "Oh ****. Is it that easy!"
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A Chance in Hell author;Brøderbund (author)?The SuperCPU is basically a requirement. But, the game actually doesn't use any 65816 specific code nor exceed the C64's RAM capacity. So, there is no hard limit to prevent someone playing without a SuperCPU or playing with the SuperCPU, or any of its features, turned off. But, the game is unplayably slow without SuperCPU help. C64labelminimizeminimize
Little Nightmares Bandai Namco Entertainment (Tarsier Studios )2017 Windowslabelimageminimize
Little Nightmares Bandai Namco Entertainment (Tarsier Studios)2017 PS4labelimageminimize
Little Nightmares Bandai Namco Entertainment (Tarsier Studios)2017 Xbox Onelabelminimizeminimize
Hang Person Beagle Bros1982 Apple II Elabelminimizeminimize
Runt of the Litter Choice of Games2017 Linuxlabelminimizeminimize
Runt of the Litter Choice of Games2017 Mac OS Xlabelminimizeminimize
The C.H.A.O.S. Continuum  Creative Multimedia1994The year is 2577 and everyone on the Titan colony has suddenly disappeared. The station lies empty and hulking with the exception of a few automated robots which patrol the halls. The sentient computer C.H.A.O.S. is resisting any attempt at interface from the outside. You must take an advanced EVA pod, the Time Pod and shifting through dimensional rifts arrive at the Titan station to determine what went wrong. Use the probe's interfaces to gain access to computers, databanks and whatever else it will take to crack the access codes on the labs and C.H.A.O.S. itself. The game is presented in a standard first-person adventure, with pressable controls for movement and a center window into the world you explore. Most interface with the world is shown through MPC and Quicktime "live-action" video segments. Arrow Controls are provided for movement as well as a targeting/fire key, a 360 degree view button for any area. MS-DOSlabelimagesubject
Evocation: The Challenge  DedaloMedia Interactive1993Evocation: La Sfida is a point-and-click adventure, with a first-person perspective. Players can interact with the world by dragging objects and other hot-spots onto a series of icons at the top of the screen. Movements are done simply by clicking in the direction or by using an optional map. Some objects can be picked up and stored in an inventory. Mac OS Classiclabelimagesubject
CARRION Devolver Digital (Phobia Game Studio)2020 Windowslabelimageminimize
CARRION Devolver Digital (Phobia Game Studio)TBA Linuxlabelminimizeminimize
CARRION Devolver Digital (Phobia Game Studio)TBA Mac OS Xlabelminimizeminimize
Heavy Bullets Devolver Digital (author)2014 Windowslabelimageminimize
Domina DolphinBarn2017Prior to version 1.0.18 the game lacked any kind of save feature as by design. Save feature was added due to popular demand.***Domina is an arena battler and political wrangling simulator. Players must buy/train/fight gladiators and manage political relationships to maximize opportunity (and thus victories) in the arena. Each gladiator can be trained for specific weapons and styles of combat while the player maintains an eye on resource allocation, training, upgrades, political tides, and maintaining a balance between short term and long term goals. The plot combines rogue-like elements that can help or hinder the evolution of the player's ludus from obscurity to glamour and fame.

Features
* Each gladiator has unique abilities and native strengths that can be leveraged for maximum effectiveness in the arena.
* Multiple types of arena battles, both fair and unfair, are determined by various characters whose favour you must win in order to get favourable rewards.
* Hundreds of combinations of weapons and armaments to outfit your gladiators for varous types of battle and bloodshed.
* A wide array of characters can be hired to manage tasks for you (ie: training, medical attention, repairing armaments, entertaining, etc) so you can focus on other areas of ludus development.
* Immensely satisfying soundtrack by bignic***[media=youtube]55GqW-h6M3E[/media]
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Mountain Double Fine (author)2014The announcement
[media=youtube]FpObFKcyLJ8[/media]***At first I read the information on the web about this game and it sounded as if it a neglected niche market that was before tamagochi players and after pet rock owners. I figured a 16K UHD (8640p) 48 inch Electrophoretic Color Display (when these became affordable) framed and hung in my living room would be the best place for it.
However, after seeing [url=https://www.youtube.com/watch?v=FpObFKcyLJ8]David OReilly's presentation[/url] I realized the product has interaction, there are features to unlock, causes to effect. It is on the outside definition of a game. But it is still more of a game than [game=#162665]Narcissu[/game] (which is often accepted as such). And it's minimally subversive (kind of an artistic necessity). I couldn't tell you exactly what, but this guy has probably started something at least as noteworthy as [game=#19073]Kings Quest[/game], [game=#34]Centipede[/game], [game=#173178]Passage[/game], or [game=#107889]Seven Cities of Gold[/game]. However, I'm still looking forward to decorating my wall with this first of the new. "You only live once, buy Picassos whenever possible." Right? $1 is way more than possible for me.
Linuxlabelminimizeminimize
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