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Baldur's Gate: Siege of Dragonspear  Beamdog2016 Windowslabelimageminimize
Betrayal at Krondor Sierra (Dynamix)1993
[22]***
[59]***
[37]***Set about 10 years after the end of the Riftwar Saga by Raymond E. Feist.***Re-released in the [i]SierraOriginals[/i] line on single CD.***The game was available for a limited time as a promotion for Return to Krondor at no cost. After this promotion, the game was no longer available for free. The copyright has not expired, no permissions to copy or distribute this game are currently in effect.

"We [Vivendi Universal Games] have existing contracts with other companies that preclude us from being able to authorize this [redistribution by unlicensed third parties]."
[Zerothis]
MS-DOSlabelimageminimize
Blood & Magic  Interplay (Tachyon Studios)1996 MS-DOSlabelimageminimize
Blood of the Werewolf Scientifically Proven2013 Linuxlabelminimizeminimize
Blood of the Werewolf Scientifically Proven2013Muy similar a un Castlevania clásico, controlas a una licántropa, lo que hace que el juego sea una alterancia entre fases a dos patas y con ballesta y zonas bajo la luz selenita y dos garras bien afiladas.

Especialmente notable la música del juego y el transfondo del personaje.

6 de 10
Windowslabelimageminimize
Castlevania: Lords of Shadow 2  Konami (MercurySteam)2014 Windowslabelimageminimize
CrossFire author2001A fantasy medieval themed MORPG with a set of races and classes similar to angband and nethack. There are multiple graphical clients to chose from that will show more information than text based clients (stacks of objects on the floor for instance). Use of text remains heavy in all clients and more closely follows a the example of text adventure interpreters than simple commands. Players will need to converse with NPCs. But many typed commands are simple as well and players can bind any command to a keystroke. Also, there are a variety of shortcuts that can be preformed with the mouse. The adventures provided really depend on which server the player chooses to play on. Most servers allow multiple characters and they remain attached to the server where they were created. Initially there was no gender option provided but version 1.10 added this option. Many servers continue to use the monogender mode. Generally servers include a tutorial map, several interlinked preset maps, and attached maps that are randomly generated within a set or constrictions (themed dungeons). Players find a public bed (or buy their own real estate to place a bed in) to sleep until they want to return to the game, which is a quit-save. Any items they left lying around may be stolen, but their inventory and their character are safe when sleeping. A variety of locked storage, security systems, guard animals, or guard NPCs are available for things that just won't fit into inventory. Maid NPCs are also an option. Player vs player is decided per server. The game allows for servers to have PvP zones and for players to mutually agree to PvP (outside of zones). But absolute prevention of PvP is apparently technically impossible for anyone determined to circumvent the safeguards as sings repeatedly warn players that PvP is forbidden in places where technical limitation are already in place. There is an extensive skills system as well. Skills increase by using them. For instance, read a book that is within your literacy skill level and you will ear literacy experience points. This only works once per book, btw. There is no combat mode. Attacks are in real time. While characters can have all manor of attacks at their disposal, all melee attacks are done without visual feedback. Text feedback is given instead. Ranged attacks show the projectile, but are otherwise identical to each other as melee attacks are.

Find towers and dungeons. Hack up monsters. Gather loot. Sell loot. Practice skills. Repeat.

For POSIX/X11 and/or GTK systems. Confirmed to run on Ubuntu and IRIX. RPM available.
[Zerothis]
Linuxlabelimagesubject
CrossFire author2002 BSDlabelminimizeminimize
Darksiders II  THQ (Vigil Games)2012 Windowslabelimageminimize
Darksiders II  THQ (Vigil Games)2012 X360labelimageminimize
Darksiders II  THQ (Vigil Games)2012 PS3labelimageminimize
Darksiders II  Nordic Games (Vigil Games)TBA Linuxlabelminimizeminimize
Defenders of Oasis  Sega (SEGA)1992The save feature of this game is a bit unusual. Saving is done automaticly at all times outside of combat (somewhat like oldschool roguelikes). But there is some control granted in the ability to make as many as two backup copies of the save file, overwrite backups, and delete backups. This save system is obvioisly intended to midigate the potential problem of batteries dying during gameplay. It is intended for use by a single player. However, if players are careful to keep track of backups, the game can effectively have two player profiles.***Score shown on Mega Force #27 (Apr. 1994)
[26]***
[37]***
[38]***
[32]***
[29]***
[27]***
[20]***Save your kingdom from destruction!

Once captured by heroes of a bygone era, the foul wizard Ahriman has been summoned by dark forces and his armies now threaten to ravage the peaceful land of Shanadar. As the prince of the kingdom, rally powerful allies to your side and lead them onward to repel Ahriman’s forces throughout the kingdom in this classic Japanese role playing adventure. Recruit unique allies such as a princess, genie, and thief! Fight enemies to gain strength and upgrade your heroes’ weapons and armor in order to fight Ahriman.
Game Gearlabelimagesubject
Dota 2  Valve2013Dota 2 Reborn is a major named update which includes new game engine (Source 2), new interface, and support for much broader variety of custom games. Source 2 by itself brings large number of updates like Vulkan support.***Ni tan simple como el LOL ni tan complejo como el HON, esta resurrección del MOBA original se presenta como un juego muy recomendable, especialmente por ser completamente F2P (sólo los estéticos son de pago)

Eso sí, el tutorial es lento y pesado y además debiera ser ignorable, hacerlo obligatorio es un gran fallo para cualquiera que no sea un novato en este tipo de juegos.

7 de 10***[b]Radiant heroes:[/b]
[b]Strength:[/b] Earthshaker, Sven, Tiny, Kunkka, Beastmaster, Dragon Knight, Clockwerk, Omniknight, Huskar, Alchemist
[b]Agility:[/b] Anti-Mage, Drow Ranger, Juggernaut, Mirana, Morphling, Vengeful Spirit, Riki, Sniper, Ursa, Bounty Hunter
[b]Intelligence:[/b] Crystal Maiden, Puck, Storm Spirit, Windrunner, Zeus, Lina, Shadow Shaman, Tinker, Nature's Prophet, Enchantress, Jakiro, Chen, Silencer

[b]Dire heroes:[/b]
[b]Strength:[/b] Axe, Pudge, Sand King, Slardar, Tidehunter, Skeleton King, Lifestealer, Night Stalker, Doom Bringer, Spirit Breaker
[b]Agility:[/b] Bloodseeker, Shadow Fiend, Razor, Venomancer, Faceless Void, Viper, Broodmother, Weaver, Spectre
[b]Intelligence:[/b] Lich, Lion, Witch Doctor, Enigma, Necrolyte, Warlock, Queen of Pain, Death Prophet, Pugna, Dazzle, Leshrac, Dark Seer, Batrider, Ancient Apparition, Invoker
Windowslabelimageminimize
Dota 2  Valve2013 Linuxlabelminimizeminimize
Dragon Age: Origins EA International (BioWare)2009Un mundo muy detallado y con grandes diferencias según el personaje que escojas, se presenta como un RPG de grupo muy entretenido y variado.

7 de 10***Initial impression was quite good. Just didn't last past going outside the initial Grey Warden camp, the forest (The Wilds) outside just seemed so rudimentary compared to anything prior. Advancing through the game seems to be only fun if you're interested in learning about the world (the lore) as it offers very little besides that.***[b]Minimum:[/b]
* Windows XP or Vista
* 1.6GHz Core 2 Duo or 2.2 GHz Athlon 64
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 GT or Radeon X850 GPU
* 16 GB HD space***Latest version: 1.02 (as of 2009-12-07)***As the spiritual successor to BioWare's "Baldur's Gate", one of the most successful role-playing games in the industry, Dragon Age: Origins represents BioWare's return to its roots, delivering a fusion of the best elements of existing fantasy works with stunning visuals, emotionally-driven narrative, heart-pounding combat, powerful magic abilities and credible digital actors. The spirit of classic RPGs comes of age, as Dragon Age: Origins features a dark and mature story and gameplay. Epic Party-Based Combat – Dragon Age: Origins introduces an innovative, scalable combat system, as players face large-scale battles and use their party’s special abilities to destroy hordes of enemies and massive creatures. Powerful Magic – Raining down awesome destruction on enemies is even more compelling as players apply "spell combos," a way of combining together different spells to create emergent unique effects. Players develop their characters and gain powerful special abilities (spells, talents and skills) and discover ever-increasing weapons of destruction. With its emotionally compelling story, players choose with whom they wish to forge alliances or crush under their mighty fist, redefining the world with the choices they make and how they wield their power. Players select and play a unique prelude that provides the lens through which the player sees the world and how the world sees the player. The player's choice of Origin determines who they are and where they begin the adventure, as they play through a customized story opening that profoundly impacts the course of every adventure.***US 2009-11-03 on Steam, by Electronic Arts? (lang: eng, ...?)
EU 2009-11-05 on Steam, by Electronic Arts (lang: eng, spa, ita, cze, hun, fre, ger, pol, rus)
?? 2009-11-06 on Steam, by Electronic Arts? (lang: ??)***Working title: [i]Dragon Age[/i]

Spiritual successor to Baldur's Gate.
Windowslabelimagesubject
Druid Firebird1986 ZX Spectrumlabelimageminimize
Druid Firebird1987 Atari 400/800labelimageminimize
Druid Firebird1986 C64labelimageminimize
Druid Firebird1986
[48]***
[39]***
[25]
Amstrad CPClabelimageminimize
Druid Dexter1988 MSX2labelimageminimize
Druid Merlin Software1987 Tatung Einsteinlabelminimizeminimize
Druid: Kyoufu no Tobira  Jaleco1988 Famicom Disk Systemlabelimageminimize
Dungeon Magic: Sword of the Elements  Taito;Natsume (Natsume)1989A dark storm veils the sun, twisting trees and sowing terror. Deep in the earth the devil Darces emerges to rule over all. Join in the quest for Tores, the only sword with magic enough to smite Darces the Overlord. Search ancient caves, dank dungeons and mysterious mazes for clues to the age-old prophecy. Receive blessings and cast wondrous spells. Every step brings danger, every town holds a secret. If at last you understand, you can call the elements to your ultimate triumph!***Confusingly, this has nothing to do with Taito's Dungeon Magic in the arcades. This is a text-and-graphics RPG, not a beat-'em-up. NESlabelimagesubject
Final Fantasy Adventure  Square1991In the empire of Glaive, a gladiator-slave is forced to fight evil monsters controlled by the Dark Lord.
But when his best friend is mortally wounded, he learns of a secret pendant that will give him great power.
As the hero, you must battle your way out of the Dark Knight's castle and search through a dangerous world for the girl who has the pendant.
But you discover that she has been captured by the Dark Knight's men.
To free her, you must find the legendary sword and fight off the Dark Knight's beasts and overlords through deserts, snowfields, lakes, forests, and caves.
Are you ready for the adventure of your life?***
[100]***
[22]***
[37]***
[32]***European version
[29]***Japanese version
[29]***
[27]***Mystic Quest is the European title.***A Zelda-like adventure about a boy forced to fight as a gladiator for the evil Dark Lord and Julius in the Glaive Empire. When his best friend Willy falls in a fight, his dying words are: 'Mana is in danger...see Bogard, the last of the Gemma Knights...at the falls... Can he alone find the girl who holds the Mana Pendant and keep the Mana Tree's power from Dark Lord?
Using many weapons and finding friends such as the silver sword, the morning star, the battle ax, the Chocobo, and Bogard, can it be done? Find out in this prequel to Secret of Mana!
GBlabelimagesubject
Final Fantasy II  Square1988Very good RPG. Played this back when I was but a child. ^^ Up to now I still love it.***1player only
SQF-FY ファイナルファンタジーII/Final Fantasy II published 1988-12-17 by Square in Japan.
Final Fantasy II: Dark Shadow Over Palakia was going to be the title of the USA publishing.
MSRP: 6,500円

This is the second game in Square's popular Final Fantasy series. It was released only in Japan (the Japanese Final Fantasy IV was released as Final Fantasy II in the U.S.). The game emphasizes the storyline more than the first game: four young refugees from a conquered kingdom join a rebel movement in hopes of striking back at their oppressors. Players must engage in conversion collecting key words to ask key people about in order to advance the plot. Character's have identities and personalities unlike in FF1. This is emphasized by character portraits of all the player characters, the fact that there are many player characters that come and go as their role in the plot dictates, and the frequent use of player characters' names by NPC's. Familial relationships between characters are also frequently noted. The graphics aren't terribly advanced beyond FF1's, but the experience system was completely revamped. Instead of gaining EXP and levels, the heroes gain points in the abilities that they use. Attacking a lot increases strength. Getting hit a lot increases defense. Casting the Fire spell a lot increases the spell's power. Using an axe increase axe fighting ability. An interesting concept (usually reserved for computer RPGs), but one that makes for a difficult game (as long as the endemic exploits of this game's system are not utilized). A translation to English patch for the ROM is available.

This is the Final Fantasy volume that introduced Chocobos and Cid

[spoiler=show patch codes;hide code](work in progress)
A note about these codes. The algorithm of the experience system is designed to reach natural equilibrium through minor adjustments, not just for every stat but also their relations to each other. It is not a fault tolerate system and tampering may lead to large numbers in bad places (inn costs 65535 gil), large number rollovers (your 65535 HP just became 1 HP), and values froze at zero [b][i]permanently[/i][/b] (0 MP, you are no longer a magic user)
[list][*]$601C:XX Gil (0-255) FF=255
[*]$601D:XX Gil (256-65,280) combine with above FF+FF = 65535
[*]$601E:XX Gil (65,536-16,645,888) combine with above 98+96+7F= 9,999,999
[*]601F-605F ??? (plot state area? 64 bytes/codes, or 512 bits)
[*]$6060:&& Item Slot 00 | (&&item Chart) 00=Nothing 01=Ring 02=Canoe 03=Pass 04=Mithril 05=Ice Sled
[*]$6061:&& Item Slot 01 | 06=Goddess Bell 07=Egil Torch 08=Sun Flame 09=Pendant 0A=Egg 0B=White Mask
[*]$6062:&& Item Slot 02 | 0C=Black Mask 0D=Crystal Rod 0E=Hiryuu 0F=? 10=Potion 11=Antidote
[*]$6063:&& Item Slot 03 | 12=Gold Needle 13=Crucifix 14=Maid Kiss 15=Echo Screen 16=Eye Drop 17=Fenix Down
[*]$6064:&& Item Slot 04 | 18=Elixer 19=Ether 1A=X Potion 1B=Cottage 1C=Wind Flute 1D=Earth Drum
[*]$6065:&& Item Slot 05 | 1E=Garlic 1F=Unicorn Horn 20=Ice Wind 21=Elder IQ 22=Heart 23=Shoes
[*]$6066:&& Item Slot 06 | 24=Thread 25=Silent B 26=Egg Timer 27=Death God 28=Bacchus Drink 29=Dragon Bean
[*]$6067:&& Item Slot 07 | 2A=Valium 2B=Ice Scythe 2C=Fang 2D=Mirror 2E=Hellfire 2F=Phin
[*]$6068:&& Item Slot 08 | 30=Unarmed 31= Buckler Shield 32=Bronze Shield 33=Mithril Shield 34=Gold Shield 35=Ice Shield
[*]$6069:&& Item Slot 09 | 36=Flame Shield 37=Diamond Shield 38=Dragon Shield 39=Aegis Shield 3A=Knife 3B=Dagger
[*]$606A:&& Item Slot 0A | 3C=Mithril Dagger 3D=Gouche Dagger 3E=Orhacon Dagger 3F=Ripper Dagger 40=Catclaw Dagger
[*]$606B:&& Item Slot 0B | 41=Cane Staff 42=Mace Staff 43=Mithril Staff 44=Were Staff 45=Magic Staff 46=Power Staff
[*]$606C:&& Item Slot 0C | 47=Evil Staff 48=Greed Staff 49=Daimond Staff 4A=Javelin Spear 4B=Spear 4C=Mithril Spear
[*]$606D:&& Item Slot 0D | 4D=Trident Spear 4E=Demon Spear 4F=Flame Spear 50=Ice Spear 51=Bolt Spear 52=Holy Spear
[*]$606E:&& Item Slot 0E | 53=Broad Sword 54=Long Sword 55=Mithril Sword 56=Ancient Sword 57=Sleep Sword 58=Winged Sword
[*]$606F:&& Item Slot 0F | 59=Blood Sword 5A=Earth Sword 5B=Flame Sword 5C=Ice Sword 5D=Defense Sword 5E=Sun Sword
[*]$6070:&& Item Slot 10 | 5F=Excalibur Sword 60=Masmune Sword 61=Axe Axe 62=Battle Axe 63=Mithril Axe 64=Demon Axe
[*]$6071:&& Item Slot 11 | 65=Ogre Axe 66=Poison Axe 67=Rune Axe 68=Bow Bow 69=Long Bow 6A=Mithril Bow
[*]$6072:&& Item Slot 12 | 6B=Blind Bow 6C=Flame Bow 6D=Ice Bow 6E=Killer Bow 6F=Yoichi Bow 70=Leather Helm
[*]$6073:&& Item Slot 13 | 71=Bronze Helm 72=Mithril Helm 73=Giant Helm 74=Flame Helm 75=Diamond Helm 76=Genji Helm
[*]$6074:&& Item Slot 14 | 77=Spiral Helm 78=Goldpin Helm 79=Ribbon Helm 7A=Clothes 7B=Leather Armor 7C=Bronze Armor
[*]$6075:&& Item Slot 15 | 7D=Mithril Armor 7E=Gold Armor 7F=Knight Armor 80=Flame Armor 81=Ice Armor 82=Diamond Armor
[*]$6076:&& Item Slot 16 | 83=Dragon Armor 84=Genji Armor 85=Copper Armor 86=Silver Armor 87=Ruby Armor 88=Quartz Armor
[*]$6077:&& Item Slot 17 | 89=Diamond Armor II? 8A=White Robe Armor 8B=Black Robe Armor 8C=Power Armor 8D=Black Armor 8E=Leather Gloves
[*]$6078:&& Item Slot 18 | 8F=Bronze Gloves 90=Mithril Gloves 91=Thief Gloves 92=Giant Gloves 93=Ice Gloves 94=Diamond Gloves
[*]$6079:&& Item Slot 19 | 95=Genji Gloves 96=Defense Gloves 97=Power Gloves 98=Fire Book 99=Bolt Book 9A=Ice Book
[*]$607A:&& Item Slot 1A | 9B=Aero Book 9C=Drain Book 9D=Aspil Book 9E=Flare Book 9F=Sleep Book A0=Stone Book
[*]$607B:&& Item Slot 1B | A1=Stop Book A2=Charm Book A3=Blind Book A4=Curse Book A5=Toad Book A6=Break Book
[*]$607C:&& Item Slot 1C | A7=Death Book A8=Warp Book A9=Berserk Book AA=Haste Book AB=Aura Book AC=Cure Book
[*]$607D:&& Item Slot 1D | AD=Life Book AE=Peep Book AF=Heal Book B0=Barrier Book B1=Blink Book B2=Safe Book
[*]$607E:&& Item Slot 1E | B3=Shell Book B4=Wall Book B5=Dispel Book B6=Mini Book B7=Mute Book B8=Anti Book
[*]$607F:&& Item Slot 1F | B9=Fog Book BA=Slow Book BB=Change Book BC=Fear Book BD=Holy Book BE=Exit Book BF=Ultima Book
[*]$6080:XX Word Slot 0 | (XXword chart)
[*]$6081:XX Word Slot 1 | F1 = Wild Rose
[*]$6082:XX Word Slot 2 | F2 = Mithril
[*]$6083:XX Word Slot 3 | F3 = Warship
[*]$6084:XX Word Slot 4 | F4 = Parmekia
[*]$6085:XX Word Slot 5 | F5 = Airship
[*]$6086:XX Word Slot 6 | F6 = Goddess Bell
[*]$6087:XX Word Slot 7 | F7 = Sun Flame
[*]$6088:XX Word Slot 8 | F8 = Mysidia
[*]$6089:XX Word Slot 9 | F9 = Ultima
[*]$608A:XX Word Slot A | FA = Dragoon
[*]$608B:XX Word Slot B | FB = Hiryuu
[*]$608C:XX Word Slot C | FC = Whirlwind
[*]$608D:XX Word Slot D | FD = Jade
[*]$608E:XX Word Slot E | FE = Mask
[*]$608F:XX Word Slot F | FF = Ekume
[*]$6090-60FF ??? (111 byte/codes gap, 888 bits)
[*]Unknown use inventory/words: E8=Treasure.. E9=Trash EA=Exit EB=Gordon EC=Who will use it? ED=Princess EE=Dark Knight EF=Hilda F0=Emperor
[*]Player1|P2| P3 | P4 :value decription -----
[*]$6100|6140|6180|61C0:XX Player appears to be 00=Frioniel 01=Maria 02=Guy 03=Minwu 04=Josef/Joseph 05=Gordon/Gōdon 06=Leila/Reila/Layla 07=Ricard Highwind/Richādo Haiwindo/Gareth Richard 08=Lionheat/Leon 09=Holy Cross 0A=Ninja Frog 0B-FF = others.
[*]$6101|6141|6181|61C1:XX ?
[*]$6102|6142|6182|61C2:@@ Name, 1st Letter | (@@letter chart WIP) 80=0 81=1 82=2 83=3 84=4 85=5 86=6 87=7
[*]$6103|6143|6183|61C3:@@ Name, 2nd Letter | 88=8 89=9 8A=A 8B=B 8C=C 8D=D 8E=E 8F=F 90=G 91=H 92=I 93=J 94=K
[*]$6104|6144|6184|61C4:@@ Name, 3th Letter | 95=L 96=M 97=N 98=O 99=P 9A=Q 9B=R 9C=S 9D=T 9E=U 9F=V A0=W A1=X
[*]$6105|6145|6185|61C5:@@ Name, 4th Letter | A2=Y A3=Z A4=a A5=b A6=c A7=d A8=e A9=f AA=g AB=h AC=i AD=j AE=k
[*]$6106|6146|6186|61C6:@@ Name, 5th Letter | AF=l B0=m B1=n B2=o B3=p B4=q B5=r B6=s B7=t B8=u B9=v BA=w BB=x
[*]$6107|6147|6187|61C7:@@ Name, 6th Letter | BC=y BD=z BE=' BF=, C0=. C1=: C2=- C3=.. C4=! C5=? C6=%
[*]$6108|6148|6188|61C8:XX Freeze Curent HP (0-255) FF = 255
[*]$6109|6149|6189|61C9:XX Freeze Curent HP II (256-65280) combine with above 27+0F = 9999
[*]$610A|614A|618A|61CA:XX Max HP
[*]$610B|614B|618B|61CB:XX Max HP II
[*]$610C|614C|618C|61CC:XX MP
[*]$610D|614D|618D|61CD:XX MP II
[*]$610E|614E|618E|61CE:XX Max MP
[*]$610F|614F|618F|61CF:XX Max MP II
[*]$6110|6150|6190|61D0:XX ?
[*]$6111|6151|6191|61D1:XX ?
[*]$6112|6152|6192|61D2:XX ?
[*]$6113|6153|6193|61D3:XX ?
[*]$6114|6154|6194|61D4:XX ?
[*]$6115|6155|6195|61D5:XX ?
[*]$6116|6156|6196|61D6:XX Hit Level
[*]$6117|6157|6197|61D7:XX Hit%
[*]$6118|6158|6198|61D8:XX ?
[*]$6119|6159|6199|61D9:&& Head (seen &&item chart above)
[*]$611A|615A|619A|61DA:&& Body
[*]$611B|615B|619B|61DB:&& Arms
[*]$611C|615C|619C|61DC:&& Right Hand item
[*]$611D|615D|619D|61DD:&& Left Hand item
[*]$611E|615E|619E|61DE:&& Equiped Item 1
[*]$611F|615F|619F|61DF:&& Equiped Item 2
[*]$6120|6160|61A0|61E0:XX Power
[*]$6121|6161|61A1|61E1:XX Agility
[*]$6122|6162|61A2|61E2:XX Vitality
[*]$6123|6163|61A3|61E3:XX Intellegence
[*]$6124|6164|61A4|61E4:XX Soul
[*]$6125|6165|61A5|61E5:XX Magic Power
[*]$6126|6166|61A6|61E6:XX ?
[*]$6127|6167|61A7|61E7:XX ?
[*]$6128|6168|61A8|61E8:XX ?
[*]$6129|6169|61A9|61E9:XX ?
[*]$612A|616A|61AA|61EA:XX Evade Level
[*]$612B|616B|61AB|61EB:XX Evade%
[*]$612C|616C|61AC|61EC:XX Magic Defese Level
[*]$612D|616D|61AD|61ED:XX Magic Defese Base
[*]$612E|616E|61AE|61EE:XX ?
[*]$612F|616F|61AF|61EF:XX ?
[*]$6130|6170|61B0|61F0:PP Magic Slot 0 | (PPmagic chart)
[*]$6131|6171|61B1|61F1:PP Magic Slot 1 | C0=Fire Spell C1=Bolt Spell C2=Ice Spell
[*]$6132|6172|61B2|61F2:PP Magic Slot 2 | C3=Aero Spell C4=Drain Spell C5=Aspil Spell
[*]$6133|6173|61B3|61F3:PP Magic Slot 3 | C6=Flare Spell C7=Sleep Spell
[*]$6134|6174|61B4|61F4:PP Magic Slot 4 | C8=Stone Spell C9=Stop Spell CA=Charm Spell
[*]$6135|6175|61B5|61F5:PP Magic Slot 5 | CB=Blind Spell CC=Curse Spell CD=Toad Spell
[*]$6136|6176|61B6|61F6:PP Magic Slot 6 | CE=Break Spell CF=Death Spell
[*]$6137|6177|61B7|61F7:PP Magic Slot 7 | D0=Warp Spell D1=Berserk Spell D2=Haste Spell
[*]$6138|6178|61B8|61F8:PP Magic Slot 8 | D3=Aura Spell D4=Cure Spell D5=Life Spell
[*]$6139|6179|61B9|61F9:PP Magic Slot 9 | D6=Peep Spell D7=Heal Spell
[*]$613A|617A|61BA|61FA:PP Magic Slot A | D8=Barrier Spell D9=Blink Spell DA=Safe Spell
[*]$613B|617B|61BB|61FB:PP Magic Slot B | DB=Shell Spell DC=Wall Spell DD=Dispel Spell
[*]$613C|617C|61BC|61FC:PP Magic Slot C | DE=Mini Spell DF=Mute Spell
[*]$613D|617D|61BD|61FD:PP Magic Slot D | E0=Anti Spell E1=Fog Spell E2=Slow Spell
[*]$613E|617E|61BE|61FE:PP Magic Slot E | E3=Change Spell E4=Fear Spell E5=Holy Spell
[*]$613F|617F|61BF|61FF:PP Magic Slot F | E6=Exit Spell E7=Ultima Spell
[*]
[*]$6200|6240|6280|62C0:XX Unarmed Skill Level 00=1
[*]$6201|6241|6281|62C1:XX Unarmed Skill XP 63=99
[*]$6202|6242|6282|62C2:XX Shield Skill Level
[*]$6203|6243|6283|62C3:XX Shield Skill XP
[*]$6204|6244|6284|62C4:XX Dagger Skill Level
[*]$6205|6245|6285|62C5:XX Dagger Skill XP
[*]$6206|6246|6286|62C6:XX Mace/Staff Skill Level
[*]$6207|6247|6287|62C7:XX Mace/Staff Skill XP
[*]$6208|6248|6288|62C8:XX Spear Skill Level
[*]$6209|6249|6289|62C9:XX Spear Skill XP
[*]$620A|624A|628A|62CA:XX Sword Skill Level
[*]$620B|624B|628B|62CB:XX Sword Skill XP
[*]$620C|624C|628C|62CC:XX Axe Skill Level
[*]$620D|624D|628D|62CD:XX Axe Skill XP
[*]$620E|624E|628E|62CE:XX Bow Skill Level
[*]$620F|624F|628F|62CF:XX Bow Skill XP
[*]$6210|6250|6290|62D0:XX Magic 0 Skill Level 00=1
[*]$6211|6251|6291|62D1:XX Magic 0 Skill XP 63=99
[*]$6212|6252|6292|62D2:XX Magic 1 Skill Level
[*]$6213|6253|6293|62D3:XX Magic 1 Skill XP
[*]$6214|6254|6294|62D4:XX Magic 2 Skill Level
[*]$6215|6255|6295|62D5:XX Magic 2 Skill XP
[*]$6216|6256|6296|62D6:XX Magic 3 Skill Level
[*]$6217|6257|6297|62D7:XX Magic 3 Skill XP
[*]$6218|6258|6298|62D8:XX Magic 4 Skill Level
[*]$6219|6259|6299|62D9:XX Magic 4 Skill XP
[*]$621A|625A|629A|62DA:XX Magic 5 Skill Level
[*]$621B|625B|629B|62DB:XX Magic 5 Skill XP
[*]$621C|625C|629C|62DC:XX Magic 6 Skill Level
[*]$621D|625D|629D|62DD:XX Magic 6 Skill XP
[*]$621E|625E|629E|62DE:XX Magic 7 Skill Level
[*]$621F|625F|629F|62DF:XX Magic 7 Skill XP
[*]$6220|6260|62A0|62E0:XX Magic 8 Skill Level
[*]$6221|6261|62A1|62E1:XX Magic 8 Skill XP
[*]$6222|6262|62A2|62E2:XX Magic 9 Skill Level
[*]$6223|6263|62A3|62E3:XX Magic 9 Skill XP
[*]$6224|6264|62A4|62E4:XX Magic A Skill Level
[*]$6225|6265|62A5|62E5:XX Magic A Skill XP
[*]$6226|6266|62A6|62E6:XX Magic B Skill Level
[*]$6227|6267|62A7|62E7:XX Magic B Skill XP
[*]$6228|6268|62A8|62E8:XX Magic C Skill Level
[*]$6229|6269|62A9|62E9:XX Magic C Skill XP
[*]$622A|626A|62AA|62EA:XX Magic D Skill Level
[*]$622B|626B|62AB|62EB:XX Magic D Skill XP
[*]$622C|626C|62AC|62EC:XX Magic E Skill Level
[*]$622D|626D|62AD|62ED:XX Magic E Skill XP
[*]$622E|626E|62AE|62EE:XX Magic F Skill Level
[*]$622F|626F|62AF|62EF:XX Magic F Skill XP
[*]$6230|6270|62B0|62F0:XX ?
[*]$6231|6271|62B1|62F1:XX ?
[*]$6232|6272|62B2|62F2:XX ?
[*]$6233|6273|62B3|62F3:XX ?
[*]$6234|6274|62B4|62F4:XX ?
[*]$6235|6275|62B5|62F5:XX ?
[*]$6236|6276|62B6|62F6:XX ?
[*]$6237|6277|62B7|62F7:XX ?
[*]$6238|6278|62B8|62F8:XX ?
[*]$6239|6279|62B9|62F9:XX ?
[*]$623A|627A|62BA|62FA:XX ?
[*]$623B|627B|62BB|62FB:XX ?
[*]$623C|627C|62BC|62FC:XX ?
[*]$623D|627D|62BD|62FD:XX ?
[*]$623E|627E|62BE|62FE:XX ?
[*]$623F|627F|62BF|62FF:XX ?

[*]$7DE2:XX Freeze Player 3's Current status 00=default 01=? 02=Dark 04=Poison 08=Cursed 10=Dumb 20=Frog 40=Stone 80=Dead (add values for multiple effects, ie: 28=Cursed+Frog)
[*]$7DE3:XX Freeze Player 3's Current status II 00=default 01=? 02=Tired? 04=Poison? 08=Sleep 10=Mute 20=Mini 40=Hold 80=Confused (can be used simultaneously with above code)
[*]$7DE4:FF Freeze Player 3's Current HP at 255 (256 or more damage will still kill you)
[*]$7DE5:01 Freeze Player 3's Current HP, modifier 256-65280. 0x27/39 here and 0x0F/15 above = 9999[/list][/spoiler]
[Zerothis]***Sequel of the successful Final Fantasy. It has a really good storyline and a new system where you have to improve abilities/skills by using them, instead of gaining XP and levels in the traditional way. Still a good RPG, but I really didn't like the way the skill system seduced you to find ways to make leveling up easier by e.g. hitting your own party members. It somehow ruined the whole pace of the game.
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Final Fantasy Origins Square2003Final Fantasy Origins takes players back to the beginnings of the Final Fantasy series. This inspiring collection of Final Fantasy and Final Fantasy II features thrilling new enhancements for the PlayStation game console.***'Final Fantasy Origins' was released outside of Japan and contained Final Fantasy I & II.
[cjlee001]
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Glest Glest Team2004 Linuxlabelminimizeminimize
Glest Glest Team2004 Windowslabelimageminimize
Glest in Space author? Linuxlabelminimizeminimize
Gothic  Egmont Interactive;Xicat Interactive (Piranha Bytes)2001This nice German developed RPG adventure is set against the backdrop of a landscape savaged by war, the King of the human territories must find enough ore to forge weapons for his army to use in defence against the Orc Hordes. The King's mines are set in a large magical sphere and are worked by prisoners captured from across the kingdom. And it is into this sphere that you are thrown, charged with the task of delivering a letter – a letter that might just mark the turning point in the war against the Orcs. The Gothic world is constantly changing and evolving: events will occur that can alter the relationships between several groups of characters. NPCs are fully rounded with their own daily habits and relationships: they get up, work, go to bed, chat with each other and so on. More significantly, monsters cooperate with each other and are able to figure things out; they have individual perception. Some can be lured with food or noise, some will run away from bright light. Some can only hear or detect movement. Each character has the ability, with the correct training, to improve particular skills as the game progresses: training with the master of the sword, for example, will result in a character displaying noticeably more skilled swordsmanship. It is so much more satisfying to witness the effect of the skills you have learnt when they are visible in your character as oppose to a meaningless number rating, improving say, from 8 to 10. These 'optical' improvements are for the whole range of skills included in Gothic. The two different classes of magic (which are absolutely independent from each other) work along the same lines.***
[12]***
[53]
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Gothic 2  JoWood Productions (Piranha Bytes)2002You have torn down the magical barrier and released the prisoners of the Mine Valley. Now the former criminals of the forests and mountains are causing trouble around the capital of Khorinis. The town militia is powerless due to their low amount of force–outside of the town, everyone is helpless against the attacks of the bandits.***Re-released together with the Night of the Raven expansion on 2005-11-29 as [i]Gothic 2 Gold Edition[/i]. Windowslabelimagesubject
Gothic 2: The Night of the Raven  JoWooD Productions (Piranha Bytes)2003"When you're in need of something and don't know where to find it, go to Khorinis. There you can surely buy it." -- Saying (author unknown) The mine valley of Khorinis. The glorious days of the once productive mines in this small seaside region were long over. Surrounded by the impenetrable magical barrier, the slaves eked out their miserable existence in this apparently natural prison.
One brave man managed to burst the bonds of imprisonment. Following his own call to freedom, he ventured deep into the subterranean temples. Willing to do whatever was necessary, he went out to banish Evil and destroy the magical barrier forever. Spurred by the hatred of men long-suppressed, the prisoners streamed trough the only pass to freedom.
No one in Khorinis had been prepared for this. Too long had they lived under the deceptive notion of security granted by the apparently indestructible magical dome. The small militia garrison could not put up enough forces against the onrush. After numerous bloody clashes, many captives escaped and found safety in the woods or rugged mountains of the surrounding countryside.
The steadily escalating number of raids in the vicinity of the town wall and the bandits' ever-increasing boldness seemed to paralyze the whole town. Angered by the militia's inability to protect their farms, some of the farmers formed an alliance with the refugees, no longer willing to pay allegiance to the king.
Khorinis is facing an uncertain future. Due to the farmers' decreasing production, more and more of the food deliveries do not take place, and the stocks diminish continuously. The militia's might ends at the town gate. Outside the town wall, nobody is safe from the bandits' armed raids. There is war in Khorinis. A civil war.
But there is something else that could not be foreseen. Evil is not dead, rearing its ugly head again. But this time it is set on delivering the deathblow to humanity, and no one can stop it.
No one?***Adds one more area to the game as well as re-balances the gameplay otherwise. Pretty much like a huge patch.***English version was released as part of the Gothic 2 Gold combined re-release (2005-11-29), never sold in English separately.
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Gothic 3  JoWooD Productions;Deep Silver;Aspyr Media (Piranha Bytes)2006Also published by Game Factory Interactive (GFI) in Russia.***THE STORY

Players saved their home island Khorinis from the forces of evil in [[gameid:47040 Gothic]] and [[gameid:102172 Gothic 2]]. Now it is time to travel to the realms of the mainland, where invading Orcs have enslaved the human kingdom. There are only a few free humans living in the nearly uninhabitable icy northlands of Nordmar and in the southern desert of Varrant, and a handful of rebels hiding in the mountainous forests of the Middle Realm. Players can choose to join the rebellion and stay true to the deposed human king, serve the Orcish usurpers in their quest to topple the last remaining human stronghold, or choose a path that serves their own ends. Every decision made will have an impact on the game world and tip the balance of power. There is no simple linear story in Gothic 3 - every game will be different and unique, with the player ultimately deciding the fate of humankind.

FEATURES

* Huge free-roaming, hand-crafted world with no loading times once you are in the game
* All new combat system that allows unprecedented control over melee attacks
* Clear, non-linear objectives within the main story allow the player to influence the outcome of the narrative
* Living world where the player's interactions with characters have a dramatic impact on gameplay
* Engrossing storyline driven by the player's choices
* Countless side-quests for the player to explore
* More than 50 different monsters and dozens of human enemies
* A host of powerful spells and a huge variety of weapons
* Advanced and complex human behavior AI for hundreds of individual characters, all featuring high quality audio dialogues
* Unique class-free character development -- the absence of rigid character classes means players can choose to train their character with a wide variety of military and magical powers
* Soundtrack by the Bochum Symphony Orchestra, a world class orchestra from Bochum, Germany
[Aspyr]
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Haktoria nimets? Linuxlabelminimizeminimize
Heirs to Skull Crag  SSI (MicroMagic;SSI)1993Heirs to Skull Crag is the game, exclusively available in no other package game, real game, actual game, existing game, playable game, completable that comes the the Unlimited Adventures game creator which is in every other videogam database with tools to create AD&D based adventures, or even other types of adventures based on the Gold Box Engine.

The executable is "FRUA.EXE" and the letters stand for "Forgotten Realms Unlimited Adventures". But UA is by no means limited to the Forgotten Realms setting. Materials from other settings are included and players are free to create their own or download UGC from the aforementioned site.
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Heirs to Skull Crag  SSI (MicroMagic;SSI)1993Mac Plus or higher
System 6.0.7 or later (System 7.0 or later for color)
1MB RAM for B&W (2MB RAM for color)
4MB free hard drive space
1.4MB disk drive
B&W or 256-colors display***Heirs to Skull Crag is the game, exclusively available in no other package game, real game, actual game, existing game, playable game, completable that comes the the Unlimited Adventures game creator which is in every other videogam database with tools to create AD&D based adventures, or even other types of adventures based on the Golf Box Engine.
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Heirs to Skull Crag  SSI (MicroMagic;SSI)2015 Linuxlabelminimizeminimize
Heretic  id Software;GT Interactive (Raven Software)1994[media=youtube]PvXDik3-XG0[/media]***1999-01-11 source code released under a restrictive license.
2008-09-04 source code was released under GPL compatible license.***A [gametag=doom]Doom[/gametag]-like game with similar premise, demons from some outer realm invade the homeworld of Corvus, our elven hero and "heretic" for standing up against the absolute rule of [i]D'sparil[/i] after years of hiding. As the lone magical warrior to stand against the hordes of the Serpent Rider, you battle your way through monsters, undead, demons and the evil disciples to finally give D'sparil a final beating. Basically Heretic is for anyone who wanted fantasy-themed Doom as it doesn't really offer much more than Doom did, though Heretic started a [url=/groups/info/heretichexen]well-loved series[/url] telling the tales of D'sparil's brothers enslaving other worlds and how their indiviual heroes fought back and defeated the rest of the Serpent Riders. However, if you're just looking for a plain shooter of around the same era, you're better off with Doom.***[b]Episodes:[/b]
* City of the Damned
* Hell's Maw
* The Dome of D'sparil
* The Ossuary
* The Stagnant Demesne

The shareware version only had three episodes compared to the retail release's five, but a later free patch updated the shareware version to have the two additional episodes.***Raven Software teamed up with Id Software for the second time in its creation of the hit fantasy action game Heretic. Based on a modified DooM engine, Heretic pioneered a revolutionary new inventory system for character item use that has become commonplace in the FPS genre. Id Software published the game under its flag and it was distributed by GT Interactive.

Players took the role of Corvus, an Elven hero whose race was nearly eliminated by a horde of evil monsters from another dimension. The first episode of Heretic was released as Shareware as a precursor to the full version of the game, Heretic: Shadow of the Serpent Riders.

Heretic won several awards for excellence, appeared in such notable publications as USA Today and Playboy, and opened many new doors in the computer gaming software industry for Raven Software and its team of developers. Heretic was Raven Software's most popular, highest acclaimed, biggest selling game to that point.
[Raven]***More than just another Doom clone, Heretic lets you battle it out as Corvus against the first of the serpent riders. New weapons, the ability to jump and fly, water that moves your char around etc. make this game stand apart from others of it's kind. Along with an inventory system, and the Tomb of Power, which gives all your weapons an added boost, perfect for when you're opponents are just a little better equiped than you.

Heretics game-engine is the same as in "Doom" and "Doom 2". Gameplay is very similar with some extra-features and a fantasy-setting. In 1996 GT Interactive re-released the game as "Heretic: Shadow of the Serpent Riders", which features 2 more episodes.
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Heretic  ?? Atari STlabelimageminimize
Heretic: Shadow of the Serpent Riders Alive Mediasoft1999 Amiga AGAlabelimageminimize
Heroes of Might and Magic V  Ubisoft (Nival Interactive)2006Latest version: 1.6 (as of ?)***[b]Campaigns:[/b]
* The Queen
* The Cultist
* The Necromancer
* The Warlock
* The Ranger
* The Mage***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 4 Ti 4200 or Radeon 8500 GPU
* 32X CD-ROM drive

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or Athlon CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce FX 6600 or Radeon X800 GPU
* Dolby Surround 5.1***The Heroes franchise enters a new era. Dive into the new groundbreaking Might and Magic universe for the most complete strategy gaming experience ever created.

* Cutting edge technology: For the first time, experience the world of Might & Magic in a full breathtaking 3D animated world supported by a consistent and modern graphic style.
* Deep scalable turned-based battle system for challenging and tactical combats: find out the combat system that made the success of the Heroes series or experience the brand new Dynamic Battle System. Choose from over 200 skills, 170 creatures' abilities and 40 spells to build up your heroes and their armies.
* New darker heroic fantasy universe: discover a completely revamped and more mature universe that features 6 unique factions and over 80 different creatures.

Live the adventure like never before through a grasping storyline that features special objectives, numerous side quests and plot twists.

* Complete strategy experience: during 6 campaigns and over 30 missions, experience the finest blend of adventure, strategy, tactics, management and role play ever brewed, through a user friendly yet deep turn based system that favours tactical thinking over button mashing.
* Competitive and addictive intense multiplayer parts: The wait is over. Discover for the first time new options that will allow you to play simultaneously or even when it is not your turn!
* Heroes of Might and Magic V also introduce the new exclusive Duel mode: challenge your opponent in fierce battles where only the slyest shall prevail.
* Experience everlasting adventure thanks to the map editor provided.
[Nival]
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Hexen II  Activision;id Software (Raven Software)1997[b]Minimum:[/b]
* Windows 95, 98, ME, NT4 or 2000
* 90 MHz CPU
* 16 MB RAM on Win95 and 98 (24 MB on others)
* Quad-speed CD-ROM drive
* 120 MB free HD space

[b]Recommended:[/b]
* 133 MHz CPU

Note: I personally found the game ran best with 192 MB RAM total or more, as at 128 MB it occasionally stopped to load new data in some certain "load spots".***Id Software and Raven Software joined forces again to expand the Heretic and HeXen universe in a bold new direction. Powered by the Quake engine, HeXen II was developed from 1996 to 1997 on a brutal production schedule, published by Id Software and distributed by Activision Inc.

One of the most highly anticipated releases of 1997, HeXen II was the first game from an outside developer to ship with Quake engine technology. The game featured four single player hubs and deathmatch capabilities for 16 players while simultaneously offering four character classes, each with four weapons with dual fire modes for a total of 32 unique weapon effects. In addition, HeXen II was the first 3-D shooter to feature transparent water effects in both hardware and software rendering modes and one of the only fully 3-D games to feature single player cooperative gameplay.

HeXen II was a smash hit for Raven Software and was revered by many as one of the most artistically beautiful computer games ever made.
[Raven]***this is the only game aside from Quake that I know of that uses Quake 1's engine. It is a very worthy sequil of the original Hexen. This one takes you to yet another world to battle the third and final Serpent Rider as one of four heros (Paladin, Crusader, Assassin or Necromancer). The graphics are wonderful, espically the use of colors and the amazingly detailed maps. This is the game Quake should have been.
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Hexen II  author2000 Linuxlabelminimizeminimize
Icewind Dale: Enhanced Edition Atari (Overhaul Games)2014 Linuxlabelminimizeminimize
In Exilium Conflux Games2014 Linuxlabelminimizeminimize
Jade Empire  2K Games (BioWare;LTI Gray Matter)2007[b]combat styles[/b] - fights will be quite drawn out if you don't swap between two or more styles somewhat frequently.
[b]group-subset[/b] - only one of your many followers can actively follow you around, the rest remain at the camps or whatever.
[b]moral choices[/b] - the ways of open palm and close fist.

[spoiler=Spoiler tags;Hide][b]anticipatory sightings[/b] - specifically the often repeated dialog about some quirk many see in your style about a hole in your defence that isn't there.[/spoiler]***2007-02-27 on Steam, by 2K Games (lang: eng, fre, ger, ita, spa)***Minimum requirements:
* Windows XP
* Pentium 4 1.8 GHz or Athlon XP 1800+
* 512 MB RAM
* 8 GB free HD space
* GeForce 6200 or Radeon 9500***The Rich Tapestry of Jade Empire Will Soon Be Yours to Explore

Step into the role of an aspiring martial arts master and follow the path of the Open Palm or Closed Fist. In this multi-award-winning action-RPG, your choices and actions will determine the fate of an empire. Will you prevent the destruction of this beautiful land or crush it beneath your heel? Are you a warrior who uses strength and fighting mastery to bring peace, or will your power bring pain and ruin?

The choice is yours.

The Original Masterpiece

* An incredible, engaging story that makes you the noble hero...or the treacherous villain!
* A wealth of fascinating characters to interact with
* Beautiful, mysterious lands to explore, discover, and save... or conquer
* A rich blend of roleplaying and exciting real-time combat

Enhanced for the PC

* Customizable, intuitive controls including support for game-pads and keyboard/mouse
* Increased graphics resolutions and new visual effects
* New monsters and enemies
* New fighting styles
* Improved combat AI and difficulty levels
* New world map interface
[Bioware]***This is a light RPG based around Chinese lore with heavy emphasis in combat. You can learn different martial arts, weapon and magic styles to take down your foes. There are plenty of interesting characters to meet and a variety of combat styles.

[[link:http://jade.bioware.com/specialedition/ http://jade.bioware.com/specialedition/]]
[cjlee001]
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Jeanne d'Arc  Sony (Level-5)2006 PSPlabelimageminimize
jsMoria  ?TBA Internet Onlylabelminimizeminimize
King of Kings  Namco (Atlus)1988Not related to [game=#7923]Wisdom Tree's King of Kings[/game]

One player, two player, three player, or four players take turns in concurrent/competing/cooperative play. (the game is designed for both competitive and cooperative strategies)
One to four players receive funds for each city they occupy. With these funds they can build different troop types including humans or fantastic creatures. Each troop type moves better or worse in different terrains. Differing movement abilities and the way the different kinds of troops interact with each other, having different strengths and weaknesses depending on which type that are battling with, means strategy is emphasized over sheer numbers or experience of each unit (but the latter two are still advantageous).

Human Units: King (only one per player), Fighter, Knight>Silver Knight>Dragon Knight, Monk>Priest>Bishop, Sorcerer>Mage>Wizard.
Fairy Units: Goblin, Harpy, Elf, Giant, Gryphon
Dragon Units: Lizardman, Wyvern, Serpent, Dragon
Other Units: Golem, Skeleton
Non-playables: Cockatrice, Sword Fighter, Axe Fighter, Lance Fighter, Bow Fighter, Cerberus, Gargoyle, Barbarian, Zombie
[Zerothis]
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