showing 1 - 50 of 58 gameschevron_right
name | publisher(developer) arrow_downward | year | author(s) | platform | |
---|---|---|---|---|---|
Arx Libertatis | ? (Arkane Studios;Zenimax;Arx Libertatis) | 2011 | Linux | labelimagesubject | |
Arx Libertatis | ? (Arkane Studios;Zenimax;Arx Libertatis) | 2012 | BSD | labelminimizeminimize | |
Arx Libertatis | ? (Arkane Studios;Zenimax;Arx Libertatis) | ? | Pandora | labelminimizeminimize | |
BioShock | 2K Games (2K Boston;2K Australia) | 2007 | Windows | labelimagesubject | |
BioShock | 2K Games (2K Boston;2K Australia) | 2007 | X360 | labelimageminimize | |
BioShock | 2K Games (2K Boston;2K Australia;2K Marin) | 2008 | PS3 | labelimageminimize | |
BioShock 2 | 2K Games (2K Marin;Digital Extremes;Arkane Studios) | 2010 | PS3 | labelimagesubject | |
BioShock 2 | 2K Games (2K Marin;Digital Extremes;Arkane Studios) | 2010 | Windows | labelimagesubject | |
BioShock 2 | 2K Games (2K Marin;Digital Extremes;Arkane Studios) | 2010 | Mac OS X | labelminimizeminimize | |
BioShock 2 | 2K Games (2K Marin;Digital Extremes;Arkane Studios) | 2010 | X360 | labelimagesubject | |
Underworld Ascendant | 505 Games (Otherside Entertainment) | 2018 | Windows | labelminimizeminimize | |
Deus Ex | Aspyr Media (Ion Storm) | 2000 | Mac OS X | labelminimizeminimize | |
Dishonored | Bethesda Softworks (Arkane Studios) | 2012 | Viktor Antonov | Windows | labelimagesubject |
Dishonored | Bethesda Softworks (Arkane Studios) | 2012 | PS3 | labelimageminimize | |
Dishonored | Bethesda Softworks (Arkane Studios) | 2012 | X360 | labelimageminimize | |
Dishonored 2 | Bethesda Softworks (Arkane Studios) | 2016 | Windows | labelimageminimize | |
Dishonored 2 | Bethesda Softworks (Arkane Studios) | 2016 | PS4 | labelimagesubject | |
Dishonored 2 | Bethesda Softworks (Arkane Studios) | 2016 | Xbox One | labelimageminimize | |
Prey | Bethesda Softworks (Arkane Studios) | 2017 | Windows | labelimageminimize | |
Prey | Bethesda Softworks (Arkane Studios) | 2017 | Xbox One | labelimagesubject | |
Prey | Bethesda Softworks (Arkane Studios) | 2017 | PS4 | labelimageminimize | |
Arx Fatalis | DreamCatcher Interactive (Arkane studios;Wizarbox) | 2003 | Xbox | labelimagesubject | |
Deus Ex | Eidos (ION Storm) | 2002 | PS2 | labelimagesubject | |
Deus Ex: Invisible War | Eidos (Ion Storm) | 2003 | Xbox | labelimagesubject | |
Deus Ex: Invisible War | Eidos (Ion Storm) | 2003 | Windows | labelimagesubject | |
Thief Gold | Eidos (Looking Glass Studios) | 1999 | Windows | labelimagesubject | |
Thief II: The Metal Age | Eidos (Looking Glass Studios) | 2000 | Windows | labelimageminimize | |
Thief: The Dark Project | Eidos (Looking Glass Studios) | 1998 | Stephen Russell (voice actor) | Windows | labelimagesubject |
Deus Ex | Eidos Interactive (Ion Storm) | 2000 | Carolyn McCormick (voice of anna navarre) Cliff Stephens (voice of bob page) Harvey Smith Jeff Groteboer (voice of gunther hermann) Tom Hall (voice of walton simons) Tom Hall (morpheus) Warren Spector | Windows | labelimagesubject |
Ultima Underworld II: Labyrinth of Worlds | Electronic Arts (Origin) | 1994 | FM Towns | labelminimizeminimize | |
Ultima Underworld II: Labyrinth of Worlds | Electronic Arts (Looking Glass Technologies) | 2012 | Austin Grossman (lead writer) Bill Johnson (guardian voice) Bill Narum (creature art) Carolly Hauksdottir (creature art) Conversations) Dan Bourbounnals (creature art) Dan Schmidt (music) Design Concept Design Concept) Dorian Hart (conversations) Doug Church (project leader) Doug Wike (screen designs) Dr. Cat (conversations) End Game Cut Scenes Fred Lim (programmer) Glen Johnson (manual art) Greg Travis (programmer) Intro James Dollar (textures) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Lead Programmer) Mark Leblanc (programmer) Micael Priest (creature art) Objects Paul Neurath (creative director) Portraits) Portraits) Portraits) Portraits) Portraits) Programmer) Programmer) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures Tim Stellmach (lead designer) Warren Spector (producer) Whitney Caughlin (creature art) | Mac OS X | labelminimizeminimize |
Ultima Underworld: The Stygian Abyss | Electronic Arts | 1993 | FM Towns | labelminimizeminimize | |
Ultima Underworld: The Stygian Abyss | Electronic Arts (Blue Sky Productions) | 2012 | Austin Grossman (lead writer) Austin Grossman (conversations) Bill Johnson (guardian voice) Bill Narum (creature art) Carlos Smith (programmer) Carolly Hauksdottir (creature art) Dan Bourbounnals (creature art) Dan Schmidt (music) Dan Schmidt (programmer) David Shapiro 'Dr. Cat' (conversations) Dorian Hart (conversations) Doug Church (project leader) Doug Church (design concept) Doug Church (lead programmer) Doug Wike (screen designs) Doug Wike (objects) Ed Nelson (programmer) Fred Lim (programmer) George Alistair Sanger 'The Fat Man' (music) Glen Johnson (manual art) Greg Travis (programmer) James Dollar (textures) James Dollar (intro) James Dollar (end game cut scenes) James Dollar (portraits) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Jonathain Arnold (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Karl Dolgener (portraits) Mark Leblanc (programmer) Micael Priest (creature art) Micael Priest (portraits) Paul Neurath (creative director) Paul Neurath (design concept) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Robert Frye (portraits) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures/Portraits) Tim Stellmach (lead designer) Tim Stellmach (programmer) Warren Spector (producer) Whitney Caughlin (creature art) | Mac OS X | labelminimizeminimize |
Ultima Underworld II: Labyrinth of Worlds | Electronic Arts Victor (Looking Glass Technologies) | 1995 | NEC PC9801 | labelimageminimize | |
Ultima Underworld: The Stygian Abyss | Electronic Arts Victor (Blue Sky Productions) | 1993 | NEC PC9801 | labelimageminimize | |
System Shock 2 | Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games) | 1999 | Jonathan Chey Ken Levine Terri Brosius (voice of shodan) | Windows | labelimagesubject |
System Shock | Electronic Arts;Origin (Looking Glass Technologies) | 1994 | Doug Church Terri Brosius (voice actor) Warren Spector | MS-DOS | labelimagesubject |
System Shock | Electronic Arts;Origin Systems (Looking Glass Technologies) | 1994 | Doug Church Terri Brosius (voice actor) Warren Spector | Mac OS Classic | labelminimizeminimize |
BioShock | Feral Interactive (2K Boston;2K Australia;Feral Interactive) | 2009 | Mac OS X | labelminimizeminimize | |
Arx Fatalis | JoWood Productions (Arkane Studios) | 2002 | Windows | labelimagesubject | |
System Shock 2 | Night Dive Studios (Looking Glass Studios;Irrational Games) | 2014 | Linux | labelminimizeminimize | |
System Shock 2 | Night Dive Studios (Looking Glass Studios;Irrational Games) | 2013 | Mac OS X | labelminimizeminimize | |
System Shock: Enhanced Edition | Night Dive Studios (Looking Glass Studios;Night Dive Studios) | 2015 | Doug Church Terri Brosius (voice actor) Warren Spector | Windows | labelminimizeminimize |
Ultima Underworld II: Labyrinth of Worlds | Origin (Looking Glass Technologies) | 1993 | Austin Grossman (lead writer) Bill Johnson (guardian voice) Bill Narum (creature art) Carolly Hauksdottir (creature art) Conversations) Dan Bourbounnals (creature art) Dan Schmidt (music) Design Concept Design Concept) Dorian Hart (conversations) Doug Church (project leader) Doug Wike (screen designs) Dr. Cat (conversations) End Game Cut Scenes Fred Lim (programmer) Glen Johnson (manual art) Greg Travis (programmer) Intro James Dollar (textures) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Lead Programmer) Mark Leblanc (programmer) Micael Priest (creature art) Objects Paul Neurath (creative director) Portraits) Portraits) Portraits) Portraits) Portraits) Programmer) Programmer) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures Tim Stellmach (lead designer) Warren Spector (producer) Whitney Caughlin (creature art) | MS-DOS | labelimageminimize |
Ultima Underworld: The Stygian Abyss | Origin (Blue Sky Productions) | 1992 | Austin Grossman (lead writer) Austin Grossman (conversations) Bill Johnson (guardian voice) Bill Narum (creature art) Carlos Smith (programmer) Carolly Hauksdottir (creature art) Dan Bourbounnals (creature art) Dan Schmidt (music) Dan Schmidt (programmer) David Shapiro 'Dr. Cat' (conversations) Dorian Hart (conversations) Doug Church (project leader) Doug Church (design concept) Doug Church (lead programmer) Doug Wike (screen designs) Doug Wike (objects) Ed Nelson (programmer) Fred Lim (programmer) George Alistair Sanger 'The Fat Man' (music) Glen Johnson (manual art) Greg Travis (programmer) James Dollar (textures) James Dollar (intro) James Dollar (end game cut scenes) James Dollar (portraits) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Jonathain Arnold (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Karl Dolgener (portraits) Mark Leblanc (programmer) Micael Priest (creature art) Micael Priest (portraits) Paul Neurath (creative director) Paul Neurath (design concept) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Robert Frye (portraits) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures/Portraits) Tim Stellmach (lead designer) Tim Stellmach (programmer) Warren Spector (producer) Whitney Caughlin (creature art) | MS-DOS | labelimagesubject |
The Legend of Zelda: Breath of the Wild | Retro Studios (Retro Studios;Nintendo EAD 3) | 2017 | Eiji Aonuma (lead developer) | Wii U | labelimageminimize |
The Legend of Zelda: Breath of the Wild | Retro Studios;Nintendo | 2017 | Eiji Aonuma (lead developer) | Switch | labelimagesubject |
Deus Ex: Human Revolution - Director's Cut | Square Enix (Eidos Montreal) | 2013 | PS3 | labelimageminimize | |
Deus Ex: Human Revolution - Director's Cut | Square Enix (Eidos Montreal) | 2013 | X360 | labelimageminimize | |
Deus Ex: Human Revolution | Square Enix (Eidos Montreal;GRIP Entertainment) | 2011 | Jean-François Dugas (designer) | Windows | labelimagesubject |