showing 1 - 50 of 186 gameschevron_right
name | publisher(developer) | year arrow_downward | author(s) | platform | |
---|---|---|---|---|---|
Ancient Beast | Freezing Moon | ? | Internet Only | labelminimizeminimize | |
Diablo | ? | ? | Pandora | labelminimizeminimize | |
Dust: An Elysian Tail | Humble Hearts | ? | Linux | labelminimizeminimize | |
Freeablo | ? | ? | Linux | labelminimizeminimize | |
Moria | author | ? | Jim E. Wilson | Linux | labelimagesubject |
Peragro Tempus | author | ? | Linux | labelminimizeminimize | |
Stendhal | ? | ? | OS/2 | labelminimizeminimize | |
The Quest for the Rings | Philips;Magnavox;NAP (Philips) | 1981 | Ed Averett | Odyssey2 | labelimagesubject |
The Troll's Treasure | CLOAD | 1981 | Apple II E | labelminimizeminimize | |
HACK | author | 1982 | Andries Brouwer (author) Jay Fenlason (lead author) Jon Payne (author) Kenny Woodland (author) Mike Thome (author) | BSD | labelminimizeminimize |
HACK | author | 1982 | Andries Brouwer (author) Jay Fenlason (lead author) Jon Payne (author) Kenny Woodland (author) Mike Thome (author) | Unix | labelminimizeminimize |
UMoria | author | 1983 | Unix | labelminimizeminimize | |
The Dallas Quest | Datasoft;U.S. Gold (Datasoft) | 1984 | James Garon (coder) James Garon (designer) Joe Pearson Kelly Day (graphics) | C64 | labelimagesubject |
The Dallas Quest | Datasoft | 1984 | Apple II E | labelimagesubject | |
The Dallas Quest | Datasoft | 1984 | James Garon | Atari 400/800 | labelimagesubject |
The Dallas Quest | Tandy;Datasoft (Datasoft) | 1984 | James Garon (programming) Joe Pearson (graphics) Kelly Day (graphics) Louella Lee Caraway (original design) Phyllis Wapner (original design) | Tandy Coco | labelimagesubject |
HACK | author | 1987 | Andries Brouwer (author) Jay Fenlason (lead author) Jon Payne (author) Kenny Woodland (author) Mike Thome (author) | QL | labelminimizeminimize |
Final Fantasy II | Square | 1988 | Akitoshi Kawazu (game design) Hiromichi Tanaka (game design) Hironobu Sakaguchi (original concept) Hironobu Sakaguchi (director) Hiroshi Nakamura (program assist) Kaoru Moriyama (:official] english translation :of the unpublished prototype]) Kasuko Shibuya (graphics) Katsuhisa Higuchi (additional programming) Kenji Terada (scenario writer) Koichi Ishii (game design) Masafumi Miyamoto (producer) Masanori Hoshino (sound design) Naoki Okabe (additional programming) Nasir Gebelli (programming) Nobuo Uematsu (composer) Ryoko Tanaka (graphics) Shinichiro Kajitani (special thanks) Takeyoshi Itoh (program assist) Yoshitaka Amano (character design) | NES | labelimagesubject |
Moria | author | 1989 | David Koski | NeXT | labelminimizeminimize |
The Dark Heart of Uukrul | Brøderbund (Digital Studios) | 1989 | Ian Boswell Martin Buis | Apple II E | labelimageminimize |
The Dark Heart of Uukrul | Brøderbund (Digital Studios) | 1990 | MS-DOS | labelimageminimize | |
Eye of the Beholder | SSI;U.S. Gold (Westwood Associates) | 1991 | Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Bill Stokes (amiga programming) Cyrus G. Harris (playtester) David A. Lucca (developement support) Eydie Laramore (game design) Eydie Laramore (writer) George MacDonald (game developer) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc: James Young (playtester) Jeff Shotwell (playtester) Joe Bostic (game design) John C. Boockholdt (playtester) John Kirk (playtester) Joseph B. Hewitt IV (graphics) Kirk Nichols (pre-press production) Larry Webber (playtester) Louis Saekow Design: Peter Gascoyne (art) Louis Saekow Design: Peter Gascoyne (graphic design) Louis Saekow Design: Peter Gascoyne (dtp) Michael Gilmartin (playtester) Paul S. Mudra (game design) Paul S. Mudra (music) Paul S. Mudra (sound effects) Philip W. Gorrow (game design) Philip W. Gorrow (original programming) Ray Garcia (pre-press production) Richard Wilson (manual) Rick Parks (graphics) Rick White (developement support) Strategic Simulations Top Star Computing Services Uncle Otto (special thanks) Westwood Associates: Brett W. Sperry (director of product development) | Amiga | labelimageminimize |
Eye of the Beholder | SSI (Westwood Studios) | 1991 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brett W. Sperry (director) Brett W. Sperry (original concept) Brett W. Sperry (story) Brett W. Sperry (game design) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) Dan Cermak (producer) David A. Lucca (game development support) David Boudreau of Louis Saekow Design (art) David Boudreau of Louis Saekow Design (graphic design) David Boudreau of Louis Saekow Design (dtp) Dwight Okahara (sound fx) Eileen Matsumi (manual) Eydie Laramore (game designer) Eydie Laramore (writer) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) George MacDonald (game development) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) James Young (playtester) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) Joe Bostic (game design) John C. Boockholdt (playtester) John Kirk (playtester) Joseph B. Hewitt IV (art) Joseph B. Hewitt IV (graphics) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Larry S. Webber (playtester) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Michael Gilmartin (playtester) Misc Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (music) Paul S. Mudra (sound fx) Peter Gascoyne (art) Peter Gascoyne (graphic design) Peter Gascoyne (dtp) Phil Alne (playtester) Phillip W. Gorrow (original concept) Phillip W. Gorrow (original programmer) Phillip W. Gorrow (story) Phillip W. Gorrow (lead programmer) Phillip W. Gorrow (game design) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Richard Wilson (manual) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) SSI Top Star Computing Services Westwood Associates | MS-DOS | labelimageminimize |
OS2Moria | author | 1992 | OS/2 | labelminimizeminimize | |
Ultima VII: The Black Gate | Origin | 1992 | MS-DOS | labelimagesubject | |
Defenders of Oasis | Sega (SEGA) | 1992 | 7 Big King (graphic design) Asohy (special thanks) Atsu (voice actor) Choko (graphic design) E-Iro (graphic design) Gen (graphic design) Hide (graphic design) Julie Bell (cover art) Jyouoh (graphic design) K (planning) Kino Chan (illustration) Kudo (special thanks) Lunarian SG (program) Masayuki Ishikawa (scenario adviser) Nozaki (graphic design) Oct (planning) Polmi (voice actor) Rai-zou (special thanks) Sada (graphic design) Sato (special thanks) Siva (special thanks) Tate (special thanks) Tomarin (planning) Type-O (sound) Y (graphic design) | Game Gear | labelimagesubject |
Eye of the Beholder | Pony Canyon | 1992 | NEC PC9801 | labelimageminimize | |
Eye of the Beholder | Atari (NuFX) | 1993 | Lynx | labelimageminimize | |
HACK | author | 1993 | Andries Brouwer (author) Jay Fenlason (lead author) Jon Payne (author) Kenny Woodland (author) Mike Thome (author) | Linux | labelminimizeminimize |
HACK | author | 1993 | Andries Brouwer (author) Jay Fenlason (lead author) Jon Payne (author) Kenny Woodland (author) Mike Thome (author) | Linux | labelimagesubject |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | MS-DOS | labelimagesubject |
Lands of Lore: The Throne of Chaos | Virgin Interactive (Westwood Studios) | 1993 | Patrick Stewart (voice of king richard) | MS-DOS | labelimagesubject |
UMoria | author | 1993 | Jim E. Wilson | Tandy Coco | labelminimizeminimize |
Gauntlet IV | Tengen | 1993 | Mega Drive | labelimagesubject | |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | Mac OS Classic | labelimagesubject | |
Eye of the Beholder | SSI;Capcom (FCI;Pony Canyon) | 1994 | Mega-CD | labelimagesubject | |
Lands of Lore: The Throne of Chaos | Starcraft (Westwood Studios) | 1994 | NEC PC9801 | labelimageminimize | |
Eye of the Beholder | Capcom Entertainment;SSI;TSR (Capcom Entertainment) | 1994 | SNES | labelimageminimize | |
Ultima VII: The Black Gate | FCI;Pony Canyon (Origin) | 1994 | SNES | labelimagesubject | |
Anvil of Dawn | New World Computing (DreamForge Intertainment) | 1995 | Amy Finkbeiner (additional 3d models) Amy J. Hartman (voice actor) Anthony Mollick (sounds) Anthony Mollick (voice production) Brian Busatti (artist) C. Aaron Kreader (artist) Chad Freeman (programmer) Christopher Straka (designer) Craig Mrusek (artist) Dave Wells (artist) David J. Fielding (voice actor) David Kubalak (artist) Dereck Walton (voice actor) Doug Ceccarelli (3d artist) encounter) Eric Ranier Rice (3d coordinator) Frank Schurter (lead artist) Gene Kohler (artist) Gina Preciado (voice actor) Gregory A. Cunningham (3d artist) James C. McMenamy (music) James C. McMenamy (sounds) Jane Yeager (art director) Jason Johnson (3d artist) Jeff Zehner (additional 3d models) Jennifer Marburger (voice actor) John Thiem (voice actor) Kevin Delany (voice actor) Kimberly A. Haines (3d artist) Michael Nicholson (artist) Nancy Janda (voice actor) Paul J. Yeso Jr. (3d artist) Randy Krakowski (additional 3d support) Scott Passado (voice actor) Scott Thewes (voice actor) Stu Johnson (voice actor) Ted Russell (voice actor) Thomas Holmes (lead programmer) Thomas Holmes (designer) Tracy Smith (artist) Vernon H Harmon II (programmer) | MS-DOS | labelimageminimize |
Daggerfall | Bethesda Softworks | 1996 | MS-DOS | labelimagesubject | |
Diablo | Blizzard (Blizzard North) | 1996 | Windows | labelimageminimize | |
Diablo | Blizzard (Blizzard North) | 1996 | Mac OS Classic | labelimageminimize | |
Descent To Undermountain | Interplay (Dragon Play) | 1997 | MS-DOS | labelimageminimize | |
Hellfire | Sierra On-Line (Synergistic Software) | 1997 | Windows | labelimageminimize | |
Baldur's Gate: Edition spéciale | Interplay Productions | 1998 | MS-DOS | labelminimizeminimize | |
Diablo | Electronic Arts (Blizzard;Climax Group) | 1998 | PS | labelimagesubject | |
Baldur's Gate | Interplay;Black Isle Studios (BioWare) | 1998 | James Ohlen (designer) Lukas Kristjanson (designer) Matt Horvath (designer) Ray Muzyka (designer) Rob Bartel (designer) Ross Gardner (designer) Scott Greig (designer) | Windows | labelimagesubject |
Lands of Lore III | Electronic Arts (Westwood Studios) | 1999 | Windows | labelimagesubject | |
Baldur's Gate: Tales of the Sword Coast | Interplay;Black Isle Studios (BioWare) | 1999 | Windows | labelimageminimize |