showing 1 - 50 of 67 gameschevron_leftchevron_right

name arrow_upwardpublisher(developer)yeardescriptionplatform
Xenonauts Goldhawk Interactive2014Uses Wine wrapper to bundle the Windows version on Mac&Linux. Linuxlabelminimizeminimize
Xenonauts Goldhawk Interactive2014Although the game is provided for Linux, it's actually the Windows version with Wine wrapper. Windowslabelimageminimize
XCOM: Enemy Unknown 2K Games (Feral Interactive)2014 Linuxlabelminimizeminimize
XCOM: Enemy Unknown 2K Games (Firaxis Games)2013 Mac OS Xlabelimageminimize
XCOM: Enemy Unknown 2K Games (Firaxis Games)2013 iOSlabelminimizeminimize
XCOM: Enemy Unknown 2K Games (Firaxis Games)2012Recordando a los juegos tipo Tactics de los 90 desde el primer minuto, pero con un lavado de cara.

Especialmente encomiable el elemento de las decisiones incómodas (algo que desgraciadamente cada vez se ve menos) y la complejidad de los combates.

Pena no tener tiempo para disfrutarlo más, tiene una pinta bárbara.

Se acerca a la perfección del combate por turnos.

9 de 10***Overall a nice turn-based tactical game, but might not be really up to one's expectations if you go looking for another of the old XCOM games. In short, this new XCOM game is extremely simplified and cut down version of the old X-COM with great number of features missing with only a few new ones to its name.

For those familiar with old XCOM, here's a list of differences. Notably there's missing multiple bases for the player to operate, aliens do not set up bases (there's only one alien base in the game), alien craft activity is barely existing (~13 alien craft encountered before the game was over), terror missions and similar do not involve actual enemy craft going to the sites, your soldiers can't pick up enemy gear during missions, grenades and rockets are special one-use gear instead of actual inventory items, inventory overall is severely simplified to a point where its limitations don't make sense, the game does not simulate projectile trajectories except for missed shots destroying scenery (missed shots can no longer hit secondary targets) and auto/burst fire is treated as single shot in terms of hitting or not, as such cover is simply statistical wonder instead of literal cover (shots "penetrate" the cover - with no damage to the cover - when they hit the soldier hiding behind it rather than hitting exposed bits), alien craft interception relies on one-use power ups you need to craft (though they go largely unused), aliens do not attack XCOM base(s), you can only have one skyranger hence you're specifically forbidden to complete missions that appear "simultaneously" with others (you have to choose one, the others automatically fail, their timing and duration essentially synced), interceptor and skyranger management is simplified, chrysalids and robotic aliens can not be captured and studied, aliens do not have jobs (there's only one live specimen of each species to interrogate and beyond that, nothing), battle scanner is missing, arbitrary range limitations to weapons (not allowed to shoot if target is beyond certain range), incendiary weapons are missing, stun grenades are missing, quite a few alien species are missing, levels tend to be far smaller and streamlined (with very few exceptions), action points have been replaced with simplified version that has glaring limitations, soldiers have 360 degree vision, reloading and shooting in same turn is impossible, ammunition is handwaved away completely, aliens do not have morale, taking aliens alive has little far less use, and probably quite a few other things. New features, for those that care: upgrade system accessible via the foundry, psychic damage ability, classes, class perks, two-point system, and probably some others.

Personally I think this new XCOM is good game, but just does not hold up to what the old X-COM games were about. If you want the old experience, you're better off with the old games, UFO: Extraterrestrials, UFO: Aftermath/-shock/-light, or the many fan-made remakes.

Note that I played the game through on "classic" difficulty (the one just below brutal), which may have had something to do with some of my poor opinions.***EAN-13: [code]5 026555 056151[/code] (European/Worldwide)***[media=youtube]u9i6X5fgaCE[/media]
Windowslabelimageminimize
XCOM 2 2K Games (Firaxis Games)2016AI cheating
* Knowledge of all player troops once concealment is gone, which lets them target AoEs and such without ever having vision on them.
* Concealment patrol routes sometimes follow player position.
* Accuracy stat is not affected by as many things as it is for players.***The game starts roughly 20 years after the beginning of the first game from scenario where the war was lost before the players even began on the first game, effectively taking immediate loss right at game start as the canon ending for the previous game, thus making anything that happened in the first game not canon.
Windowslabelimageminimize
Wasteland Rebels Falcon1994 MS-DOSlabelimageminimize
Warhammer 40,000: Dawn of War II: Retribution SEGA;Feral Interactive (Feral Interactive)2016 Linuxlabelminimizeminimize
Warhammer 40,000: Dawn of War II, Chaos Rising and Retribution THQ (Feral Interactive)2016 Linuxlabelminimizeminimize
The Sims Medieval  Electronic Arts (The Sims Studio)2011[b]Minimum:[/b]
* Windows XP, Vista or 7
* 2 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
* 6.3 GB HD space***The Sims go back in time and get medieval! The Sims Medieval™ takes The Sims into the Middle Ages with all new features, new graphics and new ways to play. For the first time, players can create heroes, venture on quests, and build up a kingdom. In an ancient land of adventure, drama and romance, players will be able to get medieval like never before.

FEATURES
* A living world of Sims in an age of adventure, drama, and romance
* Enhanced graphics, lighting, animations, and more lifelike Sims
* Create heroes, build up their skills and send them on epic quests
* Quests drive your kingdom’s story - Good or evil, cruel or kind, romantic or warlike
* Kingdom Ambitions – Choose a ambitious goal for your kingdom and work to achieve it. Will you kingdom be the most wealthy, most enlightened, a conqueror or a peacemaker? The choice is yours.
Windowslabelimagesubject
The Sims 3 Electronic Arts (EA Redwood Shores)2009Way worse than Sims 2, with only a city that is terrain-fixed, and with the control of only ONE family for the sake of neighborhood aging (good concept, but stupid for a shared computer or when you simply want to play many different families)

7 de 10***Although the base game concept is interesting as social simulation game, the game only includes one small town to play in and sell additional towns as microtransactions for about 25USD/20EUR (that's for [u]single town[/u]), there's also other limitations which aren't as egregious as this. But I don't think I need to really go into detail on the game beyond this. It's a money milker for EA, but considering how successful the game has been, I rather question the players who actually fall for this rather than EA for doing it. I bought the game when it was discounted at "low" 15EUR price itself (from original 50EUR) and I can say that the game is hardly worth even that much. Maybe if it was like 10EUR with towns being 2EUR or so, I might consider it reasonable. There's also DLC expansions that cost the same as the base game itself.

Unfortunately popularity (or market hype?) of Sims series has made it pretty certain there won't be any serious competition, it also allows EA to continue producing inferior games for ridiculously high price.

As a game, it's decent I think, but in terms of value vs price, you're paying 100-1000 times more than you should be. Hence, don't buy any Sims games outside of significant (>60%) discounts.***The game seems to have a long standing non-critical bug where the game starts freezing every few minutes. According to some players this is likely related to pathing code where some NPC gets "stuck" and can't figure out how to get their stuff done as a result. There is no real fix for this besides starting a new game which obviously doesn't prevent an NPC from getting stuck again.***The freedom of The Sims 3 will inspire you with endless creative possibilities and amuse you with unexpected moments of surprise and mischief! Create over a million unique Sims and control their lives. Customize everything from their appearances, to their personalities and even the home of their dreams. Then, send your Sims out to explore new locations around town and to meet other Sims in the neighborhood. Go online to download exclusive content and show off your own creations to the world. With all-new quick challenges and rewarding game play, The Sims 3 gives you the freedom to choose whether (or not!) to fulfill your Sims’ destinies and make their wishes come true.

Key features:
* Create any Sim you can imagine and give them unique personalities! Fine-tune your Sims’ appearances and personalities. Will your Sims be Evil, Romantic, Paranoid, Kleptomaniacs, or more. You choose the traits to create completely unique Sims.
* Control your Sims’ destinies! Choose whether or not to fulfill your Sims’ destinies by making their wishes come true. Will your Sims be Rock Stars, World Leaders, Expert Thieves , or more – it’s is up to you.
* Customize everything! Build the ultimate dream house for your Sims. Infinite customization possibilities for their clothing, furnishings, even their car.
* Explore new locations! Take your Sims to meet friends in the park, go on a date at the bistro, visit neighbors’ homes, or even converse with less-than-savory characters in the graveyard.
* Connect, share and shop! Go online to make movies, show off your creations, download exclusive content and more.***Separately sold add-ons:
* Showtime
* Master Suite Stuff
* Pets
* Town Life Stuff
* Generations
* World Adventures
* Ambitions
* Late Night
* High-End Loft Stuff
* Fast Lane Stuff
* Outdoor Living Stuff
Windowslabelimagesubject
The Precursors  Russobit-M;Game Factory Interactive (Deep Shadows)2009There's an unofficial patch for the western release that replaces a lot of the sounds with the ones from Russian release (also thus "adding" voices [rather, restoring their Russian voice-overs] for all characters rather than only very few of them) as well as fixing certain issues.

This patch is also available [url=http://www.beamdog.com/products/the-precursors-fan-improvement-pack]as free DLC[/url] on Beamdog in case you got the game from them.***Precursors, predecessors, the legend of the galaxy... Who among the existing races are carrying their genes?
The worlds of the galaxy are beautiful, unique and dangerous. Some of them are inhabited, some are deserted, some lie in ruins, others are just smugglers trans-shipment stations.
Some worlds are at the beginning of their evolution, other are falling into decay. Only when you'll pass through all of these worlds, when you'll feel the heat of blazing lava-seas and the chilling cold of dark abysses, when you'll see stark heavens and red skies, you will realize the real power of nature. Only when you'll meet corrupt judges, mendacious politicians, unselfish protectors and cruel tyrants, you'll understand the passions of society. Only when you'll reach unexplored sectors of the galaxy and come across wonderful natural phenomenons, when you'll fly through the tail of a comet or dive into a mysterious portal, then you'll perceive the infinite depth and diversity of the universe.
Nobody knows what exactly this journey will comprise, but we can assure you that it will be unforgettable...

"Precursors" is a new project of Deep Shadows. The game action takes place in space and on the surface of various planets. The genre of the game is freeplay RPG with FPS and space sim combat elements.

"Precursors" and "White Gold: War In Paradise" are developed using the Vital Engine 3. It has shader 3.0 support and features various post rendering effects like HDR, motion blur and others. In comparison with the Vital Engine 2 the physics system has been improved and moreover, two of the main features of the engine are destructible objects, which will be found everywhere in the games, and support of one huge unified playing area.

You will fight your enemies in space as well as on the surface of various planets. You will be able to work for different factions and carry out their quests to earn money, which is quite essential for your hero. The money will give you the opportunity to buy new weapons, make technical upgrades or repair your damaged spaceship.

You can explore a planet's surface using a wide choice of different vehicles, but in space you will use only one ship which will be given to you at the beginning of the game. RPG stats will allows you to upgrade not only the personal characteristics of your hero but the technical abilities of your spaceship as well.
[Deep Shadows]
Windowslabelimagesubject
State of Decay Microsoft Game Studios (Undead Labs)2013 Windowslabelimageminimize
Star Wars: Yoda Stories LucasArts1997 Windowslabelminimizeminimize
Sphere Of Influence author1998This concept fascinates me. There is a sever running the game. You view the result and command spacecraft in the game through a client presentation interface (Power Point type). The designer didn't invent an interface that exists in the game world by which to command, as most game of this type do. Rather he used an existing interface common to the OS/2 platform. Other games have the player controlling an unseen protagonist sitting in front of some far off highly advance imaginary computer. But this is as if you were actually commanding spacecraft with an OS/2 computer. You are using the computer you are using, not an imaginary one.***SOI is a game designed for the OS/2 presentation manager. It is a cross between a role playing game and a simulator. It runs under a client/server architecture whereby simulations are run by a server either independently or under the control of a game master. The simulations may be simple such as Star Trek's Kobayashi Maru scenario from Star Trek II, or as complex as an intergalactic scavenger hunt or multi-species interstellar war. Scenarios are designed with a separate scenario editor. The first release of SOI will be a single player version with the simulation controller (server) and client running on the same machine.

The player character has the role of ship captain in the Terrani Naval Forces. The captain must carry out missions designated by the simulation controller. For more information see the Captain's Indoctrination (to follow soon).

The SOI client is written in C++ and assembler and is fully object oriented. All game objects, characters, ships, planets, etc. derive from a base object and can be dragged and dropped in the various windows. This, for example, allows the player to drag an object to the Interstellar Navigation window and see its last reported location.
OS/2labelminimizesubject
Space Pirates and Zombies 2  MinMax Games2017 Linuxlabelminimizeminimize
Space Pirates and Zombies  MinMax Games2012 Mac OS Xlabelminimizeminimize
Space Pirates and Zombies  MinMax Games2012 Linuxlabelminimizeminimize
Space Pirates and Zombies  MinMax Games2011Un juego de acción rápida y directa de naves, con toda una galaxia por explorar.
Destacable es lo fácil y rápido que es crear tus propias naves y la interfaz sencilla y eficaz que luce.
Lo malo del juego es que progresa muy lentamente.

Es un buen juego, especialmente en la parte de exploración y de combate.

6 de 10***At its core, Space Pirates and Zombies is an action based, skill oriented, top down space combat game. It’s similar to the ones we knew and loved in years past, but now using full physics simulation and modern graphics for those oh so pretty explosions. But as you dig deeper, SPAZ becomes much more.

Instead of flying a single ship, you are in charge of an ever growing and evolving fleet, unlocking the rich tactical elements of SPAZ, all accessed at the touch of a button. Issue orders, change ships, apply fleet AI settings, all on the fly. At any moment the battle can change, and the Tactics Panel gives you the tools to make the battle turn in your favor.

As a layer on top of the action and tactics, we have a detailed technology and levelup system akin to what you would expect from an RPG. Learn to build new ships by destroying your enemies. Explore the galaxy to find components, use your hard earned research points to unlock their potential, and then customize every aspect of your new fleet.

Finally, there is the universe in which all this strife and adventure takes place. SPAZ features a persistent randomly generated Galaxy populated with story elements, factions, enemies, missions, items, to provide you with a unique experience each time you play. While you are struggling to survive, uncover the secret of an ever expanding Zombie infestation that spreads by establishing its own real time multi-tiered ecosystem.

Key features:
* 33 ships to research, build, outfit and pilot.
* 70 unique components to discover and customize your fleet’s performance.
* Totally physics based combat system.
* Fight Zombie infestations, battling a full zombie ecosystem comprising four stages of un-life.
* Explore a persistent randomly generated galaxy containing hundreds of star systems.
* Freedom to explore the galaxy and take on challenges at your own pace.
* Aid, flee, or exploit the warring factions in each star system.
* The unique event system lets the player change the balance of power in any star system
* Carefully spend your hard earned research points on hundreds of upgrades across 15 categories.
Windowslabelimagesubject
Shadowrun Sega (BlueSky Software)1994Slip Into The Shadows For The Ultimate Adventure!!!The year is 2050 and the megacorps rule by the power of information. Everyone is on file in the global mainframe... everyone but you and a handful of "invisible" outlaws called shadowrunners. Move through the grim and magical realities of futuristic Seattle and uncover a diabolical plot that could destroy the world.
* Team up with spell casting mages, wire-headed deckers, or mythic orcs and trolls of the distant past.
* Take on a variety of shadowruns including: Cleaning up the streets, jacking into the Matrix for a big time cyber-heist or pulling off a risky "Corporate Extraction."
* Stalk the cities in real time combat and glide through the virtual battlefield of the Matrix, where an encounter with Black ICE may be your last.***
[26]***
[20]***Fun (but tough) RPG with lots of stat-building and a great cyberpunk atmosphere. Combat is all real-time with upgradable weapons and armor and so on. Based on the pen-and-paper RPG by FASA.
Mega Drivelabelimagesubject
Section 8 SouthPeak Games (TimeGate Studios)2010On the war-torn planets of tomorrow, mankind's greatest battle is about to begin. With its frontier colonies devastated by a growing insurrection, Earth dispatches the elite 8th Armored Infantry (nicknamed "Section 8") to repel the coming onslaught. The nickname refers to an old United States military regulation where a soldier would be dismissed from service through being mentally unfit for duty. The near-suicidal missions that this division volunteers for brands them as insane by other military units. Section 8 deploys by 'burning in' from their orbital drop ships tens of thousands of feet above the battlefield, utilizing the most advanced arsenal of military hardware known to man. Their mission: to scout and secure difficult objectives and smash enemy defenses in lightning-quick assaults. An intense first-person shooter, Section 8 allows players to dynamically alter the flow of combat as they see fit. Employing tactical assets and on-demand vehicle deliveries, players are given unprecedented strategic control over epic sci-fi battlefields.***Apparently this has NOT been officially cancelled and there's some vague rumors that it will be something akin to [game=#172219]BioShock[/game] / [game=#157737]Alone in the Dark[/game] style expanded port.***For 1 to 32 players. Single player campaign and multiplayer with 2+ players over the internet. PS3labelminimizesubject
Section 8 SouthPeak Games (TimeGate Studios)2009On the war-torn planets of tomorrow, mankind's greatest battle is about to begin. With its frontier colonies devastated by a growing insurrection, Earth dispatches the elite 8th Armored Infantry (nicknamed "Section 8") to repel the coming onslaught. The nickname refers to an old United States military regulation where a soldier would be dismissed from service through being mentally unfit for duty. The near-suicidal missions that this division volunteers for brands them as insane by other military units. Section 8 deploys by 'burning in' from their orbital drop ships tens of thousands of feet above the battlefield, utilizing the most advanced arsenal of military hardware known to man. Their mission: to scout and secure difficult objectives and smash enemy defenses in lightning-quick assaults. An intense first-person shooter, Section 8 allows players to dynamically alter the flow of combat as they see fit. Employing tactical assets and on-demand vehicle deliveries, players are given unprecedented strategic control over epic sci-fi battlefields.***For 1 to 32 players. Single player campaign and multiplayer with 2+ players over the internet. X360labelimagesubject
Section 8 SouthPeak Games (TimeGate Studios)2009Section 8 is a large-scale, sci-fi first person shooter where fast-paced action meets military strategy in the far reaches of the galaxy. Join the epic battle between the 8th Armored Infantry and the Arm of Orion by taking part in fierce squad-based combat across majestic alien worlds.

Choose the experience you want to play by customizing your own equipment loadouts, and dynamically manipulate the flow of combat with on-demand vehicle requisitions, strategic asset deliveries, Dynamic Combat Missions, and the ability to drop anywhere on the battlefield from 15,000 feet above.

On a completely player-driven and dynamic battlefield, no two games of Section 8 will ever play the same.

* Burn in to battle from 15,000 feet: see the battlefield open up below as you reach terminal velocity; hit the air brakes and choose where you land
* Dynamic Combat Missions alter the flow of battle and remove all predictability. Use your wits to gain victory instead of just doing the same things over and over again
* Call in ‘deployables’ such as powerful gun emplacements, tanks and walking war machines to secure your hard-won territory or to gain a strategic advantage as you advance on the enemy
* Choose your weapons, armor and more; don’t be restricted to a class such as ‘scout’ or ‘medic’
* Incredible graphics, powered by a heavily modified Unreal Engine 3, deliver huge, open battlefields
* Full single-player campaign telling the story of trooper Alex Corde
* Unrivalled multiplayer combat allowing for clan, team and individual stat tracking***2009-09-01 as boxed?, by SouthPeak Games (lang: eng)
2009-09-18 on Steam, by SouthPeak Games (lang: eng)***For 1 to 40 players. Single player campaign and multiplayer with 2+ players over the internet.
Windowslabelimagesubject
S.T.A.L.K.E.R.: Shadow of Chernobyl  THQ;GSC World Publishing (GSC Game World)2007On April 26, 1986, the world's worst nuclear accident occurred: Reactor 4 of the Chernobyl power station exploded, releasing clouds of radioactive matter. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicentre came waves of mutated creatures, deadly radiation and strange, anomalous energy. The Zone was cordoned off by the military who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, whilst some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.s.

Awakening in the Zone, you are one such S.T.A.L.K.E.R., fighting for survival in this man-made Hell, whilst trying to discover the truth behind Chernobyl's sinister past and ominous future.

* An immersive storyline seamlessly blended with a living, breathing, non-linear open-world environment governed by the revolutionary 'A-Life' system
* Accurately modelled real-word buildings and locations from deep inside the Chernobyl exclusion Zone
* Unique 'Survival FPS' gameplay: Combines action, stealth, survival and RPG elements to create an incomparable experience in the Zone
* Enemy Threat Evaluation AI system: NPC characters react dynamically to environments and situations
* Brutally realistic combat mechanics - weapons display accurate ballistic properties and can be modified with silencers and telescopic scopes
* Dynamic day/night and weather system directly impacts gameplay
* Advanced physics and dynamic lighting effects powered by the proprietary 'X-Ray Engine'
* Intense multiplayer action, supporting up to 32 players
[THQ]***[b]Minimum:[/b]
* Windows 2000 SP4 or XP SP2
* Pentium IV 2 GHz or Athlon XP 2200+
* 512 MB RAM
* 128 MB VRAM (GeForce 5700 or Radeon 9600)
* 10 GB free HD space

[b]Recommended:[/b]
* Core 2 Duo E6400 or Athlon 64 X2 4200+
* 1.5 GB RAM
* 256 MB VRAM (GeForce 7900 or Radeon X1950)

[b]Maximum:[/b]
* Core2 Duo E6700 or AMD 64 X2 5200+
* 2 GB RAM
* 512 MB VRAM (GeForce 8800 or Radeon X2800)***Working title: [i]S. T. A. L. K. E. R.: Oblivion Lost[/i]

The European version uses SecuROM 7.x copy protection.
The Russian version uses StarForce 4 copy protection.

Trivia:
- Loosely based/influenced by the book [url=http://en.wikipedia.org/wiki/Roadside_Picnic]Roadside Picnic[/url].
- S.T.A.L.K.E.R. stands for [i]Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber[/i]
[spoiler]- You can find at least one log entry speaking of a guy with a crowbar, named Freeman, who didn't talk (much). A reference to Gordon Freeman from [game=Half-Life]Half-Life[/game], as if he had visited The Zone.
Edit: Remembered it a bit wrong, here's a [url=http://img292.imageshack.us/img292/8300/sskamel032007042241l05bwx0.jpg]screenshot[/url] (not mine) of the log entry.[/spoiler]***DESCRIPTION

Year 2012. Six years passed since the time of the Second catastrophe to have made the April events of 1986 fade.

The game is set in the Chernobyl exclusion zone which turned from a destiny-breaker place into a threat to all mankind. The Zone is reluctant to open up its mysteries and needs to be forced to do it. It is a rare hero who can reach the very heart of the Zone onto find out what danger awaits him there.

A danger which, compared to marauders and enemy groupings, all monsters and anomalies, will seem a mere preparation to the meeting with something more fatal and threatening.

But for now... get ready, hero. Collect artefacts and trade, grope your path and keep an eye on the rear, catch roentgens and fight – only make sure you survive! And then, perhaps, if you are persistent and truly lucky, you will find out why all this had fallen on you.

KEY FEATURES

* Living-and-breathing world: virtual monsters and stalkers migrate around the Zone, similarly to the player they are preoccupied with day-to-day things – feeding, fighting, looking for prey, trading, sleeping, taking rest
* Freedom of movement around the storyline, limited only by the player's will and abilities
* The world of post-Soviet environment
* Authentic objectives of the Chernobyl exclusion zone – the power engineers city of Pripyat, Chernobyl NPP, Chernobyl-2 complex of over-the-horizon detection and more
* Atmosphere of eerie mystery and constant danger
* Multiple game endings
* System of weather effects and dynamic day & night shift
* Photo-realistic graphics, adding to the game atmosphere immersion
* Realistic ballistics, extensive arsenal of real weapon prototypes
* Unique multiplayer modes implemented within the game entourage – artefacts collection, anomalies, radiation, weather effects, day & night change etc
* Extensive map editor possibilities for multiplayer gaming
[GSC Game World]
Windowslabelimagesubject
S.T.A.L.K.E.R.: Clear Sky  GSC World Publishing;Deep Silver (GSC Game World)2008[b]Minimum:[/b]
* Windows 2000 SP4, XP SP2 or Vista
* 2 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 5700 or Radeon 9600 GPU
* 10 GB HD space
* Internet connection for multiplayer

[b]Recommended:[/b]
* Core 2 Duo E6400 or Athlon 64 X2 4200+
* 1.5 GB RAM
* 256 MB VRAM
* GeForce 7900 or Radeon X1950 GPU***Latest version: 1.5.05 (as of 2008-09-??)
Windowslabelimageminimize
S.T.A.L.K.E.R.: Call of Pripyat  GSC World Publishing;Deep Silver (GSC Game World)2009There's been few notable changes from previous Stalker games, notably that secret stashes can be looted without gaining knowledge of their location beforehand which was a requirement in both SoC and CS. You no longer can join the factions, though you can still help each. Upgrading equipment is far from the chore it was in CS, though still requires some work. And buyers no longer accept badly damaged equipment.***[b]Minimum:[/b]
* 2 GHz Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 5700 or Radeon 9600 GPU

[b]Recommended:[/b]
* Core 2 Duo E7400 or Athlon X2 64 5600+ CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 9800 or Radeon HD4850 GPU***The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control.

According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched. Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center. From now on everything depends on the player.

Key game features
* Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
* New story, a number of unique characters.
* Extended system of side quests.
* New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
* New A-Life system, created using the players' best-liked elements of the first two games in series.
* Emissions considerably influence the world of the Zone.
* Sleep function added into the game.
* New player's interface.
* Possibility to continue the game after completion in a freeplay mode.
* The game is developed on X-Ray engine v.1.6
Windowslabelimagesubject
Restricted Area Whiptail Interactive (Master Creating)2005Restricted Area is an action RPG with an accent on both action and RPG. On one hand, we want to bring you more action--this means the game plays faster, the controls are more direct, and you can even find some shooter elements. For example, you can switch between your weapons without entering the inventory. On the other hand, we try to be more RPG-like, and we developed a discussion system with real choices, a storyline with surprising twists, and a complex but easy-to-use attribute and skill system.

At the beginning of the game, four totally different characters meet each other in a downtown area. They have only one thing in common -- the need to start a new life. You choose the one you want to play as, and this choice determines the point of view you experience the story from. As the game's story develops, your character will be able to team up with a variety of other characters and fight against an evil company...

FEATURES

* Action-packed Cyber-Punk RPG which brings you into a dark and fascinating world compareable to Matrix and Bladerunner
* Four totally different characters with unique skills, each with a detailed back-story, progress independently through the same narrative; the story is revealed from various angles
* Complex roleplaying system: Each character has access to misc skills and to unique skills related to its characterization: 75 skills with 10 levels (750 skill levels in total). Uncountable number of weapons, Cyberware and Bioware to boost your abilities
* Dynamic dialogues adapted to the situation and the player's actions
Unlimited computer generated subquests and levels
* Cooperative Multiplayer mode

* Takes advantage of IRIS, the fastest and most powerful engine ever written for an isometric game, which took over two years to create and which has been created especially for Restricted Area. Innumerable visual effects, for example dynamical lights and shadows, rain, fog, smoke, dust, fire, water, explosions and reflections
* Advanced combat system for fast-paced action with shooter elements. Environment effects combat. Imagine light, shadow, distance, height level, weather and movement of the target affect the chance to hit
* Advanced AI with group tactics that reacts on your "visible strength" – the perceived strength and condition of your character, like the weapon in his hand
[Master Creating]
Windowslabelimagesubject
Red Faction: Guerrilla  THQ (Volition)2009An incredibly fun 3rd person shooter, with some melee and driving features and a big and destructable open world.
Includes some cool mission styles and a few interesting and unique weapons.
Hammer time!

8 of 10***[b]Performance issues?[/b]
If the games gets sluggish when large structures are collapsing, some have had success with lowering the game's priority from default to something lower.***[b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz dual-core CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 7600 GT or Radeon X1300 GPU
* 15 GB HD space (stated; 7 GB actually)

[b]Recommended:[/b]
* 3.2 GHz dual-core CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 8800 GT or Radeon HD3850 GPU***SMASH AUTHORITY

Lead the Red Faction revolution using guerrilla tactics and strategic destruction in an epic battle for control of the red planet.

Guerrilla tactics: Raid military compounds, rescue revolutionaries, and sabotage EDF supply lines.

Geo-Mod 2.0: Tear down enemy strongholds brick by brick with the most realistic destruction engine to date.

Multiplayer: Put your demolition skills to the test with 16 player anarchy, siege, and damage control modes.
[Box blurb]***EAN-13: [code]4005209113038[/code]***Red Faction: Guerrilla is a 3rd person, open-world action shooter set on Mars, 50 years after the events of the original Red Faction. Players assume the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Throughout their fight for freedom, players carve their own path, wreaking havoc across the vast, open-world environment of Mars, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos. Utilizing improvised weapons, explosives and re-purposed mining equipment and vehicles, Red Faction: Guerrilla allows players to tear through fully destructible environments in an unforgiving Martian landscape swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire. Red Faction: Guerrilla also features a robust multiplayer component, including several modes focused on destruction-based gameplay.***2009-09-11 on Steam, by THQ (lang: eng, cze, fre, ger, ita, jap, pol, rus, spa)
Windowslabelimagesubject
Red Faction: Guerrilla  THQ (Volition)20092009-05-21 multiplayer demo PS3labelimageminimize
Red Faction: Guerrilla  THQ (Volition)20092009-05-21 multiplayer demo X360labelimageminimize
Omerta: City of Gangsters Kalypso Media (Haemimont Games)2013Omerta - City of Gangsters is a simulation game with tactical turn-based combat. Taking the role of a fresh-from-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920’s Atlantic City. Starting with small jobs, his character recruits a gang and expands his empire by taking territory from other gangsters. Eventually he establishes his own crime syndicate and becomes the de facto ruler of Atlantic City.

Key Features
* Historically accurate representation of Atlantic City and its landmarks
* Strategic gameplay allows city overview, planning, expansion and gathering of intel
* Turn-based tactical combat with a cover system and stealth action
* 15 unique player controlled characters each with unique personalities and backgrounds
* A RPG system for development of player characters and managing their equipment
* Competitive and cooperative multiplayer mode with persistent gangs
* 15+ hours of gameplay in a single play-through
* 20 unique maps visualizing the various districts of Atlantic City
Windowslabelimagesubject
Nether Phosphor Games2014 Windowslabelimageminimize
Mosby's Confederacy Tilted Mill Entertainment2008[b]Minimum:[/b]
* Windows XP or Vista
* 1.8 GHz CPU
* 512 MB RAM (1 GB for Vista)
* 64 MB VRAM
* 350 MB HD space
Windowslabelimageminimize
Mordheim: City of the Damned Focus Home Interactive (Rogue Factor)2015 Windowslabelimageminimize
Larva Mortus Rake in Grass;Meridian4 (Rake in Grass)2008Meridian4 published the game on 2009-03-19***Latest version: 1.02 (as of 2008-06?)***In the end of XIX. century dark forces shade the world once again. A brave agent experienced in exorcism and combat comes to face the incomming evil and fight loathsome supernatural monsters and horrific spawns of black magic.

Larva Mortus offers fast and entertaining monster-hunting gameplay. Cheesy horror atmosphere goes hand in hand with furious action splatter fest, everything accompanied by creepy first class soundtrack!

Features:

* 30 frightful supernatural monsters to destroy. Vampires, undead, werewolves and more!
* Solid arsenal varying from classic pistols and shotgun to fancy "dynamo gun".
* Randomly generated missions for high replay value.
* Main character development through set of RPG-like features.
* Many environments from spooky manors to catacombs to dark forests.
* Animated comix cutscenes.
* AWESOME dark orchestral music score.
* And gore can be turned off if you like (but who would? ;-)
[Rake in Grass]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.2 GHz CPU
* 256 MB RAM
Windowslabelimagesubject
King of Dragon Pass  A Sharp1999 Mac OS Classiclabelimageminimize
King of Dragon Pass  A Sharp1999 Windowslabelimageminimize
Helldivers  Playstation Mobile (Arrowhead Game Studios)2015 Windowslabelimageminimize
GhostControl Inc. Application Systems Heidelberg (Bumblebee)2014 Linuxlabelminimizeminimize
GhostControl Inc. Application Systems Heidelberg (Bumblebee)2014 Mac OS Xlabelminimizeminimize
GhostControl Inc. Application Systems Heidelberg (Bumblebee)2014 Windowslabelminimizeminimize
GearHead I author2002 BSDlabelminimizeminimize
GearHead I author2002A century and a half ago the Earth was nearly destroyed by nuclear
war. Now, a federation of free city-states has begun to restore
civilization. However, there are forces operating in the darkness
which will unleash the horrors of the past age in a bid to determine
the future of the human race.

Features of the game include random storyline generation, richly
detailed character generation, complex NPC interaction, and of course
over 150 different mechanical designs ranging from jet fighters to
giant robots to city-smashing tanks.
Linuxlabelimagesubject
Game Dev Tycoon Greenheart Games2013 Windowslabelimageminimize
Game Dev Tycoon Greenheart Games2013 Mac OS Xlabelminimizeminimize
Game Dev Tycoon Greenheart Games2013[b]Start out in the 80s[/b]

Start your adventure in a small garage office in the 80s. Enjoy the hand-crafted level design while you develop your first simple games. Gain experience, unlock new options and create your first game engine.

[b]Create games your way[/b]

In Game Dev Tycoon the decisions you make during development really matter. Decide which areas you want to focus on. Does your game need more gameplay or should you focus more on quests? These decisions will have a major impact on the success of your game.

[b]Expand your company[/b]
Once you have successfully released a few games you can move into your own office and forge a world-class development team. Hire staff, train them and unlock new options.

Make larger, more complex games

With experience and a good team, you can release larger, more complex games. Larger games bring new challenges and you will have to manage your team well to deliver hit games.

Unlock labs and conduct industry-changing projects

Move beyond just releasing games and conduct industry-changing projects by unlocking labs later in the game. There are a number of secret projects that can be completed.

The full game has many more features which are not listed here to prevent spoilers.***Make an innovative game in your garage in the 1980s. Make another innovative game. Rent an office, research new and amazing technology for making more innovative games. Buy a building, keep innovating, and make more games. Buy all your competitors, acquire software patents, indenture programmers, and finally stop innovating.

Developers planted a little surprise in the game for those who would play illegal copies. They are given the simulated gift of knowing what it is like to have your games stolen and all your hard work devastated by game thieves such as themselves.
Linuxlabelminimizesubject
Frontier: First Encounters  GameTek (Frontier Developments)1995 MS-DOSlabelimageminimize
Freelancer  author2016 Linuxlabelminimizeminimize
Freelancer Microsoft (Digital Anvil)2003Was originally to be released in 2001, earning its former status as vaporware.***EAN-13: [code]5017783017663[/code] (Xplosiv budget re-release)
... SafeDisc copy protection causes read errors in sectors 844 through 10190.***Sequel to [i][game=StarLancer]StarLancer[/game][/i], set about 800 years after the events of the first game.***[b]Factions:[/b]
* Liberty ("U.S."-themed)
* Kusari (East Asian-themed)
* Rheinland (German-themed)
* Bretonia (British-themed)***Latest version: 1.1 (as of 2003-06-05)

Any patch after retail only addresses multiplayer/server issues and is unnecessary for singleplayer.***Experience a vast, open-ended universe filled with an infinite number of adventures. You are the freelancer Edison Trent, an intergalactic jack-of-all-trades. Your mission: whatever you want. Become a smuggler or a ruthless space thug, a naval hero or a trader. Dodge through asteroid fields while piloting elite spacecraft. The action is endless as you make your way through 48 known star systems. Greed, morality, compassion, anger... whatever motivates you, the dynamic universe will respond. Take the first step. The universe is waiting.
[Microsoft]
Windowslabelimagesubject
first_page chevron_left 1 of 2 chevron_right last_page
permalink