S.T.A.L.K.E.R.: Call of Pripyat

a.k.a. SCOP / Stalker: Call of Pripyat / S.T.A.L.K.E.R: Zew Prypeci / S.T.A.L.K.E.R.: Зов Припяти / S.T.A.L.K.E.R.: Zov Pripyati

published by GSC World Publishing / Deep Silver in 2009-11-05, developed by GSC Game World, running on Windows
type: shooter
genre: Science Fiction, First-person shooter
series: S.T.A.L.K.E.R.
setting: Future
perspective: 1st person
player options: single player
game engine: X-Ray Engine
languages: eng ger pol rus
4/5
GFXSFXPresent.ControlsMusicVoiceStoryAtmos.A.I.EndingDifficulty
STEAM Powered

Official description

The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control.

According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched. Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center. From now on everything depends on the player.

Key game features
* Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
* New story, a number of unique characters.
* Extended system of side quests.
* New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
* New A-Life system, created using the players' best-liked elements of the first two games in series.
* Emissions considerably influence the world of the Zone.
* Sleep function added into the game.
* New player's interface.
* Possibility to continue the game after completion in a freeplay mode.
* The game is developed on X-Ray engine v.1.6

# 2009-07-23 16:05:51 - official description - source

Comment

There's been few notable changes from previous Stalker games, notably that secret stashes can be looted without gaining knowledge of their location beforehand which was a requirement in both SoC and CS. You no longer can join the factions, though you can still help each. Upgrading equipment is far from the chore it was in CS, though still requires some work. And buyers no longer accept badly damaged equipment.

Sanguine # 2010-10-22 12:14:44

Technical specs

software: X-Ray Engine,
display: textured polygons
Minimum:
* 2 GHz Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 5700 or Radeon 9600 GPU

Recommended:
* Core 2 Duo E7400 or Athlon X2 64 5600+ CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 9800 or Radeon HD4850 GPU

Sanguine # 2009-12-29 10:43:48

Tags (164)

video game
culture
historical
other
hardware
software
music
creatures
locations
tools
activities
game genre
fiction genre

scavengers zombies-armed

External reviews (2) - average: 81%

review sourceissuedatescore
IGN2010*8.2/1082%
Metacritic2010*80/10080%
view

Contributors (4)

Sanguine
WALL-E
uvlbot-1
Joe Polly

Post an anonymous comment / review about this game.

ViolenceSexGambl.Subst.

Rate and review

2
LIKE
1
PLAYED
4
FINISHED
2
OWN
4
PLAYING
2
WANT
S.T.A.L.K.E.R.: Call of Pripyat in-game screen.
S.T.A.L.K.E.R.+Call+of+Pripyat
View the full gallery