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namepublisher(developer)year arrow_downwardplayer optsdescriptionrankplatform
Awesomenauts: Overdrive dtp entertainment (Ronimo Games)?split-screen, Internet Linuxlabelminimizeminimize
Bug Village Glu Mobile?single player Androidlabelminimizeminimize
Deadly Rooms of Death: King Dugan's Dungeon  Manifesto Games?single player Linuxlabelimageminimize
Deep Voyage My Game Company (Mad Gears)?single playerA proprietary commercial game. Linuxlabelimageminimize
Dust: An Elysian Tail Humble Hearts?single player Linuxlabelminimizeminimize
Ho-Tel ??single player Internet Onlylabelminimizeminimize
Homeworld Sierra (Relic Entertainment)?single player Linuxlabelminimizeminimize
Homeworld Sierra (Relic Entertainment)?single player Amigalabelminimizeminimize
Homeworld  ? (Relic Entertainment)?single player, LAN, Internet Pandoralabelminimizeminimize
JVGS author?single playerJVGS is an open source platform game that is not like the others.
It is build on simple line structures loaded from svg files,
giving the whole game a "sketched" and minimalistic look.
Levels can be made with simple xml and lua files.
Linuxlabelimagesubject
Petals Around the Rose ??single player[spoiler=show source code;hide source code]1 REM CLEAR SCREEN & VERT TAB 10
10 PRINT TAB( 6)"** PETALS AROUND THE ROSE **"
20 FOR ZZ = 1 TO 3000: NEXT
30 PRINT : PRINT : PRINT
40 PRINT "DO YOU WISH INSTRUCTIONS ";
50 INPUT A$
60 IF LEFT$ (A$,1) = "N" THEN 140
70 PRINT
80 PRINT "THE NAME OF THE GAME IS 'PETALS AROUND"
90 PRINT "THE ROSE. THE NAME OF THE GAME IS"
95 PRINT "IMPORTANT. "
100 PRINT : PRINT "THE COMPUTER WILL ROLL FIVE DICE"
105 PRINT "AND ASK YOU FOR THE SCORE FOR THE"
110 PRINT "ROLL. THE SCORE WILL ALWAYS BE AN"
115 PRINT "EVEN NUMBER. GUESS 99 TO STOP PLAYING"
120 PRINT : PRINT " ** GOOD LUCK **"
125 PRINT : PRINT : PRINT : PRINT : INPUT "HIT RETURN TO CONTINUE";X$
140 DIM L(7)
150 H = 0:G = 0:F = 0
155 REM CLEAR SCREEN & VERT TAB 10
180 FOR K = 1 TO 5
190 A = INT (12 * RND (8))
200 GOSUB 720
210 F = 8 * F + C
220 G = 8 * G + D
230 H = H + B
240 NEXT K
250 PRINT : PRINT
270 FOR K = 1 TO 5
280 L(K) = F - 8 * INT (F / 8)
290 M = L(K)
300 GOSUB 590
310 F = INT (F / 8)
320 NEXT K
330 FOR K = 1 TO 5
340 M = G - 8 * INT (G / 8)
350 GOSUB 590
360 G = INT (G / 8)
370 NEXT K
380 H = H - 12 * INT (H / 12)
390 FOR K = 1 TO 5
400 IF (L(K) - 1) * (L(K) - 4) < > 0 THEN 420
410 L(K) = 5 - L(K)
420 M = L(K)
430 GOSUB 590
440 NEXT K
450 PRINT : PRINT
470 PRINT "GUESS THE SCORE";
480 INPUT K
490 IF K = 99 THEN 1110
500 H = 2 * INT (H)
510 IF K = H THEN 570
515 PRINT
520 PRINT " NO,IT'S ";H;
530 IF K - 2 * INT (K / 2) = 0 THEN 550
540 PRINT " (THE SCORE IS ALWAYS EVEN) ";
545 FOR ZZ = 1 TO 2000: NEXT
550 PRINT
555 FOR ZZ = 1 TO 2000: NEXT
560 GOTO 150
570 PRINT : PRINT : PRINT TAB( 16)"...YES..."
575 FOR ZZ = 1 TO 2000: NEXT
580 GOTO 150
590 FOR N = 0 TO 2
600 IF M > 3 THEN 630
610 PRINT" ";
620 GOTO 650
630 M = M - 4 * INT (M / 4)
640 PRINT " O";
650 M = 2 * M
660 NEXT N
670 IF K = 5 THEN 700
680 PRINT" ";
690 RETURN
700 PRINT
710 RETURN
720 B = 6 + RND (7) / 6
730 C = 0
740 D = 0
750 IF A > 3 THEN 890
760 B = B + 3
770 IF A > 1 THEN 810
780 D = D + 2
790 B = B + 3
800 RETURN
810 C = C + 1
820 B = B + 1
830 IF A > 2 THEN 780
840 B = B + 11
850 GOTO 790
860 C = C + 1
870 IF A > 2 THEN 790
880 GOTO 780
890 C = C + 4
900 B = B + 2
910 IF A > 5 THEN 970
920 B = B + 2
930 IF A < 5 THEN 950
940 GOTO 780
950 B = B + 11
960 GOTO 790
970 C = C + 1
980 B = B + 8
990 IF A > 6 THEN 1030
1000 D = D + 3
1010 B = B + 5
1020 GOTO 780
1030 IF A > 7 THEN 1070
1040 B = B + 5
1050 C = C + 1
1060 GOTO 860
1070 B = B + 7
1080 IF A < 10 THEN 780
1090 B = B + 10
1100 GOTO 790
1110 PRINT " THE SCORE WAS ";2 * INT (H)
O 860
1070 B = B + 7
1080 IF A < 10 THEN 780
1090 B = B + 10
1100 GOTO 790
11[/spoiler]***THE NAME OF THE GAME IS 'PETALS AROUND
THE ROSE. THE NAME OF THE GAME IS
IMPORTANT.
THE COMPUTER WILL ROLL FIVE DICE
AND ASK YOU FOR THE SCORE FOR THE
ROLL. THE SCORE WILL ALWAYS BE AN
EVEN NUMBER. GUESS 99 TO STOP PLAYING
** GOOD LUCK **
DEC PDP-1labelimagesubject
Purple Software Chess Purple Software?single player, hotseat Epoclabelminimizeminimize
Star Wars  Custom Software Group?single player[spoiler=open;close]10 REM ---DESIGNED TO RUN ON HEATH H19/H89---
900 WIDTH 80
1000 LET E$=CHR$(27):PRINT E$;"F";E$;"E";E$;"x5";E$;"Y#'";
1010 PRINT TAB(18);E$;"F";"faaqaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaac"
1020 PRINT TAB(18);"`";SPC(43);"`"
1030 PRINT TAB(18);"` 'S T A R W A R S' `"
1040 PRINT TAB(18);"`";SPC(43);"`"
1050 PRINT TAB(18);"`";E$;"G";" This program presented courtesy of ";
1060 PRINT E$;"F";"`"
1070 PRINT TAB(18);"`";SPC(43);"`"
1080 PRINT TAB(18);"`";E$;"p";" C U S T O M S O F T W A R E G R O U P ";
1090 PRINT E$;"q";"`"
1100 PRINT TAB(18);"`";SPC(43);"`"
1110 PRINT TAB(18);"`";E$;"G";" Specializing in custom programming for ";
1120 PRINT E$"F";"`"
1130 PRINT TAB(18);"` HEATH/ZENITH DATA SYSTEMS `"
1140 PRINT TAB(18);"`";SPC(43);"`"
1150 PRINT TAB(18);"` CUSTOM SOFTWARE GROUP `"
1160 PRINT TAB(18);"` POST OFFICE BOX `"
1170 PRINT TAB(18);"` BELLEVUE, NE 68005 `"
1180 PRINT TAB(18);"` PHONE 291-4622 `"
1190 PRINT TAB(18);"` 291-5819 `"
1200 PRINT TAB(18);"`";SPC(43);"`"
1210 PRINT TAB(18);"eaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaad";E$;"G"
1220 PRINT TAB(28);"PRESS RETURN TO CONTINUE"
1230 A$=INPUT$(1)
1240 PRINT CHR$(27);"G";CHR$(27);"w"
1250 CLEAR 1000
1260 PRINT CHR$(27);"E";CHR$(27);"Y! ";CHR$(27);"x5"
1270 PRINT ," ******** ********** ****** *********"
1280 PRINT ," ** ** ** ** ** ** **"
1290 PRINT ," ** ** ** ** ** **"
1300 PRINT ," ******** ** ********** *********"
1310 PRINT ," ** ** ** ** ** **"
1320 PRINT ," ** ** ** ** ** ** **"
1330 PRINT ," ******** ** ** ** ** **"
1340 PRINT:PRINT
1350 PRINT ," ** ** ****** ********* ********"
1360 PRINT ," ** ** ** ** ** ** ** **"
1370 PRINT ," ** ** ** ** ** ** **"
1380 PRINT ," ** ** ** ********** ********* ********"
1390 PRINT ," ** ** ** ** ** ** ** **"
1400 PRINT ," ******** ** ** ** ** ** **"
1410 PRINT ," ** ** ** ** ** ** ********"
1420 FOR I=1 TO 1000:NEXT I
1430 PRINT CHR$(27);"Y7 "
1440 PRINT ,"A LONG TIME AGO IN A GALAXY FAR, FAR AWAY, A GREAT"
1450 FOR I=1 TO 1000:NEXT I:PRINT
1460 PRINT ,"ADVENTURE TOOK PLACE. IT IS A PERIOD OF CIVIL WAR."
1470 FOR I=1 TO 1000:NEXT I:PRINT
1480 PRINT ,"REBEL SPACE SHIPS STRIKING FROM A HIDDEN BASE HAVE"
1490 FOR I=1 TO 1000:NEXT I:PRINT
1500 PRINT ,"WON THEIR FIRST VICTORY AGAINST THE EVIL GALACTIC"
1510 FOR I=1 TO 1000:NEXT I:PRINT
1520 PRINT ,"EMPIRE. DURING THE BATTLE, REBEL SPYS MANAGED TO"
1530 FOR I=1 TO 1000:NEXT I:PRINT
1540 PRINT ,"STEAL SECRET PLANS TO THE EMPIRE'S ULITMATE WEAPON"
1550 FOR I=1 TO 1000:NEXT I:PRINT
1560 PRINT ,"THE DEATH STAR, AN ARMOURED SPACE STATION WITH THE"
1570 FOR I=1 TO 1000:NEXT I:PRINT
1580 PRINT ,"FIRE POWER TO DESTROY AN ENTIRE PLANET. "
1590 FOR I=1 TO 1000:NEXT I:PRINT:PRINT
1600 PRINT ," YOUR MISSION AS ONE OF THE REBEL PILOTS IS TO"
1610 FOR I=1 TO 1000:NEXT I:PRINT
1620 PRINT ,"ATTACK AND DESTROY THE 'DEATH STAR'. WHILE MAKING"
1630 FOR I=1 TO 1000:NEXT I:PRINT
1640 PRINT ,"YOUR ATTACK YOU HAVE ENCOUNTERED 'DARTH VADER' AND"
1650 FOR I=1 TO 1000:NEXT I:PRINT
1660 PRINT ,"HIS IMPERIAL STORM TROOPERS IN THEIR TIE FIGHTERS."
1670 FOR I=1 TO 1000:NEXT I:PRINT
1680 PRINT ,"YOU MUST DESTROY THEM BEFORE THEY CAN DESTROY YOU."
1690 FOR I=1 TO 1000:NEXT I:PRINT:PRINT
1700 PRINT ," GOOD LUCK AND MAY THE 'FORCE' BE WITH YOU "
1710 FOR I=1 TO 2000:NEXT I
1720 REM
1730 REM .........................INSTRUCTIONS ROUTINE.......................
1740 REM
1750 PRINT CHR$(27);"E";CHR$(27);"Y*6";"DO YOU NEED:":PRINT
1760 PRINT TAB(30);"FULL INSTRUCTIONS <F>?"
1770 PRINT TAB(30);"BRIEF INSTRUCTIONS [b]?"
1780 PRINT TAB(30);"NO INSTRUCTIOnS <N>?"
1790 A$=INPUT$(1):IF A$="F" THEN 1870
1800 IF A$="B" THEN 2270
1810 IF A$="N" THEN 1820 ELSE 1790
1820 PRINT:PRINT TAB(29);"WHAT IS YOUR SKILL RATING?"
1830 A$=INPUT$(1):IF A$<"1" OR A$>"9" THEN 1850
1840 LET A$=A$+"0":LET A9=CVI(A$):LET A9=A9-12336:GOTO 2540
1850 PRINT:PRINT TAB(26);"EVIDENTLY YOU NEED INSTRUCTIONS!"
1860 FOR I=1 TO 500:NEXT I:PRINT
1870 PRINT CHR$(27);"E";CHR$(27);"Y! "
1880 PRINT "YOU HAVE BEEN EQUIPPED WITH AN X-WING ";
1890 PRINT " AS IN A REAL DOG-FIGHT YOU MUST LEAD"
1900 PRINT "FIGHTER BY THE REBEL ALLIANCE. YOUR ";
1910 PRINT " THE TARGET WHEN FIRING YOUR LASER. IF"
1920 PRINT "FIGHTER IS COMPUTER CONTROLLED BY THE ";
1930 PRINT " YOU WAIT UNTIL HE IS EXACTLY CENTERED"
1940 PRINT "NUMERIC KEYPAD ON YOUR KEY BOARD. THE ";
1950 PRINT " TO FIRE, THEN YOU WILL MISS HIM. YOU"
1960 PRINT "DISPLAY YOU WILL SEE IS YOUR ONBOARD ";
1970 PRINT " MAY CONTINUE TO FIRE AT HIM, BUT WHEN"
1980 PRINT "SCANNER. IN ORDER TO KILL AN ENEMY ";
1990 PRINT " YOU ARE FIRING YOUR WEAPON, YOUR CON-"
2000 PRINT "FIGHTER HE MUST RECEIVE A DIRECT HIT ";
2010 PRINT " TROL OF DIRECTION IS NOT AS GOOD AS"
2020 PRINT "OR MULTIPLE DAMAGING HITS. HE WILL ";
2030 PRINT " WHEN YOU AREN'T FIRING AND THE TARGET"
2040 PRINT "RECEIVE DAMAGE IF HIT WHEN HE IS +/- ";
2050 PRINT " MAY FLY OUT OF YOUR SIGHTS. "
2060 PRINT "10 DEGREES IN ELEVATION AND HE IS +/- ";
2070 PRINT " "
2080 PRINT "9 DEGREES IN BEARING. IN ADDITION TO ";
2090 PRINT " IN ORDER TO CENTER YOUR TARGET ON THE"
2100 PRINT "THIS HE MUST BE WITHIN 6500 KMS. ";
2110 PRINT " SCANNER YOU MUST FLY TOWARDS HIM. TO"
2120 PRINT " ";
2130 PRINT " TO DO THIS YOU PRESS THE KEY ON THE"
2140 PRINT "WARNING: THE 'TIE' FIGHTER HAS THE ";
2150 PRINT " NUMERIC KEY PAD THAT IS IN HIS DIREC-"
2160 PRINT "CAPABILITY TO POP IN AND OUT OF HYP- ";
2170 PRINT " TION. IE: IF HE IS IN THE UPPER-RIGHT"
2180 PRINT "ERSPACE. THEREFORE HE MAY DISAPPEAR ";
2190 PRINT " QUADRANT YOU WOULD PRESS KEY 9 TO FLY"
2200 PRINT "RIGHT FROM BEFORE YOUR SIGHTS. ";
2210 PRINT " TOWARDS HIM. IF HE IS BELOW, PRESS 2."
2220 PRINT " ";
2230 PRINT " "
2240 PRINT " MAY THE FORCE BE WITH YOU ";
2250 PRINT " PRESS RETURN TO CONT ";
2260 LINE INPUT A$
2270 PRINT CHR$(27);"E"
2280 PRINT CHR$(27);"F";
2290 PRINT ," UP & UP UP &"
2300 PRINT ," LEFT faaaaac faaaaac faaaaac RIGHT"
2310 PRINT ," ` 7 ` ` 8 ` ` 9 `"
2320 PRINT ," eaaaaad eaaaaad eaaaaad"
2330 PRINT ," faaaaac faaaaac faaaaac"
2340 PRINT ," LEFT ` 4 ` ` 5 ` ` 6 ` RIGHT"
2350 PRINT ," eaaaaad eaaaaad eaaaaad"
2360 PRINT ," faaaaac faaaaac faaaaac"
2370 PRINT ," ` 1 ` ` 2 ` ` 3 `"
2380 PRINT ," DOWN eaaaaad eaaaaad eaaaaad RIGHT"
2390 PRINT ," LEFT faaaaac DOWN DOWN"
2400 PRINT ," ` 0 `"
2410 PRINT ," eaaaaad"
2420 PRINT ," FIRE"
2430 PRINT CHR$(27);"G"
2440 PRINT TAB(18);"<<PRESS '5' TO STOP ANY TURNS OR CLIMBS.>>":PRINT
2450 PRINT TAB(23);"ENTER A SKILL RATING FROM 1 TO 9"
2460 PRINT TAB(27);"NOVICE.................1"
2470 PRINT TAB(27);"EXPERT.................9":PRINT
2480 PRINT "AFTER SCANNER CONSTRUCTION IS COMPLETE, PRESS ANY CONTROL KEY TO"
2485 PRINT "START YOUR SCAN"
2490 A$=INPUT$(1):IF A$<"1" OR A$>"9" THEN 2490
2500 LET A$=A$+"0":LET A9=CVI(A$):LET A9=A9-12336
2510 REM
2520 REM ......................GRID CONSTRUCTION ROUTINE....................
2530 REM
2540 PRINT CHR$(27);"F";CHR$(27);"x1";CHR$(27);"x5":PRINT CHR$(27);"E";
2550 PRINT TAB(16);"RANGE:g9999 KM ELEVATION:g90 DEG BEARING:g90 DEG"
2560 PRINT:ED=0
2570 PRINT TAB(8);"-90 -75 -60 -45 -30 -15 0 +15 +30 +45 +60 +75 +90"
2580 PRINT TAB(5);"+90 bssssbssssbssssbssssbssssbssssbssssbssssbssssbssssbssssbssssb +90"
2590 PRINT TAB(9);"v";SPC(59);"t":PRINT TAB(9);"v";SPC(59);"t"
2600 PRINT TAB(5);"+60 b";SPC(59);"b +60"
2610 PRINT TAB(9);"v";SPC(59);"t":PRINT TAB(9);"v";SPC(59);"t"
2620 PRINT TAB(5);"+30 b";SPC(59);"b +30"
2630 PRINT TAB(9);"v";SPC(59);"t":PRINT TAB(9);"v";SPC(59);"t"
2640 PRINT TAB(6);"0 b";SPC(59);"b 0"
2650 PRINT TAB(9);"v";SPC(59);"t":PRINT TAB(9);"v";SPC(59);"t"
2660 PRINT TAB(5);"-30 b";SPC(59);"b -30"
2670 PRINT TAB(9);"v";SPC(59);"t":PRINT TAB(9);"v";SPC(59);"t"
2680 PRINT TAB(5);"-60 v";SPC(59);"t -60"
2690 PRINT TAB(9);"v";SPC(59);"t":PRINT TAB(9);"v";SPC(59);"t"
2700 PRINT " -90 buuuubuuuubuuuubuuuubuuuubuuuubuuuubuuuubuuuubuuuubuuuubuuuub -90"
2710 PRINT " -90 -75 -60 -45 -30 -15 0 +15 +30 +45 +60 +75 +90"
2720 REM
2730 REM ......................INPUT CONTROL SCAN ROUTINE...................
2740 REM
2750 CD=200+INT(200*RND(1)):FL$="5"
2760 IF CT=CD THEN 3910 ELSE CT=CT+1
2770 IF FL$="0" THEN 2950
2780 IF INP(17)=48 AND FL$<>"0" THEN FL$=INPUT$(1)
2790 IF INP(17)=49 AND FL$<>"1" THEN FL$=INPUT$(1)
2800 IF INP(17)=50 AND FL$<>"2" THEN FL$=INPUT$(1)
2810 IF INP(17)=51 AND FL$<>"3" THEN FL$=INPUT$(1)
2820 IF INP(17)=52 AND FL$<>"4" THEN FL$=INPUT$(1)
2830 IF INP(17)=53 AND FL$<>"5" THEN FL$=INPUT$(1)
2840 IF INP(17)=54 AND FL$<>"6" THEN FL$=INPUT$(1)
2850 IF INP(17)=55 AND FL$<>"7" THEN FL$=INPUT$(1)
2860 IF INP(17)=56 AND FL$<>"8" THEN FL$=INPUT$(1)
2870 IF INP(17)=57 AND FL$<>"9" THEN FL$=INPUT$(1)
2880 IF INP(17)<48 OR INP(17)>57 AND DM$<>CHR$(INP(17)) THEN DM$=INPUT$(1)
2890 GOSUB 3340:REM ..FIGHTER UPDATE
2900 PRINT CHR$(27);"Y&3+";CHR$(27);"Y23+";CHR$(27);"Y)=+";CHR$(27);"Y/=+";CHR$(27);"Y,G+";CHR$(27);"Y)Q+";CHR$(27);"Y/Q+";CHR$(27);"Y&[+";CHR$(27);"Y2[+"
2910 GOTO 2760
2920 REM
2930 REM .......................FIRE WEAPON ROUTINE........................
2940 REM
2950 FOR I=8 TO 1 STEP -1
2960 PRINT CHR$(27);"Y";CHR$(44+I);CHR$(71-I);"x"
2970 PRINT CHR$(27);"Y";CHR$(44+I);CHR$(71+I);"y"
2980 IF I > 6 THEN 3010
2990 PRINT CHR$(27);"Y";CHR$(46+I);CHR$(69-I);" "
3000 PRINT CHR$(27);"Y";CHR$(46+I);CHR$(73+I);" "
3010 NEXT I
3020 PRINT CHR$(27);"Y.E ";CHR$(27);"Y.I ";CHR$(27);"Y-F ";CHR$(27);"Y-H "
3030 IF FX<>44 OR FY<>70 THEN 3190
3040 IF KM>5000 THEN 2790
3050 PRINT CHR$(27);"p";CHR$(27);"Y8? ENEMY DESTROYED ":DG=0
3060 PRINT CHR$(27);"p":ED=ED+1
3070 PRINT CHR$(27);"Y";CHR$(FX-1);CHR$(FY);"ppp"
3080 PRINT CHR$(27);"Y";CHR$(FX);CHR$(FY-1);" "
3090 PRINT CHR$(27);"q";CHR$(27);"Y";CHR$(FX+1);CHR$(FY);"ppp"
3100 FOR I=1 TO 25:PRINT CHR$(7);:NEXT I
3110 PRINT CHR$(27);"Y";CHR$(FX);CHR$(FY);"iii"
3120 FOR I=1 TO 25: NEXT I
3130 PRINT CHR$(27);"Y";CHR$(FX-1);CHR$(FY);" "
3140 PRINT CHR$(27);"Y";CHR$(FX);CHR$(FY-1);" iii "
3150 PRINT CHR$(27);"Y";CHR$(FX+1);CHR$(FY);" "
3160 FOR I=1 TO 25: NEXT I
3170 PRINT CHR$(27);"Y";CHR$(FX);CHR$(FY);" "
3180 FQ=0:IF ED=5 THEN 3860 ELSE 2790
3190 IF FX<43 OR FX>45 THEN 3310
3200 IF FY<68 OR FY>72 THEN 3310
3210 LET DG=DG+1:IF DG=3 THEN 3050
3220 PRINT CHR$(27);"Y";CHR$(FX-1);CHR$(FY);"iii"
3230 PRINT CHR$(27);"Y";CHR$(FX);CHR$(FY-1);"i"
3240 PRINT CHR$(27);"Y";CHR$(FX);CHR$(FY+3);"i"
3250 PRINT CHR$(27);"Y";CHR$(FX+1);CHR$(FY);"iii"
3260 FOR I=1 TO 250: NEXT I
3270 PRINT CHR$(27);"Y";CHR$(FX-1);CHR$(FY);" "
3280 PRINT CHR$(27);"Y";CHR$(FX);CHR$(FY-1);" "
3290 PRINT CHR$(27);"Y";CHR$(FX);CHR$(FY+3);" "
3300 PRINT CHR$(27);"Y";CHR$(FX+1);CHR$(FY);" ":GOTO 2790
3310 PRINT CHR$(27);"Y8 ";CHR$(27);"l"
3320 GOTO 2790
3330 REM
3340 REM ...................FIGHTER POSITION UPDATE ROUTINE................
3350 REM
3360 IF FQ=1 THEN 3430 ELSE FQ=1
3370 LET FX=INT(100*RND(1))
3380 IF FX<36 OR FX>52 THEN 3370
3390 LET FY=INT(200*RND(1))
3400 IF FY<44 OR FY>97 THEN 3390
3410 LET KM=INT(10000*RND(1))
3420 FZ=INT(16*RND(1))
3430 IF INT(100*RND(1))>6 THEN 3450
3440 FZ=INT (16*RND(1))
3450 IF INT(10*RND(1))<A9 THEN 3460 ELSE X=FX:Y=FY:GOTO 3620
3460 IF FZ<>0 THEN 3470 ELSE X=FX-1:Y=FY+1
3470 IF FZ<>1 THEN 3480 ELSE S=FX:Y=FY+1
3480 IF FZ<>2 THEN 3490 ELSE X=FX+1:Y=FY+1
3490 IF FZ<>3 THEN 3500 ELSE X=FX+1:Y=FY
3500 IF FZ<>4 THEN 3510 ELSE X=FX+1:Y=FY-1
3510 IF FZ<>5 THEN 3520 ELSE X=FX:Y=FY-1
3520 IF FZ<>6 THEN 3530 ELSE X=FX-1:Y=FY-1
3530 IF FZ<>7 THEN 3540 ELSE X=FX-1:Y=FY
3540 IF FZ<>8 THEN 3550 ELSE X=FX-1:Y=FY+2
3550 IF FZ<>9 THEN 3560 ELSE X=FX-1:Y=FY+3
3560 IF FZ<>10 THEN 3570 ELSE X=FX+1:Y=FY+3
3570 IF FZ<>11 THEN 3580 ELSE X=FX+1:Y=FY+2
3580 IF FZ<>12 THEN 3590 ELSE X=FX+1:Y=FY-2
3590 IF FZ<>13 THEN 3600 ELSE X=FX+1:Y=FY-3
3600 IF FZ<>14 THEN 3610 ELSE X=FX-1:Y=FY-3
3610 IF FZ<>15 THEN 3620 ELSE X=FX-1:Y=FY-2
3620 IF FL$<>"1" THEN 3630 ELSE X=X-1:Y=Y+1
3630 IF FL$<>"2" THEN 3640 ELSE X=X-2:Y=Y
3640 IF FL$<>"3" THEN 3650 ELSE X=X-1:Y=Y-1
3650 IF FL$<>"4" THEN 3660 ELSE X=X:Y=Y+2
3660 IF FL$<>"6" THEN 3670 ELSE X=X:Y=Y-2
3670 IF FL$<>"7" THEN 3680 ELSE X=X+1:Y=Y+1
3680 IF FL$<>"8" THEN 3690 ELSE X=X+2:Y=Y
3690 IF FL$<>"9" THEN 3700 ELSE X=X+1:Y=Y-1
3700 IF X>39 AND X<50 AND Y>55 AND Y<87 THEN 3740
3710 IF SGN(KM)=+1 THEN KM=KM+INT(200*RND(1))
3720 IF SGN(KM)=-1 THEN KM=KM-INT(200*RND(1))
3730 IF KM<10000 THEN 3760 ELSE 3830
3740 IF SGN(KM)=+1 THEN KM=KM-INT(200*RND(1))
3750 IF SGN(KM)=-1 THEN KM=KM+INT(200*RND(1))
3760 IF X<36 OR X>52 OR Y<42 OR Y>98 THEN 3830
3770 IF X=FX AND Y=FY THEN RETURN
3780 PRINT CHR$(27);"Y";CHR$(FX);CHR$(FY);" ":FX=X:FY=Y
3790 PRINT CHR$(27);"Y";CHR$(FX);CHR$(FY);"v^t"
3800 PRINT CHR$(27);"Y 5";KM
3810 EV=10*(44-FX):PRINT CHR$(27);"Y K";EV
3820 BR=3*(FY-70):PRINT CHR$(27);"Y ";BR:RETURN
3830 PRINT CHR$(27);"Y";CHR$(FX);CHR$(FY);" "
3840 FQ=0:RETURN
3850 PRINT CHR$(27);"Y8 ";CHR$(27);"l":RETURN
3860 FOR I=1 TO 500:NEXT I:PRINT CHR$(27);"y1";CHR$(27);"Y ";CHR$(27);"E"
3870 PRINT CHR$(27);"q";CHR$(27);"Y( ";CHR$(27);"G"
3880 PRINT ,"CONGRATULATIONS ON A JOB WELL DONE. YOU HAVE"
3890 PRINT ,"DESTROYED DARTH VADER AND HIS STORM TROOPERS "
3900 PRINT ,"AND HAVE SAVED THE REBELLION.":GOTO 3950
3910 PRINT CHR$(27);"E";CHR$(27);"Y( "
3920 PRINT ,"YOU HAVE ONLY DESTROYED";ED;"TIE FIGHTERS AND";CHR$(27);"y1"
3930 PRINT ,"YOU LET DARTH VADER GET AWAY. OH WELL,I GUESS";CHR$(27);"G"
3940 PRINT ,"WE WANT HIM AROUND FOR THE SEQUEL ANYWAY!"
3950 PRINT:PRINT ,"DO YOU WANT TO PLAY AGAIN <Y or N>?"
3960 A$=INPUT$(1):IF A$="Y"THEN 1820ELSE IF A$<>"N"THEN 3960ELSE 1000
950 PRINT:PRINT ,"DO YOU WANT TO PLAY AGAIN <Y or N>?"
3960 A$=INPUT$(1):IF A$="Y"THEN 1820ELSE IF A$<>[/spoiler]
DEC PDP-1labelminimizesubject
Sudoku Sensei  author?single player Linuxlabelminimizeminimize
Tanea's World Volatile Dove Studios?single playerUse Taena's magical hair to move and rotate many of the objects in her world. Block projectiles from the machines, smash them, build a way to find the magical stars.***A long time ago in a small kingdom of Nibana,
an evil sorcerer named Wargol was oppressing
the population, using machines, which were
working with strange and dark magic.

Taena, a farmer with magical powers, decided to
defeat the sorcerer and set free the kingdom...
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The Legend of Edgar Parallel Realities?single player Linuxlabelimageminimize
The Legend of Edgar ??single player BeOSlabelminimizeminimize
Concentration Millennium Group1984single player, hotseatFive variants of Concentration and a tutorial game to teach players how to select items on a grid by typing Letter+Number (therefore how to play). Three variants of increasing difficulty are 1 player. The last two of increasing difficulty are 2 player only (no computer players provided). When one player has scored more than half of the available points, they game ends and they are declared the winner. Each variant has two or three difficulty levels as well. The hardest game is Morse Code Concentration. At the hardest level, when a card is selected, a Morse Code is played from the Apple's speaker and the visual image on the card is not shown. When a match is made, a visual of what the code represents is shown on the cards. Thus, it teaches Morse Code. Apple II Elabelminimizesubject
DND  RO Software1984single playerVerion 2.0 re-release under the title "Dungeons of the Necromancer's Domain" in 1988. MS-DOSlabelimageminimize
Hiryu no Ken: Ougi no Shou  Culture Brain1987single player"Flying Dragon: The Secret Scroll" is a mix of beat'em up platform action game and classic 1 vs. 1 fighting game. Playability is only average but the game has some interesting aspects. For example the rather lengthy tutorial where the unusual hit-mechanism when battling opponents in the tournaments is explained. There is also a basic storyline you are following, which is a plus and wasn't often seen at the time of its release (at least the Japan release which was 2 years earlier than the US release). The fact that you had to play through the game twice to see the real "good" ending (similar as [game=#7825]Ghosts 'n Goblins[/game] handled it) left a bitter taste though.***A platformer with fighting tournaments between stages. Similar to the Master System's Hokuto no Ken (AKA Black Belt), but executed far better. Not a bad game, but the controls feel a little stiff at times.
[Jacquismo]
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Bad Street Brawler Mattel (Beam International)1989single playerLawbreaking crooks, thugs, and circus renegades rule the mean streets. It's a real zoo out there! The city is unsafe and the good citizens live in constant fear. You are DUKE DUNNEGAN - former punk rocker and the world's coolest martial arts vigilante! You are a lean, mean thug-thrashing machine, returning to your native city streets as the ultimate defender of freedom! There's evil waiting behind every bush and danger lurking behind every corner - LOOK OUT! It's up to you to send the bad guys reeling with furious fist and foot bashing action! It's non-stop martial arts madness! Nail the no-gooders today - and watch the street savages scatter!***Same game as Street Hassle and Bop' N Rumble. A Power Glove game. NESlabelimagesubject
Rampart  Konami (Konami;Tengen)1991single player, shared-screenThis version was developed by a different team in a different country than [game=#8139]the other Rampart game[/game]. Both are based on the Arcade game but this one is a bit different, being lighthearted in tone, offering different 4 scenarios to complete, haing 7 tutorial levels, extensive multiplayer options, and 3 levels of difficulty. This version is a Japanese Famicom exclusive. NESlabelminimizeminimize
Corncob 3D  MVP Software (Pie in the Sky Software)1992single playerCorncob 3D is the shareware version, Corncob Deluxe is the full registered version.

Has expansion called "Corncob Other Worlds Campaign".
MS-DOSlabelimageminimize
Gunbuster  Taito1992single playerPerhaps one of the oldest first person shooters in somewhat modern form. Movement controlled by a joystick while shooting is controlled by a light gun. The levels were very small, so even if the player could move about them freely, this was somewhat underplayed feature. Had player versus player mode even.

Supposedly marketed for even 4 players where 2 players control solely movement and 2 other players control shooting, obviously harder to play this way if it was ever done seriously. Works much better with 2 people.

Despite the name, this doesn't seem to be related to the Gunbuster anime.
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SpellCraft: Aspects Of Valor Brøderbund Software (Asciiware)1992single player MS-DOSlabelimageminimize
Heirs to Skull Crag  SSI (MicroMagic;SSI)1993single playerHeirs to Skull Crag is the game, exclusively available in no other package game, real game, actual game, existing game, playable game, completable that comes the the Unlimited Adventures game creator which is in every other videogam database with tools to create AD&D based adventures, or even other types of adventures based on the Gold Box Engine.

The executable is "FRUA.EXE" and the letters stand for "Forgotten Realms Unlimited Adventures". But UA is by no means limited to the Forgotten Realms setting. Materials from other settings are included and players are free to create their own or download UGC from the aforementioned site.
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Hired Guns Psygnosis (DMA Design)1993single player, split-screenRequires 1 Mo RAM.***
[22]***
[59]***
[37]***For 1-4 players on same machine, in single player mode the lone player controls all 4 characters in their individual "windows".
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Space Hulk Electronic Arts1993single playerCleanse and Burn.

Confirmed Genestealer infestation on the hulk. Launch 100 Space Marines. Beholden to our honour, prepare for death.

The year is 2 247 989 M41. Join the Space Marine Warriors from the Dark Angels Chapter of the Legiones Astartes as they battle the Genestealer hordes, a terrifying race who travel in derelict vessels known as space hulks. Power up your Terminator Armor. You're going in.***CD-ROM version
[22]***
[22]***
[59]***1994 CD-ROM version
[37]***Original floppy disk version
[37]
MS-DOSlabelimagesubject
Heirs to Skull Crag  SSI (MicroMagic;SSI)1993single playerMac Plus or higher
System 6.0.7 or later (System 7.0 or later for color)
1MB RAM for B&W (2MB RAM for color)
4MB free hard drive space
1.4MB disk drive
B&W or 256-colors display***Heirs to Skull Crag is the game, exclusively available in no other package game, real game, actual game, existing game, playable game, completable that comes the the Unlimited Adventures game creator which is in every other videogam database with tools to create AD&D based adventures, or even other types of adventures based on the Golf Box Engine.
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Metal Combat  Nintendo (Intelligent Systems)1993The time is the 21st century. In the wake of natural disasters and social unrest human society has collapsed. The only amusement left for the inhabitants of this grim Earth of the future is the Battle Game. This contest of advanced arena combat pits giant armored riot suits known as Standing Tanks (ST's) against each other in a fight to the finish. The winner gains power and prestige while the loser faces humiliation dishonor and low class citizenship.***
[45]***
[27]
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Backlash: A Turret Gunner Simulation Sanctuary Software Studio1994single playerYou're in control of the aft turret of a starship and your job is to protect it on its flight through space from Dirians.

Playable either with joystick or mouse or keyboard, though keyboard combined with either joystick or mouse is optimal.
MS-DOSlabelimageminimize
BlackThorne  Interplay;Virgin;Kemco (Blizzard)1994single playerAfter years of awaiting his destiny on Earth, Kyle Blackthorne has finally come home to face the galaxy's most terrifying mutant monsters and goblin hordes. With brute strength, animal cunning and a lead-spewing shotgun he's on a quest to reclaim his once peaceful Planet Tuul. Surrounded by enemies and confronting danger at every turn, Blackthorne's commando training and survival skills are put to the ultimate death-defying test in this brutally savage land. So prepare to enter Blackthorne's world and blast your way through one of the most intense, challenging games ever.***
[45]***
[29]***Very dark game, as you can see on screenshots. Close to 'Flashback' or 'Prince of Persia'. You have to save human beings against orcs that take your race in slavery.
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Blackthorne  Interplay Productions (Blizzard Entertainment)1994single playerInterplay provides a version of this game to download from battle.net. Comes packaged for play on Windows using DOSbox or an alternative package for Mac using DOSbox. The executable zip file is encrypted preventing it from being run on non-windows systems without using Windows emulation. Once installed, the game should theoretically work on DOS, FreeDOS, or most any system DOSbox runs on. However, Blackthorne's the setup executable is not included making sound configuration especially problematic. This game is not Freeware. Blizzard retains full copyright and the downloaded version includes and EULA restating Blizzard's ownership. No right to redistribute or otherwise treat this version as Freeware is granted by Blizzard.***[b]from another world[/b] - you're actually native, but was transported as an infant into another world where you grew up, and now you've returned to bring your royal boot to the Face of Evil.
[b]unrestricted violence[/b] - player can freely kill the slaves as much as the orcish monsters.
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Umihara Kawase  TNN (TNN;Atelier Double)1994single player SNESlabelimageminimize
Ascendancy Virgin Interactive (The Logic Factory)1995single player
[22]***[b]Species:[/b]
* Minions - sentient robots, the only artificial "species" in Ascendancy; presumably nano-scale
* Snovemdomas - woolly mammoth-like creatures
* Orfa - strange centauroids with gaping, flaming maws
* Kambuchka - too bizarre to describe
* Hanshaks - seemingly brains with hands, whiskers and a hole in the middle
* Fludentri - sentient "polymerized" liquid
* Baliflids - mangy rat-like creatures
* Swaparamans - two-headed tendril creatures
* Frutmaka - odd fungal tree-like creatures
* Shevar - completely inorganic creatures (presumed to be from different dimension/reality in game mythos)
* Govorom - tentacle creatures with some parts remotely resembling human females
* Ungooma - ugly fly-like creatures (of similar size) that mindcontrol larger creatures
* Dubtaks - manta-like creatures
* Capelons - "masses of flowing fibers who can rearrange their bodies quickly to assume any shape"
* Mebes - large translucent unicellular creatures
* Oculons - massive eyeball on legs and with tentacles
* Arbryls - haggard plant-like creatures
* Marmosians - insectoids
* Chronomyst - jellyfish-like creatures
* Chamachies - centauroid somewhat chameleon-like saurians
* Nimbuloids - sentient dense gas clouds***I can't remember much of this game except the music was nicely atmospheric and set a fantastic mood for the game. The game itself was rather boring if you think of anything else :)

Quite unique in the sense that the game actually uses 3D space instead of 2D mapping of it, something even recent (2009) real 3D games (with polygons and all that) haven't done. The base building bit is the only part that doesn't use this.
MS-DOSlabelimageminimize
Velcro Mind Jazz Software1995single playerYou must catch balls with the sides of the disc with corresponding color and deliver them to the same colored hand. The game is controlled solely by mouse with the left and right buttons handling rotation. MS-DOSlabelimageminimize
BlackThorne Interplay (Blizzard)1995single playerThrough the dark vastness of space, exiled prince Kyle Blackthorne returns to Tull to avenge the death of his murdered father and restore the shattered Lightstone. The conqueror Sarlac opposes his vicious troops against the enraged prince. But the evil lord will soon find out... an army is not enough against a single fierce fighter with a vengeance!***
[26]***
[20]***Unlike the other versions of the game, the Sega32 version had enhanced graphics an additional area.***Was only released in the USA.
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Blackthorne Interplay (Blizzard Entertainment)1996single player Mac OS Classiclabelimageminimize
Blood & Magic  Interplay (Tachyon Studios)1996single player, cable/nullmodem, Internet MS-DOSlabelimageminimize
Fragile Allegiance Gremlin Interactive (Cajji Software)1996single player, Internet MS-DOSlabelimageminimize
Inner Worlds Sleepless Software1996single playerI suspect the W95 version of the game does not really exist and is advertized as such only because of W95's backwards compatibility with DOS. The DOS installer suggests as much even. Windowslabelminimizeminimize
Inner Worlds  Sleepless Software;GOTO (Sleepless Software)1996single playerThe protagonist is a female werewolf able to transform between human and wolf forms at will so long has enough mana has been collected. While this is an action side-view platformer game there are enough RPG elements to make this game mainly of the RPG genre. The main character can increase in ability as she progresses in the game. The game appears at first to have a linear design but exploration of the levels will reveal a complex map layout, some levels can be skipped, and completed or skipped levels can be relocated and played again. Certain areas are only accessible via one form or the other. The game has an inventory for various weapons, keys, scrolls, and potions. Normal weapons can be enchanted. Collecting amulets allows for increases in maximum mana or maximum health. Defeating certain enemies grants new abilities.

Was developed and compiled on Linux. It was cross compiled for DOS and Windows. The Linux version is actually hidden on the full version CD-ROMs of the Windows and DOS versions. It is also 299 files rather than a monolithic executable (like the DOS and Winders versions were)

The DOS version comes in a shareware package consisting of the 1st of 3 episodes. This is not the case with the Linux version and never was. The Linux version only exists (for the public) on the CD-ROMs of the DOS or Windows versions and includes all three episodes. While the full DOS version was made available for download from Sleepless, Inc's website, the Linux and Windows versions were not and are not. They are freely redistributable "whereever you can get it", as stated by Sleepless. As of 2017, it is available on the Internet as file iw12-linux.tgz. And at the Internet Archive.

The CD-ROM version is known to have been published in the USA and France. There are very likely other places and languages as well.

Inner Worlds was the first proprietary and commercial game developed on Linux. Also the first Linux that you could actually buy on store shelves despite the product being hidden on the disk. It was preceded by Doom which required downloading the Linux version after purchase. Succeeded by Civilization: Call to Power published by Loki Entertainment; the first Linux game on store shelves that was not packaged in a product for another operating system.
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Terra Nova: Strike Force Centauri  Virgin Interactive Entertainment (Looking Glass Technologies)1996single playerSupports resolutions 320x200 and 320x400, the latter is horizontally stretched to virtual 640x400 in all compliant displays. MS-DOSlabelimageminimize
Daggerfall  Bethesda Softworks1996single playerThe various demo various support sound hardware that the final version does not.***
[84]***[b]Minimum:[/b]
* DOS 6.0
* 66 MHz 486DX2 CPU
* 8 MB RAM
* 50 MB HD space
* mouse

[b]Recommended:[/b]
* 450 MB HD space

[b]Soundcards:[/b]
*Sound Blaster, Sound Blaster 16, AWE 32
* Pro Audio Spectrum
* Ensoniq Soundscape
* Gravis Ultrasound***2009-07-09 made temporarily available for free, on the 15th anniversary of the Elder Scrolls series.***Latest version: 1.07.213 (as of ?)***The control system for Daggerfall was surprisingly advanced for its time (in DOS game, anyway), I think. You could easily have mouse look in and practically use similar-ish control mechanism to what's in modern games (e.g. in Dark Messiah) to control which way or how you swung your weapons. The only difference was that instead of swinging in the direction you moved, it swung in the direction you dragged the mouse, which in effect prevented you from turning around with the mouse as long as you had the attack button pressed. The controls were also quite customizable, since you could easily configure them to resemble something similar to that time's control system. The game was also quite unique that you could scale any straight wall almost indefinitely, defying any laws of sensibility by dragging yourself across to heights that made no sense. Lack of this ability was one of the most disappointing factors in the sequels, I think (though I have to really blame the blatantly lighter mood of the other games for _really_ disappointing me.. honestly, the story description of both Morrowind and Oblivion is much darker, yet I feel like I'm playing in some kind of [[link:http://en.wikipedia.org/wiki/Teletubbies Teletubby]] land).***The Elder Scrolls: Daggerfall is the second chapter in the highly acclaimed Elder Scrolls role-playing series. Its predecessor, TES: Arena, won over twenty Best Role Playing Game of the Year awards and set a new level for computer role plating. TES: Daggerfall is the most ambitious CRPG ever created and surpasses the high standard set in Arena.

Daggerfall offers you an opportunity to adventure in total freedom within a world where your destiny is of your own making and consequence evolves from your decisions. A world of love and darkness, magic and sorcery. Whether you choose to follow a quest or to venture out alone, you will interact with thousands of people as you travel across an expansive land in a time of fantasy and imagination.

* The largest world ever created for a computer role-playing game. Adventure through thousands of cities, villages, dungeons, graveyards, ruins, castles, shrines and farms.
* Interact with thousands of characters, both in dialogue and action.
* Involve yourself in a complex world of constantly evolving political intrigue.
* Own property and ships, participate in the politics of guilds and other organisations and trade goods and services.
* Customise your character or even create a unique character class.
* Participate in numerous large-scale, complex quests or venture off on your own.
* A multiple path story, with several different endings. You decide how the game is played and won.
[Box blurb]***Daggerfall is the sequel to Arena. The world is HUGE, with litterally thousands of NPC's, hundreds of towns and dungeons, and a nearly infinate number of choices that can be made. You can spend time on side quests, or attempt your main goal of saving Daggerfall from the spirit of it's dead king.
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Tomb Raider  Eidos Interactive (Core Design)1996single player[quote=anonymous]Gold edition has two extra levels: 'The Shadow of the Cat' and 'Unfinished Business'.[/quote]***DOS version package prominently advertises that it runs under windows95 and it does. But it is a native DOS game with a native DOS installer.***Lara Croft is employed by Jacqueline Natla ,to find an artifact rumored to be
hidden in a temple in Peru. When she finds it she realizes that it is one of the 3 parts of a more important artifact, the Scion,which is the key to activating the Great Pyramid of Atlantis. She also discovers though, that Natla, her employer is not what she seemed to be.
She was one of the 3 rulers of Atlantis and she had one of the 3 pieces of the artifact. The other two belonged to Tihocan and Qualopeg. However, she abused its powers, creating a race of monsters which destroyed Atlantis. The other 2 rulers froze her into what they thought would be an eternal prison. She, however, managed to escape and now wants to create mutated species again. Lara has to stop her, but that's quite difficult, because she is both powerful and intelligent.
Lara now needs to find all the three pieces of Scion, race against Natla's henchmen and then go to Atlantis for the final battle.
MS-DOSlabelimageminimize
Capitalism Plus Interactive Magic1997single player Windowslabelminimizeminimize
Tibia CipSoft1997InternetThe idea of writing an online role-playing game emerged during autumn 1995. Unlike the text based multi-user-dungeons at that time, Tibia should have a graphical user-interface, thus giving players a better impression of the world they live in. Concrete plannings started in the Easter holidays 1996, and by January 7th, 1997, a permanent public server was ready to be launched. Since then, the game has continuously been developed further, and the number of players grew steadily. Now tens of thousands of players visit Tibia every day, thus making it one of Europe's largest online role-playing games.
[From official site]***Requires Internet access.
[Zerothis]
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Clonk 3: Radikal RedWolf Design1997shared-screen MS-DOSlabelimageminimize
Interstate '76  Activision1997single player, cable/nullmodem, LAN, InternetThe year is 1976... a different 1976. You are Groove Champion, auto-vigilante, and you drive to avenge the death of your sister Jade, who was brutally murdered by known auto-mercenary Antonio Malochio. His plan, should he succeed, would leave the United States economy in shambles. He intends to destroy the U.S. strategic oil reserve and leave the country dry. His employer—OPEC. Jade tried to stop him... and failed. With help from seasoned auto-vigalante Taurus, former partner of Jade and now your wingman, and grease monkey Skeeter, who can fix just about anything, it's now up to you...
[From digital manual]***[b]Minimum:[/b]
* Windows 95
* 90 MHz Pentium CPU
* 16 MB RAM
* 1 MB RAM
* 80 MB HD space
* 4X CD-ROM drive***Comes on 2 CDs.
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Dark Colony SSI (GameTek)1997single player, Internet[b]greys[/b] - called Taar. Windowslabelimageminimize
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