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Aeon Command Bat Country Games2012 Windowslabelimageminimize
Aliens versus Predator: Extinction  Electronic Arts (Zono)2003On a cold, distant planet, the war against extinction is on and your command skills will determine its outcome. For the first time ever on Xbox, control an Alien hive, direct a Predator clan, or lead an elite squad of Colonial Marines and fight for the survival of your race. Experience the Aliens versus Predator universe from the perspective of the Aliens, the Predators, or the Colonial Marines in 7 unique missions customized for each race. Control never-before-seen Aliens, Predators, or Marines and upgrade your weapons and abilities to gain a tactical advantage. Do you have what it takes to win this ultimate battle of the species?***
[12]***
[32]***Official Description:
Control an Alien hive, direct a Predator clan, or lead an elite squad of Colonial Marines to fight for the survival of your race. Experience the Alien versus Predator universe from the perspective of the Aliens, the Predators, or the Colonial Marines in seven unique missions customized for each race. Control never-before-seen Aliens, Predators or Marines, and upgrade your weapons and abilities to gain a tactical advantage.
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Aliens versus Predator: Extinction  Electronic Arts (Zono)2003All I can say about this game is that it would've been awesome without the Predators, with twice as long vision range and if completing the optional objectives was actually useful. Others beside me have expressed their desire for multiplayer, too, though I personally would've loved a custom scenarios.

[b]Basic description:[/b]
There's a campaign for each faction: colonial marines, predator clan and the xenomorph hive. Each campaign has 7 missions with varying goals, though each requires killing of something before the day is done (even if the actual goal isn't to kill anyone). Personally I found the xenomorph campaign to be easiest and the most enjoyable, wishing there was much more of it. The marines came second though with them the gameplay is much more difficult since their extrasensory detector does not allow attacking outside the sight radius. Predator campaign is the hardest, mostly because you control only so few characters and they some specialized units require specialized units from you that normally aren't very useful. Usually at these times you'd want your other units to stay the hell away from the combat, but they have inborn suicidal tendencies which prevent this (although you could tell them not to move, but that eliminates most of their usefulness in pretty much every other situation). More powerful units are unlocked as each campaign progresses.

[b]Faction specifics:[/b]
[i]Marines[/i] have only ranged weapons, some only useful at close range - such as the flamethrower marine. Marines have only motion detector to see outside their visibility range and therefore rely on sending synthetics to increase it (synthetics also are the only ones to carry the detector). Without this the marines are severely disadvantaged due to their even naturally abysmal sight range and reliance on ranged weapons (kinda quirky for the purely ranged faction to have the worst sight). Some marine weapons have questionable effectiveness, such as the impact grenade launchers the regular pulse rifle marines get. Single alien warrior can survive 4+ hits from such and still be combat efficient. Marines are healed by the specialized medic who also removes special effects caused by predators and xenomorphs. Synthetics and the sentry gun are the only ones that can dispel predator cloak. Marines gain miniscule amount of requisition points (credits) with each kill (20-50 or so), and they can additionally tap to power stations for additional though finite credit flow (usually 2000; compare the price of 350 of synthetic and you get the picture). Reinforcements are called in by a ComTech and they arrive at the nearest drop site, marked by a landing beacon (part of the level design, can't be designated by the player). If no ComTech survives, the player must do with what she has left as there's no way to order new troops or new ComTechs after that. Medics require another medic to heal themselves, so having two medics is a necessity. Marines are also limited that they can only bring 6 units to the mission with each call and have to wait for the dropship to arrive drop the new troops and leave before more can be ordered.

[i]Predators[/i] have range of melee and ranged units. Heavy emphasis on cloaking and taking out any detectors employed by the opposition. With vision enhancements the effective sight radius is immense, making plasmacasters, disc throwers, and spear throwers immensively powerful. Unfortunately the AI knows your reliance on cloaking and spams detectors half the time, effectively nullifying any benefits it has in your use, due to their vast numbers, it isn't practical to kill them instead of the other units with actually damaging weapons. Predators require energy to keep the cloak active, which usually lasts for quite some time, but the energy regenerates extremely slowly. The same energy is used by the medical equipment each predator carries (they can heal only themselves). The center of operations for predators is the Shrine, a floating altar with a veritable weapons system and ability to rapidly self-repair. Predators have three global upgrades unlike the other factions, unlocking each of the three vision modes for detecting heat, electrical and predator signatures at extreme range. Unfortunately none of these seem to catch synthetics, making humans the most difficult opponent you face. A minuscule amount of requisition is gained with each kill, more is gained by extracting the skulls from the slain enemies (your enemies can destroy the corpses to prevent this, and some of your weapons totally annihilate the bodies, also preventing it). The Shrine works similarly to a ComTech in terms of its necessity. However, new troops arrive instantly by drop pods around the Shrine.

[i]Xenomorphs[/i] effectively simulate the alien life cycle and have heavy emphasis on melee units. Xenomorphs have decent sight radius and additionally employ "spore vision". Spore vision works by marking any [i]organic[/i] enemies so they're visible to the player at any range from henceforth, also eliminating any use of the predator cloak. The xenomorph lifecycle starts with the egg, which bursts open and sends a facehugger flying at the nearest enemy. This is rather unusual event, though. Without any other units, the facehugger would quickly seek prey and impregnate them with a chestburster. The chestburster rapidly emerges and evolves to one of the xenomorph breeds designated by the host organism. Runners and drones from animals, warriors from humans, predaliens from predators and so forth. The egg must be upgraded to Praetorian egg at cost of 300 points, which then gives birth to praetorian facehugger, a much larger and tougher one that can impregnate armed marine single handedly (regular facehuggers require a large group to accomplish it). This produces Praetorian xenomorph regardless of host creature, similar to drone and warrior but much tougher and powerful. The Praetorian also disperses spores. Praetorian can then be evolved into hive queen, the near-equivalent of CommTech and Shrine except it's effectively even more powerful version of the Praetorian. Unlike the other factions, the queen does not order new troops, instead, she lays eggs at steady pace (though this makes her immobile and unable to defend herself, the egg production can be ceased to change this, but growing a new egg sack costs some requisition points). The other xenomorphs are used to kill enemies, drones are especially important with their cystic upgrade as any creature infected with them creates more powerful xenomorphs (prefixed with cystic). Usually you want several drones to accompany your war parties to ensure as many as possible are infected with them. Almost all xenomorphs leave their victims alive although comatose. These comatose creatures can then be dragged back to the hive (gather command is especially useful for this) where the ready waiting facehuggers can safely impregnate the creatures. Human civilians and animals have a habit of respawning, so you [i]usually[/i] have ready source for at least one breed of xenomorphs. There can be only one queen however, but if the queen is lost, as long as you have at least one egg, praetorian facehugger, or praetorian, a new one can be acquired as easily as your basic xenomorph breed. Xenomorphs also don't spend their points on acquiring new troops, only upgrades. Drones are unique also in the manner that they can spawn hive nodes that produce the spore vision, they also produce biogrowth in a small radius on which xenomorphs heal. Only Runner and PredAlien can heal outside of this. Since aliens need so little of the points for anything real, the player can and should spam the hive nodes to expand their early warning system, increase the number of locations where they can heal and generally to be a nuisance to the other factions. Note however, that the facehuggers slowly die outside of the alien biogrowth and generally have abysmal resilience to beatdown, making them only useful in large masses against mostly singular armed enemies, however, since they're free, they do provide some use.

[i]Common[/i] to all factions are that upgrades are once per mission style instantaneous improvements to all units of certain type, usually costing 350 points on average (from range of about 200-600).***[b]unit limit[/b] - pitiful 25 for marines, 45 for xenomorphs and 12 for predators.
[b]objective indicator[/b] - not always present, though these usually explicitly tell you to find it.
[b]status effects[/b] - some of the upgrades cause these, especially the xenomorph ones. The flamethrower upgrade makes the most sense. The predator bleeder spear makes some sense but is implemented in a very status effect-like manner.

Faction specific tags:
* Marines - healing, repairing, most weapon tags
* Aliens - autoregen (only with few aliens or at specific locations)
* Predators - pole arms, all energy weapons, energy regen***[sic]
SURVIVAL OF THE FIERCEST

Battle for control of planet LV-742 as aliens, predators or colonial marines in this tactical strategy game based on the Aliens versus Predator™ universe. Choose a species and outmanoeuvre your enemies for hi-tech weaponry, upgrades and control of the planet. Only by utilising the unique advantages of your breed can you determine the fate of your species.

Engage and annihilate opposing forces in over 20 unique maps: from jungles to caverns to hi-tech laboratories.

Control and upgrade never-before-seen aliens, predators and marines: each with unique tactical advantages.

Use specialised weapons including colonial marine pulse rifles, predator bleeder spears and alien face huggers to defeat foes.
[Box blurb]***Item codes: [code]FXE03504031IS[/code], [code]FXE03504031D[/code], [code]FXE03504031M[/code]***Official Description:
Control an Alien hive, direct a Predator clan, or lead an elite squad of Colonial Marines to fight for the survival of your race. Experience the Alien versus Predator universe from the perspective of the Aliens, the Predators, or the Colonial Marines in seven unique missions customized for each race. Control never-before-seen Aliens, Predators or Marines, and upgrade your weapons and abilities to gain a tactical advantage.
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Armies of Exigo  Electronic Arts (Black Hole Entertainment;Digic Pictures)2004[b]Factions:[/b]
* Empire — humans, elves, gnomes, and the like
* Fallen — dark elves, and huge load of strange creatures
* Beasts — feral humanoids, some human-animal hybrid lookalikes***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or [b]XP[/b]
* 1,5 GHz Pentium IV or Athlon CPU
* 384 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 1.5 GB HD space

[b]Recommended:[/b]
* 2.8 GHz Pentium IV or Athlon XP CPU
* 768 MB RAM
* 128 MB VRAM
* GeForce 4 or Radeon 9600 GPU

[b]Multiplayer:[/b]
* 56.6 kbps modem for 2 players
* Broadband for 3+ players***Latest version: 1.4 (as of 2005-05?)***Comes on 2 CDs.

... SafeDisc protection on CD#1, read errors on sectors from 1000 till 10295.

Item codes: [code]EAE08004427IS[/code] (DVD case), [code]EAE08004427D[/code] (CD #1), [code]EAE08004427D2[/code] (CD #2), [code]EAE08004427M[/code] (manual)***WAGE WAR ON TWO FRONTS
Engage in fierce combat with the dual-layered map system, delve deep underground to explore the vast and unforgiving caverns and then tunnel to the surface to unleash crushing attacks on your unsuspecting enemies.

DOMINATE THE ENTIRE REALM
Balance military strength and resource management as you train units and cast mystical spells affecting the world both above and below ground.

ENGAGE IN MULTIPLAYER WARFARE
Join up to 12 people online in massive multiplayer wars over a LAN or the Internet.
[Box blurb]***Worlds collide in Armies of Exigo, a fantasy RTS where the boundaries of the battlefield are broken and war is waged both above and below the ground. This game takes strategy to new depths as elves, beasts, knights, and creatures of the darkness are locked in an epic battle for survival.

In the world of Exigo, where peace and prosperity have reigned for years, the empires of man and beast faces their greatest threat yet. A sinister force known as The Fallen has awaken to strike where the inhabitants of this world least expect - from underground.

Users will take control of massive armies, wage wars in the forests and river valleys of the surface, then descend into the caverns and catacombs of the underworld to face off against the dark evil.

Armies on all sides will have the ability to delve deep underground to travel unseen by foes or borrow up to the surface to unleash powerful attacks on unsuspecting enemies. The gamer must devise never before deployed strategies for combat and defense as attacks can come from all directions.

Conquer as the heavily fortified Empire and control an army of knights, dwarves, elves and gnomes. Ravage the plains with the nomadic Beasts, leading tribes of ogres, trolls and other fantastic creatures. Emerge from deep to consume the world of light with The Fallen – a powerful force of dark elves, fallen warriors, swarming insects and other horrific creatures of the dark.

Engage in an epic three-part single player campaign and save the world of Exigo from the evil that threatens to plunge the world into darkness. Or go online for massive multiplayer skirmishes with up to eight players striving to conquer the surface and underworld. Success can only be achieved through a balance of military might and strategic alliances.

Key Features

* Control any of three different armies: The Empire (knights, wizards, elves), The Beast (ogres, trolls, lizardmen), and The Fallen (dark elves, fallen knights and creatures of the deep).
* Wage war on two fronts simultaneously – above and below the surface – with a unique dual layered map system.
* Stunning 3D visuals bring the characters and environments to life.
* Immerse yourself in a fully interactive world: Blow up bridges, create avalanches to take out your enemies, cause subterranean lava flows to erupt aboveground, and dig tunnels from the surface into the caverns below.
* Engage the enemy with an army of up to 200 units for massive real time battles.
* Change the landscape of both the surface and underground by deploying units, such as Miners, and casting spells, such as Earthquake and Volcano.
* Single-player includes a three part campaign and skirmish mode to battle computer-controlled players.
* Go online and play in one of four multiplayer modes: Melee, King of the Hill, Mission, and Free-for-all.
[Electronic Arts]
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Command & Conquer 3: Tiberium Wars  Electronic Arts (EA Los Angeles)2007 Mac OS Xlabelimageminimize
Command & Conquer 3: Tiberium Wars  Electronic Arts (EA Los Angeles)2007 X360labelimageminimize
Command & Conquer 3: Tiberium Wars  Electronic Arts (EA Los Angeles)2007CnC3 is probably the hardest strategy game I know, and not because the AI is that good, but because it cheats so much. Even on the so called easy difficulty the game is frustratingly hard to even barely win (later) missions. Besides that I still like it, especially the revised GDI and the all new Scrin faction. As a game I would not recommend this to anyone but the masochistic players or diehard Tiberium series fans.***Latest version: 1.09 (as of ?)***March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War and long-awaited return of the most groundbreaking Real-time Strategy franchise (RTS) of all time.

The critically-acclaimed Command & Conquer (C&C) series returns with Command & Conquer 3 Tiberium Wars (C&C 3). Setting the standard for the future of RTS gaming once more, C&C 3 takes you back to where it all began—the Tiberium Universe.

In 2047, Tiberium has blanketed the Earth, which is now divided into zones based on the level of Tiberium infestation. Pristine Blue Zones represent 20% of the planet's surface and are the last refuge of the civilized world. Partially habitable Yellow Zones make up 50% of the planet's surface; most of the world's population lives in these war-torn and ecologically ravaged areas. The remaining 30% of the planet is uninhabitable, a Tiberium wasteland swept by violent Ion Storms. Red Zones are like the surface of an Alien planet.

The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

Featuring state-of-the-art, next-generation graphics, an epic story with live action, full-motion video sequences, and the classic fast-paced C&C style of play, C&C 3 sets the standard for the single player RTS experience.

When you decide to test your skills online, a suite of truly innovative features, such as the ability to transform online battles into a spectator sport, unfold.

Welcome back, Commander.

KEY FEATURES
* [b]Fast, Fluid, Fun[/b]: The ultra-responsive, smooth-as-silk gameplay C&C invented is now better than ever, intuitively placing your entire arsenal at your fingertips.
* [b]Over 30 Single Player Missions[/b]: In a vast open-world 'theatre of war' where each decision you make matters, you'll experience one cohesive, epic story told from the unique perspective of all three warring factions.
* [b]RTS as a Sport - Battlecast [/b]: Observe, broadcast, and compete in thrilling online battles with innovations including all-new interactive spectator modes, VoIP communication, player commentary, and more.
* [b]Story Like You've Never Seen[/b]: High-definition, live action video sequences that seamlessly tie the game's epic story together featuring an unparalleled, diverse cast.
* [b]Adaptive AI[/b]: The game AI matches your style of play - choose from distinct AI playing styles such as 'rushing', 'turtling', and more, or level the battlefield and let the AI use its own tactics to give you the highest level of challenge.
* [b]New Ways to Attack[/b]: Keep your opponent guessing by building flying battleships, wielding the power of terrifying Ion Storms, and combining units to form powerful never-before-seen super-units.
* [b]Technology Makes the World Come Alive[/b]: Lose yourself in reflected sunlight and scream in sheer joy as you blow chunks off of enemy tanks, structures, and anything else you can launch a rocket at. The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects.
* [b]Intuitive and Evolved Interface[/b]: Fully evolved side-bar interface that allows you to fully manage your base operations while never leaving the action.
* [b]Battle the Best Online[/b]: With multiple online game modes, all-new multiplayer maps, and a fully featured content editor, go online to see how you stack up in RTS' ultimate forum.
[Electronic Arts]
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Company of Heroes  THQ (Relic Entertainment)2006Delivering a visceral WWII gaming experience, Company of Heroes redefines real time strategy gaming by bringing the sacrifice of heroic soldiers, war-ravaged environments, and dynamic battlefields to life. Beginning with the D-Day Invasion of Normandy, players lead squads of Allied soldiers into battle against the German war machine through some of the most pivotal battles of WWII. Through a rich single player campaign, players experience the cinematic intensity and bravery of ordinary soldiers thrust into extraordinary events.***
[100]***
[12]***Latest version: 2.602 (as of 2011-05-24)

Version history:
* 2.601
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Company of Heroes: Opposing Fronts  THQ (Relic Entertainment)2007Latest version: 2.602 (as of 2011-05-24)

Version history:
* 2.601***bundle - Bundled with Asus GeForce 8800 GT.***[b]Minimum requirements:[/b]
* CPU with SSE instruction set
* 512 MB RAM (1.1G without swap)
* 64 MB VRAM
* GPU with Shader Model 1.1 support
* 9 GB free HD space

[b]Recommended:[/b]
* 1 GB RAM (1.8G without swap)
* 256 MB VRAM
* GPU with Shader Model 2.0 support***Company of Heroes : Opposing Fronts is the next chapter in the groundbreaking real-time strategy franchise from critically acclaimed studio Relic Entertainment. This standalone game features two unique armies with full length campaigns. Players will experience fast-paced dynamic tactics like never before, in two of the most brutal World War II campaigns ever fought. Take command of the tenacious British 2nd Army in the vicious battle for Caen, France, or lead the German Panzer Elite as they struggle to repel the largest airborne invasion in history.

With two intensely cinematic campaigns, mission persistence, improved vehicle AI and weather effects that directly impact the battlefield, Company of Heroes: Opposing Fronts supports DirectX 10 and is fully compatible with the original Company of Heroes. Battle online with these two all-new armies and utilize full compatibility with the original Company of Heroes for a total of four playable armies - allowing players to wage the ultimate war for Fortress Europe.
FeaturesFeatures

* Bigger – Play as the British or Germans in two intensely cinematic campaigns.
* Better looking – DX10 support and significant upgrades to the Essence Engine.
* Smarter – Improved vehicle AI and path-finding.
* More Realistic – All new weather effects directly impact the battlefield.
[Relic]***Introduces two new armies, the British 2nd and the German Panzer Elite, both with their own all new campaigns, too.

British are slow-moving and highly defensive army and apparently has movable base unlike all the other armies, as well as tank airdrop and many other interesting and unique abilities.

Panzer Elite on the other hand is a low number force of, you know, elite forces who're more suited for rushing the enemy in Blitzkrieg tactics and specializes on vehicular combat more than any other army.

Apparently You won't need to have Opposing Fronts to play against their armies after a new patch is rolled out for the original game, although you won't be able to play _as_ either of the new armies if you don't get the expansion, nor likely are you able to play the two old armies if you don't have the original, but you can still play against those who either have only the expansion or only the original even if you only have the other.
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Company of Heroes: Tales of Valor  THQ (Relic Entertainment)2009Latest version: 2.602 (as of 2011-05-24)

Version history:
* 2.601***[b]direct control[/b] - affects only firing controls, a variation on telling units where and what to attack in more personal manner. Something queued attack commands usually do in other games in less time consuming way.***2009-03-26 Gone "Gold"
?? 2009-04-08 as boxed
INT? 2009-04-09 on Steam
INT? 2009-04-10 on Impulse***Company of Heroes: Tales of Valor is a stand-alone sequel for the award winning real-time strategy game, Company of Heroes. Tales of Valor contains three campaigns based on historical events from World War II. There are a great many stories to be told from the war, and these campaigns each tell a unique and intimate tale that is translated into gripping tactical combat.

Tiger Ace is the first of the three campaigns, telling the story of The Battle of Villers Bocage over the course of three scenarios. The battle takes place in France, 1944, as Allied forces stream ashore from the beaches. A British armored column threatens to break through a gap in the German lines, but a fearsome Tiger Tank commanded by a veteran crew races forward to engage them in the town the battle was named after, Villers Bocage. Take Direct Control of your lone Tiger, invest command points in your tank crew to unlock new abilities, fight to keep your crew alive and your unit from being out flanked!

[b]Three Immersive Storylines[/b]
Take command of key soldiers and experience how they helped turn the tide of battle in some of the most historic clashes of World War II.

* Episode 1: Tiger Ace: Control Tiger Tank Ace Hauptmann Voss's highly decorated Tigergruppen against the British 7th Armored Division on D-Day in one of the most famous tank battles of WWII.

* Episode 2: Causeway:Command an American Paratrooper Company in the hours following the initial D-Day landings.

* Episode 3: Falaise Pocket: Command the Wehrmacht Army as your soldiers try and hold off the advancing Allied army.

[b]Direct Fire Control[/b]
Not only can the player's tactical and strategic decisions influence the battle, but players also directly control units on the battlefield. Players will aim, fire, and maneuver in real-time to capitalize on the changing battle conditions.

[b]Command New Units[/b]
New infantry and vehicles such as the Schwimmwagen and Staghound will be available. The Schwimmwagen is an amphibious, all-wheel drive off-road vehicle while the Staghound is a highly maneuverable 4x4 Armored Car.

[b]Conquer New Territory[/b]
New maps based on famous battles such as Villers-Bocage will be available for competitive players in the online battlefield.

[b]Three New Multiplayer Modes[/b]
New multiplayer modes to experience with your friends. Become a tank commander and square off in Panzerkrieg, choose a hero unit and join the battle to push the enemy lines in Assault, or team up and defend against waves of attackers in Stonewall.
[Relic]
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Conquest: Frontier Wars Ubi Soft (Fever Pitch Studios;Digital Anvil)2001Digital Anvil is uncredited, they handled the initial development until the project was moved to Fever Pitch but apparently Digital Anvil's work hadn't been scrapped in the process.***[spoiler=Intro video;Hide][media=youtube]rBknmWnEr1Y[/media][/spoiler][spoiler=Terran theme music;Hide][media=youtube]Xw7brsv99cA[/media][/spoiler]***Latest version: 1.01 (as of ?)***[b]missing images:[/b] title and in-game screens***[b]Minimum:[/b]
* Pentium II 350 MHz CPU
* Windows 95, 98, ME or 2000
* 64 MB RAM.
* 350 MB free HD space
* 8 MB VRAM
* 4X CD-ROM drive***Many have said Frontier Wars is Starcraft with fleets (a bit like how Battlefleet Gothic is to WH40k), so the similarities may be a bit too glaring for those who see it this way.***[b]Species:[/b]
* Terrans — all-rounded with perhaps the most powerful vessels
* Mantis — locust-like species with biological ships and orbital structures, mostly uses carrier vessels with massive numbers of fighter craft.
* Celareons — the high-tech energy-based species living inside machines that allow them to interact with the physical world, uses sweeping energy based weapons.***Your Fleet. Your Fate.

In the late 22nd century, the Terran race found means to explore the outer rim of the galaxy through a powerful cosmic phenomenon : wormholes. But what they encountered on the other side would thrust their species into interstellar chaos. Your goal as a commander in the Frontier Wars will be to explore and secure sector after sector of the galaxy.

* Large-Scale Fleet Battles : Oversee up to 16 interplanetary battle maps at once through the cunning use of wormholes.
* New Strategic Challenges : Enter an explosive new dimension of strategic possibilities with the supply line management system.
* Unequaled Artificial Intelligence : Command up to 6 AI fleet admirals who implement your orders, assess threats and react with organised tactics.
* Infinite Gameplay : build units, gather resources and fight against dozes of units, in a highly detailed 3D environment. Control 3 races each with its own technology, behaviour and strategy.
* A Variety of Intense Multiplayer Options : Play with up to 8 via LAN or 4 via Internet at ubisoft.com.
* User-friendly Interface : Allows access for the novice and experienced gamer alike.
[Box blurb]
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Dawn of War – Dark Crusade  THQ (Relic Entertainment)2006The 2th expansion for Dawn of War, it fixes and improves the base game.

Pros:
-Fixed graphics and interface.
-Two new factions: Necrons and their powerful bases and teleport/resurrection powers, and the Tau Empire and their ranged supremacy.
-A tabletop-like campaign of skirmishes, less plot oriented but who lets the player to choose its favorite army to conquer the planet.

Cons:
-Camera is clunkier.
-Sometimes graphics downgrade to the point of making units and landscape blurry.

6 of 10***Latest version: retail***EAN-13: [code]4005209104876[/code] (Complete Collection)***[b]Factions:[/b]
- [i]Necrons[/i]
- [i]Tau[/i]
- Imperial Guard¹
- Eldar²
- Space Marines²
- Chaos Space Marines²
- Orks²

¹) Requires Winter Assault's CD-key and the expansion to be installed, the CD-Key alone does nothing, not even with registry editing to make it seem it was installed.
²) Requires Dawn of War's CD-key and similar limiations as ¹.
Though only to be playable by human player, they appear as computer controlled factions anyway.***[b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium IV or equivalent CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB free HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or equivalent CPU***Deep under the central desert of Kronus, a vast honeycomb of skull-lined tunnels and funereal chambers house the awakening mass of the Necron plague. Eons ago, these were the boulevards and squares of a great necropolis built to house the bones of the races who had fallen to the Necron purge, and ultimately for the Necron themselves to retire to. Over the millions of years, sand and rock had covered it all until ill-fated excavations awoke the deathless again. Play any of seven races, striving for control over Kronus. Take other races' strongholds by winning challenging battles on various maps individually associated with the respective Strongholds.

* New playable races, each with individual features
* Brand new Single Player Campaign experience, playable by all seven races
* Non-linear game-play: conquer an entire planet in the way you choose
* Watch a unique, non-linear story unfold from your race's perspective
* Customise and manage a persistent army as you sweep across the planet
* Customise the appearance and abilities of your commander unit as he grows in power and influence
* Discover the dark secrets of a planet shrouded in mystery.
[Relic]***[[youtube:nodA5bxueyo]]***Stand-alone expansion to [game=#162150]Dawn of War[/game] and [game=#162151]Winter Assault[/game], but having DoW or WA unlocks the races that were introduced in them, otherwise the player is limited to play only as Necron and Tau which are the new races in this expansion. The computer plays with all the rest regardless of this unlocking.

The expansion took a different approach and instead of giving new campaigns to complete, the player was given a [game=Risk]Risk[/game]-style overworld which to conquer as the player sees fit and unique albeit short storyline for each of the races.
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Dawn of War – Soulstorm  THQ (Iron Lore Entertainment)20083rd and last expansion of Dawn of War.

Pros:
-Two new factions, both with an unique resource for special abilities, for a whooping 9 factions in total. Newcomers are Sisters of Battle, tanks with poweful healing abilities and moral protection, and Dark Eldars, powerful but fragile units and unmatched in movility and speed of contruction.
-A lot of maps to play.

Cons:
-Sometimes commanders' abilites override normal units' abilities (or viceversa), making very confusing and difficult to use them in combat.

6 of 10***EAN-13: [code]4005209104876[/code] (Complete Collection)***[b]Factions:[/b]
- [i]Dark Eldar[/i]
- [i]Sisters of Battle[/i]
- Necrons¹
- Tau¹
- Imperial Guard²
- Eldar³
- Space Marines³
- Chaos Space Marines³
- Orks³

¹) Requires Dark Crusade's CD-key
²) Requires Winter Assault's CD-key
³) Requires Dawn of War's CD-key
Though only to be playable by human player, they appear as computer controlled factions anyway.***[b]faith[/b] - Sisters of Battle gain access to powerful abilities when the combined strength of their faith reaches certain state. The Tau may be seen as a less direct approach on this as their whole society is build around the concept of serving the Greater Good and belief that it will ultimately triumph over all.***Strategic warfare in the 41st Millennium takes to the skies as each army gains new air units to rain death from above. Every map, battle and strategy in Dawn of War has just been reinvented!

Features:

* Take command of two new factions, the Sisters of Battle and the Dark Eldar, and fight with a new resource derived from the souls of the faithful and the fallen.
* Customize your hero's weapons, items and abilities as he grows in power and personalize your army's insignias, colours, banners and names. Earn and unlock achievements and medals as you prove your superiority online in 29 NEW multi-player maps. Includes all previous Dawn of War maps for a stunning 114 maps in total!
* Wage war across an entire solar system. Liberate, enslave, or destroy entire worlds as you unleash your army's fury on an interplanetary scale. Experience unique storylines, control your supply lines and lead any one of nine separate armies to victory in the largest Dawn of War campaign ever envisioned.
* Groundbreaking Hybrid Expansion design allows Soulstorm to be played alone, or combine it with Dawn of War, Winter Assault, and Dark Crusade to create the largest RTS ever!
[Relic]***This is very similar to what Dark Crusade was, except instead of single planet with large number of provinces to be conquered, you have multiple planets and only few provinces each. Each race also starts with an unique special power, like the Tau planetary cannon.

Like with Dark Crusade, you need the previous games to play as one of the other races than Dark Eldar or Sisters of Battle. You only need the CD-keys for this, no need for installing the games.***[b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium IV or equivalent CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB free HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or equivalent CPU***Stand-alone expansion that adds [i]Dark Eldar[/i] and [i]Sisters of Battle[/i] as new armies.

"Warhammer 40,000: [game=Dawn of War]Dawn of War[/game] - Soulstorm will be a standalone expansion, playable with or without previous iterations; and this time containing 2 new playable factions, one of which is the malicious Dark Eldar, bringing the grand total to 9.

The new chapter will feature an entire intergalactic campaign, spanning not just a planet, but an entire star system - building on the revolutionary meta-game from Dark Crusade. Soulstorm will also introduce air units, additional units for the existing 7 races, and multiplayer achievements to boot."
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Dawn of War – Winter Assault  THQ (Relic Entertainment)2005Similar to the base game, this expansions adds some new features and changes.

Pros:
-Two different campaigns: one for "order" armies and another for "chaos" hordes.
-A new faction who is extremly reliant in defense and slow but secure advancing.

Cons:
-Still carries issues with resolution and display.
-Removes some interesting upgrades of a few units for no logical reason.

6 of 10***EAN-13: [code]4005209104876[/code] (Complete Collection)***[b]Factions:[/b]
- [i]Imperial Guard[/i]
- Eldar
- Space Marines
- Chaos Space Marines
- Orks

Necrons also appear in this but are unplayable and have only small subset of their troops.***Winter Assault is the expansion pack to the 2004's RTS Game of the Year, Warhammer 40,000: Dawn of War.

Lost amongst the ruins of a leveled city lies an Emperor Class Titan, a war vessel of untold power forged in the planet-wide furnaces of Mars, and revered by billions as the epitome of Imperial dominance.

The one who controls it will command the power to destroy, or defend, a world. The Imperials will summon it to overcome great evil, Chaos will corrupt it for their own designs, Orks will destroy it in their bloodlust and Eldar will disregard it in their arrogance.

Features:

* Take command of a completely new race, the Imperial Guard, in 12 new single player missions.
* Battle against the Space Marine, Eldar, Ork and Chaos races, each with brand new units.
* Direct your troops in all out war across harsh new winter battlegrounds with enhanced urban terrain and additional interactive objects and structures.
* Revel in new and improved gameplay features including a new tech tree, hundreds of new animations and endless new strategies.
* Dominate 20 new multiplayer maps with advanced online features including observer mode, arranged team play and improved auto match.
[Relic]***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 1.8 GHz Pentium III or equivalent CPU
* 256 MB RAM
* 32 MB VRAM
* 2.5 GB free HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or equivalent CPU
* 512 MB RAM
* 64 MB VRAM
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Dawn of War  THQ (Relic Entertainment)2004A squad RTS who heavily relies in micromanagement and special abilities of the ample selection of units.

Pros:
-Squad upgrading and special units.
-Fast ranged and melee combat.
-Orks and their special tech tree and morale system.
-Customizable faction aesthetics.

Cons:
-Badly optimized for contemporary computers (specially for graphics and resolution)
-Crashes frequently.
-No map editor.
-Sometimes your units don't follow your orders about stances/modes.

6 of 10***EAN-13: [code]4005209104876[/code] (Complete Collection)***[b]Factions:[/b]
- Eldar
- Space Marines
- Chaos Space Marines
- Orks***Ten thousand years have passed since the treasonous acts of Chaos toppled the Golden Age of mankind. Fires burn brightly throughout the galaxies, illuminating carnage and slaughter as mankind defends itself from ancient enemies. Hardened forces collide with one goal in mind, the complete extermination of their opposition. "Game of the Year" developer, Relic Entertainment, brings the world's most successful tabletop war game to the PC. Control one of four unique races in head-to-head or cooperative multiplayer action, where faith, skill, and strategy are requisites in ruling the universe.

Features:

* Cinematic quality melee and ranged combat that show battle in detail never before seen in a real-time strategy game.
* Improved resource model that focuses action on the frontline.
* Tactical features, such as cover, squad-based gameplay, morale and hero units, which promotes unit strategy over mass assaults while still allowing for large-scale battles.
* 4 unique races, each with their own unique strategies.
* Epic ‘Single Player Campaign' employing classic storytelling elements of treason and conspiracy.
* 2-8 player multiplayer via LAN or Internet providing endless re-playability.
* New multiplayer features, including customizable squad colors, banners, badges, insignia and names, and the ability to ally with other players
[Relic]***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 1.8 GHz Pentium III or equivalent CPU
* 256 MB RAM
* 32 MB VRAM
* 2.5 GB free HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or equivalent CPU
* 512 MB RAM
* 64 MB VRAM***First game in the Dawn of War series, starting with only one campaign for the Blood Raven chapter of Space Marines. Other races included, but not playable in single-player, are Orks, Chaos Space Marines and the Eldar.
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Guldans Rache: 850 Level für Warcraft II S.A.D.1996 MS-DOSlabelminimizeminimize
Metal Fatigue  Psygnosis;TalonSoft (Zono)2000[b]dismemberment[/b] - as the mechas fight each other, they may dislodge each others limbs which fall to the ground, these can be retrieved and re-installed back to your own mechs (your enemy may do this as well). this is also one method of gaining your enemy's technology.
[b]gameplayinn[/b] - first (and only?) strategy game with dismemberment, and especially one where the removed parts actually still hold a use. Multi-layered (one underground, one ground level, and 1-2 air layers), and the pilots of the destroyed vehicles try to flee back to your base, and their survival is possibly of greater importance than that of the vehicles they pilot/drive. you also need to construct various mecha pieces individually and assemble each mecha equally individually at the mech bay.***Latest version: retail***Comes on 2 CDs.***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB RAM
* 3D accelerator
* 50 MB HD space
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ParaWorld Aspyr Media;Deep Silver (Sunflowers;SEK Ost)2006[b]Minimum:[/b]
* Windows 2000 or XP
* 1.6 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 3.4 GB HD space

[b]Recommended:[/b]
* 3 GHz CPU
* 1 GB RAM***Amusingly the worst thing in the game is their "new and innovative" Army Controller, otherwise the game is quite nice but the army controller is so horribly limiting that you just can't appreciate the game enough.***DESCRIPTION

In the early 19th century a group of elite scientists formed around brilliant mathematician Jarvis Babbit. Together they formed a secret society dedicated to seeking out parallel worlds, worlds of which our ancestors had only the vaguest of ideas and whose very existence had never been proven.

After decades of study Babbit finally does manage to uncover the secrets of the dimension gates. A mechanical computer of his own design allows him to calculate both where and when a dimension gate between the worlds will open. And so did Babbit and his followers discover the ParaWorld, a world of warlike tribes, awe-inspiring dinosaurs and other terrifying primeval creatures.

The new-found ability to travel between the worlds gives members of this secret society possibilities hitherto unknown: governed by an entirely different set of natural laws, ParaWorld affects them much as the fabled fountain of youth. These scientists age no more.

Yet three young scientists stumble onto the secret: hot-tempered geologist Anthony Cole, nature-loving biologist Stina Holmlund and the somewhat introverted physics genius Béla Andràs Benedek. All three have come across evidence pointing to the existence of a parallel world in the course of their research.

A perifdious trick allows Babbit to lure the three young scientists into a trap which leaves them stranded on ParaWorld. Ill-equipped, they have nothing but one weapon capable of guaranteeing their survival – their own power of reason.

... the clock is ticking ...

FEATURES

* Prehistoric parallel world with more than 16 playable maps and 5 different climatic zones: Northland, Jungle, Savannah, Icewaste and Ashvalley
* Comprehensive solo campaigns with 3 completely different tribes and 7 playable heroes
* Revolutionary unit management using the "Army Controller"
* Gigantic combat units
* Heroes allow the construction unique buildings, develop new abilities and collect and use different items
* Units have their own special and finishing moves
* Over 50 different types of animals including 40 incredibly detailed dinosaurs
* 3 different LAN and Internet multi-player modes for up to 8 players with 9 playable heroes
[Sunflowers]
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Project: Starfighter  Parallel Realities2003After decades of war the intergalatic weapons corportation, WEAPCO,
has defeated all opposition itself and now rules the known universe
with an iron fist. Using a huge number of powerful AI driven craft
the company was completely unstoppable.
Under WEAPCO's rule, millions suffered and died.
The people cried out for a saviour... for someone to come and
light this dark hour...
.. and someone did.
Linuxlabelimagesubject
Project: Starfighter  Parallel Realities2002 BeOSlabelminimizeminimize
StarCraft Blizzard Entertainment1998For 1-8 players, with teams or in FFA. Cross-platform play with Windows.

Comes on the same CDs as the Windows version.
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StarCraft ?? Pandoralabelminimizeminimize
StarCraft  Blizzard Entertainment1998In the distant future, the newly formed Terran Dominion faces the arrival of two hostile alien races: the savage Zerg and the enigmatic Protoss. Gather resources and expand your forces to lead them to victory. The only allies are enemies. The only choice is war.***For 1-8 players, with teams or in FFA. Cross-platform play with Mac.***Latest version: 1.16 (as of 2008-11-27)***An incredible RTS that requires both brains and speed. Not trackball- or trackpad-friendly. Though the graphics are rather primitive by today's standards, that's only because this game is relatively old.

It features three different playable races, each of which requires different strategies for maximum effectiveness. Play as the versatile Terran colonists, the voracious Zerg xenomorphs, or the enigmatic, psionically gifted Protoss (my personal favorite).

The game also includes a map editing program for the unique SCM and SCX map format, enabling a patient user to craft new maps and scenarios. Some of the features take some getting used to, but FAQs are available at [[link:http://www.blizzard.com/starcraft]].

The screenshot at right is from the first mission in the expansion, StarCraft: Brood War.
[StarSword]***EXCELLENT realtime strategy game.***This is a very good game and requires a lot of skill, but also quickness. The expansion (Starcraft: Brood War) brings a lot more into the game.
[Groovy_Duck]***Four expansions released in 1998:
StarCraft: Stellar Forces ([[company:Micro Star]])
StarCraft: Retribution ([[company:Stardock]] / [[company:WizardWorks]])
StarCraft: Insurrection ([[company:Aztech New Media]])
StarCraft: Brood War ([[company:Saffire]] / [[company:Blizzard]])
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StarCraft  Blizzard Entertainment2015 Linuxlabelminimizeminimize
StarCraft  Blizzard Entertainment2015 Androidlabelminimizeminimize
StarCraft II: Wings of Liberty  Blizzard Entertainment2010[M]SRP £44.99 / €59.99 for standard edition, £69.99 / €89.99 for collector's edition.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 2.6 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 GT or Radeon 9800 Pro GPU
* 12 GB HD space
* 1024 x 720

[b]Recommended:[/b]
* 2.4 GHz dual-core CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 GTX or Radeon HD 3870 GPU***Collector's Edition content:[quote]* The Art of StarCraft II: Wings of Liberty, a 176-page book featuring artwork from the game
* An exclusive 2GB USB flash drive replica of Jim Raynor's dog tag, which comes preloaded with the original StarCraft and the StarCraft: Brood War® expansion set
* A behind-the-scenes DVD containing over an hour of developer interviews, cinematics with director’s commentary, and more
* The official StarCraft II: Wings of Liberty soundtrack CD, containing 14 epic tracks from the game along with exclusive bonus tracks
* StarCraft comic book issue #0, a prequel to the comic series
* A World of Warcraft® mini Thor in-game pet that can be applied to all World of Warcraft characters on a single Battle.net account
* Exclusive Battle.net downloadable content, including special portraits for your Battle.net profile, decals to customize your units in-game, and a visually unique version of the terran Thor unit[/quote]***SC2 is episodic, with the first game (Wings of Liberty) containing the Terran episode followed by "Heart of the Swarm" for Zerg and "Legacy of the Void" for Protoss later on.***StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, [game=#16956]StarCraft[/game]. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.

Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.

Features:

* Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game
* Three completely distinct races: Protoss, Terran, and Zerg
* New units and gameplay mechanics further distinguish each race
* Groundbreaking single-player "story-mode" campaign
* Vibrant new 3D-graphics engine with support for dazzling visual effects and massive unit and army sizes
* Full multiplayer support, with new competitive features and matchmaking utilities available through Battle.net
* Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience
[Blizzard]
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StarCraft II: Wings of Liberty  Blizzard Entertainment2010 Mac OS Xlabelimageminimize
StarCraft: Brood War  Blizzard Entertainment1998For 1-8 players, with teams or in FFA. Cross-platform play with Windows.

Comes on the same CDs as the Windows version.
Mac OS Classiclabelimageminimize
StarCraft: Brood War  Blizzard Entertainment1998With the shattered Zerg hive torn apart by fierce in-fighting, the Protoss seek to reunite with their Dark Templar brethren and begin the rebuilding of their home world, Aiur. Terran Emperor Mengsk I, having achieved his goal of total power over the human colonies, must now turn his attention to both the rising power of the woman he betrayed, Kerrigan, the infamous Zerg Queen of Blades, and a conspiracy deep within his own ranks. Three all new campaigns continue the epic StarCraft story line. New worlds to explore, from the Dark Templar twilight home world of Shakuras to the blasted and barren deserts of Korhal. Original cinematic scenes and new music tracks. 100 new multiplayer maps.***
[84]***
[53]***For 1-8 players, with teams or in FFA. Cross-platform play with Mac.***Latest version: 1.16 (as of 2008-11-27)
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Stargus author?This project interfaces the Stratagus Engine with the Starcraft CD. Allowing one to play Starcraft on any platform that Stratagus runs on. Linuxlabelminimizesubject
Super Saucy Sausage Fest DLC Ronimo Games2012 Linuxlabelminimizeminimize
Supreme Commander  THQ (Gas Powered Games)2007Three opposing sides - the Cybran Nation, the Aeon Illuminate and the United Earth Federation - have been fighting in the Infinite War all across the galaxy, spreading chaos and unrest. You are a Supreme Commander and you have to take one of the sides and put an end to this war.

As in most strategy games, you have to build up a base, gather resources and build armies to fight off your enemies. But being created by Chris Taylor of Total Annihilation fame, the RTS also has many unique features, such as a huge unit cap of 500 units per side, different resource management, queue up commands and waypoints, diverse unit types and even dual screen support.

Players can play through the Campaign and carry on the story as one of the sides, or fight off computer enemies in Skirmish and human opponents in Multiplayer.***
[100]***
[12]***Latest version: 1.1.3280 (as of ?)***For 1-8 players, with teams or in FFA.

The skirmish/multiplayer mode includes AI that cheats (there's non-cheating AI, too) for those who want the challenge.***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* 1.8 GHz CPU
* 512 MB RAM
* 8 GB free HD space
* 128 MB VRAM
* GeForce 6x00 or better

[b]Recommended:[/b]
* 3.0 GHz CPU or better
* 1 GB RAM or more
* 256 MB VRAM or more
* GeForce 6800 or better

Multiplayer port: 16010 (configurable)***'spiritual successor' to [game=#47246]Total Annihilation[/game].
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Supreme Commander 2  Square Enix;Eidos Interactive (Gas Powered Games)2010[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3 GHz single-core CPU
* 1 GB RAM
* 256 MB VRAM
* 5 GB HD space

[b]Recommended:[/b]
* 2.6 GHz dual-core CPU
* 2 GB RAM***In Supreme Commander 2, players will experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?

* A deep and powerful story - element adds a personal, human aspect to a storyline previously focused on warring factions and the politics that fuel them. The single player campaign features three character-driven storylines set 25 years after the events of Supreme Commander: Forged Alliance
* Command enormous armies made up of customizable land, air and naval units. Each of the three diverse factions – The United Earth Federation (UEF), the Cybran Nation and the Illuminate – have been completely redesigned from the original game, with many units.
* Experimental units - returning with new designs and greatly enhanced looks....and some new tricks that can be unlocked through research
* New Supreme Commander Gameplay Experience - players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game.
* Strategic Mode UI - the redesigned UI that is faster, takes up less screen real-estate and gives better player feedback
* New rendering technology that allows us to create visually spectacular environments
[?]
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Supreme Commander 2  ? (Gas Powered Games)2011 Mac OS Xlabelminimizeminimize
Supreme Commander: Forged Alliance  THQ (Gas Powered Games)2007The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. One last chance. An alliance forged in blood, steel and hope, they turn to face the dark.

Key Features:
* New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. New weapons, new strategies, new conquests!
* New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine.
* Warfare on an Epic Scale: Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today.
* New Multiplayer Maps: New multiplayer battlefields provide new grounds for players to prove their supremacy.
* New Single Player Campaign: Play through a brand new single player campaign as you gather your forces to save mankind from extinction.***Latest version: 1.5.3599 (as of ?)***For 1-8 players, with teams or in FFA.***People who play the game in skirmish or multiplayer against or with AI controlled players may be interested in the following fan-made AI MODs.
* [url=http://forums.gaspowered.com/viewtopic.php?t=23929]Duncane AI fix[/url]
* [url=http://code.google.com/p/sorian-ai-mod/]Sorian AI MOD[/url]

Official map editor is available through GPGNet client only.***Commonly labeled as stand-alone expansion to [game=#158479]Supreme Commander[/game], but FA is its own game, it does not expand the base SupCom nor is it compatible with it (though some maps work with both).
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Swords & Soldiers Ronimo Games (Ronimo Games;Two Tribes)2012Its a side scrolling strategy game. It even has some platformer type elements. Hired soldiers proceed right with the occasional branch in paths (high road/low road). They attack whatever comes into their range. Resource harvesters gather fund from the mines, but you also get plunder from your soldiers. Spend your funds on more people and/or upgrades. You can also command offensive and defensive spells be cast on people from both sides. The game, having limited paths to traverse and soldiers from both sides advancing to towers of both sides, could also be thought of has simultaneous tower defense and inverted tower defense.
Online multiplayer modes, add-ons, and mods are not available for this Linux version.***NOTE: Super Saucy Sausage Fest DLC is not available for Linux users - apologies!

Rewrite history as you take control of the brutal Vikings, the devious Aztecs or the crafty Chinese in their global quest to win the favor of the Gods! Swords & Soldiers is a side-scrolling strategy game that lets you control an entire army and lets you wield devastating magical abilities. Demolish your enemy’s castle at the end of these two-dimensional battlefields and lead your troops to victory!

* Linux version does not support online modes.
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Swords & Soldiers  Ronimo Games2010Would claim this to be a mixture of more traditional strategy and tower defense. Player has no control over the minions besides the branch of path they walk in some maps, and thus most of the challenge is managing your resources, magic and keeping up production of units. The units themselves automatically either collect gold if they're harvesters, or move towards the enemy base in case of any others and attack any enemy units or buildings that they encounter. Windowslabelimageminimize
Swords & Soldiers  Ronimo Games2010 Androidlabelminimizeminimize
Ultratron My Game Company;Puppygames (Puppygames)2009This is a proprietary commercial game. This version uses java and is specific to Linux. Its like Robotron with all the extras one would expect from a modern shooter.
[Zerothis]***Enter the world of Ultratron and experience the addictive gameplay of old-school arcade favourites such as Robotron: 2084, updated and improved for the 21st century!

Unique retro-futuristic sound and graphics, player responsive difficulty, and a subtle system of tactics combined with classic gameplay make Ultratron a fun and hypnotic arcade blast.

The last human has been slain by evil killer robots. You are the one remaining humanoid battle droid. Your mission: avenge the human race!
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Universe at War: Earth Assault  Sega (Petroglyph Games)2007[b]Minimum:[/b]
* Windows XP or Vista
* 2.8 GHz CPU
* 1 GB RAM
* Radeon X800 or Geforce 7600 GPU
* 6 GB HD space***Apparently the game has no Human faction despite the story taking place on Earth. Peculiarly enough the prelude/tutorial is with human troops.

The game is supposed to be the first part of a series, with the next game or games not set on earth and humans possibly gaining their own faction, signaling some form of profound leaps in their technological level, presumably from studying the salvaged wrecks of the three alien races or being aided by either Novus or the Masari. This remains to be seen, though.***Universe at War: Earth Assault is the next sci-fi real-time strategy game from Petroglyph, the award-winning studio comprised of team members that developed the original Command & Conquer and C&C: Red Alert. The latest strategy game from these RTS pioneers features unprecedented levels of customization and an epic storyline set on near-future Earth.

Powerful forces from across the universe have brought war to our planet. In Universe at War, you take command of several unique factions with awesome powers and spectacular units. Control massive-scale alien war machines that are fully customizable. With "Tactical Dynamics," Universe at War's on-the-fly customization system, you can dynamically swap out weaponry, rework your tech tree, and retrain units in the middle of combat to thwart your foe and seize the advantage.

Universe at War features large-scale environmental destruction in a persistent world - level a city and when you come back, the area will still be a smoking ruin. Here, though, the environments you fight for are close to home, as you wage war across familiar Earth cities and landmarks.

Universe at War also introduces numerous innovative new multiplayer features inspired by today's top MMOs and competitive online games, giving players achievements, rewards, and medals in a balanced environment with intelligent matchmaking.

Features:
* Unprecedented unit and faction customization give players the ability to change units and research in the middle of combat to overcome any challenge
* Unique multiplayer achievements that improve players' online avatars
* Unique multiplayer game modes
* Environmental destruction and manipulation in a persistent world
* Dual-layered gameplay featuring intense tactical battles and a strategic global mode where players manage resources, consolidate territories, and maneuver armies
* Real-world, modern-day environments
* Three unique factions with different play styles and abilities
* Special hero units with unique abilities
* Massive-scale units that dwarf conventional RTS units
* On-demand UI that doesn't clutter your view of the battle
[Sega of America]
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Warcraft II: Beyond the Dark Portal  Blizzard1996After destroying the mystic gate into Azeroth, the Humans discover that the rift which allows the Orcs passage into their world still exists! Human forces must now venture beyond the Dark Portal into the dark, uncharted lands of the Horde...***
[84]
MS-DOSlabelimagesubject
Warcraft II: Beyond the Dark Portal  Blizzard1996 Mac OS Classiclabelminimizeminimize
Warcraft II: The Dark Saga Electronic Arts (Blizzard;Climax Group)1997Long one of the PC's most popular games, WAR CRAFT II: The Dark Saga has finally come to the PlayStation. The game offers real-time strategy gameplay that takes place in a fantasyland filled with orcs and humans fighting for supremacy. There are dozens of missions for each side, each full of stunning FMV and deep gameplay. WAR CRAFT II: The Dark Saga is a game with a staggering number of levels and some of the most exciting strategy play available on a console.***
[27]***Climax handled porting.
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Warcraft II: The Dark Saga Electronic Arts (Blizzard;Climax Group)1997Climax handled porting. Saturnlabelimageminimize
Warcraft II: Tides of Darkness  Blizzard1995 MS-DOSlabelimageminimize
Warcraft II: Tides of Darkness  Blizzard1996 Mac OS Classiclabelminimizeminimize
Warcraft II: Tides of Darkness  Blizzard2013[url=http://news.softpedia.com/news/Blizzard-Confirms-Warcraft-and-Warcraft-2-Might-Arrive-on-Modern-PCs-398782.shtml]This article [/url] suggests that Warcraft I and III were to be part of this release. This may yet happen, as the availability on WCII (this entry) is so well hidden; they could be waiting to release an all-in-one trilogy pack. Linuxlabelminimizeminimize
Warcraft III: Reign of Chaos  Blizzard2002[b]Factions:[/b] (playable)
* Alliance - humans, elves, and such
* Horde - orcs and tauren (minotaurs)
* Scourge - variety of undead, necromancers and some insectoids
* Night Elves***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 400 MHz Pentium II CPU
* 128 MB RAM
* 8 MB VRAM
* 700 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 600 MHz CPU
* 256 MB RAM
* 32 MB VRAM
Windowslabelimageminimize
Warcraft III: Reign of Chaos  Blizzard2002[b]Minimum:[/b]
* OS 9.0 or OS X 10.1.9
* 400 MHz G3 CPU
* 128 MB RAM
* 16 MB VRAM
* 700 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 600 MHz CPU
* 256 MB RAM
* 32 MB VRAM
Mac OS Classiclabelminimizeminimize
Warcraft III: The Frozen Throne Blizzard2003[b]Minimum:[/b]
* OS 9.0 or OS X 10.3.9
* 400 MHz G3 CPU
* 128 MB RAM
* 16 MB VRAM
* 550 MB free HD space

[b]Recommended:[/b]
* 600 MHz CPU
* 256 MB RAM
* 32 MB VRAM
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