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A Bun for Barney BBC Multimedia (The MultiMedia Corporation)1991"A Bun for Barney" is an animated story aimed at three-to-eight-year-olds in which a small bear discovers that the world is full of bounders ready to rip the cherries from his iced bun. The pop-up world contains animations, surprise word and number games and hidden nursery rhymes which children can explore by clicking on different parts of the screen. The game features the voice of Tom Baker.***
[7]***
[7]
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AcChen  author? NeXTlabelminimizeminimize
Adventure In Mythology Saguaro Software1986 Tandy Cocolabelminimizeminimize
Akogare  ? (BeF)2003This may have been released as non-talkie version earlier than 2003-05-02 as otherwise there would be no need to advertize the "full voice version" (フルボイスバージョン) bit. Windowslabelimageminimize
Alien Swarm Black Cat Games2004Works on any platform UT2k4 was ported to. Linuxlabelminimizeminimize
Alien Swarm Black Cat Games2004[b]Additional campaigns:[/b]
* Telic / Escape from Rhea ([url]http://www.moddb.com/mods/alien-swarm-the-telic-campaign/[/url])
* Phalanx ([url]http://forums.blackcatgames.com/showthread.php?t=6235[/url])***Alien Swarm is an overhead view tactical squad-based shooter for UT2K4. Set in the the distant future, the players take the role of a Commander in the Interstellar Armed Forces. They must guide their squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more. Supports co-operative multiplayer.

[b]Game Features[/b]
Alien Swarm is a total conversion for Unreal Tournament 2004, featuring:
* Unique blend of action and strategy.
* 1-8 players co-operative play.
* Single mission or Campaign mode.
* Large array of equipment for your marines, including Assault rifles, Shotguns, SynTek SmartEye Autoguns, Flamethrowers, Pistols, Incendiary Mines, Flares, Stim Packs, Ammo Bags, Sentry Guns, Medkits and more!
* Four marine classes: Explosives, Special Weapons, Medic and Technical
* Skill and experience system allowing your marines to improve as they progress through the campaign.
* Full tutorial to teach you how to play and to use the equipment at your disposal.
* 8 unique marines with portaits, personality, skills and background.
* Easy to use emote system for team communication.
* Full character speech for each marine which adapts to the current situation.
* Alien parasites which infest your marines and hatch from inside them.
* A variety of mission objectives.
* High scores, kill records and medals.
* A range of difficulty settings and unlockable map variations.
* Leader and voting system for online play.

Requirements: Unreal Tournament 2004. Alien Swarm has been tested on Windows, Linux and Mac.***Latest version: 1.34 (as of 2010-01-31)
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Aliens versus Predator 2  Vivendi Universal (Monolith Productions)2001[b]Minimum:[/b]
* Windows 98, ME or 2000
* 450 MHz Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 800 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 1.3 GB HD space***Latest version: 1.0.9.6 (as of 2002-04-22)***Comes on 2 CDs.***Continuing with the three-games-in-one theory, an impressive storyline dominated this once again fear-based shooter. The Marine game was generally regarded as superior to either of the alien games, but two years on AvP2 still failed to match Half-Life as most people's favourite FPS.***Sequel to one of the most frightening games ever made, Aliens vs. Predator 2 takes you to Planet LV1201, where three diverse and bloodthirsty species battle for survival.
The story-driven plot weaves together the fates of all three races, while the action is as heart stopping as the blockbuster films on which this game is based. Choose to play as Alien, Predator, or Marine as you use your physical prowess, killer instincts, or superior firepower to stay alive.
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Aliens versus Predator: Extinction  Electronic Arts (Zono)2003On a cold, distant planet, the war against extinction is on and your command skills will determine its outcome. For the first time ever on Xbox, control an Alien hive, direct a Predator clan, or lead an elite squad of Colonial Marines and fight for the survival of your race. Experience the Aliens versus Predator universe from the perspective of the Aliens, the Predators, or the Colonial Marines in 7 unique missions customized for each race. Control never-before-seen Aliens, Predators, or Marines and upgrade your weapons and abilities to gain a tactical advantage. Do you have what it takes to win this ultimate battle of the species?***
[12]***
[32]***Official Description:
Control an Alien hive, direct a Predator clan, or lead an elite squad of Colonial Marines to fight for the survival of your race. Experience the Alien versus Predator universe from the perspective of the Aliens, the Predators, or the Colonial Marines in seven unique missions customized for each race. Control never-before-seen Aliens, Predators or Marines, and upgrade your weapons and abilities to gain a tactical advantage.
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Aliens versus Predator: Extinction  Electronic Arts (Zono)2003All I can say about this game is that it would've been awesome without the Predators, with twice as long vision range and if completing the optional objectives was actually useful. Others beside me have expressed their desire for multiplayer, too, though I personally would've loved a custom scenarios.

[b]Basic description:[/b]
There's a campaign for each faction: colonial marines, predator clan and the xenomorph hive. Each campaign has 7 missions with varying goals, though each requires killing of something before the day is done (even if the actual goal isn't to kill anyone). Personally I found the xenomorph campaign to be easiest and the most enjoyable, wishing there was much more of it. The marines came second though with them the gameplay is much more difficult since their extrasensory detector does not allow attacking outside the sight radius. Predator campaign is the hardest, mostly because you control only so few characters and they some specialized units require specialized units from you that normally aren't very useful. Usually at these times you'd want your other units to stay the hell away from the combat, but they have inborn suicidal tendencies which prevent this (although you could tell them not to move, but that eliminates most of their usefulness in pretty much every other situation). More powerful units are unlocked as each campaign progresses.

[b]Faction specifics:[/b]
[i]Marines[/i] have only ranged weapons, some only useful at close range - such as the flamethrower marine. Marines have only motion detector to see outside their visibility range and therefore rely on sending synthetics to increase it (synthetics also are the only ones to carry the detector). Without this the marines are severely disadvantaged due to their even naturally abysmal sight range and reliance on ranged weapons (kinda quirky for the purely ranged faction to have the worst sight). Some marine weapons have questionable effectiveness, such as the impact grenade launchers the regular pulse rifle marines get. Single alien warrior can survive 4+ hits from such and still be combat efficient. Marines are healed by the specialized medic who also removes special effects caused by predators and xenomorphs. Synthetics and the sentry gun are the only ones that can dispel predator cloak. Marines gain miniscule amount of requisition points (credits) with each kill (20-50 or so), and they can additionally tap to power stations for additional though finite credit flow (usually 2000; compare the price of 350 of synthetic and you get the picture). Reinforcements are called in by a ComTech and they arrive at the nearest drop site, marked by a landing beacon (part of the level design, can't be designated by the player). If no ComTech survives, the player must do with what she has left as there's no way to order new troops or new ComTechs after that. Medics require another medic to heal themselves, so having two medics is a necessity. Marines are also limited that they can only bring 6 units to the mission with each call and have to wait for the dropship to arrive drop the new troops and leave before more can be ordered.

[i]Predators[/i] have range of melee and ranged units. Heavy emphasis on cloaking and taking out any detectors employed by the opposition. With vision enhancements the effective sight radius is immense, making plasmacasters, disc throwers, and spear throwers immensively powerful. Unfortunately the AI knows your reliance on cloaking and spams detectors half the time, effectively nullifying any benefits it has in your use, due to their vast numbers, it isn't practical to kill them instead of the other units with actually damaging weapons. Predators require energy to keep the cloak active, which usually lasts for quite some time, but the energy regenerates extremely slowly. The same energy is used by the medical equipment each predator carries (they can heal only themselves). The center of operations for predators is the Shrine, a floating altar with a veritable weapons system and ability to rapidly self-repair. Predators have three global upgrades unlike the other factions, unlocking each of the three vision modes for detecting heat, electrical and predator signatures at extreme range. Unfortunately none of these seem to catch synthetics, making humans the most difficult opponent you face. A minuscule amount of requisition is gained with each kill, more is gained by extracting the skulls from the slain enemies (your enemies can destroy the corpses to prevent this, and some of your weapons totally annihilate the bodies, also preventing it). The Shrine works similarly to a ComTech in terms of its necessity. However, new troops arrive instantly by drop pods around the Shrine.

[i]Xenomorphs[/i] effectively simulate the alien life cycle and have heavy emphasis on melee units. Xenomorphs have decent sight radius and additionally employ "spore vision". Spore vision works by marking any [i]organic[/i] enemies so they're visible to the player at any range from henceforth, also eliminating any use of the predator cloak. The xenomorph lifecycle starts with the egg, which bursts open and sends a facehugger flying at the nearest enemy. This is rather unusual event, though. Without any other units, the facehugger would quickly seek prey and impregnate them with a chestburster. The chestburster rapidly emerges and evolves to one of the xenomorph breeds designated by the host organism. Runners and drones from animals, warriors from humans, predaliens from predators and so forth. The egg must be upgraded to Praetorian egg at cost of 300 points, which then gives birth to praetorian facehugger, a much larger and tougher one that can impregnate armed marine single handedly (regular facehuggers require a large group to accomplish it). This produces Praetorian xenomorph regardless of host creature, similar to drone and warrior but much tougher and powerful. The Praetorian also disperses spores. Praetorian can then be evolved into hive queen, the near-equivalent of CommTech and Shrine except it's effectively even more powerful version of the Praetorian. Unlike the other factions, the queen does not order new troops, instead, she lays eggs at steady pace (though this makes her immobile and unable to defend herself, the egg production can be ceased to change this, but growing a new egg sack costs some requisition points). The other xenomorphs are used to kill enemies, drones are especially important with their cystic upgrade as any creature infected with them creates more powerful xenomorphs (prefixed with cystic). Usually you want several drones to accompany your war parties to ensure as many as possible are infected with them. Almost all xenomorphs leave their victims alive although comatose. These comatose creatures can then be dragged back to the hive (gather command is especially useful for this) where the ready waiting facehuggers can safely impregnate the creatures. Human civilians and animals have a habit of respawning, so you [i]usually[/i] have ready source for at least one breed of xenomorphs. There can be only one queen however, but if the queen is lost, as long as you have at least one egg, praetorian facehugger, or praetorian, a new one can be acquired as easily as your basic xenomorph breed. Xenomorphs also don't spend their points on acquiring new troops, only upgrades. Drones are unique also in the manner that they can spawn hive nodes that produce the spore vision, they also produce biogrowth in a small radius on which xenomorphs heal. Only Runner and PredAlien can heal outside of this. Since aliens need so little of the points for anything real, the player can and should spam the hive nodes to expand their early warning system, increase the number of locations where they can heal and generally to be a nuisance to the other factions. Note however, that the facehuggers slowly die outside of the alien biogrowth and generally have abysmal resilience to beatdown, making them only useful in large masses against mostly singular armed enemies, however, since they're free, they do provide some use.

[i]Common[/i] to all factions are that upgrades are once per mission style instantaneous improvements to all units of certain type, usually costing 350 points on average (from range of about 200-600).***[b]unit limit[/b] - pitiful 25 for marines, 45 for xenomorphs and 12 for predators.
[b]objective indicator[/b] - not always present, though these usually explicitly tell you to find it.
[b]status effects[/b] - some of the upgrades cause these, especially the xenomorph ones. The flamethrower upgrade makes the most sense. The predator bleeder spear makes some sense but is implemented in a very status effect-like manner.

Faction specific tags:
* Marines - healing, repairing, most weapon tags
* Aliens - autoregen (only with few aliens or at specific locations)
* Predators - pole arms, all energy weapons, energy regen***[sic]
SURVIVAL OF THE FIERCEST

Battle for control of planet LV-742 as aliens, predators or colonial marines in this tactical strategy game based on the Aliens versus Predator™ universe. Choose a species and outmanoeuvre your enemies for hi-tech weaponry, upgrades and control of the planet. Only by utilising the unique advantages of your breed can you determine the fate of your species.

Engage and annihilate opposing forces in over 20 unique maps: from jungles to caverns to hi-tech laboratories.

Control and upgrade never-before-seen aliens, predators and marines: each with unique tactical advantages.

Use specialised weapons including colonial marine pulse rifles, predator bleeder spears and alien face huggers to defeat foes.
[Box blurb]***Item codes: [code]FXE03504031IS[/code], [code]FXE03504031D[/code], [code]FXE03504031M[/code]***Official Description:
Control an Alien hive, direct a Predator clan, or lead an elite squad of Colonial Marines to fight for the survival of your race. Experience the Alien versus Predator universe from the perspective of the Aliens, the Predators, or the Colonial Marines in seven unique missions customized for each race. Control never-before-seen Aliens, Predators or Marines, and upgrade your weapons and abilities to gain a tactical advantage.
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Aliens: A Comic Book Adventure Mindscape (Cryo Interactive)1995You play Lt. Col. Hericksen, an ex-colonial marine who is now the commander of a three-man terraforming team. Your objective is to travel to remote outpost B54-C in order to find the cause of a distress call your vessel received.

Gameplay is a point-and-click adventure with limited, inventory-based puzzles. Grid-based combat is present as well. The player is given what amounts to timed objectives throughout the game, and must uncover the truth about the mysterious outpost's history before the colony's sudden destruction.

The game functions as a sequel to Dark Horse Comic's Aliens: Labyrinth, and follows up on characters and events from the end of that series.***
[84]***A very unusual point&click adventure where events continue spiraling out of control regardless of your activity (like that incoming meteor shower right at the start of the game) and there's turn&grid-based combat even.

Primarily based on some Dark Horse Aliens comics instead of the original movies.***Latest version: 1.0.3 (as of 1996-03?)***Comes on 2 CDs.
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Amarillo Slim's 7 Card Stud Villa Crespo Software1992 MS-DOSlabelminimizeminimize
American McGee's Alice  Electronic Arts (Rogue Entertainment)2000Lewis Carroll's 19th-century fantasy has been reinvented many times, most famously by Walt Disney. And now American McGee, one of the designers behind the Quake and Doom series, issues his addition to the Looking Glass legends with American McGee's Alice. Players take on the role of a wiser, more industrious heroine who sets out in this third-person 3-D action game to free Wonderland from the tyranny of the Queen of Hearts. Alice will confront a host of weird creatures in surreal settings and solve numerous puzzles through more than 15 levels of gameplay.***[b]stock sounds[/b] — at least one is heard in an early surreal level where a huge door frame passes around the level (it does this pass repeatedly), the sound is played during the pass.***May (quite likely actually) fail to start up on XP and newer operating systems (as it does for me), but works fine after you use a [url=http://www.freeinfosociety.com/site.php?postnum=909]No-CD crack[/url]. Yet another woeful bit of evidence that hardware-based copy protection schemes truly are evil.***[b]Minimum:[/b]
* Windows 95, 98 or ME
* 400 MHz K6-2 or Pentium II CPU
* 64 MB RAM
* 16 MB VRAM
* 600 MB HD space
* 4X CD-ROM drive
* keyboard & mouse

[b]Recommended:[/b]
* 500 MHz Athlon or Pentium III CPU
* 128 MB RAM
* 620 MB HD space
* 32 MB VRAM***Latest version: retail

There's a Matrox GPU-specific patch (2001-01) and subtitle patch for Dutch release available (2002?), but these offer no real benefits for others.***EAN-13: [code]5030935028126[/code] (EA Classics; 2 CDs)***The Fairytale is Over.

When Alice responds to a mysterious summons to return to Wonderland, the place is barely recognisable. Something has gone very wrong. Undaunted by the diseased atmosphere, confusion and mortal danger that surrounds her, Alice commits to set it right. Embark on a twisted journey to save a wonderland gone bad... but be warned if you're gonna chase this rabbit - you'd best go rmed...

* Stunning third-person, 3D action on an enhanced version of Quake III technlogy.
* A living breathing Wonderland that is as deadly as it's inhabitants.
* Twisted renditions of characters from the original Alice Adventures.
* Defend yourself with a collection of the most deadly toys ever imagined.
* Solve devious puzzles and labyrinthine mazes.
* Battle sadistic card guards, demonic fire imps, ravenous jabberspawn and many more.
* Hugely atmospheric score composed specifically for the game by Chris Vrenna founder member of the Nine Inch Nails.
[Box blurb]***A rather bizarre, if cleverly different, game loosely based on 'Alice in Wonderland' and 'Through the Looking Glass', but with black and macabre twists, the knife-wielding Alice was far from Carroll's original interpretation.
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American McGee's Scrapland  Enlight (MercurySteam Entertainment)2004 Windowslabelimageminimize
Anachronox  Eidos;Infogrames (ION Storm)2001[b]Minimum:[/b]
* Windows 95, 98 or ME
* 266 MHz Pentium II CPU
* 64 MB RAM
* 12 MB VRAM
* 500 MB HD space

[b]Recommended:[/b]
* Pentium III or Athlon CPU
* 128 MB RAM
* 16 MB VRAM
* 1.1 GB HD space
* "Sense of humor"***Latest version: 1.01 (as of 2001-07?)
Unofficial: 1.02 build 45 (as of 2004-04?), build 46 adds german language***EAN-13: [code]5037999006244[/code] (Sold-Out; 2 CDs)
... SafeDisc copy protection causes read errors on CD#1 from sector 1353 till 10674, and on CD#2 from sector 1284 till 10599.***Join Sylvester "Sly" Boots and Stiletto as they trek across the galaxy and the three dimensions, looking for both a long-dead alien race with the secrets of advanced technology, and the mysterious forces bent on crushing our universe out of existence!

Are they the same beings? Five other characters join them in their quest to uncover the mystery of the Mystech devices, the plot to destroy our existence, and the evil chaos behind it all.

Features:
* Search through hundreds of locations and fight tons of contextual enemies in your quest to find the truth behind the impending galactic calamity!
* Immerse yourself in the most detailed, interactive, thrilling epic ever made, as you talk to hundreds of creatures, make critical decisions, control vehicles and machinery, and play fun mini-games!
* Features an exciting turn-based, real-time battle system -- where your interactions with the surroundings are just as important as how you use your weaponry!
* Features an epic story line with endless surprises and a roller coaster of emotions!
* Make your own weapons with the modular Elementor weapon system featuring over 250 MILLION possible combinations!
* Includes a "KidInstall" feature allowing parents to remove mature content, so everyone can play!
[Eidos]***RPG from Ion Storm designed by Tom Hall. This game is reportedly more inspired by console RPGs than traditional PC RPGs. It uses the Quake II engine, but from a third-person perspective.
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Android Attack  Spectral Associates;MicroDeal (Spectral Associates)1982 Tandy Cocolabelimageminimize
Anvil of Dawn New World Computing (DreamForge Intertainment)1995[b]Minimum[/b]
* DOS 5.0 or greater
* 486/33 CPU
* 4 MB RAM
* 5 MB free HD space
* 2X CD-ROM drive
* Mouse

[b]Recommended:[/b]
* 486/66 CPU
* 30 MB free HD space***The game's unusual in the manner that although you select one of the five heroes to play as in the beginning, you get to meet the other four in your travels.

The choice of hero mostly affects the voice-overs (and dialog with it) and appearance, attributes are freely customizable if you so desire.***The game was apparently re-released in 2007/01 with Windows XP support. Unable to verify this currently, though.
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Apollo 18: Mission to the Moon Accolade (Ted Gruber Software)1988 MS-DOSlabelimageminimize
AREA-51  Midway (Midway Games Austin)2005Released as (ad supported) freeware in 2008-10. Windowslabelimageminimize
AREA-51  Midway (Midway Games Austin)2005 PS2labelimageminimize
AREA-51  Midway (Midway Games Austin)2005 Xboxlabelimageminimize
Armies of Exigo  Electronic Arts (Black Hole Entertainment;Digic Pictures)2004[b]Factions:[/b]
* Empire — humans, elves, gnomes, and the like
* Fallen — dark elves, and huge load of strange creatures
* Beasts — feral humanoids, some human-animal hybrid lookalikes***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or [b]XP[/b]
* 1,5 GHz Pentium IV or Athlon CPU
* 384 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 1.5 GB HD space

[b]Recommended:[/b]
* 2.8 GHz Pentium IV or Athlon XP CPU
* 768 MB RAM
* 128 MB VRAM
* GeForce 4 or Radeon 9600 GPU

[b]Multiplayer:[/b]
* 56.6 kbps modem for 2 players
* Broadband for 3+ players***Latest version: 1.4 (as of 2005-05?)***Comes on 2 CDs.

... SafeDisc protection on CD#1, read errors on sectors from 1000 till 10295.

Item codes: [code]EAE08004427IS[/code] (DVD case), [code]EAE08004427D[/code] (CD #1), [code]EAE08004427D2[/code] (CD #2), [code]EAE08004427M[/code] (manual)***WAGE WAR ON TWO FRONTS
Engage in fierce combat with the dual-layered map system, delve deep underground to explore the vast and unforgiving caverns and then tunnel to the surface to unleash crushing attacks on your unsuspecting enemies.

DOMINATE THE ENTIRE REALM
Balance military strength and resource management as you train units and cast mystical spells affecting the world both above and below ground.

ENGAGE IN MULTIPLAYER WARFARE
Join up to 12 people online in massive multiplayer wars over a LAN or the Internet.
[Box blurb]***Worlds collide in Armies of Exigo, a fantasy RTS where the boundaries of the battlefield are broken and war is waged both above and below the ground. This game takes strategy to new depths as elves, beasts, knights, and creatures of the darkness are locked in an epic battle for survival.

In the world of Exigo, where peace and prosperity have reigned for years, the empires of man and beast faces their greatest threat yet. A sinister force known as The Fallen has awaken to strike where the inhabitants of this world least expect - from underground.

Users will take control of massive armies, wage wars in the forests and river valleys of the surface, then descend into the caverns and catacombs of the underworld to face off against the dark evil.

Armies on all sides will have the ability to delve deep underground to travel unseen by foes or borrow up to the surface to unleash powerful attacks on unsuspecting enemies. The gamer must devise never before deployed strategies for combat and defense as attacks can come from all directions.

Conquer as the heavily fortified Empire and control an army of knights, dwarves, elves and gnomes. Ravage the plains with the nomadic Beasts, leading tribes of ogres, trolls and other fantastic creatures. Emerge from deep to consume the world of light with The Fallen – a powerful force of dark elves, fallen warriors, swarming insects and other horrific creatures of the dark.

Engage in an epic three-part single player campaign and save the world of Exigo from the evil that threatens to plunge the world into darkness. Or go online for massive multiplayer skirmishes with up to eight players striving to conquer the surface and underworld. Success can only be achieved through a balance of military might and strategic alliances.

Key Features

* Control any of three different armies: The Empire (knights, wizards, elves), The Beast (ogres, trolls, lizardmen), and The Fallen (dark elves, fallen knights and creatures of the deep).
* Wage war on two fronts simultaneously – above and below the surface – with a unique dual layered map system.
* Stunning 3D visuals bring the characters and environments to life.
* Immerse yourself in a fully interactive world: Blow up bridges, create avalanches to take out your enemies, cause subterranean lava flows to erupt aboveground, and dig tunnels from the surface into the caverns below.
* Engage the enemy with an army of up to 200 units for massive real time battles.
* Change the landscape of both the surface and underground by deploying units, such as Miners, and casting spells, such as Earthquake and Volcano.
* Single-player includes a three part campaign and skirmish mode to battle computer-controlled players.
* Go online and play in one of four multiplayer modes: Melee, King of the Hill, Mission, and Free-for-all.
[Electronic Arts]
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Arx Fatalis DreamCatcher Interactive (Arkane studios;Wizarbox)2003Arx is the name of an underground urban environment where your special experience will begin, in the realm of medieval fantasy. Be prepared to penetrate a world where the sun has slowly retreated and completely vanished. A world taken over by an unfriendly and threatening atmosphere, imposing the exodus of Arx inhabitants to the obscure meanders of a dwarf mine in order to survive. There, they had to become acquainted with an unusual neighborhood, among goblins, trolls and ratmen.***
[100]***
[12]***
[32]
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Arx Fatalis  JoWood Productions (Arkane Studios)2002Cast away from the surface of the Earth by the disappearance of the sun, Mankind lived hidden underground in the Fortress of Arx. Humans only have magic left to survive against Ratmen, Dragons and starvation...

But a much greater danger is hovering above the world of Arx Fatalis. Lurking in the eternal darkness of the mines, it feeds off the innocent souls of the city. It is not a monster. It is not human. It is pure evil.

The adventure has just started, and soon,
the fate of Arx, will be in your hands.

Arx Fatalis is a medieval heroic fantasy first person role playing game which places the accent on immersion, storyline and innovative magic system.

Arx Fatalis is intended for RPG and adventure players.

Dive into the universe of Arx

Arx Fatalis is an RPG that thrusts the player into an extremely complex fantastic world. Arx Fatalis combines a rich storyline with impressive medieval settings. The easy to use interface results in maximum interaction. The player is in an intense immersion state where he can feel how each one of his actions affects the surrounding world. The goal of the game is to reduce to nothing the cult of Akbaa, God of destruction and Chaos, and thus, prevent him from returning to the physical world. If the player fails, the demon will crush Arx under its rule of blood and terror.

The player, assuming the role of potential hero, fights in a large underground fortress, with wood clubs, swords, lances. and many magic artifacts, against the threat of multiple underground creatures (Goblins, Trolls, Ratmen and other vicious creatures.)

But rough power is not always the best road to victory. The hero may also use the new "screen magic" to advance. By using the mouse, magic runes have to be drawn and combined on screen in order to create powerful spells that will protect the player or give him the strength to defeat his enemies and to complete his quest.

In addition to the fight against demons and monsters, there is also a practically infinite number of interactions with the creatures and objects in the fortress, which enable the player to regain his memory, solve enigmas, and fulfill quests. By accumulating experience points, the player is able to lead his hero and train him any way he wants.

Dare to enter the world of Arx Fatalis. Explore the underground cities, secret temples, ancient mine tunnels, discover forgotten civilizations and dominate the magic of Arx Fatalis...***The game may suffer from severe [i]flickering[/i] and depth buffer issues under some circumstances. The actual cause is unknown as it fixed itself and I failed to reproduce it.

Bumb mapping used by the game is one of the earliest methods and causes some graphical glitching on at least NV's GPUs (buttons and doorways otherwise revealed by sufficiently high intuition are colored almost pitch black). Therefore it is recommended you disable it.

Forcing anti-aliasing causes some text to disappear, the game itself has no anti-aliasing options so this is only reminder not to do it in externally.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 500 MHz Pentium II CPU
* 64 MB RAM
* 16 MB VRAM
* 750 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 900 MHz Pentium III CPU
* 256 MB RAM
* 32 MB VRAM***Latest version: 1.21 (2011-01-14)

Version history:
* 1.18 (2007-10?)
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Arx Libertatis  ? (Arkane Studios;Zenimax;Arx Libertatis)2011The name is Latin and loosely means "Fatal Castle" and very literally means "The Castle of Fatal"
Likewise, Arx Libertatis means "The Castle of Liberty"***Arx Libertatis is a cross-platform port of the GPLed Arx Fatalis first-person
role-playing game. This package only includes the game executable - you will
also need the data files from the original game.

Besides the data files, this is all that is needed to run the game, but
installing the main arx-libertatis package to get the arxcrashreporter is
recommended.***[spoiler=Show install;close][media=youtube]RHN01tlPpjo[/media][/spoiler]
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Arx Libertatis  ? (Arkane Studios;Zenimax;Arx Libertatis)2012 BSDlabelminimizeminimize
Arx Libertatis  ? (Arkane Studios;Zenimax;Arx Libertatis)? Pandoralabelminimizeminimize
Atari Vault Atari (Code Mystics)2016Various trademarks have been changed or removed from many of the games such as "Indy 500" and "Snoopy". Linuxlabelimageminimize
AtariScene cardbattle EX plus α  Reservoir Gods2006 Atari STlabelminimizeminimize
Atomic Defense author?[media=youtube]hHGUyGtzvNM[/media] Apple IIIlabelminimizeminimize
B-17 Bomber Mattel1982
[48]***Needs 'Intellivoice' voice module

Fly a B-17 bomber on a number of bombing raids over Europe. Includes dogfights and bombadier sights.
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Baldur's Gate Graphic Simulations (BioWare)2000 Mac OS Classiclabelimageminimize
Baldur's Gate  Interplay;Black Isle Studios (BioWare)1998This game can be played on HaikuOS using the GemRB replacement engine.***[b]Minimum:[/b]
* Windows 95
* 166 MHz Pentium CPU
* 16 MB RAM
* 2 MB VRAM
* 320 MB HD space

[b]Recommended:[/b]
* 200 MHz Pentium MMX CPU
* 32 MB RAM
* 4 MB VRAM
* 570 MB HD space***Latest version: 1.1.4315 (as of ?)***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset) - lang: eng, fre, ita, spa
... includes all games from the Bhaalspawn arc
... pre-patched to 1.1.4315***[b]companion[/b] - the familiar, if the player chooses a mage class (no other mages are allowed to have familiars for some reason).
[b]prophecy[/b] - in Candlekeep the chanters speak the prophecies of Alaundo.

--- averted (not worth tagging)
autoregen - characters with abnormally high constitution regenerate health automatically (and even then so slowly it hardly matters), most characters don't have it this high.***An attempt to perfectly reproduce the AD&D ruleset in a significant area of the AD&D world.
Up to 6 players can cooperate using TCP/IP, IPX, 1 player, 2 player, 3 player, 4 player, 5 player, or 6 player cooperative.
serial or modem connections.
The standard edition comes on no less than 5 CDs, The DVD edition contains the entire game on 1 DVD.

[b]Tags[/b]
Uses the AD&D ruleset. is set in Forgotten realms where Baldur's Gate is a location. This game begins the Baldur's Gate series. Players can create and name Human, Elf, Dwarf, Half-Elf, Halfling, and Gnome characters of either gender of the Fighter, Mage, Thief, Cleric, Ranger, Druid, or Paladin classes. Some classes can engage in sorcery according to the AD&D ruleset. Players can also dual-class or multi-class according the AD&D ruleset. In a 1-player game, the player controls an entire party, in multiplayer games, each player can control one or more characters (or none at all). Players must cooperate, there is no competitive options in the game. There are multiple ways for a character to summon underlings for temporary help. Characters must sleep or suffer the effects of fatigued. Characters can also become poisoned, confused,charmed, enfeebled, paralyzed, turned to stone, encumbered, impaired, or drunk if the character does avoid situations that lead to such effects. The detail of the fantasy world this game takes place in seems to qualify it as belonging to the high fantasy genre. Characters can use bows, crossbows, slings, knives, swords, axes, bludgeons, pole arms, whips, or fight unarmed (non-lethal). A vast number of items can be aquired from stashes in the world, on defeated foes, or purchased from shops or individuals. The AI of the player's characters can be programmed in a scriptable language. But this is highly optional as adequate AIs are provided or the player can pause constantly to direct everybody with point-n-click commands; then unpause for as long as those commands are helpfully being executed. (Documentation for Scripting can be found on the 1st CD. Users have created AIs that can be found online and loaded into an existing game). Many NPC can be joined to the party and left to retrieve later. Some will leave if they are unhappy with the main characters actions. Evil people prefer the main character to do evil, good characters prefer good. Some NPC have their on purposes for joining and will stay of leave depending on the changing conditions matching their goals or not. The experience system follows the AD&D ruleset. This includes XP awarded for defeating enemies and for completing quests (which are documented on-the-fly in an automated journal that also records some plot information). The XP required to level up are preset according the the AD&D ruleset. When leveling up (at the players initiation, once the require XP are collected), skill points are awarded that can be distributed to a subset of skills available to the character's class (not all AD&D skills are included in this game). Several small village/towns can be visited and Baldur's Gate is a massive 10+ levels (not counting interiors that include multistory buildings) of civilization that approaches the definition of a city. Several large keeps make up whole levels (again not counting interiors that include multistory buildings). Several tall towers can be explored. Many multilevel mines and dungeons can or must be explored. Developers comments can be read on some tombstones a cemetery. [spoiler=View spoiler;Close]Bauldur's Gate has a sewer system as a location.[/spoiler]. Books, scrolls, and documents in the game offer extraneous details about the Forgotten Realms and Bauldur's Gate area, plot background, plot information, and character advancement training (rare). This game is available in a 5 CD set (original), 3 CD set, or on a single DVD to save on disc swapping. The game can be configured to run from the various CD or have them installed to hard drive per CD. But, upon running the game will require CD 1 to be in the drive for copy egest.
[spoiler=plot similarities;Close]The plot shares some similarities to events in the Book of The Watchers (from the Book of Enoch, an apocryphal Jewish writing). In Baldur's Gate, an unearthly being came to the earthly realm and copulated with mortal females. The children of these unions have unusual and advanced traits and eventual fight with and kill each other. In the book of the watchers, unearthly beings came to the earth and copulated with mortal females. The children of these unions are giants and eventually fight with and kill each other.[/spoiler]
(needs descrition, hazardouspowers, inventory, limitedcapacity, randomencounters, titlementioned, containers, infinityengine, karma, ,magic , voiceovers, cdrom, basilisks, ,caninoids ,giantspiders ,goblins ,godlingprotagonist ,golems ,undead , wyverns, forest, sewers, camping, lockpicking, romance, sorcery)
[Zerothis]***A great RPG where the AD&D world is perfectly reproduced.
A huge world to explore and wonderful graphics are the main reasons to try it out.
Windowslabelimagesubject
Baldur's Gate II: Enhanced Edition  Beamdog2013Includes both Shadows of Amn and Throne of Bhaal while also adding Black Pits II and variety of updates, fixes and added content. Windowslabelimageminimize
Baldur's Gate II: Enhanced Edition  Beamdog (Overhaul Games)2014 Linuxlabelminimizeminimize
Baldur's Gate II: Enhanced Edition  Beamdog2014 Mac OS Xlabelminimizeminimize
Baldur's Gate II: Shadows of Amn  MacPlay (Bioware;Black Isle Studios;MumboJumbo)2001 Mac OS Classiclabelimageminimize
Baldur's Gate II: Shadows of Amn  Interplay;Black Isle Studios (BioWare)2000This game can be played on Linux, Android, Mac, iOS, HaikuOS, BSD, and newer versions of Windows using the GemRB replacement engine.***Latest version: x.x.23037 (as of ?)***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset)
... includes all games from the Bhaalspawn arc***Mixes some 3rd edition classes into the 2nd edition rule-set.***From official site:

'Every world has conflict. Good and evil. Friend and foe. Safety and danger. In Baldur's Gate II: Shadows of Amn?, you'll find yourself between these factions. This epic sequel will immerse you in a world of intrigue, adventure and fierce combat where your ability to discern the difference between these sides - with the assistance of steel and spell - determines your fate.

In Baldur's Gate I, you defeated your evil half-brother Sarevok and prevented your father Bhaal, the dead Lord of Murder, from returning to the Forgotten Realms. Now, in Baldur's Gate II: Shadows of Amn?, the stakes have become much higher. Will you resist the evil within you, and forge a legend of heroic proportions? Or will you embrace your monstrous inner nature, and carve a swath of destruction across the Realms?

Your story begins anew in the exotic southern kingdom of Amn, amidst the opulence of the sinister capital city of Athkatla. Journey through the fierce, unforgiving wilderness of Amn, and through the treacherous caverns of the Underdark, in your quest for artifacts of awesome power and treasure of inestimable wealth.. even challenge dragons, if you dare. Such is the life of a legend.'
Windowslabelimageminimize
Baldur's Gate II: Shadows of Amn  Interplay (BioWare)2000 Linuxlabelminimizeminimize
Baldur's Gate II: Throne of Bhaal  Interplay;Black Isle Studios (BioWare)2001BALDUR's GATE: THRONE OF BHAAL is the add-on pack to BALDUR's GATE: SHADOWS OF AMN. It expands and enriches the game play experience by adding several new locations, high-level spells and powerful new characters. Set in the Forgotten Realms world, this is the ultimate conclusion of the Baldur's Gate legend. This game takes you through an all-new storyline rich with intrigue and treachery as you unravel the mysteries of the Dungeon of Watcher's Keep and explore other new areas such as the City of Saradush, the Fortified Monastery of Amkethran, Sendai's Underdark Fortress and your own Abyssal Stronghold.
Take part in the legend.***This game can be played on HaikuOS using the GemRB replacement engine.***[b]data import[/b] - if no character is imported, the player must create a new character that starts with 25,000,000 xp (level 16-19 depending on class).***Latest version: 2.5.26498 (as of ?)***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset)
... includes all games from the Bhaalspawn arc
... pre-patched to 2.5.26461
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Baldur's Gate III  Beamdog2023 Linuxlabelminimizeminimize
Baldur's Gate: Dark Alliance Interplay Entertainment (Snowblind Studios)2001Baldur's Gate: Dark Alliance combines fast-paced action and adventure in the popular world of Baldur's Gate. It features an epic tale of intrigue, alliances, explosive spell effects, and highly detailed creatures and environments, and allows for both single- and two-player cooperative play. Characters are customizable, each with unique powers, appearance, and abilities.
This is the first console game to feature Dungeons & Dragons, 3rd Edition rules in real time. The game features Dolby Digital sound, comprehensive voice acting, and a completely original soundtrack.***
[32]***EAN-13: [code]5026102005519[/code] (Interplay, PAL) - lang: eng, fre, ger, ita, spa***Black Isle Studios is mentioned but their involvement is not elaborated.
Virgin Interactive Entertainment worked as exclusive distributor in Europe.***[b]voice overs[/b] - does not cover the protagonist in dialogs, but he/she still does say short phrases here and there.
[b]dialog-sentences[/b] - there's very little choices, though.
[b]suicidebombers[/b] - floating single-eyed gasbags
[b]karmic creatures[/b] - some zombies release poisonous fume on death.

[b]pop-up mooks[/b] - only some

[b]caninoids[/b] - gnolls
[b]sasquatch[/b] - yeti

--- averted
hazardous powers / safe powers - fireball is harmful to the caster, but meteor swarm and flame "shield" isn't. the others dont't have the capability for harming the caster (based on visual feedback). As such, this is too mixed case to mark as either.***[b]Characters/classes:[/b]
* Vahn, human archer (arcane archer)
* Kromlech, dwarven fighter
* Adrianna, elven sorceress***1 player and 2 players cooperative play.
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Baldur's Gate: Dark Alliance Interplay Entertainment (Square One Games)2021Requires a 64-bit CPU and 32-bit libraries intalled. Because wine developers make bad Linux developers? Bad Linux developers are better than none at all; this game is native. Linuxlabelminimizeminimize
Baldur's Gate: Edition spéciale  Interplay Productions1998 MS-DOSlabelminimizeminimize
Baldur's Gate: Enhanced Edition  Beamdog (Overhaul Games;Beamdog)2014Despite being available on Steam, contractual obligations required the developer to offer separate versions with separate licenses per platform. Linuxlabelminimizeminimize
Baldur's Gate: Enhanced Edition  Beamdog (Black Isle Studios;Beamdog)2013Includes both base game and Tales of the Sword Coast expansion along with extra content such as the Black Pits arena mode, various fixes and updates to make the game more modern. The engine is closer to BG2's along with various changes that were made in BG2 and weren't in the original BG1, including class choices that weren't available in the original BG1. BG1EE also includes new possible party members. Windowslabelimageminimize
Baldur's Gate: Enhanced Edition  Beamdog (BioWare;Beamdog)2014 Mac OS Xlabelminimizeminimize
Baldur's Gate: Siege of Dragonspear  Beamdog2017 Linuxlabelminimizeminimize
Baldur's Gate: Siege of Dragonspear  Beamdog2016 Windowslabelimageminimize
Beneath a Steel Sky Revolution Software2003A science-fiction thriller set in a bleak post-apocalyptic vision
of the future, Beneath a Steel Sky revolves around "Union City",
where selfishness, rivalry, and corruption by its citizens seems to
be all too common, those who can afford it live underground, away
from the pollution and social problems which are plaguing the city.

You take on the role of Robert Foster, an outcast of sorts from the
city since a boy who was raised in a remote environment outside of
Union City simply termed "the gap". Robert's mother took him away
from Union City as a child on their way to "Hobart" but the helicopter
crashed on its way, unfortunately Robert's mother dies, but he
survives and is left to be raised by a local tribe from the gap.

Years later, Union City security drops by and abducts Robert, killing
his tribe in the process; upon reaching the city the helicopter taking
him there crashes with him escaping, high upon a tower block in the
middle of the city he sets out to discover the truth about his past,
and to seek vengeance for the killing of his tribe.
Linuxlabelimagesubject
Beneath a Steel Sky ?2003 BSDlabelminimizeminimize
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