showing 1 - 50 of 56 gameschevron_right
name arrow_downward | publisher(developer) | year | author(s) | |
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Ancient Domains Of Mystery | author | 1994 | Thomas Biskup | labelimageminimize |
Avalon | MiG Designs (MiG Outpost) | 1998 | labelimageminimize | |
Azrael's Tear | Mindscape (Intelligent Games) | 1996 | labelimageminimize | |
Baldur's Gate: Edition spéciale | Interplay Productions | 1998 | labelminimizeminimize | |
Beneath Apple Manor | Quality Software | 1983 | Don Worth | labelimageminimize |
Betrayal at Krondor | Sierra (Dynamix) | 1993 | labelimageminimize | |
Blackthorne | Interplay Productions (Blizzard Entertainment) | 1994 | labelimageminimize | |
Boulder Dash | First Star Software | 1984 | labelimageminimize | |
Cadaver | Renegade Software;Image Works;Ubi Soft (The Bitmap Brothers) | 1991 | labelimagesubject | |
Cavewars | Avalon Hill (Broken Arrow Entertainment) | 1997 | Richard Kim | labelminimizeminimize |
Clive Barker's Nightbreed: The Action Game | Ocean (Impact Software) | 1990 | Clive Barker | labelimageminimize |
Deep II: The Center of the Earth | ALO-Software | 1993 | labelminimizeminimize | |
Descent To Undermountain | Interplay (Dragon Play) | 1997 | labelimageminimize | |
Diamond Digger | Keypunch Software;Apogee | 1986 | labelimageminimize | |
Dig Dug | Atari | 1983 | labelimageminimize | |
Digger | author | 1992 | Harald Winkler | labelimageminimize |
Dungeon Keeper | Electronic Arts (Bullfrog Productions) | 1997 | Peter Molyneux (designer) | labelimageminimize |
Dungeon Master | FTL Software | 1992 | Doug Bell | labelimageminimize |
Escape | May-Be Soft | 1996 | labelminimizeminimize | |
Eye of the Beholder | SSI (Westwood Studios) | 1991 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brett W. Sperry (director) Brett W. Sperry (original concept) Brett W. Sperry (story) Brett W. Sperry (game design) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) Dan Cermak (producer) David A. Lucca (game development support) David Boudreau of Louis Saekow Design (art) David Boudreau of Louis Saekow Design (graphic design) David Boudreau of Louis Saekow Design (dtp) Dwight Okahara (sound fx) Eileen Matsumi (manual) Eydie Laramore (game designer) Eydie Laramore (writer) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) George MacDonald (game development) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) James Young (playtester) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) Joe Bostic (game design) John C. Boockholdt (playtester) John Kirk (playtester) Joseph B. Hewitt IV (art) Joseph B. Hewitt IV (graphics) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Larry S. Webber (playtester) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Michael Gilmartin (playtester) Misc Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (music) Paul S. Mudra (sound fx) Peter Gascoyne (art) Peter Gascoyne (graphic design) Peter Gascoyne (dtp) Phil Alne (playtester) Phillip W. Gorrow (original concept) Phillip W. Gorrow (original programmer) Phillip W. Gorrow (story) Phillip W. Gorrow (lead programmer) Phillip W. Gorrow (game design) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Richard Wilson (manual) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) SSI Top Star Computing Services Westwood Associates | labelimageminimize |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | labelimagesubject |
Horror Zombies from the Crypt | Millennium Interactive (Astral Software) | 1991 | labelimageminimize | |
Jenny of the Prairie | Addison-Wesley Publishing | 1985 | labelimageminimize | |
Journey to the Center of the Earth | Chip | 1988 | labelimageminimize | |
Lands of Lore: Guardians of Destiny | Virgin Interactive (Westwood Studios) | 1997 | labelimageminimize | |
Legends of Valour | U.S. Gold;SSI (Synthetic Dimensions) | 1992 | labelimageminimize | |
Manic Miner | Alchemist Research | 1997 | labelminimizeminimize | |
Megaboulder | author | 1990 | Richard Schabath | labelimageminimize |
Menzoberranzan | SSI (Dreamforge Intertainment) | 1994 | John McGirk IV | labelimageminimize |
Mine Bombers | Skitso Productions | 1996 | labelimagesubject | |
Miner | FrodoSoft | 1987 | labelimageminimize | |
Miner VGA | FrodoSoft | 1989 | Harrell W. Stiles | labelimageminimize |
Mines | author | 2006 | James L. Dean (author) | labelminimizeminimize |
Montezuma's Revenge | BCI Software | 1984 | labelimageminimize | |
Nahlakh | Proudfoot Games | 1994 | Dorothy Chou Tom Proudfoot Trevor Pering | labelimageminimize |
Pitfall II: Lost Caverns | Activision | 1984 | labelimageminimize | |
Reaping the Dungeon | Frontline Software | 1993 | Ron Heuse | labelimageminimize |
Red Crystal | Quantum Quality Productions | 1993 | labelminimizeminimize | |
Robot Odyssey I: Escape from Robotropolis | The Learning Company | 1985 | Andy Stadler (title animator) Batya Friedman (tutorial designers) Batya Friedman (manual writer) Carol Dilfer (kid council) Carol Dilfer (testing) Chip Lange (kid council) Chip Lange (testing) Chris Mullins (production manager) Cindy Grimm (kid council) Cindy Grimm (testing) Cori Grimm (game graphics) Ed Bogas (musician) Gil Morales (title graphics) Gil Morales (manual graphics) Janet Joers (editor) Jenny Gordon (kid council) Jenny Gordon (testing) Karen Frankel (kid council) Karen Frankel (testing) Kid Council (testing) Leslie Grimm (co-author) Leslie Grimm (director) Mike Wallace (co-author) Mike Wallace (lab designer) Mike Wallace (game designer) Mike Wallace (tutorial designer) Nicki Hou (game designer) Pete Castro (game designer) Pete Rowe (technical director) Rick Levenson (game designer) Rick Levenson (producer) Sara Armstrong (kid council) Sara Armstrong (testing) Shaun Gordon (game designer) Sidonie Weber (kid council) Sidonie Weber (testing) Sue Walworth (kid council) Sue Walworth (testing) Susan Dutcher (kid council) Susan Dutcher (testing) Susan Keyes (kid council) Susan Keyes (testing) | labelimageminimize |
Rockford: The Arcade Game | Mastertronic;Melbourne House (Synergistic Software) | 1988 | labelimagesubject | |
Scorched Earth | author | 1991 | Wendell Hicken | labelimagesubject |
Stonekeep | Interplay (Interplay Productions) | 1995 | Anthony Bowren (3d rendering artists) Arlene C. Somers (2d graphic artists) Brian Luzietti (music) Charles H. H. Weidman III (2d graphic artists) Cheryl Austin (2d graphic artists) Chris Christensen (programmer) Christian Taylor (designer) David A. Mosher (2d graphic artists) Helena Wickberg (2d graphic artists) Jason D. Anderson (3d rendering artists) Jayesh J. Patel (programmer) Jesse Reynolds (programmer) Jim Gardner (programmer) John Philip Britt (programmer) Kevin Beardslee (3d rendering artists) Kevin W. Bass (programmer) Leonard Boyarsky (2d graphic artists) LoQuan Seh (programmer) Michael Bernstein (programmer) Nick Kesting (programmer) Peter Oliphant (programmer) Spencer Kipe (art director) Spencer Kipe (2d graphic artists) | labelimagesubject |
Swords of Glass | Keypunch Software | 1986 | labelimageminimize | |
Teenage Mutant Hero Turtles: The Coin-Op! | Image Works (Probe Software) | 1992 | labelimagesubject | |
Teenage Mutant Ninja Turtles | Ultra Games;Image Works (Unlimited Software) | 1990 | labelimageminimize | |
The Dark Heart of Uukrul | Brøderbund (Digital Studios) | 1990 | labelimageminimize | |
The Goonies | Friends Software | 1995 | labelimageminimize | |
The Legend of Kyrandia | Virgin (Westwood) | 1992 | labelimageminimize | |
The Summoning | SSI;Softgold Computerspiele (Event Horizon Software) | 1992 | Al Brown (editor) André Vrignaud (editor) Banta ISG (printing) Chris Straka (conceptual design) Chris Straka (creative design) Chris Straka (manual writer) Chris Straka (interaction writer) Chris Warshauer (playtester) Christina Watson (playtester) Davis A. Lucca (associate) Ed Puskar (music) Eileen Matsumi (editor) Event Horizon Software Frank Schurter (art) Frank Schurter (graphics) Inc: Inc: James Namestka (producer) Jane Yeager (art) Jane Yeager (graphics) John C. Boockholdt (playtester) John Kirk (playtester) Kurt Brown (additional music) Kym Goyer (test support) Louis Saekow Desiḡn (art) Louis Saekow Desiḡn (graphic design) Louis Saekow Desiḡn (dtp) Louis Saekow Desiḡn (pre-press production) Nicholas Beliaeff (producer) Producer) Scot Noel (story author) Scot Noel (short story 'an enemy of dreams') Strategic Simulations Thomas Holmes (ibm lead programmer) Thomas Holmes (conceptual design) Thomas Holmes (creative design) Thomas Holmes (sound effects) Timothy Michaels (additional programming) Tony Mollick (additional music) | labelimageminimize |
Ultima IV: Quest of the Avatar | Origin (Origin Systems) | 1985 | James Van Artsdalen (port) | labelimagesubject |