showing 27 games

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Brothers: A Tale of Two Sons 505 Games (Starbreeze Studios)2013 achievements artlang autojumping autumnal bookends captives cave cemetery cooperation cpplanguage death defenseless directx9 distortedvision driders drm elevators fairytalelike fireflies ghosts gianthumanoids giants gryphons hapticfeedback ingamecinematics ladders langinsignificant launcher ledges lightbloom mountain multiprotagonists multitasking netframework neutralmonsters nohud ogres playerexposition puzzlebosses quake rapid rating-pegi-16 scenic screenshake separated slipperysurfaces spectres speech-gibberish steampowered swimming teenprotagonist titularcharacter town tragicending tutorial unknownpast unrealengine3 waterfalls wintery winxp x360pad (Jugado de principio a fin)

Un juego que enfatiza el manejar a 2 personajes a la vez.

Pros:
-La atmósfera de cuento de los hermanos Grimm es inmejorable.
-Las situaciones opcionales a lo largo de la historia.

Cons:
-Bastantes errores de plataformas y gráficos.
-Los puzzles son excesivamente sencillos y en algunos casos muy repetitivos.
-El manejo está lejos de estar bien logrado.
-Un exceso de momentos en los que el juego te hace esperar porque sí: el mejor ejemplo son 2 manivelas en 2 niveles distintos que duran casi 3 y 5 minutos respectivamente en acabar de girar.

4 de 10***Developed from a prototype presented by The Story Lab in 2011.***Guide two brothers on an epic fairy tale journey from visionary Swedish film director, Josef Fares and top-tier developer Starbreeze Studios. Control both brothers at once as you experience co-op play in single player mode, like never before. Solve puzzles, explore the varied locations and fight boss battles, controlling one brother with each thumb stick.

This is one journey you will never forget.
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Chivalry: Medieval Warfare Torn Banner Studios2012 2hmeleeweapons autumnal axes blocking bludgeons bows classbased cpplanguage crossbows dedicatedclient defensebreaking directx9 dodging feinting fovoption healthregen healthwarning indie javelins jumping knives knockback magneticshoulders mantlets medieval meleeimpact meleesim meleeweapons mp-assault mp-asymmetric mp-dm mp-lms mp-other mp-teams mp-undefined mp-voting naturalistic parrying polearms pvp rating-pegi-18 reload-manual repulsion screaming shieldbash shields splatter stamina steampowered summery swords tutorial undefinedelements unrealdevkit unrealengine3 walking A medio caballo entre un juego de acción más arcade y juegos de melee medieval "serios", brilla con luz propia por su fácil manejo desde el primer minuto, un tutorial muy bien realizado y la variedad de armas que dispone ante el jugador.

El Deadliest Warrior le añade tanto diversión como variedad al juego, al aumentar el número de equipamientos y tácticas distintas, y es ligeramente mejor que el juego original.
Buen juego. 7/10.
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Conquest of Elysium III  Illwinter Game Design2012 archers autumnal ballistae classbased coe-series currency demo desura download dragons dwarves elves fogofwar forest fungi goblins grid grid-square humanoids humans magic monsters mystics necromancers orcs shopping siegeweapons sorcery spears steampowered summery summoning taxes trolls vernal walking warriormystics weefolk wintery witches Conquest of Elysium 3 is an old school turn based fantasy strategy game. You start by choosing one of 17 different characters, e.g. Necromancer, Demonologist, Dwarf Queen, Troll King or maybe a High Priestess of Ba'al. The different character classes vary wildly in what special abilities they have and what parts of the world they should focus on conquering. E.g. the Demonologist needs sacrifices that you gain from towns and villages, but the Druid want special herbs that are found in forests. But of course gold is always good to have, so all classes can make use of a gold or silver mine, but only the Enchanter can make a Gold Golem out of it.

The Witch can use fungus to summon a Catoblepas whose gaze can annihilate an entire row of enemies per turn. The Demonologist can summon powerful demon lords, but only if he is reckless because the likelihood of a demon lord attacking his summoner is quite high. Careful Demonologists make use of the lesser summoning that are also powerful when compared to mortal men. The Warlock can summon an immortal Phoenix. The Phoenix explodes when it dies and then swiftly reforms in the home citadel of its owner. In short the main thing about this game is the amount of features and special abilities that can be used.

Here is a list of some features that are available in CoE 3.
* Many monsters and many special abilities. Some examples right below.
* Assassins that make an assassination attack before combat starts.
* Catapults, Hill Giants and Rocs that can throw or drop boulders during sieges.
* Immortal Liches and Vampires.
* Regenerating trolls rise from the dead if they haven't been killed too badly or their side lost.
* Large worms that can swallow smaller enemies whole. Swallowed units take a few points of damage from digestion each round until they are freed.
* And many many more monsters....
* New weapon system, attacks are divided into pierce, slash or blunt damage (magic attacks have other types too). Skeletons are difficult to injure with piercing weapons and you should preferably use slashing weapons against treemen, etc.
* Hotseat and network support for multiplayer games.
* Team play, you can be 2 players against the AI for example.
* Random maps.
* 17 different classes to choose from. And they are quite different from each other, both in what resources they need and what kind of rituals or special abilities they have.
* Spell system with currently 42 magic paths.
* Magic items.
* Permanent battle afflictions.
* Horrors.
* Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones.
* Shape changers that looks like something else when seen by the enemies.
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Darkness Within: The Dark Lineage  Iceberg Interactive (Zoetrope Interactive)2010 2010s aspectratio-4-3 autumnal containers dark-limited darknesswithin-series depthfog dialog-sentences difficulty dilapidated dustmotes earth fictionallocation fog frozentime graybrown hintsystem hotel inventory investigation jumping lamp lipsync mansion physx titlementioned town tutorial walking weather-persistent wintery Once again, put yourself into the shoes of Howard E. Loreid and delve into a chilling Lovecraftian world which is getting darker every moment.

In "The Dark Lineage", the second installment of the Darkness Within series, Howard E. Loreid discovers his own horrible past is connected with the madness that is about to swallow him.

The Dark Lineage will take you to places where the "things" of the past still live, and all the memories that should be long-forgotten are still remembered; including a drowsy, depressive town called Arkhamend, a victorian mannsion that hides a lot of horrible secrets, a dilapidated building inside a notorious, snow-clad woods and dim underground buildings and tunnels.

The Dark Lineage is coming more frightening and stronger than the previous installment as it is armed with a more advanced, realtime 3D game engine. Interact freely with the game world: use dynamic light sources, carry them with you to light your way, push, pull or throw objects away to find out the underlying secrets and examine every little detail. A fresh and realistic gaming experience which was not seen in any other adventure game is waiting for you.

Prepare yourself for the descending darkness, this time it will be ultimate.

Key Features:

[b]A new and more advanced game engine:[/b]
With the new and more advanced version of the original game engine of Darkness Within, you can move anywhere you want, light up your way with light sources that cast real-time soft shadows and realistically lift up, push, pull or throw objects with the power of NVIDIA® PhysX™ engine.

[b]Built-in Hint System with 3 Difficulty Levels:[/b]
Players can choose to play in Standard, Detective or Senior Detective modes.

[b]Dynamic Puzzles and Features:[/b]
Traditional adventure game puzzles are complimented by deciphering dreams, underlining excerpts in documents to garner critical clues and interacting physically with the environment.

[b]Enhanced Gameplay Experience:[/b]
The proprietary fully 3D realtime game engine enables compelling special effects, stunning visuals, and dynamic lighting and shading, in a first person game environment.

[b]Eerie Gameplay Atmosphere:[/b]
An immersive experience is created by a fascinating Lovecraftian story, chilling real-time cut scenes, and haunting music.
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Darksiders THQ (Vigil Games)2010 achievements achievements-public achillesheelfoes actionadventure aftertheend airdash alienearth alteredreality angelofdeath angels antiheroprotagonist apocalyptic autorun autosavepoints autumnal backtracking balance-theme blocking bonusbosses boomerangs bossbattles burrowers captives cave cemetery changinggoals chargers city collectibles colorcodednpcs colossi combomoves counselor counterattacks darksiders-series dashing deathworld demons difficulty dimensionaltravel directx9 dissolvingcorpses dodging doors doors-autoclosing download earth elevators endlessconflict endtime energyweapons environmentalpuzzle equipmentexperience fallimpact fasttravel finishingmoves flood flyingislands fmod fourhorsemen gianthumanoids giantmonsters giants giantshoulderpads giantspiders giantworms gliding gore grapplinghook gryphons hackandslash handguns havokphysics hellscape hud-dynamic hugeweapons humanoidprotagonist improvisedweapons inorganics insectoids interactivetriggers juggernauts jumping keys knockback ladders lostpowers lutris macho magic magicaltechnology magneticshoulders medieval meleeweapons metroidvania midairjumping monkeybars monsters mythicfigure naga neutralmonsters nofalldamage northamerica obligation openended paradise pawn portals postapocalypse powerthrow quicktimeevent rage rating-esrb-m recurringopponent revenge rewardingvandalism riding robots ruins scaleform sciencefantasy screenshake scythes secrets sequelhook serialkey shadermodel3 simulacrums singlesave sorcery souls splatter steampowered steamworks subway supermode supernaturalprotagonist swarmers sweepingstrikes swimming swords targetlock tasteofpower teleporters temple temporarycompanions thedestroyer thrownweapons timeskip traproom tunnels tutorial tutorial-forced tutorial-integrated undead underwaterdiving unlimitedammo upgradesystem walking wasteland waterjumping weaponexperience wellofsouls winvista winxp xinput Un hack and slash tridimensional con algunos elementos RPG que invocan a tierras hylianas.

Nada nuevo bajo el sol, un juego bastante insípido.

4 de 10***Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between Heaven and Hell. In the slaughter that ensued, the demonic forces defeated the heavenly hosts and laid claim to the Earth.

Brought before the sacred Charred Council, War is indicted for his crimes and stripped of his powers. Dishonored and facing his own death, War is given the opportunity to return to Earth to search for the truth and punish those responsible.

Hunted by a vengeful group of Angels, War must take on the forces of Hell, forge uneasy alliances with the very demons he hunts, and journey across the ravaged remains of the Earth on his quest for vengeance and vindication.

* [b]Apocalyptic Power[/b] – Unleash the wrath of War, combining brutal attacks and supernatural abilities to decimate all who stand in your way
* [b]Extreme Arsenal[/b] – Wield a devastating arsenal of angelic, demonic and Earthly weapons; and blaze a trail of destruction atop Ruin, War’s fiery phantom steed
* [b]Epic Quest[/b] – Battle across the wastelands and demon-infested dungeons of the decimated Earth in your quest for vengeance and redemption
* [b]Character Progression[/b] – Uncover powerful ancient relics, upgrade your weapons, unlock new abilities, and customize your gameplay style
* [b]Battle Heaven and Hell[/b] – Battle against all who stand in your way - from war-weary angelic forces to Hell’s hideous demon hordes***[b]Minimum:[/b]
* Windows XP SP3, Vista SP1 or Windows 7
* Athlon 64 3800+ (2.4 GHz) or Pentium IV 530 (3.0 GHz) CPU
* 1 GB RAM (2 GB for Vista/7)
* 256 MB VRAM
* GeForce 8800, GeForce GT220, or Radeon X1900 GPU
* 12 GB HD space

[b]Recommended:[/b]
* Athlon 64 X2 5200+ (2.6 GHz) or Core 2 Duo E5420 (2.13 GHz) CPU
* 2 GB RAM (3 GB for Vista/7)
* GeForce GTS 240 or Radeon HD3870 GPU
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Darksiders II  THQ (Vigil Games)2012 actionadventure actioncamera adv-ptdistr adv-static afterlife aimassist aimmode alienearth angels autoaim autumnal axes balancebeams bink bludgeons bonusbosses bossbattles bulkycharacters castle chasms city claws collectibles colorful colossi combomoves crystals damageinfo darksiders-series deathpits demons difficulty dimensionaltravel directx9 earth elevators environmentalpuzzle equipmentbased fallimpact fasttravel finishingmoves firearms flyingcity flyingislands fourhorsemen giantbeetles giantshoulderpads golems grapplinghook hackandslash handguns havokphysics heathaze humanoidprotagonist insectoids interactivedialogs jumping ladders lasso lava levelbasedeq magic magneticshoulders map meleeweapons metroidvania minibosses monkeybars monsters newgameplus noantagonist nofalldamage nofriendlyfire objectiveclairvoyance objectiveindicator optionaltasks poles portals puzzlebosses rage respec rewardingvandalism riding safepowers samsara scaleform secondaryantagonist secrets shopping skeletons sorcery spectres steppingstones subway summery summoning supermode supernaturalprotagonist swimming tangibleabstracts targetlock tasktracker temporarycompanions tower undead underwaterdiving unlimitedammo unlockable-difficulty volcanic walking wallrunning wellofsouls wintery wwise xinput xp-deeds xp-kills labelimageminimize
Killing Floor Tripwire Interactive (Tripwire Interactive;Shatterline Productions)2009 3ormoreplayers achievements achievements-public adv-static aimmode alternateattack ammomagazines argevent assaultrifles autorun autoshotguns autumnal axes barricading bombs bossbattles britain bullettime bunker burning capacity-slots carnographic chainsaw city city-london-uk classbased cloakednpcs clones clonetechnology color-32bit commercialized crossbows damageovertime dark depthfog difficulty difficulty-players directconnect directx9 dissolvingcorpses distortedvision doors doors-breakable download dualwielding earth factory falldamage firearms flamethrowers forest friendlyfire-full friendlyfire-optional friendlyfire-reduced gamespy gore grenadelaunchers grenades grenades-bouncy grenades-impact grotesque handguns healing healingdevice host-dataimport humanexperiments idlenoise incendiarygrenades indie ingameadvertising insectoids invisiblewalls ironsights itemglow itempickup-auto itempickup-ignore itemrespawn jumping knives knockback lasersight leveleditor license-crossplatform limitedcapacity meleeweapons militantprotagonist mp-cooperative mp-crossplatform mpfocus music-metal nocrosshair npcfriendlyfire npcgrenadeevasion nudity-featureless officebuilding openal overpenetration paidkilling powertools precisionrifles projectilerecovery pve pveonly ragers rating-esrb-m realisticshotguns recoil reload-nointerrupt researchfacility rockets rural screenshake secretfacility selectivefire serious serverbrowser shadermodel2 shopping shotguns socialnetwork steampowered steamworks submachineguns survivalhorror swords swrender thermalweapons tommygun tracers unrealengine2 upnp valveanticheat voicechat voicemacros vorbis wadsofcash walking waves weaponkickback widescreen win2k winvista winxp xp-undefined Un juego multijugador cooperativo de jugadores vs. máquina, donde debes sobrevivir a una serie de oleadas de zombies bastante pintorescos y con diferentes habilidades.

Aunque no tan divertido como el Left 4 Dead, su repertorio de armas y El Patriarca hacen que este juego merezca la pena ser probado.

6 de 10***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.2 GHz CPU
* 512 MB RAM
* 64 MB VRAM
* 2 GB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU
* 1 GB RAM
* 128 MB VRAM

[b]Ports:[/b] (for game hosting)
* UDP 7707 (game; should be enough for direct connect)
* UDP 7708 (query?)
* UDP 7717 (master server query)
* TCP/UDP 28852 (master server announce)
* Steam ports: [url]https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711[/url]***2005 free UT2k4 mod by Shatterline Productions (no longer available, points to the commercial release)
2009-05-14 by Tripwire
2009-05-15 for European and likely Asian customers.

2009-11-20 Polish language added in a patch***Killing Floor is a Co-op Survival Horror FPS taking place in the devastated cities and countryside of England, after a series of cloning experiments for the military goes horribly wrong. You and your friends are members of the military, dropped into these locations with a simple mission: survive long enough to cleanse the area of the failed experiments. The only problem is, these "experiments" aren’t waiting to be taken out – they’re coming for YOU!

Key features:
* Co-op game mode for up to six players obliterating multiple waves of specimens
* Persistent Perks system, allowing players to convert their in-game achievements into permanent improvements to their character’s skills and abilities
* Over 40 Steam Achievements, including "Dignity for the dead" for killing 10 enemies feeding on dead teammates’ corpses and * "Hot Cross Fun" for finishing off 25 burning enemies with a Crossbow.
* Watch those crucial and violent creature deaths in slomo "ZEDtime", even in multiplayer
* Solo game mode for offline play
* 9 different monster types trying to eat your face off, armed with everything from teeth and claws, through to chainsaws, chainguns and rocket-launchers
* 12+ weapons for the players to chose from, ranging from knives and fire-axes up to pump shotguns, rifles and a flamethrower
* Add in a welder, medical tools and body armor to help the players survive
* Players choose which Perks to play with, so they can best balance out a co-op team to survive the horrors
* Open, non-linear play areas: choose when and where to fight – or run; weld doors closed to try and direct the monster horde
* Fully-configurable, allowing players to change things as simple as the difficulty level or number of creature waves, or go so far as to set up their own favorite waves of monsters
* Support for Steam Friends and other Steamworks features
* Includes SDK for the creation of new levels and mods
[Tripwire Interactive]
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Killing Floor 2 Tripwire Interactive2016 3ormoreplayers achievements achievements-public adv-static aimmode alphafunding alternateattack ambientocclusion ammomagazines argevent assaultrifles autorun autoshotguns autumnal axes barricading bombs bossbattles britain bullettime bunker burning capacity-slots carnographic chainsaw city classbased cloakednpcs clones clonetechnology commercial crepuscularrays crossbows damageovertime dark depthfog depthoffield difficulty difficulty-players directconnect discordrichpresence dissolvingcorpses distortedvision doors doors-breakable download dualwielding earth factory falldamage firearms flamethrowers forest friendlyfire-full friendlyfire-optional friendlyfire-reduced fxaa gore grenadelaunchers grenades grenades-bouncy grenades-impact grotesque handguns healing healingdevice host-dataimport humanexperiments idlenoise incendiarygrenades insectoids invisiblewalls ironsights itemglow itempickup-auto itempickup-ignore itemrespawn jumping knives knockback lasersight lensflare leveleditor license-crossplatform license-proprietary lightbloom limitedcapacity meleeweapons militantprotagonist motionblur mp-cooperative mp-crossplatform mpfocus music-metal nocrosshair npcfriendlyfire npcgrenadeevasion nvflex nvgameworks officebuilding openal overpenetration paidkilling powertools precisionrifles projectilerecovery pve pveonly ragers realisticshotguns recoil reload-nointerrupt researchfacility rockets rural screenshake secretfacility selectivefire serious serverbrowser shopping shotguns socialnetwork steampowered steamworks submachineguns survivalhorror swords swrender thermalweapons tommygun tracers unrealengine3 vorbis walking waves weaponkickback Takes the formula of the first game and pumps it to a more gory and intense zombie limbfest.

Pros:
-Great enemy AI (for a zombie, don't expect advanced calculus)
-Light vs. dark places and itchy placement of objects to hit with them in your escape.
-Good and simple interface.
-You can be the white englishcotish friend of Grandpa "Beetches" Freeman.

Cons:
-Its kind of repetitive, even for its variety of weapons.
-Scarce vertical action situations.

6 of 10
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KippenSchieten  Ravensburger Interactive;Phenomedia Publishing (Witan Entertainment)1998 advergame autumnal birds firearms langinsignificant moorhuhn score scoreoriented timelimit labelminimizeminimize
Lucius Lace Mamba (Shiver Games)2012 1970s 20thcentury antimagiczones aristocratprotagonist aristocrats autosavepoints autumnal chapters childprotagonist clergy constrainedlocale directx9 earth gore grotesque judeochristianmythology lawenforcers lucius-series magic malevolentprotagonist mansion map mindcontrol murder narrator nudity observer paranormal physx playerexposition playerprofiles pyrokinesis religion sequence-stealth sequence-timed sex silentprotagonist sorcery steampowered suicide telekinesis timeskip uniqueprotagonist vernal walking wintery Una aventura gráfica demasiado lineal y sin encanto (a excepción de tu jefe, que está muy logrado)
El sistema de poderes es un elemento interesante, pero dejan mucho que desear en cuanto a su funcionamiento.

4 de 10***Although the game has 2 ways to win it, there is really only one ending, so the game does not as it is qualify for multiple endings tag (though some might disagree).***Lucius is the son of the devil who has to clear the mansion of its residents. To do this he must orchestrate "accidents" without anyone suspecting him of any foul play. The player starts as Lucius and must cleverly devise these incidents from simple household items. Every time he succeeds he will gain supernatural powers to help him take full control.

His growing supernatural powers may be used in various ways. He will eventually become able to control objects and people with mind power, move objects around without touching them. Lucius even has the incredible mind power to dictate weak people into causing destruction and pain.

He was born on the 6th of June in 1966 and when he had lived his sixth year on earth, he finally started to show signs of his true origin.

The mansion is full of unrevealed mysteries that paint a story behind the family and how it became tangled with evil, but what is already clear is that Lucifer had taken the soul of the boy and replaced it with his own blood.

It's up to you to see that he cannot be stopped...
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Mountain author2014 abstract arthouse autumnal blankprotagonist charactercreation circadiancycle commercial download ending gameplayinn gameplayinn-ingenre genderneutral license-proprietary nature-theme petrock protagonistdesigning space summery surreal timecompression titularcharacter undirected unity-engine unlockablecontent unvoicedprotagonist vernal virtualpets weathereffects wintery At first I read the information on the web about this game and it sounded as if it a neglected niche market that was before tamagochi players and after pet rock owners. I figured a 16K UHD (8640p) 48 inch Electrophoretic Color Display (when these became affordable) framed and hung in my living room would be the best place for it.
However, after seeing [url=https://www.youtube.com/watch?v=FpObFKcyLJ8]David OReilly's presentation[/url] I realized the product has interaction, there are features to unlock, causes to effect. It is on the outside definition of a game. But it is still more of a game than [game=#162665]Narcissu[/game] (which is often accepted as such). And it's minimally subversive (kind of an artistic necessity). I couldn't tell you exactly what, but this guy has probably started something at least as noteworthy as [game=#19073]Kings Quest[/game], [game=#34]Centipede[/game], [game=#173178]Passage[/game], or [game=#107889]Seven Cities of Gold[/game]. However, I'm still looking forward to decorating my wall with this first of the new. "You only live once, buy Picassos whenever possible." Right? $1 is way more than possible for me.
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Outlast Red Barrels2013 2010s airducts alone autumnal canadamediafund chromaticaberration depthoffield diaries doorpeep doors everyonesdead gog gore hiding indie insaneasylum jargon journalistprotagonist jumping jumpscares ladders lamp lamp-powered leaning ledges motionblur nightvision oculusrift outlast-series pacifisthorror peeking present solomission steampowered survivalhorror tutorial tutorial-noninteractive unrealengine3 walking zoom labelimageminimize
Prototype Activision (Radical Entertainment)2009 1life a113 acrobatics adv-limited adv-progress adv-xpdistr aimassist airdash alarmers amnesia antiheroprotagonist armyofone autosavepoints autumnal biogrowth bossbattles cannibalism challenges chargedattack chargedjump city city-newyork-ny cleargame coldopen collectibles comic conspiracy cpplanguage desperatepower detectors devouring difficulty directx9 disguising disposableweapons dodging download driving drm dvd earth endlessopposition enemyupgrade evilvsevil fallimpact firearms fistloads fullscreen geneticassimilation giantmonsters gliding gore grappling groundslamming groupmind healthdrops hiding hijacking homingboulders humanoidprotagonist humanweapon impulsegoo indicator-poi indicator-threat infravision intermissions island jumping lasso liveactors lua midairjumping minimap missionbased monsters mutablescenery-large mutants naturalweapons neuralthxsurround neutralnpcs newgameplus nochildren nofalldamage nonlinear noreloading northamerica npcspawning oneofakind openended openworld outbreak overheal parkour patientzero playerexposition powermimicry powerthrow protectioncomplex prototype-series quarantine quicktimeevent radar recurringopponent rockets rooftops save-opportunistic securom7 sequelhook sequence-defend serious shapeshifters shapeshifting shapeshifting-partial stealth superjump superpowers superstrength targetlock tasteofpower tentaclecreatures titanium-engine traffic trampling tutorial unarmedfighting uniqueprotagonist unlockable-difficulty unrestrictedviolence upgrades-abilities upgrades-health upgrades-permanent upgradesystem uvl-techlimitation vehicle-pontiacgrandam visionmodes walking wallclimbing wallclinging wallrunning walltraversal weaponupgrades weirdvision whips widescreen winvista winxp xp-deeds xp-drops xp-objects Anyone experiencing crashes that can't be traced down to anything real should try playing the game by limiting it to 1 CPU core, on systems with 4 or more cores some may have luck with limiting it to less than half of the cores.your.
... Personally this occurred as spurious crashes (in nvd3dum.dll which supposedly indicates bad GPU driver) until it finally became rather consistent when trying to protect the bloodtox tank.

The game is also one of the few games truly incompatible with 64 bit version of XP, so you're out of luck there (compatibility mode nor anything else will help you).***[spoiler=Show spoilers;Hide][b]Autopsy on fully clothed Alex[/b] : A Web of Intrigue video mentions that everything on Alex is actually part of his biomass, this also explains how he mimics people and their clothes repeatedly and discards them for his own form, and repeats this as often as he wants to. It also conveniently removes a nude scene and the source of his clothing during his escape.
[b]People running around on the streets while the infection spreads (not escaping)[/b] : the island is in quarantine, though the seemingly oblivious behaviour of the pedestrians few blocks away is not explained by this, nor why they don't hide indoors.
[b]Infection detectors not triggering for the soldiers themselves[/b] : presumably adjusted to ignore minor cases of infection, though apparently not mentioned anywhere. In truth, it's likely an oversight from the developers.[/spoiler]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.86 GHz Core 2 Duo or Athlon 64 X2 4000+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* 8 GB HD space

Requires at least 800x600 resolution for the menu graphics to not be damnably blurry (though they're readable on lower).***US 2009-06-10 on DVD and Steam (lang: eng, fre, spa, ita)
INT 2009-06-13 on Steam***Actual title seems to be [code][PROTOTYPE][/code], in all caps and with the square brackets. UVL can't currently handle square brackets, so this is all we have now.
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Resident Evil 4  Ubisoft (Capcom Production Studio 4)2007 1life 2000s 21stcentury achillesheelfoes actionadventure anticipatorystockpiles armyofone autumnal blindcreatures bodyhorror cablecars castle dvd earth europe forest gameoftheyear graybrown grotesque iberia isolatedhabitat isolatedlocale jokeitems labyrinth latemodernperiod multilingual nochildren oopcharacters parasites present quicktimeevent ragers rescue residentevil residentevil-main serieschange serious shadermodel2 shopping spain specialagentprotagonist speech-spanish steampowered survivalhorror town vendortrash
[100]***
[12]***"In Resident Evil 4 players are reacquainted with Leon S. Kennedy, Raccoon City Police Department's idealistic rookie cop from 'Resident Evil 2.' It has been six years since the destruction of Raccoon City and in that time, the U.S. government has been able to destroy the nefarious Umbrella Corporation. Fast forward to 2004 and players rejoin Leon, who is now a U.S. agent with a top-secret mission. He has been tasked to look into the abduction of the President's daughter and his investigation has led him to a mysterious location in Europe. As Leon encounters unimaginable horrors, he must find out who or what is behind everything."
[(unknown)]
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S.T.A.L.K.E.R.: Call of Pripyat  GSC World Publishing;Deep Silver (GSC Game World)2009 2010s 21stcentury alarmers alcohol alternatetimeline ammomagazines anomalies assaultrifles autumnal ballistics bleak bleeding bodyarmor capacity-toolslots capacity-weight cave chernobyl city cloakednpcs compass corpselooting creatorcentrism damagetypes dark-limited dedicatedclient depthoffield detector directx10 directx11 directx8 directx9 distortedhearing distortedvision disturbednature doors download draganddrop dvd dynamicweather earth emweapons endlessopposition europe explosiveobjects fakenames falldamage fanatics firearms firstaid firstpersonshooter fofindicator friendlyfire future gambling gamespy gog graybrown grenades grotesque handguns healing-gradual healingitems holstering hunger indicator-noise indicator-visibility interactivedialogs interlinkedlevels inventory inventory-supplies investigatorprotagonist itemdurability jumping ladders lamp limitedcapacity machineguns map militantprotagonist mindcontrol minefield minimap modularequipment monsters music-ambient mutants mystery neutralnpcs nightvision npclooting npcstrife objectiveindicator optionaltasks outlaws overburdening paranormal periodiccalamities plotimmortality poltergeists postures powerarmor precisionrifles psychicanimals psychics quickkeys radar radar-imperfect radiation rating-esrb-m recurrence-character reload-auto reload-manual researchfacility resting rockets ruins safezone scavengers scientists secretfacility secretmission secrets selectivefire shallowwater shopping shotguns singlegender slavicprotagonist soldiers splatter ssao stalker-series stamina stash stealth stealth-sight stealth-sound steampowered submachineguns subtitledeficient supernaturaldisaster suppressors taskgenerator taskgenerator-midmission tasktracker teleporters telescope thickvegetation titularlocale town tradewithanyone trading-orders tunnels ukraine unloading upgradesystem walking wasteland weirdscience wetland whispers xrengine zombies zombies-armed There's been few notable changes from previous Stalker games, notably that secret stashes can be looted without gaining knowledge of their location beforehand which was a requirement in both SoC and CS. You no longer can join the factions, though you can still help each. Upgrading equipment is far from the chore it was in CS, though still requires some work. And buyers no longer accept badly damaged equipment.***[b]Minimum:[/b]
* 2 GHz Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 5700 or Radeon 9600 GPU

[b]Recommended:[/b]
* Core 2 Duo E7400 or Athlon X2 64 5600+ CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 9800 or Radeon HD4850 GPU***The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control.

According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched. Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center. From now on everything depends on the player.

Key game features
* Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
* New story, a number of unique characters.
* Extended system of side quests.
* New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
* New A-Life system, created using the players' best-liked elements of the first two games in series.
* Emissions considerably influence the world of the Zone.
* Sleep function added into the game.
* New player's interface.
* Possibility to continue the game after completion in a freeplay mode.
* The game is developed on X-Ray engine v.1.6
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S.T.A.L.K.E.R.: Clear Sky  GSC World Publishing;Deep Silver (GSC Game World)2008 1life 2010s 21stcentury aimmode alternatetimeline ammomagazines anomalies assaultrifles autumnal ballistics bartering bleak bleeding bodyarmor bodydragging capacity-weight chernobyl circadiancycle city clanguage cloakednpcs compass containers corpselooting crates creatorcentrism crepuscularrays damageovertime damagetypes dark-limited dedicatedclient detector dialog-tree directx10 directx8 directx9 distortedvision disturbednature doors download drm dvd dynamicweather earth eax3 endlessopposition europe factions fakenames falldamage fasttravel firearms firstaid firstpersonshooter forest fragileprotagonist freelancing friendlyfire future gamespy gog graybrown grenadelaunchers grenades grenadewarning grotesque handguns healing-instant healingitems healthregen holstering indicator-poi industrial-setting instantkillers interactivedialogs interlinkedlevels inventory inventory-supplies ironsights itemdurability knives ladders lamp leaning limitedcapacity lostequipment lua machineguns map mercenaries mercenaryprotagonist minimap modularequipment monsters multilingual mutants mystery neutralnpcs nightvision npcspawning npcstrife objectiveindicator obsoletedassets openal opendynamicsengine optionaltasks overburdening paranormal periodiccalamities poltergeists precisionrifles propaganda psychicanimals psychics radar radar-imperfect radiation ragdollphysics recoil recurrence-character recurrence-location reload-auto reload-manual rewardingvandalism rockets ruins safezone saveanywhere scavenging scientists scrapyard screenshake selectivefire serialkey serious shallowwater shopping shotguns singlegender slavicprotagonist soldiers solidshield spawners spectres speech-slavic ssao stalker-series stamina starforce stealth stealth-sight stealth-sound steampowered submachineguns supernaturaldisaster suppressors tages taskgenerator taskgenerator-midmission teleporters telescope title-static titlementioned titulargroup tradewithanyone tunnels ukraine unloading unusualprotagonist upgrades-permanent upgradesystem volumetriclighting walking weaponcustomization weirdscience wetland widescreen win2k winvista winxp xml xrengine zombies zombies-armed [b]Minimum:[/b]
* Windows 2000 SP4, XP SP2 or Vista
* 2 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 5700 or Radeon 9600 GPU
* 10 GB HD space
* Internet connection for multiplayer

[b]Recommended:[/b]
* Core 2 Duo E6400 or Athlon 64 X2 4200+
* 1.5 GB RAM
* 256 MB VRAM
* GeForce 7900 or Radeon X1950 GPU***Latest version: 1.5.05 (as of 2008-09-??)
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Sir, You Are Being Hunted  Big Robot Entertainment2014 alarmers alphafunding androids autumnal blankprotagonist bleeding british-theme capacity-slots circadiancycle compass corpselooting dark-limited displacementfiction firearms firstpersonshooter genderchoice humblestore humblewidget hunger idlenoise indicator-poi indicator-visibility island isolatedlocale limitedcapacity mapgenerator npclkpbehavior openworld openworldsurvivalcrafting robots sandbox savepoints scavenging selfluminance spokenonomatopoeia standingstones stealth stranded telescope titlementioned tutorial unity-engine unknownpast wilderness willowisps x86 x86-32 x86-64 labelimageminimize
The Deer God Crescent Moon Games2015 alphafunding animalprotagonist autumnal bees bigcats birds blocky butterflies caterpillars cervids circadiancycle download exploration foxes humans humblewidget jumping karma lagomorphs magical mice otters outdoors procreation reincarnation spiders steampowered subterranean summery unity-engine ursines vernal walking wintery wolves labelminimizeminimize
The Elder Scrolls V: Skyrim  Bethesda Softworks (Bethesda Game Studios)2011 achievements achievements-public actioncamera adv-perks ancientenemy animals arcanepunk aristocrats automap autumnal axes backstabbing bards beggars beyondcomprehension bink bioluminescence blackmarket blankprotagonist blocking bludgeons bodyarmor boreal bows bribing burning caninoids cannibalism capacity-weight cave cemetery charactercreation chargedattack chemistry children circadiancycle city classless cleargame clothing columnarjointing compass conlang controlloss cooking corpselooting crafting crafting-sites creation-engine criminalactivity customengine demons devconsole dialog-sentences difficulty-charscaling directionalforce directionalforce-current distortedvision doors dragons dualwielding dualwielding-asymmetric dynamicweather elderscrolls electrokinesis elementals elitemobs elves endtime enemyhealthdisplay energyitems energyregen epic erraticlanguage evilbydefault excavation extensible extremists factions fasttravel felinoids fines finishingmoves forest friendshipbeatdown fxaa genderchoice ghosts gianthumanoids giants giantspiders glowingeyes hags havokphysics healingitems healthregen highfantasy hirelings home imprisonment inbuilttraps indicator-poi industrial-setting insectoids interactivedialogs interactivetriggers inversekinematics jumping knives knockback launcher lawenforcers legacydesign-interface liches limitedcapacity livinglegend lockpicking lockpicking-feedback lutris magic magic-delayed magic-held magic-verbal mammoths map marriage medieval meleeweapons mercenaries mine minstrels modsupport monastery mountain mystics necromancers neutralmonsters nomads npchiding npcinventory npclooting npcschedules npcstrife objectiveclairvoyance objectiveindicator oneofakind openworld optionaltasks outlanderprotagonist outlaws paidmods persistentworld pickpocketing playerstats plotimmortality polar polymathprotagonist postwarperiod potions pressureplates priceinfo prison projectilerecovery prophecy puzzles pyrokinesis quickkeys racechoice rating-bbfc-15 rating-esrb-m rating-pegi-18 rebellion recurringopponent reputation resting riding robots ruins sauroids scaleform scenic sciencefantasy screenshake screenstaining secondaryconflict shapeshifters shieldbash shields shopping skeletonkey sorcery souls specieschoice spectres speech-conlang splatter spriggans staggering stamina stealing stealth stealth-sight stealthmode steamworks steamworkshop swords tasktracker temple thedestroyer threatdisplay titlementioned titularlocale titularobject town trash trespassing trolls ugc undead uniqueprotagonist unknownpast vampires vikings vocalpowers walking waypoints werewolves wilderness wildlife wintery witnesses x86 x86-32 x86-64 xinput xp-literal Special Edition does little else than overhaul the graphics a little bit and bundle all the DLC, biggest change is moving from 32 bit to 64 bit but this does not change the game. Mod compatibility between the two versions is a bit vague.***Otro juegazo de rol por parte de Bethesda, con un mapa para explorar más inmenso que nunca.
Sin embargo, el juego si que peca de elementos que lo alejan demasiado del rol, como un argumento demasiado lineal (a pesar de las ramificaciones, el final es idéntico), los personajes invencibles (algo insufrible y que desgraciadamente comparte con el Fallout 3) y sobre todo un sistema de leveo carente de especialización real (sólo es cuestión de estar tiempo para tener al mago-guerrero-asesino perfecto).
Brilla por una comunidad mod increíble, y con una plataforma como Steam Workshop que le sienta como anillo al dedo.

8 de 10***[b]EPIC FANTASY REBORN[/b]
The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

[b]LIVE ANOTHER LIFE, IN ANOTHER WORLD[/b]
Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling, and adventure of The Elder Scrolls is realized like never before.

[b]ALL NEW GRAPHICS AND GAMEPLAY ENGINE[/b]
Skyrim’s new game engine brings to life a complete virtual world with rolling clouds, rugged mountains, bustling cities, lush fields, and ancient dungeons.

[b]YOU ARE WHAT YOU PLAY[/b]
Choose from hundreds of weapons, spells, and abilities. The new character system allows you to play any way you want and define yourself through your actions.

[b]DRAGON RETURN[/b]
Battle ancient dragons like you’ve never seen. As Dragonborn, learn their secrets and harness their power for yourself.***EAN-13: [code]0093155144569[/code]
EAN-13: [code]0093155141551[/code] (Nordic)***Set about 200 years after the events of [game=#157662]Oblivion[/game] and the story is not directly related to any other Elder Scrolls games.***[media=youtube]JSRtYpNRoN0[/media]
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The Flame in the Flood The Molasses Flood2016 alphafunding ambienttemperature animals autumnal backtrackingdenied bows capacity-slots circadiancycle companion crafting crowdfunded disease draganddrop dynamicweather earth fatigue femaleprotagonist gog humblestore humblewidget hunger hypothermia injuries insects inventory island lamp limitedcapacity lowpoly mapgenerator permadeath postsocietal predefinedcontrols premadeprotagonist rafting rapid ravens recipes resting river roguelite ruins scavenging shallowwater snakes soundtrack splatter steampowered stylized thirst trapping usagereporting vaguedate walking wetting wildboars wilderness wildlife wolves x360pad labelminimizeminimize
The Vanishing of Ethan Carter  Nordic Games;The Astronauts (The Astronauts)2014 autumnal creativesubtitles crepuscularrays csaa dark-limited detectivemystery diaries download earth elevators exploration forest fovoption gog gore investigation investigatorprotagonist invisiblewalls launcher lightbloom loadless metafiction mine monologues motionblur msaa murder mystery nohud northamerica paranormal ravens search spectres steampowered suicide undirected unrealengine3 usa valley visions walkingsimulator wisconsin zoom In The Vanishing of Ethan Carter, you play as Paul Prospero, an occult detective who receives a disturbing letter from Ethan Carter and realizes that the boy is in grave danger. When Paul arrives in Ethan’s home of Red Creek Valley, he realizes things are even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul comes to see might not be the only murder to investigate. Using both regular and supernatural detective skills, Paul must figure out what happened to the missing boy.

Features
* State of the art visuals achieved with photogrammetry technology
* Semi-open world with player’s freedom rarely seen in adventure games
* Deep narrative focus, mixing story-telling and gameplay into one cohesive experience
* Gameplay crafted with "play at your own pace" philosophy
* Engaging mystery of deciphering the tragic events that took place in Red Creek Valley
* Unique supernatural powers allowing the hero-detective to discover the hidden truth
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The Walking Dead Telltale Games2012 alcohol autosavepoints autumnal blackprotagonist bookends branchingstory cannibalism capacity-unlimited chapters children childvictims city comic consequences darkchoices death dialog-sentences dialog-timelimit distortedvision earth episodic euthanasia georgia-usa gore graychoices grotesque hammerspace hoarding hotel lutris lying mandatoryloss moralchoices murder narrativedriven naturalistic nopointercapture northamerica perchararelations playercomparison quicktimeevent randomlocations rating-pegi-18 realmonsters rural selfsacrifice selfspoilers sewers singlesave socialdecline splatter steampowered suicide thewalkingdead-series timeskip tragedy train-location tutorial undead usa vehiclerepairshop xbydifferentname zombieapocalypse zombies Episode 2 – Starved for Help - released 2012-06-29
Episode 3 – Long Road Ahead - released 2012-08
Episode 4 – Around Every Corner - released 2012-10-10
Episode 5 – No Time Left - released 2012-11***The Walking Dead is a five-part game series set in the same universe as Robert Kirkman’s award-winning comic book series. Play as Lee Everett, a convicted criminal, who has been given a second chance at life in a world devastated by the undead. With corpses returning to life and survivors stopping at nothing to maintain their own safety, protecting an orphaned girl named Clementine may offer him redemption in a world gone to hell.

A continuing story of adventure horror spanning across 5 episodes:
Episode 1 – A New Day
Episode 2 – Starved for Help
Episode 3 – Long Road Ahead
Episode 4 – Around Every Corner
Episode 5 – No Time Left

Key Features:
* Based on Robert Kirkman’s Eisner-Award winning comic book series, The Walking Dead allows gamers to experience the true horror of the zombie apocalypse
* A tailored game experience – Live with the profound and lasting consequences of the decisions that you make in each episode. Your actions and choices will affect how your story plays out across the entire series.
* Experience events, meet people and visit locations that foreshadow the story of Deputy Sheriff Rick Grimes
* Meet Glenn before he heads to Atlanta, explore Hershel’s farm before Rick and his group of survivors arrive and before the barn becomes a notorious location in Walking Dead lore
* You’ll be forced to make decisions that are not only difficult, but that will require you to make an almost immediate choice. There’s no time to ponder when the undead are pounding the door down!
* An Adventure Horror game of 5 monthly episodes. Features meaningful decision-making, exploration, problem solving and a constant fight for survival in a world overrun by the undead
* Artwork inspired by the original comic books
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The Whispered World  Deep Silver;Viva Media (Daedalic Entertainment)2009 antiheroprotagonist aspectratio-4-3 audiere autumnal childprotagonist clickadventure companion demo dialog-sentences directx9 download drm dvd entertainerprotagonist fullscreen gog graybrown hoarding inventory monologues pet prophecy rating-pegi-12 saveanywhere sdl securom securompa staticresolution visionaire-engine winxp The Whispered World is an impressive project developed by a graphic designer student in Germany named Marco Hullen. It tells the story of a boy named Sadwick. He roams the country with his family in a circus wagon and earns his living as a clown. One night he has a dream and a blue spirit tells him that he has to embark on a great journey to enlightenment in order to find the sense of life. Since his life as a clown is not a very fulfilling one, he jumps on the opportunity and leaves his family, attempting to trace the great secret. So the great journey through a fantasy world begins. The game includes over 20 sceneries and is sort of a cartoon movie played by your self. Sadwick is accompanied by his pet (a small worm) that will provide some funny moments throughout the game's story. Some of the noteworthy events that will take place in the game include Sadwick meeting a troll under a gigantic bridge, seeing carnivorous birds, entering a village on the back of an eagle and finally solving the mystery of the game in the palace of the mirror natures. In May/2014, a Special Edition was released which included exclusive contents, such as audio comments, featuring the games' authors Jan 'Poki' Mueller-Michaelis and Marco Huellen, a completely overhauled tutorial as well as new achievements.***
[12]***[b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz Pentium CPU
* 1 GB RAM
* 256 MB VRAM
* 3 GB HD space
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Thief  Square Enix;Eidos Interactive (Eidos Montreal)2014 airducts alarmers amdtrueaudio animals autosavepoints autumnal backstabbing bank beggars bioluminescence blindcreatures bludgeons bookends bossbattles bows brothel castle chapterreplay city clandestine cleargame clockpunk collectibles compass controlconfig dashing depthoffield difficulty difficulty-aspects directx11 distracting dodging doorpeep doors drugs dustmotes dystopian eavesdropping elevators eliteprotagonist energyitems factory falldamage formervaporware fovoption fragileprotagonist fullbodyawareness fxaa gpuasynccompute haunting healingitems hiding house hud-dynamic humanoids humblestore inbuilttraps indicator-visibility ingamecinematics insaneasylum island itemglow itempickup-normal jumping keycodes ladders launcher leaning levelhub lightdousing limitedshopstock limitedsupplies lockpicking lockpicking-feedback lostcity magic magic-rare mansion mantleapi medieval minimap noenergyregen nonlethalelimination npcworldchangeawareness nudity objectiveindicator optionaltasks outbreak outlawprotagonist outlaws physx pickpocketing pressureplates prologue prostitutes rating-pegi-18 rebellion reboot recycledtitle rooftops ruins safeledges saveanywhere secondaryantagonist secrets sequence-escape shopping ssaa ssao stamina stealing stealth stealth-light stealth-other stealth-sight stealth-sound stealthgame steampowered steamworks stereoscopic stungrenades stunning stunprods subterranean temple thief-series thiefprotagonist timeskip tower trapdisarming unrealengine3 uvl-confusable uvl-workingtitle visions walking weirdvision wwise x86 x86-32 x86-64 zoom 2008 rumors, quickly becoming considered vaporware
2009-05-11 officially announced
2011 unofficially projected release
2013 more news appeared, suggesting either near future cancellation, on hold, or refactoring of the project
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This War of Mine 11 bit studios2014 alcohol apartmentbuilding assaultrifles autumnal axes backstabbing bartering bleak bodyarmor capacity-slots capacity-stacks children circadiancycle civilianprotagonist concession-enemy concession-player consequences cooking crafting crafting-sites dark desaturated disease doorpeep doors download enemyhealthdisplay fatigue firearms fragileprotagonist gog group handguns hiding hospital house hunger improvisedweapons injuries inventory knives ladders limitedcapacity lineofsight looters marketfluctuation morale naturalistic npcmercy permadeath quitsave randomevents rats resting ruins scavenging seasons selectivecolor serious shotguns singlesave smokes snipers soldiers soundlocator stealing stealth stealth-other stealth-sight stealth-sound steampowered stylized survival survivalsimulation temple timemanagement trading trespassing unarmedfighting undefinedelements war In the 21st century one thing is inevitable. War can break out anytime, anywhere. And if your city gets under siege, be sure you were not prepared for it.

THE REAL FACE OF WAR. SEE IT FROM PERSPECTIVE OF CIVILIANS.
In This War of Mine for the first time you do not play as an elite soldier, but a group of civilians trying to survive in a besieged city; struggling with lack of necessities and constant danger.

HIDE DURING THE DAY. LEAVE ONLY WHEN NIGHT COVERS YOU.
During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout. At night, take one of your civilians on a mission to scavenge for items that will help you stay alive.

MAKE LIFE-AND-DEATH DECISIONS. FACE THE CONSEQUENCES.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.***
[100]***
[12]***[media=youtube]XI_c0lp68RY[/media]***Concepts that don't have a tag:
* Randomized group members
* Randomized date of game start
* NPCs being crippled by grief of their friends being murdered
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Undying  Electronic Arts (Dreamworks Interactive)2001 1920s 1life 20thcentury autumnal avianoids beholders bleak bossbattles cemetery dark darkfantasy darkisnotevil deadanimation demons diaries difficulty dimensionalportals dimensionaltravel direct3d directx8 display-800x600 dissolvingcorpses drm dualwielding-asymmetric earth energyregen firearms firstpersonshooter floatingeyes flyingislands forcedsuicide glide3d gog grotesque handguns investigatorprotagonist ireland island latemodernperiod magic magicartefacts mansion monsters multipleworlds mystery mysticprotagonist noports occult otherworld pain passageondemand pawn portals rating-esrb-m safedisc saveanywhere sciencefantasy scythes secrets serious shotguns sorcery spearguns suicide swrender timetravel unrealengine unrealengine1 upgradesystem voiceovers walking EAN-13: [code]5030935028607[/code] (EA Classics)
... SafeDisc copy protection causes read errors on sectors 810 through 10041.***[b]Minimum:[/b]
* Windows 95, 98 or ME
* 400 MHz Pentium II CPU
* 64 MB RAM
* 16 MB VRAM
* 350 MB HD space***[b]detective protagonist[/b] - paranormal investigator
[b]mystic protagonist[/b] - a fledgling one and mostly by accident than by intent***WHAT DOESN'T KILL YOU, WILL MAKE YOU WISH IT HAD.

Let Clive Barker, the Prince of Horror, prey on your darkest fears in a game of unparalled terror.

1899; At the Island of the Standing Stones, Jeremiah Covenant and his four younger siblings read aloud a dark ritual that unleashes an unimaginable horror on the world. Now, years later, as Jeremiah lies dying last hope rests in the hands of his old comrade Patrick Galloway.

* Master of the Occult: As Patrick Galloway, you are armed with arcane magic and a six-shot weapon of forged metal.
* Hell Raised Enemies: Legions of fiends including pack-hunting Howlers and the mind-shattering Inhabitants of Oneiros.
* A tale of Supernatural Horror: Survive five undying quests to unravel the undying curse of the Covenant family.
* Richly detailed Environments: Explore the massive Covenant estate and it's two parallel universes.
* Superior Firepower: Collect an explosive arsenal, including the Tibetan War Cannon and harness lethal black magic spells such as the chattering Skull Storm.
* Two-Fisted Combat: Fire weapons with one hand while unleashing deadly spells with the other.
[Box blurb]
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You Are Empty  1C Company;Atari (Digital Spray Studios;Mandel ArtPlains)2006 1950s 1life 20thcentury aimmode alone alternatetimeline anticipatorysightings autumnal chainreactions chickens city comicrelief crates cyborgs diaries directx9 doors drm drm-activation ds2engine earth electricweapons elevators explosiveobjects falldamage firearms firstpersonshooter giantbirds gore handguns healthpickups hospital idlenoise incendiarygrenades industrial ingamecinematics jumping keys knockback ladders latemodernperiod lua lunatics militantprotagonist mutants nailguns nonsense npcstrife openal opengl personalquest precisionrifles prerenderedcinematics rating-esrb-m rating-pegi-16 rats reload-manual rooftops russia secretfacility serialkey serious shadermodel2 shotguns sovietunion splatter starforce submachineguns subway theatre unclearcause vorbis walking windowsmedia Releases
* 2006-10-27 in Russia
* 2007-09-11 in Poland
* 2007-10-16 in North America***The Shader Model 2 requirement is only guess. The only real new feature added in the two min spec cards is Shader Model 2 support, so that would be the only real reason to have them as the min spec.***[b]Minimum:[/b]
* Windows 2000 or XP
* Pentium 2.4 GHz or Athlon/Sempron 2500+ CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX 5600 or Radeon 9600 GPU
* 4 GB HD space

[b]Recommended:[/b]
* Pentium 3.2 GHz or Athlon/Sempron 3000+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon X800 GPU***You Are Empty offers players an alternative approach to the history of the late fifties of the XX century. Scene of action is the Soviet Union. Leading Soviet scientists start a big experiment that alter human physiology and mentality in order to create super humans capable of building bright future and communism all over the world. But something goes wrong...
As a result the whole city, where that experiment took place, goes on a rampage. The majority of citizens died, and those who survived turned into hideous mutants - the only inhabitants of deserted streets.
You Are Empty immerses you in an exaggerated dark and obscure atmosphere of Soviet totalitarianism. Fighting against mutants, that obtained super power after the experiment was carried out, the main hero tries to gain an understanding of what's happening around and save the day.

Game world

The game takes place in a big Soviet town with beautiful Stalin architecture and colossal monuments dedicated to the communist future. The inhabitants fell prey to a huge experiment carried out by a group of scientists. Most of the people died, but the ones that survived lost their human appearance and control of their deeds and behavior. Moreover there are a lot of plants and factories inside the town and in the outskirts. A part of them is still functioning.

Enemies

Original and vivid enemies are one of the features of the game. In You Are Empty players will face strange and weird monsters - former Soviet citizens which mutated and gained super powers after the experiment.
Distinctive and vivid characters that you will remember long after are one of the game's key features. You can meet them in our Bestiary section.

Game features

* Unique conventionalized environment of the Soviet totalitarian society.
* Fascinating and unusual storyline.
* Superb visual effects, including post-effects.
* Distinctive and lively characters.
* Due to new DS2 Engine the game introduces a high level of details and realism.
* Realistic physics engine and sophisticated AI system.
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