showing 1 - 50 of 405 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Alien Trilogy Acclaim Entertainment (Probe)1996Comes on the same CD as the DOS version. labelminimizeminimize
Hunter Hunted Sierra On-Line (Dynamix)1996 labelminimizeminimize
Inner Worlds Sleepless Software1996I suspect the W95 version of the game does not really exist and is advertized as such only because of W95's backwards compatibility with DOS. The DOS installer suggests as much even. labelminimizeminimize
Zombie Wars  Microforum (Gee Whiz! Entertainment)1996 labelminimizeminimize
Battleship  Hasbro Interactive (NMS Software)1996 labelminimizeminimize
A.D. Cop Mirage (Union Systems;EMAG)1997 labelminimizeminimize
Panzer Dragoon SEGA Europe (SEGA Enterprises)1997Horrible rail-shooter. Whatever its redeeming trait is, I did not see it. labelimageminimize
Shadow Warrior Classic  GT Interactive;Devolver Digital (3D Realms)1997Un juego de acción estilo DOOM pero muchísimo más difícil y frenético.
Se nota que está hecho para aficionados a juegos similares, ya que los enemigos más comunes son realmente duros y puedes acceder a casi todo el arsenal en cuestión de minutos.
Brilla por unos bosses que son adrenalina pura y por los aprietos y sorpresas continuos en los que te ponen los enemigos, una pena que los controles no sean siempre del todo fiables y el uso de objetos secundarios peque de artificioso.

Es gratis, merece la pena probarlo. Eso sí, como consejo guarda cada poco y no sobreescribas el anterior salvado.

6 de 10
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Shadow Warrior Classic Redux  GT Interactive;Devolver Digital (3D Realms)1997Aunque técnicamente no es más que un remake del original, esta versión presenta no sólo unos gráficos más pulidos sino una clarísima mejora sobre el manejo de cámara y sobretodo en los objetos secundarios, ahora mucho más fáciles de usar.
Además incluye 2 expansiones con nuevos enemigos y la versión original del juego.
Todo ello le hace ser ligeramente mejor al juego en el que está basado, ya que la mejora sobre el control del personaje facilita ir a lo loco y que funcione.

7 de 10
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The Oregon Trail: 3rd Edition - Pioneer Adventures The Learnin Company1997 labelminimizeminimize
Sentient Psygnosis1997 labelimageminimize
Quake  Activision (id Software)1997 labelimageminimize
Dark Forces II: Jedi Knight  LucasArts1997
[84]***Aunque apuntaba a ser mejor que el primer Dark Forces, con armamento variado, sable y poderes de la fuerza, y un control 3D completo, pierde todas sus virtudes por un diseño de niveles mediocre y unos enemigos predecibles y aburridísimos, ya por no hablar de los cortos y las dotes de interpretación de los actores.
Y para rematar da fallos constantemente, tanto gráficos como de juego.
Una pena, porque el multijugador deja claro lo entretenido que puede ser el juego con oponentes dignos.

4 de 10

[English WIP]
While it aimed to be better than the first Dark Forces, with varied weaponry, lightsaber, force powers, and full 3D control, it loses all its virtues because of mediocre levels, predictable foes and boring design. Not to mention the shorts and the acting skills of the actors. And to top it gives failures constantly, both graphics and game. A pity, because the multiplayer makes it clear how entertaining the game can be with worthy opponents.

4 out of 10***2009-09-16 on Steam, by LucasArts (lang: eng)
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Heretic II  Activision (Raven Software)1998Un auténtico juegazo de acción, con un inventario de armas y hechizos de lo más pintoresco y un grandísimo multijugador.

7 de 10***Corvus finally returns home from where ever D'sparil had sent him with his dying curse, only to find his people ravaged by madness and disease.***Latest version: 1.06 Enhancement Pack (as of ?)***During the development of Portal of Praevus, Raven Software worked feverishly to lay the groundwork for yet another revolutionary action game: Heretic II. Based on Id Software's Quake II engine, Heretic II successfully blended first-person shooter action with a third-person camera to create an entirely new game genre.

This new perspective on the Heretic/HeXen universe was the biggest critical success in Raven Software's storied history. With dozens of awards and numerous accolades, Heretic II showed the world that third-person action games could be fun and intuitive, while it solidified Raven's reputation as one of the industry's top game developers.

The game was published by Activision Inc. and released to the public in 1998. Heretic II was one of the last 3-D action games to ship with fully playable co-operative gameplay.

Heretic II has since inspired a new generation of third-person action game development...a testament to the groundbreaking impact of the title.
[Raven]***Raven Software once again showes that they know how to make a game with Heretic II. It takes place along the lines of the original Heretic (Doom engine). You finally make it home after your odreal with the first of three serpent riders (The second and third are in the Hexen series), only to find it ravaged by a plague. As you go dig deeper into finding a cure, you yourself become infected, and find out most of the world is as well. This game features the Quake 2 engine, and has amazing graphics (espically for weapon and spell effects). However, Raven took a challenge with a 3rd person only point of view, which some do not like. Personally, I think this is a great game.
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Perry Rhodan: Operation Eastside Fantasy Productions (Spellbound Entertainment)1998 labelminimizeminimize
Plane Crazy Europress (Inner Workings)1998 labelminimizeminimize
S.C.A.R.S.  Ubi Soft (Vivid Image)1998 labelminimizeminimize
Jedi Knight: Mysteries of the Sith  LucasArts1998Una expansión que, con la misma jugabilidad del Dark Forces II, ofrece una nueva historia que jugar.
Su virtud frente a este es que te mete su diseño de niveles está algo más trabajado, y los enemigos mejor posicionados para sorprendente (su IA, igual que la de tus aliados, sigue dando asco)
No es un gran juego, pero si que algo mejor que el anterior, siendo de esta forma mínimante jugable.
El multijugador sigue siendo igual de bueno.

5 de 10

Por alguna razón me recuerda al Opposing Forces del Half-Life.

De igual forma que el JK:DFII, recomiendo buscar por Internet como solucionar los problemas de gráficos por compatibilidad, te ahorrarás mucho tiempo.***2009-09-16 on Steam, by LucasArts (lang: eng, fre, ger, ita, spa)
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Quake II Mission Pack - The Reckoning Activision (Hatrix)1998 labelimageminimize
Quake II Mission Pack - Ground Zero id Software (Rogue Software)1998 labelimageminimize
Blood II: The Chosen  GT Interactive (Monolith Productions)1998Continues about 100 years after the events of [game=#32876]Blood[/game]. The antagonist does an extremely short recap on it in the intro, stating Caleb destroyed their god Chernobog hundred years prior. Since Blood 1 was set in 1920s, this sets Blood 2 in 2020s.***Latest version: 2.1.233 (as of 1999?)***EAN-13: [code]5029988004973[/code]
... copy protection causes read errors on sectors 89 through 4565***[b]For those on 64 bit operating systems[/b] and having problems with the installer: copying the [code]game[/code] folder off the CD to wherever you wanted to install the game may be enough, same may work for the patches.***[b]Minimum:[/b]
* Windows [b]95[/b] or 98
* 166 MHz CPU (Pentium 233 MHz without 3D accelerator)
* 32 MB RAM
* 4 MB VRAM
* 175 MB free HD space
* 4X CD-ROM drive
* DX-compatible soundcard

[b]Recommended:[/b]
* 3D accelerator
* 450 MB free HD space***In a time of turmoil and decay, a dark organization with a sinister agenda casts it's shadow over the world.

But as their plot unfolds, an even greater evil pushes it's twisted being at the very bindings of reality. Filled with hate and vengeance, Caleb has returned to face the Cabal and it's minions once again O and this time he's not alone. Can he hold the Chosen together long enough to reclaim the Cabal and the heartof this one true love? Or will his actions destroy them all?

* All new next-generation engine, fully Direct X complaint.
* Over 30 screaming fast totally immersive blood-soaked levels!
* Run a savage gauntlet of multiplayer mayhem from BloodFeud to BloodBath for Maximum BloodShed.
* Explore vast 3D environments and destroy everything on sight!
* Four playable, fully customizable characters: Caleb, Ophelia, Gabriella and Ishmael!
* Full arsenal of weapons and inventory items including Flare Guns, Death Rays and Night Vision Goggles!
[Box blurb]
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Baldur's Gate  Interplay;Black Isle Studios (BioWare)1998This game can be played on HaikuOS using the GemRB replacement engine.***[b]Minimum:[/b]
* Windows 95
* 166 MHz Pentium CPU
* 16 MB RAM
* 2 MB VRAM
* 320 MB HD space

[b]Recommended:[/b]
* 200 MHz Pentium MMX CPU
* 32 MB RAM
* 4 MB VRAM
* 570 MB HD space***Latest version: 1.1.4315 (as of ?)***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset) - lang: eng, fre, ita, spa
... includes all games from the Bhaalspawn arc
... pre-patched to 1.1.4315***[b]companion[/b] - the familiar, if the player chooses a mage class (no other mages are allowed to have familiars for some reason).
[b]prophecy[/b] - in Candlekeep the chanters speak the prophecies of Alaundo.

--- averted (not worth tagging)
autoregen - characters with abnormally high constitution regenerate health automatically (and even then so slowly it hardly matters), most characters don't have it this high.***An attempt to perfectly reproduce the AD&D ruleset in a significant area of the AD&D world.
Up to 6 players can cooperate using TCP/IP, IPX, 1 player, 2 player, 3 player, 4 player, 5 player, or 6 player cooperative.
serial or modem connections.
The standard edition comes on no less than 5 CDs, The DVD edition contains the entire game on 1 DVD.

[b]Tags[/b]
Uses the AD&D ruleset. is set in Forgotten realms where Baldur's Gate is a location. This game begins the Baldur's Gate series. Players can create and name Human, Elf, Dwarf, Half-Elf, Halfling, and Gnome characters of either gender of the Fighter, Mage, Thief, Cleric, Ranger, Druid, or Paladin classes. Some classes can engage in sorcery according to the AD&D ruleset. Players can also dual-class or multi-class according the AD&D ruleset. In a 1-player game, the player controls an entire party, in multiplayer games, each player can control one or more characters (or none at all). Players must cooperate, there is no competitive options in the game. There are multiple ways for a character to summon underlings for temporary help. Characters must sleep or suffer the effects of fatigued. Characters can also become poisoned, confused,charmed, enfeebled, paralyzed, turned to stone, encumbered, impaired, or drunk if the character does avoid situations that lead to such effects. The detail of the fantasy world this game takes place in seems to qualify it as belonging to the high fantasy genre. Characters can use bows, crossbows, slings, knives, swords, axes, bludgeons, pole arms, whips, or fight unarmed (non-lethal). A vast number of items can be aquired from stashes in the world, on defeated foes, or purchased from shops or individuals. The AI of the player's characters can be programmed in a scriptable language. But this is highly optional as adequate AIs are provided or the player can pause constantly to direct everybody with point-n-click commands; then unpause for as long as those commands are helpfully being executed. (Documentation for Scripting can be found on the 1st CD. Users have created AIs that can be found online and loaded into an existing game). Many NPC can be joined to the party and left to retrieve later. Some will leave if they are unhappy with the main characters actions. Evil people prefer the main character to do evil, good characters prefer good. Some NPC have their on purposes for joining and will stay of leave depending on the changing conditions matching their goals or not. The experience system follows the AD&D ruleset. This includes XP awarded for defeating enemies and for completing quests (which are documented on-the-fly in an automated journal that also records some plot information). The XP required to level up are preset according the the AD&D ruleset. When leveling up (at the players initiation, once the require XP are collected), skill points are awarded that can be distributed to a subset of skills available to the character's class (not all AD&D skills are included in this game). Several small village/towns can be visited and Baldur's Gate is a massive 10+ levels (not counting interiors that include multistory buildings) of civilization that approaches the definition of a city. Several large keeps make up whole levels (again not counting interiors that include multistory buildings). Several tall towers can be explored. Many multilevel mines and dungeons can or must be explored. Developers comments can be read on some tombstones a cemetery. [spoiler=View spoiler;Close]Bauldur's Gate has a sewer system as a location.[/spoiler]. Books, scrolls, and documents in the game offer extraneous details about the Forgotten Realms and Bauldur's Gate area, plot background, plot information, and character advancement training (rare). This game is available in a 5 CD set (original), 3 CD set, or on a single DVD to save on disc swapping. The game can be configured to run from the various CD or have them installed to hard drive per CD. But, upon running the game will require CD 1 to be in the drive for copy egest.
[spoiler=plot similarities;Close]The plot shares some similarities to events in the Book of The Watchers (from the Book of Enoch, an apocryphal Jewish writing). In Baldur's Gate, an unearthly being came to the earthly realm and copulated with mortal females. The children of these unions have unusual and advanced traits and eventual fight with and kill each other. In the book of the watchers, unearthly beings came to the earth and copulated with mortal females. The children of these unions are giants and eventually fight with and kill each other.[/spoiler]
(needs descrition, hazardouspowers, inventory, limitedcapacity, randomencounters, titlementioned, containers, infinityengine, karma, ,magic , voiceovers, cdrom, basilisks, ,caninoids ,giantspiders ,goblins ,godlingprotagonist ,golems ,undead , wyverns, forest, sewers, camping, lockpicking, romance, sorcery)
[Zerothis]***A great RPG where the AD&D world is perfectly reproduced.
A huge world to explore and wonderful graphics are the main reasons to try it out.
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Bibleball eGames (Rock Solid Software;Xtreme Games)1999An Arkanoid clone with some variations. Power-ups and power-downs are recognizable by their background colors of red (bad) and blue (good). There's level selection, level editor, difficulty and multiplayer features. One feature you will probably not find in any other Arkanoid or Breakout clone is the display of Bible verses on the playfield under bricks to be cleared. Between each level, the chapter and verse numbers are shown. Some other Arkanoid clones, of course, have this reveal feature, just not with verses from the Holy Bible. labelimagesubject
Biing! 2: Sonne, Strand und Heisse Nächte Magic Bytes (reLINE Software)1999 labelminimizeminimize
BOH author1999The game claims it isn't a shooter, and although it has significant elements besides shooting, most of the time is spent actually shooting an endless stream of enemies that is quite clearly pointed out to be endless. The game suggests ignoring the enemies and just exploring, but this makes it impossible to actually win the game since the enemies are so numerous and there aren't that many health pickups to deal with them.***BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.
You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.

With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!

BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.

FEATURES
* immediate & thrilling gameplay;
* 45 missions divided in 5 levels of difficulty;
* multi-phase missions;
* multi-floor battlefields of any size and shape;
* mind-blowing puzzles and deadly traps;
* many and varied power-ups;
* several different kinds of enemies;
* hand-pixelled 2D graphics;
* real-time field of vision and lighting;
* atmospheric audio and rich soundtrack;
* 7 themes;
* online world standings;
* possibility to add new missions and themes;
* Danish, English, Finnish, French, German, Italian, Norwegian, Polish, Spanish and Swedish translations.
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Catan  Ravensburger Interactive (Funatics)1999 labelminimizeminimize
Commandos: Beyond the Call of Duty  Eidos Interactive (Pyro Studios)1999Comes on single CD. labelminimizeminimize
Ed Hunter - The Iron Maiden Game Synthetic Dimensions1999 labelimageminimize
Pandora's Box Microsoft1999 labelimageminimize
Puma Street Soccer Sunsoft (Pixelstorm)1999 labelminimizeminimize
X-COM: Terror from the Deep  2K Games (Microprose Software)1999The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.***[Spanish]
Similar al primer X-COM, pero mucho mejor por la situación de acción total desde el principio, una dificultad endiablada (incluso más que el UFO Defense), una exigencia de toma de decisiones tan constante como cruel y la introducción del elemento agua y de misiones de defensa de civiles en el juego (añade una capa más a su inmensa complejidad)
Es algo mejor que el UFO Defense.

6 de 10

[English, Google Translate]
Similar to the first X-COM, but much better about the situation of mass action from the beginning, a devilish difficulty (even more than the UFO Defense), a requirement of decision making as constant as cruel and the introduction of the water element and civil defense missions in the game (adds one more layer to its immense complexity) It's better than the UFO Defense.

6 out of 10***[b]2.5D[/b] - tactical missions and most of the game is done with raster graphics, but the globe in geoscape is rendered with flat polygons for land and textured polygons for water.***This entry would still benefit from 2 screenshots, one from terror mission and another from underwater mission.***A very simple port of TFTD to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP. Released only as part of [i]X-COM: Collector's Edition[/i] and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06).
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X-COM: UFO Defense Hasbro Interactive (Mythos Games)1999A very simple port of UFO Defense to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP (and doesn't even do that very well). Released only as part of X-COM: Collector's Edition and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06). labelminimizeminimize
Lands of Lore III  Electronic Arts (Westwood Studios)1999Practically unplayable on Windows XP and newer, crashes with segfault on lol3.dat whenever a video is about to play. This can be avoided by hitting esc key to skip it, but this requires reflexes and obviously depraves you of whatever bits of the story is revealed in them. Some have managed to run the game by removing certain background applications, but there seems to be no agreement what those are.***Latest version: 1.07a (as of 1999-05?)***Comes on 4 CDs.***[b][size=130]Easy To Play.
Hard To Resist.[/size][/b]

Armed with only your sword and spellbook, you must break free of your past to forever close dimensional rifts born from ancient magic. Fear not. Four guilds, the mystic Dawn, and a magical familiar companion will aid you in this perilous task. Be brave or all shall be lost for eternity... even your very soul.

[b]Knowledge At Your Fingertips[/b]
Your in-game journal is a manual that builds itself, giving you all the information you need as soon a you need it. Never be lost. Never be confused.

[b]Easy-to-Use Interface[/b]
An intuitive inventory system puts a vast array of weapons, items and spells at your fingertips.

[b]Breathtaking 3D Enhancements[/b]
Enter the grandeur of the most richly detailed Lands of Lore world ever as incredible lighting effects, realistic shadows and detailed texture maps intensify your every encounter.

[b]Fascinating And Diverse Worlds[/b]
Interact with intriguing characters as you trek through six distinct worlds, ranging from vast, frozen wastelands to underworld labyrinths.

[b]Spectacular Spells and Magic[/b]
Conjure dozens of spells including the Detonation Sphere, Banish, Hologram, Blade Turret, Cataclysm and many more.

[b]Interactive Character Development[/b]
Join up to four guilds—Warriors, Mages, Clerics, or Thieves—to customise your character and strengthen your skills.

[b]Weapons And Magic Items Galore[/b]
Choose from over 60 weapons to defend yourself and over 100 magic items to gain special abilities and ensure your survival.
[Box blurb]***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 166 MHz
* 32 MB RAM
* 450 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* Pentium II 233 MHz
* 64 MB RAM
* 12 MB VRAM (Voodoo II or other AGP 2x 3D GPU)
* 1 GB free HD space
* 32X CD-ROM drive
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Kingpin: Life of Crime Interplay Entertainment (Xatrix Entertainment)19992002 by SoldOut Software
2009-08-19 on Steam, by Interplay (lang: eng, fre)***Currency (buying and selling crap), talking to NPCs in two different ways (taunting or agreeing), weapon mods, your own little mob, scavenging bodies for crap (usually few extra dollars), etc. These things were rather unusual at the time.

The game was apparently a mishmash of modern tech with 1930s outlook, so the tagging is somewhat inaccurate.***[b]Minimum requirements:[/b]
* 233 MHz CPU
* 64 MB RAM
* OpenGL graphics card

For the squeamish, the game installer gives the option to disable blood&gore and explicit language.
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System Shock 2  Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games)1999The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.

Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD)
GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB free RAM
* 2 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB free RAM
* 4 MB VRAM
* 3D accelerator
* 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY

Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.

Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.

Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.

Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.

From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i].
[Box blurb]***[b]missing images[/b] - title screen, more in-game screens
[b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program.
[b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
[b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).

-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
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3D Ultra Radio Control Racers  Sierra On-Line;Sierra Attractions (Sierra)1999MSRP: $9.99 labelimageminimize
Battlezone II: Combat Commander  Activision (Pandemic Studios)1999Latest version: 1.2 beta (as of ?)

Fan patches can be found here: http://www.bzuniverse.com/forum/***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 64 MB RAM
* 4 MB VRAM
* 500 MB HD space

[b]Recommended:[/b]
* Pentium III CPU***You are the Commander.

Once archenemies, the U.S. and Russia have abandoned their space race in the face of a greater common threat: impending alien attack. Uniting to form the elite International Space Defense Force, these world powers have recruited you to lead a planet-to-planet drive to crush the alien invasion...before total devastation is unleashed on the human race. The solar system is at war. Take Command.

Command a Battalion
Face the front lines in first-person, calling in airstrikes and commanding futuristic customisable vehicles, including tanks, walkers and hoverbikes.

Battle and Build
Plot and plan using the terrain to your advantage on five completely 3-D planets. Form massive armies, construct bases, build factories and deploy your defences across an alien solar syystem via a powerful interface.

Destroy Alien Scum
Take on morphing enemies with advanced tactics like choosing the correct weapon for a task, jumping, strafing and mine-laying. Instant action and strategy missions get you right into the solor or online battle fray.

Mix It Up in Multiplayer
Tackle multiplayer warfare, including Deathmatch and Cooperative mode where you'll split control of offence, defence and scrap collection.
[Box blurb]
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Crusaders of Might and Magic 3DO1999[b]Minimum:[/b]
* Windows 95
* 166 MHz Pentium CPU w/ MMX
* 32 MB RAM
* 175 MB HD space***[quote=Wikipedia]Numerous aspects of the storyline differ in the PC version. Before reaching the Citadel, Drake must pass through the small village of Cador-Sûl, which is not present in the PlayStation version. Also, Prince Dain must be rescued from the Ironpicks before he can be spoken to, and Tor is not present. Two dungeon-like locations, the Catacombs and the fallen Starship, are accessible only in the PC version. Ursan plays a larger role, Celestia does not flee Citadel and the final battle takes place on Necros' Battleship, with no mention of the Kreegan Gate.[/quote]
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Wizards & Warriors  Activision (Heuristic Park)2000Latest version: 1.0b (as of 2000-??)***EAN-13: [code]5017783556421[/code] (Xplosiv budget re-release)***[b]Minimum:[/b]
* Windows 95 or 08
* 233 MHz Pentium II CPU
* 64 MB RAM
* 800 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 3D accelerator
* 16 MB VRAM
* 1.5 GB HD space***The turn-based combat can be disabled, IIRC, and it helps a bit. Somewhat frustrating until you get used to how the game works through.***From official site:

"In an enchanted medieval realm known as the Gael Serran, an evil Pharaoh has overcome a curse and returned to a world unable to defend itself against him. Only the legendary Mavin Sword--a blade forged of twin metals, one cursed by evil, the other blessed by the divine--has the strength to bring his defeat. With the assistance of Kerah, an angel, and Erathsmedor, a dragon, you must engage on a dangerous quest to uncover the legend of the Sword and bring an end to all evil in the land."
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Daikatana  Eidos (Ion Storm)2000[b]Minimum:[/b]
* Windows 95, 98, NT4, or 2000
* 233 MHz Pentium CPU
* 32 MB RAM
* 4 MB VRAM
* 200 MB HD space
* "A brain capable of comprehending complex sidekick commands and composites and alloys"

[b]Recommended:[/b]
* 300 MHz Pentium II
* 64 MB RAM
* 16 MB VRAM
* 450 MB HD space
* "Complete mastery over FPS games"

[b]Maximum:[/b] (no benefits on better hardware than this?)
* 500 MHz Pentium III CPU
* 128 MB RAM
* 32 MB VRAM
* 850 MB HD space***The japanese words used for the game's title graphics (大刀) actually read [code]daitō[/code], not [i]daikatana[/i]. The meaning is the same, however: large/great (dai) sword (tō, katana).***Latest version: 1.2 (as of 2000-09-??)
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Resident Evil 3: Nemesis  Eidos;Capcom (Capcom Entertainment)2000Like the previous RE games, RE3 is very simple conversion from PSX to Windows. labelimageminimize
Warlords: Battlecry Strategic Studies Group2000 labelimageminimize
Baldur's Gate II: Shadows of Amn  Interplay;Black Isle Studios (BioWare)2000This game can be played on Linux, Android, Mac, iOS, HaikuOS, BSD, and newer versions of Windows using the GemRB replacement engine.***Latest version: x.x.23037 (as of ?)***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset)
... includes all games from the Bhaalspawn arc***Mixes some 3rd edition classes into the 2nd edition rule-set.***From official site:

'Every world has conflict. Good and evil. Friend and foe. Safety and danger. In Baldur's Gate II: Shadows of Amn?, you'll find yourself between these factions. This epic sequel will immerse you in a world of intrigue, adventure and fierce combat where your ability to discern the difference between these sides - with the assistance of steel and spell - determines your fate.

In Baldur's Gate I, you defeated your evil half-brother Sarevok and prevented your father Bhaal, the dead Lord of Murder, from returning to the Forgotten Realms. Now, in Baldur's Gate II: Shadows of Amn?, the stakes have become much higher. Will you resist the evil within you, and forge a legend of heroic proportions? Or will you embrace your monstrous inner nature, and carve a swath of destruction across the Realms?

Your story begins anew in the exotic southern kingdom of Amn, amidst the opulence of the sinister capital city of Athkatla. Journey through the fierce, unforgiving wilderness of Amn, and through the treacherous caverns of the Underdark, in your quest for artifacts of awesome power and treasure of inestimable wealth.. even challenge dragons, if you dare. Such is the life of a legend.'
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Catechumen N-Lightning Software Dev. (Cactus Game Design Inc)2000Requires, Win95, Pentium, 16MB RAM, 3D card, 2X CD-ROM, DirectX 7.0, Keyboard, Mouse.
[Zerothis]
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Ys I & II Chronicles+  Nihon Falcom;XSEED Games (Nihon Falcom)2001Chronicles+ is an updated English translated version by XSEED that is not exactly the same as the earlier Complete version, bringing updates from the PSP Chronicles port back to PC, but for the most part it's identical (so much so that it's pointless to have it separate).

Chronicles+ has option to play the original 2001 Complete version and the 2009 Chronicles version, selected when new game is started.***A remake of Ys Eternal I & II with updated graphics. Also released as separate games in 2002, then released again as one package in 2005...

Unofficial English translation available here:
[[link:http://nick.serveblog.net/translations/ys1c/]]
[cjlee001]
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Undying  Electronic Arts (Dreamworks Interactive)2001EAN-13: [code]5030935028607[/code] (EA Classics)
... SafeDisc copy protection causes read errors on sectors 810 through 10041.***[b]Minimum:[/b]
* Windows 95, 98 or ME
* 400 MHz Pentium II CPU
* 64 MB RAM
* 16 MB VRAM
* 350 MB HD space***[b]detective protagonist[/b] - paranormal investigator
[b]mystic protagonist[/b] - a fledgling one and mostly by accident than by intent***WHAT DOESN'T KILL YOU, WILL MAKE YOU WISH IT HAD.

Let Clive Barker, the Prince of Horror, prey on your darkest fears in a game of unparalled terror.

1899; At the Island of the Standing Stones, Jeremiah Covenant and his four younger siblings read aloud a dark ritual that unleashes an unimaginable horror on the world. Now, years later, as Jeremiah lies dying last hope rests in the hands of his old comrade Patrick Galloway.

* Master of the Occult: As Patrick Galloway, you are armed with arcane magic and a six-shot weapon of forged metal.
* Hell Raised Enemies: Legions of fiends including pack-hunting Howlers and the mind-shattering Inhabitants of Oneiros.
* A tale of Supernatural Horror: Survive five undying quests to unravel the undying curse of the Covenant family.
* Richly detailed Environments: Explore the massive Covenant estate and it's two parallel universes.
* Superior Firepower: Collect an explosive arsenal, including the Tibetan War Cannon and harness lethal black magic spells such as the chattering Skull Storm.
* Two-Fisted Combat: Fire weapons with one hand while unleashing deadly spells with the other.
[Box blurb]
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Max Payne Take 2 Interactive;Gathering of Developers (Remedy Entertainment)2001Un shooter con un especial énfasis en el uso del entorno y sobretodo en el empleo de "tiempo bala" y de esquivas de todo tipo.
Además tiene una historia muy interesante y con elementos, como las viñetas o las fases oníricas, que le vienen como anillo al dedo para crear esa atmósfera miserable de una tragedia noir.

8 de 10***Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, and now hunted by cops and the mob. Max is a man with his back against the wall, fighting a battle he cannot hope to win. Prepare for a new breed of deep action game. Prepare for pain... Developed by Remedy Entertainment and produced by 3D Realms, Max Payne is a relentless story-driven game about a man on the edge, fighting for his justice while uncovering plot-twists and twisted thugs in the gritty bowels of New York during the century's worst blizzard. Max Payne is an original third-person 3D game based on the MAX-FX engine, and uses photo-digitized textures, resulting in one of the most realistic looking games ever seen.***Max Payne is a cool game. Nice story line, good playing, especially when we have many mod to play. 5 Stars for Max Payne.

[zbig13]***The first action game to approach Half-Life in terms of playability. Impressive originality, such as Bullet Time, made it a benchmark game for 2001, improving on Half-Life in many fields, yet still not fully attracting the support the former got.
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Red Faction  THQ (Volition)2001[b]driving[/b] - TBM, a minisub and a VTOL aircraft.
[b]lost equipment[/b] - at least twice, at the start of each "stealth" segment.***2009-08-06 on Steam, by THQ (lang: eng)***Latest version: 1.21 (as of ?)
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Aliens versus Predator 2  Vivendi Universal (Monolith Productions)2001[b]Minimum:[/b]
* Windows 98, ME or 2000
* 450 MHz Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 800 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 1.3 GB HD space***Latest version: 1.0.9.6 (as of 2002-04-22)***Comes on 2 CDs.***Continuing with the three-games-in-one theory, an impressive storyline dominated this once again fear-based shooter. The Marine game was generally regarded as superior to either of the alien games, but two years on AvP2 still failed to match Half-Life as most people's favourite FPS.***Sequel to one of the most frightening games ever made, Aliens vs. Predator 2 takes you to Planet LV1201, where three diverse and bloodthirsty species battle for survival.
The story-driven plot weaves together the fates of all three races, while the action is as heart stopping as the blockbuster films on which this game is based. Choose to play as Alien, Predator, or Marine as you use your physical prowess, killer instincts, or superior firepower to stay alive.
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Etherlords  Fishtank Interactive;DreamCatcher Games;Strategy First (Nival Interactive)2001Latest version: 1.07 (as of 200?-07-22)***[b]Factions:[/b]
* Chaots (Chaos; red)
* Kinets (Motion; blue)
* Vitals (Vitality; green)
* Synthets (Synthesis; black)***[b]Minimum:[/b]
* Windows 98, ME, 2000
* 300 MHz Pentium II CPU
* 64 MB RAM
* 8 MB VRAM
* 800x600 display resolution
* 1.4 GB HD space

[b]Recommended:[/b]
* 550 MHz Pentium III CPU
* 128 MB RAM
* 1024x768 display resolution
* 32 MB VRAM***Comes on 2 CDs.

Item codes: [code]ROETHERLOR0001DVD[/code] (DVD case), [code]ROETHERLOR0001LAB1[/code] (CD #1), [code]ROETHERLOR0001LAB2[/code] (CD #2), [code]ROETHERLOR0001BOX[/code] (manual)***[b]missing images[/b] - in-game screens
[b]magic ingredients[/b] - not all magic requires them***The World of the Lords begins...

A riveting drama of fantastic battles, stunningly animated warriors and unparalled, challenging game play.

Enter the World as Lord of one of the four greate magic races: the powerful Chaots, the impassively brilliant Kinets, the powerfully empathetic Vitals or the ruthless biomechanical Synths. Create a powerful band of heroes who will do your bidding; exploring the world, conquering territories, battling the minions of opposing lords and ferocious creatures liberated by disturbances in the flow of the White Ether. Build forces, create spells, and engage in diplomacy. Collect essential resources, upgrade and enhance your spell sets and create powerful spell books for conducting duels in the best traditions of trading card game play. Play alone or play against others on LANs or the Internet.

Featuring:
* Exciting, bold, new gaming style blending the best of turn based strategy and trading card game play.
* Enormous array of winning tactics for endless hours of interactive gaming
* Four magic races, each with its distinctive realm, spells, architecture and combat style
* 14 strategic missions in 2 large scale military campaigns with 5 difficulty levels
* Over 300 spells for duels in the style of trading card games
* More than 120 creatures for combat or alliance
* 64 heroes to enhance and develop.
* Graphically rich, incredibly detailed world including fiery deserts, lush forests and snowy peaks with full 3D camera control.
* Original, context based music and sound.
[Box blurb]
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