showing 43 games

namepublisher(developer)year arrow_downwarddescription
Wizards & Warriors  Activision (Heuristic Park)2000Latest version: 1.0b (as of 2000-??)***EAN-13: [code]5017783556421[/code] (Xplosiv budget re-release)***[b]Minimum:[/b]
* Windows 95 or 08
* 233 MHz Pentium II CPU
* 64 MB RAM
* 800 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 3D accelerator
* 16 MB VRAM
* 1.5 GB HD space***The turn-based combat can be disabled, IIRC, and it helps a bit. Somewhat frustrating until you get used to how the game works through.***From official site:

"In an enchanted medieval realm known as the Gael Serran, an evil Pharaoh has overcome a curse and returned to a world unable to defend itself against him. Only the legendary Mavin Sword--a blade forged of twin metals, one cursed by evil, the other blessed by the divine--has the strength to bring his defeat. With the assistance of Kerah, an angel, and Erathsmedor, a dragon, you must engage on a dangerous quest to uncover the legend of the Sword and bring an end to all evil in the land."
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Dungeon Siege Microsoft (Gas Powered Games)2002You begin as a humble farmer, and as you travel through the world and gain new skills, you can gather a party of up to eight characters to aid you. Dungeon Siege impels the player into one over-the-top battle after the other as the storyline unfolds and a larger plot begins to reveal itself. A world of adventure where you can explore sprawling landscapes in a seamlessly unfolding story awaits...Your adventures take place in the Kingdom of Ehb is one of the youngest states bordering the Plain of Tears. Protected by a ring of superb fortifications and heir to the 10th Legion-arguably one of the best trained armies in the world, the Kingdom of Ehb has, so far, been shielded from the raids and invasions that have devastated many of its neighboring states on the Plain.Within Ehb's borders, there is an astonishing diversity in geography and cultures. Most inhabitants worship Azunai, an ancient god of the pre-Imperial Agallan Peaks. Dwarves and men live together in harmony and bow to the same king. Sorcerers are also more accepted than in other countries, thanks in large part to the efforts of Merik, Grand Mage and Warden of Shadows of the 10th Legion. And in the heart of the kingdom, a strange and often contrary race called the Droog is allowed a degree of autonomy, despite its sometimes-troublesome alliances.It is a country in search of an identity, caught between the glories of a fallen past and the potential for an even greater future. Despite several crises, Ehb has never fallen to an enemy. But at any time the course of events could turn down a bleaker path.***Latest version: 1.11.1462 (as of 2002-07) labelimagesubject
Doom 3  id Software2004Note! Activision worked only as distributor for Doom 3, not publisher.***Science has unlocked the gates to the unknown, and now only one man stands between Hell and Earth. A Sci-Fi horror masterpiece, Doom 3 is like nothing you've ever experienced. Dramatic storyline, pulse-pounding action, incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created.

[i]Terrifying atmosphere[/i]
Never before seen detail with real-time lighting and shadows

[i]Disturbingly lifelife[/i]
Real-world physics, killer AI and 5.1 surround sound

[i]Fight for your life[/i]
Battle in team or deathmatch-based modes
[Box blurb]***Comes on 3 CDs.

EAN-13: [code]5030917024399[/code]***[b]missing images:[/b] interesting and clear main/cover image to replace the current low resolution one***Latest version: [url=ftp://ftp.idsoftware.com/idstuff/doom3/win32/]1.3.1[/url] (as of 2006-12-14)***You take up the role of nameless marine come to UAC Mars research base as a replacement to fill up the diminishing security forces on site. You're initially greeted by bleak residents of the Mars base and the uptight workforce of the place and are quickly pushed to your first assignment. And your arrival could not have been on worse time, as the conditions rapidly deteriorate from then on into an invasion by demonic forces and a darker plot brewing behind it.

---
Personally I think the game is quite good, and the major criticism from others seems to have been about the extremely dark setting (lack of lighting), but how many horror games do you see in brightly lit environs that still manage to scare you? I doubt any. Creep you out by weirdness, perhaps, but not scare you.

The only gripe I have about the game is that it relies all too much on scripted sequences to scare you, and the mob A.I. seems to be a bit too straightforward to give much challenge as it's quite easy to figure out and once that's done, most situations are ridiculously easy to handle, especially with the virtually infinite ammo you have (not that that's much a surprise as the place _is_ weapons research and manufacturing facility on top of everything else).***[b]Minimum:[/b]
[*] Windows 2000 or XP
[*] Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
[*] 384 MB RAM
[*] 64 MB VRAM (Radeon 8500 or GeForce 3)
[*] 8X CD-ROM drive
[*] 2.2 GB free HD space
[*] soundcard
[*] mouse
[*] keyboard***[spoiler=Show partial access code list;Hide code list][b]Syntax:[/b]
[code]locked object : code [lock location] [code found from][/code]

Listed in order of encountering the locked object

Reception & Marine HQ
Combat Prep : 584 [Marine HQ] [Bill Tyson's PDA near the location on second visit to Marine HQ]
Locker #001 : 396 [Maintenance] [Kitchen, Adam's PDA] – automatically opened and emptied on return trip if not opened by player
Locker #023 : 531 [Energy Stab. Unit] [Baston's PDA right next to it]
??? Possible missing code for something here around this portion of the game?
Locker #017 : 347 [Infirmary] [Caseon's PDA found right next to it]

Alpha Labs (no backtracking)
Locker #013 : 586 [Alpha Labs Hallway] [Dorweiler's PDA found right next to it]
martianbuddy : 0508 [North Hallway] [Moses' PDA found right next to it]

Alpha Labs Sector 1
Locker #009 : 752 [?] [Berger's PDA in nearby room]

Alpha Labs Sector 2
Locker #038 : 409 [MFS Compressor] [Chin's PDA in Engineering Security Checkpoint]
Locker #039 : 102 [Coolant Control Junction] [Connors' PDA in MFS Compressor]

Alpha Labs Sector 3
Locker #047 : 123 [Hazardous Materials Lift] [Lamia's PDA in Hazardous Waste Disposal]
Locker #048 : 123 [Coolant Monitoring] [Lamia's PDA in Hazardous Waste Disposal]
Locker #049 : 123 [EFR Staging Room 1B] [Lamia's PDA in Hazardous Waste Disposal]

Alpha Labs Sector 4
door : ? [Reactor Junction 1] [???; Unlocked if you free the scientist in the previous room]
Locker #064 : 651 [?] [Nelson's PDA]

Enpro Plant
Locker #063 : 972 [Power Core Access] [Chasar's PDA right next to it]
Plasma Storage : 734 [Maintenance 3] [Hammer's PDA in same large room]

Central Communications Tower
Locker #054 : 246 [Security Office] [Wolfe's PDA in Comm Systems]

Waste Recycling 2
Locker #003 : 483 [Monorail Access] [Sadowayj's PDA in Central Maintenance, Waste Recycling 1, and Johnson's PDA in Main Environment Control]

Monorail
Locker #003 : Open [Recycling Boarding Plat.] [None needed]
Monorail Airlock : 826 [Site 2 Transfer Area] [Ross' PDA in Site 2 Transfer Area]
Locker #054 : 142 [Site 2 Transfer Area] [Hollies' PDA right next to it]

Locker #078 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]
Locker #079 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]

Delta Labs 1
Locker #210 : 298 [Storage Room 21-D] [Price's PDA in Delta Entryway]

Delta Labs 2
Locker #112 : 538 [Records Office] [Cinder's PDA in Delta Ops Administration]
Locker #113 : Open [Records Office] [None needed]
M. Abrams office : 931 [Delta Security Junction] [Abrams' PDA in Kaczynski's room in Alpha Labs 4]
Locker #116 : 972 [Delta Security] [Terminal right next to it]
Locker #114 : 715 [Operations Server Room] [Post-it note on the side of the locker]
Locker #115 : Open [Operations Server Room] [None needed]

Delta Labs 2b
Locker #103 : 259 [Maintenance Corridor] [Erikson's PDA right next to it]
Locker #216 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #217 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #213 : 371 [Stasis Transfer Control] [Stemmon's PDA in Maintenance Area 4]
Locker #666 : 372 [Analysis Control] [Post-it note next to the locker numpad]

Storage 07 : 725 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]
Martian Buddy : 0508 [Secure Storage] [Moses' PDA found in Alpha Labs]
Level 3 Access : 463 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]

Delta Labs 3
Locker #317 : 841 [Terminal Office Storage] [Cerano's PDA in Lower Terminal Office]
Locker #386 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]
Locker #387 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]

Delta Labs 4
Locker #104 : 579 [Delta4 Security] [Downing's PDA in Delta4 Junction 2, also a terminal nearby]

CPU Complex
Locker #452 : 571 [Entrance Checkpoint] [Jackson's PDA in Delta Main Lobby in Delta before entering CPU Complex]
Lab A : 626 [Main Entrance Hall] [Bates' PDA in Security Monitoring, also seen through a security monitor nearby]
Locker #669 : 468 [Lab A Upper Floors] [Haskell's PDA in Lab A ???]
Locker #009 : Open [Lab A Upper Floors] [None needed]
[/spoiler]
The code listing will be completed when I bother to, which likely won't be anytime soon.
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Half-Life 2  Vivendi Universal Games;Valve Corporation (Valve)2004Uno de los mejores juegos de todos los tiempos, la mejor comunidad modder del mundo y predecesor de juegos como el Portal 2 y el TF2.

9 de 10.***[code]하프라이프[/code] literally reads [code]hapeu raipeu[/code] which is presumably transliteration of English "half-life".***It's commonly pointed out by various people (also by the [url=http://hlcomic.com/index.php?date=2005-06-22]Concerned HL2 comic[/url]) that you can't sprint when your flashlight runs out of power and this doesn't make sense (to them). However, they fail to realize a simple fact: default movement mode is already [i]running[/i] (this is fairly obvious, which makes me wonder how people manage to miss it). The thing they think is running is literally [i]sprinting[/i] largely accomplished by the aid of the HEV suit (a type of utility power armor) Gordon is wearing. So the sprint expends the same suit energy your flashlight uses. However there is obvious discrepancy in the amount of energy used.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.2 GHz CPU
* 256 MB RAM

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM***Half-Life2: Game of the Year Edition was also published in Israel. While the packaging is in English, the manual and game itself are in Hebrew

Valve Software/Vivendi Universal Gameswon the 5th annual (2005) Game developers Choice Awards - Best Writing. Marc Laidlaw was designated in the nomination.

From the official site:
By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors -- even the emotions -- of both friends and enemies.

The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people -- people he cares about -- are counting on him.
[Zerothis]
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Sudeki  Zoo Digital Publishing (Climax)2005[b]combo moves[/b] - timed freeform three-part combination of the two attack buttons (all combinations work, producing different final hits). Consider that normal hit does some 10-20 damage and the final hit of a combo does 200, these are well worth the negligible effort (especially considering the simplest combinations seem to be the most useful).

# averted #
display-800x600 - the title screen is the only basis for this, the dialog texts would suggest 640x480, but everything else looks great in any resolution expect wide.***Sudeki, a world torn apart into light, shadow and dark. Rent asunder by deceit and betrayal, the land cries out for a peace that only four united heroes can bring.

* Real-time, bone-crunching combat with incredible spells and combos.
* Control any one of the four champions at any time, and skip between them at will.
* Customize each character's armour, weapons and spells and evolve new powerful attacks.
[Box blurb]***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz CPU
* 256 MB RAM
* 64 MB VRAM
* 1.8 GB HD space
* keyboard
* mouse***Refuses to install on anything newer than WinXP, reason unknown as the installer quietly exists. Tampering with the MSI file proved fruitless.

There's a very hackish solution to this however. You need to uncompress [code]sudeki.cab[/code] and [code]sudeki1.cab[/code] into some folder on your harddrive and then create a .bat with the following contents.
[spoiler=Show .bat contents;Hide]md "Sudeki"
md "Sudeki\data"
md "Sudeki\launcherdata"
md "Sudeki\sound"
md "Sudeki\sound\Speech"
move "binkw32.dll" "Sudeki\binkw32.dll"
move "protect.dll" "Sudeki\protect.dll"
move "SOLData.baf" "Sudeki\SOLData.baf"
move "Sudeki.exe" "Sudeki\Sudeki.exe"
move "SudekiLauncher.exe" "Sudeki\SudekiLauncher.exe"
move "SOLWORLDM.gex" "Sudeki\data\SOLWORLDM.gex"
move "WINSOLM.fubi" "Sudeki\data\WINSOLM.fubi"
move "WINSOLM.gex" "Sudeki\data\WINSOLM.gex"
move "AutogenStrings.xml" "Sudeki\launcherdata\AutogenStrings.xml"
move "DefaultOptions.xml" "Sudeki\launcherdata\DefaultOptions.xml"
move "LauncherConfig.xml" "Sudeki\launcherdata\LauncherConfig.xml"
move "SudekiPC_Launcher_Ailish.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Ailish.bmp"
move "SudekiPC_Launcher_Buki.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Buki.bmp"
move "SudekiPC_Launcher_Elco.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Elco.bmp"
move "SudekiPC_Launcher_Logo.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Logo.bmp"
move "SudekiPC_Launcher_Tal.bmp" "Sudeki\launcherdata\SudekiPC_Launcher_Tal.bmp"
move "UserStrings.xml" "Sudeki\launcherdata\UserStrings.xml"
move "accursed.xwb" "Sudeki\sound\accursed.xwb"
move "accursedSoundScript.XSB" "Sudeki\sound\accursedSoundScript.XSB"
move "Accursed_sfx.xwb" "Sudeki\sound\Accursed_sfx.xwb"
move "Ailish.xwb" "Sudeki\sound\Ailish.xwb"
move "ailish_sfx.xwb" "Sudeki\sound\ailish_sfx.xwb"
move "Ailish_weapons.xwb" "Sudeki\sound\Ailish_weapons.xwb"
move "airship.XSB" "Sudeki\sound\airship.XSB"
move "airship.xwb" "Sudeki\sound\airship.xwb"
move "Alexine.XSB" "Sudeki\sound\Alexine.XSB"
move "ALICESoundScript.XSB" "Sudeki\sound\ALICESoundScript.XSB"
move "aquaticlaw.XSB" "Sudeki\sound\aquaticlaw.XSB"
move "archanitelSoundScript.XSB" "Sudeki\sound\archanitelSoundScript.XSB"
move "archonite_missiles.xwb" "Sudeki\sound\archonite_missiles.xwb"
move "Arlo.XSB" "Sudeki\sound\Arlo.XSB"
move "Arlo.xwb" "Sudeki\sound\Arlo.xwb"
move "Balor.XSB" "Sudeki\sound\Balor.XSB"
move "Behemoth.XSB" "Sudeki\sound\Behemoth.XSB"
move "Behemoth_shield.XSB" "Sudeki\sound\Behemoth_shield.XSB"
move "behemoth_shield.xwb" "Sudeki\sound\behemoth_shield.xwb"
move "BS_AilishTrain.XSB" "Sudeki\sound\BS_AilishTrain.XSB"
move "BS_Ailishtrain.xwb" "Sudeki\sound\BS_Ailishtrain.xwb"
move "BS_Brightwater.XSB" "Sudeki\sound\BS_Brightwater.XSB"
move "BS_brightwater.xwb" "Sudeki\sound\BS_brightwater.xwb"
move "BS_Citadel.XSB" "Sudeki\sound\BS_Citadel.XSB"
move "BS_Citadel.xwb" "Sudeki\sound\BS_Citadel.xwb"
move "BS_CrystalReef.XSB" "Sudeki\sound\BS_CrystalReef.XSB"
move "BS_CrystalReef.xwb" "Sudeki\sound\BS_CrystalReef.xwb"
move "BS_CyantineC.XSB" "Sudeki\sound\BS_CyantineC.XSB"
move "BS_CyantineC.xwb" "Sudeki\sound\BS_CyantineC.xwb"
move "BS_DevilsBelch.XSB" "Sudeki\sound\BS_DevilsBelch.XSB"
move "BS_DevilsBelch.xwb" "Sudeki\sound\BS_DevilsBelch.xwb"
move "BS_Elco_flees.XSB" "Sudeki\sound\BS_Elco_flees.XSB"
move "BS_Elco_flees.xwb" "Sudeki\sound\BS_Elco_flees.xwb"
move "BS_FarexLore.XSB" "Sudeki\sound\BS_FarexLore.XSB"
move "BS_FarexLore.xwb" "Sudeki\sound\BS_FarexLore.xwb"
move "BS_IllumCastle.XSB" "Sudeki\sound\BS_IllumCastle.XSB"
move "BS_IllumCastle.xwb" "Sudeki\sound\BS_IllumCastle.xwb"
move "BS_IllumCountry.XSB" "Sudeki\sound\BS_IllumCountry.XSB"
move "BS_IllumCountry.xwb" "Sudeki\sound\BS_IllumCountry.xwb"
move "BS_mungo_fight.XSB" "Sudeki\sound\BS_mungo_fight.XSB"
move "BS_mungo_fight.xwb" "Sudeki\sound\BS_mungo_fight.xwb"
move "BS_NassGrotto.XSB" "Sudeki\sound\BS_NassGrotto.XSB"
move "BS_NassGrotto.xwb" "Sudeki\sound\BS_NassGrotto.xwb"
move "BS_ShadaniMo.XSB" "Sudeki\sound\BS_ShadaniMo.XSB"
move "BS_ShadaniMo.xwb" "Sudeki\sound\BS_ShadaniMo.xwb"
move "BS_TalTraining.XSB" "Sudeki\sound\BS_TalTraining.XSB"
move "BS_TalTraining.xwb" "Sudeki\sound\BS_TalTraining.xwb"
move "BS_TempleMo.XSB" "Sudeki\sound\BS_TempleMo.XSB"
move "BS_TempleMo.xwb" "Sudeki\sound\BS_TempleMo.xwb"
move "BS_Transentia.XSB" "Sudeki\sound\BS_Transentia.XSB"
move "BS_Transentia.xwb" "Sudeki\sound\BS_Transentia.xwb"
move "BS_TResearchC.XSB" "Sudeki\sound\BS_TResearchC.XSB"
move "BS_TResearchC.xwb" "Sudeki\sound\BS_TResearchC.xwb"
move "BS_void.XSB" "Sudeki\sound\BS_void.XSB"
move "BS_void.xwb" "Sudeki\sound\BS_void.xwb"
move "buki.xwb" "Sudeki\sound\buki.xwb"
move "BUKISoundScript.XSB" "Sudeki\sound\BUKISoundScript.XSB"
move "Buki_sfx.xwb" "Sudeki\sound\Buki_sfx.xwb"
move "Cafu.XSB" "Sudeki\sound\Cafu.XSB"
move "cave_engine.XSB" "Sudeki\sound\cave_engine.XSB"
move "Cave_engine.xwb" "Sudeki\sound\Cave_engine.xwb"
move "Devils_Belch.XSB" "Sudeki\sound\Devils_Belch.XSB"
move "Devils_Belch.xwb" "Sudeki\sound\Devils_Belch.xwb"
move "Elco.xwb" "Sudeki\sound\Elco.xwb"
move "ELCOSoundScript.XSB" "Sudeki\sound\ELCOSoundScript.XSB"
move "Elco_sfx.xwb" "Sudeki\sound\Elco_sfx.xwb"
move "Elco_weapons.xwb" "Sudeki\sound\Elco_weapons.xwb"
move "Environment_event_KMO.XSB" "Sudeki\sound\Environment_event_KMO.XSB"
move "environment_event_templemo.x" "Sudeki\sound\Environment_event_templemo.XSB"
move "Environment_gen.xwb" "Sudeki\sound\Environment_gen.xwb"
move "Envir_bwr.XSB" "Sudeki\sound\Envir_bwr.XSB"
move "Envir_BWR.xwb" "Sudeki\sound\Envir_BWR.xwb"
move "envir_bwr_2.xwb" "Sudeki\sound\envir_bwr_2.xwb"
move "Envir_BWR_IM.XSB" "Sudeki\sound\Envir_BWR_IM.XSB"
move "Envir_castle_IM.XSB" "Sudeki\sound\Envir_castle_IM.XSB"
move "Envir_Citadel.XSB" "Sudeki\sound\Envir_Citadel.XSB"
move "Envir_Citadel.xwb" "Sudeki\sound\Envir_Citadel.xwb"
move "Envir_Devil.XSB" "Sudeki\sound\Envir_Devil.XSB"
move "Envir_Devil.xwb" "Sudeki\sound\Envir_Devil.xwb"
move "Envir_emit_TMo.XSB" "Sudeki\sound\Envir_emit_TMo.XSB"
move "Envir_gen.XSB" "Sudeki\sound\Envir_gen.XSB"
move "Envir_gen_torch.XSB" "Sudeki\sound\Envir_gen_torch.XSB"
move "Envir_ill_castl.XSB" "Sudeki\sound\Envir_ill_castl.XSB"
move "Envir_Ill_Castl.xwb" "Sudeki\sound\Envir_Ill_Castl.xwb"
move "Envir_ill_count.XSB" "Sudeki\sound\Envir_ill_count.XSB"
move "Envir_Ill_countryside.xwb" "Sudeki\sound\Envir_Ill_countryside.xwb"
move "Envir_KMO.XSB" "Sudeki\sound\Envir_KMO.XSB"
move "Envir_KMO.xwb" "Sudeki\sound\Envir_KMO.xwb"
move "Envir_kren.xwb" "Sudeki\sound\Envir_kren.xwb"
move "Envir_Nass_grot.XSB" "Sudeki\sound\Envir_Nass_grot.XSB"
move "Envir_Nass_grot.xwb" "Sudeki\sound\Envir_Nass_grot.xwb"
move "Envir_Research.XSB" "Sudeki\sound\Envir_Research.XSB"
move "Envir_Research.xwb" "Sudeki\sound\Envir_Research.xwb"
move "Envir_Shadowland.xwb" "Sudeki\sound\Envir_Shadowland.xwb"
move "Envir_sh_mo.XSB" "Sudeki\sound\Envir_sh_mo.XSB"
move "Envir_sh_mo.xwb" "Sudeki\sound\Envir_sh_mo.xwb"
move "Envir_T_Mo.xwb" "Sudeki\sound\Envir_T_Mo.xwb"
move "Envir_void.XSB" "Sudeki\sound\Envir_void.XSB"
move "Envir_void.xwb" "Sudeki\sound\Envir_void.xwb"
move "Envir_wind.xwb" "Sudeki\sound\Envir_wind.xwb"
move "Env_Animals.xwb" "Sudeki\sound\Env_Animals.xwb"
move "Env_bats.xwb" "Sudeki\sound\Env_bats.xwb"
move "Env_burners.xwb" "Sudeki\sound\Env_burners.xwb"
move "Env_CastleDoors.xwb" "Sudeki\sound\Env_CastleDoors.xwb"
move "Env_Castle_b.xwb" "Sudeki\sound\Env_Castle_b.xwb"
move "Env_cricketAtm.xwb" "Sudeki\sound\Env_cricketAtm.xwb"
move "Env_Crystal_R.XSB" "Sudeki\sound\Env_Crystal_R.XSB"
move "Env_Crystal_R.xwb" "Sudeki\sound\Env_Crystal_R.xwb"
move "Env_DayBirds.xwb" "Sudeki\sound\Env_DayBirds.xwb"
move "Env_desertBirds.xwb" "Sudeki\sound\Env_desertBirds.xwb"
move "Env_doglegBirds.XSB" "Sudeki\sound\Env_doglegBirds.XSB"
move "Env_ev_bwr.XSB" "Sudeki\sound\Env_ev_bwr.XSB"
move "Env_ev_kren.XSB" "Sudeki\sound\Env_ev_kren.XSB"
move "Env_gen_barrier.XSB" "Sudeki\sound\Env_gen_barrier.XSB"
move "Env_Gen_fire.XSB" "Sudeki\sound\Env_Gen_fire.XSB"
move "Env_IC_dvd.xwb" "Sudeki\sound\Env_IC_dvd.xwb"
move "env_magic_gate.xwb" "Sudeki\sound\env_magic_gate.xwb"
move "Env_nightBirds.xwb" "Sudeki\sound\Env_nightBirds.xwb"
move "Env_outsideAtmos.xwb" "Sudeki\sound\Env_outsideAtmos.xwb"
move "Env_stream.xwb" "Sudeki\sound\Env_stream.xwb"
move "Env_transentDvd.xwb" "Sudeki\sound\Env_transentDvd.xwb"
move "Env_transentia.XSB" "Sudeki\sound\Env_transentia.XSB"
move "Env_transentia.xwb" "Sudeki\sound\Env_transentia.xwb"
move "Env_waterfall.xwb" "Sudeki\sound\Env_waterfall.xwb"
move "Env_waves.xwb" "Sudeki\sound\Env_waves.xwb"
move "Env_wood_spik.xwb" "Sudeki\sound\Env_wood_spik.xwb"
move "Farex_Lore.XSB" "Sudeki\sound\Farex_Lore.XSB"
move "flying_heads.XSB" "Sudeki\sound\flying_heads.XSB"
move "flying_heads.xwb" "Sudeki\sound\flying_heads.xwb"
move "game_credits.XSB" "Sudeki\sound\game_credits.XSB"
move "Game_credits.xwb" "Sudeki\sound\Game_credits.xwb"
move "Gluespider.xwb" "Sudeki\sound\Gluespider.xwb"
move "Glue_spiderW.XSB" "Sudeki\sound\Glue_spiderW.XSB"
move "grotesque.XSB" "Sudeki\sound\grotesque.XSB"
move "GSSoundScript.XSB" "Sudeki\sound\GSSoundScript.XSB"
move "Guard_sphere.XSB" "Sudeki\sound\Guard_sphere.XSB"
move "haycart.XSB" "Sudeki\sound\haycart.XSB"
move "haycart_NPC.XSB" "Sudeki\sound\haycart_NPC.XSB"
move "haycart_NPC.xwb" "Sudeki\sound\haycart_NPC.xwb"
move "hit_matrix.XSB" "Sudeki\sound\hit_matrix.XSB"
move "Hydrogenate.xwb" "Sudeki\sound\Hydrogenate.xwb"
move "HydrogenateSoundScript.XSB" "Sudeki\sound\HydrogenateSoundScript.XSB"
move "IC_Hagren.XSB" "Sudeki\sound\IC_Hagren.XSB"
move "IC_hagren.xwb" "Sudeki\sound\IC_hagren.xwb"
move "IC_kid_1.XSB" "Sudeki\sound\IC_kid_1.XSB"
move "IC_kid_2.XSB" "Sudeki\sound\IC_kid_2.XSB"
move "Illumina_guardA.XSB" "Sudeki\sound\Illumina_guardA.XSB"
move "Illumina_guardB.XSB" "Sudeki\sound\Illumina_guardB.XSB"
move "IM_Env_dark.xwb" "Sudeki\sound\IM_Env_dark.xwb"
move "IM_env_generic.xwb" "Sudeki\sound\IM_env_generic.xwb"
move "IM_Farex_Lore.xwb" "Sudeki\sound\IM_Farex_Lore.xwb"
move "IM_feet_hits.xwb" "Sudeki\sound\IM_feet_hits.xwb"
move "IM_gen_torch.xwb" "Sudeki\sound\IM_gen_torch.xwb"
move "IM_Gluespider.xwb" "Sudeki\sound\IM_Gluespider.xwb"
move "IM_portal.XSB" "Sudeki\sound\IM_portal.XSB"
move "IM_portal.xwb" "Sudeki\sound\IM_portal.xwb"
move "IM_sheep.xwb" "Sudeki\sound\IM_sheep.xwb"
move "IM_silence.xwb" "Sudeki\sound\IM_silence.xwb"
move "IM_SS_generic.xwb" "Sudeki\sound\IM_SS_generic.xwb"
move "IM_Talos.xwb" "Sudeki\sound\IM_Talos.xwb"
move "IM_Tilly.xwb" "Sudeki\sound\IM_Tilly.xwb"
move "IM_UI.xwb" "Sudeki\sound\IM_UI.xwb"
move "IM_ui_music.XSB" "Sudeki\sound\IM_ui_music.XSB"
move "IM_ui_music.xwb" "Sudeki\sound\IM_ui_music.xwb"
move "IM_waves.XSB" "Sudeki\sound\IM_waves.XSB"
move "IM_waves.xwb" "Sudeki\sound\IM_waves.xwb"
move "Kazel.XSB" "Sudeki\sound\Kazel.XSB"
move "kazel.xwb" "Sudeki\sound\kazel.xwb"
move "kren.XSB" "Sudeki\sound\kren.XSB"
move "kren.xwb" "Sudeki\sound\kren.xwb"
move "kren_eye.XSB" "Sudeki\sound\kren_eye.XSB"
move "kurianknight_a.XSB" "Sudeki\sound\kurianknight_a.XSB"
move "kurianknight_b.XSB" "Sudeki\sound\kurianknight_b.XSB"
move "kurianknight_c.XSB" "Sudeki\sound\kurianknight_c.XSB"
move "kuriank_tourTSA.XSB" "Sudeki\sound\kuriank_tourTSA.XSB"
move "lupavox.xwb" "Sudeki\sound\lupavox.xwb"
move "Mergadroid.XSB" "Sudeki\sound\Mergadroid.XSB"
move "missiles.XSB" "Sudeki\sound\missiles.XSB"
move "mungomofo.XSB" "Sudeki\sound\mungomofo.XSB"
move "mungomofo.xwb" "Sudeki\sound\mungomofo.xwb"
move "nassaria.XSB" "Sudeki\sound\nassaria.XSB"
move "Nassaria.xwb" "Sudeki\sound\Nassaria.xwb"
move "Nico.XSB" "Sudeki\sound\Nico.XSB"
move "NPC_3d_speech.XSB" "Sudeki\sound\NPC_3d_speech.XSB"
move "NPC_child.xwb" "Sudeki\sound\NPC_child.xwb"
move "NPC_hayton.XSB" "Sudeki\sound\NPC_hayton.XSB"
move "NPC_Hayton.xwb" "Sudeki\sound\NPC_Hayton.xwb"
move "NPC_Lexi.XSB" "Sudeki\sound\NPC_Lexi.XSB"
move "NPC_Maomao.XSB" "Sudeki\sound\NPC_Maomao.XSB"
move "NPC_nana.XSB" "Sudeki\sound\NPC_nana.XSB"
move "pirouette.XSB" "Sudeki\sound\pirouette.XSB"
move "pirouette.xwb" "Sudeki\sound\pirouette.xwb"
move "portal.XSB" "Sudeki\sound\portal.XSB"
move "portal.xwb" "Sudeki\sound\portal.xwb"
move "QGSSoundScript.XSB" "Sudeki\sound\QGSSoundScript.XSB"
move "QueenGlue_Death.XSB" "Sudeki\sound\QueenGlue_Death.XSB"
move "Queen_GlueSpider.xwb" "Sudeki\sound\Queen_GlueSpider.xwb"
move "reptufallo.XSB" "Sudeki\sound\reptufallo.XSB"
move "reptufallo.xwb" "Sudeki\sound\reptufallo.xwb"
move "roboarchanite.XSB" "Sudeki\sound\roboarchanite.XSB"
move "RobotAquaticlaw.XSB" "Sudeki\sound\RobotAquaticlaw.XSB"
move "Robot_Guard.XSB" "Sudeki\sound\Robot_Guard.XSB"
move "Robot_Guard.xwb" "Sudeki\sound\Robot_Guard.xwb"
move "Robot_gZ1000.XSB" "Sudeki\sound\Robot_gZ1000.XSB"
move "Robot_gz3000.XSB" "Sudeki\sound\Robot_gz3000.XSB"
move "s2_Ailish.xwb" "Sudeki\sound\s2_Ailish.xwb"
move "S2_aquaticlaw.xwb" "Sudeki\sound\S2_aquaticlaw.xwb"
move "S2_Archonite.xwb" "Sudeki\sound\S2_Archonite.xwb"
move "S2_Behemoth.xwb" "Sudeki\sound\S2_Behemoth.xwb"
move "S2_grotesque.xwb" "Sudeki\sound\S2_grotesque.xwb"
move "S2_Guard_sphere.xwb" "Sudeki\sound\S2_Guard_sphere.xwb"
move "S2_kren.xwb" "Sudeki\sound\S2_kren.xwb"
move "S2_kren_eye.xwb" "Sudeki\sound\S2_kren_eye.xwb"
move "S2_kurianknight.xwb" "Sudeki\sound\S2_kurianknight.xwb"
move "S2_mergadroid.xwb" "Sudeki\sound\S2_mergadroid.xwb"
move "S2_pirouette.xwb" "Sudeki\sound\S2_pirouette.xwb"
move "S2_RAquaticlaw.xwb" "Sudeki\sound\S2_RAquaticlaw.xwb"
move "S2_Tal_kazel.xwb" "Sudeki\sound\S2_Tal_kazel.xwb"
move "S2_venomgnat.xwb" "Sudeki\sound\S2_venomgnat.xwb"
move "S2_woluf.xwb" "Sudeki\sound\S2_woluf.xwb"
move "S2_Wyrd.xwb" "Sudeki\sound\S2_Wyrd.xwb"
move "sacrifice.XSB" "Sudeki\sound\sacrifice.XSB"
move "Sacrifice.xwb" "Sudeki\sound\Sacrifice.xwb"
move "scribe.XSB" "Sudeki\sound\scribe.XSB"
move "Scribe.xwb" "Sudeki\sound\Scribe.xwb"
move "sfx_generic.XSB" "Sudeki\sound\sfx_generic.XSB"
move "sfx_generic.xwb" "Sudeki\sound\sfx_generic.xwb"
move "Shadowland.XSB" "Sudeki\sound\Shadowland.XSB"
move "shadow_orb.XSB" "Sudeki\sound\shadow_orb.XSB"
move "sheep.XSB" "Sudeki\sound\sheep.XSB"
move "SoY_Bat.XSB" "Sudeki\sound\SoY_Bat.XSB"
move "SoY_Eagle.XSB" "Sudeki\sound\SoY_Eagle.XSB"
move "SoY_Sfx.xwb" "Sudeki\sound\SoY_Sfx.xwb"
move "SoY_Wolf.XSB" "Sudeki\sound\SoY_Wolf.XSB"
move "SoY_Wolf.xwb" "Sudeki\sound\SoY_Wolf.xwb"
move "speech.XSB" "Sudeki\sound\speech.XSB"
move "Spiritstrike_g.xwb" "Sudeki\sound\Spiritstrike_g.xwb"
move "Spot_soundDvd.xwb" "Sudeki\sound\Spot_soundDvd.xwb"
move "spot_sounds.XSB" "Sudeki\sound\spot_sounds.XSB"
move "spot_sounds.xwb" "Sudeki\sound\spot_sounds.xwb"
move "SS_AklStrH.XSB" "Sudeki\sound\SS_AklStrH.XSB"
move "SS_citadel.XSB" "Sudeki\sound\SS_citadel.XSB"
move "SS_citadel.xwb" "Sudeki\sound\SS_citadel.xwb"
move "SS_CReef.XSB" "Sudeki\sound\SS_CReef.XSB"
move "SS_CReef.xwb" "Sudeki\sound\SS_CReef.xwb"
move "SS_DBelch.XSB" "Sudeki\sound\SS_DBelch.XSB"
move "SS_ICSE.XSB" "Sudeki\sound\SS_ICSE.XSB"
move "SS_ICSE.xwb" "Sudeki\sound\SS_ICSE.xwb"
move "SS_iC_doorMusic.xwb" "Sudeki\sound\SS_iC_doorMusic.xwb"
move "ss_illcastleDvd.xwb" "Sudeki\sound\ss_illcastleDvd.xwb"
move "SS_ill_castle.XSB" "Sudeki\sound\SS_ill_castle.XSB"
move "SS_ill_castle.xwb" "Sudeki\sound\SS_ill_castle.xwb"
move "ss_Nassaria.XSB" "Sudeki\sound\ss_Nassaria.XSB"
move "ss_Nassaria.xwb" "Sudeki\sound\ss_Nassaria.xwb"
move "SS_NBW.XSB" "Sudeki\sound\SS_NBW.XSB"
move "SS_NBW_dvd.xwb" "Sudeki\sound\SS_NBW_dvd.xwb"
move "SS_ShadaniM.XSB" "Sudeki\sound\SS_ShadaniM.XSB"
move "SS_ShadowW.XSB" "Sudeki\sound\SS_ShadowW.XSB"
move "SS_ShadowW.xwb" "Sudeki\sound\SS_ShadowW.xwb"
move "SS_Shad_Dvd.xwb" "Sudeki\sound\SS_Shad_Dvd.xwb"
move "SS_TempleM.XSB" "Sudeki\sound\SS_TempleM.XSB"
move "SS_TempleM.xwb" "Sudeki\sound\SS_TempleM.xwb"
move "SS_TRC.XSB" "Sudeki\sound\SS_TRC.XSB"
move "S_aquaticlaw.xwb" "Sudeki\sound\S_aquaticlaw.xwb"
move "S_archonite.xwb" "Sudeki\sound\S_archonite.xwb"
move "S_Behemoth.xwb" "Sudeki\sound\S_Behemoth.xwb"
move "S_Farex_Lore.xwb" "Sudeki\sound\S_Farex_Lore.xwb"
move "S_grotesque.xwb" "Sudeki\sound\S_grotesque.xwb"
move "S_Guard_sphere.xwb" "Sudeki\sound\S_Guard_sphere.xwb"
move "S_Illumina_Gd.xwb" "Sudeki\sound\S_Illumina_Gd.xwb"
move "S_kurianknight.xwb" "Sudeki\sound\S_kurianknight.xwb"
move "S_mergadroid.xwb" "Sudeki\sound\S_mergadroid.xwb"
move "S_missile.xwb" "Sudeki\sound\S_missile.xwb"
move "S_RAquaticlaw.xwb" "Sudeki\sound\S_RAquaticlaw.xwb"
move "S_shadow_orb.xwb" "Sudeki\sound\S_shadow_orb.xwb"
move "S_talos.xwb" "Sudeki\sound\S_talos.xwb"
move "S_Venomgnat.xwb" "Sudeki\sound\S_Venomgnat.xwb"
move "S_Woluf.xwb" "Sudeki\sound\S_Woluf.xwb"
move "S_Wyrd.xwb" "Sudeki\sound\S_Wyrd.xwb"
move "s_xcavator.xwb" "Sudeki\sound\s_xcavator.xwb"
move "Tal.xwb" "Sudeki\sound\Tal.xwb"
move "Talos.XSB" "Sudeki\sound\Talos.XSB"
move "TalSoundScript.XSB" "Sudeki\sound\TalSoundScript.XSB"
move "Tal_sfx.xwb" "Sudeki\sound\Tal_sfx.xwb"
move "templeDrPuz.XSB" "Sudeki\sound\templeDrPuz.XSB"
move "TempleInPuz.XSB" "Sudeki\sound\TempleInPuz.XSB"
move "test.XSB" "Sudeki\sound\test.XSB"
move "test.xwb" "Sudeki\sound\test.xwb"
move "tetsu.XSB" "Sudeki\sound\tetsu.XSB"
move "tetsu.xwb" "Sudeki\sound\tetsu.xwb"
move "Tilly.XSB" "Sudeki\sound\Tilly.XSB"
move "TMO_puzzles.xwb" "Sudeki\sound\TMO_puzzles.xwb"
move "ui.xwb" "Sudeki\sound\ui.xwb"
move "UISoundScript.XSB" "Sudeki\sound\UISoundScript.XSB"
move "VenomgnatSoundScript.XSB" "Sudeki\sound\VenomgnatSoundScript.XSB"
move "V_of_souls.XSB" "Sudeki\sound\V_of_souls.XSB"
move "V_Of_Souls.xwb" "Sudeki\sound\V_Of_Souls.xwb"
move "WolufSoundScript.XSB" "Sudeki\sound\WolufSoundScript.XSB"
move "wyrd.XSB" "Sudeki\sound\wyrd.XSB"
move "xcavator.XSB" "Sudeki\sound\xcavator.XSB"
move "xcavator_metal.XSB" "Sudeki\sound\xcavator_metal.XSB"
move "speech.1.sf" "Sudeki\sound\Speech\speech.1.sf"
move "speech_ailish.xwb" "Sudeki\sound\Speech\speech_ailish.xwb"
move "speech_Akloria.xwb" "Sudeki\sound\Speech\speech_Akloria.xwb"
move "speech_AklStrH.xwb" "Sudeki\sound\Speech\speech_AklStrH.xwb"
move "speech_alexine.xwb" "Sudeki\sound\Speech\speech_alexine.xwb"
move "speech_Arlo.xwb" "Sudeki\sound\Speech\speech_Arlo.xwb"
move "speech_balor.xwb" "Sudeki\sound\Speech\speech_balor.xwb"
move "speech_buki.xwb" "Sudeki\sound\Speech\speech_buki.xwb"
move "speech_DBelch.xwb" "Sudeki\sound\Speech\speech_DBelch.xwb"
move "speech_Elco.xwb" "Sudeki\sound\Speech\speech_Elco.xwb"
move "speech_env_bwr.xwb" "Sudeki\sound\Speech\speech_env_bwr.xwb"
move "speech_env_ICa.xwb" "Sudeki\sound\Speech\speech_env_ICa.xwb"
move "speech_Env_shdw.xwb" "Sudeki\sound\Speech\speech_Env_shdw.xwb"
move "speech_haskilia.xwb" "Sudeki\sound\Speech\speech_haskilia.xwb"
move "speech_hask_b.xwb" "Sudeki\sound\Speech\speech_hask_b.xwb"
move "speech_Hayton.xwb" "Sudeki\sound\Speech\speech_Hayton.xwb"
move "speech_kazel.xwb" "Sudeki\sound\Speech\speech_kazel.xwb"
move "speech_kren.xwb" "Sudeki\sound\Speech\speech_kren.xwb"
move "speech_Nassaria.xwb" "Sudeki\sound\Speech\speech_Nassaria.xwb"
move "speech_Nico.xwb" "Sudeki\sound\Speech\speech_Nico.xwb"
move "speech_pc2pc.xwb" "Sudeki\sound\Speech\speech_pc2pc.xwb"
move "speech_shadow.xwb" "Sudeki\sound\Speech\speech_shadow.xwb"
move "speech_spot.xwb" "Sudeki\sound\Speech\speech_spot.xwb"
move "speech_Tal.xwb" "Sudeki\sound\Speech\speech_Tal.xwb"
move "speech_Talos.xwb" "Sudeki\sound\Speech\speech_Talos.xwb"
move "speech_tetsu.xwb" "Sudeki\sound\Speech\speech_tetsu.xwb"
move "speech_Tilly.xwb" "Sudeki\sound\Speech\speech_Tilly.xwb"
move "speech_TRC.xwb" "Sudeki\sound\Speech\speech_TRC.xwb"
move "speech_TSA.xwb" "Sudeki\sound\Speech\speech_TSA.xwb"[/spoiler]
After that, just run the .bat file. You'll get a new sub-folder named "Sudeki" which contains the game's files in their proper places (presumably). The cotents of that folder are all you need to play.***EAN-13: [code]5060034553434[/code]***Latest version: patch #1 (as of 2005)***[b]missing images:[/b] title screen, actual gameplay screens***Working title: [i]Symphony of Light[/i], changed because of similarity with [game=Castlevania: Symphony of the Night]Castlevania: Symphony of the Night[/game], according to [url=http://en.wikipedia.org/wiki/Sudeki]Wikipedia[/url].
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Doom 3: Resurrection of Evil Activision (id Software;Nerve Software)2005Cabinet and other key codes
[spoiler=Show codes;Hide][b]locker # : code[/b]

029 : 516
028 : 516
105 : 769
--- : 428 (double shotgun display case)
408 : 937? (requires immediate backtracking to get to from the point where the code is received, otherwise the path back to it becomes blocked)
407 : 937
035 : 134
034 : 134
042 : 714
---- : 281 (bridge)
009 : 492
116 : 634
117 : 634[/spoiler]***Reload for the Bloodiest Battle Yet. Two years following the unexplained disaster on Mars, the UAC returns to the abandoned facilities to investigate a mysterious beacon buried deep in the ruins of the ancient civilization.

-Battle six new demons including the hunters
-Fight in all new 8-player capture the flag arenas
-Wield new weapons including the double barreled shotgun
-Possess demonic powers to use against the enemy
-Control time to defeat the enemy and evade deadly traps
-Harness the force of gravity to control your environment
-Battle through the ancient ruins and into the horrifying depths of hell
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Serious Sam II  2K Games (Croteam)2005The iconic Serious Sam brings his trademark relentless intensity to this bigger, bolder, more colorful sequel to the classic Serious Sam: First and Second Encounters! Tasked with rescuing the universe one bullet at a time against overwhelming hordes of time traveling enemies, Serious Sam must battle through thick jungles, murky swamps, frozen tundra, and futuristic cities to bring down Mental and his vile armies. Serious Sam 2 is a shot of adrenaline to the hearts of first-person shooter fans across the world. This is serious!

Key Features:
* Frantic Arcade-Style Action - Hold down the trigger and lay waste to a never-ending onslaught of bizarre enemies pursuing Sam from every angle and around every corner.
* Fearsome Enemy Creatures - Take up arms against 45 outrageous enemies and 7 intimidating bosses from bomb-toting clowns and windup rhinos to zombie stockbrokers and the iconic beheaded kamikazes!
* Spectacular Environments - Battle across more than 40 beautiful, expansive levels spread out over 7 unique environments and gain the support of the quirky native tribes.
* Destructive Weapons - Unleash Sam’s classic arsenal with the shotgun, minigun, rocket launcher, and cannon or square off with new guns like the Klodovik. Also, for the first time ever, use the alternative fire button to lob a grenade into an oncoming crowd of monsters and what the bad guys go boom!
Powerful Turrets and Crazy Vehicles - Use powerful turrets to wipe out the relentless hordes of enemies and engage in heart-thumping action atop wild, mountable animals and intense, death-dealing vehicles.
* Helpful Native NPCs - Meet different races inhabiting environments and even fight side by side against enemies, to experience an additional bit of cooperative play feeling within the single player campaign.
* Co-Op and Deathmatch Chaos - Go to war against Mental’s horde with up to 16 players online and annihilate everything that moves across 45 levels of mayhem or drop the gauntlet and face off in brutal Deathmatch.
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Titan Quest  THQ (Iron Lore Entertainment)2006[b]premade protagonist[/b] - besides being able to choose your gender (which only affects what you look like), you have absolutely no choice who your character is, later you get to choose which class to progress, though.
[b]adv-static[/b] - does not occur when the character gains a generic level, but when they assign a point to class (mastery) level. Same points are used to unlock and increase the power of your class abilities, but a large number needs to be dedicated to unlocking class levels as well. Regular levels only give points to distribute: 2 for attributes, 4 for classes.
[b]seamless world[/b] - there are a number of breaks, mostly when player goes on a sea voyage to reach another distant region. Otherwise, the world is massive.
[b]sauroids[/b] - there's humanoid crocodiles/alligators, dinosaur-like ice raptors, and the centauroid mini-dragon things.
[b]china[/b] - although never named thus (called the Orient instead), the map shows clearly the eastern side of mainland China with the island of Taiwan to the east and Hainan to the south and some other recognizable elements.

[b]req-swapfile[/b] - can be disabled by adding line [code]`skipCompatibilityChecks = true´[/code] to file [code]`Documents/My Games/Titan Quest/Settings/Options.txt´[/code].

--- averted
historically inaccurate - although Sparta was established in 11th century BCE and the Yellow Emperor reigned in around 27th century BCE, the Yellow Emperor apparently has waned to myth, people doubting his existence, so he's likely some form of an immortal within the setting though this is not elaborated.***From the co-creator of Age of Empires, Brian Sullivan, comes an all-new action role-playing game set in the mythical worlds of ancient Greece and Egypt. Amazing visuals and fast-action gameplay deliver a true cinematic gaming experience. Lush ancient world settings crafted in near-photo realistic detail provide the player with an extraordinary canvas on which to set forth on an epic quest of the ultimate good versus evil. The Titans, gods before the gods, have escaped from their eternal prison to wreak havoc on the world. In this titanic struggle between old and new gods it is the heroes of humankind who will ultimately determine the fate of all existence. The player quests throughout the ancient world in a race to uncover the secrets needed to once again imprison these ancient gods. Journeying to fabled locations such as the Parthenon, the maze at Knossos, the Great Pyramids, and the Hanging Gardens of Babylon, the player will have to overcome terrifying monsters and mythical beasts. A flexible class system allows almost limitless ways for the player to develop their character. Skills can be customized in many ways, and never become obsolete. With addictive, fast action gameplay and tons of unique loot, epic gaming has never been so good. Brave the trials of Titan Quest alone or bring a group of friends to share the glory while playing through the thrilling story-driven campaign.

* Epic adventuring in the ancient world
* Stunning 3D graphics, with an amazing level of detail and realism
* Addictive, fast-action gameplay
* Custom, definable character classes and modifiable skills
* Streaming, seamless world
* Over a thousand pieces of unique and legendary equipment
[THQ]
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Ardentryst  Project Ardentryst2007Online play is mentioned in the game, but this seems to refer to only online ranking. labelimageminimize
Recettear  EasyGameStation;Carpe Fulgur (EasyGameStation)2007A small girl is stuck with her father's debt and ends up running an "item shop" (familiar for people who play JRPGs). Gameplay involves dungeon crawling and/or trading, depending which you prefer though trading is pretty much mandatory. labelimageminimize
Requiem Online  Gravity Interactive2007[code]레퀴엠 온라인[/code] literally reads [code]rekwiem onrain[/code] which is transliteration of English "requiem online".***[b]Playable races:[/b]
* Turan
* Bartuk
* Kruxena
* Xenoa***The players control Temperions, some sort of super soldiers created by the Ioxenic Organization. They are at the very least biologically modified versions of the regular races encountered, possibly even cybernetically enhanced but the latter part is not very clearly stated (and may possibly hold true only to Kruxena characters).

As the players progress through the game, they may introduce DNA modifications to their characters through the Ioxenic DNA manager NPCs. These are mostly just improvements to how your skills work (usually increasing efficiency or duration).***SK 2007-??-??
NA 2008-06-19 Bloodymare – also first English/NA release
?? 2009-09-25 Memento Mori***[b]widescreen[/b] - this bugs in the character selection screen a bit (at least in v12.82.3 it did) by using wrong aspect ratio (4:3 instead of whatever you chose) for the projection matrix, but otherwise works splendidly.***[b]Minimum:[/b]
* Pentium IV 2.0 GHz or Athlon XP 2000+ CPU
* 512 MB RAM

[b]Recommended:[/b]
* 1 GB RAM
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Lightning Warrior Raidy II  ZyX;G-Collections (ZyX)2007 labelimageminimize
Off author2008 labelminimizeminimize
Mass Effect  Microsoft Game Studios (BioWare;Demiurge Studios)2008Mass Effect is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known universe using technology left behind by advanced precursor civilizations.***
[100]***
[12]***Latest version: 1.02 (as of ?)
Version history:
* 1.01 (?)***Not as great as I expected, and the driving around in Mako is horrible most of the time as well as the final bit of the ending just makes me feel sickly. My recommendation is, if you want to enjoy this game, stick to the main story and avoid any side exploration/quests completely, and try to bear the last bit of the ending (the parts where humans talk). Replayability comes mostly from dialogs as otherwise the game gets quite dull, and unfortunately you need those dialogs to progress your renegade/paragon ranks to open the more interesting dialog choices since these are separate from your regular leveling and skills.***[b]Free expansions:[/b]
* [url=http://masseffect.bioware.com/galacticcodex/bringdownthesky.html]Bring Down the Sky[/url]

[b]Non-free expansions:[/b]
* Pinnacle Station (2009-10)***Comes on 2 DVDs but I have no idea what the second DVD is supposed to be for (backup?).***[b]technomagic[/b] — the "biotics" used in the game do not really fit into any of the groups we have neatly, technomagic and psionics being the closest, but since the ME universe also has psychics, technomagic is all that there's left.
[b]multiple endings[/b] — more like ending with variations; the core of it stays the same. [spoiler=Ending spoiler;Close spoiler]However, a notable difference is that if the alien council survived or not, depending on if you chose to save them. If you didn't, humanity will take charge, otherwise humanity is invited to take place as the fourth council race. Other, "more important", details stay the same regardless.[/spoiler]
[b]special agent protagonist[/b] — player is appointed a job similar to this somewhat early in the game, so this isn't true from the start.
[b]nationalism[/b] — the protagonist and his higher ups are constantly trying to drive the cause of the Human Alliance, it's importance and how you're part of it is constantly hammered at you and occasionally you get to do the same for others.
[b]unlikely sentients[/b] — Rachni, Geth to some degree (in mythos puts them on par with rogue A.I.), the plant creature, and some others
[b]dialog-keywords[/b] / [b]dialog-stance[/b] — some are full sentences but not actually what is said, generally these are only choices on what to discuss and [i]how[/i] to respond (aggressively or calm negotiator style)***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Intel or 2.0 GHz AMD CPU
* 1 GB RAM (XP), 2 GB RAM (Vista)
* GPU w/ Shader Model 3.0
* GeForce 6800 or ATI X1300 XT
* 12 GB free HD space
* 1X DVD-ROM drive

[b]Recommended:[/b]
* 2.6+ GHz Intel or 2.4+ GHz AMD CPU
* 2 GB RAM
* ATI X1800 XL or GeForce 7900 GTX or better***US 2008-05-27
EU 2008-06-05
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Ghostbusters: The Video Game Vivendi (Terminal Reality)2009Who ya gonna call?
The Ghostbusters are back for an all new adventure! With Manhattan overrun again by supernatural creatures, gamers take the role of a new recruit joining the famous Ghostbusters team. Equipped with a variety of unique equipment and gadgets, players hunt, fight and wrangle a wide range of ghosts in an all-new battle to save New York City from its latest paranormal plague.

THE AUTHENTIC GHOSTBUSTERS GAME EXPERIENCE - Delivering a special gaming experience to the tremendous Ghostbusters fan base around the world, Ghostbusters™: The Video Game features the original cast from Columbia Pictures' classic Ghostbusters films, including Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson - together again for the first time in over 20 years. Supporting the original Ghostbusters crew are the talents of Annie Potts, Brian Doyle Murray and William Atherton.
UNIQUE GHOST BUSTING ACTION - Like the films before it, Ghostbusters™: The Video Game is all-new classic adventure with Dan Aykroyd and Harold Ramis returning to the helm to script and create a new storyline that leads gamers through the trials and tribulations of the world's leading paranormal ghost busting team. Players experience a variety of frightening new ghosts, even some based on ideas from Aykroyd and Ramis that never made it into the original feature films.
EQUIPMENT, GADGETS & ENEMIES - Ghostbusters™: The Video Game features never seen before ghost hunting, wrangling and trapping game mechanics with upgradeable gadgets. Gamers can wear ghosts down into a weakened state with the Proton Pack's Blast Stream and use the Capture Stream to wrangle them into the trap, execute different strategic tactics with the new Slime Tether and Stasis Stream, and scan and analyze targets using like the P.K.E. Meter and Paragoggles.***US 2009-06-16 on Steam
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Darkest of Days Phantom EFX (8Monkey Labs)2009[b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz CPU
* 768 MB RAM
* 128 MB VRAM
* GeForce 6600 or Radeon 9800 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 2 GHz dual-core CPU
* 2 GB RAM
* GeForce 8800 or Radeon HD 3000 GPU***Story

What if history was not supposed to play out the way it has? What if people from the future are playing with us; making us do the things to make the future world a ‘better place' - what is a ‘better place' anyway? Should History ever be changed, even the most traumatic times? Doesn't History shape who we are?

Gameplay

In Darkest of Days, you get to experience some of the most varied gameplay ever released in one title. Things will never get stale as you travel to distant times, and fight alongside people from that time period. Fighting in Antietam (the bloodiest day of the American Civil War) feels much different than fighting on the side of the Russians at Tannenberg (where the Russians withstood 140,000 casualties in WW I).

* Fight In FIVE Distinct Different Time Periods
Whether its in Pompeii, Antietam, WW I, or two other unannounced time periods, you will fight with weapons of the time period. You will fight against enemies that fight in different ways, all reflective of how fighting was done at that time.

* Participate In EPIC Battle Scenes
. .* You will fight against the Confederates (and the Union at times), facing a staggering number of troops, all fighting in unison. Ready, aim . . . steady men . . . FIRE!
. .* You will jump from the trenches in WW I to lead an attack against the Huns. You will man artillery to hit distant targets. You will defend to the last man!
. .* You will Fight in Pompeii, while Mt. Vesuvius is spewing ash and fire into the atmosphere. You will fight amongst a frightened population, fleeing for their lives.

* Play From Opposing Sides Of Conflicts
Nearly every time-period offers game-play from each side of the conflict. In trying to keep History pure, you have to undo mistakes you make, which may require fighting from the other perspective to ‘mend'.

* Unleash Hell With Futuristic Weaponry
What could you have done with a automatic rifle during the Civil War, or some futuristic laser sighted pulse cannon in the Trenches of WW I? There are times where you have no other choice but to bust out the big guns.
[Phantom EFX]
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Madballs in... Babo:Invasion Microsoft (Playbrains)2009For 1-4 players (2+ over the internet). labelimageminimize
Dreamkiller Aspyr Media (Mindware Studios)2009 labelimageminimize
GREED: Black Border Meridian4 (ClockStone Software;Headup Games)2009For 1-3 players simultaneously labelimageminimize
Serious Sam HD: The First Encounter  Devolver Digital (Croteam)2009Capitalizes on [url=/groups/info/mookrush]mook rushes[/url] that [url=/groups/info/popupnpcs]appear out of nowhere[/url]. labelimageminimize
Borderlands: The Zombie Island of Dr. Ned  2K Games (Gearbox Software)2009Besides being available as DLC, Zombie Island was released together with [game=#179105]Underdome Riot[/game] in retail. labelimageminimize
Mass Effect 2  Electronic Arts (BioWare;EA Montreal)2010Recruit. Explore. Control.

Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced.

To even attempt this perilous mission, Shepard must assemble the galaxy’s most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong.

Just like in the previous game, what you say to the other characters matters a great deal. Fortunately, the conversation system has been improved. The camera now pans around characters as they talk to one another to evoke a dramatic, cinematic feel. Also, Shepard can interrupt the conversation when given the appropriate prompt, taking situations into new directions that could help or hinder the mission.

Shepard is more customizable than ever, letting you create your ideal lead character — gender, facial features, class, and of course, attitude. Once you embark on missions, you’ll be treated to an improved battle system that lets you target weak points and blast off your enemy’s limbs with a variety of weapons.

Set out to lead your team to victory... or die at the hands of The Collectors. Either path is possible in BioWare’s smash hit, Mass Effect 2. Which destiny will you choose?***
[100]***
[12]***Mejora lo visto en el anterior juego, añade el elemento de la munición y simplifica la exploración de planetas.

Nunca "Shepard" dijo tanto

7 de 10***Besides removing pretty much everything that was bad about ME1, ME2 has some other improvements besides that. Though I did miss driving with the Mako on the planet with the Thorian, I'm still glad planetary surveys had been simplified to manual scanner sweeps over the old drive around with the Mako till you find something of interest. The game's RPG elements have been simplified, as most weapon skills no longer exist, and the ones that exist are temporary boosts or similar. Biotics were largely unchanged, though some new powers were added. A unique(?) feature was introduced with every single skill branching on the last (fourth) level into two alternatives that give various benefits. Otherwise the game remains largely the same, though there's almost none of the tedious running "quests" ME1 had on the Citadel. The locations you visit are much smaller, but generally speaking more unique. You won't feel like you're visiting the same place for the thousandth time unless you really are. That comes obviously with the cost that there's less optional things to do besides scanning planets for minerals, though I didn't bother to scan any more than was necessary (which probably left well over two thirds of the systems unexplored).

To summarize: ME2 is better in almost all aspects I could care about in ME1's sequel, was somewhat amazed at this achievement myself.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 1.8 GHz Core 2 Duo CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X1600 Pro GPU

[b]Recommended:[/b]
* 2.6 GHz Core 2 Duo CPU
* 2 GB RAM
* GeForce 8800 GT or Radeon HD 2900 XT GPU
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Serious Sam HD: The Second Encounter  Devolver Digital (Croteam)2010 labelimageminimize
Alien Breed: Impact  Team17 Software2010Un shooter de vista cenital reseñable por su fácil manejo y control de la cámara.
Por lo demás tampoco destaca frente a otros juegos similares.

5 de 10***Alien Breed Impact is an explosive science fiction arcade-shooter that resurrects a much revered franchise with an epic story, swarms of highly intelligent alien enemies, high-impact weapons, highly detailed and rich environments; all implemented with superb technology in a state-of-the-art gaming experience. In addition to the thrilling single-player campaign mode, the game also offers a relentless, action-packed, online two-player co-operative battle mode.

GAME FEATURES:

* Alien Breed is back! – An action-packed mix of arcade-shooter, survival-horror and tactical weapons upgrades and customisation.
* Epic single-player story mode - The single-player campaign mode that follows the narrative of the game through five huge and challenging environments.
* Single-player free-play mode - A single-player challenge mode – beat your high score on a previously completed campaign mission.
* Two-player co-operative play mode – Work together to defeat the alien horde across three specifically customised maps.
* Additional Steam online features - Quick Match, Create Game, Friends Lists, Voice Chat, Leader-boards and Co-operative Achievements.
* FREE TRIAL – The "Prologue" sample section – a specifically designed introduction to the game; play in either single-player or two-player online co-operative mode.
* NEW – Upgrades shop – Search fallen comrades and lockers to accumulate cash, and then tactically spend it on weapons/kit upgrades in the shop.
* NEW - Enemies– Re-imagined and improved Alien Breed enemies.***[b]Minimum:[/b]
* Windows XP
* 2 GHz CPU
* 1 GB RAM
* GeForce 6800 or Radeon X700 GPU
* 1.5 GB HD space***Single-player campaign and online two player cooperative skirmish.
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Prince of Persia: The Forgotten Sands  Ubisoft;Akella (Ubisoft Montreal)2010Prince of Persia: The Forgotten Sands is the next chapter in the Sands of Time universe. Visiting his brother's kingdom following his adventure in Azad, the Prince finds the royal palace under siege from a mighty army bent on its destruction. When the decision is made to use the ancient power of the Sand in a desperate gamble to save the kingdom from total annihilation, the Prince embarks on an epic adventure in which he learns to bear the mantle of true leadership, and discover that great power often comes with a great cost.***[b]undefined elements[/b] - the elemental magic, as it's tied to gameplay (freezing water fountains so you can climb them and such).***A new story for the 2003 Prince set in the 7 years of time between the events of Sands of Time and Warrior Within. labelimagesubject
Pound of Ground Bohemia Interactive (Centauri Production)2010Pound of Ground, story driven crazy shoot 'em up with red car and LOTS of zombies.

The game combines action elements - a wide range of advanced weapons, fights with various bosses and spectacular, endless battles with the crowds of the undead - with a gripping story full of unexpected disclosures and peculiar characters.

Key features:
* A well-written story full of turns of events; it's mainly about putting things right, about love and ultimately about saving the whole city
* Duels with variously designed bosses, but also with the crowds of undead enemies
* Scenes from 'behind the shut curtain' that add flavour and humour to the story
* A number of different tasks ensures extended and variegated playability
* Unique gameplay elements
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Hunted: The Demon's Forge Bethesda Softworks (inXile Entertainment)2011Powered by the Unreal 3 engine, Hunted: The Demon’s Forge™ is a fresh take on the classic fantasy game that delivers the intensity and action of a modern-day shooter. Taking control of either E’lara, a ranged weapon expert, or Caddoc, a master swordsman, you and your partner will descend into a dark and foreboding world for an unforgettable cooperative experience. As you travel deep within the world of Kala Moor, you will use a variety of deadly weapons, powerful spells, and cover tactics to face down wave after wave of vicious enemies. It will take the combined efforts of two great warriors to explore menacing dungeons, overgrown ruins, and downtrodden towns ... and discover the secrets of the Demon’s Forge.

Key Features:
* An Unreal Dark Fantasy: Powered by the Unreal 3 engine, the dark world of Hunted comes to life as a third-person fantasy game with the intensity and action of a modern-day shooter. Hunted boasts stunning visuals with breath-taking vistas and foreboding underground worlds.
* Co-op at a Distance: Combine E’lara’s ranged attacks with Caddoc’s melee expertise to pull off gruesome co-op kill moves, perform special attacks, and heal one another from anywhere on the battlefield. The characters’ differing combat expertise allows a player’s strategy to vary from one play through to the next.
* Descend into Dungeon Depths: Work with your co-op partner to discover hidden paths and solve the devious puzzles that block your way. Explore menacing dungeons, overgrown ruins, and terrorized towns to discover treasure and powerful upgrades.
* Two Ways to Fight: Wade into the thick of the fight using deadly melee skills, or tactically use cover to dispatch hordes of creatures with bows and spells. Use powerful magic to boost your partner’s combat effectiveness and even the odds against increasingly formidable enemies.
* Forge Your Own Levels: Create and share your own challenging dungeon designs with The Crucible, a powerful in-game editor that provides endless opportunities for exploration and battles for you and your friends.
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Dead Horde DnS Development2011As a survivor of the mutant virus together with a comrade or alone, you must make your way through the city levels, every new area uncovering new challenges to overcome and mutants to destroy. With a large variety of weapons at your disposal, together you must wipe out the hordes of flesh eating mutants. Teamwork is the key to survive the DEAD HORDE...

Key features:
* Dead Horde is an action packed, co-op top down, survival-horror shooter
* Play the campaign in single-player, local co-op or online co-op with a friend
* Make your way through the levels with a huge variety of weapons. Use assault rifles, shotguns, grenades, mini-guns and a lot more to unlock during the game
* Fast paced action with seemingly never ending hordes of mutants.
* Mutants evolve and become bigger, faster and stronger throughout the game.
* Use vehicles solo or with a teammate to fight the mutants
* Earn money by killing mutants and buy and upgrade weapons
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Serious Sam Double D Devolver Digital;Croteam (Mommy's Best Games)2011Alocado a más no poder, este festín de balas es un excelente traslado de Serious Sam a las 2D.

Su único problema es un control a veces poco manejable.

7 de 10***Serious Sam explodes into the second dimension using everything in his arsenal to battle the abominable legions of Mental’s horde. Pull the trigger to let the heavy ordinance fly in Serious Sam Double D, a hand drawn, side-scrolling shooter featuring all the over-the-top gameplay and chaotic action of the Serious Sam series. Pile on the firepower with the revolutionary Gunstacker and fire all your weapons at once in a symphony of destruction! All that stands between victory and annihilation is a man in a T-shirt and jeans wielding a great big pile of guns.

[b]Serious Sam Indie Series[/b]
The Serious Sam Indie Series is an extraordinary program launched by Croteam and Devolver Digital to partner with gaming's most creative independent developers and design radically unique Serious Sam games in a variety of styles and genres.

Key Features
* [b]Serious Action[/b]: Unleash a storm of bullets and flame against an unrelenting horde of bizarre and ferocious creatures hell bent on bringing down the heroic Serious Sam. Clash against Mental’s army across 18 levels in three sensational worlds from the pyramids of ancient Egypt to the volcanic chaos of Pompeii to the harsh jungles of prehistoric Earth.
* [b]Revolutionary Gunstacker[/b]: Duel-wielding is for lesser men. Serious Sam Double D’s new Gunstacker allows Serious Sam to stack any combination of weapons one on top another and fire them all at once. Two shotguns on a laser gun and grenade launcher? Of course. Four chainsaws and a flamethrower? Yes, please.
* [b]Legions of Bizarre Beasts[/b]: Clash against classic Serious Sam enemies like Headless Kamikazes, Gnaar, and Biomechanoids or gun down all new monstrosities like the insane Chimputees, oddball Vuvuzelators, and the surprisingly sexy Femikazes. Prove your worth and take down four amazingly unique bosses in epic showdowns full of carnage!
* [b]Challenge Rooms and Serious Secrets[/b]: Keep the action coming with a battery of action-packed challenge rooms filled to the brim with waves of attacking beasts! Get really serious and try to uncover dozens and dozens of secrets hidden throughout this wild world!
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The Haunted: Hells Reach Valusoft (KTX Software)2011All Hell Has Broken Loose!!! The Haunted is a fast paced third person action horror game that focuses on delivering an intense multiplayer experience. Your goal is to liberate cursed places and survive the assault from the minions of Hell. The game features several multiplayer modes such as co-op survival, demons vs. humans and demonizer.

Key features:
* 30 stages spread over eight terrifying locations;
* More than 20 enemies;
* Four Human playable characters;
* Masses of upgradable weaponry: the knife upgrades to a chainsaw, witch hammer and glaive;
* Six secret weapons on each level;
* Four exhilarating and distinct game modes: Survival, Inferno (Cooperative), Battle and Demonizer;
* Level events such as meteor showers and lightning storms affect game play;
* Restore your health and respawn your comrades by destroying the soulstones.
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Serious Sam 3: BFE  Devolver Digital (Croteam)2011Un juego de acción sin ralentí, muy juego de los 90', aunque peca un poco de tardar en otrogar las armas y un meelee más satisfactorio.

6 de 10***BFE presumably stands for Before First Encounter.***Serious Sam 3: BFE is a glorious throwback to the golden age of first-person shooters where men were men, cover was for amateurs and pulling the trigger made things go boom. Serving as a prequel to the original indie sensation, Serious Sam: The First Encounter, Serious Sam 3 takes place during the Earth’s final struggle against Mental’s invading legions of beasts and mercenaries. Set against the collapsing temples of an ancient civilization and the crumbling cities of 22nd century Egypt, Serious Sam 3 is an exhilarating fusion of classic twitch shooters and modern gameplay features.

[b]Features[/b]
* Frantic Arcade-Style Action – Hold down the trigger and lay waste to a never-ending onslaught of attackers or face being overrun by Mental’s savage beasts. No cover systems, no camping – it’s just you and them. All of them.
* Mental’s Fearsome Legions – A new battalion of unforgettable minions including the rumbling Scrapjack and towering Khnum join the legendary Headless Kamikaze, Gnaar and Sirian Werebull to create the fiercest opposition you’ve ever had the pleasure of mowing down.
* Spectacular Environments – Battle across the expansive battlefields of near-future Egypt bursting at the seams with total chaos. * The shattered cities of tomorrow lined with the crumbling temples of an ancient world become your destructible playground.
* Pure Multiplayer Mayhem – Play through the full campaign mode with up to 16 players or drop the gauntlet and let the heavy ordinance fly in versus modes like Deathmatch and Beast Hunt. This is the next level of Serious Sam multiplayer and all hell is about to break loose.
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Alan Wake Remedy Entertainment2012Muy buena atmósfera, con una elaborada historia y un sistema de combate innovador aunque algo repetitivo. Es un survival horror peculiar.

Como jugar a un libro de Stephen King.

8 de 10***When the wife of the best-selling writer Alan Wake disappears on their vacation, his search turns up pages from a thriller he doesn’t even remember writing. A Dark Presence stalks the small town of Bright Falls, pushing Wake to the brink of sanity in his fight to unravel the mystery and save his love.

Presented in the style of a TV series, Alan Wake features the trademark Remedy storytelling and pulse-pounding action sequences. As players dive deeper and deeper into the mystery, they’ll face overwhelming odds, plot twists, and cliffhangers. It’s only by mastering the Fight With Light combat mechanic that they can stay one step ahead of the darkness that spreads across Bright Falls.

With the body of an action game and the mind of a psychological thriller, Alan Wake’s intense atmosphere, deep and multilayered story, and exceptionally tense combat sequences provide players with an entertaining and original gaming experience.

[b]Enhanced for the PC[/b]
* Includes Alan Wake Special Episodes "The Signal" and "The Writer"
* Experience Alan Wake’s Pacific Northwest in higher resolutions and higher fidelity than the Xbox360 version.
* Fully configurable mouse and keyboard support, or if you prefer to play with the Microsoft gamepad connected to your PC, you can do that too!
* Lots of customizable graphics settings and support for 4:3, 16:9 and 16:10 aspect ratios!
* Multithreaded engine that takes advantage of quad core CPUs.
* Additional features our fans have sought after such as field of view adjustment as well as "hide HUD".
* Works with AMD Eyefinity 3D 3-screen mode.
* Works with NVIDIA NVISION2 Stereoscopic 3D***Cancelled by Microsoft at some point, citing the game is best played on a couch with TV. Uncancelled at a later time, and the final release includes veiled jab(s) (in QR codes found in-game) at Microsoft's platform exclusive original release.***A psychological thriller from makers of [[game:Max Payne]] series.
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Intrusion 2 vap games2012Intrusion 2 is an action platformer. Set in sci-fi environment on reserve planet occupied by hostile military corporation conducting forbidden weapon research. Intrusion 2 is inspired by classic 16bit era sidescrollers and focuses on classic fast paced action combined with modern physics and animation.***[media=youtube]BJZAzNKZBew[/media]***Has somewhat unique method for dealing with player falling into water. Player is unable to get out of there themselves, lingering just below surface and able to move left and right, but can't get get to the surface on their own. However, the waters are infested with indestructible giant piranhas which occasionally attack the player, tossing them up from the water, which usually is enough to get the player back onto "safe" land. labelimagesubject
Dungeon Dashers Jigxor2013Game was quietly abandoned in Steam Early Access and hasn't been updated in a very long time. The developer has moved to developing iOS/Android ad powered games instead. labelimageminimize
DmC Devil May Cry  Capcom (Ninja Theory)2013The story is set several years after Devil May Cry 4.
Legendary DMC action returns, made all the more stylish by the power modern gaming has to offer.

Behold stunning visuals built upon the technology that brought you Resident Evil 7 biohazard. High framerate graphics and flexible design give our creators what they need to offer fans the latest and greatest DMC experience.***
[100]***
[12]***[media=youtube]fkrQ9LKl_vk[/media]
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Inescapable Magnetic Realms2013Unravel the mystery uncovered by a remote interplanetary mining operation. What did they find? What threat does it pose? And ultimately, what does it truly mean to be a hero?

* Side scrolling action combined with adventure style puzzles.
* A large world to explore with an intriguing story and an unusual, thought-provoking ending.
* Hand drawn pixel art for a classic Amiga/Atari ST 16-bit era graphical style.
* Features optional CRT screen simulation effect for a more authentic look on modern LCD monitors.
* Available DRM-free for Windows, Mac and Linux.***[media=youtube]4sXN5UW63XU[/media]
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Risk of Rain Chucklefish (Hopoo Games)2013 labelimageminimize
Might & Magic X - Legacy Ubisoft (Limbic Entertainment)2014 labelimageminimize
Lichdom: Battlemage  Xaviant2014 labelimageminimize
Wrack Final Boss Entertainment2014Wrack is an arcade-style first-person shooter that pits you, Kain Sager, against the invading Arcturan empire! Battle your way through hordes of monsters at blistering speeds as you single-handedly attempt to save mankind from certain doom!

By fusing two different genres, Wrack creates a unique experience. Not only does it feature large, action-packed, stylized levels like those found in Doom and Duke Nukem 3D, but also boss battles, heavily themed levels, and treacherous level hazards from games like Contra and Castlevania. The end result is a fun new type of FPS that we think you'll enjoy!

Keep your eyes peeled for hidden treasure!

[b]Key Features[/b]
Some of the finer points of Wrack include:
* ACTION - Battle your way through hordes of monsters, bosses, traps, and more!
* VIBRANT VISUALS - Play through vast, colorful levels with cel-shaded graphics!
* MUSIC AND SOUND - Experience music and sound by the legendary Bobby Prince!
* MODDING - Create your own levels with the level editor, WrackEd, or create full-scale mods!
* TIME ATTACK/SCORE ATTACK MODE - Master each level by getting your best time or highest score!
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Ziggurat Milkstone Studios2014 labelimageminimize
Dungeon Souls Black Shell Media (Mike Studios)20162015-07-02 Steam Early Access started***Goal of each level is to step on the magic circle-like marks scattered in each level to open the exit and proceed to the next level. labelimageminimize
Black Mesa  Crowbar Collective2020
[12]***On the game being vaporware: Between 2009 and 2010 the developers ceased to publish notable new information until suddenly resurfacing and releasing part of the game.

2012-09-14 Black Mesa: Source was released, after which the project went on another hiatus and limited communication.
2020-03-06 The final game was released, no longer free and instead fully commercial project.***Notable gameplay related changes from original:
* Energy leeches were removed
* Rails no longer electrocute
* Rocket test chamber tentacles can't be sneaked around when they're smashing on the same floor simply because of too wildly random swiveling (that is: distractions are much more mandatory)
* On the rails no longer has player changing where the rails lead
* Gauss gun ricochets off the walls instead of penetrating them
* Scientists no longer heal Freeman
* Alien grunts are no longer immune to weapons fire at armored parts of their body

Other notable changes:
* Certain level segments have been omitted or streamlined, making levels shorter.
* Certain level segments have been made to make actual sense (or at least some, unlike the complete lack of seen in the original)
* Weapons are received in different order and in somewhat different places than in the original***Coop was officially dropped on 2010-03-17, stated reason was technical difficulties.***Black Mesa (formerly Black Mesa: Source) is a Half-Life 2 total conversion remaking VALVe Software's award-winning PC game, Half-Life. Utilizing the Source engine, Black Mesa will reintroduce the player as Doctor Gordon Freeman, along with the original cast of memorable characters and environments seen in Half-Life. Black Mesa was built and founded on the basis that Half-Life: Source was inadequate as the Source engine port of Half-Life, regardless of the intentions of VALVe Software. As such, Black Mesa was founded to fully reconstruct the Half-Life universe utilizing Source to its fullest potential in terms of art detail, level sizes and code features. This total conversion will not require Half-Life: Source to play - only a copy of any Source Engine game installed on Steam.

[b]The Environment[/b]
Black Mesa is set in and around the Black Mesa Research Facility as depicted in the original Half-Life game. The research facility is a former Cold War missile complex based in New Mexico, and features a diverse array of locations ranging from abandoned rocket testing silos to modern administrative offices, from underground physics laboratories to a full-scale hydroelectric dam. The game continues beyond, into an inter-dimensional border world known as Xen. What will set Black Mesa apart from other Source engine modifications in development is the attention to environment detail. Levels will be faithful to the original Half-Life concept and built from scratch, yet will feature higher-resolution textures, detailed world models, and a higher quality of audio ambience courtesy of the Source engines soundscape system. The end goal of such attention to detail is an immersive single-player environment, which will engross the player in a story that is yet to be matched by any other first-person shooter.

[b]Features[/b]
Black Mesa has many features, several of which are still in planning or being tested. Below are a few of the larger and more distinctive features of Black Mesa:

* Detailed and interactive environments based on the original Half-Life game, including reconstructed multiplayer maps;
* Single-player, co-operative and deathmatch modes planned;
* Original music score by Joel Nielsen;
* Artificial intelligence that will dynamically think, react and interact with and about their environment;
* Normal, specular and parallax mapping utilized on world surfaces and models where applicable;
* A priority on gameplay and immersion factors such as ambience, logical functionality and interactivity.

[b]Game Modes[/b]
Black Mesa will feature three game modes designed to provide a high replayability factor.

Single-player
* Assuming the role of Dr. Gordon Freeman you will experience an immersive, story-driven mode of play. A world where around every corner a new threat or situation presents itself, provoking thought and interaction between you and your world. Relying on more than just combat to survive, your wits and intelligence will become strong allies in your fight for survival. Environments will be interactive, rich with detail, fully ambient and NPC characters will react to these environments and your actions therein. A world driven by story, locations conquered by wit, enemies matched with firepower. Welcome to Black Mesa. Run, think, shoot, live, Source.

Co-operative
* Black Mesa co-op will allow players to not only recruit the assistance of security guards and scientists, but also that of your friends! Share the single-player experience by battling through Black Mesa together. Players will be able to wage battles, travel corridors and emerge victorious over the enemies and escape the confines of the Black Mesa Research Facility.

Deathmatch
* The adrenaline pumping, bullet dodging, rockets-flying, big-red-button riddled deathmatch is back in classic Half-Life style, featuring graphically enhanced multiplayer maps and the full lineup of weapons. You'll find yourself having more fun blowing away your friends than, well, anything.
[Black Mesa Team]***[media=youtube]G32_q_3es8E[/media]
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