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Dead Steel -2010 adv-perks alone arenashooter bossbattles dark difficulty energyweapons fallbackweapon fmod gamebryoengine genderchoice gibs healthpickups independentaim indie lamp lua physx powerups reload-auto rockets score scoreoriented splatter studentshowcase tutorial waves labelimageminimize
CrackleCradle ?2010 alternatingprotagonist audiere bossbattles bossmeter dashing fallbackweapon femaleprotagonist firearms gore handguns inbuilttraps knives knockback lang-pictographic langinsignificant midairjumping monsters mp3 reload-auto reload-manual robots skeletalanimation splatter submachineguns vorbis labelimageminimize
Dreadnought ? (Grey Box)TBA alphafunding atmosphericflight cancelled cannons classbased closedbeta free2play minimap mp-teams nuclearweapons otherworld pvp reload-auto resourceallocation space spacecraft spacecraft-large spaceflight teleport unrealengine4 labelminimizeminimize
I Shall Remain  ?2012 assaultrifles bludgeons capacity-slots chargedthrow city dark-limited demo desura endlessopposition enemyhealthdisplay episodic firearms flamethrowers flares grenades group group-leader handguns healingitems improvisedweapons inventory itemdurability itemglow knives lamp lamp-powered limitedcapacity loot-random loot-unexpected meleeweapons militantprotagonist mines precisionrifles reload-auto reload-manual scavenging shotguns submachineguns swords tutorial walking zombieapocalypse zombies Demo (the free tutorial/prologue part) was released in 2011-12, but the actual game is coming later. labelminimizeminimize
NecroVisioN: Lost Company  1C Company (The Farm 51)2010 1910s 1life 20thcentury accuracy-motion accuracy-posture aimmode alternatetimeline ammomagazines autosavepoints bayonets biplane bludgeons bodyarmor bombs bossbattles burning cave chapterreplay colossi cryokinesis damageovertime deadanimation demons diaries dismemberment drm dualwielding dualwielding-asymmetric dvd dynamicaccuracy earth elevators falldamage firearms firstpersonshooter flamethrowers flaregun forcefields gamespy gasgrenades gianthumanoids giants glowingeyes gore grenades grenadewarning grotesque gunclubbing havokphysics hdrlighting healthpickups healthregen healthregen-fast healthregen-stunted healthwarning hellscape improvisedweapons impulsegoo itempickup-auto itempickup-instant juggernauts jumping knives knockback knockdown livingfire locationaldamage machineguns magic mandatoryloss meleeweapons milessound militantprotagonist mine mode-challenge monastery monsters motionblur murinoids naga necrovision objectiveindicator obligation pain-engine paranormal past pawn possessed precisionrifles pyrokinesis rage recurrence-character recurrence-location reload-auto reload-manual repulsion robots rockets safepowers saveanywhere sciencefantasy secretconflict secrets sequence-turret serialkey shallowwater shapeshifters shotguns simulacrums skippedstory slowmotion sorcery spectres splatter ssao stamina starforce submachineguns tangiblecorpses tasktracker telescope temporarycompanions thrownweapons titlementioned tracers tunnels undead vampires walking war wastedeffort werewolves worldwar1 zombies [b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV or Athlon 64 2800+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon X1600 GPU
* 8 GB HD space

[b]Recommended:[/b]
* 1.8 GHz Core 2 Duo or Athlon X2 5000+ CPU
* 2 GB RAM
* GeForce 8800 or Radeon HD38xx GPU***NecroVisioN: Lost Company is the prequel to the old-school horror FPS which covers the events that happened before the NecroVisioN story began. The game contains several unique levels, characters, weapons and gameplay elements, as well as a new main hero that tells the original game story from an opposing perspective. Players now act as one of the WWI German soldiers that discovers the evil forces unleashed by the war and starts to fight against them. Eventually the player leads soldiers from all the nations gathered on the front through massive battles against the zombies and demons. Finally players become the first Necromancer that was defeated by Simon Bukner in NecroVisioN.

Key Features:
* 10 new levels in the single player campaign
* 15 new characters
* 6 new weapons
* Variety of special weapon upgrades
* New drivable vehicles to use in the fight including the FT17 tank and Halberstadt CL.II airplane
* Several additional close combat techniques, spells and fatalities in single player
* New, unique multiplayer mode: Gas Attack
* 3 new maps and several new skins for multiplayer mode
* New visual effects like enhanced depth-of-field, soft shadows and new shaders with optimized renderer and data loading system.
[1C Publishing]
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NecroVisioN 1C Company;505 Games;Aspyr Media (The Farm 51)2009 1910s 1life 20thcentury alternatetimeline ammomagazines anatomicdamage apocalyptic autosavepoints bayonets bodyarmor bombs bossbattles chosenone compass cyborgs dark deadanimation demons diaries difficulty directx10 directx9 dismemberment dissolvingcorpses doors download dragons dragons-western dualwielding dualwielding-asymmetric dvd dynamicaccuracy earth eviloverlord exoticweapons firearms firstpersonshooter flamethrowers forcefields fortress france gamespy giantmonsters giantrobots gore grenadecooking grenades grotesque gunclubbing havokphysics healthregen healthregen-fast healthregen-stunted hell hellscape heroprotagonist hexapeds improvisedweapons insectoids invisiblewalls itemglow knives knockdown lamp latemodernperiod livingfire locationaldamage lostequipment magic magicweapons meleeweapons milessound militantprotagonist mode-challenge monsters mp-ctf mp-dm mp-lms mp-teams murinoids naga necrovision noenergyregen noports npcstrife pain-engine paranormal powerarmor precursors projectilerecovery rage reload-auto reload-manual researchfacility rewardingvandalism robots rockets ruins saveanywhere sciencefantasy secretconflict secrets segmentedhealth sentientartefact serialkey serious shadermodel3 sorcery spectres spiderbots stamina subterranean tangiblecorpses temple thermalweapons thrownweapons titlementioned undead uvl-techlimitation vampires walkers walking war winvista winxp worldwar worldwar1 zombies Latest version: 1.1 (as of 2009-03-18)***2005-11-30 PC/X360 horror FPS mentioned, no details given.
2006-06-09 Announced as NecroVisioN
2007-04-02 Publishing contract with 1C signed
2008-02-05 505 Games set to publish NecroVisioN in Europe
2008-08-07 1C signs Gamersgate to distribute NecroVisioN digitally
2009-01-17 European release dated to Feb 20
2009-01-22 Aspyr enters an agreement with 1C to publish NecroVisioN in North America
2009-02-11 Polish and English demos released
2009-02-20 European release
2009-05-19 on GameAgent, by Aspyr (lang: eng; download)
2009-05-20 on Steam, by Aspyr (lang: eng; download)***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV or Athlon 64 2800+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon X1600 CPU
* 8 GB HD space
* DVD-ROM drive

[b]Recommended:[/b]
* 1.8 GHz Core 2 Duo or Athlon X2 5000+ CPU
* 2 GB RAM
* GeForce 8800 or Radeon HD 38xx GPU***EU by 505 Games
NA by Aspyr Media
?? by 1C Publishing EU / 1C Company***The year is 1916. Young American joins UK Army to experience an adventure of his life and soon realizes that greater evil is hiding beneath the Great War storm. He has to face the underground world of vampires, demons, evil genius creatures and even become one of the demons to rescue the human and vampire kind from forces of darkness.

NecroVisioN is a First Person Shooter taking place in a variety of locations from battlefields of World War I to much darker and brutal underground world of vampires and demons. Sceneries range from realistic to dream-like, opponents from enemy troops to fantasy creatures -- old fashion look and style of the game is going to remind the world setting from the Lovecraft's horrors and seamlessly mix the war shooter elements into it. Player will fight enemies using environments, powerful and evil artifacts, vampire technology, and authentic WWI era weapons.

Key features:

* Intense and explosive fights
* Huge boss battles
* Combat System + Spell System
* Mix of realistic and fantasy weapons, enemies, levels
* Interactive elements and simple riddles adding depth to the overall gameplay experience
[1C]
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Borderlands 2K Games (Gearbox Software)2009 aaa abominations achievements achievements-functional achievements-public activemark adv-ptdistr adv-static aimassist aimmode alienanimals aliens ambush ammomagazines animals arena arid assaultrifles autosavepoints autoshotguns bayonets borderlands-series bossbattles bountyhunting burrowers canyon capacity-slots censored cheapdeath circadiancycle classbased classlinkedgender clones clothdyeing compass containers crossworldcharacters damageindicator damagetypes deathpenalty deathworld depthoffield difficulty-players dingy directx9 dock doors download driving dvd dynamicaccuracy elevators enemyhealthdisplay energyshields energyweapons explosiveobjects explosives-sticky falldamage fasttravel fasttravel-points firearms firstpersonshooter fmod fofindicator freelancing gamespy grenades handguns healingitems healthpickups hillland hud-explained insectoids interlinkedlevels inventory ironsights itemgenerator itemglow itempickup-ignore itempickup-instant itempickup-scoop jumping knockback landvehicle levelbasedeq leveluprestoration lightbloom limitedcapacity locationaldamage logitech-g13 logitech-g15 logitech-g19 loot-random lootemup lutris map mercenaryprotagonist militarybase mine mp-campaign mp-cooperative mp-dropin mpfocus mutants neutralnpcs npcspawning nplayers nvidia3dvision objectiveclairvoyance objectiveindicator opponentpowerdisplay optionaltasks otherworld outlaws physx precisionrifles premadecharacters proceduralitemappearance proprietarynetwork pve reload-auto reload-manual respec resuscitation retrypoints revolverrifles revolvers robots rockets ruins scavenging scrapyard screenshake search secondaryattack secondwind secrets serverbrowser shieldregen shopping shore shotguns socialnetwork spacewestern ssao steampowered steamworks submachineguns targetident tasktracker teleport teleporters telescope town trampling tutorial unknownpast unrealengine3 upgrades-capacity vehicleflip vehiclepainting voicechat vorbis walking wasteland winvista winxp wxwidgets xp-deeds xp-kills xp-literal xp-shared DLC add-ons:
* The Zombie Island of Dr. Ned (2009-12-09)
* Mad Moxxi's Underdome Riot (2010-01-07)
* The Secret Armory of General Knoxx (2010-02-25)
* Claptrap's New Robot Revolution (2010-10-29)***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 7 series or Radeon HD2400 GPU

Game hosting:
* TCP: 7777, 28900, 28910
* UDP: 7777, 27900***Latest version: 1.40 (as of 2010-09-28)
History:
* 1.31 (2010-08-04)
* 1.30 (2010-02-25)
* 1.21 (2010-02-02)
* 1.20 (2010-01-08)
* 1.01 (2009-11-16)***For 1-4 players simultaneously.***As the first title in an all-new sci-fi action franchise, Borderlands combines the best elements of Gearbox Software's first-person action titles with player customization and vehicular combat. Borderlands features a unique content generation system allowing for near-endless variety in missions, environments, enemies, weapons, item drops and character customization. Borderlands is a cooperative experience, allowing for multiple players to share the same game experience simultaneously online. Players can freely join or leave each other’s games at anytime, or choose to play in the full single-player mode. Borderlands features life-like character animations, impressive real-time physics, and customizable vehicles. More details to follow.
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Borderlands 2 2K Games (Gearbox Software)2012 aaa abilitydependencies achievements achievements-functional adv-ptdistr adventurerprotagonist aimassist aimmode alienanimals ambientocclusion assaultrifles autoshotguns backstabbing berserkers borderlands-series bossbattles buggy burning canyon capacity-slots capacity-toolslots cave cheapdeath circadiancycle classbased classlinkedgender cloaking clones compass containers cyborgs dam damageinfo damageovertime damagetypes day1dlc deadlywater deadondisplay depthoffield diaries difficulty-players driving enemyhealthdisplay energyshields explosiveobjects fascism firearms firstpersonshooter fovoption fxaa grenades guntossing gyrojets handguns healthdraining healthdrops healthpickups insectoids inventory itemgenerator jumping jumppads klaatubaradanikto launcher limitedcapacity locationaldamage lootemup low-g machineguns machinepistols map minimap monsters mp-campaign mp-cooperative mp-private mpfocus mutants nofalldamage nohealthregen npcspawning npcstrife objectiveclairvoyance objectiveindicator obsoletedassets optionaltasks physx precisionrifles primates radar ragers rating-pegi-18 rehash reload-auto reload-manual respec revolverrifles revolvers robots rockets rotaryguns sciencefantasy sellundo shieldregen shopping shotguns splatter stash stash-shared steampowered stylized submachineguns tasktracker telescope titlementioned town trampling tutorial unrealengine3 walking wilhelmscream wintery wwise xp-kills zoom Un auténtico juegazo de acción, aún mejor que el genial Borderlands original, con una curva de dificultad con menos saltos bruscos y mucha más variedad.
Y se agradece que, a diferencia del primer juego, las clases estén igualadas (aunque Zero es excesivamente poderoso con el tiempo) y una plétora de referencias a cada cual más absurda y magistral.

Uno de los mejores juegos de acción sandbox.

9 de 10***Concerning the talked about Linux port:
"I wouldn't get your hopes up too much..." -Randy Pitchford***DLC expansion pack:
Borderlands 2: Captain Scarlett and her Pirate's Booty
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Borderlands 3 2K Games (IPerion)2019 aaa abilitydependencies achievements achievements-functional adv-ptdistr adventurerprotagonist aimassist aimmode alienanimals ambientocclusion assaultrifles autoshotguns backstabbing berserkers borderlands-series bossbattles buggy burning canyon capacity-slots capacity-toolslots cave cheapdeath circadiancycle classbased classlinkedgender cloaking clones compass containers cyborgs damageinfo damageovertime damagetypes deadlywater deadondisplay depthoffield diaries difficulty-players driving enemyhealthdisplay energyshields epicgamesstore explosiveobjects firearms firstpersonshooter fxaa grenades guntossing gyrojets handguns healthdraining healthdrops healthpickups insectoids inventory itemgenerator jumping jumppads launcher limitedcapacity locationaldamage lootemup low-g machineguns machinepistols map minimap monsters mp-campaign mp-cooperative mp-private mpfocus mutants nohealthregen npcspawning npcstrife objectiveclairvoyance objectiveindicator obsoletedassets optionaltasks precisionrifles primates radar ragers rehash reload-auto reload-manual respec revolverrifles revolvers robots rockets rotaryguns sciencefantasy sellundo shieldregen shopping shotguns splatter stash steampowered stylized submachineguns tasktracker telescope titlementioned town trampling tutorial walking wwise xp-kills zoom At the hard edge of the galaxy lies a group of planets ruthlessly exploited by militarised corporations. Brimming with loot and violence, this is your home – the Borderlands. Answering the call of the Siren champion Lilith, four Vault Hunters charge head-first into a spray of bullets, blood, and bandits to recover a map to ancient Vaults and prevent a universe-destroying power from falling into the wrong hands. The rest is history. Fearless renegade mercenaries on the wildest interplanetary treasure hunt of all time. FL4K is a wandering robotic tracker whose cold steel heart warms only for their pet beasts. Amara beats bad guys into pancakes with her psychic fists. Moze’s best friend is a 10-ton walking killing machine. And Zane, the semi-retired corporate hitman... well, he’s Zane. Hunting Alone? No problem! Shoot and loot your way through the Borderlands, discovering the region’s untold stories and piling high your increasingly deadly cache of goodies and weapons. labelimagesubject
Zeno Clash ACE Team;Noviy Disk (ACE Team)2009 achievements achievements-public aimassist ammomagazines animals animehair aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 autosavepoints bizarrecreatures bludgeons bossbattles capacity-toolslots chargedattack city civilianprotagonist cpu-pentium4 demo directx10 directx9 download dvd fatties firearms firstpersonshooter forest fullbodyawareness giantinsects giantmonsters grenades guntossing handguns healthpickups igfnominee indie inertscenery invisiblewalls limitedcapacity lunatics mandatoryloss meleeweapons milessound nojumping nonlethal nonlinearstory noports npcstrife outdoors plantcreatures precisionrifles recurringopponent reload-auto reload-manual serious shadermodel2 shadermodel3 sourceengine stamina steampowered steamworks throwanything truth tutorial unarmedfighting walking wasteland widescreen win2k winvista winxp worms zenoclash-series De interesante mecánica de juego, basada en un sistema de combate cuerpo a cuerpo con ocasionales armas, es como jugar a un intermedio entre el Half-Life y un juego de lucha.

Gran juego, asegúrate de escuchar en los tutoriales.

7 de 10***Only English voice-overs are in the game, the others are as subtitles.

Noviy Disk handles publishing for Russia, Ukraine, Belarus, Estonia, Latvia Lithuania, Moldova, Kazakhstan, Kirghizia, Georgia, Armenia, Azerbaijan, Turkmenia, Tajikistan, Uzbekistan.***[b]Minimum:[/b]
* Windows XP, Vista or Vista64
* 3 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 or Radeon 9600 GPU
* 3 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Core 2 Duo CPU
* GeForce 7600 or Radeon X1600 GPU
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Call of Duty 4: Modern Warfare  Activision (Infinity Ward)2007 1life aaa aircraft-ac130-gunship alternatetimeline alternatingprotagonist ambx ammomagazines callofduty chernobyl city controllablehelplessness death depthoffield desaturated difficulty-eval directx9 drm earth europe evilwins falseprotagonist fieldpromotion firstpersonshooter gunship healthregen healthregen-fast impulsegoo latemodernperiod leaning majorleaguegaming milessound militantprotagonist militaryfiction mp-dm mp-teams mp-undefined naturalistic nohealthdisplay nooneleftbehind oneofmany present punkbuster pvp pvponly rapidpromotions reload-auto reload-manual rural safedisc sequence-turret serialkey serious shadermodel2 shadermodel3 sharp spetsnaz streakbonuses suppressors ukraine voicechat walking war widescreen [b]Mininum requirements:[/b]
* Window XP or Vista
* Pentium 4 2.4 GHz or Athlon 64 2800+ or any 1.8 Ghz dual core CPU
* 512 MB RAM (768 MB for Vista)
* Geforce 6600 or Radeon 9800 Pro

[b]Recommended:[/b]
* 2.4 GHz dual core or better
* 1024 MB RAM (2048 MB for Vista)
* Shader Model 3.0 support
* GeForce 7800 or Radeon X1800
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Call of Duty: Modern Warfare 2  Activision (Infinity Ward)2009 aaa afghanistan alternatetimeline alternatingprotagonist ammomagazines animals armoredcars asia assaultrifles autosavepoints aybabtu brazil callofduty city city-moscow-ru compass cpplanguage death deathpits difficulty-eval directx9 distortedvision driving dvd earth explosiveobjects falldamage falseprotagonist firearms firstpersonshooter fofindicator grenadecooking grenaderethrow grenades grenadewarning handguns helicopters iwengine jumping kazakhstan latemodernperiod machineguns milessound militantprotagonist militarybase militaryfiction mines motionblur museum naturalistic nohealthdisplay northamerica npcinjuries objectiveindicator oilrig oneofmany playerprogression postures precisionrifles present proprietarynetwork protagonistdoeseverything rating-esrb-m reload-auto reload-manual russia saveonline secrets sequence-escape sequence-turret serious shotguns smokegrenades snowmobile southamerica stealth steampowered steamworks streakbonuses streakbonuses-preselect stungrenades submachineguns suppressors telescope throwingknives tutorial usa valveanticheat vaulting virginia walking wilderness wintery Experience gripping and heart-racing action as you face off against a new threat dedicated to bringing the world the brink of collapse. Modern Warfare 2 picks up immediately following the historic events of Call of Duty 4: Modern Warfare, the blockbuster title that earned worldwide critical acclaim.

Game Features:
* Epic single-player campaign picks up immediately following the thrilling events from Call of Duty 4: Modern Warfare.
* The definitive multiplayer experience returns, with a host of new perks and enhancements.
* New cooperative SpecOps mode, the perfect combination of Modern Warfare's single-player intensity and the addictive replayability of its multiplayer.
[Infinity Ward]
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Doom 3: Resurrection of Evil Activision (id Software;Nerve Software)2005 1life 22ndcentury ammomagazines aspectratio-4-3 assaultrifles autosavepoints biogrowth bodyarmor bossbattles bpjmindexed color-32bit corridorshooter dark demonicinvasion demons dingy directx9 dissolvingcorpses doom-series eax4 encounters-popup energyweapons eviloverlord extraterrestrial firearms firstpersonshooter future grenadecooking grenades handguns heads healthpickups heavyspecularity hell hellscape idtech4 ingamecinematics jumping ladders lamp locationinfo mars militantprotagonist minigames mp-ctf mp-teams namelessprotagonist novintfalcon npcstrife openal opengl pain pandorasbox paranormal plasmaweapons powerthrow rating-esrb-m recurrence-location red reload-auto reload-manual researchfacility restorepower rockets rotaryguns sciencefantasy secrets serious shadowvolume shotguns slowmotion spacefaringage teleporters walking walkingarmory zip Cabinet and other key codes
[spoiler=Show codes;Hide][b]locker # : code[/b]

029 : 516
028 : 516
105 : 769
--- : 428 (double shotgun display case)
408 : 937? (requires immediate backtracking to get to from the point where the code is received, otherwise the path back to it becomes blocked)
407 : 937
035 : 134
034 : 134
042 : 714
---- : 281 (bridge)
009 : 492
116 : 634
117 : 634[/spoiler]***Reload for the Bloodiest Battle Yet. Two years following the unexplained disaster on Mars, the UAC returns to the abandoned facilities to investigate a mysterious beacon buried deep in the ruins of the ancient civilization.

-Battle six new demons including the hunters
-Fight in all new 8-player capture the flag arenas
-Wield new weapons including the double barreled shotgun
-Possess demonic powers to use against the enemy
-Control time to defeat the enemy and evade deadly traps
-Harness the force of gravity to control your environment
-Battle through the ancient ruins and into the horrifying depths of hell
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GUN Activision (Neversoft Entertainment)2005 1880s 19thcentury 1life actionadventure alcohol americanindians arid aspectratio-4-3 chargedthrow city compass depthoffield drm earth fallbackweapon firearms firstpersonshooter freelancing gtalike handguns healingitems horses impulsegoo incendiarygrenades jumping kansas leaning locationaldamage maleprotagonist montana naturalistic newmexico nomads northamerica objectiveindicator oklahoma openworld precisionrifles prerenderedingamecinematics prologue prostitutes rebellion reload-auto reload-manual revenge riding serious shotguns splatter steampowered subtitledeficient usa uvl-missingimages walking western zoom labelimageminimize
Singularity Activision (Raven Software)2010 1950s 2010s aaa accuracy-motion accuracy-posture achillesheelfoes aimassist aimmode airducts alienearth alternatetimeline ammowarning anticipatorysightings anticipatorystockpiles asphyxiation assaultrifles autosavepoints bink biogrowth blankprotagonist blindcreatures bodyhorror bossbattles capacity-toolslots communists containers controllablehelplessness conversion corridors cpplanguage dark dedicatedclient diaries difficulty directx9 dismemberment dock doors download drm dvd dynamicaccuracy earth elevators energyitems energyregen explosiveobjects fauxcyrillic fictionalelement fictionallocation firearms firstpersonshooter fofindicator forcefields foreshadowing giantmonsters gimmick gog gore graphicdeaths grenadelaunchers grenaderethrow grenadewarning grotesque guidedweapons guidedweapons-pilot guidedweapons-pointer hallucinations handguns healingitems healthpickups healthwarning hud-dynamic humanexperiments industrial-setting insectoids invisiblewalls ironsights island itemglow itempickup-instant jumping knockback ladders limitedcapacity lipsync locationaldamage lostequipment machineguns metamorphosis militantprotagonist militaryfiction monsters multilingual multipleendings mutagen mutantplants mutants nohealthregen npcgenerators npcstrife objectiveindicator openended overgrowth pacificocean pandorasbox past phlebotinum physx precisionrifles prematuredetonation present propaganda proprietarynetwork rain rating-esrb-m rating-pegi-18 reload-auto reload-manual repulsion rockets rotaryguns ruins russia school science-theme screenshake secretfacility secretsociety securom sequence-survival sequence-timed serialkey shallowwater shore shotguns silentprotagonist sovietunion spectres speech-russian splatter stamina steampowered subtitledeficient suicideattackers superscience swarmers telekinesis temporalincursion temporarycompanions time-theme timecontrol timeparadox timetravel titlementioned titularentity town train-location underwaterdiving universallanguage unrealengine unrealengine3 upgradesystem walking watercraft-location weirdscience whispers winvista winxp [spoiler=Endings;Hide]1) Original plan, kill Demichev; though all you actually need to do is time travel to 1955 again (you can just turn around and use the TMD again); the ending is also closest to the original timeline but not the same.
2) Kill Barisov
3) Kill both[/spoiler]***Sort of like [game=#162670]Timeshift[/game] meets [game=#177031]Scourge Project[/game], and does it well.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 2.8 GHz dual-core Pentium D or Athlon X2 4800+ CPU
* 1 GB RAM
* 256 MB VRAM
* Radeon X1800 or GeForce 8800 GT GPU
* 8 GB HD space

[b]Recommended:[/b]
* 3 GHz Core 2 Duo or Athlon X2 4800+ CPU
* 2 GB RAM
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Soldier of Fortune  Activision (Raven Software)2000 africa ammomagazines anatomicdamage asia aureal3d balkans cdrom childlock city directx7 europe firearms firstpersonshooter germany gore idtech2 iraq japan locationaldamage mercenaryprotagonist missionbased northamerica npatches opengl ragdollphysics reload-auto reload-manual serious siberia sofseries solomission sudan titularcharacter wounds Enter the world of a soldier-for-hire.

You're the world's deadliest soldier of fortune and your mission is clear: survive. Track your prey across the globe in a series of secret missions to take down a fanatical terrorist organization before it takes you down. Maintain your cover as a covert warrior in a startling variety of explosive missions ranging from underhanded sabotage to stealthy assassination to full frontal assaults where skill marks the difference between the hunter and the hunted.

Tear your way past enemy lines utilizing the world's most lethal weaponry, including a sniper rifle, white phosphorous grenades, and prototype microwave pulse guns. Real bullets do real damage: shoot someone in the leg and he falls, writhing and grasping his wound; shoot someone in the head and he falls down dead.

Based on the popular magazine of the same name, Soldier of Fortune delivers the most realistic, covert-operative themed shooter experience ever created. Like a blockbuster action-thriller, Soldier of Fortune plunges you into the secret and deadly world of the modern-day gun-for-hire via dozens of real-to-life missions spanning five continents and innovative multiplayer modes.

Welcome to the secret world of the mercenary.
[Raven]
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Soldier of Fortune 2: Double Helix  Activision (Raven Software)2002 1980s ammomagazines anatomicdamage assaultrifles bodyarmor bodydragging cdrom childlock city city-prague-cz czech damageindicator depthfog directx8 doors dualwielding eax3 firearms firstpersonshooter grenades handguns healthpickups hotel idtech3 indicator-noise itempickup-auto ladders leaning locationaldamage mediaindrive mercenaryprotagonist milessound missionbased npatches opengl ragdollphysics reload-auto reload-manual selectivefire sequence-turret serialkey serious shotguns skipnoninteractive sofseries stealth stealth-sight stealth-sound submachineguns win2k win98 winxp xaudio Latest version: 1.03 (as of ?)
... "Gold Edition"***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 450 MHz Pentium III or Athlon CPU
* 128 MB RAM
* 16 MB VRAM
* 1.3 GB HD space***Soldier of Fortune II: Double Helix is the much-anticipated sequel to the explosive FPS hit!

Reprise the role of John Mullins: Weapons Specialist, Anti-Terrorist Mercenary, and "Military Consultant." A new and insidious threat has arisen in the form of a bio-terrorist organization and their two-pronged Gemini Virus. Now, you're off on a transcontinental mission to stop the terrorists and destroy the virus before it's unleashed on humanity.

Full frontal assaults, stealth and subterfuge are your tactics. Sub-machine guns, assault rifles and grenades are your tools. The world is on the brink of disaster. Get ready for one of the most realistic military shooter gameplay experiences ever.

Failure is not an option.

Features:

* 10 Single Player Missions Spanning 70 Levels
* Random Scenario Generator
* DM, Team DM, CTF, Infiltration and Elimination Multiplayer modes, featuring the RMG Random Map Generation technology

Quake III: Team Arena Engine Enhanced With:

* Dynamic Sound and Music System
* 14 Real-World Weapons and 10 Grenades
* Multiple Fire Modes Per Weapon
* Location/Region Specific Weaponry
* Weapons Carry Authentic Military Designations

Real-World Locations/Environments Including:

* Colombia
* Kamchatka
* Hong Kong
* Prague

Extremely Detailed Characters and Weapons:

* Motion-Captured Character Animations
* 3000 Polygon Enemy Models
* 1500 Polygon Weapon Models
* Photo-Realistic Textures and Skins
* Professional Voice Acting

Environmental Effects:

* Snow, Rain, Fog
* Parental Lockout and Violence Level Controls
* Real-World, Cinematic Quality Action Story
[Raven]
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Transformers: War for Cybertron Activision (High Moon Studios)2010 3ormoreplayers achillesheelfoes aircontrol alternatingprotagonist ammowarning autosavepoints bossbattles chapters chargingweapons civilwar cloakednpcs colossi crystals cybertron darkisevil deathpits difficulty elevators energyweapons eviloverlord extraterrestrial fanservice-tech giantrobots grenades guidedweapons healthpickups jumping lostequipment machinecivilization machineworld meleeweapons midairjumping minibosses mp-campaign mp-cooperative mp-survival multipleperspectives mutagen nofalldamage nohumans nplayers openended otherworld perspectiveflip physx precisionrifles predefinedcontrols premadecharacters prison proprietarynetwork rating-esrb-t reload-auto reload-manual resuscitation robotprotagonist robots rockets sentientmachines shotguns singledout spacestation stupidevil subway technology-theme transformers unrealengine3 unwieldyweapons uselessallies uvl-tiein walking war labelimageminimize
Wolfenstein Activision (Raven Software;Id Software;Endrant Studios)2009 1life 20thcentury achillesheelfoes aimassist aimmode airducts airport ammomagazines anatomicdamage anticipatorysightings anticipatorystockpiles antimagiczones aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 assaultrifles autosavepoints backstabbing beamweapons blackmarket bossbattles castle cave cemetery chapterreplay chapterreplay-superseding cinematicinconsistencies city cloakednpcs compass containers crates crystals cyborgs damageindicator diaries difficulty dimensionaltravel directx9 disintegrators dissolvingcorpses dissolvingitems distortedhearing distortedvision doors download dvd dynamicaccuracy electricweapons elevators eliteprotagonist energyregen energyshields energystations energyweapons europe eviloverlord excavation explosiveobjects falldamage fictionalcity fictionallocation firearms firstpersonshooter flamethrowers fofindicator formerhumans germany gore grenadecooking grenaderethrow grenades grenadewarning gunclubbing healthregen heathaze hospital humanexperiments idtech4 itemglow jumping ladders levelhub lipsync locationaldamage magic map militarybase militaryfiction minibosses moneybags monsters mp-assault mp-dm mp-teams mutants mystics nazis neutralnpcs nonlinear npcspawning objectiveindicator obligation occult openended optionaltasks outsiders overpenetration parallelreality past planarshifting playerexposition playerstats portals precisionrifles prerenderedcinematics prostitutes punkbuster rating-pegi-18 rebellion reload-auto reload-interrupt reload-manual researchfacility rewardingvandalism rockets ruins rural safezone sciencefantasy screenstaining secondaryantagonist secondaryattack secretfacility secrets secretsociety sequelhook sequence-turret serialkey sewers shopping solomission sorcery specialagentprotagonist steampowered submachineguns suicideattackers superscience suppression temple temporarycompanions terminal teslacoils thermalweapons transdimensional tutorial undead upgradesystem war warriorprotagonist weaponupgrades weirdscience winvista winxp wolfenstein worldwar2 zip [b]Minimum:[/b]
* Windows XP or Vista
* 3.2 GHz Pentium IV or Athlon 64 3400+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X800 GPU
* 8 GB HD space***INT? 2009-10-13 on Steam, by Activision (lang: eng, fre, ger, ita, spa)***Set within a near-fictional, historical WWII setting, players take on the role of the heroic OSA agent BJ Blazkowicz as they are thrust into the unknown and unexpected to battle against combat troops, otherworldly forces, and the dark science created by a supernatural Nazi force hell-bent on world domination. Wolfenstein offers players an action-packed experience as they investigate the powers of a dark parallel dimension, join with resistance forces, and employ an arsenal of conventional and otherworldly weapons in attempts to annihilate the Nazi war machine. Ensuring a deep variety of action, Wolfenstein provides gamers with an assortment of interlinked missions that drive an intense, story-driven combat experience; while the Wolfenstein multiplayer experience continues the world-renowned tradition of class-based team objective gameplay with a full arsenal of conventional and supernatural weapons for addictive online warfare.
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Fallout 3  Bethesda Softworks (Bethesda Game Studios)2008 1life 23rdcentury abnormalammo achievements achievements-public actioncamera addiction adv-perks adv-ptdistr alternatetimeline ammomagazines anatomicdamage apartmentbuilding aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 assaultrifles automap autopause-inventory autosavepoints backstabbing beamweapons blacksheep bludgeons burning cannibalism capacity-stacks capacity-weight captives cave censored charactercreation chekhovsgun children circadiancycle city city-washington-dc classless consequences cpplanguage crafting criticalchance cruelty-potential crustacoids currency-unusual cyborgs deadondisplay death deathworld depthoffield devconsole diaries difficulty difficulty-ingame dingy directx9 disarming discrimination disproportionateretribution doors download drm druggies drugs dualism dvd earth energyweapons fakenames fallout fasttravel firearms fistloads flamethrowers flammablegas friendlyfire future gadgetweapons gamebryoengine gameoftheyear genderchoice ghouls giantants gianthumanoids giantinsects giantrobots giantshoulderpads giantspiders gore graphicdeaths graybrown graychoices grenades grotesque growingprotagonist hacking handguns healthregen hiddenvillage home humanexperiments humanoidanimals ignoredcompanions improvisedweapons indicator-poi indicator-threat injuries interactivedialogs inventory isolationists itemdurability jumping karma knives laserweapons letterbox levelcap leveleditor library limitedcapacity locationaldamage locationalhealth lockpicking lockpicking-feedback lutris machineguns malfunctioning maneaters mcbestgameaward meleeweapons mines modsupport moralchoices multipleendings museum music-licensed music-vocal mutagen mutants nailguns netframework neutralmonsters neutralnpcs news noheadbob northamerica npcinjuries npcschedules organizedcrime outlaws overkill parttargeting pickpocketing plasmaweapons postapocalypse powerarmor precisionrifles prejudice pressureplates propaganda prostitutes protagonistdesigning protagonistdesigning-face protagonistredesigning radiation radioactiveglow raiders rating-cero-z raygungothic reload-auto reload-manual repairing retrofuture robots rockets rogueai rotaryguns ruinedworld ruins sauroids saveanywhere scientists scorpions search securom7 sentientmachines shantytown shopping sidetracked slavery slowmotion splatter starforce stealing stealth stealthmode stupidevil submachineguns subway supermode swimming swords tasktracker teenprotagonist teslacoils thermalweapons thx-1138 timeskip town trapdisarming traps tripwires tutorial unarmedfighting unvoicedprotagonist variableending waiting walking wasteland widescreen winvista winxp A spin and rebirth of the saga, brings back a desolate atmosphere but in FPS-packed-action; neverless, the VATS compensates incredibly for the turn-system action.
Sadly, the story empowers epicness over good story, with immortal characters an black/white characters in general (there are exceptions)
But is important for being the predecessor of Fallout: New Vegas, who is better in every way possible and retakes the old developers of Fallout 1 and 2.

8 de 10***[b]Non-free add-ons:[/b] (DLC)
* [url=http://fallout.bethsoft.com/eng/info/opanc.html]Operation: Anchorage[/url] (2009-01-27)
* [url=http://fallout.bethsoft.com/eng/info/thepitt.html]The Pitt[/url] (2009-03-24)
* Broken Steel (2009-05-05)
* Point Lookout (2009-06-23)
* Mothership Zeta (2009-07-29?)

Available only through the Microsoft LIVE service (for both Windows and X360). GOTY edition of the game comes with all five DLCs included.***Bethesda decided, without anyone asking them to (or being required to do so by anything), to censor the Japanese release. This includes changes such as removing NPC Burke from the Power of the Atom side-quest and the option to detonate the a-bomb in the city of Megaton.

Kotaku: [url]http://kotaku.com/5082637/bethesda-censors-fallout-3-for-japan[/url]
Bethesda: [url]http://www.bethsoft.com/jpn/news/20081110a.html[/url]***Latest version: 1.1.0.35 (as of 2009-01-13)***[b]Minimum:[/b]
* Windows XP or Vista
* 1GB RAM (2 GB for Vista)
* 2.4 Ghz Pentium IV CPU
* 256 MB VRAM
* GeForce 6800 or Radeon X850 GPU
* 6 GB HD space

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM***[b]active pause[/b] — VATS functions like active pause even if it isn't [i]exactly[/i] that; using the PipBoy also effectively pauses the game.
[b]cannibalism[/b] — you meet current and "former" cannibals and can become one yourself by picking the "cannibal" perk.
[b]auto-regen[/b] — there are at least two perks that give this under certain conditions, normally not present.
[b]growing protagonist[/b] — goes through from birth to ages of 1, 10, 16 and 19. This effectively covers character creation completely and offers some backstory.
[b]slavery[/b] — besides being somewhat common topic, player can also partake in this activity by stunning and collaring people (the collar will cause the slave's head to explode if they try to escape).

[b]variable ending[/b] — the ending is constructed of 3 things: karma and two choices near the end that form total of around 10 "unique" endings (if minor details are ignored) constructed out of 28 video segments (see breakdown at [url=http://fallout.wikia.com/wiki/Fallout_3_endings]Fallout wiki[/url]). Only around 4 endings if you play them out in very archetypical manner.

[b]thx-1138[/b] — the number is encountered at least in [i]The Republic of Dave[/i], unconfirmed reference.***Project started in 2004***Description:

Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters. Every minute is a fight for survival against the terrors of the outside world – radiation, Super Mutants, and hostile mutated creatures. From Vault-Tec, America's First Choice in Post Nuclear Simulation.

Story:

Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you've ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.

Key Features:

* Limitless Freedom! – Take in the sights and sounds of the vast Capital Wasteland! See the great monuments of the United States lying in post-apocalyptic ruin! You make the choices that define you and change the world. Just keep an eye on your Rad Meter!
* Experience S.P.E.C.I.A.L.! – Vault-Tec engineers bring you the latest in human ability simulation – the SPECIAL Character System! Utilizing new breakthroughs in points-based ability representation, SPECIAL affords unlimited customization of your character. Also included are dozens of unique skills and perks to choose from, each with a dazzling variety of effects!
* Fantastic New Views! – The wizards at Vault-Tec have done it again! No longer constrained to just one view, experience the world from 1st or 3rd person perspective. Customize your view with the touch of a button!
* The Power of Choice! – Feeling like a dastardly villain today, or a Good Samaritan? Pick a side or walk the line, as every situation can be dealt with in many different ways. Talk out your problems in a civilized fashion, or just flash your Plasma Rifle.
* Blast ‘Em Away With V.A.T.S.! – Even the odds in combat with the Vault-Tec Assisted Targeting System for your Pip-Boy Model 3000! V.A.T.S. allows you to pause time in combat, target specific body parts on your target, queue up attacks, and let Vault-Tec take out your aggression for you. Rain death and destruction in an all-new cinematic presentation.
* Mind-Blowing Artificial Intelligence! – At Vault-Tec, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America's First Choice in Human Interaction Simulation. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec technology.
* Eye-Popping Prettiness! – Witness the harsh realities of nuclear fallout rendered like never before in modern super-deluxe HD graphics. From the barren Wasteland, to the danger-filled offices and metro tunnels of DC, to the hideous rotten flesh of a mutant's face.
[Bethesda]
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Rage  Bethesda Softworks (id Software)2011 aimmode ammotypes arid assaultrifles biogrowth boomerangs buggy bunker canyon capacity-unlimited charging city compass corpselooting crossbows crystals cyborgs deployables difficulty dissolvingcorpses doors driving earth elevators empgrenades empweapons endlessopposition energyweapons explosiveobjects falldamage fictionalelement firstpersonshooter fromanothertime future gambling gianthumanoids giants grenadecooking grenades gunclubbing handguns healingitems healthregen healthregen-fast hideout hospital humanexperiments idtech5 indicator-route interactivetriggers inventory invisiblewalls ironsights itemglow ladders locationinfo lutris megatextures minigames minimap mobilebombs mutants neutralnpcs news nofriendlyfire nohealthdisplay npcinjuries objectiveclairvoyance objectiveindicator openended optionaltasks outlaws overkill playerstats postapocalypse powerplant precisionrifles prison quadbike racing radar rebellion refinery reload-auto reload-manual remotecontrol robots ruins safezone saveanywhere secondwind secretfacility secrets sewers shopping shotguns splatter stealth subway suicideattackers tasktracker telescope temporarycompanions thrownweapons town trampling unknownpast unusualprotagonist unvoicedprotagonist upgradesystem walking wasteland weaponupgrades Un juego de acción muy bien realizado, con algunos elementos interesantes (especialmente en forma de artilugios, como el Wingstick) y una interfaz muy bien hecha.

8 de 10***RAGE is a groundbreaking first-person shooter set in the not-too-distant future after an asteroid impacts Earth, leaving a ravaged world behind. You emerge into this vast wasteland to discover humanity working to rebuild itself against such forces as bandit gangs, mutants, and the Authority – an oppressive government regime that has a special interest in you in particular. Featuring intense first-person shooter action, breakneck vehicle combat, an expansive world to explore and jaw-dropping graphics powered by id’s revolutionary id Tech® 5 technology, RAGE promises an experience like no other.

Fearing a planet-wide extinction from a massive asteroid headed towards Earth, world leaders are faced with the inexorable task of ensuring human survival. Left with few alternatives, life-sustaining pods filled with select people are buried deep beneath the earth’s surface. You are one of the chosen members of these modern day arks and abruptly enter the RAGE universe after surfacing alone. Leaving you to your own devices to stay alive in a world filled with those who prefer you dead, RAGE combines powerful storytelling with heart-pounding action.

Key Features:
* [b]Visceral 1st-person gunplay and exploration[/b] – Take on bandit gangs and hordes of mutants using an arsenal of exotic weapons and special items, such as Wingsticks, personal turrets, sentry bots, and remote-controlled bomb cars.
* [b]Frenetic 3rd-person vehicular mayhem[/b] – Burn rubber across the wasteland in your very own super buggy! Upgrade and customize your car with special parts, paint jobs and weapons, then test your skills as you battle four-wheeling bandit clans and participate in deadly races.
* [b]An expansive experience[/b] – Beyond the first-person action and vehicle combat, RAGE offers a world open to explore, with unique characters, side quests, and a compelling storyline.
* [b]Graphics that have to be seen to be believed[/b] – Powered by id’s cutting-edge new id Tech® 5 engine, new Megatexture technology brings the vast wasteland to life in never-before- possible detail with action running at an astounding 60 frames per second.
* [b]Three ways to play for non-stop action[/b] - Immerse yourself in a rich single-player story, exclusive co-op modes, or intense on-line car combat.***Although Fallout and Fallout 2 are mentioned in relation to Rage, they were only to give some idea what they meant by post-apocalyptic, so we can't really say the game was influenced by them (Mad Max and Road Warrior were given as additional examples, so there we go).***Was previously known as: id Tech 5 Project
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Wolfenstein: The New Order Bethesda Softworks (MachineGames)2014 1940s 1960s aaa aimmode airducts airlocks alternatetimeline amnesia assaultrifles autoshotguns backstabbing beamweapons bink britain city city-berlin-de city-london-uk collectibles columnarjointing combatanimals cover-destructible croatia cyborgs depthoffield difficulty difficulty-mockery displaychoice distortedvision dualwielding earth energyweapons europe evilgenius experimentaltechnology falldamage firearms firstpersonshooter fovoption fragileprotagonist germany giantrobots gibs gore grapplers grenades grotesque handguns healthregen healthregen-stunted hideout idtech5 insaneasylum interactivetriggers jumping knives laserbolts laserweapons leaning lensflare lostequipment luna machineguns megatextures militantprotagonist militarybase militaryfiction moon nazis oldskoolsecurity optionaltasks overheal overkill poland postures prison prologue rebellion recoil reload-auto reload-manual researchfacility robots rockets rotaryguns ruins screenstaining secretsociety sewers sex shotguns sliding splatter ssao stealth steampowered superscience swimming throwingknives timeskip torture turrets tutorial undefinedelements underwaterdiving unwieldyweapons vaulting walking watercraft-location wolfenstein worlddomination worldwar2 (Jugado hasta al psiquiátrico)

Buena mezcla de acción a raudales y sigilo.

Pros:
-Armas dobles.
-Adrenalínico como pocos.

Contras:
-La IA es mejorable.

7 de 10
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Resident Evil 6  Capcom2013 2010s accuracy-pinpoint aimmode aircraft-location anachronic assaultrifles autosavepoints bilingualdialogue biogrowth bodyhorror bombs bossbattles cemetery china city clothingchanges companion cooperation crates deathfakers difficulty dodging doppelgangers europe femaleprotagonist flashcards formerhumans friendlyfire fxaa gore grenadelaunchers grenades gtcar handguns healingitems healthregen healthregen-stunted hud-dynamic incendiarygrenades itemglow jigglephysics juggernauts keys knives legacydesign-controls legacydesign-interface limitedcapacity loot-random loot-unexpected lostequipment maleprotagonist mansion mountain mp-asymmetric mp-cooperative mp-dropin mp-dropinpvp mp-versus multibarrelguns multiplecampaigns multipleperspectives mutagen mutants nopausefunction nplayers objectiveclairvoyance parachronic postcreditsscene precisionrifles present quicktimeevent rating-pegi-18 recoil recurringopponent reload-auto reload-manual remotedetonators residentevil resuscitation rewardingvandalism ruins segmentedhealth sequence-turret sewers shotguns splatter steampowered stunprods submachineguns subterranean subway train-location tutorial unarmedfighting usa vaulting vehicle-pontiacgrandam visualizedtrajectory voicechat walking waveringaim wilderness wintery zombies [b]Campaigns:[/b]
* [b]Leon[/b] & Helena
* [b]Chris[/b] & Piers
* [b]Jake[/b] & Sherry
* [b]Ada[/b]
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Alien Shooter: Vengeance  cdv Software Entertainment;1C Company;Strategy First (Sigma Team)2007 2030s 21stcentury activationlimit adv-ptdistr aliens alienshooter-series ammomagazines anticipatorystockpiles aspectratio-4-3 assaultrifles bossbattles capacity-slots carnographic cdrom colorcodednpcs crates dark directx9 dissolvingitems doors download driving drm drm-activation drone elevators energyweapons eviloverlord firearms flamethrowers forest future genderchoice gore grotesque handguns healthregen healthregen-slow implants insectoids inventory invisiblewalls itemglow itempickup-auto ladders lamp laserbolts laserweapons limitedcapacity lives loot-random machineguns mercenaryprotagonist militantprotagonist militaryfiction mine monsters multipleendings noports npcgenerators nuclearweapons obsoletedassets opponentpowerdisplay peeking permanentcorpses premadecharacters radar rating-esrb-m reload-auto reload-manual rewardingvandalism robots rockets safeweapons safezone secrets securom7 serious shopping shotguns sizeispower steampowered teleport thermalweapons trampling vorbis walking win2k win98 winxp withdrawn worms [b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.7 GHz CPU
* 256 MB RAM
* 32 MB VRAM
* GeForce2 or Radeon 8500 GPU
* 2.5 GB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX 5700 or Radeon 9600 GPU***[b]activation limit[/b] - only applies to Strategy First's release, where you can activate the game only twice on separate hardware configurations.
[b]21st century[/b] - in-game the date is stated to be June 2030.***1C will publish the game on 26th October 2007
Strategy First published the game on 2007-10-18***For the first half of the 21st century, the war on terror became a global phenomena as more blatant and frenzied attacks struck deeper into the lives of common people. Inevitably, the pressure from public outcry to stop the madness grew to an irresistible level; the military forces of the world slowly but steadily retooled their outlooks, weapons, and tactics to combat people who were willing to die for their cause.

By 2100, the world was more or less at peace, with continued discord in some regions as modernized military forces sought to track down and destroy the remaining terrorist cells that continued to fight and harass civilian and military alike. Regardless, as this war began to wane, it slowly moved out of the public's eye, and they began to pick up the pieces and try to make better lives for themselves. Not since the years following World War II had such prosperity been felt across the planet; even war-ravaged regions received a "Marshall Plan" of sorts, having their infrastructures built up far beyond what they ever were before.

As prosperity grew, so too did the ventures of capitalism. In this day and age, science was the 'new capitalism,' fueling the growth of amazing new technologies. The first high-profile ventures into the creation of a viable fusion energy source, an offshoot of the efforts of the aging multinational oil companies, began in 2105 in the United States, with the backing of billions of dollars in venture and government capital. The International Power Initiative of 2112, an agreement among nations investing in the fusion power project, but eventually including many hundreds of other projects based on energy, radically restructured how science was to approach new energy sources. The level of freedom granted to a group of corporations might have been dangerous one hundred years ago, but it was felt that today since there was not a rivalry in the race to find the secrets of fusion power first, that giving a corporation autonomy to do what it needed to do would foster creativity and growth on an unheard-of scale.

It didn't.
[Sigma Team]
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Hard Truck: Apocalypse  cdv Software Entertainment;Nival Interactive (Targem Games;Buka Entertainment)2005 1life 2230s 23rdcentury anarchy armoredcars aspectratio-4-3 automap boosters cannons capacity-slots carcombat cdrom cpplanguage dark-limited difficulty directx9 drifting driving drm earth enemyhealthdisplay energyweapons firingarcs flipresistance fmod friendlyfire fuel fullscreen future hta-series independentaim inventory lamp leveleditor limitedcapacity machineguns marketpreview mines mortars noautosaves nofalldamage objectiveindicator optionaltasks orphanprotagonist outlaws plasmaweapons playerprofiles playerstats postapocalypse priceinfo radar rampantcrime rating-esrb-t reload-auto reload-manual safezone saveanywhere sequence-timed serious shopping shotguns starforce steampowered targetident targetoutline tasktracker trading truck unlimitedammo uvl-searchelp vehiclecustomization vehicularcombat vorbis weapongrouping win2k win98 winxp youngadultprotagonist [b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 2 GHz Pentium IV or equivalent Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* 1 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV or equivalent CPU
* 1 GB RAM
* Radeon 9600 Pro or equivalent GPU
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Turning Point: Fall of Liberty  Codemasters (Spark Unlimited)2008 1950s 1life 20thcentury accuracy-motion aimassist aimmode aircraft-location alternatetimeline ambx ammomagazines anticipatorystockpiles autosavepoints bink britain city city-london-uk city-newyork-ny city-washington-dc civilianprotagonist contrarians damageindicator dark-limited death dedicatedclient difficulty dirigibles dissolvingcorpses doors drm dynamicaccuracy earth elevators europe explosiveobjects falldamage firearms firstpersonshooter fullbodyawareness gamespy genderdiscrepancy grappling grenadecooking grenades grenadewarning handguns healthregen healthregen-fast itempickup-auto itempickup-instant jumping ladders lamp latemodernperiod ledges lipsync meatshield mediaindrive monkeybars mp-dm mp-teams murder nationalism naturalistic nazis neutralnpcs nofriendlyfire northamerica openal precisionrifles rebellion rebelprotagonist reload-auto reload-manual rockets ruins securom7 shotguns singlegenderopposition submachineguns tanks unrealengine unrealengine3 widescreen winvista winxp x360pad "War becomes more personal than ever... through the eyes of a civilian"

Turning Point™: Fall of Liberty sees World War II take a catastrophic turn as a superior Nazi force attacks New York and goes on to take over the United States.

Delivering both wartime authenticity and a fresh perspective through an intense, action-driven storyline, Turning Point: Fall of Liberty makes war personal and relevant. Presenting this scenario as a powerful and realistically crafted alternate history, Turning Point: Fall of Liberty delivers an explosive First Person Shooter experience in a world where famous real-world locations appear startlingly different under Nazi occupation.

"Resist an unstoppable occupying force on your own soil."

What if the United States never entered WWII until WWII came knocking at its front door? What if you were among the last of the resistance, struggling almost single-handedly to hold back the tide of US occupation by the Nazi war machine?

* Witness the Third Reich’s epic takeover of the United States
* Fight the Occupation in New York, Washington DC, and London
* Make a difference as an American Resistance hero
* Battle an unstoppable Axis army loaded with post-war weapons
* Use the surroundings with unique environmental kills, multiple grapples, and human shields!
* Online Multiplayer, more details coming soon...
* Stunning soundtrack from renowned composer Michael Giacchino, famous for Lost, Ratatouille, "Alias" and Mission: Impossible III, among many others

In Turning Point’s alternate reality, the untimely death of Winston Churchill in 1931 leads to the fall of Great Britain and Europe as they surrender to Hitler in 1940. From this pan-European power base, the German war machine re-equips itself to launch an unstoppable takeover of the United States.

As a civilian caught in the middle of these new battlegrounds, fight afresh against the world’s most notorious war machine on the streets of Manhattan, Washington DC, and beyond. Use guerrilla tactics and the surroundings to overcome superior post-war Axis weaponry and fight the Occupation.

You are Dan Carson, a New York construction worker. You’ve watched as war enveloped the globe for over a decade and Europe fell to Nazi rule. Russia is now occupied, as are large areas of Asia. An uneasy alliance between the Germans and Japanese persists.

The Nazis now look to the United States – the last major prize in their pursuit of world domination.

New York is hit first as an overwhelming Nazi army invades. Zeppelins are the battleships, the blimps are the landing craft and the rooftops of downtown Manhattan are the beaches. Armed paratroopers descend on to the streets; the city is taken block by block. War becomes personal.***Latest version: retail***[b]Minimum:[/b]
* Windows XP or Vista
* Pentium 2.8 GHz or Athlon XP 2800+ CPU
* 1 GB RAM
* GeForce 6600 or Radeon X1300
* 7 GB free HD space

[b]Recommended:[/b]
* Intel Core 2 Duo or Athlon 64 X2 CPU
* GeForce 8800GTS or Radeon HD2900
* Creative Sound Blaster X-Fi Sound Card
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Earth Defense Force: Insect Armageddon  D3 Publisher (Vicious Cycle Software)2011 3ormoreplayers activereload alieninvasion alienmenace aliens assaultrifles chapters city classbased clingers compass creatorcentrism deployables destructibleenvironment difficulty earth ecoterror edf-series equipment-preselect falldamage fallimpact giantants giantmonsters giants giantspiders giantwasps grenadelaunchers guidedbullets guidedweapons healthpickups insectoids invasion jumping jumppack knockback machineguns mecha militantprotagonist militaryfiction minibosses missionbased mode-survival mp-bots mp-campaign mp-cooperative mp-survival mpfocus multilockweapons multiseaters nofriendlyfire notextchat npcgenerators objectiveindicator obsoletedassets plasmaweapons playerprogression powerarmor radar rating-esrb-t rating-pegi-12 reload-auto reload-manual resuscitation ricochetingattacks robots rockets score shotguns spawners steamworks swarmweapons titlementioned titulargroup unlimitedammo unlockable-items volleyweapons walker walkers walking Thousands of giant insects and aliens once again ravage the earth, and only the Earth Defense Force can stop them. Defend the city of New Detroit against an infestation bigger and meaner than ever before. Destroy these monsters at all costs, even if it means turning entire city blocks into rubble!

Enjoy raw arcade shooter satisfaction on a gigantic modern scale. Collect over 300 weapons: assault rifles, rocket launchers, energy weapons, sniper rifles, grenade launchers and more! Play with 4 upgradeable armor types: Jetpack, Battle, Tactical, and Trooper. Experience Massive replayability through arcade style scoring, tons of weapons to collect, and multiple difficulty levels in every game mode!

In addition, the game also features a six player Survival mode that pits a human squad against a nonstop onslaught of the largest enemies the aliens have to offer. New Detroit’s giant bug problem is unavoidable, and mankind’s last hope lies with the Earth Defense Force. Defend the world from the insect invasion, even if it means blowing up the entire city as part of the extermination process.

Earth Defense Force: Insect Armageddon and the soldiers are equipped better than ever in the latest cult classic iteration that follows in the footsteps of Earth Defense Force 2017 (Japanese Title "Earth Defense Force 3" developed by Sandlot), and Earth Defense Force: Insect Armageddon continues the rich history and hardcore fun of the series.***Exclusively published on Steam?
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Homefront: The Revolution Deep Silver (Dambuster Studios)2016 achievements achievements-public aimmode ammowarning apcs assaultrifles autosavepoints bombs capacity-toolslots circadiancycle city-philadelphia-pa commercial compass cpplanguage cryengine3 damageindicator denuvo drm drm-removed dynamicaccuracy earth firearms firstpersonshooter future futuristic grenades grenadewarning gunclubbing handguns healthregen healthwarning helicopter helicopters ironsights jumping license-proprietary limitedcapacity machineguns mp-cooperative naturalistic northamerica openworld pennsylvania precisionrifles rating-pegi-18 rebellion reload-auto reload-manual remotedetonators rockets soldiers steampowered submachineguns tanks usa walking labelimageminimize
METRO 2033 Redux  Deep Silver (4A Games)2014 2030s 21stcentury 4aengine accuracy-motion accuracy-posture achievements achievements-public aimmode alcohol alternateattack alternatesolutions ambientcreatures ammomagazines ammowarning amoeboids anomalies anticipatorysightings asphyxiation assaultrifles autosavepoints beggars biogrowth bioluminescence bleak book capacity-toolslots captives children city city-moscow-ru coldopen communists constrainedlocale corpselooting cpplanguage currency-unusual dark deathpits demonoids difficulty distortedvision doors download dreamworld dustmotes dynamicaccuracy earth eavesdropping elitemobs epicgamesstore explosives-sticky facelessprotagonist fearofnothing firearms flamethrowers fofindicator future gashazards gasmask gore grenadecooking grenades gunclubbing hallucinations handcar handguns healingitems healthregen healthwarning hud-dynamic idleactivity indicator-visibility ironsights itemglow itempickup-instant jumping karmiccreatures knives ladders lamp lasersight library lightdousing limitedcapacity mandatoryloss meleeweapons metro2033 militarybase monsters motionblur multilingual multipleendings multipurposeresource mutants neutralnpcs nightvision nohealthdisplay npcgenerators objectiveindicator orphanprotagonist outlaws passageondemand pathengine physx postapocalypse projectilerecovery railway rating-esrb-m recoil recursivereference reimagining reload-auto reload-manual ruinedworld ruins russia scavenging secondaryconflict selfupdate sequence-defend sequence-escape sequence-survival sequence-turret serialkey shantytown shopping shotguns singlesave skipnoninteractive slavicprotagonist soldiers spearguns spectres speech-russian speech-slavic springguns ssaa stealth stealth-light stealth-sight stealth-sound steampowered steamworks submachineguns subterranean subway tanks tasktracker telescope temporarycompanions tentaclecreatures theora thermalweapons thrownweapons title-animated titularlocale tower trapdisarming traps tripwires trivialobstacles unusualtools urbanfantasy uvl-workingtitle vorbis walking youngadultprotagonist labelminimizeminimize
Neuro Hunter Deep Silver (Media Art)2005 adv-ptdistr androids antagonistawareness autosaves-periodic bioluminescence bludgeons bodyarmor capacity-weight cave classless colorcodednpcs crafting crossbows cyborgprotagonist damageinfo dialog-sentences difficulty-ingame difficulty-single enemyhealthdisplay energyweapons evilgenius expendable falldamage finiteopposition firstpersonshooter fullscreen hacking healingitems healingstations humanexperiments implants improvisedweapons insectoids inventory-supplies jumping keys knives laserbolts laserweapons lockpicking loot-random loot-unexpected lostequipment mapannotation megacorps mine minigames monsters multibarrelguns mutants nopointercapture optionaltasks outlaws overburdening pawn pickpocketing powertools precisionrifles prerenderedcinematics prison publicsecrets quake randomizedcodes reload-auto reload-keeppartial reload-manual reload-real researchfacility resting robots saveanywhere scientists screenshake shopping skillbasedeq solomission spectres stealing stranded subterranean tasktracker tga titularcharacter turrets vorbis walking xp-deeds xp-kills Officially stated similarities (influences?) are System Shock 2, Deus Ex and Gothic for games, MacGyver TV series and the Matrix movie(s).***Computer expert Hunter is hired by the Johnston Biotek corporation, just called "Corporation" in the game. Hunter is to repair the network of a mining complex but fails and ends up in an underground cave world after an explosion. A man called Toadstool finds him and tells F where they are: In an underground world where a computer freak called Hacker has seized power. Left alone by the Corporation, Hunter has to find a way back to the surface all by himself. On his quest he meets Kathryn, a mysterious woman, who sometimes helps the player. Hunter faces many dangers and problems; for instance, when he is confronted by sinister figures in an underground prison colony. Of course we cannot give away whether he finds the suspected lift to the surface there :-)

Features:
* Cyberpunk role playing game with atmospheric graphics
* First Person View
* 36 main and 6 side quests wrapped into an intriguing Sci-Fi-story
* Gigantic subterranean World: extensive caves, secret labs, mystic temples, generator rooms uvm.
* 69 NPCs, you can interact and trade with
* 14 different monster classes and many subclasses: reptiles, hybrids, humanoid mutants, giant spiders, quantum ghosts and more...
* 14 different weapons with second attack options: from the rusty knife to the plasma cannon.
* 30 instructions and recipes, for building useful items, food or exotic weaponry
* skillsystem with 7 character abilities for individual problem solutions and a high replay quality
* 6 classes of different implants to improve your characters’ abilities
* Tactical realtime-fights in the Matrix – hacking of networks and sabotage of security systems
* Theft and Data-Theft included!
* impressive render cutscenes from 3D-iO
* All ingame text was recorded in a professional sound studio
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Serious Sam 3: BFE  Devolver Digital (Croteam)2011 22ndcentury achievements achievements-public achillesheelfoes africa alieninvasion alienmenace aliens alone anticipatorysightings anticipatorystockpiles apocalyptic assaultrifles bludgeons bombs bossbattles centauroids chainreactions chargers city city-cairo-eg city-karnak-eg city-luxor-eg colossi cyborgs dark-limited destructibleenvironment distortedvision drm-gamealtering earth egypt encounters-popup energyweapons environmentalaudio excavation exoticweapons fallbackweapon finishingmoves firstpersonshooter future gianthumanoids giantmonsters giants giantworms gibs gore grotesque handcannons handguns headless helicopters ingamecinematics insectoids instantkillers itemglow jetpack jumping knockback ladders lamp latestart lostequipment machineguns macho magic maleprotagonist militantprotagonist mode-survival monsters mp-cooperative museum npcdeflection nudity oopitems openended overheal precisionrifles precursors pseudocheats ragers reload-auto reload-manual remotedetonators rockets rotaryguns ruins score screenshake screenstaining secrets sequelhook serioussam shotguns skeletons splatter steampowered steamworks steamworkshop suicideattackers swarmers temple throwback translator turrets ugc walking walkingarmory wallcrawlers Un juego de acción sin ralentí, muy juego de los 90', aunque peca un poco de tardar en otrogar las armas y un meelee más satisfactorio.

6 de 10***BFE presumably stands for Before First Encounter.***Serious Sam 3: BFE is a glorious throwback to the golden age of first-person shooters where men were men, cover was for amateurs and pulling the trigger made things go boom. Serving as a prequel to the original indie sensation, Serious Sam: The First Encounter, Serious Sam 3 takes place during the Earth’s final struggle against Mental’s invading legions of beasts and mercenaries. Set against the collapsing temples of an ancient civilization and the crumbling cities of 22nd century Egypt, Serious Sam 3 is an exhilarating fusion of classic twitch shooters and modern gameplay features.

[b]Features[/b]
* Frantic Arcade-Style Action – Hold down the trigger and lay waste to a never-ending onslaught of attackers or face being overrun by Mental’s savage beasts. No cover systems, no camping – it’s just you and them. All of them.
* Mental’s Fearsome Legions – A new battalion of unforgettable minions including the rumbling Scrapjack and towering Khnum join the legendary Headless Kamikaze, Gnaar and Sirian Werebull to create the fiercest opposition you’ve ever had the pleasure of mowing down.
* Spectacular Environments – Battle across the expansive battlefields of near-future Egypt bursting at the seams with total chaos. * The shattered cities of tomorrow lined with the crumbling temples of an ancient world become your destructible playground.
* Pure Multiplayer Mayhem – Play through the full campaign mode with up to 16 players or drop the gauntlet and let the heavy ordinance fly in versus modes like Deathmatch and Beast Hunt. This is the next level of Serious Sam multiplayer and all hell is about to break loose.
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Nation Red DiezelPower Studios2009 1life achievements achievements-public adv-perks alone ammomagazines arenashooter aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 assaultrifles autoshotguns axes bossbattles bulletengine demo difficulty difficulty-ingame dissolvingcorpses dodging download elimination elites everyonesdead fallbackweapon firearms flamethrowers genderchoice gore grenadelaunchers grenades handguns healthpickups independentaim intangiblefoes knives machineguns meleeweapons mp-cooperative mutants netranking nofriendlyfire northamerica npcfriendlyfire openal playerprofiles powerups reload-auto reload-manual savelocal saveonline score sequence-defend shadermodel2 shotguns slowbackpedal splatter steampowered steamworks submachineguns suicideattackers thermalweapons title-cinematic tutorial undeadmenace unlimitedammo walking winvista winxp xp-kills xp-shared zombieapocalypse zombies --- added in patch (2009-10-27)
achievements
achievements-steam
netranking***Includes 18 missions, survival mode (AK47, no power-ups and no level-up perks), a freeplay mode (same as survival but with no limiters) and a defend mode which is largely identical to freeplay except you must defend a barricade .***[b]Minimum:[/b]
• Windows XP or Vista
* 2 GHz CPU
• 256 MB RAM
• 1 GB HD space

[b]Recommended:[/b]
* Core 2 Duo, Core 2 Quad or Phenom CPU
* 1 GB RAM
* 512 MB VRAM***2009-09-04 on Steam, by DiezelPower (lang: eng)
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Dead Horde DnS Development2011 achievements achievements-public assaultrifles dark disclaunchers dodging driving elimination encounters-popup fallbackweapon firearms grenades healthpickups independentaim interactivetriggers lamp machineguns militantprotagonist mp-campaign mp-cooperative mutagen outbreak paidkilling railyard reload-auto reload-manual score scoremultipliers shopping shotguns splatter stamina steampowered steamworks stranded titlementioned trampling upgradesystem voicechat walking zombieapocalypse zombies As a survivor of the mutant virus together with a comrade or alone, you must make your way through the city levels, every new area uncovering new challenges to overcome and mutants to destroy. With a large variety of weapons at your disposal, together you must wipe out the hordes of flesh eating mutants. Teamwork is the key to survive the DEAD HORDE...

Key features:
* Dead Horde is an action packed, co-op top down, survival-horror shooter
* Play the campaign in single-player, local co-op or online co-op with a friend
* Make your way through the levels with a huge variety of weapons. Use assault rifles, shotguns, grenades, mini-guns and a lot more to unlock during the game
* Fast paced action with seemingly never ending hordes of mutants.
* Mutants evolve and become bigger, faster and stronger throughout the game.
* Use vehicles solo or with a teammate to fight the mutants
* Earn money by killing mutants and buy and upgrade weapons
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Bulletstorm EA Partners (People Can Fly;Epic Games)2011 adventurefiction aimmode alcohol alternateattack anticipatorysightings antiheroprotagonist assaultrifles berserkers bossbattles canyon carnivorousplants cave chapters collectibles colorofallegiance colossi combobonuses companion controlmalfunction cruelty cyborgs dam demo discoloredblood distortedvision drills drm drm-activation elevators envcombat eviloverlord explosiveobjects explosives explosives-sticky falseending falselyaccused firearms firstpersonshooter gibs gimmick glowingeyes gore grenadelaunchers grotesque guidedweapons guidedweapons-pilot handguns healthregen healthregen-fast hotel humor-blue humor-toilet karmiccreatures lasso machineguns meleeweapons minibosses misfortune mode-scoreattack monsters mp-cooperative mp-survival multibarrelguns mutants nofriendlyfire nojumping npcfriendlyfire npcstrife outlawprotagonist overkill physx precisionrifles punk quake quicktimeevent radioactiveglow rating-esrb-m rating-pegi-18 redemption reload-auto reload-manual repulsion resort revenge robots rotaryguns ruins scenic screenshake screenstaining sequelhook sequence-timed sequence-turret seriocomedy shopping shotguns skipnoninteractive sliding slidingtackle slowmotion soldiers spacecraft-location spacefaringage spaceport splatter steampowered stranded stylebonus suicideattackers telescope titlementioned unrealengine unwieldyweapons uvl-missingimages vaulting walking windowslive As Grayson Hunt, players wield an arsenal of over-the-top combat moves and outrageously large guns that feed into distinct ‘skillshot’ system producing unprecedented levels of frantic gameplay and yell-inducing satisfaction.

Key features:
* Incredible New "Skillshot" System: Combine outrageous gunplay with unique kick, slide and leash mechanics as you Kill with Skill. Every enemy presents a new opportunity for stylish, over-the-top and ever increasingly bloody ways to take them down.
* The Circle of Awesome: Kill with skill to rack up the points. Cash in these points for upgrades. Use these upgrades to pull off even bigger and better "skillshots" and earn even more points... the upgrade system truly is a circle of awesome that rewards players who kill in the most creative ways.
* Badass Weaponry: From your trusty Peace Maker Carbine to the explosive Flail Gun, Bulletstorm™ delivers an arsenal of the most inventive, death-dealing weapons ever seen that truly put the fun back into the First Person Shooter.
* Echoes and Anarchy Modes: Challenge your friends in Echo mode, an arcade, offline experience where gamers play their favorite sections of the campaign mode and compete for highest score. Or team-up with up to three of your friends in Anarchy mode, a co-op high octane multiplayer experience.
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Command & Conquer 4: Tiberian Twilight  Electronic Arts (EA Los Angeles)2010 2070s 21stcentury aaa alienearth aliens alternatecampaigns alternatetimeline apocalyptic arctic asymmetricfactions basebuilding beamweapons blacksheep bulkycharacters burrowers cnc damagetypes death deathworld difficulty directx9 download drm drm-login drm-online dvd dyingearth ea-origin earth endlessopposition endofseries energyweapons fictionalelement future hovervehicles langchinesetrad laserweapons liveactors map markers militantprotagonist militaryfiction mines missionbased mobilebase mp-campaign mp-control mp-cooperative mp-teams mpfocus multiplecampaigns netframework phlebotinum playerprogression prologue proprietarynetwork rating-esrb-t recruiting reload-auto reload-manual resourceharvesting rockets roles rpsmechanics ruinedworld sage2-engine schism serialkey serious shadermodel3 spiderbots suicideattackers supportpowers tanks tiberium tutorial unitlimit upgradesystem veterancy visionaryplan voicechat walkers war warfare-air warfare-land wargame wasteland winvista winxp Includes two campaigns selectable after ~3 tutorial/prologue missions, both of which end in superficially same manner but have their own quirks which may be of interest, though in terms of sequels (if there ever will be such) there's little need for retconning either campaign as they are sufficiently separated/streamlined not to clash with each other (but can't exist simultaneously).

Personally the singleplayer portion is rather pointless with obvious focus on 2-3 player coops or larger pvp matches.

Most of the difficulty on solo/coop games comes from the fact that the enemy isn't limited to 3-6 MCV calldowns like you are and thus can never be truly defeated (usually it isn't the objective and when it is, they don't call new MCVs when one id destroyed).

For anyone wanting good solo game, better look at the older free CnC games (Tiberian Sun for example) or games unrelated to CnC series. Didn't try multiplayer, so it might be more interesting if that's your thing.***In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.

"KANE. GDI. NOD. TIBERIUM. HOW WILL IT END?"
Now, after 15 years, the network is nearly complete. Tiberium is under strict control and our revitalized planet is on the cusp of a new age of prosperity and progress. It is only now that the world's citizens begin to seriously ponder why Kane chose to help, and what he will want in return. These questions and more lead to the dramatic final act of the 15-year Tiberium saga in Command & Conquer 4 Tiberian Twilight.

Kane. GDI. Nod. Tiberium. How will it end? Find out in Command & Conquer 4 Tiberian Twilight, told through gritty live-action cinematics, persistent player progression, and a multitude of innovations to the classic fast and fluid Command & Conquer gameplay.

[b]Features[/b]
* The Epic Conclusion to the Tiberium Saga – Kane returns in the thrilling conclusion to one of gaming’s longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively!
* Persistent Player Progression – The more enemy units you destroy, the more experience points you earn to progress your player profile! Level up to unlock new units, powers, and upgrades to make your army more powerful!
* Always on the Move – For the first time ever in the C&C series: a massive, mobile, all-in-one base, The Crawler, lets you pack up and move your base with your army for a new layer of strategic depth. Build units as you move across the field, and deploy whenever and wherever you choose!
* Choose Your Class – Choose from three unique classes from both GDI and Nod, each with its own specialized units and powers, for more strategic and combative options that match your play style of choice! Offense, Defense, or Support classes—which will you pick?
* Team Up and Take the Battle Online – Join your fellow commanders online and tackle your opponents in the biggest C&C multiplayer to date, featuring 5 vs 5 objective-based battles! Choose your favorite class and take online strategy action to the next level as you conquer objectives while pummeling your enemies. The all-new party system lets you move with your party of friends from one online battle to the next.
[EA]
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Starship Troopers  Empire Interactive;Buka Entertainment (Strangelite Limited)2005 alienmenace aliens alternateattack ammomagazines assaultrifles autosavepoints barragezone demo demonware difficulty directx9 dismemberment display-1024x768 doors dvd elevators explosiveobjects extraterrestrial facelessprotagonist fallbackweapon firearms firstpersonshooter future grenades groupmind guidedweapons inclinators inertscenery ingameintro insectoidmenace insectoids militantprotagonist militaryfiction missionbased movie mp-dm mp-teams objectiveindicator oneofmany playerprofiles powerarmor precisionrifles psychics reimagining reload-auto reload-manual rewardingvandalism rockets saveanywhere sequence-defend serious shadermodel2 shieldregen shotguns spacefaringage starshiptroopers swarmers uselessallies uvl-confusable uvl-romanizationmissing voiceovers walking Latest version: 0.5.24 (as of 2005-12)

All patch downloads, even official ones, point to Nvidia's site (directly to the file): http://download.nvidia.com/downloads_emea/Starship_troopers/StarshipTroopersGlobalPatch-5.24.exe***The player controls an elite Marauder who participates in offensives with regular troopers. Considering that in the original book [i]all[/i] troopers wore the Marauder suit, this is more in line with the 1997 film from which most of the visuals are from. The suit lacks the jump jets and other functionality from the book, though.***Not to be mistaken with the [game=#16893]2000 RTS[/game] game by the same name from Blue Tongue.***[b]Minimum requirements:[/b]
* Windows 2000 SP4 or XP
* 2 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 4 GB free HD space

[b]Note:[/b] Minimum spec is enough to run the game with everything turned off or to the minimum and running on 640x480 resolution.

[b]Recommended:[/b]
* 3 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 GPU

[b]Note:[/b] Recommended spec is enough to run the game with all settings turned on or to the maximum, and running on 1024x768 resolution.

[b]Supported video cards:[/b]
* GeForceFX 5600/5700/5800/5900 series (not LE versions)
* GeForce 6 and 7 series
* Radeon 9600 Pro¹ and XT/9700/9800 series
* Radeon X300/X600/X700/X800 series¹
¹) not the 9700SE or onboard versions

[b]Firewall/NAT configuration:[/b]
UDP ports 3304, 3307 and 3074-3080
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Survivor Squad Endless Loop Studios2013 activepause adv-perks assaultrifles autosavepoints axes capacity-slots capacity-toolslots crafting csharplanguage dark decoys demo demosaveimport deployables deployables-fixed deployablesensors desura facing fieldofvision firearms group group-subset handguns healingitems hintsystem house humblewidget itemglow knives levelselection limitedcapacity lineofsight meleeweapons missionbased mp-asymmetric noinvpause nopointercapture outbreak passingthetorch persistentminions reload-auto reload-manual rescuees scavenging screenshake sequence-defend serious singlegender splatter stash stealth stealth-sight stealth-sound steampowered submachineguns tutorial undefinedelements unity-engine unlimitedammo vaguelocation veterancy xp-undefined zombieapocalypse [media=youtube]Sx8Vv2tdP-4[/media]***Survivor Squad is a strategy action game where you control a squad of up to four survivors and guide them through a highly randomized world covering your corners and looking for supplies to aid you on your journey.

Scavenge for supplies in every corner of every building, craft your gear, pick your skills and loadout while keeping your Squad alive by covering every corner and moving as a group.

It is a game that encourages quick thinking and fast paced play since you need to pay attention to all of your squad mates. If you leave someone behind, chances are they will be pounced on and die. Move as a Squad and cover every corner.

Features:
* Top down 2D Strategy Action
* Use Melee weapons to take down enemies silently or go guns blazing
* Scavenge buildings for materials to craft your gear
* Equip Gadgets to assist you in combat
* Highly randomized world providing infinite possibilities
* Capture Infected buildings and defend them from the horde
* Several types of Special Infected that must be dealt with quickly
* Rename your Survivors to have a more intense personal experience
* Three game modes: Campaign, Survival and Death Lab.
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Blades of Time Gaijin Entertainment;Iceberg Interactive (Gaijin Entertainment)2012 achillesheelfoes actionadventure adventurerprotagonist aimmode airdash alienflora bioluminescence dagor-engine dashing diaries femaleprotagonist firearms forcefields hackandslash healingdevice healthregen hud-dynamic insectoids interactivetriggers invisiblewalls island jumping license-crossplatform machineguns magic midairjumping minefield monsters mp-cooperative mystics precisionrifles pressureplates rage rating-esrb-m rating-pegi-16 reload-auto reload-manual ruins selfduplication sorcery steampowered swords tropic unlimitedammo volcanic walking EL PEOR REMAKE DE LA HISTORIA.

Quitaron todo lo bueno que tenía el primer juego (el tutorial es un coñazo, con una personaje ortopédica que se ahoga literalmente en un charco de metro y medio y que da pena saltando en un entorno que parece sacado de los escenarios descartados de la película Predator).

Lo único nuevo es que introducen un modo de ataque lejano (similar a un FPS) que no está muy logrado.

Además tiene QTM todo el rato (una de las virtudes del X-Blades era la ausencia de estos, que aceleraba la acción)

En serio, hacía tiempo que no jugaba a un juego tan pésimo.

HORRIBLE.

1 de 10
Por no ponerle un 0.***Ayumi, the gorgeous gun and sword-wielding treasure hunter, sets out on a journey to an ancient island in search of new adventures. While rich in bounty, the island is also filled with the magic of Chaos, being at the same time home to blood thirsty monsters. With a host of colorful characters, eye-popping visual appeal, tons of treasure and a huge variety of combat skills to master, Blades of Time will bring just as much fun and satisfaction both to gamers that are new to the action adventure genre and to experienced players.

Key features:
* Time Rewind. The ability to rewind time will help Ayumi to solve different puzzles and fight with armies of monsters.
* Meetings and encounters. While traveling Ayumi is sure to meet lots of cuddly, funny and mysterious characters. Each of them will make a contribution to the story of the blonde's risky adventures.
* Beautiful in-game world. The world of the game is packed with a variety of fantastic landscapes. Here players can find everything: from snowy valleys to dense jungle, ancient cities and temples and even sky islands.
* Martial arts. Over 40 different combo attacks as well as spells of different magic schools will help Ayumi to defeat all the enemies that stand in her way.
* Precious time. Ayumi’s ability to speed herself up in no time will help her to catch up with enemies, flee from her pursuers and travel all over the in-game world, making use of its unique landscape features.
* Coop and PvP are available in the special "Outbreak" mode.***Sequel or spiritual successor to Gaijin's earlier game, [game=X-Blades]X-Blades[/game].
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S.T.A.L.K.E.R.: Call of Pripyat  GSC World Publishing;Deep Silver (GSC Game World)2009 2010s 21stcentury alarmers alcohol alternatetimeline ammomagazines anomalies assaultrifles autumnal ballistics bleak bleeding bodyarmor capacity-toolslots capacity-weight cave chernobyl city cloakednpcs compass corpselooting creatorcentrism damagetypes dark-limited dedicatedclient depthoffield detector directx10 directx11 directx8 directx9 distortedhearing distortedvision disturbednature doors download draganddrop dvd dynamicweather earth emweapons endlessopposition europe explosiveobjects fakenames falldamage fanatics firearms firstaid firstpersonshooter fofindicator friendlyfire future gambling gamespy gog graybrown grenades grotesque handguns healing-gradual healingitems holstering hunger indicator-noise indicator-visibility interactivedialogs interlinkedlevels inventory inventory-supplies investigatorprotagonist itemdurability jumping ladders lamp limitedcapacity machineguns map militantprotagonist mindcontrol minefield minimap modularequipment monsters music-ambient mutants mystery neutralnpcs nightvision npclooting npcstrife objectiveindicator optionaltasks outlaws overburdening paranormal periodiccalamities plotimmortality poltergeists postures powerarmor precisionrifles psychicanimals psychics quickkeys radar radar-imperfect radiation rating-esrb-m recurrence-character reload-auto reload-manual researchfacility resting rockets ruins safezone scavengers scientists secretfacility secretmission secrets selectivefire shallowwater shopping shotguns singlegender slavicprotagonist soldiers splatter ssao stalker-series stamina stash stealth stealth-sight stealth-sound steampowered submachineguns subtitledeficient supernaturaldisaster suppressors taskgenerator taskgenerator-midmission tasktracker teleporters telescope thickvegetation titularlocale town tradewithanyone trading-orders tunnels ukraine unloading upgradesystem walking wasteland weirdscience wetland whispers xrengine zombies zombies-armed There's been few notable changes from previous Stalker games, notably that secret stashes can be looted without gaining knowledge of their location beforehand which was a requirement in both SoC and CS. You no longer can join the factions, though you can still help each. Upgrading equipment is far from the chore it was in CS, though still requires some work. And buyers no longer accept badly damaged equipment.***[b]Minimum:[/b]
* 2 GHz Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 5700 or Radeon 9600 GPU

[b]Recommended:[/b]
* Core 2 Duo E7400 or Athlon X2 64 5600+ CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 9800 or Radeon HD4850 GPU***The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control.

According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched. Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center. From now on everything depends on the player.

Key game features
* Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
* New story, a number of unique characters.
* Extended system of side quests.
* New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
* New A-Life system, created using the players' best-liked elements of the first two games in series.
* Emissions considerably influence the world of the Zone.
* Sleep function added into the game.
* New player's interface.
* Possibility to continue the game after completion in a freeplay mode.
* The game is developed on X-Ray engine v.1.6
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S.T.A.L.K.E.R.: Clear Sky  GSC World Publishing;Deep Silver (GSC Game World)2008 1life 2010s 21stcentury aimmode alternatetimeline ammomagazines anomalies assaultrifles autumnal ballistics bartering bleak bleeding bodyarmor bodydragging capacity-weight chernobyl circadiancycle city clanguage cloakednpcs compass containers corpselooting crates creatorcentrism crepuscularrays damageovertime damagetypes dark-limited dedicatedclient detector dialog-tree directx10 directx8 directx9 distortedvision disturbednature doors download drm dvd dynamicweather earth eax3 endlessopposition europe factions fakenames falldamage fasttravel firearms firstaid firstpersonshooter forest fragileprotagonist freelancing friendlyfire future gamespy gog graybrown grenadelaunchers grenades grenadewarning grotesque handguns healing-instant healingitems healthregen holstering indicator-poi industrial-setting instantkillers interactivedialogs interlinkedlevels inventory inventory-supplies ironsights itemdurability knives ladders lamp leaning limitedcapacity lostequipment lua machineguns map mercenaries mercenaryprotagonist minimap modularequipment monsters multilingual mutants mystery neutralnpcs nightvision npcspawning npcstrife objectiveindicator obsoletedassets openal opendynamicsengine optionaltasks overburdening paranormal periodiccalamities poltergeists precisionrifles propaganda psychicanimals psychics radar radar-imperfect radiation ragdollphysics recoil recurrence-character recurrence-location reload-auto reload-manual rewardingvandalism rockets ruins safezone saveanywhere scavenging scientists scrapyard screenshake selectivefire serialkey serious shallowwater shopping shotguns singlegender slavicprotagonist soldiers solidshield spawners spectres speech-slavic ssao stalker-series stamina starforce stealth stealth-sight stealth-sound steampowered submachineguns supernaturaldisaster suppressors tages taskgenerator taskgenerator-midmission teleporters telescope title-static titlementioned titulargroup tradewithanyone tunnels ukraine unloading unusualprotagonist upgrades-permanent upgradesystem volumetriclighting walking weaponcustomization weirdscience wetland widescreen win2k winvista winxp xml xrengine zombies zombies-armed [b]Minimum:[/b]
* Windows 2000 SP4, XP SP2 or Vista
* 2 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 5700 or Radeon 9600 GPU
* 10 GB HD space
* Internet connection for multiplayer

[b]Recommended:[/b]
* Core 2 Duo E6400 or Athlon 64 X2 4200+
* 1.5 GB RAM
* 256 MB VRAM
* GeForce 7900 or Radeon X1950 GPU***Latest version: 1.5.05 (as of 2008-09-??)
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Deadly 30 Headup Games;Meridian4 (Headup Games)2012 1940s 20thcentury achievements assaultrifles barricading bathos bunker circadiancycle desura directx9 distortedvision firearms forest gianthumanoids group group-switch healingitems humor-toilet indie karmiccreatures mountain nopointercapture obsoletedassets periodicdangers platformexclusive precisionrifles predefinedcontrols reload-auto reload-manual rewardingvandalism runandgun rural shopping shotguns singlegenderopposition steampowered strangebedfellows submachineguns timepiece turrets undead undeadanimals upgradesystem winvista winxp worldwar2 zombieapocalypse zombies Survive 30 nights of horror and zombie menace in Deadly 30! Rescue and recruit companions, upgrade your weaponry and fortify your position during safe daylight. At night defend you bunker and fight off waves of attacking zombies. 12 guns, 11 types of zombies, 25 achievements and thousands of ways to die!

[b]Features:[/b]
Elements of tower defense including setting up the defense of your base and upgrading your weaponry meet the action-packed run and gun genre of the golden days of gaming. Featuring a strong exploration element, you are required to leave the safety of your base, to forage for materials to make it through the night.

• Elements of tower defense and retro Contra style gameplay.
• Three different characters, playable at the same time.
• A.I. controlled team combat.
• Unique upgradable weaponry for each of your soldiers.
• Enhance your base for better defenses.
• Gruesome different enemies and deadly weapons.
• Tactical planning is required, or you will learn to fear the dark!
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Dark Matter Iceberg Interactive (InterWave Studios)2012 alienmenace aliens assaultrifles automap biogrowth burning crafting crafting-ammo crafting-restoratives damageovertime damagetypes dark diaries doors elevators elevators-multifloor enemyhealthdisplay everyonesdead femaleprotagonist gog grenadelaunchers handguns healingitems ladders lamp ledges light midastouch minimap namelessprotagonist objectiveclairvoyance objectiveindicator pseudo3d recalled reload-auto reload-manual retrypoints savepoints selfluminance sentientmachines shotguns silentprotagonist spacecraft-location stamina statuseffects steampowered targetident tutorial tutorial-interactive uvl-confusable Long gone are the days of enemies suddenly gushing out gold coins and serviceable weapons, as are gone the days of dumb, repeating movement patterns. We’re taking a dynamic AI approach to controlling enemies in Dark Matter, which makes for some unique combat. Some creatures will shy from the light, others will be attracted to it.

Warrior drones will rush you while support fighters will hang back and pelt you from a distance with powerful acid bolts. Wounded enemies will retreat, to bring you in harm’s way as you pursue them, and larger enemies will require some precise tactics, if you’re planning to do anything but get eaten by them.
Prioritizing your targets, using the right weapon for the job, picking the best ammo for each enemy, those are the things that will get you through the game, if we don’t manage to scare you to death first, of course. Which we’ll also be trying to do.

[b]Key Features:[/b]
* 14 levels in a gritty tale of deep space survival
* 4 weapons, each with 4 ammo types
* Four craftable upgrades to customize your weapons
* Collect scrap and alien resources to craft your own tools and health packs
* Invest in the weapons and upgrades you prefer, develop your own combat techniques
* Complex enemy AI that reacts to the player’s actions and tactics
* Non-linear exploration and storytelling
* Elemental ammo effects that allow you to freeze, dissolve, electrocute or set fire to your enemies
* Light and darkness are integral parts of gameplay, not just visual touches
* Uncompromisingly real-time lights and shadow casting for spine-tingling moments of pure, darkness-fuelled terror
* Clean, hand-painted textures and custom shading techniques are combined in a unique visual style
* Dynamic soundtrack that adapts to gameplay circumstances
* SteamCloud support and Steam Achievements
* Dark Matter will fully embrace Steamplay for Windows, OSX and Linux
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Doom 3  id Software2004 1life 2140s 22ndcentury airlocks alientechnology alteredreality ammomagazines antagonistawareness anticipatorysightings anticipatorystockpiles aspectratio-4-3 assaultrifles autosavepoints biogrowth bodyarmor bossbattles cc chargingweapons color-32bit communicator corridorshooter cyborgs dark demo demonicinvasion demons descriptivenames diaries dimensionalbreach dimensionalportals dimensionaltravel dingy directx9 dissolvingcorpses doom-series doors doors-automatic drm drm-removed eastereggs eax4 elevators elevators-multifloor encounters-popup eviloverlord excavation extraterrestrial fatties firearms firstpersonshooter future grenadecooking grenades handguns heads healthpickups healthregen healthregen-stunted heavyspecularity hell hellscape humanfacedcreatures idtech4 inclinators ingamecinematics interactiveterminals jumping keycodes ladders lamp locationinfo magiccircles mars mediaindrive megacorps militantprotagonist minigames monstrouschildren namelessprotagonist newgameplus nomodalpause novintfalcon npcfriendlyfire npcstrife oddappliances openal opengl overcharging pain pandorasbox paranormal pda plasmaweapons portals powertools rating-bbfc-18 rating-esrb-m rating-pegi-18 reanimators reboot red reload-auto reload-manual researchfacility rockets rotaryguns safedisc saveanywhere sciencefantasy scientists secrets sentientartefact serialkey serious shadowvolume shotguns soldiers spacefaringage spiderbots steampowered subtitledeficient supportnpcs teleport teleporters temporarycompanions unlockable-difficulty unorthodoxweapons uvl-distributors walkers walking walkingarmory whispers win2k winxp zip Note! Activision worked only as distributor for Doom 3, not publisher.***Science has unlocked the gates to the unknown, and now only one man stands between Hell and Earth. A Sci-Fi horror masterpiece, Doom 3 is like nothing you've ever experienced. Dramatic storyline, pulse-pounding action, incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created.

[i]Terrifying atmosphere[/i]
Never before seen detail with real-time lighting and shadows

[i]Disturbingly lifelife[/i]
Real-world physics, killer AI and 5.1 surround sound

[i]Fight for your life[/i]
Battle in team or deathmatch-based modes
[Box blurb]***Comes on 3 CDs.

EAN-13: [code]5030917024399[/code]***[b]missing images:[/b] interesting and clear main/cover image to replace the current low resolution one***Latest version: [url=ftp://ftp.idsoftware.com/idstuff/doom3/win32/]1.3.1[/url] (as of 2006-12-14)***You take up the role of nameless marine come to UAC Mars research base as a replacement to fill up the diminishing security forces on site. You're initially greeted by bleak residents of the Mars base and the uptight workforce of the place and are quickly pushed to your first assignment. And your arrival could not have been on worse time, as the conditions rapidly deteriorate from then on into an invasion by demonic forces and a darker plot brewing behind it.

---
Personally I think the game is quite good, and the major criticism from others seems to have been about the extremely dark setting (lack of lighting), but how many horror games do you see in brightly lit environs that still manage to scare you? I doubt any. Creep you out by weirdness, perhaps, but not scare you.

The only gripe I have about the game is that it relies all too much on scripted sequences to scare you, and the mob A.I. seems to be a bit too straightforward to give much challenge as it's quite easy to figure out and once that's done, most situations are ridiculously easy to handle, especially with the virtually infinite ammo you have (not that that's much a surprise as the place _is_ weapons research and manufacturing facility on top of everything else).***[b]Minimum:[/b]
[*] Windows 2000 or XP
[*] Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
[*] 384 MB RAM
[*] 64 MB VRAM (Radeon 8500 or GeForce 3)
[*] 8X CD-ROM drive
[*] 2.2 GB free HD space
[*] soundcard
[*] mouse
[*] keyboard***[spoiler=Show partial access code list;Hide code list][b]Syntax:[/b]
[code]locked object : code [lock location] [code found from][/code]

Listed in order of encountering the locked object

Reception & Marine HQ
Combat Prep : 584 [Marine HQ] [Bill Tyson's PDA near the location on second visit to Marine HQ]
Locker #001 : 396 [Maintenance] [Kitchen, Adam's PDA] – automatically opened and emptied on return trip if not opened by player
Locker #023 : 531 [Energy Stab. Unit] [Baston's PDA right next to it]
??? Possible missing code for something here around this portion of the game?
Locker #017 : 347 [Infirmary] [Caseon's PDA found right next to it]

Alpha Labs (no backtracking)
Locker #013 : 586 [Alpha Labs Hallway] [Dorweiler's PDA found right next to it]
martianbuddy : 0508 [North Hallway] [Moses' PDA found right next to it]

Alpha Labs Sector 1
Locker #009 : 752 [?] [Berger's PDA in nearby room]

Alpha Labs Sector 2
Locker #038 : 409 [MFS Compressor] [Chin's PDA in Engineering Security Checkpoint]
Locker #039 : 102 [Coolant Control Junction] [Connors' PDA in MFS Compressor]

Alpha Labs Sector 3
Locker #047 : 123 [Hazardous Materials Lift] [Lamia's PDA in Hazardous Waste Disposal]
Locker #048 : 123 [Coolant Monitoring] [Lamia's PDA in Hazardous Waste Disposal]
Locker #049 : 123 [EFR Staging Room 1B] [Lamia's PDA in Hazardous Waste Disposal]

Alpha Labs Sector 4
door : ? [Reactor Junction 1] [???; Unlocked if you free the scientist in the previous room]
Locker #064 : 651 [?] [Nelson's PDA]

Enpro Plant
Locker #063 : 972 [Power Core Access] [Chasar's PDA right next to it]
Plasma Storage : 734 [Maintenance 3] [Hammer's PDA in same large room]

Central Communications Tower
Locker #054 : 246 [Security Office] [Wolfe's PDA in Comm Systems]

Waste Recycling 2
Locker #003 : 483 [Monorail Access] [Sadowayj's PDA in Central Maintenance, Waste Recycling 1, and Johnson's PDA in Main Environment Control]

Monorail
Locker #003 : Open [Recycling Boarding Plat.] [None needed]
Monorail Airlock : 826 [Site 2 Transfer Area] [Ross' PDA in Site 2 Transfer Area]
Locker #054 : 142 [Site 2 Transfer Area] [Hollies' PDA right next to it]

Locker #078 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]
Locker #079 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]

Delta Labs 1
Locker #210 : 298 [Storage Room 21-D] [Price's PDA in Delta Entryway]

Delta Labs 2
Locker #112 : 538 [Records Office] [Cinder's PDA in Delta Ops Administration]
Locker #113 : Open [Records Office] [None needed]
M. Abrams office : 931 [Delta Security Junction] [Abrams' PDA in Kaczynski's room in Alpha Labs 4]
Locker #116 : 972 [Delta Security] [Terminal right next to it]
Locker #114 : 715 [Operations Server Room] [Post-it note on the side of the locker]
Locker #115 : Open [Operations Server Room] [None needed]

Delta Labs 2b
Locker #103 : 259 [Maintenance Corridor] [Erikson's PDA right next to it]
Locker #216 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #217 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #213 : 371 [Stasis Transfer Control] [Stemmon's PDA in Maintenance Area 4]
Locker #666 : 372 [Analysis Control] [Post-it note next to the locker numpad]

Storage 07 : 725 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]
Martian Buddy : 0508 [Secure Storage] [Moses' PDA found in Alpha Labs]
Level 3 Access : 463 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]

Delta Labs 3
Locker #317 : 841 [Terminal Office Storage] [Cerano's PDA in Lower Terminal Office]
Locker #386 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]
Locker #387 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]

Delta Labs 4
Locker #104 : 579 [Delta4 Security] [Downing's PDA in Delta4 Junction 2, also a terminal nearby]

CPU Complex
Locker #452 : 571 [Entrance Checkpoint] [Jackson's PDA in Delta Main Lobby in Delta before entering CPU Complex]
Lab A : 626 [Main Entrance Hall] [Bates' PDA in Security Monitoring, also seen through a security monitor nearby]
Locker #669 : 468 [Lab A Upper Floors] [Haskell's PDA in Lab A ???]
Locker #009 : Open [Lab A Upper Floors] [None needed]
[/spoiler]
The code listing will be completed when I bother to, which likely won't be anytime soon.
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Snorms Isometric Cube Engine Studio2012 alphafunding blocky crowdfunded demo desura download enemyhealthdisplay energyweapons handguns indie java jumping lineofsight reload-auto rockets shotguns tank labelminimizeminimize
Jagged Alliance: Back in Action Kalypso Media (Coreplay)2012 achievements achievements-public activepause adv-ptdistr alarmers alcohol amrifles assaultrifles autopause bleeding bodyarmor bombs camouflage capacity-weight children circadiancycle city damageovertime demo depthfog doors draganddrop earth endlessopposition eviloverlord facing fatigue fictionallocation fieldofvision firearms firstaid friendlyfire grenadelaunchers grenades handguns healing healingitems hirelings hitchance hospital house indicator-noise indicator-visibility injuries interrupting inventory inventory-supplies island itemdurability jaggedalliance keys knives ladders limitedcapacity lineofsight lockpicking mailorder malfunctioning mansion meleeweapons mercenaries mercenaryprotagonist minefield mines morale multinationalorganization naturalistic neutralnpcs noports npcfriendlyfire npchealing optionaltasks overburdening overworld pain parttargeting persistentminions postures precisionrifles present privatemilitarycompanies prostitutes rating-pegi-16 rebellion rebelprotagonist redlightdistrict reload-auto reload-manual remotedetonators rockets scavenging school searchedindicator secrets selectivefire sexindustry shallowwater shopping shotguns skillbasedeq smokegrenades smokes soldiers stamina stealth stealth-sight stealth-sound steampowered strayfire stungrenades supportnpcs tactical taskqueuing tasksyncing tasktracker timecompression tips town trapdisarming trash tutorial tutorial-interactive tyrant unloading visualizedtrajectory walking wilderness xp-kills xp-undefined Jagged Alliance Back in Action is a contemporary remake of the latest title in the much-loved Jagged Alliance series of turn-based mercenary-themed strategy games.

Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features. Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist him. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.

Back in Action’s innovative "plan & go" combat system combines real-time strategy (RTS) with turn-based elements to guarantee that the intricacies of tactical warfare are rendered in dynamic, exciting gameplay. This challenges would-be commanders to master not only strategy and tactical combat, but also to maximize their team’s capabilities through RPG-like character advancement.

Key features:
* Unrivaled mix of combat (tactics), roleplay, business and strategy
* Innovative "Plan & Go" combat system combines RTS gameplay with turn-based elements
* Realistic war setting with authentic-looking firearms
* Laptop/computer menu as a central anchor point for the player
* Assemble your own unit of mercenaries from numerous unique mercenaries
* Simultaneous control of multiple squads using a strategic map
* Convincing characters who interact with and comment on the game events
* All the dialog has audio
* Acquire resources by capturing mines and encampments
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Silent Hill: Homecoming  Konami (Double Helix Games)2008 1life 2000s 21stcentury actionadventure anticipatorysightings aspectratio-16-9 aspectratio-4-3 axes bathroom bleak bodyhorror bossbattles cc cemetery chargedattack children clingers communicator counterattacks cpplanguage dark darkpast detector diaries difficulty dimensionaltravel dodging doors download dreamworld dvd earth faceless fanpatch filmgrain finishingmoves firearms fog gore grotesque gunclubbing handguns hospital hotel injuries insectoids interactivedialogs inventory isolatedhabitat isolatedlocale itemglow jumpscares keycodes keys knives ladders lamp latemodernperiod letterbox limitedsupplies maleprotagonist minigames monsters multipleendings mystery nightmare northamerica overcast parallelreality paranormal policestation present protectioncomplex psychologicalhorror quicktimeevent rating-esrb-m recurrence-creature reload-auto reload-manual savepoints search serious sewers silenthill stationaryattack steampowered survivalhorror swarmers targetlock temporarycompanions titlementioned titularlocale town trivialobstacles tutorial tutorial-incomplete unfixedbugs unnecessarykilling urbanfantasy uvl-imagequality vorbis weather-persistent whispers widescreen winvista winxp xml About unfixed bugs:
There's a common issue where sound effects (not music) coming solely or mostly from the right speaker. Supposedly this does not occur for people with 5.1 or 7.1 speaker setups and some have had success in setting the OS speaker setup to either regardless of what they actually have (personally I had no such luck). No fix nor workaround has been officially provided as far as I can tell (the product became unsupported the instant it was out).***EAN-13: [code]4012927072745[/code]***[b]Minimum:[/b]
* Windows XP SP2 or Vista SP1
* Core 2 Duo E6400 or Athlon 64 X2 4200+ CPU
* 1 GB RAM
* 256 MB VRAM
* Radeon HD series or GeForce 7800 GPU
* 10 GB HD space

[b]Recommended:[/b]
* Core 2 Duo, Athlon 64 X2 5200+ or Phenom CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 or Radeon HD 2900 GPU
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Shadow Complex Remastered Microsoft (Chair Entertainment;Epic Games)2015 airducts assaultrifles autozoom backtracking cave earth epicgamesstore grenades handguns jumppack ladders lamp ledges locationaldamage metroidvania midairjumping monkeybars nofalldamage northamerica powerups rating-esrb-t reload-auto reload-manual robots secretfacility singularlocale spiderbots steampowered submachineguns unrealengine3 usa walljumping washington A pretty solid action-platformer metroidvania.

Pros:
-Map layout is interesting and scenery is absolutely gorgeus.
-Nice and simple melee combat, and animations are responsive to movement and situation.
-Achieves to be both challenging and enjoyable, putting the player in many risky situations.
-Non-unexpected bosses.

Cons:
-Controls are kind of quirky.
-Shooting beyond the 2D right-left setting is a good idea, but needs more work.
-Dialogue and voice acting could be improved a lot.

7 of 10
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Iron Brigade Microsoft Studios (Double Fine Productions)2012 3ormoreplayers africa alienearth alternatetimeline antagonistawareness automatedwar bink bossbattles chapterreplay chapterreplay-cumulative destructiblestructures difficulty-single distortedhearing earth egypt equipment-preselect europe fmod havokphysics indicator-range intermissions latestart levelbasedeq levelselection mars mecha militantprotagonist militaryfiction mode-survival mp-cooperative mp-matchmaking obsoletedassets paidkilling playerprogression rating-esrb-t rating-pegi-12 reload-auto reload-manual robotmenace robots safeweapons screenshake shallowwater singlegender steampowered structureupgrades suicideattackers supportnpcs technology-theme towerdefense tutorial unlimitedammo unlockable-items vehiclecustomization walker walkers waves weirdscience zoom Includes the Rise of the Martian Bear DLC. labelimageminimize
BlackSite  Midway (Midway Studios Austin)2007 1life 2000s 21stcentury aimmode aliens alientechnology ammomagazines area51 assaultrifles cpplanguage cyborgs dedicatedclient directx9 driving drm dvd earth facelessprotagonist firearms firstpersonshooter gameplayinn giantmonsters grenadecooking grenades group group-leader healthregen healthregen-fast humanexperiments insectoids iraq iraqwar lipsync loading-obscured locationaldamage militantprotagonist militaryfiction morale motionblur mp-ctf mp-dm mp-teams nevada northamerica openal physx precisionrifles proprietarynetwork quazal reload-auto reload-manual researchfacility ruins secretfacility securom7 serious shadermodel3 telescope town trampling unrealengine3 usa walking widescreen winvista winxp wxwidgets Product code (EAN-13?): [code]031719500703[/code]***[b]gameplayinn[/b] - squad morale in a shooter.***Latest version: 1.2 (as of ?)***Minimum requirements:
* Windows XP or Vista
* 3 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* 15 GB free HD space***Modern day fears come to life in a familiar, yet extraordinary setting: A small American town swarming with alien life. The government is desperate, struggling to contain secrets so terrible they can no longer be kept. Everything hinges on the actions of Aeran Pierce, a former Special Forces assassin thrown into one of the most explosive moments of American history.

Features:

* A living, breathing squad - Lead well and your Special Forces squad will rally in battle. Waver and their morale will sink, affecting their tactics and their will to fight.
* One-button squad commands - Armed with the ability to issue squad commands using the press of a single button, you have the power, authority and duty to issue orders to your troop that include variety of complex tasks, such as planting C-4, sniping an enemy from long range, or taking control of vehicles or weapons left behind by the wounded.
* Online multiplayer modes - Play with a friend through the story, co-operatively. Competitive play includes a variety of traditional online modes, such as "Deathmatch", "Team Deathmatch" and "Capture-the-Flag", as well as all-new unique multiplayer modes, such as "Human vs. Reborn" and "Siege".
* Drive, shoot & ride - Drive the latest military vehicles or take position in the gunner's chair in daring, low-level helicopter raids. Commandeer civilian cars, trucks and ATV's as you move through the streets of US cities.
[Midway]
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Noxious Misfits2012 achillesheelfoes beamweapons desura energyweapons free guidedweapons indie insectoids mode-horde multilockweapons reload-auto reload-manual short unlimitedammo volleyweapons walking labelminimizeminimize
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