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namepublisher(developer)year arrow_downwardtagsdescription
Crusaders of Might and Magic 3DO1999 1life actionadventure adv-static ardon-mm aspectratio-4-3 blocking bludgeons capacity-slots castle cdrom chosenone controlconfig difficulty direct3d directx6 display-640x480 drm dwarves elementals energyregen forest gog hackandslash healingitems insectoids interlinkedlevels inventory jumping limitedcapacity magic magicartefacts map mapdeficient medieval meleeweapons mightandmagic milessound militantprotagonist mine nogps obsoletedassets ogres potions premadeprotagonist rating-esrb-t rewardingvandalism safedisc sciencefantasy shadowmaps shields skeletons sorcery subterranean swords swrender tutorial undead unknownpast uvl-imagequality uvl-missingimages voiceovers walking warriormystics warriorprotagonist weefolk win95 [b]Minimum:[/b]
* Windows 95
* 166 MHz Pentium CPU w/ MMX
* 32 MB RAM
* 175 MB HD space***[quote=Wikipedia]Numerous aspects of the storyline differ in the PC version. Before reaching the Citadel, Drake must pass through the small village of Cador-Sûl, which is not present in the PlayStation version. Also, Prince Dain must be rescued from the Ironpicks before he can be spoken to, and Tor is not present. Two dungeon-like locations, the Catacombs and the fallen Starship, are accessible only in the PC version. Ursan plays a larger role, Celestia does not flee Citadel and the final battle takes place on Necros' Battleship, with no mention of the Kreegan Gate.[/quote]
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Demise: Rise of The Ku'tan  Artifact Entertainment;Decklin's Domain2000 adv-intermediary adv-undefined amoeboids antimagiczones apemen automap cdrom charactercreation classbased conversion crazedanimals creatureidentification cultists dejenol directx7 dissolvingcorpses download dragons dragons-western drm drm-activation dungeon dungeoncrawler fractionals genderchoice giantanimals goblins gridmove group groupcreation guild indoors inventory magic minimap monsters multiclassing multiprotagonists noports opengl safezone sasquatch serious shopping singularlocale skeletons sorcery specieschoice subterranean subterraneanrealm superclass taxonomy undead uvl-missingimages win2k win95 win98 winxp xp-kills zombies Demise - Rise of the Ku'Tan is a Huge, Non-linear Fantasy Role Playing game (dungeon crawl/hack type) that features 3D graphics, great sound, and fantastic play in single and/or multiplayer modes, and enough races, guilds, items, monsters, magic, spells, traps, environments, dungeon and story line to keep avid FRPers playing for hundreds of hours.

The game also includes a Free game server, so you can host your own multiplayer game via LAN or over the Internet.

Demise takes place in Dejenol, where the city has just been attacked and nearly destroyed by creatures.

As you join the adventure, you will need to choose your race, the guild you wish to belong to, and then start your training to explore the dungeons below and find and destroy the marauders of the city and the source of their power.

Along the way you will encounter creatures from all manner of life, learn magic spells, increase in strenght and knowledge, find items of interest, build wealth, encounter traps and hazards, die once of twice, and have a rousing good time.

FEATURES OF DEMISE

* Challenging non-linear play
* Great 3D graphics
* Great Single Player action
* Multiplayer action via TCP/IP connection
* Real-time action and combat
* Rich musical soundtrack
* Exciting sound FX
* Fantastic Visual Spell FX
* 65K color graphics
* Hundreds of unique monsters
* Hundreds of unique items
* A rich collection of magical spells
* Nine character races to choose from
* Twelve guilds with specialized skills and weapons
* Advanced game environment with great replayability
* Auto mapping
[?]***[b]Minimum:[/b]
* Windows 95, 98, 2000 or XP
* 166 MHz CPU
* 32 MB RAM
* 300 MB HD space
* 2 MB VRAM

[b]Recommended:[/b]
* 300 MHz CPU
* 64 MB RAM
* 3D accelerator***Latest version: "Ascension" (as of 2011-04)

Version history:
* 1.2 "The Revelation" (2004-05-09)
* 1.03 (200x)

On 2006-01-05 Decklin's Domain announced they had acquired Mordor and Demise and have continued supporting and selling the games since.***Was originally called "Mordor II: Darkness Awakening", but it was changed before official release. You can probably still find the old Mordor 2 beta/shareware version out there which is [i]much[/i] more like the original game.***Demise is a new game from makers of Mordor [roguelike dungeon crawler], it's almost the same game, but with modern graphics, sound and music.
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Nox Electronic Arts (Westwood Pacific)2000 1life adv-undefined bludgeons bossbattles bows castle cdrom civilianprotagonist classbased diablolike directx7 displacementfiction doors eviloverlord femaleantagonist forest fromanotherworld highfantasy inventory lineofsight magic magic-instant meleeweapons mimics monsters mp-ctf mp-dm necromancers noports premadeprotagonist proprietarynetwork rating-esrb-t serious shopping sorcery sprites stranded subterranean swords titlementioned twitch undead unknownpast unusualprotagonist uvl-imagequality uvl-missingimages voiceovers walking westwoodonline win95 win98 winnt4 xp-undefined Nox is a game of savage combat and sneaky tactics set in a mystical land filled with discovery and deceit. Nox's lightning-fast action is fueled by a combat system that's easy to use yet gives players tremendous gameplay depth and infinite possibilities. With more than 100 unique spells and weapons, players must use their wits to create devious combinations and tricky tactics. The battle happens in the world of Nox, which Westwood's game designers have filled with intricate detail. The top down viewpoint gives players an expansive view of the world. True line of sight means never knowing what's around the next corner, creating an intense level of suspense. The dynamic world of Nox is further enhanced with the addition of an advanced physics system that delivers realistic interaction between players and the environment. Roll boulders to block doors. Move candelabras to light a darkened room. Break through walls. Use water to extinguish flames. The single player game will take gamers through the three lands of Nox, pitting you against vicious monsters and powerful wizards. Driven by an epic story, you'll progress up skill levels and learn three schools of combat: the way of the Warrior, the knowledge of Conjuror, and the disciplines of the Wizard. Nox promises an intense multiplayer experience with five multiplayer options: deathmatches (teams and free-for all melees), capture the flag, and king of the realm. Multiplay will be supported through Westwood Online, an online gaming service with more than a million members.***
[84]***[b]missing images:[/b] title and in-game screens for all 3 character classes***[b]Defeat Hecubah,
Queen of the Undead, Then Rule the Internet Battleground.[/b]
Set in a land filled with discovery and deceit, Nox is a fast paced action game.

[ [b]Three Ways To Play[/b] ]
Choose the path of the Warrior and crush your opponents with power and speed. Learn the ways of the Wizards and watch enemies cower rather than face your power. Or, follow the path of the Conjurer and summon creatures of nature to do your bidding.

[ [b]True Vision[/b] ]
This innovative line of sight system creates a high level of suspense and excitement.

[ [b]Traps[/b] ]
Nox allows you to create your own traps and puzzles in solo and multiplay. Deviousness and cunning are positive attributes in this world. Imagine casting an opponent into a room filled with venomous spiders or into a pit full of lava.

[ [b]Multiplay[/b] ]
Play over the definitive internet battleground, Westwood Online, team up with friends to capture the flag or dominate them in deathmatch.

[ [b]Spells, Weapons & Abilities[/b] ]
Nox has over 50 different spells, weapons and special abilities. Summon a blood thirsty wolf to track down a sneaky opponent, conjure the Force of Nature to destroy a cavern full of demons, or mow down opponents with the Staff of Oblivion. Summon up to eight minions to do your bidding.

[ [b]Interactive Environment[/b] ]
Move rocks to block passages. Break barrels of water to put out fires or blow up powder kegs and watch debris turn into deadly shrapnel.

[b]Be cunning, Be Devious, Play Nox...[/b]
[Box blurb]***[b]Minimum:[/b]
* Windows 95, 98 or NT4 SP4
* Pentium 200 MHz MMX CPU
* 32 MB RAM
* 2 MB VRAM
* 300 MB free HD space
* 8X CD-ROM drive

[b]Recommended:[/b]
* Pentium II 266 MHz
* 64 MB RAM
* 16X CD-ROM drive***From official site:
"You are the 20th century savior of Nox - summoned to the land in a cosmic accident. Being from Earth, you are the only living being on Nox that may touch a magic Orb in the possession of the wicked-evil queen of the undead - Hecubah. You must find this Orb and harness its power in order to construct the staff of oblivion and defeat Hecubah.

NOX allows you to play as a conjurer, wizard, or warrior in both single player and multiplayer mode. Two multiplay modes, Quest and Arena, will revolutionize internet action gaming."
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Heavy Metal: F.A.K.K.²  Gathering of Developers (Ritual Entertainment)2000 1life actionadventure blocking bossbattles deathworld eviloverlord fanservice femaleprotagonist heavymetal idtech3 invisiblewalls isolatedhabitat isolatedlocale jumping meleeweapons monkeybars movie opengl rating-esrb-m ruins shields subterranean swords techdisparity town tropic voiceovers walking zip Based on the Heavy Metal 2 cartoon movie.
The main character is based on Julie Strain, a b-movie actress.***FAKK2 is for 'Federation Assigned Ketogenic Killzone to the 2nd level', and is the alias both of the heroine, Julie, and also her homeworld.
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Rune  Take 2 Interactive;Gathering of Developers (Human Head Studios)2000 1life actionadventure apocalyptic axes blocking bludgeons cdrom clothingchanges death defensebreaking directx7 divinemenace drm dwarves endtime eviloverlord giantinsects glide3d hackandslash ledges leveleditor magic mediaindrive meleeweapons mp-dm mythicfiction norsemythology opengl prologue safedisc serious shields skeletons subterranean swords swrender throwanything undead underworld unrealengine unrealengine1 vikings voiceovers walking warriorprotagonist weefolk Experience an exciting single player storyline where you thwart Loki and his minions from bringing Ragnarok to Midgard.
[Steam Store]***Juegazo de acción clásica, donde encarnas a un vikingo capaz de llevar 4 armas y un escudo mientras se sana de heridas de batalla comiendo lagartos. Recuerda mucho al Heretic II.

8 de 10***Re-released together with the expansion as [i]Rune Classic[/i] in 2012-06-13 with added Steam achievements.***Product ID: [code]1-892817-25-X[/code]
UPC-A: [code]6 63493 11012 1[/code]
EAN-13: [code]0 663593 110121[/code]***You play as Ragnar, just recently reached the status of Odinsblade in your village that protects one of Odin's Runestones. The game starts with very crude "tutorial" obviously meant for people already familiar with games (of this type), only telling you details on things that were different from other games of the time. [spoiler=Early spoilers;Hide spoilers]After talking and running around a bit, you get into a mockup fight with the "strongest" of the village. Who, although can take a beating, uses ridiculously simple combat tactics that are easily beaten. After beating him up, the village gets attacked by some stupidhead viking thinking serving Loki is actually good idea and sens Ragnar and his fellow vikings to the bottom of the sea, killing everyone, you included.[/spoiler] [spoiler=Real beginning;Hide spoiler]While slowly descending towards the bottom of the sea, quite dead as you are, you hear the voice of Odin, who demands you to awaken, explaining its not your time yet. And so you are miraculously (although not very dramatically) resurrected, at full health and ready to beat some ass. But where are you? In some natural caves filled with bloodthirsty critters, and you're supposed to beat through them before you can go about stomping the renegade Loki worshipping vikings who so deserve a grand beating by your Odin-granted powers of vengeance. Meaning, the game instantly devolves to simple hack-and-slash adventure for a loooooong time from the start with some rare bits of plot thrown in for measure so common of the games at that time.[/spoiler] On non-spoiler frontier, you almost always have 3 weapons (sword, mace and axe) and a shield. Each weapon offers one magical power you can use after charging up your magical batteries by beating up people, and these change with newer weapons. You can even throw them at your enemies if you feel so inclined and this is actually good idea when a lot of weapons of that type are lying around or you just want to get rid of your old crappier one. Shields can be broken, both your's and your enemies' (it was either axe or mace that excelled in this, I forgot), but despite this small potential setback, shields are important part of survival.

The game was quite fun back in the days, but like with many 3D games, it's hard to appreciate it after the technology behind it has gone so far from those primitive times.***Includes a [i]very[/i] basic hack&slash P&P RPG in PDF format on the CD.
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American McGee's Alice  Electronic Arts (Rogue Entertainment)2000 19thcentury 1life actionadventure aliceinwonderland alternateattack animateobjects anthropomorphicobjects anthropomorphism aureal3d bleak bludgeons bossbattles cdrom clockpunk dementia demons directx7 dolbysurround dreamworld drm eax eax1 eax2 environment-animate femaleantagonist femaleprotagonist forest giantanimals giantfungi giantinsects idtech3 insectoids instantkillers jumping labyrinth mediaindrive meleeweapons milessound oddappliances opengl passageondemand powerups rating-esrb-m safedisc school serialkey shapeshifters shapeshifting spectres stocksounds subterranean summoning surreal surrealhorror teenprotagonist tga thrownweapons titularcharacter voiceovers walking win95 win98 zip Lewis Carroll's 19th-century fantasy has been reinvented many times, most famously by Walt Disney. And now American McGee, one of the designers behind the Quake and Doom series, issues his addition to the Looking Glass legends with American McGee's Alice. Players take on the role of a wiser, more industrious heroine who sets out in this third-person 3-D action game to free Wonderland from the tyranny of the Queen of Hearts. Alice will confront a host of weird creatures in surreal settings and solve numerous puzzles through more than 15 levels of gameplay.***[b]stock sounds[/b] — at least one is heard in an early surreal level where a huge door frame passes around the level (it does this pass repeatedly), the sound is played during the pass.***May (quite likely actually) fail to start up on XP and newer operating systems (as it does for me), but works fine after you use a [url=http://www.freeinfosociety.com/site.php?postnum=909]No-CD crack[/url]. Yet another woeful bit of evidence that hardware-based copy protection schemes truly are evil.***[b]Minimum:[/b]
* Windows 95, 98 or ME
* 400 MHz K6-2 or Pentium II CPU
* 64 MB RAM
* 16 MB VRAM
* 600 MB HD space
* 4X CD-ROM drive
* keyboard & mouse

[b]Recommended:[/b]
* 500 MHz Athlon or Pentium III CPU
* 128 MB RAM
* 620 MB HD space
* 32 MB VRAM***Latest version: retail

There's a Matrox GPU-specific patch (2001-01) and subtitle patch for Dutch release available (2002?), but these offer no real benefits for others.***EAN-13: [code]5030935028126[/code] (EA Classics; 2 CDs)***The Fairytale is Over.

When Alice responds to a mysterious summons to return to Wonderland, the place is barely recognisable. Something has gone very wrong. Undaunted by the diseased atmosphere, confusion and mortal danger that surrounds her, Alice commits to set it right. Embark on a twisted journey to save a wonderland gone bad... but be warned if you're gonna chase this rabbit - you'd best go rmed...

* Stunning third-person, 3D action on an enhanced version of Quake III technlogy.
* A living breathing Wonderland that is as deadly as it's inhabitants.
* Twisted renditions of characters from the original Alice Adventures.
* Defend yourself with a collection of the most deadly toys ever imagined.
* Solve devious puzzles and labyrinthine mazes.
* Battle sadistic card guards, demonic fire imps, ravenous jabberspawn and many more.
* Hugely atmospheric score composed specifically for the game by Chris Vrenna founder member of the Nine Inch Nails.
[Box blurb]***A rather bizarre, if cleverly different, game loosely based on 'Alice in Wonderland' and 'Through the Looking Glass', but with black and macabre twists, the knife-wielding Alice was far from Carroll's original interpretation.
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Gothic  Egmont Interactive;Xicat Interactive (Piranha Bytes)2001 1life 2hmeleeweapons abilitydependencies actionrpg adv-intermediary adv-ptdistr alcatraz alcohol asphyxiation autorun axes ballistics bartering bink blocking bloodless bludgeons books bows burning capacity-unlimited chapters chargedabilities chargers cheese circadiancycle clambering closedeconomy companyfirstgame containers cooking corpselooting coupdegrace crafting crazedsentients criticalchance crossbows currency damagetypes dark-limited demonicmenace demons dialog-sentences diaries directionalforce directionalforce-current download druggies dynamicweather eax2 enemyhealthdisplay energyitems factions falldamage falsegods finiteopposition foraging forest freezing fruits genderdiscrepancy glare goblinoids gog golems gothic-series graverobbing harpies healing-instant healingitems herbs holstering hostilewildlife idiots insectoids interactionhighlight interactivedialogs interrupting inventory isopods itemglow itempickup-normal jewelry jumping ladders lamp lighthouse lockpicking losemap magic magic-sigils magicrings maleprotagonist map meleeweapons middleagedprotagonist milessound mindcontrol mindcontrolling mine monsters mystics namelessprotagonist necromancers noenergyregen nohealthregen noinvpause noports npcdirections npcfleeing npcinventory npclooting npcschedules npcstrife nudity openended openworld optionaltasks orcs outlawprotagonist outlaws penalcolony persistentworld pickaxe pickpocketing plotimmortality possession potions powerups premadeprotagonist prerenderedingamecinematics prison projectilerecovery resting safepowers saveanywhere scavenging scrolls serious shapeshifting shopping skeletons skinning slowbackpedal smokes sorcery stealing stealth stealthmode stunlock subterranean summoning superalloy swimming swords targetident targetlock tasktracker telekinesis teleport temporarycompanions threatdisplay town trespassing trolls unarmedfighting undead underwaterdiving unfixedbugs unknownpast vendortrash versionvariations walking walkingarmory waterfalls wetland witnesses wolves woundless xp-deeds xp-kills zombies This nice German developed RPG adventure is set against the backdrop of a landscape savaged by war, the King of the human territories must find enough ore to forge weapons for his army to use in defence against the Orc Hordes. The King's mines are set in a large magical sphere and are worked by prisoners captured from across the kingdom. And it is into this sphere that you are thrown, charged with the task of delivering a letter – a letter that might just mark the turning point in the war against the Orcs. The Gothic world is constantly changing and evolving: events will occur that can alter the relationships between several groups of characters. NPCs are fully rounded with their own daily habits and relationships: they get up, work, go to bed, chat with each other and so on. More significantly, monsters cooperate with each other and are able to figure things out; they have individual perception. Some can be lured with food or noise, some will run away from bright light. Some can only hear or detect movement. Each character has the ability, with the correct training, to improve particular skills as the game progresses: training with the master of the sword, for example, will result in a character displaying noticeably more skilled swordsmanship. It is so much more satisfying to witness the effect of the skills you have learnt when they are visible in your character as oppose to a meaningless number rating, improving say, from 8 to 10. These 'optical' improvements are for the whole range of skills included in Gothic. The two different classes of magic (which are absolutely independent from each other) work along the same lines.***
[12]***
[53]
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Red Faction  THQ (Volition)2001 1life 2070s 21stcentury alternateattack ammomagazines anatomicdamage aspectratio-4-3 assaultrifles bombs bossbattles civilianprotagonist cyborgs destructibleenvironment difficulty difficulty-ingame directx8 doors download driving eax2 elevators eviloverlord extraterrestrial falldamage firearms firstpersonshooter flamethrowers future geomod-engine giantmonsters grenades handguns humanexperiments industrial-setting juggernauts leveleditor locationaldamage lostequipment lutris mars mine mp-dm nanotechnology nonlinear politicalcorruption powerplant precisionrifles rebellion rebelprotagonist redfaction robots rockets rotaryguns saveanywhere secrets sequence-defend sequence-stealth serious shields shotguns spacefaringage splatter stunning stunprods submachineguns submarine subterranean suppression swimming thermalweapons titulargroup tunnelborer tutorial underwaterdiving uvl-releases voiceovers walking [b]driving[/b] - TBM, a minisub and a VTOL aircraft.
[b]lost equipment[/b] - at least twice, at the start of each "stealth" segment.***2009-08-06 on Steam, by THQ (lang: eng)***Latest version: 1.21 (as of ?)
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Aliens versus Predator 2  Vivendi Universal (Monolith Productions)2001 1life 23rdcentury airducts alienfranchise alienprotagonist aliens aliensvspredator alternateattack ammomagazines ammotypes androids assaultrifles autosavepoints beetles biogrowth bombs bossbattles burning cave cdrom ceilingclinging ceilingtraversal chargedattack claws cloakednpcs cloaking controlconfig dark detector diaries difficulty directx8 dismemberment dissolvingcorpses doors drm elevators energyrecharger energyweapons extraterrestrial falldamage fearofnothing firearms firstpersonshooter flamethrowers future grenadelaunchers grotesque guidedweapons handguns healingdevice healingfinishers healthdrops humanprotagonist hypermobilefoes interspecificconflict juicyflesh jumping knives ladders lithtech-talon lithtechengine lostequipment machineguns maleprotagonist mediaindrive megacorps meleeweapons milessound militantprotagonist militaryfiction monsters motiondetector movie mp-3way mp-dm mp-escape mp-ffa mp-lms mp-teams mp-undefined multiplecampaigns multipleperspectives neuterprotagonist npcstrife otherworld perspectiveflip plasmaweapons polearms precisionrifles predator privatemilitarycompanies projectilerecovery researchfacility rockets rotaryguns saveanywhere savepoints securom securom1 sequence-escape serialkey serious shotguns silentprotagonist sourcecodestolen spacefaringage spearguns spears splatter stealth stunning subterranean thermalweapons tutorial tutorial-incomplete unarmedfighting unduehaste visionenhancer visionmodes voiceovers walking wallclinging wallcrawlers walltraversal weirdvision win2k win98 [b]Minimum:[/b]
* Windows 98, ME or 2000
* 450 MHz Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 800 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 1.3 GB HD space***Latest version: 1.0.9.6 (as of 2002-04-22)***Comes on 2 CDs.***Continuing with the three-games-in-one theory, an impressive storyline dominated this once again fear-based shooter. The Marine game was generally regarded as superior to either of the alien games, but two years on AvP2 still failed to match Half-Life as most people's favourite FPS.***Sequel to one of the most frightening games ever made, Aliens vs. Predator 2 takes you to Planet LV1201, where three diverse and bloodthirsty species battle for survival.
The story-driven plot weaves together the fates of all three races, while the action is as heart stopping as the blockbuster films on which this game is based. Choose to play as Alien, Predator, or Marine as you use your physical prowess, killer instincts, or superior firepower to stay alive.
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Command & Conquer: Renegade Electronic Arts (Westwood Pacific)2002 alienearth alternatetimeline ammomagazines arid armyofone aspectratio-4-3 assaultrifles autorun beamweapons bombs buggy burning cannons canyon captives cave cdrom chemicalweapons cnc compass controlconfig crates dam damageovertime depthfog difficulty directx8 dissolvingcorpses dissolvingitems doors driving drm earth eax eax2 elevators enemyhealthdisplay fictionalelement firearms firstpersonshooter flamethrowers fofindicator friendlyfire grenadelaunchers handguns healthpickups helicopters humid invisiblewalls island itemglow itempickup-auto jumping keys locationaldamage machineguns map mediaindrive milessound militantprotagonist militarybase militaryfiction missionbased multiseaters multivehicular mutants neutralnpcs npatches objectiveindicator optionaltasks orbitalweapons precisionrifles proprietarynetwork radar rating-esrb-t remotedetonators rockets rotaryguns safedisc sequence-defend serialkey subterranean subtitledeficient tank tanks tasktracker telescope thermalweapons tiberium tropic turrets tutorial voiceovers w3dengine walking walkingarmory war westwoodonline windowentry wintery xaudio Command & Conquer: Renegade is a first-person 3D shooter set in the Command & Conquer universe. Game progression is mission-driven; most missions have primary, secondary, and tertiary objectives. A few drive able vehicles are available. Though the gameplay does not deviate from traditional FPS formula, scripted events and some of the mission objectives share common themes and features with the real-time strategy games of the series. The multiplayer emulates RTS gameplay to a larger extent, putting players in control of either GDI or the Brotherhood forces, and requiring them to harvest tiberium in order to upgrade the armies.***
[100]***
[12]***Latest version: 1.037 (as of 2003-01-23)
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Dungeon Siege Microsoft (Gas Powered Games)2002 actionrpg attrbasedeq bossbattles bows canyon capacity-slots capacity-toolslots carts cave chasms chrysopoeia civilianprotagonist classbased classbasedeq crates doors dungeon dungeonsiege electrokinesis encounters-popup energyitems forest genderchoice group healingitems homelessprotagonist interactivetriggers inventory limitedcapacity magic magic-instant mediaindrive meleeweapons movie mp-campaign mp-cooperative multiclassing obstacletranslucification paperdoll partialconsumption polearms potions pressureplates pyrokinesis restorativegluttony rewardingvandalism rural sciencefantasy seamlessworld secrets selfupdate shopping skeletons sorcery spellbooks subterranean swords town tragicending tropic undead uvl-imagequality uvl-missingimages walking xp-literal zonematch You begin as a humble farmer, and as you travel through the world and gain new skills, you can gather a party of up to eight characters to aid you. Dungeon Siege impels the player into one over-the-top battle after the other as the storyline unfolds and a larger plot begins to reveal itself. A world of adventure where you can explore sprawling landscapes in a seamlessly unfolding story awaits...Your adventures take place in the Kingdom of Ehb is one of the youngest states bordering the Plain of Tears. Protected by a ring of superb fortifications and heir to the 10th Legion-arguably one of the best trained armies in the world, the Kingdom of Ehb has, so far, been shielded from the raids and invasions that have devastated many of its neighboring states on the Plain.Within Ehb's borders, there is an astonishing diversity in geography and cultures. Most inhabitants worship Azunai, an ancient god of the pre-Imperial Agallan Peaks. Dwarves and men live together in harmony and bow to the same king. Sorcerers are also more accepted than in other countries, thanks in large part to the efforts of Merik, Grand Mage and Warden of Shadows of the 10th Legion. And in the heart of the kingdom, a strange and often contrary race called the Droog is allowed a degree of autonomy, despite its sometimes-troublesome alliances.It is a country in search of an identity, caught between the glories of a fallen past and the potential for an even greater future. Despite several crises, Ehb has never fallen to an enemy. But at any time the course of events could turn down a bleaker path.***Latest version: 1.11.1462 (as of 2002-07) labelimagesubject
Arx Fatalis  JoWood Productions (Arkane Studios)2002 1life adv-ptdistr airlocks amnesia animateweapons antagonistawareness antimagiczones aristocrats attrbasedeq automap ballistics bludgeons bows capacity-slots castle cdrom cemetery charactercreation cheese chemistry chemistry-medicine chemistry-toxins chickens companyfirstgame cooking cultists dark deathfakers demo demons directx8 disguisedtriggers displacementfiction distracting divinechampion divinemenace doors draganddrop dragons drawing drm dungeon dungeoncrawler elevators energyregen fanpatch finiteopposition fromanotherworld fullbodyawareness gambling ghosts giantinsects giantspiders giantworms goblins gog golems graverobbing hazardouspowers healingitems hillland humanoidprotagonist humans immersivesim improvisedweapons ingamecinematics inventory itemdurability jumping ladders license-gpl liches limitedcapacity lockpicking magic magic-precast magic-sigils magicrings mediaindrive medieval meleeweapons minimap mummies murinoids mystics naga namelessprotagonist neutralmonsters neutralnpcs nohealthregen noinvpause nontolkienian ogres pointertoggle postapocalypse potions prophecy quake rating-esrb-m refillableliquidcontainers renegades repairing rescue rescuees saveanywhere screenshake search secrets secrets-mandatory securom securom1 serious shopping sidetracked skeletons skillbasedeq soldiers solomission sorcery sourcecodeavailable splatter stealing stealingnpcs stealth stealth-light stealth-sight stealth-sound steampowered subterranean subterraneanrealm subtitledeficient summoning swords systemsdriven toxins trapdisarming trespassing trolls uipointer undead visionenhancer voiceovers walking win2k win98 winxp xp-kills zombies Cast away from the surface of the Earth by the disappearance of the sun, Mankind lived hidden underground in the Fortress of Arx. Humans only have magic left to survive against Ratmen, Dragons and starvation...

But a much greater danger is hovering above the world of Arx Fatalis. Lurking in the eternal darkness of the mines, it feeds off the innocent souls of the city. It is not a monster. It is not human. It is pure evil.

The adventure has just started, and soon,
the fate of Arx, will be in your hands.

Arx Fatalis is a medieval heroic fantasy first person role playing game which places the accent on immersion, storyline and innovative magic system.

Arx Fatalis is intended for RPG and adventure players.

Dive into the universe of Arx

Arx Fatalis is an RPG that thrusts the player into an extremely complex fantastic world. Arx Fatalis combines a rich storyline with impressive medieval settings. The easy to use interface results in maximum interaction. The player is in an intense immersion state where he can feel how each one of his actions affects the surrounding world. The goal of the game is to reduce to nothing the cult of Akbaa, God of destruction and Chaos, and thus, prevent him from returning to the physical world. If the player fails, the demon will crush Arx under its rule of blood and terror.

The player, assuming the role of potential hero, fights in a large underground fortress, with wood clubs, swords, lances. and many magic artifacts, against the threat of multiple underground creatures (Goblins, Trolls, Ratmen and other vicious creatures.)

But rough power is not always the best road to victory. The hero may also use the new "screen magic" to advance. By using the mouse, magic runes have to be drawn and combined on screen in order to create powerful spells that will protect the player or give him the strength to defeat his enemies and to complete his quest.

In addition to the fight against demons and monsters, there is also a practically infinite number of interactions with the creatures and objects in the fortress, which enable the player to regain his memory, solve enigmas, and fulfill quests. By accumulating experience points, the player is able to lead his hero and train him any way he wants.

Dare to enter the world of Arx Fatalis. Explore the underground cities, secret temples, ancient mine tunnels, discover forgotten civilizations and dominate the magic of Arx Fatalis...***The game may suffer from severe [i]flickering[/i] and depth buffer issues under some circumstances. The actual cause is unknown as it fixed itself and I failed to reproduce it.

Bumb mapping used by the game is one of the earliest methods and causes some graphical glitching on at least NV's GPUs (buttons and doorways otherwise revealed by sufficiently high intuition are colored almost pitch black). Therefore it is recommended you disable it.

Forcing anti-aliasing causes some text to disappear, the game itself has no anti-aliasing options so this is only reminder not to do it in externally.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 500 MHz Pentium II CPU
* 64 MB RAM
* 16 MB VRAM
* 750 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 900 MHz Pentium III CPU
* 256 MB RAM
* 32 MB VRAM***Latest version: 1.21 (2011-01-14)

Version history:
* 1.18 (2007-10?)
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The Lord of the Rings: Fellowship of the Ring Universal Interactive;Black Label Games (Surreal Software)2002 archaicearth arda earth highfantasy incarnateddivines lotr movie mystics riot-engine subterranean uchronia In a storyline faithful to the first part of J.R.R. Tolkien's epic novel, relive the experiences of Frodo, Aragorn and Gandalf as you journey from the peaceful lands of the Shire through the darkness of Moria to the River Anduin. On your quest to protect the One Ring from the Dark Lord Sauron, explore the massive environments of Middle-earth while solving puzzles and fighting enemies such as Orcs, Black Riders and an evil Balrog. labelimagesubject
GISH Chronic Logic;GarageGames;Halycon Media;My Game Company (Cryptic Sea)2003 alone amoeboidprotagonist amoeboids ceilingclinging ceilingtraversal demo did download elevators findexit gish-series healthpickups humblebundle igfgrandprizeaward igfinnovationaward igfnominee indie leveleditor license-gpl lighthearted lives lutris metaballs minecarts monsters openal opengl physics rescue sdl secrets spawners subterranean undefinedlocomotion underwaterdiving vorbis wallclinging walltraversal win2k win98 winvista winxp Como todos los juegos de Edmund Mcmullen, tiene una estética bellamente grotesca.

Un plataformas interesante, donde manejas una bola de brea enamorada de una chica llamada Brea mientras bajas por las alcantarillas mediante tu habilidad de adherirte a toda superficie, unos cuantos saltos y deslizamientos y chafando todo se te interponga.

Muy recomendable, el ser de manejo raro y garrido es una de sus virtudes, además de una gran banda sonora.

7 de 10***[code]2007-07-20[/code] - available via Steam***Life isn't easy when you're a 12 pound ball of tar.

You can make GISH sticky, slick, heavy, and somewhat alter his shape to jump, overcome enemies and obstacles. GISH, Gameplay and the environment is entirely based as on physics and are destructible. 57 levels, plus secret levels.

There is also a 2 player verses mode in 5 hostile environments. 2 balls of tar can't really hurt each other, but if one of 'em falls into a lake of lava, touches an open flame, or gets squished under a anvil, that's gonna hurt.

Requires Win98+, AMD/Intel 1GHz, 256MB RAM, 32MB OpenGL card. Recomended 4-button gamepad.

This game has won multiple awards:
2005 IGF Grand Prize (Seamus McNally Award)
2005 IGF Innovation in Game Design
Game Tunnel's Game of the Year
Game Tunnel's Adventure Game of the Year
Home of the Underdogs Top Dog
2004 IGF Finalist
[Zerothis]
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Reksio in Pirate's Treasure  Aidem Media2003 animalprotagonist canidaeprotagonist chickens chiroptera crocodilians demo island lava lighthearted moles pirates rats snakes spiders subterranean treasurehunt tropic uvl-tiein labelminimizeminimize
Beyond Good & Evil Ubisoft (Ubisoft Montpellier)2003 1life abominations actionadventure aircushionvehicle aliens animalpeople aspectratio-4-3 bechdelwallace bossbattles chargedattack city cliffhanger companion conspiracy cooperation demo directx9 download eax3 eldritchabominations elevators espionage fantasyworld femaleprotagonist fictionaluniverse guidedweapons hovervehicle humanoidprotagonist industrial-setting insectoids jadeengine journalistprotagonist meleeweapons minigames monsters moon nomagic photographing polearms postcreditsscene protectioncomplex rating-esrb-t rebellion rebelprotagonist rewardingvandalism robots savepoints sciencefantasy shopping spacecraft spacecraft-small spoilertags staves stormtroopereffect stylized subterranean undefinedsetting uvl-imagequality voiceovers walking win2k win98 winxp 2003-11-03 as boxed
2008-05-12 on Steam***[spoiler=Show spoiler info;Hide spoiler info][code]alienprotagonist[/code] - revealed at the very end with no earlier indications of it.
[code]starship[/code] - can be considered a spoiler as well, for it is not expected nor indicated by anything for the first ~1/3s of the game. Nor is it exactly obvious that you'll be manually flying around with it.
[code]moon[/code] - this is pretty obvious as soon as it's mentioned, which was somewhat early, IIRC. Visiting it happens at the very end, though.[/spoiler]***Supports only 4:3 aspect ratio but enforces letterboxing for some peculiar reason (with even 4:3). Use of any aspect ratio besides 4:3 still gets letterboxed and the image is stretched (everything from the 3D view to 2D interfaces).***Latest version: [url=http://www.ubi.com/US/Downloads/Info.aspx?dlId=4]1.01[/url] (as of 2004-01-04)***[sic]
For Centuries, the planet Hillys has been locked in conflict with a race of relentless alien invaders.

Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.

Armed with her camera, Dai-Jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom

In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?
[Box blurb]***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 700 MHz CPU
* 64 MB RAM
* 32 MB VRAM
* GeForce 256 or Radeon 7200 GPU
* 2.3 GB HD space

[b]Recommended:[/b]
* 1.3 GHz CPU w/ SSE
* 128 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 9500 GPU
* SPU w/ EAX3***Distributed by [i]Dice Multi Media Europe[/i] in Europe

Comes on 3 CDs.
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Journey to the Center of the Earth BHV Verlag (Frogwares)2003 book femaleprotagonist gog julesverne subterranean subterraneanrealm uvl-confusable worldcore Scientific opinion was divided when, in 1864, Professor Hardwigg first told of his adventurous journey to the center of the Earth. Should scientists believe this far-fetched tale from a member of their community? An envious rival succeeds in undermining Hardwigg's credibility and gradually the whole story is forgotten. The expedition is rumored to have been pure fantasy.... labelimagesubject
The Lord of the Rings: The Return of the King Electronic Arts (Hypnos Entertainment)2003 archaicearth arda earth hackandslash halflings highfantasy incarnateddivines lotr movie mystics subterranean uchronia weefolk One Ring to bring them all and in the darkness bind them... Based on New Line Cinema’s upcoming film adaptation of J.R.R. Tolkien’s classic fantasy novel, The Lord of the Rings: The Return of the King video game will put the fate of Middle-earth in the hands of the gamer. In the final installment of the blockbuster movie trilogy, players must destroy the One Ring by casting it into the Crack of Doom, freeing Middle-earth from the clutches of the Dark Lord Sauron. EA's second "Lord of the Rings" action adventure game, The Return of the King, will allow players to journey through multiple gameplay paths, taking control of the motion picture trilogy’s heroes.
Defend the walls of Minas Tirith as Gandalf, raise the Army of the Dead as Aragorn, Legolas or Gimli, and with Frodo and Sam, deliver the ring to the fiery depths of Mount Doom. Based on the environments from the upcoming movie, The Return of the King’s third person gameplay will include immersive action and adventure elements set in rich, interactive levels. An all-new multiplayer co-op mode will let players form their own Fellowship before embarking on their journey through Middle-earth.***
[100]***
[12]
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Neverwinter Nights: Hordes of the Underdark  Atari (BioWare)2003 actionrpg activepause adv-perks adv-ptdistr adv-static auroraengine autoattack autosavepoints autosaves-periodic bards cdrom charactercreation classbased demons derivedstatistics dicemechanics directx8 DnD DnD3 doors doubleweapons drm drm-removed elves familiars femaleprotagonist forgottenrealms freeactions gelatinouscubes genderchoice hitchance interactivedialogs inventory karma liveeditor magic magicfail maleprotagonist mediaindrive medieval mindflayers monsters mp-campaign mp-cooperative multihead nwn opengl radialmenu ragtaggang randomchance randomdamage roses-other roses-yellow saveanywhere securom securom1 selfupdate serialkey serious sharedsetting shopping sorcery specieschoice subterranean tilebased titularlocale traps truenames uvl-tiein walking win2k win98 winxp Neverwinter Nights: Hordes of the Underdark is the second expansion for the revolutionary role-playing game Neverwinter Nights. BioWare has created a dark and dangerous world of adventure set in the world of Dungeons & Dragons. Your hands are callused from many years of weapon play, your mind is sharp from hundreds of books studied, your feet are nimble from slipping unseen and unheard past thousands of guards and your faith is unshakable in the gods you worship... but will it be enough for this final terror? Will you stand once more for those who cannot? You are the last hope for the Forgotten Realms, you must face the unstoppable, you must decide the fate of all. You are a hero... but are you a legend? Epic levels, new prestige classes, new creatures, spells, feats, weapons and new tilesets to explore... endless adventure!***Latest version: 1.69 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 800 MHz Pentium III CPU
* 128 MB RAM (256 MB for XP)
* 32 MB VRAM
* 1.5 GB HD space
* 8X CD-ROM drive
* LAN or internet connection for multiplayer

[b]Recommended:[/b]
* 1.3 GHz Pentium IV CPU
* 256 MB RAM (512 MB for XP)
* 64 MB VRAM***[b]missing images:[/b] package, title and in-game screens
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Thief: Deadly Shadows  Eidos (Ion Storm)2004 1life antiheroprotagonist backstabbing ballistics bodydragging bows city clambering clandestine clockpunk criminalactivity dark derelict difficulty directx9 distracting dolbyprologic2 doors druids eavesdropping eax3 espionage falldamage fantasyworld fictionaluniverse fullbodyawareness ghosts haunting havokphysics healingitems hiding holstering ichthyoids indicator-visibility jumping killingblow ladders lawenforcers leaning leveleditor lightdousing lockpicking lowfantasy luddites magic medieval meleeweapons mines missionbased monsters museum nontolkienian oldfaith orphanage outlawprotagonist overpowered permanentcorpses pickpocketing potions serious shadermodel1 stealing stealth stealth-light stealth-other stealth-sight stealth-sound stealthgame steampowered stungrenades stunning stunning-moderate stunprods subterranean thief-series thiefprotagonist titularcharacter tutorial undead unnecessarykilling unrealengine2 unusualprotagonist uvl-imagequality voiceovers walking wallhugging watercraft-location win2k winxp zombies You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. World weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way.

* Cutting-edge Action Stealth Gameplay - Hide in the shadows, sneak past the guards, or ambush them from the darkness!
* Huge Arsenal of Thieves' Tools - Including lock picks, a blackjack, arrows, wall climbing gloves, oil flasks, flash bombs, and a dagger.
* An Entire City to Explore - Break into any building, mug nobles on the streets, spend your loot, and earn a reputation. Feel like a real thief in a cityscape of unparalleled responsiveness and interactivity.
* Advanced Artificial Intelligence - AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions, and hundreds of lines of real-time dialog.
* Dynamic Lighting and Shadow System - Every character and object casts realistic, dynamic shadows that effect stealth gameplay.***[b]Minimum requirements:[/b]
* Windows 2000 or XP
* 1.5 GHz CPU
* 256 MB RAM
* 3 GB free HD space***This latest Thief game dumps the Dark Engine and instead uses the Unreal Warfare engine with dynamic, Splinter Cell-style shadows.
[Garrett]
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COPS 2170: The Power of Law Strategy First;DreamCatcher Europe;Game Factory Interactive (MiST Land South)2004 1life 2170s 22ndcentury adv-undefined aspectratio-4-3 assaultrifles cdrom city control-individuals cpu-pentium3 cyborgs deadends directx9 display-800x600 energyweapons extraterrestrial femaleprotagonist firearms friendlyfire future giantanimals grenades grid grid-hex group hexapeds inventory lawenforcerprotagonist mars mediaindrive morale murinoids mutants noports racism-speciesism rating-esrb-t rebellion robots saveanywhere serious spacefaringage subterranean subway tactical tacticalrpg tga turnbasedcombat vorbis walking win2k win98 winxp xp-undefined [b]morale[/b] — units start panicking if enough many of their friends get killed and/or they get sufficiently wounded, effects usually involve running around and shouting for help/mercy while others go into berserk and start shooting everywhere, often killing their own friends rather than enemies in the process.***Latest version: 1.22 (as of 2005-02-21?)

The patch can't be applied on XP64 for some reason (and possibly any other similarly recent Windows OS), but the game can be temporarily installed on a virtual machine, patched there and the files copied back to the host OS over the installation there and the game will work without any issues.***Comes on 2 CDs.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 800 MHz Pentium III or Athlon CPU
* 128 MB RAM
* 32 MB VRAM
* 700 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
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Steel Saviour SR-71 (Atlanteq)2004 cdrom directx9 drm opengl starforce subterranean labelimageminimize
Vampire: The Masquerade: Bloodlines  Activision (Troika Games;White Wolf Game Studio)2004 1life actionadventure adv-xpdistr airducts apartmentbuilding assaultrifles axes backstabbing beach bludgeons bullettime cablecars capacity-slots cdrom charactercreation chinatown city city-losangeles-ca clandestine classbased cloaking club communicator contemporaryfantasy controlloss cpplanguage crossbows cutsceneincompetence damagetypes devotees directx9 distracting doomsayers doors drm dvd earth elevators facialexpressions fakenames falldamage fanpatch fantasticearth firearms firstpersonshooter gargoyles genderchoice ghosts hacking haunting havokphysics healthdraining hollywoodusa hospital hotel humanity installoslimit intimidation inventory itemglow jigglephysics juggernauts jumping lipsync lockpicking mansion mediaindrive meleeweapons milessound monastery multipleendings museum neutralnpcs news nodrm noports northamerica oldskoolsecurity optionaltasks park parkinglot poltergeists pressureplates prostitutes publictransit pythonlanguage railyard rating-esrb-m rp-levelless ruins safedisc safezone scrapyard secretconflict secretsociety seers selectivefire serious sewers shapeshifters shapeshifting sharedsetting shopping siminsanity sourceengine stealth stealth-light stealth-sight steampowered storagearea subterranean swords tasktracker teleportmaze theatre tutorial unarmedfighting undead unfixedbugs unvoicedprotagonist urbanfantasy uvl-tiein vagrants vampireprotagonist vampires vendortrash voiceovers walking watercraft-location werewolves win2k win98 winxp worldofdarkness xp-undefined zombies Latest version: 1.2 (as of ?), unofficial: 5.7 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.2 GHz Athlon or Pentium III CPU
* 384 MB RAM
* 64 MB VRAM
* 3.3 GB free HD space

[b]Recommended:[/b]
* 512 MB RAM
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Armies of Exigo  Electronic Arts (Black Hole Entertainment;Digic Pictures)2004 3plusfactions alternatingprotagonist asymmetricfactions basebuilding beastmen builders cdrom construction-gradual control-individuals cpplanguage demons difficulty directx9 disproportionalworld dissolvingcorpses drm elites elves fauns finiteresources forest garrisons gnomes goblins harpies harvesters humanfacedcreatures humanoids infantry insectoids interspecificconflict layers layers-interactive leveleditor magic micromanagement missionbased monsters mp-lms mp-teams mystics noports outsiders patrolroutes phoenixes playerprofiles proprietarynetwork rating-esrb-t rating-pegi-12 realtimestrategy recruiting resourceharvesting safedisc serialkey serious starfishaliens subterranean tentaclecreatures tutorial unitlimit unitstances upgrades-transient upgradesystem veterancy voiceovers war wargame wasteland waypoints weaponsplatforms weefolk win2k win98 winxp wolves wyverns xml [b]Factions:[/b]
* Empire — humans, elves, gnomes, and the like
* Fallen — dark elves, and huge load of strange creatures
* Beasts — feral humanoids, some human-animal hybrid lookalikes***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or [b]XP[/b]
* 1,5 GHz Pentium IV or Athlon CPU
* 384 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 1.5 GB HD space

[b]Recommended:[/b]
* 2.8 GHz Pentium IV or Athlon XP CPU
* 768 MB RAM
* 128 MB VRAM
* GeForce 4 or Radeon 9600 GPU

[b]Multiplayer:[/b]
* 56.6 kbps modem for 2 players
* Broadband for 3+ players***Latest version: 1.4 (as of 2005-05?)***Comes on 2 CDs.

... SafeDisc protection on CD#1, read errors on sectors from 1000 till 10295.

Item codes: [code]EAE08004427IS[/code] (DVD case), [code]EAE08004427D[/code] (CD #1), [code]EAE08004427D2[/code] (CD #2), [code]EAE08004427M[/code] (manual)***WAGE WAR ON TWO FRONTS
Engage in fierce combat with the dual-layered map system, delve deep underground to explore the vast and unforgiving caverns and then tunnel to the surface to unleash crushing attacks on your unsuspecting enemies.

DOMINATE THE ENTIRE REALM
Balance military strength and resource management as you train units and cast mystical spells affecting the world both above and below ground.

ENGAGE IN MULTIPLAYER WARFARE
Join up to 12 people online in massive multiplayer wars over a LAN or the Internet.
[Box blurb]***Worlds collide in Armies of Exigo, a fantasy RTS where the boundaries of the battlefield are broken and war is waged both above and below the ground. This game takes strategy to new depths as elves, beasts, knights, and creatures of the darkness are locked in an epic battle for survival.

In the world of Exigo, where peace and prosperity have reigned for years, the empires of man and beast faces their greatest threat yet. A sinister force known as The Fallen has awaken to strike where the inhabitants of this world least expect - from underground.

Users will take control of massive armies, wage wars in the forests and river valleys of the surface, then descend into the caverns and catacombs of the underworld to face off against the dark evil.

Armies on all sides will have the ability to delve deep underground to travel unseen by foes or borrow up to the surface to unleash powerful attacks on unsuspecting enemies. The gamer must devise never before deployed strategies for combat and defense as attacks can come from all directions.

Conquer as the heavily fortified Empire and control an army of knights, dwarves, elves and gnomes. Ravage the plains with the nomadic Beasts, leading tribes of ogres, trolls and other fantastic creatures. Emerge from deep to consume the world of light with The Fallen – a powerful force of dark elves, fallen warriors, swarming insects and other horrific creatures of the dark.

Engage in an epic three-part single player campaign and save the world of Exigo from the evil that threatens to plunge the world into darkness. Or go online for massive multiplayer skirmishes with up to eight players striving to conquer the surface and underworld. Success can only be achieved through a balance of military might and strategic alliances.

Key Features

* Control any of three different armies: The Empire (knights, wizards, elves), The Beast (ogres, trolls, lizardmen), and The Fallen (dark elves, fallen knights and creatures of the deep).
* Wage war on two fronts simultaneously – above and below the surface – with a unique dual layered map system.
* Stunning 3D visuals bring the characters and environments to life.
* Immerse yourself in a fully interactive world: Blow up bridges, create avalanches to take out your enemies, cause subterranean lava flows to erupt aboveground, and dig tunnels from the surface into the caverns below.
* Engage the enemy with an army of up to 200 units for massive real time battles.
* Change the landscape of both the surface and underground by deploying units, such as Miners, and casting spells, such as Earthquake and Volcano.
* Single-player includes a three part campaign and skirmish mode to battle computer-controlled players.
* Go online and play in one of four multiplayer modes: Melee, King of the Hill, Mission, and Free-for-all.
[Electronic Arts]
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Doukutsu Monogatari  Pixel2004 amnesia androidprotagonist controllablehelplessness deadlydecor difficultyspike directx5 dragons earlyending evilgenius flyingislands flyingjellyfish friendshipbeatdown jokeitems leporoids magic metroidvania multipleendings projectilelimit robotprotagonist robots sciencefantasy silentprotagonist slavery soloproject subterranean town uvl-fantranslation walking weaponkickback Game description from [[link:http://agtp.romhack.net/ Aeon Genesis]]:

Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting. You can expand your health meter by collecting Life Capsules in similar fashion to Metroid games, while you can get stronger by collecting energy to boost your firearms' output. Each weapon can be built up to the maximum level (3) fairly quickly, but taking damage will drain energy from its experience meter, sometimes causing it to level down. Given how quickly they power up this only tends to be an issue during boss fights, and even then there's usually plenty of opportunities for collecting more weapon energy. The game has loads of secrets, too. Shih Tzu and I haven't found everything, and we've each played it through a couple of times (not to mention having read the script.) It's pretty awesome that way. For a freeware Japanese platformer, it's fairly lengthy and has quite a large amount of text. I'd guesstimate that each playthrough, provided you knew what you were doing, would take about 4-6 hours. Tack on an extra couple of hours if you don't know what you're doing, possibly for extreme problems with nasty bosses (which this game has plenty of, especially towards the end.) We're also talking three very different endings, plenty of plot, and quite a cast of charming characters. It really is a superb little gem :)

Unofficial English translation available:
[[link:http://agtp.romhack.net/]]
[cjlee001]
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The Chronicles of Riddick: Escape From Butcher Bay Vivendi Universal Games (Starbreeze Studios)2004 1life 5thmillennium achillesheelfoes aimmode airducts alarmers alcatraz ammomagazines assaultrifles autosavepoints bodydragging bossbattles chroniclesofriddick constrainedlocale continuity dark deathpits dialog-sentences difficulty distantfuture doors elevators escape explosiveobjects extraterrestrial falldamage firearms firstpersonshooter fullbodyawareness future grenades handguns healingstations healthregen healthregen-fast indoors interactivedialogs itemglow jumping keys knives ladders leaning ledges locationaldamage lostequipment meleeweapons mine monkeybars movie neutralnpcs npcspawning optionaltasks otherworld outlawprotagonist prison prisonbreak rating-esrb-m robots rotaryguns runningcommentary secrets serious shotguns singularlocale spacefaringage starbreezeengine stealth stealth-light stealth-sight stealthgame subterranean titularcharacter titularevent tutorial unarmedfighting visionenhancer voiceovers The first game to have an optional audio commentary.
[Zerothis]
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Rhem 2: The Cave e.p.i.c. interactive entertainment (-)2005 inexplicableinvolvement rhem-series search shockwaveplayer subterranean labelimageminimize
Dungeon Siege II  Microsoft Game Studios (Gas Powered Games)2005 abilitydependencies actionrpg aspectratio-4-3 automap bows canyon capacity-slots captives cdrom chasms classless compatiblewine directx9 dragons drm dryads dungeon dungeonsiege elves energyitems energyregen forest gamespy genderchoice gore group healingitems healthregen inventory limitedcapacity magic mediaindrive meleeweapons mercenaryprotagonist milessound mimics monsters mp-campaign mp-cooperative npcspawning obstacletranslucification outbreak paperdoll potions pygmies restorativegluttony ruins sciencefantasy serialkey shopping smarte sorcery specieschoice spellbooks stash subterranean swords teleport town tragicending treetoptown tropic unlimitedammo upnp walking winxp xp-literal Like the original, DS2 fails to be exciting in any manner, even though I'm usually fan of RPGS and games where creatures explode in a colorful shower of blood. The game is so very simple and unchallenging for the most part that I'm half-asleep when I try to play it and when I wake up, I'm seeing this teleport screen caused by death as I'm sent back to nearest village, from where I have to run back to where I died, collect my worn equipment that were conveniently left there and resume. There's little if any challenge besides some boss creatures, the rest of the mobs die from simplest touch in gory shower of gibs. Effectively it's a shmup in the guise of an RPG.***Latest version: 2.2 (as of 2005-10?)***Comes on 5 CDs***Minimum requirements:
* Windows XP SP1
* 1.0 GHz CPU
* 256 MB RAM
* 4 GB free HD space
* Radeon 7000
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Neuro Hunter Deep Silver (Media Art)2005 adv-ptdistr androids antagonistawareness autosaves-periodic bioluminescence bludgeons bodyarmor capacity-weight cave classless colorcodednpcs crafting crossbows cyborgprotagonist damageinfo dialog-sentences difficulty-ingame difficulty-single enemyhealthdisplay energyweapons evilgenius expendable falldamage finiteopposition firstpersonshooter fullscreen hacking healingitems healingstations humanexperiments implants improvisedweapons insectoids inventory-supplies jumping keys knives laserbolts laserweapons lockpicking loot-random loot-unexpected lostequipment mapannotation megacorps mine minigames monsters multibarrelguns mutants nopointercapture optionaltasks outlaws overburdening pawn pickpocketing powertools precisionrifles prerenderedcinematics prison publicsecrets quake randomizedcodes reload-auto reload-keeppartial reload-manual reload-real researchfacility resting robots saveanywhere scientists screenshake shopping skillbasedeq solomission spectres stealing stranded subterranean tasktracker tga titularcharacter turrets vorbis walking xp-deeds xp-kills Officially stated similarities (influences?) are System Shock 2, Deus Ex and Gothic for games, MacGyver TV series and the Matrix movie(s).***Computer expert Hunter is hired by the Johnston Biotek corporation, just called "Corporation" in the game. Hunter is to repair the network of a mining complex but fails and ends up in an underground cave world after an explosion. A man called Toadstool finds him and tells F where they are: In an underground world where a computer freak called Hacker has seized power. Left alone by the Corporation, Hunter has to find a way back to the surface all by himself. On his quest he meets Kathryn, a mysterious woman, who sometimes helps the player. Hunter faces many dangers and problems; for instance, when he is confronted by sinister figures in an underground prison colony. Of course we cannot give away whether he finds the suspected lift to the surface there :-)

Features:
* Cyberpunk role playing game with atmospheric graphics
* First Person View
* 36 main and 6 side quests wrapped into an intriguing Sci-Fi-story
* Gigantic subterranean World: extensive caves, secret labs, mystic temples, generator rooms uvm.
* 69 NPCs, you can interact and trade with
* 14 different monster classes and many subclasses: reptiles, hybrids, humanoid mutants, giant spiders, quantum ghosts and more...
* 14 different weapons with second attack options: from the rusty knife to the plasma cannon.
* 30 instructions and recipes, for building useful items, food or exotic weaponry
* skillsystem with 7 character abilities for individual problem solutions and a high replay quality
* 6 classes of different implants to improve your characters’ abilities
* Tactical realtime-fights in the Matrix – hacking of networks and sabotage of security systems
* Theft and Data-Theft included!
* impressive render cutscenes from 3D-iO
* All ingame text was recorded in a professional sound studio
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Dragonshard  Atari (Liquid Entertainment)2005 bink cdrom directx9 dnd drm dvd eberron forest gamespy ghosts gog healthregen humanoidanimals langgreek leveleditor magic minotaurs missionbased resourceharvesting robots safedisc sauroids saveanywhere sciencefantasy selfupdate serialkey subterranean taxes tropic undead uvl-tiein Latest version: 1.2.1 (as of 2006-02?), 1.2.1b for US version***Dragonshard is a real-time strategy experience based in the mystical world of Eberron, the acclaimed new DUNGEONS & DRAGONS realm. Within this wholly imaginative setting lives an inventive gameplay fusion: dramatic RTS play is affected by the risks and rewards of a thrilling RPG-styled underworld. As players direct troops over the land, they also plunge smaller, hero-led parties below ground to an RPG-modeled world of beasts, battles and bounty. Experience and items gained in this underworld result in great powers and abilities above ground. Using magic, weaponry and skilled maneuvers, players command armies from varying races to control, protect - or destroy - the powerful Heart of Siberys. Obtaining this omnipotent artifact will unleash its full forces, good or evil, upon the entire world.

"Dragonshard is deliberately designed to do away with such slow-paced genre tropes in favour of spectacular action and a seamless, involving world."
PC Gamer

* The First DUNGEONS & DRAGONS Real-Time Strategy Experience
* The first D&D game from the all-new Eberron campaign setting Groundbreaking game design with two levels of interconnected action: dramatic RTS war above ground and critical RPG-styled battles in dungeons below
* Four ranges of controllable units: powerful champions, heroic captains, trainable henchmen, and nearly unstoppable battlefield juggernauts
* Unit development based on 'Experience Points', allowing players to "level up" units - an added RPG twist to the classic RTS gameplay structure
* An innovative village grid system - the "Nexus System" - where choice and placement of buildings can specifically affect units' powers
* Co-op and head-to-head multiplayer modes
* Three warring factions (in multiplayer modes), each with its own history, campaigns, unique strengths... and weaknesses.
* Game story by Eberron creator Keith Baker
* A variety of threatening environments, all with the "Hyper Terrain" feature, creating real-time terrain deformation in the wake of unit movements
[Atari]
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Shadowgrounds Plan 1;Meridian4 (Frozenbyte)2005 2090s achillesheelfoes adv-ptdistr alieninvasion aliens alternateattack ammomagazines aspectratio-4-3 assaultrifles automap autosavepoints beamweapons bossbattles burrowers chemicalweapons cloakednpcs colony cyborgs dark demo diaries distortedvision dodging doors electricweapons elevators energyweapons engineerprotagonist entangled eviloverlord explosiveobjects extraterrestrial fallbackweapon firearms firstcontact flamethrowers future ganymede giantmonsters grenadelaunchers handguns healthpickups humblebundle idlenoise insectoids interspecificconflict itemglow lamp leveleditor militarybase mine missionbased moon mp-campaign mp-cooperative objectiveindicator oldskoolsecurity otherworld playerprofiles precisionrifles radar rating-esrb-m reload-auto reload-manual researchfacility restorepower rewardingvandalism ricochetingattacks rockets rotaryguns selfluminance serious shotguns skipnoninteractive spacecraft-location spacefaringage splatter stocksounds subterranean teleporters thermalweapons tumbling unduehaste upgrades-permanent upgradesystem walking weaponupgrades win2k winxp xp-kills Juego de acción cenital.

Aunque su historia y jugabilidad son bastante corrientes, su control y cámara marcan la diferencia por su perfecto manejo. Además el hecho de la batería limitada hace usarla cuando es debido (no sólo cuando hay oscuridad) un elemento clave, trayendo reminiscencias del primer Half-Life.

De lo mejor de este tipo de juegos, aunque la secuela Shadowgrounds:Survivor es mejor.

6 de 10***[b]distorted vision[/b] - getting poisoned causes this***Shadowgrounds breathes fresh air into the action genre with explosive combat sequences, an innovative weapon upgrade system, and an intriguing storyline. The adrenaline-pumping, top-down gameplay and audiovisual fireworks set the scene for this new action experience which also includes single computer (split keyboard or joystick) co-op play.

UPGRADE THOSE WEAPONS! Use a devastating arsenal of high-tech weaponry to dispose of the alien threat. Each weapon has multiple upgrades that maximize the carnage. Unleash the flames of the Flamethrower's Fuel Trap, cause mayhem with the Grenade Launcher's Poison Grenades, slash and dice the monsters with the Laser Rifle's Pinpoint Laser - and many more!

WHAT LURKS IN THE SHADOWS? Shadowgrounds uses cutting-edge realistic lighting and glow technology to light up the battlefield and create detailed shadows producing an atmosphere of fear. But the lighting and the flashlight also affect some aliens' behavior – take advantage of that and you can turn the tide in the game of fear by using your flashlight effectively.

DESTRUCTIBLE ENVIRONMENT! What good are weapons and special effects if you can't wreak havoc on the environment? Shadowgrounds lets you go all-out - glass shatters, ground shakes, trees fall, barrels explode and furniture blows to smithereens. You can use the environment to your advantage.

THEY'RE BIG AND NASTY! Big, brutal monsters await you. Prepare to face many different bosses who will do anything to stop your journey. They're nasty, blood-thirsty beasts, but don't give in to fear - remember to use the environment and the lighting to your advantage!

* Upgrade weaponry with powerful modifications.
* Face enormous monsters in boss battles.
* Destructible environment allows you to wreak havoc with your arsenal.
* Visit many exciting locations, including a secret military base and the alien-infested colony New Atlantis.
* Fight side-by-side with NPC allies against the massive alien hordes.
* Check security cameras and computer logs to investigate alien origins.
* Realistic lighting with gameplay effects bring the aliens out of the shadows.
* Enjoy horrifying sound effects and a thrilling music soundtrack made exclusively for Shadowgrounds.
[Valve]
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LambdaRogue: The Book of the Stars -2006 1life adv-intermediary adv-static archers axes bodyarmor bows charactercreation classbased classbasedeq crossbows currency difficulty digging earth femaleprotagonist genderchoice genderdifference healingitems hunger insects inventory knives levelbasedeq library lives lockpicking magic maleprotagonist mapgenerator meleeweapons mercenaryprotagonist militantprotagonist mine monsters mysticprotagonist mystics optionaltasks pascal permadeath polearms postalservice postapocalypse potions quitsave randomdamage resourceharvesting roguelike sdl search sewers shiftinglocale sorcery subterranean swords tasktracker temple walking xp-kills labelminimizeminimize
The Elder Scrolls IV: Oblivion  2K Games;Bethesda Softworks (Bethesda Game Studios)2006 1life achillesheelfoes actionadventure actionrpg adv-ptdistr adv-static alcohol amphitheatre ancientenemy arcanepunk arena aristocrats atlastmoment automap autosavepoints axes backstabbing ballistics beggars blackmarket blocking bludgeons bodyarmor books bows bribing capacity-weight castle cave charactercreation chargedattack chemistry cipherlang circadiancycle city clairvoyantpursuers cleargame containers corpselooting criminalactivity cultists customclass dark-limited demonicinvasion demons demons-other devotees difficulty difficulty-charscaling difficulty-ingame dimensionalbreach dimensionalportals dimensionaltravel disease display-1024x768 distortedvision divinemenace download driders dvd dynamicweather elderscrolls elementals elves enchanting enemyhealthdisplay enemyupgrade energyitems energyregen excavation extensible factions falldamage fame fantasyworld fasttravel felinoids fictionaluniverse fines forest gamebryoengine gameoftheyear genderchoice ghosts goblins guild havokphysics headswapping healing healingitems hell hellscape home humanoidanimals imprisonment inbuilttraps indicator-poi inherentright inorganics interactivedialogs interrupting inventory inventory-supplies investing itemdurability jewelry jumping knives knockdown lamp launcher lawenforcers limitedcapacity locationinfo lockpicking lockpicking-feedback loot-random loot-unexpected lutris magic mandateofheaven mcbestgameaward medieval meleeweapons mine minotaurs monastery mountain multilingual mystics necromancers neutralnpcs nochildren noheadbob nonlinear npcasphyxiation npcinventory npcschedules npcstrife obsoletedassets openclassing openworld optionaltasks orcs outlaws paperdoll persistentworld pickpocketing precursors privatemilitarycompanies projectilerecovery protagonistdesigning protagonistdesigning-face racechoice rats rodents roses-other ruins sauroids saveanywhere scavenging sciencefantasy screenshake secretsociety serious sewers shadermodel2 shields shopping shrine skeletons slowprojectiles soldiers sorcery soundcues specialagentprotagonist specieschoice spelldesigning splatter stamina statloss statuseffects stealing stealth stealthmode stunning subterranean summoning superalloy swimming swords tasktracker teleport temple temporarycompanions titlementioned titularlocale toxins trash trespassing trolls tutorial unarmedfighting undead underwaterdiving unicorns unknownpast unnecessarykilling unvoicedprotagonist ursines vagrants waiting walking waterwalk widescreen wildlife willowisps worldborder xp-literal zombies Oblivion is set during the Third Era, six years after the events of The Elder Scrolls III: Morrowind, although it is not a direct sequel to it or any other game. The game is set in Cyrodiil—a province of Tamriel, the continent on which all the games in the series have so far taken place.

The story begins with the player imprisoned in a cell for an unknown crime. Emperor Uriel Septim VII, accompanied by Imperial bodyguards known as the Blades, arrives in the prison, fleeing from assassins who have murdered the emperor's three sons and are now targeting him. The emperor and the Blades reveal that the player's jail cell contains a secret entrance to a part of the city's sewer that functions as an escape route. Pardoned by the emperor, the player follows the group into the sewer, where they come under attack by assassins. The blade captain is cut down during the fighting that ensues. Knowing he is destined to die by the hands of the assassins, Uriel Septim entrusts the player with the Amulet of Kings, worn by the Septim emperors of Tamriel, and orders the player to take it to a man named Jauffre, the grandmaster of the Blades, at Weynon Priory. Immediately afterward, one of the assassins kills the emperor. The player escapes the sewer and heads out into the open world of Cyrodiil.***
[100]***
[12]***[b]Add-ons:[/b] (DLC)
* Knights of the Nine
* Horse Armor
* Frostcrag
* Battlehorn Castle
* Mehrune's Razor
* Orrery
* Thieves' Den
* Vile Lair (Deepscorn Hollow)
* Spell Tomes

[i]Shivering Isles[/i] is also DLC but adds ~30 hours of gameplay and is considered an actual expansion rather than minor add-on.***[b]Performance optimization:[/b]
1) In [code]Oblivion.ini[/code] set [code]iMinGrassSize=130[/code] (default: 80), this makes grass more sparse (the grass is mostly CPU intensive).
2) Disable HDR and use only Bloom effect (HDR in Oblivion is very hackish anyway). In most other games HDR doesn't cause much performance issues nor looks as garish as it does in Oblivion.
3) In [code]Oblivion.ini[/code] set [code]bDSoundHWAcceleration=0[/code] (default: 1, eanbled) if sounds are strange.

Anything else is just choosing right quality vs speed trade-off with video settings.

[b]Crashes:[/b]
4) In case of random crashes, try running the game on single core.

[b]Other:[/b]
5) There are plenty of user made mods that make the game look prettier, but this is usually accomplished with higher polycount models and larger textures, so if you have trouble running the game as is, don't even dream of it. Not that the performance is any issue for hardware people are transitioning to now.***?? 2007? --- Game of the Year (GOTY) edition with [game=#161048]Shivering Isles[/game] and [game=#159888]Knights of the Nine[/game] expansions.
INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) --- GOTY edition, includes Knights of the Nine and the Shivering Isles expansions.***Oblivion, when it still wasn't out in the light, held my hopes of redeeming the errors done in Morrowind for the series, but woe it was not to be so. Oblivion is much like Morrowind, except they ruined the beast races' looks even more (though I kinda like it they chose not to use digitigrade legs for them instead of vainly trying to get them to work like they tried in Morrowind - it was a horrible sight if you don't know).

Anyways, Oblivion did have many improvements over Morrowind, the graphic mood isn't as happy as in Morrowind, but still needs work to reach what it was In Daggerfall to really suit my taste (Battlespire and Redguard had the mood right, too). The graphic side really had gained some improvement (mostly just tech eyecandy), except the land still looks like it's made of bent plastic like in Morrowind.

Unsurprisingly the AI seems to have received extremely little attention, with the opponents blindly rushing in at you or blasting from afar with little regard to tactics or anything else than to attack and.. well.. attack. The last time I saw AI this weak was in Serious Sam, but that game didn't really need it. Still, You'd have expected Oblivion to have something more advanced but no, it seems they ignored it completely.

It's also sad that they still rely on level-scaling the opponents to keep the "challenge" up, but that makes the world seem ridiculous since everything becomes tougher with you. So, in the end, you don't kick the ass out of those pesky rats any more easily then than you did when you just started out of the prison, which leaves room to question, what is the leveling there really for? It seems as if you leveling up means the world is becoming more and more dangerous simply because _you_ are becoming better (by around level 20 pretty much every bandit and God knows what is wearing full Daedric armour and weapons all enchanted to the brink with who knows what), raising curious questions about what your character really is to cause such grand change in the order of things.

Your actions still go largely unnoticed by others and have little impact on things that you can do, making one wonder what they really did for the series. The story goes on, the series gets better tech, but the gameplay stays the same crappy self from year to year.

If they ever decide to make fifth chapter, well... if it looks like nothing's changed from this for the better, then my hope for the series will be gone for good.***Game links:

[[link:http://www.tessource.net/ The Elder Scrolls Source (mods)]]
[[link:http://planetelderscrolls.gamespy.com/ Planet Elder Scrolls (mods)]]
[[link:http://timeslip.chorrol.com/obmm_download.html Oblivion Mod Manager]]
[[link:http://jorgeoscuro.googlepages.com/home Oscuro's Oblivion Overhaul]]
[[link:http://www.tescreens.be/oblivionmodwiki/index.php/Cosmetic_Compilation Cosmetic Compilation (mod for making better looking characters)]]
[[link:http://korana.elricm.com/eshme_bodies.htm Eshme's Bodies (better bodies)]]
[[link:http://btmod.beider.org/ BTmod (better UI)]]
[cjlee001]
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Call of Cthulhu: Dark Corners of the Earth  Bethesda Softworks;Ubisoft Entertainment (Headfirst Productions)2006 1920s 1life 20thcentury abominations accuracy-pinpoint actionadventure aimmode aliens amnesia amoeboids anxiety aspectratio-4-3 bleak bookends bossbattles cave cdrom cemetery childvictims contemporaryfantasy corruption cthulhumythos darkfantasy death defenseless dementia directx9 discontinuity distortedhearing distortedvision download dynamicaccuracy earth eldritchabominations elevators energyweapons entangled falldamage fantasticearth fictionallocation firearms firstpersonshooter flashbacks giantmonsters grotesque handguns healing-active health-multi heavyweather hotel ichthyoids incompat-multicore injuries insaneprotagonist investigation investigatorprotagonist invisiblewalls involuntaryactions isolatedhabitat isolatedlocale laboratory lovecraftian magic-rare monsters mutants mystery naturalhazards neutralnpcs newengland newgameplus nohud northamerica nudity-inhuman obligation paranormal precisionrifles rain rating-esrb-m sciencefantasy seamonsters serious sewers shadermodel1 shore sightavoidance siminsanity spoilertags stealth subterranean suicide suppression survivalhorror temple tentaclecreatures titlementioned town transformativecorruption unusualprotagonist uvl-missingimages visions voiceovers voiceovers-full walking warehouse watercraft-location windy INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng, fre, ger)***The game is initially very much like survival horror, but "degenerates" sometime in the midpoint of the game to stealth FPS and later to plain FPS (although only because the enemies no longer have firearms and you don't have to watch out for them shooting at you anymore, the character is extremely frail [compared to other FPS games] and wouldn't survive such).

[spoiler]There may be some confusion on the true nature of the protagonist. But, if one bothers to understand the mythos, we can see that the Yith only swapped bodies with him. Explaining the sequence where he was in an alien body for a time, and the amnesiac time of his past. His consciousness had been swapped by the Yith, leaving his consciousness in the "original" body of the Yith who had taken over his. Some have proposed that the protagonist himself is Yith but this ignores how the Yith work (they swap minds across time and space, usually for purposes of study). The Yith either wiped his memory or the experience was too traumatic that caused the initial amnesia. As an additional note, the physical form of the Yith is actually not their original, simply what species they had taken over in force (supposedly not all can house their minds for prolonged periods of time).[/spoiler]***Call of Cthulhu -- Dark Corners of the Earth is a first-person horror game that combines intense action and adventure elements. You will draw upon your skills in exploration, investigation, and combat while faced with the seemingly impossible task of battling evil incarnate.

Other than fighting, you have the ability to interact freely with characters and the gaming environment. To increase the sense of immersion, there is no interface or 'HUD' on screen at any time during normal gameplay. Instead, more intuitive methods are available for you to assess your condition, ammunition levels, and other relevant information. The combat within the game is extremely realistic, with a detailed damage and healing system that breaks down the healing process into conditions and treatments - rather than having the typical FPS 'health packs' lying around everywhere.

The game also allows you to stamp your own style onto the proceedings via an advanced AI system that can react to your method of play. Cthulhu enemies can roam freely around the environment - opening doors and tracking you down single-handedly or in groups. To stay alive you won't just be able to outshoot them, you'll need to outthink them as well.

You will have to keep your mental health in check as you are exposed to the increasingly shocking images of the Cthulhu Mythos. You will need to combat enemies using the environment, powerful and evil artifacts, Alien technology, or by fighting with weapons that are completely authentic for the period.

Set during the 1920s, Call of Cthulhu is based on the Cthulhu Mythos of HP Lovecraft, an American writer of fantasy and horror. Lovecraft's stories tell of unthinkable evil, psychic possession, and mythical worlds and his work has profoundly influenced numerous fantasy and science fiction writers, including Stephen King and Anne Rice.

The technology powering Call of Cthulhu has provided Headfirst with the means to present an incredibly detailed and accurate depiction of the sights and sounds of this unique 1920's New England setting. A diverse range of cutting edge special effects is utilized to ensure both unprecedented levels of realism and an exact portrayal of your mental degredation.

Key Features:
* Diverse array of levels from quaint towns to alien locations, including Deep One City
* Dynamic Sanity system resulting in hallucinations, panic attacks, vertigo, paranoia, and more!
* Incredibly detailed real-time graphics with atmospheric lighting and dynamic shadows
* Intelligent gameplay involving puzzle solving as well as combat and exploration
* 1920s weaponry and vehicles as well as evil artifacts and alien technology
* Lovecraft's famous monsters and locations
[Bethesda]
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Half-Life 2: Episode One  Sierra (Valve)2006 1life 21stcentury absolutearmor achievements achievements-public airducts aliens alternateattack anticipatorysightings aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 assaultrifles autosavepoints bioships bludgeons breakpad burning chainreactions chapterreplay city cliffhanger companion controllablehelplessness crossbows damageindicator dark dawnofanewage difficulty difficulty-ingame directx7 directx8 directx9 doors download earth elevators energyshields episodic explosiveobjects facialexpressions fascism fastzombies firearms firstpersonshooter forcefields genderdiscrepancy grenades halflife handguns havokphysics hazmatsuit hdrlighting healthbuffer healthpickups healthwarning hospital idlenoise insectoids jumping ladders lamp langchinesesimpl langchinesetrad license-crossplatform lipsync livinglegend lostresources meleeweapons novintfalcon npcstrife parasites parkinglot planetlooters powerarmor powerthrow protect psychics radiotap rebellion rebelprotagonist ruins runningcommentary saveanywhere saveonline scientistprotagonist sequelhook shadermodel2 shadermodel3 shotguns silentprotagonist singlegenderopposition snipers sourceengine steampowered steamworks submachineguns subterranean title-animated title-multi title-scene tripeds walking walkingarmory widescreen zombies Aunque es el más flojo de la pseudotetralogía de HL2, añade algunos retos interesantes y es imprescindible para jugar al genial Episodio 2. Algo breve pero muy interesante.

7 de 10***The story continues in [game=#157905]Episode Two[/game], and should later end with Episode Three when Valve manages to make it. Effectively this is the first part of the stand-alone expansion/sequel Half-Life 2 Episodic trilogy.***Half-Life 2: Episode One is the first in a series of new adventures created by Valve that extend the [game=Half-Life 2]Half-Life 2[/game] single player experience. It details the aftermath of Half Life 2 and launches a journey beyond City 17.

Stepping into the hazard suit of Dr. Gordon Freeman, you face the immediate repercussions of your actions in City 17 and the Citadel. Rejoin Alyx Vance and her robot, Dog, to once again aid the human resistance in their desperate battle against the totalitarian alien menace of the Combine.

Episode One exposes Alyx's combat skills and knowledge of City 17. Battle side-by-side with her through Valve's first episodic game, a four-to-six hour adventure of greater density and detail than non-episodic releases.
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Dwarf Fortress  Bay 12 Games2006 4ormoreresources autosaves-periodic breeding builders cannibalism children citybuilding clockpunk collapsingceiling colonysim crafting customtriggers destructibleworld doors dragons dwarvenprotagonist dwarves elves enemyparity familyproject fanfunding fmod fortress fortresssimulation ghosts goblins godgame harvesters hunger indirectcontrol injuries internaldamage inventory itemgenerator killerrabbits lava layers layers-interactive logicgates lunatics mapgenerator materials monsters namegenerator naturalhazards needs nocampaign nostory openworld openworldsurvivalcrafting persistentworld resourceharvesting roguelike sandbox sdl shieldbash skeletons stealing stockpiles subterranean suicide survivalsimulation titularlocale town undead undertaking undirected vorbis weefolk weefolkprotagonist win98 workers zombies zoning Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world.

Although Dwarf Fortress is still in a work in progress, many features have already been implemented.

*The world is randomly generated with distinct civilizations spanning centuries of detailed history, hundreds of towns, caves and regions with various wildlife.
*The world persists as long as you like, over many games, recording historical events and tracking changes.
*Command your dwarves as they search for wealth in the mountain.
---Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more.
---Defend yourself against attacks from hostile civilizations, the wilderness, the depths, the dead and creatures of the night.
---Trade for all manner of exotic goods with your neighbors.
---Establish a barony and support the nobility as they make demands of your populace.
---Keep your dwarves happy and read their thoughts as they work and relax.
---Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the underworld.
---Build floodgates to divert water for farming or to drown your adversaries... and don't forget the magma!
---Surgery, sutures, splints, crutches and more: care for your wounded dwarves instead of leaving them to fend for themselves.
---Retire your fortress, then unretire it after spending time playing other roles in the world.
---Honey, wax, pottery, windmills, waterwheels, soap, plaster, wool, eggs, dyes, cheese, glass, animal training, and much much more...
*Play an adventurer and explore, quest for glory or seek vengeance.
---Meet adversaries from previous games.
---Recruit people to come with you on your journey.
---Explore without cumbersome plot restrictions -- thriving capitals, villages, catacombs, labyrinths, bandit camps, caves and more!
---Seamlessly wander the world or travel more rapidly on the region map and in underground tunnels.
---Travel by day and search for a place to shelter as night falls.
---Listen to rumors and help out town and civilization leaders.
---Earn a reputation as a hero, friend, soldier, enemy, thug, etc. with the various civilizations in the world.
---Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly.
---Z coordinate allows you to move between twisting underground caverns and scale structures, fighting adversaries above and below. Climb, jump and sprint!
---Stealth system with vision arcs which also respects vegetation density and other factors.
---Use signs like shoe impressions and animal tracks to hunt and avoid danger.
---Steal a mummy's treasure or learn the secrets of life and death at a necromancer's tower.
---Visit your retired fortresses and ask your dwarves to join you on adventures.
*The combat model uses skills, body parts, individual tissues, material properties, aimed attacks, wrestling, one-time opportunities, charging and dodging between squares, bleeding, pain, nausea, various poison effects and much more. Attacks and other movements extend over several instants, allowing you to deliberately catch enemy blows or plan your counter-attack.
*Hundreds of animals and other monsters, including many that are randomly generated for each world.
*Multi-tile climbable trees and many, many kinds of plants. Fruit, flowers and falling leaves.
*A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards.
*Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments.
*Add new creatures, weapons, plants, metals and other objects via modifiable text files.
*Extended ASCII character set rendered in 16 colors (including black) as well as 8 background colors (including black).
[Dwarf Fortress Official Website]***[b]Minimum:[/b]
* Windows 98
* 512 MB RAM
* 100 MB HD space***Latest version: 0.31.25 (as of 2011-03-28)
* 0.28.181.40d (2008-09-06)

Oldest recorded version was released on 2006-08-08.

The game's release date should be modified to the date on which "feature complete" version is released (when and if such a thing is released).***The game has two modes, adventure mode which resembles any rogue-like game and the dwarf fortress strategic mode where you build and maintain the fortress and its dwarves.***2002 Development started
2006 First public release

At the time of writing, the game is still in alpha. We (UVL management) should consider this "finished" (as in, set the release date for) when the game has implemented everything everything in the core components and reqs described in [url=http://www.bay12games.com/dwarves/dev.html]this page[/url]. However, unlike many other games listed as "in development" here on UVL, Dwarf Fortress is quite playable already.

Following concepts were found in future plans for DF: [code]diplomacy[/code], [code]ruins[/code], [code]a-life[/code], [code]magic[/code], [code]natural disasters[/code], [code]dimensional travel[/code], [code]trading[/code], [code]hunger[/code], [code]outlaws[/code], [code]literal experience[/code], [code]injuries[/code], [code]taxes[/code], [code]stealth[/code], [code]item durability[/code], [code]riding[/code], ...
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Deliantra author2006 angels ants automap bees beholders birds bludgeons bows builders castle charactercreation chickens chiroptera circadiancycle classbased cpplanguage crafting crossbows demons disease dwarves elves energycreatures fantasyworld femaleprotagonist flyingislands fogofwar genderchoice ghosts giantspiders goblinoids goblins grid grid-square healthregen-moderate hunger interactivepurgatory inventory keys lineofsight magic maleprotagonist mmog monsters opengl pirates potions rats religion safepowers sheep shopping similliteracy sorcery spiders sprites stealing subterranean summoning swords swrender thieves tileblending toxins traps tutorial undead upgradesystem vampires walking weaponcustomization weaponupgrades weefolk x86 x86-32 xp-literal labelminimizeminimize
Lost Isle ?2007 actionadventure allegro bossbattles canyon cemetery currency doors escape fangame femaleauthor forest free ghosts humanoidprotagonist inventory island meleeweapons monsters noncanon rewardingvandalism secrets subterranean unexpectedsituation volcano walking wasteland wetland zeldaclassicengine labelminimizeminimize
Samorost 2 Amanita Design2007 aliens animals cartoon clickadventure commercial desura did dogs download entangled gnomes humblebundle indie langinsignificant otherworld rescue subterranean walking weefolk labelminimizeminimize
Trilby: The Art of Theft Fully Ramblomatic2007 1990s 20thcentury acrobatics adv-intermediary adv-ptdistr agsengine alarmers antiheroprotagonist city clandestine dark detectors disguisedweapons download earth exoticweapons home humanprotagonist ideology latemodernperiod ledges lightdousing lockpicking maleprotagonist malevolentprotagonist meleeweapons naturalistic nojumping noncombpenalty nonlethal outlawprotagonist past realworld savepoints serious stealing stealth stealth-light stealthgame stunning stunprods subterranean thiefprotagonist tutorial walking xp-deeds labelimageminimize
Penumbra: Overture  Lexicon Entertainment;Got Game (Frictional Games)2007 1life 2000s 21stcentury actionadventure adaptation-sight angelscript anxiety cave cdrom civilianprotagonist cliffhanger constrainedlocale corridors cpplanguage dark doorpeep doors download earth episodic facelessprotagonist fantasticearth flares fragileprotagonist giantinsects giantmonsters giantworms glowsticks greenland hpl1engine hplengine humblebundle indie indoors interlinkedlevels inventory inventory-indisposable isolatedlocale lamp lamp-powered langmorsecode latemodernperiod license-gpl manualinteraction mine mutants mystery naturalhazards newtongamedynamics northamerica novintfalcon objectmanipulation openal openended opengl penumbra sdl sequelhook serialkey serious sightavoidance slipperysurfaces stealth stealth-light stealth-other stealth-sight stranded subterranean surreal surrealhorror survivalhorror tunnels unnecessarykilling uvl-missingimages vorbis walking whispers widescreen win2k winxp worms
[100]***
[12]***2006-??-?? Penumbra tech demo
2007-03-30 UK boxed and online release
2007-05-08 US boxed release
2007-10-04 Released on GameTap
2009-03-06 Released on Steam***[b]missing images:[/b] more interesting in-game screens***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz CPU
* 512 MB RAM
* 1 GB free HD space
* Radeon 8500 or GeForce 3 Ti***Voice-overs are only in English, German and Russian, for all others the voice-overs are in english. Subtitles are in all available languages.

Widescreen is only available in resolutions of 1280x~***Like all good nightmares, Philip's begins with something all too real - his mother's death. The days following the funeral are characterized by nothing, save for an incessant feeling of abandonment.
Until, that is, he receives a letter from a dead man.
Philip's father left before he was born, taking his reasons with him. Now, here he is, opening up the door from beyond the grave. That door leads to more questions, and those questions lead to Greenland. Philip follows the clues - they're all he has left.
On leaving the final signs of human civilization behind him, in search of the location mentioned in his father's ambiguous notes, Philip wonders if he's left some part of his humanity behind as well. Soon, that will be the least of his fears.

Now, Philip needs your help. He's found an inexplicable metal hatch, in the middle of a frozen wasteland. Inside, is something yet more unfathomable.

Step into the unknown.

Gameplay
Penumbra: Overture is a first person adventure game that focuses on story, immersion and puzzles. Instead of using violence to progress the player has to use his/her wits to guide Philip on his quest to unravel the past. Played from a first person viewpoint, Penumbra is very different from other adventure games. Not only is it powered by a 3D engine utilizing cutting edge technology, it also has an advanced physics system which allow for a never before seen environment interaction.

The weapon system differs from your average game; swinging a melee weapon is done using the mouse, which increases the realistic feel of combat. Fighting enemies is not something best done with brute force though, in most situations fighting is a last resort and the player is often better of using his/her wits. The AI of the enemies will also do its best to hunt and scare the player. The creatures encountered can break down doors, use group co-ordination, interact with the physics and more.

Penumbra: Overture will keep players on the edge as they have to explore scary and immerse environments never knowing what is behind the next corner. The world is detailed, graphical as well as a story wise making the player feel part of the world as secrets are uncovered.

Features
* Detailed and atmospheric environments.
* State of the art interaction system.
* Thrilling blend of puzzles and action.
* Dark secrets to be discovered.
* Over 8 hours of gameplay.
[Paradox]
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Clonk Rage RedWolf Design2007 aerostat autosavepoints bartering carts catapults clonkseries crafting destructibleenvironment digging elevators explosives group hotairballoons humans inventory jumping liquidphysics mine minecarts mountain naturalistic playerprofiles prospecting resourceharvesting sailing shopping subterranean swimming tutorial underwater underwaterdiving walking watercraft watercraft-small labelminimizeminimize
Tomb Raider: Anniversary  Eidos Interactive (Crystal Dynamics;Buzz Monkey Software)2007 1990s 20thcentury acrobatics actionadventure africa ammomagazines archeologistprotagonist aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 atlantis balkans centauroids centaurs crazedanimals crystalengine demo dinosaurs directx9 download drm egypt europe fallbackweapon fanservice femaleantagonist femaleprotagonist firearms grapplinghook greece handguns horizontalbars inbuilttraps jumping ledges lutris mutants oopitems past peru puzzlebosses quicktimeevent reboot ropeswinging ruins runningcommentary savepoints sciencefantasy securom7 shadermodel2 simulacrums southamerica steampowered subterranean swimming titularcharacter tombraider tombraider-2nd tutorial unlockable-costumes walking widescreen win2k winvista winxp No suelo estar de acuerdo con los remakes, pero una remodelación tan buena de la saga original merece todos mis respetos, mejora en todos los aspectos el mejor juego de la primera trilogía al darle unos controles y gráficos renovados, manteniendo incluso hasta la localización de secretos y enemigos.
La mansión Croft como un gran puzzle es un loable detalle.

7 de 10***[b]infinigun[/b] - the dual pistols never run out of ammo.***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.4 GHz Pentium III or Athlon XP CPU
* 256 MB RAM (512 MB for Vista)
* 64 MB VRAM (GeForce 3 Ti or Radeon 9 series GPU)
* 4 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV or Athlon 64 CPU
* 1 GB RAM***Inspired by the first Tomb Raider videogame, originally released in 1996, LARA CROFT TOMB RAIDER: ANNIVERSARY is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic, selling over 7 million copies worldwide. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology, physics and engine bring Lara's adventure and pursuit of a mystical artefact known only as the Scion right up to today's technology standards and will offer gamers a completely new gameplay experience.

Both the full game and the demo use SecuROM 7.x copy protection.
[Eidos]
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Overlord Codemasters (Triumph Studios)2007 actionadventure ambx antiheroprotagonist autosavepoints axes beetles beholders bludgeons bossbattles castle chosenone counselor demo demons directx9 dissolvingcorpses dissolvingitems dualism dwarves elves eruptions evilisgood evilvsevil facelessprotagonist fatties forest geysers ghosts giantinsects giantmonsters giantworms gog gremlins healthpickups home invisiblewalls itemglow lutris magic meleeweapons milessound minionequipping minions monsters multipleendings nochildren npcgenerators npcspawning npcstrife oneoftheenemy overlord-series playerprofiles portals pumpkin rating-esrb-t rebornprotagonist rewardingvandalism sevendeadlysins shadermodel2 silentprotagonist singlesave slavery sorcery spoilertags steampowered stupidevil subterranean swords teleport teleporters temple titlementioned titularcharacter town trolls tutorial undead unicorns unusualprotagonist uvl-missingimages variableending walking warriorprotagonist weefolk wetland widescreen zombies [b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* GeForce FX 5900 or Radeon 9500 GPU
* 4.5 GB HD space

[b]Recommended:[/b]
* Core 2 Duo or Athlon 64 X2 CPU
* 1 GB RAM
* GeForce 7800 or Radeon X1800 GPU***Overlord is a groundbreaking action adventure, set in a seriously warped fantasy world. Scheduled for a summer 2007 release, Overlord will launch for PC and as a console exclusive for the Xbox 360 video game and entertainment system from Microsoft.

Controlling a mysterious figure that has inherited the legacy of the evil, long-dead Overlord, the player emerges, near death, from the ruins of the old Overlord's Dark Tower. Only the player's actions will determine if they will rise to become the new all-powerful Overlord; it's all down to how much of a bad ass they want to be in order to succeed... evil or really evil! Played out with plenty of black humour and dark irony, the game will immerse players in twisted parodies of classic fantasy scenarios and characters.

Overlord's key innovation is the introduction of an array of impish creatures - the Minions. They believe you are the old Overlord reborn and will use their unique skills to fetch, fight and die for you. Throughout the game players will actively control a horde of these gremlin-like critters and they'll follow your every instruction no matter how despotic or, for the Minions, life threatening it is.
[Triumph Studios]
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Lost Planet: Extreme Condition Capcom2007 1life achillesheelfoes aliens ambienttemperature amnesia aspectratio-16-9 assaultrifles bossbattles capacity-toolslots chargers color-16f compass demo difficulty directx10 directx9 dolbysurround download drm drm-activation dualanalog dying energyweapons explosiveobjects extraterrestrial firearms future grapplinghook grenades havokphysics hive hypothermia ice-theme insectoids installoslimit jumping lasso letterbox limitedcapacity lostplanet mecha missionbased mtframework naturalhazards nonstandardcontroller npcgenerators otherworld rockets serious shadermodel3 singlesave skipnoninteractive spacefaringage steampowered steamworks subterranean tangiblecorpses undefinedhealing unwieldyweapons uvl-imagequality walker walking widescreen wintery winvista winxp x360pad x86-sse x86-sse2 [b]dying[/b] - Thermal Energy (T-ENG) functions as both the protagonist's health as their capacity for surviving in the cold environment, whenever they're not in a VS or indoors (which is rare) their T-ENG rapidbly drains. On "extreme" difficulty this seems to drain regardless.
[b]undefined healing[/b] - the T-ENG reserves are depleted to restore health automatically, no T-ENG means no healing. T-ENG is gained from destroyed Akrid and from the remains of any object that managed to explode, except for grenades, rockets and your piloted VS.***[b]Minimum:[/b]
* Windows XP
* Pentium IV CPU w/ HTT
* 512 MB RAM
* 256 MB VRAM
* GeForce 6600 GPU
* 8 GB HD space

[b]Recommended:[/b]
* Windows Vista
* Core 2 Duo CPU
* 1 GB RAM (2 GB for Vista)
* 512 MB VRAM
* GeForce 8600 GPU
* X360 controller***Gameplay
For the most part it was fun, the levels were extremely small except for the vast expanses of nothing in some places. Fighting medium sized Akrid was especially fun when you didn't have a VS warming your buttocks. The largest variety were just tedious, especially the giant worm that I just avoided after trying to kill it for the fourtieth time (really, are all console games (Lost Planet is console game first and foremost) about repeating the same boss battle for half the whole playing time?) The best parts of the game were usually outdoors, indoors being mostly dull corridors or large halls (cities?) where you're most of the time stomping around with your VS. You seem to play most of the time in VS indoors and as Wayne outdoors, which is kinda funny since anyone with half-a-mind would expect this to be the otherway around. Caves were a bit of an exception for this, but caves are caves. Fighting NEVEC was the part I hated most, and it was the least sensical of it all.

Controls
Since I can configure them as I see fit, I can't really give an opinion on how good they were or not. Everything I could think of had separate button for it and nothing else. The only gripe I have is that the control instructions for the VS (there's two special buttons for VS) had this huge X360 controller showing how to use the different things on it. The problem is, I was playing with keyboard and mouse, and I had to learn them by trial and error since I couldn't make connections between the xbox controller config and my keyboard and mouse configuration (What were they thinking? That everyone has innate understanding of X360 controllers? Or even have them? I'm playing the game on PC so it's far more likely I have a keyboard and mouse in front of me than that blasted thing between my thumbs). Everything worked out well in the end, since trial-and-error works well usually. There were some issues of the controls not being responsive, or there were several different actions made to happen from the same button (only for some VS, not when running around naked with Wayne, our protagonist), this was the most obvious in the final boss battle.

Story
During the cut-scenes, I constantly got this nagging feeling that I've missed part of the story somewhere, but I couldn't figure out where. So it was greatly disjointed and oddly hurried. Quality wise the beginning started nicely, but degraded seriously over time and it was not much of a help that you had the feeling that there's parts of the story missing. The characters weren't developed much, but I don't think that was necessary, and even their own background info was only to clarify why they were there in the first place and nudge the plot forward a bit in a bit awkward manner. Of course there was also the "must" romantic affair, too. Also, the characters were awfully stereotypical, but since the game was so short, there was little chance of them being much else. There was also this strange part that you were alone running through every single Akrid hive and NEVEC base to get to some distant location while your friends lazily used alternative route on their huge ass truck / mobile base, until you joined them at the destinaton. This was never even explained, and in some cases where there was some reason to do it, they could've hauled you closer to the final target before letting you off running and gunning everything in sight. And finally, the ending was disappointing, but sadly this is the norm for almost anything except books.

Major gripes
The game suffers from the usual console game features: ridiculously over-powered boss fights compared to everything else and all too linear story/gameplay. Thermal energy meter gave nothing but another reason to die suddenly when you just happen to use some energy based weapon too much or take too many whacks to your head (Wayne regenerates to full health in seconds by taking a large dose out of your energy reserves). Really, it's just a health reserve that keeps draining itself slowly and sometimes faster (I couldn't figure out what this was based on, some articles have said it's based on the temperature of the surroundings, but that should've meant it shouldn't drop at all or maybe even increase when around volcanic actiivity, lava flow or a smelting pool in some factory). The only thing I did notice to actually cause difference was the use of energy weapons and the special abilities of the VS. Honestly speaking, the game went downhill sometime around the middle of the game when you started fighting NEVEC as much or even more than the Akrid.

Summary
Overall, I'll give it 2 out of 5. The game's emphasis is on graphics, besides that it is horribly lacking.***Supported videocards:
http://www.capcom.com/BBS/showthread.php?t=15043

Game manual:
http://static.capcom.com/lostplanet/LostPlanet_PC_manual.pdf

Firewall port configuration:
UDP in/out: 3075, 27215
UDP out: 27000-27015, 27216
TCP out: 27030-27050***ON A LOST PLANET FIGHT FOR SURVIVAL, HUNT FOR REVENGE

Your memory lies in pieces, like shattered glass... Green Eye... your father... lying dead on the ground. These memories continue to haunt your steps. But now is not the time for quiet contemplation. The Akrid are attacking! It's time to put it al on the line, avenge your father and save the tattered remnants of humanity. Find Thermal Energy, destroy the Akrid menace. On a lost planet, your destiny will unfold...

BLOOD. RUNS. COLD.

Extreme conditions
Battle enemies and the environment. Conserve heat from enemy bodies and keep killing, before your temperature drops.

Survival tools
Defeat giant Akrid using numerous weapons and "Vital Suits" that can upgrade into fast-moving vehicles and heavy tanks.

Band together
Beyond the 12 epic single-player missions, take the battle for survival online with unique 16-player multi-player action.
[Box blurb]
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Half-Life 2: Episode Two  Sierra (Valve)2007 1life 21stcentury absolutearmor achievements achievements-public airducts aliens alternateattack aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 autosavepoints bioluminescence bioships bludgeons breakpad chapterreplay companion controllablehelplessness damageindicator dawnofanewage difficulty difficulty-ingame directx9 download driving earth energyshields episodic explosiveobjects facialexpressions fascism fetching firearms firstpersonshooter forest gardengnomes genderdiscrepancy grenades halflife havokphysics hazmatsuit hdrlighting healthbuffer healthpickups healthwarning hive idlenoise insectoids jumping larvae license-crossplatform lipsync livinglegend lostresources maggots meleeweapons mine novintfalcon npcstrife physics planetlooters powerarmor powerthrow radiotap rebellion rebelprotagonist runningcommentary saveanywhere saveonline scientistprotagonist sequelhook shadermodel1 silentprotagonist singlegenderopposition sourceengine steampowered steamworks subterranean suicideattackers title-animated title-multi title-scene tragicending walking walkingarmory widescreen Brutal comienzo, geniales enemigos, complicados asaltos de los Combine, mesmerizante argumento y, sobretodo, gnomos de jardín con elevadas ambiciones.

Imprescindible, tan bueno o mejor que el original HL2. Genial en todos los aspectos.

9 de 10***[b]suicide bombers[/b] - some Combine zombies pull up a live grenade and run up to you.***Half-Life 2: Episode Two is the second in a trilogy of new games created by Valve that extends the award-winning and best-selling Half-Life adventure.

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two extends the award-winning Half-Life gameplay with unique weapons, vehicles, and newly-spawned creatures.
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The Witcher  Atari;CD Projekt (CD Projekt RED)2007 1life abilitydependencies activepause adv-intermediary adv-ptdistr alcohol amnesia anglosaxonmythology animals antivillain auroraengine automap autosavepoints barghests book books burrowers butterflies cannibalism capacity-slots castle cattle cemetery censored centipedes chapters chargedattack chemistry children circadiancycle city clergy cockatrices combatstyles consequences cpplanguage cultists dark-limited depthoffield dialog-sentences dicephysics directx9 discrimination doomsayers download drm drm-activation drm-removed drunkenness dryads dualism duplicateweapons dwarves dynamicweather elves endlessopposition erraticlanguage evilgenius fantasyworld fictionaluniverse forest freeexpansions freelancing geese ghosts ghouls giantmyriapods golems hospital humanexperiments ichthyoids ineptveteran insectoids interactivedialogs interrupting inventory invisiblewalls itemglow jigglephysics lamp langchinesetrad langhungarian leveleditor license-crossplatform lightbloom limitedcapacity logitech-g19 lua magic magic-delayed magic-innate magic-instant maleprotagonist map mediaindrive meleeweapons mercenaryprotagonist middleagedprotagonist milessound minigames monsterhunters monsters mutantprotagonist mysticprotagonist mystics neutralmonsters nodrm nojumping nonhumanrights npcspawning nudity nxbitconflict nymphs objectiveindicator obligation optionaltasks organizedcrime outbreak pain plantcreatures plethoraofreferences potions prejudice premadeprotagonist publictransit racism-speciesism rating-esrb-m rating-pegi-18 renderwareengine resourceregeneration ruins rural saveanywhere search sequelhook serialkey serious sewers sex shadermodel2 shallowwater shopping slavicmythology sluts spectres splatter subterranean superalloy swordandsorcery swords tages tasktracker taxonomy teleport temporarycompanions tentaclecreatures thewitcher titlementioned titularcharacter toolbuffs town toxins transhumanism ugc unarmedfighting undead unusualprotagonist vampires variableending visionenhancer walking warriorprotagonist weefolk werewolves wetland widescreen wildlife winvista winxp wyverns xp-deeds xp-kills Andrzej Sapkowski, the creator of the Witcher universe, stated that he would not play the game since he has no interest in video games in general. However, he praised the game's opening cinematic, which (partially) tells the story of Sapkowski's very first short story, called simply Witcher (Wiedźmin). The Polish version of the game also comes with this short story.***The original (Polish) version of the game features some allusions to the Polish national-conservative party Law and Justice (Polish: Prawo i Sprawiedliwość). The party's name is mentioned by NPCs in the game in connection with corruption and discrimination against non-humans. Also at some point Geralt may dismiss an NPC saying "Spieprzaj, dziadu!" (approximately "Piss off, old man!"). The cofounder of Law and Justice and president (at the time the game was released) of Poland Lech Kaczyński once famously said those words to a heckler.***Un juego curioso, ya que su manejo e historía son de corte clásico (control en combate "por turnos", inventario complejo e historia de decisiones vinculantes)
Algo complejo de manejar de primeras, pero de todas formas una gran adaptación de las novelas del Tolkien del este.
8 de 10***Latest version: 1.5.0.1304 (as of 2009-07-31)

There's also a separate patch ("[url=http://www.thewitcher.com/community/en/news/920.html]Director's Cut[/url]") that restores the North American version to the same uncensored level that the original European release is. Works on any version from Enhanced Edition onwards.***Although the game has endurance meter, this is only used for casting the magic signs and therefore not eligible for [url=/groups/info/stamina]stamina/endurance[/url] tagging.***Chinese is the only one without voice-overs in that language, all the others have both voice-overs and subtitles.***[b]Enhanced Edition comes with:[/b]
* Game disc
* Game guide
* Manual
* Soundtrack CD
* CD with music inspired by The Witcher
* Bonus game content disc (adventure editor and two new adventures)
* Behind the scenes DVD
* Hard copy of "The Witcher" story by Andrzej Sapkowski
* World map***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* Pentium 4 2.4 GHz or Athlon 64 +2800
* 1 GB RAM (1.5 GB for Vista)
* 128 MB VRAM
* 8.5 GB free HD space

[b]Recommended:[/b]
* Core 2 Duo 2.13 GHz or Athlon X2 5600+
* 2 GB RAM
* GeForce 7900 GTX or Radeon X1950 PRO

Those with less than the min specs need to run the game with [code]-dontForceMinReqs[/code] command-line option passed to the game or it'll refuse to run (though I'd imagine it's quite unplayable for them at some points). This also needs at least v1.2 patch to have been applied (preferably newer, but 1.2 introduced the option).***[code]EU[/code] 2007-10-26
[code]PL[/code] 2007-10-26 by CD Projekt
[code]NA[/code] 2007-10-30 (censored)
[code]NA[/code] 2008-09-19 [i]The Witcher: Enhanced Edition[/i] - a partial remake and re-release, available as massive patch for the owners of the original.
[code]EU[/code]? 2009-10-28 on Steam, by Atari (lang: eng, fre, ger, spa, ita, cze, rus, hun, pol, *trad. chi)
* text-only language(s)

Atari handled worldwide publishing, CD Projekt only the Polish.

The censoring (in NA release) is associated with all the instances where you have sex with the gals. This shows only a very scantily clad art piece of the person and nothing else, so it isn't really that explicit even. More like extremely suggestive. The art pieces were re-touched to make them more modest (such as bare breasts being covered). The dryad NPC was made to have more cover as well in-game (the dryad is fully nude in European releases, though the textures are blurry and don't show any great detail).

The Enhanced Edition is available for free as downloadable update for the owners of the original, although it is worth 909 MB of data so expect it to take a while.***The Witcher represents the pinnacle of storytelling in role-playing games, shattering the line between good and evil with a world where moral ambiguity reigns. In a beautiful, rich game universe created by artists first, technology second, the player becomes his own hero in an epic, action-packed narrative uniquely defined by his actions. Returning to the roots of the role-playing genre with a fresh and modern approach, The Witcher emphasizes story and character development in a vibrant world, while incorporating tactically-deep real-time combat like no game before it.

Immersed in a vivid but harsh fantasy world, the player assumes the role of a white-haired witcher named Geralt, a renowned monster-slayer-for-hire and master swordsman with superhuman strength and reflexes. While trying to regain his lost memory, Geralt unwillingly becomes involved in a world-shaking power struggle. Created to provide entertainment for both fans of role-playing games and those seeking fast-paced action, The Witcher brings together epic storytelling and dynamic, visually stunning, and tactically deep action.

Characteristics:

* Geralt of Rivia: a one-of-a-kind protagonist
* A charismatic and unique character, Geralt is a mutant swordmaster and professional monster slayer.
* Choose from over 250 special abilities correlated to attributes, combat skills and magical powers to build the character in a way best suited to tactical needs and style of play.
* Original fantasy world drawn from literature
* Inspired by the writings of renowned Polish author Andrzej Sapkowski.
* Featuring adult themes, less fairy-tale than typical fantasy, with mature social issues like racism, political intrigue and genocide.
* It is a harsh world where nothing is black or white, right or wrong, often forcing players to choose between the lesser of two evils to advance.
* Non-linear and captivating storyline
* Full of turns, twists and ambiguous moral decisions which have real impact on the storyline.
* All quests can be accomplished in several ways and the game has three different endings depending on the player's actions and choices throughout the adventure.
* Visually stunning tactical action
* Engage in complex yet intuitive real-time combat based on real medieval sword-fighting techniques.
* Motion capture performed by medieval fighting experts at Frankfurt's renowned Metric Minds studio, resulting in 600 spectacular and authentic in-game combat animations.
* Six combat styles, dozens of potions, complex alchemy system, modifiable weapons and powerful magic add tactical depth to the fluid real-time experience.
[Atari]***The Game

„The Witcher" returns to the tradition of the role-playing genre with a fresh and modern approach, emphasizing story and character development in a vibrant world, while incorporating spectacular and well developed combat system like no game before it. The story is set in the world described in five books - giving additional credibility and depth of the background of the story.

The game features the player as a „Witcher", a warrior who has been trained to fight since childhood, subjected to mutations and trials that transformed him. He earns his living killing monsters and is a member of a brotherhood founded long ago to protect people from werewolves, the undead, and a host of other beasts.

The Vision

Our vision of the game can be described as: A modern story-driven RPG with unique hero, stunning visuals and easy-to-use, yet complex combat system. Perfect both for fans of storytelling and admirers of vigorous action.

Main Features

Deep and intriguing storyline
* Interesting story full of twists and turns in a complex and coherent setting.
* Most quests can be accomplished in several ways.
* Three different endings that depend on player's actions and choices throughout the whole adventure.

Dynamic and visually spectacular action
* Real time combat with motion captured animations performed by a master of medieval sword combat.
* Ragdoll and rigid body physics, powered by Criterion's Karma Engine to simulate interaction with opponents as well as elements of surrounding.

Original character concept and fantasy world
* The main character is a professional swordmaster and monster slayer.
* Game world which is more „adult" and less „fairy-tale" than typical fantasy.
* The world which is not black and white and is inhabited by believable characters.

Easy to use
* Thanks to transparent and intuitive controls, players are able to enjoy the game right after beginning without a long learning curve. During the game the complexity of the system will be gradually uncovered.
* All actions can be done using the mouse only, however shortcuts for all of them are fully configurable.
[CD Projekt]
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Gears of War  Microsoft Game Studios (Epic Games;People Can Fly)2007 activereload alienmenace aliens bulkycharacters city contextactions coversystem cpplanguage dedicatedclient dingy directx10 directx9 drm extraterrestrial fieldpromotion firearms firstpartytitle future gearsofwar-series gore graphicdeaths graybrown healthregen interspecificconflict leveleditor meleeweapons militantprotagonist militaryfiction mp-campaign mp-cooperative mp-dropin nojumping openal otherworld physx rating-cero-z ruins safedisc sequence-vehicle serialkey serious subterranean subterraneanrealm unrealengine3 vorbis walking widescreen windowslive wxwidgets Latest version: patch 3 (as of ?)***[b]Minimum:[/b]
* Windows XP or Vista
* Intel 2.4 GHz or AMD 2.0 GHz CPU
* 1 GB RAM
* 12 GB free HD space
* GeForce 6600 or ATI X700
* Broadband Internet connection and Games for Windows LIVE Silver Membership (included)

The Windows LIVE membership and internet connection are required even for singleplayer, though only for saving progress.***Apparently there'll be added content in the Windows port of GoW, some are mentioned in the [url=http://gameplanets.blogspot.com/2007/07/e3-gears-of-war-live-demonstration.html]GoW demonstration video[/url].
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Eschalon: Book I Basilisk Games2007 1life adv-ptdistr adv-static amnesia amoeboids aspectratio-4-3 automap axes blitzmax bludgeons bows capacity-weight castle cdrom cemetery charactercreation chemistry circadiancycle dark-limited demo dinosaurs directx7 disease doors doors-breakable download encounters-random endlessopposition energyregen energyregen-slow episodic eschalonseries fasttravel fasttravel-points floatingeyes forest fortress giantinsects goblins gog graverobbing grid grid-square healthregen healthregen-slow illusionarywalls interactivedialogs inventory itemdurability lamp limitedcapacity lockpicking magic maleprotagonist medieval meleeweapons minimap minotaurs monsters multipleendings npcregen npcstrife opengl outlaws passive pyrokinesis randomdamage resting ruins saveanywhere sequelhook serious shopping skeletons sorcery stealing stealth subterranean suicideattackers swords thrownweapons tileblending town undead variableabilitypower waiting walking wasteland wetland win2k win98 winvista winxp zombies [spoiler=Level progress;Hide]2: 1k total XP
3: 2k (+1k XP)
4: 3.5k (+1.5k)
5: 5k (+1.5k)
6: 7k (+2k)
7: 11k (+4k)
8: 15k (+4k)
9: 20k (+5k)
10: 30k (+10k)
Any subsequent levels take 10k XP (verified up to lvl 17)[/spoiler]***Latest version: 1.06 (as of 2010-09-02)

Version history:
* 1.05 (2009-01-19)***Eschalon: Book I is an old-school role-playing game that will take you across massive outdoor environments and deep into dozens of sprawling dungeons as you seek to uncover the mystery of who you are. It features a tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Hundreds of items and dozens of creatures await your discovery in this classically inspired RPG.

* A tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Strategy is paramount to success; careful skill management, equipment selection and magic usage will win your fights, not rapid button clicking. We are very pleased to say this is not another "action RPG".
* Hundreds of items and dozens of creatures await your discovery. A combination of randomly generated treasure and carefully hidden goodies means that no two games will play the exact same way.
* Unlimited character development style: Choose from 24 unique skills to make the character you want and 8 base attributes that affect your character's every action throughout the game. The game world does not scale or adjust itself to match anyone's play style, so the ease or difficulty of the game is directly related to how successful you are at developing your character.
* Combat plays out at your pace. Eschalon: Book I features a turn-based system that allows you to roll through combat as fast or slow you want...make it fast and furious, or analyze every option for maximum advantage.
* A non-linear storyline means that the game world is open to explore as you desire. Follow the storyline or don't...it's up to you. Just be careful where you go and who you choose to trust- the world of Eschalon can be a deadly place for an inexperienced adventurer.
* An epic adventure that you must face alone...a single-player RPG carefully designed to feel like the great old school RPGs of the past such as Ultima , Might & Magic , and Wizardry
[?]***[spoiler=Show trailer;Hide...][media=youtube]FqSkCka_Ijg[/media][/spoiler]***The creator advertises that gameplay is, "the result of absolutely every action is rolled, calculated or statistically determined ", and it has a "combination of randomly generated treasure and carefully hidden goodies". The difficulty of the game is determined by the development of a character's skills and the adeptness of the player's using them. The story is not linear.

Requires a 1.8 GHz CPU, 256 MB RAM, and a 3D card.
[Zerothis]
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Penumbra: Black Plague  Paradox Interactive (Frictional Games)2008 1life 2000s 21stcentury actionadventure adaptation-sight airducts angelscript anxiety civilianprotagonist constrainedlocale cpplanguage dark defenseless dementia demo doorpeep doors download dreamworld drm earth episodic facelessprotagonist fantasticearth flawedprotagonist giantinsects giantmonsters giantworms greenland grotesque groupmind hallucinations hpl1engine hplengine indoors interlinkedlevels inventory inventory-indisposable isolatedlocale lamp latemodernperiod manualinteraction mutants mystery newtongamedynamics novintfalcon objectmanipulation openal openended opengl penumbra rating-esrb-m savepoints sdl securom7 serious sightavoidance silentprotagonist stealth stealth-light stealth-other stealth-sight subterranean surreal surrealhorror survivalhorror tutorial vorbis walking whispers widescreen win2k winxp worms [b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz CPU
* 512 MB RAM
* 800 MB free HD space***Penumbra: Black Plague is a creepy and dark psychological horror experience featuring the adventures of Philip as he sets of in search of his dead father.
Trapped in a shadowy, underground complex, intrepid explorer Philip is determined to discover the truth behind his father's disappearance.

Surrounded by enemies and assaulted by terror from all sides, Philip must collect clues and solve vexing puzzles while combating the gnawing psychological terrors that assail his mind and threaten to strip him of his sanity.
Can Philip master his fear and finally uncover the truth behind a mystery that has haunted him for a lifetime? Only you can decide...

KEY FEATURES

- Cutting-edge game engine featuring modern 3D and physics technologies
Adapted motion blur effects and a new unified lighting system with real-time lightning create great depth with a realistic atmosphere of psychological horror.

- Compelling and detailed story
Finding the answers to questions of the mystery of Philip's lost father throughout the game, with new explanations and a complete storyline wrap up.

- Highly interactive environments
You can interact with any object not nailed to the ground! Focus on, pick up and move around objects through a simple drag and drop interface.

- Environmental sounds system
The sounds of the different environments are contributing to the atmosphere and give the player scaring hints of dangers.

- Puzzle solving challenges
Horror adventure game in puzzle-like style with bonuses and incentives to challenge the player throughout the game.
[Paradox]
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