GISH
published by Chronic Logic / GarageGames / Halycon Media / My Game Company in 2003-05-10, developed by Cryptic Sea, running on Windows
type: platformer, simulation
genre: Cartoon
series: Gish
perspective: side view
player options: single player
languages: eng ger
genre: Cartoon
series: Gish
perspective: side view
player options: single player
languages: eng ger
3.8/5
Personal review
Como todos los juegos de Edmund Mcmullen, tiene una estética bellamente grotesca.
Un plataformas interesante, donde manejas una bola de brea enamorada de una chica llamada Brea mientras bajas por las alcantarillas mediante tu habilidad de adherirte a toda superficie, unos cuantos saltos y deslizamientos y chafando todo se te interponga.
Muy recomendable, el ser de manejo raro y garrido es una de sus virtudes, además de una gran banda sonora.
7 de 10
AmunJazz # 2014-07-16 21:52:15
Un plataformas interesante, donde manejas una bola de brea enamorada de una chica llamada Brea mientras bajas por las alcantarillas mediante tu habilidad de adherirte a toda superficie, unos cuantos saltos y deslizamientos y chafando todo se te interponga.
Muy recomendable, el ser de manejo raro y garrido es una de sus virtudes, además de una gran banda sonora.
7 de 10
AmunJazz # 2014-07-16 21:52:15
Comments (2)
Life isn't easy when you're a 12 pound ball of tar.
You can make GISH sticky, slick, heavy, and somewhat alter his shape to jump, overcome enemies and obstacles. GISH, Gameplay and the environment is entirely based as on physics and are destructible. 57 levels, plus secret levels.
There is also a 2 player verses mode in 5 hostile environments. 2 balls of tar can't really hurt each other, but if one of 'em falls into a lake of lava, touches an open flame, or gets squished under a anvil, that's gonna hurt.
Requires Win98+, AMD/Intel 1GHz, 256MB RAM, 32MB OpenGL card. Recomended 4-button gamepad.
This game has won multiple awards:
2005 IGF Grand Prize (Seamus McNally Award)
2005 IGF Innovation in Game Design
Game Tunnel's Game of the Year
Game Tunnel's Adventure Game of the Year
Home of the Underdogs Top Dog
2004 IGF Finalist
(Zerothis) - # 2006
You can make GISH sticky, slick, heavy, and somewhat alter his shape to jump, overcome enemies and obstacles. GISH, Gameplay and the environment is entirely based as on physics and are destructible. 57 levels, plus secret levels.
There is also a 2 player verses mode in 5 hostile environments. 2 balls of tar can't really hurt each other, but if one of 'em falls into a lake of lava, touches an open flame, or gets squished under a anvil, that's gonna hurt.
Requires Win98+, AMD/Intel 1GHz, 256MB RAM, 32MB OpenGL card. Recomended 4-button gamepad.
This game has won multiple awards:
2005 IGF Grand Prize (Seamus McNally Award)
2005 IGF Innovation in Game Design
Game Tunnel's Game of the Year
Game Tunnel's Adventure Game of the Year
Home of the Underdogs Top Dog
2004 IGF Finalist
(Zerothis) - # 2006
Link
Technical specs
display: raster
Authors / Staff
coding
Alex Austin (developer)Alex Austin (programmer)Edmund McMillen (developer)Josiah Pisciotta (programmer)audio
David Strock (sounds)Jeff Attridge [of Game Audio Magic] (music)Tim Smolens [of Game Audio Magic] (music)Tags (42)
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Contributors (4)
zerothis
Sanguine
uvlbot-1
AmunJazz
Sanguine
uvlbot-1
AmunJazz