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Alien Trilogy Acclaim Entertainment (Probe)1996 22ndcentury aimassist alienfranchise aliens androids assaultrifles automap bombs cdrom dark deathpits difficulty explosiveobjects extraterrestrial femaleprotagonist firearms firstpersonshooter flamethrowers future handguns indoors limitedsupplies movie parasites radar restorepower rewardingvandalism savepoints secrets serious shotguns spacefaringage splatter thermalweapons Comes on the same CD as the DOS version. labelminimizeminimize
Incubation: Time is Running Out  Blue Byte1997 assaultrifles battleisle directx5 energyweapons flamethrowers glide3d grenadelaunchers grid grid-square grotesque handguns infestation intermissions jumppack militantprotagonist militaryfiction missionbased mplayer.com mutagen mutants plasmaweapons rockets serious supervisorprotagonist thermalweapons timeunits Can't be installed or played on XP64 due to compatibility mode with Win95 being insufficient.***[b]Minimum:[/b]
* Windows 95
* Pentium 90
* 16 MB RAM
* 2 MB VRAM
* 37 MB free HD space
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Uprising 3DO (Cyclone Studios)1997 aerodyne basebuilding cdrom controlconfig dialup directx5 energyshields energyweapons fallbackweapon fpsrts friendlyfire glide3d guidedweapons infantry invisiblewalls ipx mediaindrive militaryfiction opengl outdoors resourcegeneration rockets supplies swrender tank tanks tcpip thermalweapons tutorial labelimageminimize
Turok 2: Seeds of Evil Acclaim Entertainment;Nightdive Studios (Iguana Entertainment;Nightdive Studios )1998 aliens alone amerindprotagonist ballistics bows cemetery censored chosenone city dinosaurs directx6 discoloredblood exoticweapons firearms firstpersonshooter flamethrowers glide3d gog gore graphicdeaths guidedweapons guidedweapons-lock healthpickups humanoidanimals insectoids jumping kexengine ladders levelhub mediaindrive meleeweapons ninjapiratezombierobot otherworld plasmaweapons pseudocheats rotaryguns rtime sauroids saveanywhere savepoints secondaryantagonist sequelhook serious splatter steampowered subterranean swimming thermalweapons titlementioned titularcharacter turok undead unusualmounts uvl-tiein voiceovers walking walkingarmory wetland labelimageminimize
Gorky17  Monolith Productions (Metropolis Software)1999 2000s 21stcentury directx7 download earth europe facing firearms future gog gorky grid grid-square group incompat-ffdshow inventory itemglow latemodernperiod meleeweapons militantprotagonist monsters mutants norecruiting poland premadeprotagonist serious steampowered swrender tacticalrpg thermalweapons turnbasedcombat unarmedfighting uvl-searchelp versionvariations walking xp-literal Gorky 18 is a re-interpretation/re-release of the game which shouldn't have very much different to the original. labelimageminimize
Messiah Interplay;SoldOut Software (Shiny Entertainment)1999 1life aimassist angelicprotagonist angels aspectratio-4-3 aureal3d cannibalism childprotagonist city defenseless demons directx7 divinechampion divinemenace doors download firearms flying fromanotherworld gog grenades humanexperiments industrial-setting jumping noports oneshot possession posthumans redlightdistrict rockets sciencefantasy scientists sewers sexindustry stealth stealth-sight steampowered supernaturalprotagonist thermalweapons titlementioned unarmedfighting voiceovers walking Names of interest:
* Bob (the protagonist; diapered litttle angel/cherub)
* Prime Father (the antagonist)***[b]posthumans[/b] - the Chots (devolved rather)
[b]cannibalism[/b] - it is said the Chots eat their own. (Unverified if this is actually seen or if the player can perform this when possessing one of them.)

--- notes
religion-christian --- the most I can gather from this game is that there's a single god who sends out Bob the cherub down to Earth to fix things because satan or some other evil devil/demon is messing things up. This seems to be more as punishment for Bob than actually to save Earth. The focus of the game is humor, however, so the religious content may be only superficial.***Sex, Religion, Possession, Death

Bob is the scum of the Heavens, an angel in name only. He's been asked by the `Big Man´ Himself to rub out those "Screw Ups down on Earth". He has the power to possess anyone and use sinners to slay sinners. He can enter over 40 characters and control them to mutilate, sneak, impale, charm and creatively wipe out other vermin, but it takes cunning to decide who to possess...

* As Bob, you can possess and control any of the over 40 characters, including: Prostitutes, cops, behemoths, priests, bouncers, sub girls, bondage dancers, gigolos, demons, chots, welders, nuclear workers, medics, bartenders, dwarves, pimps, monsters, animals and much more!

* Over 10 different weapons, including: rocket propelled harpoons, needle guns, rocket launchers, flame throwers, grenades, stun guns.

* Use enemies as weapons.

* All characters have real skin covering their bones, resulting in skin that jiggles and stretches in all the right places.
[Box blurb]
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X-COM: UFO Defense Hasbro Interactive (Mythos Games)1999 absoluterulership alieninvasion aliens ammomagazines amoeboids animehair anxiety assaultrifles basebuilding bleeding bodyarmor bodydragging circadiancycle combatautoloot dawnofanewage destructibleenvironment destructibleitems difficulty download drones earth encyclopedia enemyscan energyweapons explosiveobjects fictionalelement firstaid future globalorganization grenades greys grid grid-square grid-volume group guidedweapons handguns hitchance humanoids infantry instantkillers interspecificconflict inventory investors laserbolts laserweapons layers locationalhealth mapgenerator mars martians militaryfiction minionpermadeath morale multinationalorganization multiphased naga neutralnpcs nonlethalelimination noreinforcements npcanxiety obsoletedassets outofturnactions overworld permanentcorpses persistentminions plasmaweapons powerfoci propertydamagepenalty rating-esrb-e researching retreating robots rockets rotaryguns rural saveanywhere scavenging shopping smokegrenades spheroidworld starfishaliens strayfire stunprods supervisorprotagonist tactical thermalweapons timecompression timeunits titulargroup triage turnbasedcombat uniqueminions universaltheatre unloading vendortrash veterancy viralcreatures weaponsplatforms workers xcom-original xcom-series A very simple port of UFO Defense to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP (and doesn't even do that very well). Released only as part of X-COM: Collector's Edition and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06). labelminimizeminimize
Aliens versus Predator  Fox Interactive (Rebellion)1999 1life alienfranchise alienprotagonist aliens aliensvspredator alone ammomagazines androids assaultrifles bestsellerseries burning cdrom ceilingclinging ceilingtraversal claws cloakednpcs cloaking color-16bit dark direct3d directx6 dismemberment display-640x480 doors download elevators energyrecharger energyweapons extraterrestrial facelessprotagonist fearofnothing firearms firstpersonshooter flamethrowers flares fury161 future gibs gore grenadelaunchers grenades-bouncy grenades-impact hatchers healingdevice healingfinishers healthdrops healthpickups humanprotagonist hypermobilefoes infravision interspecificconflict ipx itempickup-auto juicyflesh jumping karmiccreatures ladders limitedsaves lutris megacorps meleeweapons militantprotagonist militaryfiction monsters movie mp-3way multiplecampaigns multipleperspectives naturalweapons otherworld overkill perspectiveflip playerprofiles predator rating-esrb-m rotaryguns sequence-escape serious spacefaringage stealth steampowered tcpip thermalweapons tunnelvision turrets unarmedfighting visionenhancer visionmodes walking wallclimbing wallclinging wallcrawlers walltraversal waterwaves weirdvision [i]Aliens Versus Predator Classic 2000[/i] features the Colonial Marine, Alien and Predator Campaigns and the frenetic single-player Skirmish mode from the original title: Alien Versus Predator Gold Edition, which was released to massive acclaim in 2000.

Alien Versus Predator Classic 2000 has been updated to run on modern PCs and laptops using DirectX 9.0c and includes support for Xbox 360 Controller for Windows, however, it does not currently support multi-player.

The three most ferocious species in the universe in a bloodthirsty battle for the ultimate prize: survival. Take your pick: be a Colonial Marine, a Predator or an Alien. Fight through suspense-filled environments: from starships and space stations to colonial bases and eerie planetscapes. One wrong move turns you from hunter to prey.

* Three campaigns: Colonial Marine, Alien and Predator
* Includes all the levels from the original AvP Gold Edition plus the Millennium Expansion Pack
* Skirmish mode against infinite Alien hordes
* Bonus Episodes
* Unique abilities, weapons and equipment for each species
* Scale walls and elevator shafts as an ALIEN with frightening speed as you attack and devour your victims
* Stalk your prey as the deadly PREDATOR using wrist blades, shoulder cannons and stealth mode
* Lock and load as a COLONIAL MARINE using motion trackers, grenade launchers and flame-throwers to exterminate your foes
* Supports Xbox 360 Controller for Windows
* Music from the original soundtrack CD
[Fox Interactive?]***[b]healing magic[/b] - Predator heals himself by expending his energy reserves and stabbing himself with the healing stabby things, can be repeated whenever the player feels like it and there's sufficient energy reserves left.
[b]health draining[/b] - xenomorph's healing method vaguely belongs to this: by "eating" the heads of humans and predators, live victims give more health.
[b]hypermobile foes[/b] - xenomorphs when playing against them.

[b]steam[/b] - only for AvP Classic***Lack of out-of-place music, impressive (at the time) ambient noises, slick darkness, the gritty and terrifying world and xenomorphs of the Alien franchise with the somewhat monstrous but oddly honorable cloaked hunters from Predator movies, AVP sets an experience that is action-packed and laden with horror. Stalk humans and predators alike as a lone xenomorph drone. Run in the darkness as a lone marine, hunted by both the swarming xenomorphs and the stealthy predators. Or stalk as a predator, nailing down humans one at a time and fighting the hordes of xenomorphs. Regardless of whom you play as, the feeling of anxiety, exhilaration and fear you felt with the original Alien movie and the sequel are pretty much there.

The game actually feels almost Lovecraftian, but instead of psychological horror, the game gives you a relentless horde of aliens with nary a sufficient arsenal to counter them. Besides the foreboding darkness and the lonesomeness each character makes you feel, each character's gameplay is different in their own way.

The [b]xenomorph[/b] drone outmaneuvers and stalks individual targets from the dark while avoiding most direct confrontations as he is quite fragile but can rend almost anything they come in close enough to pieces in less than a second. [b]Marine[/b] has it tough as the neverending swam of xenomorph drones forces them to progress onward, not giving him time for a breather, making even his impressively varied arsenal seem pitiful and even a single predator on his path can make things a lot more difficult. For [b]predator[/b], picking out humans while cloaked may seem simple, they rarely offer much of a challenge except in large numbers. The aliens however see through the predator's cloak and come swarming in on him like a nest of bees, making many of his more powerful weapons useless in close quarters. All three provide unique challenges and experience.

It's amazing how AVP didn't become more popular than it is, it's a solid package of great gameplay with decent story, however it was unfortunately released shortly after Half-Life which was hyped by the press and many others even though it offered less in a sense, contributing to AVP's lower popularity. AVP was perhaps too hectic and not everyone is fan of horror and dark places where you feel insignificant and can't see your enemy properly. Instead of making you feel like a hero like HL did, AVP makes you feel like you survived.

(Sorry for the ad-like speech at the start, but I couldn't think of anything better.)***Seems like people have trouble running the game with anything newer than XP SP2, meaning anyone with XP SP3 or newer (like my XP64) are unlikely to get the game to work.

Though the game is practically playable even on XP64, as long as you don't linger in the main menu for long and skip the cinematics as the game otherwise crashes in a minute or so.***Comes on 2 CDs.***[b]Gold Edition[/b] includes the "Millenium Expansion Pack". I couldn't find info if this was available for separate download for owners of regular AVP, but my memory says it was. There's 9 new multiplayer levels and few singleplayer levels for the marine. There's 2 new weapons, pistol and "skeeter", for the marine. Other weapons, mostly the explosive kind, were made more powerful, too. Gold Edition multiplayer is incompatible with the original AVP. There's different title screen and apparently some voice overs were replaced by Rebellion staff.

The new AvP Classic is essentially the Gold Edition.***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium MMX CPU
* 32 MB RAM
* 640x480x16 display
* 400 MB HD space

[b]Recommended:[/b]
* 400 MHz Pentium MMX CPU
* 64 MB RAM
* 4 MB VRAM
* 640x480x16 display
* 500 MB HD space
* EAX***EAN-13: [code]3348542147805[/code] (BestSeller series, Gold Edition)***For 1 to 8 players.***Not to be mistaken with the new [game=#172171]AVP game[/game] (2010) from the same developer.***Based on the 'Alien' and 'Predator' films, this highly rated shooter became famous for its intense fear factor, equal to if not better than other famously terrifying games: Thief, System Shock 2 and Half-Life in places.

Despite its superb exploitation of human terror, however, it failed in terms of gameplay to match the top FPSs of the time (Half-Life had been released just five months before). But with three games in one, one for each race (Alien, Predator, Human [Marine]), few could be disappointed by AvP.***Official description:
Featuring characters from the popular and terrifying film sagas Aliens and Predator, Aliens vs. Predator pits three of the deadliest species in the universe against each other in a bloodthirsty battle for the ultimate prize survival. Playing as a colonial marine, a Predator, or an Alien, players stalk their way through richly detailed, spine-tingling environments.
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Kingpin: Life of Crime Interplay Entertainment (Xatrix Entertainment)1999 1930s 1life 20thcentury actionadventure anachronic bleak bulkycharacters bunnyhopping city compatiblewine difficulty directx7 doors download dystopian elevators evilvsevil falldamage firearms flamethrowers friendlyfire futuristic gangsters glide3d gog grenadelaunchers handguns idtech2 improvisedweapons indoors interlinkedlevels jumping ladders leveleditor machineguns macho mediaindrive minions naturalistic neutralnpcs opengl organizedcrime outlawprotagonist personalquest prochronic prohibitionera rampantcrime rating-esrb-m revenge rockets saveanywhere serious shopping shotguns submachineguns thermalweapons titlementioned titularcharacter tommygun uvl-releases voiceovers walking 2002 by SoldOut Software
2009-08-19 on Steam, by Interplay (lang: eng, fre)***Currency (buying and selling crap), talking to NPCs in two different ways (taunting or agreeing), weapon mods, your own little mob, scavenging bodies for crap (usually few extra dollars), etc. These things were rather unusual at the time.

The game was apparently a mishmash of modern tech with 1930s outlook, so the tagging is somewhat inaccurate.***[b]Minimum requirements:[/b]
* 233 MHz CPU
* 64 MB RAM
* OpenGL graphics card

For the squeamish, the game installer gives the option to disable blood&gore and explicit language.
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Outcast  Infogrames;Fresh3D (Appeal;Fresh3D)1999 2000s actionadventure adventurefiction alienplanet aliens antialiasing cdrom city compass cultfollowing depthoffield displacementfiction download dvd eax eax1 firearms firstcontact flamethrowers fromanotherworld future gog handguns itemglow jumping maleprotagonist mediaindrive middleagedprotagonist militantprotagonist neutralnpcs noports redbookaudio riding roughterrain rural savior scenic search shopping stealth stranded swimming techinnovation thermalweapons unusualmounts uvl-confusable uvl-imagequality voiceovers walking win95 Fresh3D re-released the game on 2014-12-18 as Outcast 1.1 which was updated for modern systems. The game is largely identical to the original except for support for 3D hardware acceleration and some HUD and input updates as well as bug fixes.***
[53]***The game was a sort of technical marvel when it was released. Depth of field, software rendering only, voxels, and whatever else I'm forgetting. Possibly the only game ever using depth of field effect with software rendering, possibly also the first game with depth of field.***[b]Minimum:[/b]
* Windows 95
* Pentium 200 MHz CPU
* 32 MB RAM
* 2 MB VRAM
* 4X CD-ROM drive
* 600 MB free HD space

[b]Recommended:[/b]
* Pentium 300 MHz CPU
* 64Mb of RAM
* 4 MB VRAM
* 8X CD ROM drive
* 700 MB free HD space
* 4 axes joystick

The game seems to run fine even on WinXP64 with all 3 patches applied (the first one is used to install the game) and running in Win98 compatibility mode (the patches need to be run in this as well).***In the year 2007, the US government successfully deploys a probe designed to prove the existence of a parallel universe. Minutes into the mission, an intelligent alien life form damages the probe. On Earth, an unforeseen backlash of energy creates a black hole which threatens the very existence of the planet. You are Cutter Slade, a US Navy S.E.A.L. Commander, charged with the safety of the three scientists who have been chosen to travel to this new world, Adelpha. Your mission: confront the dangers of a mysterious and hostile world in order to recover the probe and close the black hole.

The Earth's future is in your hands.

6 VAST AND DIVERSE CONTINENTS, inhabited by thousands of living creatures, both friend and foe.

TOTAL FREEDOM OF MOVEMENT: you can climb, crawl, swim, talk, ride, fight, etc.

GADGETS & WEAPONS: flame-thrower, tripwire, explosives, X-ray glasses, invisibility, tracer gun, dart gun, perforator gun and the crowd dispersing boomer gun... and a lot more to discover.

GROUND-BREAKING ARTIFICIAL INTELLIGENCE: interact with characters and creatures who behave with unprecedented levels of realism.

1ST AND 3RD PERSON CAMERA PERSPECTIVES which dynamically reacts intuitively to every situation you encounter.

ORIGINAL MUSICAL SCORE performed by the Moscow Symphony Orchestra.
[Box blurb]***Outcast is a superb action adventure. Unlike Quake or Half-Life, one has to talk to and help many people to progress - as well as killing plenty of soldiers! :-)

What marks the game out are its graphics - Infogrames bravely went for a voxel engine, which produces smooth round surfaces and stunning quality of light in the realistic, outdoor sites (not a sewer or warehouse in sight). The music is also superb.

This game is in my all time top 5, along with (for those retros out there) Avalon, Knightlore, Carmageddon II, and Half-life.
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Deus Ex  Eidos Interactive (Ion Storm)2000 1life 2050s 21stcentury adv-xpdistr airducts airport ammomagazines area51 asia asia-east aureal3d baftaaward bathroom biorobotprotagonist biorobots bludgeons blue bodydragging bundle cdrom city city-newyork-ny city-paris-fr clanguage clones clonetechnology club compatiblewine compressedgas conspiracy crates cyberpunk cyborgprotagonist cyborgs dark-limited deusex directx7 display-640x480 dolbysurround dystopian earth eax eax1 elevators empgrenades empweapons energyitems energystations epigraph europe explosiveobjects firstpersonshooter france future gameoftheyear glide3d grenades greys hacking hangar hazmatsuit healingitems healingstations hongkong hud-explained humanoidprotagonist immersivesim implants inertscenery infravision interactivedialogs inventory itempickup-instant jumping knives lamp leaning leveleditor lockpicking lutris mafia mediaindrive megacorps meleeweapons meninblack mines multinationalorganization multipleendings mutablescenery-large mutuallyexclusivepowerups nanotechnology neutralnpcs nightvision nonlethalelimination northamerica offshorefacility opengl optionaltasks outbreak plasmaweapons pointdefenses postmodern premadeprotagonist proximitymines reactos realisticshotguns researchfacility rewardingvandalism robots rogueprotagonist rooftops rp-levelless s3metal saveanywhere science-theme secretfacility sentientmachines serious shopping shotguns stealth stealth-light stealth-sight stealth-sound subway superjump superspeed swords swrender systemsdriven technology-theme telescope terminal thermalweapons thirdoption thrownweapons title-animated trackermusic transhumanism triad truemyths unrealengine unrealengine1 upgradesystem uvl-missingimages uvl-releases vagrants voiceovers walking weaponcustomization widescreen win95 win98 xp-deeds xrayvision xyzzy 2007-03-29 on Steam; GOTY edition (lang: eng)***This GAME OF THE YEAR EDITION of the smash hit Deus Ex features an all-new multiplayer mode and a new head-to-head deathmatch mode. Also included is a software development kit, so you'll be able to create both single and multiplayer missions from scratch, as well as modify existing ones.

The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

* Real role-playing from an immersive 3D, first-person perspective. The game includes action, character interaction and problem solving.
* Realistic, recognizable locations. Many of the locations are built from actual blueprints of real places set in a near future scenario.
* A game filled with people rather than monsters. This creates empathy with the game characters and enhances the realism of the game world.
* Rich character development systems: Skills, augmentations, weapon and item selections and multiple solutions to problems ensure that no two players will end the game with similar characters.
* Multiple solutions to problems and character development choices ensure a varied game experience. Talk, fight or use skills to get past obstacles as the game adapts itself to your style of play.
* Strong storyline: Built on "real" conspiracy theories, current events and expected advancements in technology. If it's in the game, someone, somewhere believes it.
[Valve - GOTY edition]***If there's a thing that doesn't make sense, then it's the early sound cutoff bug this game has on my system. After trying solutions that work in every other game, I found on a forum that switching to sw rendering and back to D3D fixes it temporarily, and it did, even OpenGL rendering didn't have it. But both of those had some other issues I didn't want so I kept looking. Until I switched off vsync, and behold, sound clipping is [i]gone[/i]. Fine and dandy with me, except it doesn't make slightest bit of [u]sense[/u]. Video card setting that releases the framerate synchronization with screen refresh and allows the game to render more frames [i]somehow[/i] allows the game to play the voice overs to the end. Other people have had similar issues with the game and all with different solutions, but those other solutions actually made sense.***Latest version: 1.112fm (as of 2001-04-28?), 1.4 for French

The 1.014f patch is the last that affected single-player.***[b]Minimum:[/b]
* Windows 95 or 98
* 300 Mhz Pentium II CPU
* 64 MB RAM
* 4X CD-ROM Drive
* 150 MB HD space

[b]Recommended:[/b]
* Athlon or Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 8X CD-ROM Drive
* 750 MB HD space
* EAX or A3D compliant audio card
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X-COM: Enforcer Hasbro Interactive (Microprose)2001 21stcentury alieninvasion aliens alone alternatetimeline autosavepoints beamweapons cemetery city clanguage cyborgs directx8 earth energyweapons firearms future gamespy glide3d gog greys healthregen healthregen-moderate healthregen-stunted intermissions interspecificconflict jumping laserbolts laserweapons leveleditor lighthearted limitedcapacity militaryfiction missionbased naga noncanon noports parkinglot rating-esrb-t rescue robotprotagonist robots rooftops sewers solomission spacecraft-location steampowered subway swrender teleport thermalweapons titlementioned titularcharacter titulargroup unrealengine unrealengine1 voiceovers walking widescreen win95 win98 xcom-original xcom-series Un curioso shoot'em up en 3D que funciona bastante bien, aunque desgraciadamente el único reto real son los monstruos finales de pantalla, ya que las misiones son de lo más simple y los enemigos son poco más que hordas descerebradas con ganas de morir.

5 de 10***[b]teleport[/b] — for the player this is when entering and leaving the levels. Large majority of the enemies arrive by teleporting, usually aided by the alien transmitters, and the professor-thing teleports weapons near you occasionally.
[b]autosave points[/b] — saves occur automatically between levels, before and after you've used your data points. Continuing/loading opens up the last mid-level data point spending screen.
[-]***If you enjoy slaughtering hundreds upon hundreds of fleshy blood-filled aliens, this is the game for you. Each level requires you to kill hundreds (possibly even thousands in some cases) of those pesky little things, repeatedly in almost neverending swarm that futilely tries to defeat you in turn. If there ever was a third person shooter that comes close to those shmups of old, this is it.***[b]Minimum:[/b]
* Windows 95, 98 or ME
* 233 MHz Pentium CPU (266 MHz w/ software rendering)
* 32 MB RAM
* 500 MB HD space
* 8X CD-ROM drive
* 4 MB VRAM

[b]Recommended:[/b]
* 400 MHz Pentium CPU
* 64 MB RAM
* Voodoo, TNT or GeForce GPU
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Red Faction  THQ (Volition)2001 1life 2070s 21stcentury alternateattack ammomagazines anatomicdamage aspectratio-4-3 assaultrifles bombs bossbattles civilianprotagonist cyborgs destructibleenvironment difficulty difficulty-ingame directx8 doors download driving eax2 elevators eviloverlord extraterrestrial falldamage firearms firstpersonshooter flamethrowers future geomod-engine giantmonsters grenades handguns humanexperiments industrial-setting juggernauts leveleditor locationaldamage lostequipment lutris mars mine mp-dm nanotechnology nonlinear politicalcorruption powerplant precisionrifles rebellion rebelprotagonist redfaction robots rockets rotaryguns saveanywhere secrets sequence-defend sequence-stealth serious shields shotguns spacefaringage splatter stunning stunprods submachineguns submarine subterranean suppression swimming thermalweapons titulargroup tunnelborer tutorial underwaterdiving uvl-releases voiceovers walking [b]driving[/b] - TBM, a minisub and a VTOL aircraft.
[b]lost equipment[/b] - at least twice, at the start of each "stealth" segment.***2009-08-06 on Steam, by THQ (lang: eng)***Latest version: 1.21 (as of ?)
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Aliens versus Predator 2  Vivendi Universal (Monolith Productions)2001 1life 23rdcentury airducts alienfranchise alienprotagonist aliens aliensvspredator alternateattack ammomagazines ammotypes androids assaultrifles autosavepoints beetles biogrowth bombs bossbattles burning cave cdrom ceilingclinging ceilingtraversal chargedattack claws cloakednpcs cloaking controlconfig dark detector diaries difficulty directx8 dismemberment dissolvingcorpses doors drm elevators energyrecharger energyweapons extraterrestrial falldamage fearofnothing firearms firstpersonshooter flamethrowers future grenadelaunchers grotesque guidedweapons handguns healingdevice healingfinishers healthdrops humanprotagonist hypermobilefoes interspecificconflict juicyflesh jumping knives ladders lithtech-talon lithtechengine lostequipment machineguns maleprotagonist mediaindrive megacorps meleeweapons milessound militantprotagonist militaryfiction monsters motiondetector movie mp-3way mp-dm mp-escape mp-ffa mp-lms mp-teams mp-undefined multiplecampaigns multipleperspectives neuterprotagonist npcstrife otherworld perspectiveflip plasmaweapons polearms precisionrifles predator privatemilitarycompanies projectilerecovery researchfacility rockets rotaryguns saveanywhere savepoints securom securom1 sequence-escape serialkey serious shotguns silentprotagonist sourcecodestolen spacefaringage spearguns spears splatter stealth stunning subterranean thermalweapons tutorial tutorial-incomplete unarmedfighting unduehaste visionenhancer visionmodes voiceovers walking wallclinging wallcrawlers walltraversal weirdvision win2k win98 [b]Minimum:[/b]
* Windows 98, ME or 2000
* 450 MHz Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 800 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 1.3 GB HD space***Latest version: 1.0.9.6 (as of 2002-04-22)***Comes on 2 CDs.***Continuing with the three-games-in-one theory, an impressive storyline dominated this once again fear-based shooter. The Marine game was generally regarded as superior to either of the alien games, but two years on AvP2 still failed to match Half-Life as most people's favourite FPS.***Sequel to one of the most frightening games ever made, Aliens vs. Predator 2 takes you to Planet LV1201, where three diverse and bloodthirsty species battle for survival.
The story-driven plot weaves together the fates of all three races, while the action is as heart stopping as the blockbuster films on which this game is based. Choose to play as Alien, Predator, or Marine as you use your physical prowess, killer instincts, or superior firepower to stay alive.
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Command & Conquer: Renegade Electronic Arts (Westwood Pacific)2002 alienearth alternatetimeline ammomagazines arid armyofone aspectratio-4-3 assaultrifles autorun beamweapons bombs buggy burning cannons canyon captives cave cdrom chemicalweapons cnc compass controlconfig crates dam damageovertime depthfog difficulty directx8 dissolvingcorpses dissolvingitems doors driving drm earth eax eax2 elevators enemyhealthdisplay fictionalelement firearms firstpersonshooter flamethrowers fofindicator friendlyfire grenadelaunchers handguns healthpickups helicopters humid invisiblewalls island itemglow itempickup-auto jumping keys locationaldamage machineguns map mediaindrive milessound militantprotagonist militarybase militaryfiction missionbased multiseaters multivehicular mutants neutralnpcs npatches objectiveindicator optionaltasks orbitalweapons precisionrifles proprietarynetwork radar rating-esrb-t remotedetonators rockets rotaryguns safedisc sequence-defend serialkey subterranean subtitledeficient tank tanks tasktracker telescope thermalweapons tiberium tropic turrets tutorial voiceovers w3dengine walking walkingarmory war westwoodonline windowentry wintery xaudio Command & Conquer: Renegade is a first-person 3D shooter set in the Command & Conquer universe. Game progression is mission-driven; most missions have primary, secondary, and tertiary objectives. A few drive able vehicles are available. Though the gameplay does not deviate from traditional FPS formula, scripted events and some of the mission objectives share common themes and features with the real-time strategy games of the series. The multiplayer emulates RTS gameplay to a larger extent, putting players in control of either GDI or the Brotherhood forces, and requiring them to harvest tiberium in order to upgrade the armies.***
[100]***
[12]***Latest version: 1.037 (as of 2003-01-23)
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Farscape  Simon & Schuster Interactive (Red Lemon Studios)2002 assaultrifles capacity-slots directx8 energyweapons extraterrestrial flamethrowers group handguns healingitems healingstations healthregen healthregen-moderate humanoids inventory jimhenson lua mouse otherworld radar saveanywhere shopping stationaryattack thermalweapons town tutorial tvseries win2k win98 winxp Can be played successfully solely with the mouse, no need for keyboard though it can be used to access certain features, no action however requires use of the keyboard.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 450 MHz Pentium III CPU
* 64 MB RAM
* 16 MB VRAM
* 450 MB HD space
* mouse

[b]Recommended:[/b]
* 700 MHz Pentium III CPU
* 128 MB RAM
* 32 MB VRAM
* 3-button mouse with wheel
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The Thing  Black Label Games;Torus Media (Computer Artworks)2002 1life achillesheelfoes actionadventure amalgams ambienttemperature anatomicdamage antarctica atlastmoment bodyhorror bossbattles cdrom conspiracy constrainedlocale damageovertime directx8 doors doppelgangers drm earth evilmilitary firearms flamethrowers gore grenades grotesque group humanexperiments humanmonsters hypothermia latemodernperiod locationaldamage metamorphosis militantprotagonist militaryfiction monsters movie naturalhazards npcanxiety parasites present rating-esrb-m researchfacility savepoints securom securom4-7 serious shapeshifters simtrust suicide survivalhorror temporarycompanions thermalweapons thething unusualprotagonist voiceovers vorbis walking win2k win98 wintery winxp WHERE THE MOVIE ENDED, THE TRUE TERROR BEGINS.

In the frozen wastelands of Antarctica, a mysterious shape shifting alien life form has wiped out an American scientific outpost. You're Cpt. Blake leader of a military rescue team sent to investigate the carnage. Trapped by the elements and infected by a horrific enemy, you must keep your squad together. Control their fear, gain their trust and you might just survive.

* Use awesome firepower like explosives and flamethrowers to torch your enemies.
* Control your squad's emotions using innovative trust/fear tactics.
* Fight fear with psychological mind games to survive.
* Experience state-of-the-art environmental effects that create suspense and terror.
* Choose multiple paths to solve levels and accomplish goals.
[Box blurb]***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 400 MHz Pentium III or equivalent CPU
* 64 MB RAM
* 8 MB VRAM
* 600 MB HD space
* 4X CD-ROM drive***[spoiler=Show spoiler tags;Hide spoiler tags][b]unusual protagonist[/b] — the documents later in the game reveal that the protagonist has been infected by the Thing, but for some reason has not been taken over nor does the blood test reveal it. The document states that this may be due to the protagonist's unusually long and frequent exposure to the creatures.[/spoiler]***Latest version: 1.2 (as of ?)***A sequel to the [url=http://www.imdb.com/title/tt0084787/]1982 movie[/url], starting several months after the events of the movie transpired and continues from thereon with you controlling captain Blake investigating what has happened at the research station.
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Unreal II – The Awakening  Infogrames (Legend Entertainment)2003 1life aliens aspectratio-4-3 assaultrifles blackprotagonist cdrom cpplanguage difficulty directx8 display-1024x768 doors drm eax3 elevators energyweapons extraterrestrial fallbackweapon firstpersonshooter future grenadelaunchers healthbuffer humanoidanimals inertscenery insectoids interactivedialogs jumping lawenforcerprotagonist leaning mediaindrive missionbased openal powerarmor robots sauroids securom serious solomission spacecraft-location spacefaringage thermalweapons tutorial unreal unrealengine2 voiceovers vorbis walking walkingarmory widescreen win2k win98 winxp Comes on 3 CDs.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 766 MHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* 3 GB HD space
* 8X CD-ROM drive
* 33.6 kbps modem for multiplayer

[b]Recommended:[/b]
* 1.2 GHz CPU
* 384 MB RAM
* 64 MB VRAM
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Postal²  Whiptail Interactive;Resi Network (Running With Scissors)2003 1life alternateattack antiheroprotagonist arizona autosavepoints bizarreevents civilianprotagonist cruelty-potential difficulty domesticcats drugs excretion firearms firstpersonshooter grenades handguns improvisedweapons insaneprotagonist interlinkedlevels inventory ladders library malevolentprotagonist mall meleeweapons movie neutralnpcs northamerica oopitems openal playertaunting postal precisionrifles rockets shopping shotguns shovels steampowered terrorists thermalweapons town unrealengine2 unrestrictedviolence voiceovers walkingarmory A funny thing about Steam achievements is that some of them are anachronic with the original release date of the game: for example, there is an achievement that relates to [url=http://knowyourmeme.com/memes/nope-chuck-testa]Chuck Testa Taxidermy Meme (2011)[/url]***Este juego trata de como un tipo corriente en un día normal puede armar un cristo en su pequeña ciudad residencial por cosas tan cotidianas como esperar en una cola o ir a devolver un libro.
Tiene un fuerte humor negro y muchísimo sarcasmo en cuanto a la violencia en videojuegos y las manifestaciones.
Lo mejor de todo es que en realidad puedes cumplir los objetivos sin dar ni un sólo tiro, pero la tentación es simplemente demasiado grande.

8 de 10***Live a week in the life of "The Postal Dude"; a hapless everyman just trying to check off some chores. Buying milk, returning an overdue library book, getting Gary Coleman's autograph, what could possibly go wrong?
Blast, chop and piss your way through a freakshow of American caricatures in this darkly humorous first-person adventure. Meet Krotchy: the toy mascot gone bad, visit your Uncle Dave at his besieged religious cult compound and battle sewer-dwelling Taliban when you least expect them! Endure the sphincter-clenching challenge of cannibal rednecks, corrupt cops and berserker elephants. Accompanied by Champ, the Dude's semi-loyal pitbull, battle your way through open environments populated with amazingly unpredictable AI. Utilize an arsenal of weapons ranging from a humble shovel to a uniquely hilarious rocket launcher.
Collect a pack of attack dogs! Use cats as silencers! Piss and pour gasoline on anything and everyone! YOU KNOW YOU WANT TO!***[b]cruelty potential[/b] - the game lives and breathes this; you don't get rewarded for it, the game doesn't encourage it, but damn if they ever meant you to do anything else.***Latest version: 1337 (as of ?)
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Freedom Fighters Electronic Arts (IO Interactive)2003 alternatetimeline ammomagazines anatomicdamage aspectratio-4-3 aureal3d capacity-toolslots cdrom city city-newyork-ny civilianprotagonist contrarians cpplanguage directx8 dissolvingcorpses drm earth eax3 fame firearms grenades group latemodernperiod limitedcapacity locationaldamage missionbased naturalistic northamerica openal present pythonlanguage rating-esrb-t rebellion rebelprotagonist redscare safedisc savepoints serialkey sewers sovietinvasion sovietunion stealth stealth-sight thermalweapons unitybyforce voiceovers If the game doesn't start up, try Win98 compatibility mode. If that doesn't work, and the game hangs at startup with blank screen (maybe plays the EA thing's sound), see the [code]movies[/code] folder and delete/rename the two videos there (you may want to do this even if the game starts up fine).***Latest version: retail labelimageminimize
Turok: Evolution  Acclaim Entertainment (Acclaim Studios Austin)2003 19thcentury alone americanindians amerindprotagonist autosavepoints ballistics bows captives dinosaurs drm firstpersonshooter flamethrowers forest gore grenades healthpickups humanoidanimals itemglow jumping mediaindrive sauroids securom thermalweapons titularcharacter tropic turok uvl-tiein walking widescreen labelimageminimize
Breed cdv Software Entertainment (Brat Designs)2004 1life 27thcentury alieninvasion aliens ammomagazines aspectratio-4-3 cdrom cpu-pentium3 directx9 driving drm earth ectsaward facelessprotagonist firearms firstpersonshooter formations future gamespy group group-leader hillland interspecificconflict limitedcapacity mediaindrive militantprotagonist militaryfiction multiprotagonists multiseaters multivehicular naturalistic noports plasmaweapons playerprofiles rating-esrb-m robots rockets serialkey serious starforce thermalweapons tutorial walking war win2k win98 winxp Latest version: 1.1; patch 1 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* T&L capable GPU
* 1.2 GB HD space

[b]Recommended:[/b]
* 1.5 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 64 MB VRAM
* 1.5 GB HD space***[b]missing images:[/b] title and in-game screens***"ALIENS - GET LOST!"

As the commander of humankind's lone surviving battleship, this is your one and only thought upon your return to Earth in the year 2610. The devastating war the BREED waged in the far reaches of the universe was nothing but a diversion! While the battle was raging far away, the aggressive aliens took over Earth. Find allie, discover your oppressors' weaknesses and strike at them without mercy.

Your suicide squad has only one goal:
ANNIHILATE THE BREED!


* Totally nerve-shattering multi-player battles as a BREED or USC combatant
* 18 nerver-wracking missions that will make your blood boil
* Explosive action on Earth and in space: fighter jets, landing crafts, tanks, jeeps, and buggies... buckle up and rock!
* Gigantic interior and exterior locations are all realistically destructible.
* Cool story, tough scenario
* Huge arsenal includes MPs, MGs, assault rifles, grenade and rocket launchers, and even plasma guns
* Sudden attacks or meticulously planned missions - there are many ways to win, and you determine the course of action
[Box blurb]
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Alien Swarm Black Cat Games2004 airducts aliens alienswarm-series ammomagazines aspectratio-4-3 assaultrifles barricading capacity-toolslots chargers classbased classbasedeq classlinkedgender competitionentry controlswitch cooperation dark-limited deathpits deployables deployables-fixed detector difficulty doors elitemobs emotes explosiveobjects firearms flamethrowers flares fov-horizontal friendlyfire grenades group group-switch guidedweapons handguns hapticfeedback healing healingitems incendiarygrenades industrial-setting infantry itempickup-instant juicyflesh jumping killingblow lamp levelselection limitedcapacity machineguns mapdeficient megacorps militantprotagonist mines missionbased mod mp-campaign mp-cooperative mpfocus naturalistic norecruiting nplayers opengl otherworld parasites premadecharacters reload-lossy reload-real serious shotguns silentprotagonist splatter stungrenades supervisorprotagonist tactical thermalweapons totalconversion tutorial unrealengine2 unseenprotagonist upgrades-health uvl-confusable veterancy viralcreatures voicechat voiceovers walking widescreen [b]Additional campaigns:[/b]
* Telic / Escape from Rhea ([url]http://www.moddb.com/mods/alien-swarm-the-telic-campaign/[/url])
* Phalanx ([url]http://forums.blackcatgames.com/showthread.php?t=6235[/url])***Alien Swarm is an overhead view tactical squad-based shooter for UT2K4. Set in the the distant future, the players take the role of a Commander in the Interstellar Armed Forces. They must guide their squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more. Supports co-operative multiplayer.

[b]Game Features[/b]
Alien Swarm is a total conversion for Unreal Tournament 2004, featuring:
* Unique blend of action and strategy.
* 1-8 players co-operative play.
* Single mission or Campaign mode.
* Large array of equipment for your marines, including Assault rifles, Shotguns, SynTek SmartEye Autoguns, Flamethrowers, Pistols, Incendiary Mines, Flares, Stim Packs, Ammo Bags, Sentry Guns, Medkits and more!
* Four marine classes: Explosives, Special Weapons, Medic and Technical
* Skill and experience system allowing your marines to improve as they progress through the campaign.
* Full tutorial to teach you how to play and to use the equipment at your disposal.
* 8 unique marines with portaits, personality, skills and background.
* Easy to use emote system for team communication.
* Full character speech for each marine which adapts to the current situation.
* Alien parasites which infest your marines and hatch from inside them.
* A variety of mission objectives.
* High scores, kill records and medals.
* A range of difficulty settings and unlockable map variations.
* Leader and voting system for online play.

Requirements: Unreal Tournament 2004. Alien Swarm has been tested on Windows, Linux and Mac.***Latest version: 1.34 (as of 2010-01-31)
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Painkiller: Battle out of Hell  Dreamcatcher (People Can Fly)2004 1life achievements achillesheelfoes afterlife amphitheatre amusementpark arenafpstps armyofone autorun autosavepoints bossbattles children childvictims clowns dark deadprotagonist directx8 download exoticweapons firearms firstpersonshooter gadgetweapons ghosts gianthumanoids giantmonsters gothic havokphysics healthpickups hell hellscape heroprotagonist inertscenery judeochristianmythology jumping lua mine mixedtheme monsters mp-dm nailguns noports orphanage pain-engine painkiller-series puppets purgatory rating-esrb-m rockets serious skeletons souls spearguns suicideattackers supermode tanks thermalweapons throwback twitchshooter underworld walking walkingarmory [spoiler=How to kill Alastor;Hide]Stand on the "flaming" circles until they snuff out, this summons a giant earth elemental like creature that beats up Alastor a bit. However, this only stuns him for a moment during which your own weapons become effective against him. Repeat as much as necessary.[/spoiler]***2007-01-27 on Steam, by Dreamcatcher Interactive (lang: eng, ger, fre, spa) ; Gold Edition (actually Black Edition)***In the Orphanage level, there are references to [[game:7th guest]], [[game:American McGee's Alice]] and [[game:Grim Fandango]]. labelimageminimize
UFO: Aftershock  Cenega;Tri Synergy (ALTAR Interactive)2005 2050s 3plusfactions activepause alieninvasion aliens anatomicdamage autopause beamweapons biogrowth biotechnology bodyarmor control-individuals cultists cyborgs damagetypes destructibleenvironment directx8 directx9 display-1024x768 drm drones earth fanatics flyingcity future grenades greys grid grid-irregular grid-square group infantry interspecificconflict invasivespecies inventory laserweapons locationaldamage logistics mediaindrive minionpermadeath noports noreinforcements npcstrife obsoletedassets openal overworld passive persistentminions plasmaweapons postapocalypse proportionalworld psychics rating-esrb-t rating-pegi-16 researching robots ruinedworld saveanywhere savepoints serious sonicweapons soundlocator spheroidworld spiderbots starforce steampowered supervisorprotagonist suppressors tactical thermalweapons timecompression ufo-series unfixedbugs uniqueminions universaltheatre upgrades-permanent upgradesystem veterancy visionmodes walkers weaponcustomization weaponsplatforms win2k winxp [b]missing images:[/b] indoors tactical mission***[b]destructible environment[/b] - easily goes unnoticed as you require some [i]heavy[/i] firepower to accomplish this and it tends to bug more often than not, so it isn't very useful. The most common way for this to bug is when a door is destroyed, making the doorway unusable for some mystical reason, often trapping your squad somewhere. I've yet to see a case where this actually [i]opened[/i] a path for the units to move through (they can shoot through the broken wall sections, though).
[b]irregular grid[/b] / [b]spheroid world[/b] - the "geoscape"***The game grows increasingly unstable towards the end (even with the latest 1.2 version) with some strange issues in enemy placements, even introducing impossible scenarios at some points (enemies outside the map).***[b]Minimum system requirements:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon
* 512MB RAM
* GeForce 5700 or Radeon 9500
* 4 GB free HD space

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon
* 768 MB RAM
* GeForce 6600 or Radeon 9700 Pro***It is the year 2054. Fifty years after the disaster. Fifty years after the surface of Earth became uninhabitable. Retreating to the flying haven of the Laputa the remnants of humankind clung onto existence. Then a revolt against the increasingly rigid and corrupt human leadership of the Laputa escalated into a conflict that destroyed the colony. Now, the remaining survivors flee once again. Can they reclaim the Earth from the unknown forces that chased them into the skies?

UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, [[gameid:155168 UFO: Aftermath]].

Key features:

* Intertwining global strategy and small scale tactical missions
* Sequel to the successful UFO: Aftermath
* Strategic resource and base management
* Enhanced SAS (Simultaneous Action System) and RPG system in tactical play
* Fight your way through multi-level buildings, inside and out
* New amazing items and technologies to research and develop
* Radical new training and experience system
* New terrifying enemies and powerful allies
* Added diplomacy element
* New gripping storyline
* Interactive destructible environment
[Cenega]***After the alien invasion, the Council of Earth successfully fought the Reticulans and moreover discovered their secret plan: to cover the Earth with "Biomass", a network of alien organic tissue that, the Reticulans hoped, would become conscious and endowed with immense psychic powers. The Reticulans who invaded the Earth are not true representatives of their kind, they are a breakaway faction that burned the bridges and chose this backwater part of space to conduct its experiments.

The Reticulans would construct a large satellite (several kilometres across) with a closed ecosystem and move the remnants of human population there. The experiment with the Biomass would go on on the surface. Then something went horribly wrong...
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Shadowgrounds Plan 1;Meridian4 (Frozenbyte)2005 2090s achillesheelfoes adv-ptdistr alieninvasion aliens alternateattack ammomagazines aspectratio-4-3 assaultrifles automap autosavepoints beamweapons bossbattles burrowers chemicalweapons cloakednpcs colony cyborgs dark demo diaries distortedvision dodging doors electricweapons elevators energyweapons engineerprotagonist entangled eviloverlord explosiveobjects extraterrestrial fallbackweapon firearms firstcontact flamethrowers future ganymede giantmonsters grenadelaunchers handguns healthpickups humblebundle idlenoise insectoids interspecificconflict itemglow lamp leveleditor militarybase mine missionbased moon mp-campaign mp-cooperative objectiveindicator oldskoolsecurity otherworld playerprofiles precisionrifles radar rating-esrb-m reload-auto reload-manual researchfacility restorepower rewardingvandalism ricochetingattacks rockets rotaryguns selfluminance serious shotguns skipnoninteractive spacecraft-location spacefaringage splatter stocksounds subterranean teleporters thermalweapons tumbling unduehaste upgrades-permanent upgradesystem walking weaponupgrades win2k winxp xp-kills Juego de acción cenital.

Aunque su historia y jugabilidad son bastante corrientes, su control y cámara marcan la diferencia por su perfecto manejo. Además el hecho de la batería limitada hace usarla cuando es debido (no sólo cuando hay oscuridad) un elemento clave, trayendo reminiscencias del primer Half-Life.

De lo mejor de este tipo de juegos, aunque la secuela Shadowgrounds:Survivor es mejor.

6 de 10***[b]distorted vision[/b] - getting poisoned causes this***Shadowgrounds breathes fresh air into the action genre with explosive combat sequences, an innovative weapon upgrade system, and an intriguing storyline. The adrenaline-pumping, top-down gameplay and audiovisual fireworks set the scene for this new action experience which also includes single computer (split keyboard or joystick) co-op play.

UPGRADE THOSE WEAPONS! Use a devastating arsenal of high-tech weaponry to dispose of the alien threat. Each weapon has multiple upgrades that maximize the carnage. Unleash the flames of the Flamethrower's Fuel Trap, cause mayhem with the Grenade Launcher's Poison Grenades, slash and dice the monsters with the Laser Rifle's Pinpoint Laser - and many more!

WHAT LURKS IN THE SHADOWS? Shadowgrounds uses cutting-edge realistic lighting and glow technology to light up the battlefield and create detailed shadows producing an atmosphere of fear. But the lighting and the flashlight also affect some aliens' behavior – take advantage of that and you can turn the tide in the game of fear by using your flashlight effectively.

DESTRUCTIBLE ENVIRONMENT! What good are weapons and special effects if you can't wreak havoc on the environment? Shadowgrounds lets you go all-out - glass shatters, ground shakes, trees fall, barrels explode and furniture blows to smithereens. You can use the environment to your advantage.

THEY'RE BIG AND NASTY! Big, brutal monsters await you. Prepare to face many different bosses who will do anything to stop your journey. They're nasty, blood-thirsty beasts, but don't give in to fear - remember to use the environment and the lighting to your advantage!

* Upgrade weaponry with powerful modifications.
* Face enormous monsters in boss battles.
* Destructible environment allows you to wreak havoc with your arsenal.
* Visit many exciting locations, including a secret military base and the alien-infested colony New Atlantis.
* Fight side-by-side with NPC allies against the massive alien hordes.
* Check security cameras and computer logs to investigate alien origins.
* Realistic lighting with gameplay effects bring the aliens out of the shadows.
* Enjoy horrifying sound effects and a thrilling music soundtrack made exclusively for Shadowgrounds.
[Valve]
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Pocket UFO SMK Software2006 1990s 20thcentury absoluterulership aliens ammomagazines amoeboids assaultrifles basebuilding circadiancycle dawnofanewage destructibleitems energyweapons explosiveobjects fictionalelement globalorganization grenades greys grid grid-square grid-volume group handguns humanoids infantry inventory investors laserweapons layers militantprotagonist militaryfiction minionpermadeath multiphased naga neutralnpcs nonlethalelimination noreinforcements npcanxiety obsoletedassets overworld persistentminions plasmaweapons psychics researching rockets rotaryguns rural scavenging shopping starfishaliens strayfire stunprods supervisorprotagonist tactical thermalweapons timecompression turnbasedcombat uniqueminions universaltheatre unseenprotagonist uvl-imagequality verticalscreen veterancy weaponsplatforms windowed xcom-original xcom-series Latest version: 1.26 (as of 2007-05-29)***The Windows version of [game=Pocket UFO]Pocket UFO[/game] is quite straight-forward conversion of the PPC version, with miniscule window you can't resize and odd controls designed for the pocket device rather than a more intuitive interface for regular Windows users. Go play the original rather than this, or [game=UFO 2000]UFO 2000[/game] which is a more proper remake (once they get the single player campaign working). labelimageminimize
Iron Grip: The Oppression Isotx2006 companyfirstgame dieselpunk firearms irongrip-series mod rebellion rockets steampunk thermalweapons totalconversion [media=youtube]afqAXR1KKTc[/media] labelminimizeminimize
Gunster: Rain of Bullets  NHN2006 bodyarmor bossbattles defunct firearms flamethrowers grenadelaunchers grenades inventory machineguns powerups precisionrifles premadecharacters robots rockets runandgun shopping shotguns submachineguns thermalweapons Service closed down on 2007-02-14 for unknown reasons. labelminimizeminimize
Alpha Prime IDEA Games;Meridian4 (Black Element Software)2006 1life accuracy-motion accuracy-turning aimmode airducts ammomagazines androids armyofone bludgeons bullettime containers crazedsentients dark-limited demo difficulty directx9 displaydevices doors driving dynamicaccuracy elevators enforce-engine extraterrestrial falldamage firearms firstpersonshooter flamethrowers future grenades handguns improvisedweapons itempickup-attract itempickup-auto jumping lamp leaning machineguns meleeweapons multihead multilingual openended otherworld pathengine physx pictureinpicture precisionrifles restorepower robots rockets rotaryguns secrets sequelhook sequence-vehicle shotguns spacefaringage speech-italian speech-mixed steampowered thermalweapons titlementioned turrets unusualprotagonist walking widescreen [b]unusual protagonist[/b] — the protagonist is the only person (in game, though in background story he is only one of few) resistant to the mind altering effects of "hubbardium", using it to induce a "reflex boost" state at which time seems to slow down, instead of causing delirium and addiction.***Strong story, fast paced shooting action. However, if you cannot shoot, then there is your RECON, hacking device enabling you to remotely control various devices you meet on your way through the dark halls and corridors of Alpha Prime. If that's not enough, you can drug your mind and sharpen your senses by injecting a small dose of hubbardium. And all the time you will be surrounded by physical world in a very literal sense, because almost everything that moves, moves thanks to advanced real-time physics algorithms.

* Hacking – need to know who or what is hiding around the corner or behind the door? Use the camera and everything will be revealed at once!
* Remote control – make use of the environment and clear your way without having to actually fight!
* Machines – have you something heavy to move somewhere else, remove an obstacle from your path? Do you want to get to some otherwise unreachable location? No problem. Just use this Loader.
* Bullet time – time seems to fly too quickly to your liking? A small dose of hubbardium will fix it. For a time...
* Car – nothing like a little ride under the starlit sky! Jump in and enjoy the otherworldly vistas of Alpha Prime!
* Compatible with Matrox TripleHead2Go , enabling gamers to connect 3 screens with a maximum resolution of up to 3840x1024*.
[Black Element Software]
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Zombie Shooter Sigma Team2007 alone aspectratio-4-3 bossbattles carnographic demo disclaunchers dissolvingitems download earth everyonesdead firearms genderchoice gore healthregen healthwarning itemglow lives loot-random monsters noports outbreak permanentcorpses plasmaweapons playerprofiles researchfacility rewardingvandalism rockets ruins savepoints secretfacility serious singlesave splatter steampowered thermalweapons undeadmenace upgrades-permanent upgradesystem vorbis walking warriorprotagonist weaponupgrades zombieapocalypse zombies [b]save points[/b] - between levels when [i]entering[/i] the upgrade/shop screen.***Latest version: 1.2 (as of 2009?)***[b]Minimum:[/b]
* 800 MHz Pentium III CPU
* 256 MB RAM
* 32 MB VRAM

[b]Recommended:[/b]
* 1.2 GHz Pentium IV CPU
* 256 MB RAM
* 64 MB VRAM
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Alien Shooter: Vengeance  cdv Software Entertainment;1C Company;Strategy First (Sigma Team)2007 2030s 21stcentury activationlimit adv-ptdistr aliens alienshooter-series ammomagazines anticipatorystockpiles aspectratio-4-3 assaultrifles bossbattles capacity-slots carnographic cdrom colorcodednpcs crates dark directx9 dissolvingitems doors download driving drm drm-activation drone elevators energyweapons eviloverlord firearms flamethrowers forest future genderchoice gore grotesque handguns healthregen healthregen-slow implants insectoids inventory invisiblewalls itemglow itempickup-auto ladders lamp laserbolts laserweapons limitedcapacity lives loot-random machineguns mercenaryprotagonist militantprotagonist militaryfiction mine monsters multipleendings noports npcgenerators nuclearweapons obsoletedassets opponentpowerdisplay peeking permanentcorpses premadecharacters radar rating-esrb-m reload-auto reload-manual rewardingvandalism robots rockets safeweapons safezone secrets securom7 serious shopping shotguns sizeispower steampowered teleport thermalweapons trampling vorbis walking win2k win98 winxp withdrawn worms [b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.7 GHz CPU
* 256 MB RAM
* 32 MB VRAM
* GeForce2 or Radeon 8500 GPU
* 2.5 GB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX 5700 or Radeon 9600 GPU***[b]activation limit[/b] - only applies to Strategy First's release, where you can activate the game only twice on separate hardware configurations.
[b]21st century[/b] - in-game the date is stated to be June 2030.***1C will publish the game on 26th October 2007
Strategy First published the game on 2007-10-18***For the first half of the 21st century, the war on terror became a global phenomena as more blatant and frenzied attacks struck deeper into the lives of common people. Inevitably, the pressure from public outcry to stop the madness grew to an irresistible level; the military forces of the world slowly but steadily retooled their outlooks, weapons, and tactics to combat people who were willing to die for their cause.

By 2100, the world was more or less at peace, with continued discord in some regions as modernized military forces sought to track down and destroy the remaining terrorist cells that continued to fight and harass civilian and military alike. Regardless, as this war began to wane, it slowly moved out of the public's eye, and they began to pick up the pieces and try to make better lives for themselves. Not since the years following World War II had such prosperity been felt across the planet; even war-ravaged regions received a "Marshall Plan" of sorts, having their infrastructures built up far beyond what they ever were before.

As prosperity grew, so too did the ventures of capitalism. In this day and age, science was the 'new capitalism,' fueling the growth of amazing new technologies. The first high-profile ventures into the creation of a viable fusion energy source, an offshoot of the efforts of the aging multinational oil companies, began in 2105 in the United States, with the backing of billions of dollars in venture and government capital. The International Power Initiative of 2112, an agreement among nations investing in the fusion power project, but eventually including many hundreds of other projects based on energy, radically restructured how science was to approach new energy sources. The level of freedom granted to a group of corporations might have been dangerous one hundred years ago, but it was felt that today since there was not a rivalry in the race to find the secrets of fusion power first, that giving a corporation autonomy to do what it needed to do would foster creativity and growth on an unheard-of scale.

It didn't.
[Sigma Team]
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AliensRL  author2007 1life 22ndcentury 23rdcentury adv-xpdistr alienfranchise alienmenace aliens alone ammomagazines assaultrifles blankprotagonist bodyarmor competitionentry doors download elevators enemyhealthdisplay extraterrestrial fangame firearms flamethrowers future genderneutral grenades handguns healingitems interspecificconflict limitedsupplies machineguns map mapgenerator militantprotagonist naturalistic noncanon otherworld permadeath precisionrifles protagonistnaming randomdamage rapiddevelopment roguelike sdl serious shotguns spacefaringage submachineguns thermalweapons uvl-tiein vorbis walking xp-kills Latest version: 0.8 (as of 2010-06-03)
Version history:
* 7DRL++ (2007-03-23) --- hotfix release
* 7DRL+ (2007-03-19) --- hotfix release
* 7DRL (2007-03-18) --- version name comes from 7DRL competition (7 Day Roguelike).***Created in 7 days.
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Command & Conquer 3: Tiberium Wars  Electronic Arts (EA Los Angeles)2007 2040s 21stcentury 3plusfactions aerodyne africa aiadvantage albania alienearth alieninvasion aliens alternatetimeline artillery asia asymmetricfactions australia basebuilding beamweapons biorobots bosnia brazil britain chemicalweapons city cloakednpcs cloaking cnc combinedeffort combiningentities control-individuals croatia crystals deathworld depthfog destructibleenvironment difficultyspike digitizedvideo directx9 disproportionalworld dominion drm droppods earth egypt elitemobs elites empweapons emweapons encyclopedia energyshields europe facelessprotagonist fictionalelement firstcontact flamethrowers fogofwar framesynced friendlyfire future garrisons germany harvesters healing infantry interfacespoilers italy jumppack landvehicle laserweapons leveleditor levelselection liveactors logitech-g15 matchmakingrating militantprotagonist militaryfiction missionbased mode-skirmish modifiable mp-ffa mp-lms mp-teams mrls multiplecampaigns multipleperspectives mutagen mutants namelessprotagonist northamerica nostructurefacing npcteleporting nuclearweapons openended optionaltasks orbitalweapons overpenetration perspectiveflip phlebotinum planetlooters plasmaweapons playerprofiles playerstats portals prologue radarscramblers rating-esrb-t rating-pegi-16 realtimestrategy repairing resourceharvesting ruinedworld ruins sageengine securom7 sequelhook sequence-defend sequence-timed serious silentprotagonist simultaneoustargets slovenia sonicweapons southamerica starfishaliens stealthprojectors stockpiles structurefacing subtitledeficient suicideattackers supportpowers switzerland tanks teleport teleporting thermalweapons tiberium title-animated trampling transports tripeds tutorial unlockable-campaigns upgrades-transient upgradesystem usa veterancy visionaryplan voicechat walkers war warfare-air warfare-land wargame wasteland waypoints weaponsplatforms worldcybergames CnC3 is probably the hardest strategy game I know, and not because the AI is that good, but because it cheats so much. Even on the so called easy difficulty the game is frustratingly hard to even barely win (later) missions. Besides that I still like it, especially the revised GDI and the all new Scrin faction. As a game I would not recommend this to anyone but the masochistic players or diehard Tiberium series fans.***Latest version: 1.09 (as of ?)***March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War and long-awaited return of the most groundbreaking Real-time Strategy franchise (RTS) of all time.

The critically-acclaimed Command & Conquer (C&C) series returns with Command & Conquer 3 Tiberium Wars (C&C 3). Setting the standard for the future of RTS gaming once more, C&C 3 takes you back to where it all began—the Tiberium Universe.

In 2047, Tiberium has blanketed the Earth, which is now divided into zones based on the level of Tiberium infestation. Pristine Blue Zones represent 20% of the planet's surface and are the last refuge of the civilized world. Partially habitable Yellow Zones make up 50% of the planet's surface; most of the world's population lives in these war-torn and ecologically ravaged areas. The remaining 30% of the planet is uninhabitable, a Tiberium wasteland swept by violent Ion Storms. Red Zones are like the surface of an Alien planet.

The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

Featuring state-of-the-art, next-generation graphics, an epic story with live action, full-motion video sequences, and the classic fast-paced C&C style of play, C&C 3 sets the standard for the single player RTS experience.

When you decide to test your skills online, a suite of truly innovative features, such as the ability to transform online battles into a spectator sport, unfold.

Welcome back, Commander.

KEY FEATURES
* [b]Fast, Fluid, Fun[/b]: The ultra-responsive, smooth-as-silk gameplay C&C invented is now better than ever, intuitively placing your entire arsenal at your fingertips.
* [b]Over 30 Single Player Missions[/b]: In a vast open-world 'theatre of war' where each decision you make matters, you'll experience one cohesive, epic story told from the unique perspective of all three warring factions.
* [b]RTS as a Sport - Battlecast [/b]: Observe, broadcast, and compete in thrilling online battles with innovations including all-new interactive spectator modes, VoIP communication, player commentary, and more.
* [b]Story Like You've Never Seen[/b]: High-definition, live action video sequences that seamlessly tie the game's epic story together featuring an unparalleled, diverse cast.
* [b]Adaptive AI[/b]: The game AI matches your style of play - choose from distinct AI playing styles such as 'rushing', 'turtling', and more, or level the battlefield and let the AI use its own tactics to give you the highest level of challenge.
* [b]New Ways to Attack[/b]: Keep your opponent guessing by building flying battleships, wielding the power of terrifying Ion Storms, and combining units to form powerful never-before-seen super-units.
* [b]Technology Makes the World Come Alive[/b]: Lose yourself in reflected sunlight and scream in sheer joy as you blow chunks off of enemy tanks, structures, and anything else you can launch a rocket at. The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects.
* [b]Intuitive and Evolved Interface[/b]: Fully evolved side-bar interface that allows you to fully manage your base operations while never leaving the action.
* [b]Battle the Best Online[/b]: With multiple online game modes, all-new multiplayer maps, and a fully featured content editor, go online to see how you stack up in RTS' ultimate forum.
[Electronic Arts]
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Mutant Napoleon Games2007 ammomagazines aspectratio-16-10 aspectratio-4-3 directx9 dualwielding energyweapons firearms flamethrowers healthpickups humanoidprotagonist itemglow leveleditor lighthearted lua modifiable monsters multiarmed multilimbed mutantprotagonist mutants outdoors pseudo3d robots rural shadermodel2 simultaneoustargets soldiers sourcecode superpowers thermalweapons titlementioned titularcharacter town walking widescreen win2k winvista winxp xml The game demo includes 3 levels out of (15 in) the full game.***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1 GHz Pentium CPU
* 512 MB RAM
* 128 MB VRAM

[b]Recommended:[/b]
* 2 GHz Pentium CPU
* 256 MB VRAM
* 1 GB HD space***[media=youtube]pcmg39yYi-c[/media]***Mutant is third person 3D shooter. The main hero is able to use several special abilities where most significant one is presence of two more hands that are placed in two hollows in his jacket directly under the arms. Mutant can hold different guns in different hands and he can fire to different targets at once. The player can control one of the hands or several hands at once while they aim to common target. Other hands are automatically seeking space around Mutant for any enemy.
[?]
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Team Fortress 2  Valve2007 achievements ammomagazines aspectratio-16-10 aspectratio-16-9 axes beepingcomputers bows breakpad burning caricature censored circlingbirdies classbased classbasedeq crouchjump dataimport deployables deployables-redeploy directx7 directx8 directx9 doors doors-automatic equipment-preselect firearms firstpersonshooter fistloads flamethrowers flaregun foolishprotagonist fovoption free free2play grenadelaunchers handguns havokphysics headtracking healing healthpickups improvisedweapons instructor itempickup-auto itemsets jumping knives license-crossplatform licensechange meleeweapons mentoring microtransactions mode-horde mode-practice mp-control mp-crossplatform mp-ctf mp-dm mp-payload mp-teams nailguns novintfalcon oculusrift overheal overtime playerstats precisionrifles reload-auto reload-manual reload-opportunistic remotedetonators restoredglitch rocketjumping rockets rotaryguns runningcommentary shadermodel1 shotguns shovels sixense socialnetwork sourceengine spawnprotection steampowered steamtrading steamworks steamworkshop submachineguns supplystations swords syringes telefrag thermalweapons tutorial ugc unarmedfighting unlockable-items unnoticedbynormals walking win2k winvista winxp xinput MAGGOTS!

En serio, es el mejor F2P actual.
Y a los que piensen lo contrario, me LOL en su cara

De hecho, ¿tener Steam sin haber probado el TF2? ¿Eso es posible?

9 de 10***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.7 GHz CPU
* 512 MB RAM
* Internet connection

[b]Recommended:[/b]
* 3 GHz Pentium IV CPU
* 1 GB RAM***Team Fortress 2 (TF2) is the sequel to the game that put class-based, multiplayer team warfare on the map. This year's most anticipated online action game, TF2 delivers new gametypes, a signature art style powered by Valve's next generation animation technology, persistent player statistics, and more.

Unlike other "class-based" games that offer a variety of combat classes only, Team Fortress 2 packs a wild variety of classes which provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills.

Play as the flame-throwing Pyro, the room clearing Heavy, or the Spy, a master of disguises. Other classes include: Scout, Sniper, Medic, Engineer, Demoman, or Soldier.

TF2 features the most advanced graphics of any Source-based game released to date – and the most exciting class-based action ever created.
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TimeShift Vivendi Games;Activision (Saber Interactive)2007 1930s 1life 20thcentury airducts alternatetimeline beamweapons cyborgs destructibleenvironment disarming download drm dvd dystopian factory firearms firstpersonshooter forest futuristic gamespy gimmick gog gore grenades healthregen healthregen-fast impulsegoo industrial-setting limitedcapacity logitech-g19 minefield npcteleporting past physx plasmaweapons powerarmor rating-pegi-18 rebellion ruins saveanywhere savepoints scientistprotagonist securom7 serialkey serious sewers shadermodel2 shadermodel3 spiderbots steampowered teleport temporalincursion thermalweapons time-theme timecontrol timefreeze timeparadox timetravel walkers widescreen wintery 2009-07-23 on Steam, by Activision (lang: eng)***[b]Overview:[/b]
Dr. Aiden Krone is a former professor of Applied Physics at MIT, notorious for his unrivaled brilliance and obsession with Thermodynamics, Advanced Propulsion, and Quantum Electrodynamics (QED). Despite his increasing tendencies to demand control and secrecy, he became the Founder and Lead Physicist of a classified Time Travel research program.

Over a decade later, Krone's program had successfully developed the world's first time-travelling suit technology. However, as the program's equally secretive decsision-makers demanded this technology be adapted for military applications, Krone's feelings of self-entitlement and anger grew. He secretly desired a new existence, a new world where his scientific endeavors could be shaped and experienced without outside interference.

The combination of Krone's mind and his suit technology gave him the ability to create and control another existence - an existence where a man of science could finally operate without restrictions and do so within a place where science itself was properly respected regardless of the effects on humanity.

It is now up to you to trace Krone's last known appearances and stop his tyrannical rule over Alpha District. In a twisted world where scientific accomplishments reign, its up to you to don the Beta Suit and Master Time to Become the Ultimate Weapon.

[b]Features:[/b]
* Harness time as the Ultimate Weapon: Slow, stop and reverse the flow of time to destroy your enemies
* Unleash a powerful arsenal of weapons and vehicles in 24 combat missions
* Up to 16-player multiplayer, featuring the use of time grenades in 14 different maps, allowing for unique style of stop, slow and reversal of time
* Completely customize your multiplayer experience with 40 different features to fit your style of gameplay
[Saber Interactive]***Latest version: 1.2 (as of ?)
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Shadowgrounds Survivor Meridian4;Techland;cdv Software Entertainment USA (Frozenbyte)2007 2090s adv-ptdistr alieninvasion aliens alternatingprotagonist aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 assaultrifles bossbattles burrowers cloakednpcs controlconfig cyborgs dark demo difficulty directx9 display-1024x768 distortedvision doors download dvd entangled explosiveobjects extraterrestrial fallbackweapon firearms flamethrowers fmod future ganymede grenades handguns healingitems healthpickups humblebundle insectoids interspecificconflict itemglow lamp leveleditor lighthearted missionbased moon mp-campaign mp-cooperative multikeyboard multipointer otherworld physx plasmaweapons playerprofiles rewardingvandalism rotaryguns ruins secrets sewers shotguns spacefaringage thermalweapons traproom upgrades-permanent upgradesystem uvl-techlimitation walking weaponupgrades widescreen winvista winxp xp-kills Juego de acción cenital con todas las características del Shadowgrounds pero mucho más directo al grano que el anterior, y mejor elaborado.

Un mata-mata muy bien hecho.

6 de 10***[b]difficulty[/b] - mostly affects how swamped the player gets in the various holdouts. The highest difficulty gets a bit ridiculous.***2007-11-14 by Meridian4, on Steam (lang: eng, fre, spa)
PL 2007-11-18 by Techland***Also called [i]Shadowgrounds 2[/i] in some places, though never released under that title.***Shadowgrounds Survivor is a spin-off/sequel to the underground PC hit Shadowgrounds and will be available at retail outlets and online later this year.

Shadowgrounds Survivor tells the story of three survivors who join forces with the last remaining human resistance in the heated battle against the ongoing alien onslaught. The acclaimed atmosphere and gameplay mechanics of the original Shadowgrounds make a triumphant return armed with a new feature set!

• 3 playable characters, each with impressive new tactics
• RPG-like upgrade system for weapons and characters; including special attacks such as the all-engrossing Napalm Flame and the mighty Brute Slayer.
• New gameplay features such as the Sentry Turret and the powerful Mech!
• Campaign mode short of filler and full of action, running parallel to the Shadowgrounds story and expanding it to new locations, including snow and ice environments, gritty sewers and the suffering New Atlantis colony
• Survival mode where the player is pitted against hordes of alien monsters – the clock is ticking and they just keep on coming!
• New graphics enhancements, including raging snowstorm effects, new weapon effects and much more!
• Integrated physics that bring the world alive with hundreds of physics objects, taking the destruction to the next level
• New original soundtrack composed by praised Shadowgrounds composer Ari Pulkkinen
• On-disc Editor tools, sample missions and modding Wiki for easy modding; take part in the Shadowgrounds mod community and create mods for the Campaign or the Survival mode – or just enjoy the results of others!
[?]
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Gang Garrison 2  author2008 classbased demake firearms flamethrowers healing lighthearted machineguns mp-control mp-ctf mp-lms mp-teams mp-undefined pixelated shotguns thermalweapons unlimitedammo [b]mp-undefined[/b] - Generator, essentially mutual [url=/groups/info/mp-assault]assault[/url] mode where both teams are attacking and trying to destroy the other team's generator.***Originally conceived for the 2008 TIGSource.com 'Bootleg Demake' competition, Gang Garrison 2 is a free multiplayer 'demake' of Valve's Team Fortress 2 started by mrfredman and MedO with many developers later adding new features. With all 9 classes, many different TF2-inspired environments, and fast-paced, team-based, multiplayer gameplay represented, GG2 is the premier TF2 tribute/parody/alternative.

Gang Garrison 2 presents the player with 9 unique classes to use in frenetic, cooperative multiplayer action in a stylish and unique 8-bit style. Battle with your friends or others you encounter online through a whole range of vibrant maps; TF2 maps reimagined in 2D as well as a multitude of maps with all sorts of different looks and settings, all of which have been dreamed up and constructed by members of our community. We've made a huge effort to provide simple, bugfree custom map support, so that anyone with a paint application can put together a map and test it themselves with our Garrison Builder utility. We also gladly encourage Gang Garrison modifications; many successful mods have been incorporated into the game as new features.

While this game has come a long way, it is still a work in progress and many impressive new features are being planned such as new gametypes and alternate weapons. Because this game continues to grow only because of the devotion and hard work of our community, we invite you to come and participate in the future of this game. We are always looking for talented people to join the forum, contribute art, content, ideas, and modifications, and maybe even help us behind the scenes on new official versions. We hope you'll stop by and have a look at our game; it is the imagination and spirit of our players that makes it so fun.
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Rainbow Six: Vegas 2  Ubisoft Entertainment (Ubisoft Montreal Studios)2008 achievements ambx ammomagazines aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 assaultrifles autosavepoints ballistics blindfiring bodyarmor bombs captives city-lasvegas-nv coversystem cpplanguage damageindicator dedicatedclient difficulty distortedvision doorpeep doors drm dvd dynamicaccuracy earth equipment-preselect falldamage firearms firstpersonshooter fofindicator fragileprotagonist friendlyfire-optional fullscreen genderchoice grenades grenadewarning group group-leader handguns healthregen healthregen-fast incendiarygrenades ladders latemodernperiod machineguns map militantprotagonist mp-cooperative naturalistic nojumping noncombpenalty nonlinear northamerica nsa objectiveindicator oopitems physx playerprogression precisionrifles present proprietarynetwork punkbuster pve pvp rainbow6 rating-esrb-m realisticdamage realworld remotedetonators retrypoints safedisc serious shadermodel3 shields shotguns smokegrenades stealth stungrenades submachineguns subtitledeficient supplystations suppressors tactical tagging terrorism terrorists thermalweapons titularlocale tomclancy unrealengine3 upnp upsidedown uvl-tiein voicechat vorbis walking wxwidgets xp-kills xp-shared Latest version: 1.03 (as of 2008-07?)***Experience is used to gain ranks which in turn unlocks new equipment (weapons and armor primarily, but also clothing apparel which have no impact in gameplay besides how you look). There are three areas for experience which contribute towards the "leveling" experience, each of the three areas unlock separate items at certain points besides the generic level unlocks. Experience in general is gained simply from kills, the three sub-areas gain points or experience by killing people in specific manner, such as through cover or at long range.***[b]Minimum:[/b]
* 3 GHz CPU
* 1 GB RAM
* 128 MB VRAM
* 6.5 GB HD space
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Larva Mortus Rake in Grass;Meridian4 (Rake in Grass)2008 19thcentury achievements achievements-public adv-ptdistr africa ammomagazines bombs cloakednpcs crates demo demons direct3d dissolvingitems download dualwielding earlymodernperiod earth energyweapons europe firearms friendlyfire ghosts giantanimals giantspiders gunpowderfantasy handguns healthregen historicalfantasy indoors loot-random magic mapgenerator meleeweapons monsters northamerica npcgenerators occult openal opengl optionaltasks playerprofiles rewardingvandalism roombased safeweapons sciencefantasy secretsociety serialkey serious skeletons steampowered steamworks swords taskgenerator thermalweapons torque2d undead uvl-releases vampires walking warriorprotagonist werewolves winvista winxp zombies Meridian4 published the game on 2009-03-19***Latest version: 1.02 (as of 2008-06?)***In the end of XIX. century dark forces shade the world once again. A brave agent experienced in exorcism and combat comes to face the incomming evil and fight loathsome supernatural monsters and horrific spawns of black magic.

Larva Mortus offers fast and entertaining monster-hunting gameplay. Cheesy horror atmosphere goes hand in hand with furious action splatter fest, everything accompanied by creepy first class soundtrack!

Features:

* 30 frightful supernatural monsters to destroy. Vampires, undead, werewolves and more!
* Solid arsenal varying from classic pistols and shotgun to fancy "dynamo gun".
* Randomly generated missions for high replay value.
* Main character development through set of RPG-like features.
* Many environments from spooky manors to catacombs to dark forests.
* Animated comix cutscenes.
* AWESOME dark orchestral music score.
* And gore can be turned off if you like (but who would? ;-)
[Rake in Grass]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.2 GHz CPU
* 256 MB RAM
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Alone in the Dark  Atari;Akella (Eden Games;Hydravision Entertainment)2008 1life achillesheelfoes actionadventure aloneinthedark amnesia aspectratio-16-9 bellyofawhale bink biogrowth blinking bodydragging capacity-slots chapterreplay chapterskip chasms city-newyork-ny collapsingstructure controlconfig controllablehelplessness cpplanguage crepuscularrays dark darkfantasy depthoffield dimensionalbreach directx9 distortedvision doors doors-breakable download driving drm drm-activation dvd endlessopposition firearms fireextinguishers firelighter forest fullbodyawareness gameplayinn glowsticks handguns hapticfeedback havokphysics hdrlighting healing-active healingitems hotel immortals improvisedweapons incendiarygrenades insectoids inventory investigatorprotagonist judeochristianmythology jumping juryrigging kynapse ladders lamp langmandarin ledges letterbox light limitedcapacity meleeweapons monsters museum naturaldisasters nohud northamerica npcspawning occult park parkinglot possessed pyrrhicvictory satan savepoints scarring sciencefantasy screenshake securom securom7 securompa serialkey serious shadows steampowered subtitledeficient survivalhorror targetlock thermalweapons title-cinematic unorthodoxweapons visionmodes walking widescreen wildfire winvista winxp x360pad zombies Latest version: retail***THEY SAID CENTRAL PARK WAS FOR THE PEOPLE... THEY LIED.

Central Park was not built as a haven for the people of New York, but for something else entirely. Now the truth can no longer be contained.

In one apocalyptic night, Edward Carnby must fight the unimaginable to reveal the earth-shattering secret of Central Park.

Intense story: Told in thrilling episodes of action, plot twists and cliff-hangers
Improvise to survive: Use your imagination to create devastating new weapons
Exhilarating gameplay: Blockbuster action, tense exploration, dangerous driving, vicious fights
Pyromania: Play with fire but don't get burned
Never Get Stuck: DVD-style chapter select lets everyone reach the game's climax

NEW YORK WILL NEVER BE THE SAME AGAIN.
[Box blurb]***UPC: [code]742725273887[/code]***[b]Minimum:[/b]
* Windows XP w/ SP2 or Vista
* Pentium D 2.6 GHz or Athlon X2 3800+
* 1 GB RAM
* 7.7 GB HD space

[b]Recommended[/b]
* 2.2 GHz Core 2 CPU
* 2 GB RAM***This is the most bugged game I've seen in ages, and have to wonder how they manage to sell any copies of it out at all.

Besides that, the concepts and gameplay elements they've invented up are quite refreshing, but don't do much in the light of the bugs that prevent you from enjoying it.

After crashing or otherwise exhibiting bugs, it is good idea to exit the game and delete Alone_Data_DFE folder and possibly drm_dyndata_*.dll file in the system temp folder. Removing these seems to at least temporarily fix any bugging, until Eden Games releases a patch for the issues.***EU 2008-06-20
NA 2008-06-24
RU 2008-06-?? by Akella (possibly only distribution)
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Rumblers Derbian Games2008 1life arenashooter chemicalweapons direct3d directx7 energyweapons firearms flamethrowers fmod harmfultouch intangiblefoes machineguns mp-cooperative nosaves opengl overpenetration rockets rotaryguns shotguns slowbackpedal thermalweapons unlimitedammo unusualtools vorbis [b]Minimum:[/b]
* Windows 98, ME, 2000, [b]XP[/b] or Vista
* 600 MHz CPU
* 128 MB RAM
* 32 MB VRAM

[b]Recommended:[/b]
* 800 MHz CPU
* 256 MB RAM
* 128 MB VRAM
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Dead Space Electronic Arts (EA Redwood Shores)2008 1life 2410s 26thcentury aaa achillesheelfoes acrostictext actionadventure alientechnology amalgams ammomagazines anatomicdamage arcwords asphyxiation augmentedreality beamweapons biogrowth bodyhorror bossbattles capacity-slots capacity-toolslots carnographic chargingweapons cipherlang cliffhanger clingers comic compositefoes cpplanguage damagemodeling dark deadengine deadspace dementia derelict diegeticui directx9 disclaunchers dismemberment doors download drm drm-activation dvd elevators energyweapons engineerprotagonist erraticfoes everyonesdead extraterrestrial firearms flamethrowers future giantmonsters glowsuits godfather-engine gore grotesque gunclubbing hospital hud-explained humblebundle hyperenemies industrial-setting infestation injuries insaneprotagonist inventory inventory-supplies isolatedlocale itemglow juggernauts lamp langhungarian lasersight limitedcapacity locationaldamage loot-random loot-unexpected lutris meteoroids middleagedprotagonist monsters monstrouschildren movie mutants nocrosshair npcgenerators obligation openended otherworld outbreak plasmaweapons powertools publictransit quicktimeevent rating-esrb-e researchfacility savepoints scientists securom securom7 securompa sequence-turret serious sessilecreatures shopping silentprotagonist silentvoid slobbery spacecraft-location spacefaringage spacesuit spawners splittingcreatures stomping stranded suicide suicideattackers survivalhorror technomagic tentaclecreatures thermalweapons tinyfoes traproom unarmedfighting uncertainending upgrades-capacity upgrades-health upgrades-permanent upgradesystem uvl-releases walking weaponupgrades whispers widescreen zero-g Un survival horror soberbio, donde tus recursos son limitadísimo y temerás hasta el titileo de la luz de la nave.

8 de 10***Only the Dead Survive.

A massive deep-space mining ship goes dark after unearthing a strange artifact on a distant planet. Engineer Isaac Clarke embarks on the repair mission, only to uncover a nightmarish blood bath — the ship's crew horribly slaughtered and infected by alien scourge. Now Isaac is cut off, trapped, and engaged in a desperate fight for survival.

* Strategically dismember the Necromorph enemies limb by bloody limb.
* Zero gravity combat means terror can strike from anywhere.
* Uncover the horrific truth of this shocking thriller.***Finishing the game on [i]hard[/i] difficulty unlocks [i]impossible[/i] difficulty (as well as giving 50k credits, 10 power nodes and military suit). What that entails, however, is unknown.***2009-01-09 on Steam (lang: eng, fre, ita, spa, ger)***[b]Launch trailer[/b]
[media=youtube]S7VvKGlVZu8[/media]***There has been several animated comics and apparently they're making a direct-to-DVD/Bluray animated film as well to cover the back story (and so far it seems like they're selling the movie separately). I truly hope these are included in the final game, I hate to miss out on the plot simply because the people want to make more money out of it.***[b]achillesheelfoes[/b] / [b]dismemberment[/b] — this is the only way you can defeat the necromorphs, by shooting or otherwise ripping off all their limbs. Just shooting at their head or torso won't help much (much like with zombies).
[b]technomagic[/b] — (tele)kinesis and stasis devices, the latter of which literally creates a temporal distortion that significantly slows down the passge of time for the targeted object or creature (ergo, slowing their movements down to crawl).

# averted tags #
[b]limited supplies[/b] — happens only with ammo in case you use single weapon exclusively (you can carry 4). Otherwise you have plenty of ammo around.
[b]faceless protagonist[/b] — you can rotate the camera early on in the in-game cinematic portion to point towards the back of the ship when Isaac hasn't donned his helmet yet, showing his face clearly.
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Far Cry 2  Ubisoft (Ubisoft Montréal)2008 2000s 21stcentury aaa africa aimmode ambx ammomagazines anatomicdamage animals antiheroprotagonist arid assaultrifles autosavepoints ballistics bombs briefcases buggy burning camouflage capacity-toolslots captives capturedresources circadiancycle collectibles communicator controlconfig coupdegrace cpplanguage crewtargeting currency-unusual damageindicator damageovertime dartguns depthoffield derelictgraveyard destructibleenvironment difficulty difficulty-ingame directx10 directx9 disease distortedvision doors download drifting driving drm drm-activation duniaengine dvd dynamicweather earth ejecting endlessopposition environment-animate explosiveobjects falldamage farcry fasttravel fasttravel-points firearms firstpersonshooter flamethrowers flaregun fog forest freelancing friendlyfire gems genderdiscrepancy grenadelaunchers grenades handguns hangglider hdrlighting healingitems healingstations healthregen healthregen-stunted heathaze hiding host-dedicated hud-dynamic humid incendiarygrenades ironsights itemdurability itemglow jeep jumping killingblow knives ladders landvehicle latemodernperiod leveleditor lightbloom limitedcapacity lives locationaldamage machineguns machinepistols maleprotagonist malfunctioning map mediaindrive mercenaries mercenaryprotagonist mp-customport mp-dm mp-teams mp-undefined multiseaters netframework netranking neutralnpcs nonlinear npcinjuries npcspawning objectiveindicator openworld openworld-restricted optionaltasks plains precisionrifles premadecharacters present proprietarynetwork publictransit punkbuster quazal racechoice rain realisticshotguns recoil reload-auto reload-manual remotedetonators repairing resting river roadsigns rockets safezone saveanywhere savepoints scenic secrets securom securompa segmentedhealth serialkey serious shadermodel3 shantytown shopping shotguns singlegender singlegenderopposition solomission staining stamina stash stealth stealth-sight stealth-sound submachineguns subtropic swimming syringes telescope thermalweapons thickvegetation thoroughfares town trampling trespassing tropic turrets ubi.com unfixedbugs unrelatedsequel upgrades-other upgradesystem uvl-imagequality vehiclecrew walking war wasteland weaponupgrades wheeledvehicle widescreen wildfire wildlife Con un entorno mucho más abierto que la anterior entrega, manejas a un futuro queso gruyere con patas y malaria en un entorno africano muy interesante.

Juego muy completo, la misión de la plantación no tiene pérdida.

P.D: Odiarás el proceso conocido como oxidación.

7 de 10***[b]Fortunes[/b] DLC features:
Single player additional content:
* Three brand-new weapons: Silenced shotgun, Sawed-off shotgun, Crossbow
* Two new vehicles: Unimog, Quad
Multiplayer additional content:
* Additional weapons and four new exciting maps: Cheap Labor, Last Resort, Lake Smear, Fort Fury***[b]lives[/b] - this is almost the same as [url=/groups/info/deathless]deathless[/url]; you have 1 extra life which is used when you "die" and your partner arrives to drag you off to relative safety. However, if you die again before your partner is ready to save you (gain 1 up, so to speak), you die for good. You meet your partner in one of the safe houses when she's ready to do it again.***[b]Minimum:[/b]
* Windows XP w/ SP2 or Vista w/ SP1
* 3.2 GHz Pentium IV, 2.66 GHz Pentium D or Athlon 64 3500+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* GeForce 6800 or Radeon X1650 GPU
* 6 GB HD space

[b]Recommended:[/b]
* Intel Core 2 Duo, AMD 64 X2 5200+ or AMD Phenom CPU
* 2 GB RAM
* 512 Mb VRAM
* GeForce 8600 GTS or Radeon X1900 GPU
* 5.1 soundcard***Far Cry 2, the next-generation first-person shooter from Ubisoft, will take you deep into the most beautiful but also most hostile environments in the world: Africa! More than just a visual and technological achievement, Far Cry 2, the true sequel to the award-winning PC game, will provide you with an unprecedented gaming experience.

Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal", a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the factions against each other, identify and exploit their weaknesses, and neutralise their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force.

OPEN WORLD

The extensive artistic research combined with the next-gen engine will allow you to explore over 50Km2 of seamlessly rendered African landscape. No game has ever provided such freedom of movement!

DUNIA ENGINE

The Dunia Engine was built specifically for Far Cry 2 by the award-winning Ubisoft Montréal development team. It delivers the most realistic destructible environments, amazing special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system, non-scripted enemy A.I. and so much more...

REAL-TIME IMMERSION

Real-time story telling, systemic auto-healing, minimal in-game interface are just few of the features that will make you feel the tension of being alone against barbarous warlords that threaten thousands of innocent lives.

WEAPONS OF CHOICE

Choose from a wide range of weapons to make your way to your primary target. Meet the fight head-on with your machine-gun, go berserk with your machete or make stealth kills as a Sniper. If you feel that the atmosphere is not warm enough, light up your flamethrower and let your enemies and everything around them feel the heat.

VEHICLES

Fly, Drive, Run, slide and hover over the huge open world with your glider, trucks, cars, boats and much more.
[Ubisoft]
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Fallout 3  Bethesda Softworks (Bethesda Game Studios)2008 1life 23rdcentury abnormalammo achievements achievements-public actioncamera addiction adv-perks adv-ptdistr alternatetimeline ammomagazines anatomicdamage apartmentbuilding aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 assaultrifles automap autopause-inventory autosavepoints backstabbing beamweapons blacksheep bludgeons burning cannibalism capacity-stacks capacity-weight captives cave censored charactercreation chekhovsgun children circadiancycle city city-washington-dc classless consequences cpplanguage crafting criticalchance cruelty-potential crustacoids currency-unusual cyborgs deadondisplay death deathworld depthoffield devconsole diaries difficulty difficulty-ingame dingy directx9 disarming discrimination disproportionateretribution doors download drm druggies drugs dualism dvd earth energyweapons fakenames fallout fasttravel firearms fistloads flamethrowers flammablegas friendlyfire future gadgetweapons gamebryoengine gameoftheyear genderchoice ghouls giantants gianthumanoids giantinsects giantrobots giantshoulderpads giantspiders gore graphicdeaths graybrown graychoices grenades grotesque growingprotagonist hacking handguns healthregen hiddenvillage home humanexperiments humanoidanimals ignoredcompanions improvisedweapons indicator-poi indicator-threat injuries interactivedialogs inventory isolationists itemdurability jumping karma knives laserweapons letterbox levelcap leveleditor library limitedcapacity locationaldamage locationalhealth lockpicking lockpicking-feedback lutris machineguns malfunctioning maneaters mcbestgameaward meleeweapons mines modsupport moralchoices multipleendings museum music-licensed music-vocal mutagen mutants nailguns netframework neutralmonsters neutralnpcs news noheadbob northamerica npcinjuries npcschedules organizedcrime outlaws overkill parttargeting pickpocketing plasmaweapons postapocalypse powerarmor precisionrifles prejudice pressureplates propaganda prostitutes protagonistdesigning protagonistdesigning-face protagonistredesigning radiation radioactiveglow raiders rating-cero-z raygungothic reload-auto reload-manual repairing retrofuture robots rockets rogueai rotaryguns ruinedworld ruins sauroids saveanywhere scientists scorpions search securom7 sentientmachines shantytown shopping sidetracked slavery slowmotion splatter starforce stealing stealth stealthmode stupidevil submachineguns subway supermode swimming swords tasktracker teenprotagonist teslacoils thermalweapons thx-1138 timeskip town trapdisarming traps tripwires tutorial unarmedfighting unvoicedprotagonist variableending waiting walking wasteland widescreen winvista winxp A spin and rebirth of the saga, brings back a desolate atmosphere but in FPS-packed-action; neverless, the VATS compensates incredibly for the turn-system action.
Sadly, the story empowers epicness over good story, with immortal characters an black/white characters in general (there are exceptions)
But is important for being the predecessor of Fallout: New Vegas, who is better in every way possible and retakes the old developers of Fallout 1 and 2.

8 de 10***[b]Non-free add-ons:[/b] (DLC)
* [url=http://fallout.bethsoft.com/eng/info/opanc.html]Operation: Anchorage[/url] (2009-01-27)
* [url=http://fallout.bethsoft.com/eng/info/thepitt.html]The Pitt[/url] (2009-03-24)
* Broken Steel (2009-05-05)
* Point Lookout (2009-06-23)
* Mothership Zeta (2009-07-29?)

Available only through the Microsoft LIVE service (for both Windows and X360). GOTY edition of the game comes with all five DLCs included.***Bethesda decided, without anyone asking them to (or being required to do so by anything), to censor the Japanese release. This includes changes such as removing NPC Burke from the Power of the Atom side-quest and the option to detonate the a-bomb in the city of Megaton.

Kotaku: [url]http://kotaku.com/5082637/bethesda-censors-fallout-3-for-japan[/url]
Bethesda: [url]http://www.bethsoft.com/jpn/news/20081110a.html[/url]***Latest version: 1.1.0.35 (as of 2009-01-13)***[b]Minimum:[/b]
* Windows XP or Vista
* 1GB RAM (2 GB for Vista)
* 2.4 Ghz Pentium IV CPU
* 256 MB VRAM
* GeForce 6800 or Radeon X850 GPU
* 6 GB HD space

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM***[b]active pause[/b] — VATS functions like active pause even if it isn't [i]exactly[/i] that; using the PipBoy also effectively pauses the game.
[b]cannibalism[/b] — you meet current and "former" cannibals and can become one yourself by picking the "cannibal" perk.
[b]auto-regen[/b] — there are at least two perks that give this under certain conditions, normally not present.
[b]growing protagonist[/b] — goes through from birth to ages of 1, 10, 16 and 19. This effectively covers character creation completely and offers some backstory.
[b]slavery[/b] — besides being somewhat common topic, player can also partake in this activity by stunning and collaring people (the collar will cause the slave's head to explode if they try to escape).

[b]variable ending[/b] — the ending is constructed of 3 things: karma and two choices near the end that form total of around 10 "unique" endings (if minor details are ignored) constructed out of 28 video segments (see breakdown at [url=http://fallout.wikia.com/wiki/Fallout_3_endings]Fallout wiki[/url]). Only around 4 endings if you play them out in very archetypical manner.

[b]thx-1138[/b] — the number is encountered at least in [i]The Republic of Dave[/i], unconfirmed reference.***Project started in 2004***Description:

Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters. Every minute is a fight for survival against the terrors of the outside world – radiation, Super Mutants, and hostile mutated creatures. From Vault-Tec, America's First Choice in Post Nuclear Simulation.

Story:

Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you've ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.

Key Features:

* Limitless Freedom! – Take in the sights and sounds of the vast Capital Wasteland! See the great monuments of the United States lying in post-apocalyptic ruin! You make the choices that define you and change the world. Just keep an eye on your Rad Meter!
* Experience S.P.E.C.I.A.L.! – Vault-Tec engineers bring you the latest in human ability simulation – the SPECIAL Character System! Utilizing new breakthroughs in points-based ability representation, SPECIAL affords unlimited customization of your character. Also included are dozens of unique skills and perks to choose from, each with a dazzling variety of effects!
* Fantastic New Views! – The wizards at Vault-Tec have done it again! No longer constrained to just one view, experience the world from 1st or 3rd person perspective. Customize your view with the touch of a button!
* The Power of Choice! – Feeling like a dastardly villain today, or a Good Samaritan? Pick a side or walk the line, as every situation can be dealt with in many different ways. Talk out your problems in a civilized fashion, or just flash your Plasma Rifle.
* Blast ‘Em Away With V.A.T.S.! – Even the odds in combat with the Vault-Tec Assisted Targeting System for your Pip-Boy Model 3000! V.A.T.S. allows you to pause time in combat, target specific body parts on your target, queue up attacks, and let Vault-Tec take out your aggression for you. Rain death and destruction in an all-new cinematic presentation.
* Mind-Blowing Artificial Intelligence! – At Vault-Tec, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America's First Choice in Human Interaction Simulation. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec technology.
* Eye-Popping Prettiness! – Witness the harsh realities of nuclear fallout rendered like never before in modern super-deluxe HD graphics. From the barren Wasteland, to the danger-filled offices and metro tunnels of DC, to the hideous rotten flesh of a mutant's face.
[Bethesda]
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Iron Grip: Warlord Isotx2008 achillesheelfoes alternateattack ammomagazines bombs burning city commanders damageovertime demo destructiblestructures dieselpunk download drm endlessopposition firearms firstpersonshooter flamethrowers friendlyfire gibs handguns healingstations hexapeds hybridgame idtech3 impulsegoo incendiarygrenades inexplicabletrajectories irongrip-series itemglow jumping machineguns meleeweapons mines morale mountedweapons mp-bots mp-cooperative mpfocus npchiding opengl otherworld overkill paidkilling protect pve radar remotedetonators repairing rockets rotaryguns ruins scavenging screenshake serialkey serious shotguns singlegender spiderbots splatter steampunk suicideattackers supportnpcs tanks technofantasy thermalweapons towerdefense unwieldyweapons upgradesystem vorbis walkers walking war widescreen win2k winvista winxp zip Un juego de FPS multijugador, con algunos elementos de tower defense.
Necesitaría una mejora de la interfaz de armas y de las rutas de los niveles para ser un juego decente.

4 de 10***[b]Minimum:[/b]
* Windows 2000, XP, or Vista
* 2.0 GHz Pentium IV or Athlon XP 2000+ CPU
* 512 MB RAM (1 GB recommended)
* 128 MB VRAM
* GeForce FX 5200 or Radeon 8500 GPU
* 450 MB HD space***Grab your weapons and head to the battlefield in the debut commercial game from Isotx, Iron Grip: Warlord!

Boasting both cooperative and single player game modes, a rich and original steam punk universe, and an innovative blend of RTS/FPS gameplay, Warlord gives you and fellow players a different experience from most titles out right now. Experience the intense combat of total war in the crumbling nation of Atelia. Whether you're fighting alone or with your friends, the odds are stacked against you as hundreds of Confederates swarm your base. Do you have what it takes to be a Warlord? Download the free demo and find out today!

* Cooperative multiplayer or singleplayer modes
* Up to 8 players supported at a time
* 7 engaging maps with more to come
* Hundreds of enemies at a time from all directions
* Various difficulty levels bring endless replayability and challenge
* An original soundtrack to enhance the mood of gameplay
* Frequent patches that include free downloadable content
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Call of Duty: World at War  Activision Blizzard (Treyarch)2008 1940s 20thcentury aaa accuracy-motion accuracy-turning aimmode ammomagazines aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 assaultrifles callofduty capacity-toolslots city city-berlin-de controllablehelplessness damageindicator damageovertime directx9 distortedvision download driving drm dvd dynamicaccuracy firearms firstpersonshooter flamethrowers fofindicator forest fullscreen germany gore grenadecooking grenaderethrow grenades grenadewarning handguns healthregen healthregen-fast healthwarning hillland host-dedicated hud-dynamic incendiarygrenades invisiblewalls ironsights island iwengine japan jumping killingblow knives leaning limitedcapacity lipsync machineguns meleeweapons militantprotagonist militaryfiction mountedweapons mp-cooperative mp-survival multilingual naturalistic nohealthdisplay nplayers oneofmany overheating pain postures precisionrifles punkbuster rating-esrb-m resuscitation riflegrenades rockets rural safedisc serialkey serious shadermodel3 shotguns singlegender smokegrenades speech-german speech-japanese splatter submachineguns tank tanks telescope thermalweapons thickvegetation title-static trampling trivialobstacles tropic vaulting voicechat walking war winvista winxp worldwar2 xinput [b]gore[/b] - quite mild, and somewhat infrequent.
[b]killing blow[/b] - head shot with any firearm, knife/bayonet will also so this regardless where you strike.

--- Nazi Zombies co-operative multiplayer mode (mp-survival)
--- This is so different from the rest of the game that it is not tagged so they're not confused with the main game, but here are the tags that have been omitted that apply to it alone.
[i]shopping[/i]
[i]zombies[/i]
[i]dismemberment[/i]
[i]powerups[/i]
[i]waves[/i]
[i]barricading[/i]
[i]dogs/caninoids[/i] (demonic dogs or whatever)
[i]popupnpcs[/i] (above demonic dogs)
[i]respawning[/i] (at end of each wave)
[i]deathpenalty[/i] (current equipment is lost, possibly power-ups too)***If anyone is having trouble starting a game (game refuses to start after selecting difficulty and so forth). You don't have active profile.
[spoiler=Alternatively....;Hide]* Make sure the following folder exists:
...XP: C:/Documents and Settings/USERNAME/Local Settings/Application Data/Activision/CoDWaW/players/profiles/
... Vista/7: C:/Users/USERNAME/Local Settings/Application Data/Activision/CoDWaW/players/profiles/
* Add profile folder there, choose whatever name you want (e.g. "Default").
* Add active.txt file there (in profiles/), and add the name of your profile folder in it.
* Start

Note that the [i]Local Settings[/i] folder is usually hidden.[/spoiler]***Latest version: 1.7 (as of 2009-08-13)***[b]Minimum:[/b]
* Windows XP or Vista
* 3 GHz Pentium IV or Athlon 64 3200+ CPU
* 512 MB RAM
* 256 MB VRAM
* GeForce 6600GT or Radeon 1600XT GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2 GHz dual-core CPU
* 1 GB RAM
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Legendary  Gamecock;Atari (Spark Unlimited)2008 21stcentury achillesheelfoes aimmode airducts ambx ammomagazines assaultrifles autosavepoints axes backtrackingdenied bossbattles caninoids capacity-toolslots catastrophe city city-london-uk city-newyork-ny classicalfantasy colossi cpplanguage crepuscularrays damageindicator dedicatedclient diaries difficulty directx9 dissolvingcorpses download drm drm-activation dvd earth elevators europe firearms firstpersonshooter flamethrowers gamespy golems gore grapplers grecoromanmythology grenades gryphons handguns healthdrops hypermobilefoes inertscenery itemglow kraken ladders limitedcapacity machineguns magic meleeweapons minotaurs monsters monstrouschildren museum netframework npcgenerators npcspawning npcstrife objectiveclairvoyance objectiveindicator oneofmany openal openended outlawprotagonist pandorasbox pda physx quicktimeevent redemption rockets ruins sciencefantasy seamonsters secretsociety securom securom7 securompa separated sequelhook serialkey serious sewers shallowwater shotguns slowmotion sorcery stamina submachineguns subway temple temporarycompanions tentaclecreatures thermalweapons thiefprotagonist truemyths tutorial unrealengine3 usa vorbis walking werewolves whispers widescreen winvista winxp wxwidgets Latest version: retail***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* 2.6 GHz Pentium D or Athlon X2 3800+ CPU
* 2 GB RAM
* Radeon X1600 or GeForce 7600 GT GPU
* 9.5 GB HD space

[b]Recommended:[/b]
* 2 GHz Dual Core CPU
* 4 GB RAM
* GeForce 8800 GT or Radeon HD3850 GPU***All creatures of ancient myth, legend and lore are real — they've just been sealed away for thousands of years inside Pandora's Box, waiting...

When a thief named Deckard is hired to steal an ancient artifact, he unwittingly triggers a war between man and myth.

Griffons rule the skies, Werewolves tear the innocent limb from limb and cities are held under siege as creatures we'd dismissed as imaginings of our ancestors prove to be very real and very angry for being held prisoner for untold millennia.

As the only person able to return these creatures to the box, Deckard finds that he must work with a shadowy secret society to save civilization before it is torn apart by tooth and claw.

* A mythical first person shooter set in an unprepared, modern world.
* A massive blockbuster movie experience — society collapses around you as man and machine take on beasts of legend in spectacular battle.
* Awe-inspiring fire-fights where high caliber ordinance meets beak, talon, fang and claw.
* Dynamic environments crumble around you as you and your enemies tear a living, breathing environment apart in your battle to stay alive.
* Devastation realized on an unprecedented scale. See London burn to the ground and witness New York torn apart through spectacular supernatural destruction.
* The enemy of your enemy is your enemy — witness and take part in three way battles as you combat the supernatural as well as the militant arm of an age old clandestine organization who prove to be a formidable opponent and adequate prey for the armies of mythical beasts.
* Take the battle online with multiplayer combat.
[?]
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Left 4 Dead  Valve;EA Partners (Valve South)2008 2000s 3ormoreplayers accuracy-posture achievements achievements-public airport ammomagazines anticipatorystockpiles apartmentbuilding aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 assaultrifles asymmetricfactions autorun ballistics bleeding burning capacity-toolslots cc chainreactions city civilianprotagonist colorblind cooperation corridors damageovertime dark decoybombs difficulty difficulty-auto distortedvision doors doors-breakable download dualwielding dvd dynamicaccuracy earth elitemobs endlessopposition eventdirector everyonesdead explosiveobjects fastzombies fatties filmgrain firearms firstpersonshooter forest friendlyfire friendlyfire-full friendlyfire-reduced fullbodyawareness gore group gunclubbing handguns havokphysics healing-active healing-delayed healingitems hordegame hospital host-dedicated house hypermobilefoes incendiarygrenades injuries instantmotion instructor intangibleallies itemglow itempickup-instant jumping karmiccreatures killingblow knockback l4d-series lamp langchinesesimpl langchinesetrad langnorse latemodernperiod license-crossplatform limitedcapacity lutris mode-survival mp-bots mp-campaign mp-cooperative mp-crossplatform mp-dropin mp-escape mp-matchmaking mp-nodupes mp-nosaves mp-survival mpfocus multiprotagonists noantagonist nooneleftbehind novintfalcon npcspawning nplayers officebuilding outbreak overpenetration parkinglot precisionrifles present pve pvp rating-cero-z reload-auto reload-manual repulsion resuscitation ruins runningcommentary saveonline sequence-survival serverbrowser shadermodel2 shadermodel3 shotguns socialnetwork sourceengine steampowered steamworks submachineguns subway survival survivalhorror swarmers teamawareness telescope thermalweapons undead undeadmenace unorthodoxweapons unusualprotagonist uvl-searchelp voicechat voicemacros walking zombieapocalypse zombies A medio camino entre una remodelación del mod de zombies del Counter-Strike y un juego de supervivencia cooperativa aparece el Left 4 Dead, cuya mayor virtud sin duda alguna es que la verdadera competición es supervivientes contra zombies especiales, siendo en realidad un cooperativo en modo versus.
También es de lo más interesante la IA de los zombies genéricos y sus diversas reacciones frente a la luz, el sonido etc...

6 de 10.***[b]Named updates/patches[/b]: (called DLC for some strange reason)
* Survival Pack (2009-04-21)
* Crash Course (2009-09-29)***For 1-8 players, 2-8 in versus, 1-4 in other modes.***[b]bleeding[/b] - border case as this only occurs when a player gets incapacitated and waits for someone to assist them.
[b]hypermobile foes[/b] - hunters mainly, the others have only slightly higher mobility than the protagonists.
[b]karmic creatures[/b] - boomer, killing him in close quarters has the same effect as having him barf on you.
[b]killing blow[/b] - the common infected are so very fragile. not applicable to the special infected.
[b]elite npcs[/b] - the special infected.

[b]asymmetric factions[/b] - versus mode, the infected and the survivors.***US 2008-11-17
RU 2008-11-20 by Akella***Built for multiplayer cooperative play (with up to four players), single player is the same as multiplayer except the other characters are AI controlled and not the intended point. The AI generally controls all missing players even in multiplayer games and takes over temporarily if a player goes AFK (at least if they tell it to).***Only English, French, German, Spanish and Russian have full voice-overs, the others are as text only.***[b]Minimum:[/b]
* Windows XP, Vista or Vista64
* 3.0 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* Radeon 9600 or GeForce 6600 GPU
* 7.5 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Core 2 Duo CPU
* GeForce 7600 GPU***Left 4 Dead [...] casts up to four "Survivors" in an epic struggle against hordes of swarming zombies and terrifying "Boss Infected" mutants.

Set in the immediate aftermath of the long-awaited zombie apocalypse, L4D's survival co-op game mode is played out across four sprawling "Movies" set in a variety of urban and rural environments. Each "Movie" has an over-riding team objective, is comprised of five large maps, and may be played by 1 to 4 human players.

New technology dubbed "the AI Director" is used to procedurally generate a unique experience each time the game is played. Just as in Hollywood films, the Director calls for new monsters, sounds, and action as it tailors the gameplay experience based upon the team's performance.

[...] Left 4 Dead also includes new multiplayer modes.

* Addictive co-op action gameplay [...]
* Advanced artificial intelligence drives both friendly and unfriendly creatures to dynamically create intense single-player, co-op, and multiplayer experiences every time the game is played
* 20 new maps. 10 new weapons. Four sprawling "Movies"
* Match making, stats, rankings, and awards system drive collaborative play
* Designer's Commentary mode allows gamers to go "behind the scenes" of the game
* Powered by Source and Steam
[Valve]
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