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namepublisher(developer)year arrow_downwardtagsdescription
Hammer & Sickle  cdv Software Entertainment;Take-Two Interactive;T-time Technology (Novik&Co;Nival Interactive)2005 1940s 20thcentury cdrom coldwar cpplanguage directx9 drm europe fmod germany militantprotagonist persistentminions rating-esrb-t redscare silentstormengine sovietunion starforce stealth tactical turnbasedcombat widescreen win2k win98 winxp [b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* GeForce 2 MX, Radeon 9000 or equivalent GPU
* 3 GB HD space

[b]Recommended:[/b]
* 2.2 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
* Dolby Surround 5.1 compatible sound card
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Condemned  Sega (Monolith Productions)2005 1life achievements actionadventure analyzer anatomicdamage banned bludgeons capturedresources cliffhanger communicator condemned-series cpplanguage crazedsentients crimefiction dark detector directx9 disposableweapons drm earth eax eax2 eax3 eax4 falselyaccused fullbodyawareness gore grotesque havokphysics improvisedweapons investigation investigatorprotagonist lawenforcerprotagonist limitedcapacity lithtech-jupiterex lithtechengine locationaldamage mannequins mediaindrive meleeweapons movie noreloading northamerica openended outbreak paranormal psychologicalhorror rating-esrb-m rural safedisc saveanywhere savepoints school sequelhook serious stamina steampowered subway survivalhorror terminal tragicending uncertainending unlockable-art unusualprotagonist voiceovers widescreen [b]crazed sentients[/b] — [spoiler=Show spoiler;Hide spoiler]almost all humans you see have been driven insane by some infrasound that has been killing the birds.[/spoiler]
[b]achievements[/b] — Unlocks concept art and videos. Granted for completing levels, finding and collecting dead birds and metal plates (the metal plates especially are well hidden) and some special objects, from performing some feats in either firearm or melee combat, and one for playing the game through with only melee weapons.***The game was banned in Germany and all copies confiscated on basis of [url=http://www.iuscomp.org/gla/statutes/StGB.htm#131]StGB §131[/url].***[spoiler=Birds;Hide bird tip]Birds can be found by following either the buzzing of flies or the squawking/flapping of live ones. Usually few birds are found by the help of a cinematic showing them - during conversation or just the camera passing by an angle from which they're visible - or the game allowing you to use the smell-o-detector (or whatever) to locate them.[/spoiler]
[spoiler=Metal plates;Hide metal plate tip]Metal plates are surrounded by black scribbles of eyes and the occasional bird, but mostly just eyes.[/spoiler]
[spoiler=Special;Hide special item tip]There's also one special item in each(?) level in the form of a TV with VCR nearby. These are usually in some side room or similar which easily go unnoticed and have no clear markers to guide you there (than perhaps the static sound coming from the TV).[/spoiler]
Effectively all these challenge your ability to investigate and explore the levels to the fullest taking cues from audio and visual stimuli which the game uses quite brilliantly.***Working title: The Dark
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Brothers in Arms: Earned in Blood  Ubisoft (Gearbox Software)2005 1940s 20thcentury aaa aimmode ammomagazines assaultrifles autosavepoints brothersinarms-series capacity-toolslots compass cpplanguage difficulty directx9 dvd eax2 eax3 eax4 eax5 firearms firstpersonshooter grenades group group-leader hdrlighting jumping limitedcapacity lipsync logitech-g19 militantprotagonist militaryfiction multilingual naturalistic objectiveindicator openal precisionrifles proprietarynetwork rural serious shadermodel1 speech-german submachineguns tactical town trivialobstacles tutorial ubi.com unrealengine2 vorbis war widescreen win2k winxp worldwar worldwar2 [b]Minimum:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* 3 GB HD space

[b]Recommended:[/b]
* 2.5 GHz Pentium IV or Athlon CPU
* 1 GB RAM
* 64 MB VRAM
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Age of Empires III  Microsoft (Ensemble Studios)2005 16thcentury 18thcentury 19thcentury ageofempires americanindians animals aspectratio-auto bangengine cannons cavalry cdrom demo difficulty directconnect directx9 drm earth elites esonline formations havokphysics infantry malta matchmakingrating mediaindrive mediterranean mp-ffa mp-lms proprietarynetwork realtimestrategy recruiting resourceharvesting selfupdate serialkey smarte southamerica steampowered tutorial unitlimit upgradesystem war widescreen Immerse yourself in the award-winning strategy experience. Microsoft Studios brings you three epic Age of Empires III games in one monumental collection for the first time. Command mighty European powers looking to explore new lands in the New World; or jump eastward to Asia and determine the outcome of its struggles for power.***Siguiendo la estela del Age of Empires II y del Age of Mythology, mezcla un manejo de unidades y de héroes similar al segundo con elementos de tecnologías y recursos mucho más estilo del primero, y muchos nuevos elementos como las rutas de comercio o los refuerzos de la patria.

7 de 10***Latest version 1.13 (as of ?)***[b]Minimum:[/b]
* 1.4 GHz Pentium IV CPU
* 256 MB RAM
* 64 MB VRAM***[url=http://www.uvlist.net/characters/info/1064]Bowser[/url], [url=/characters/info/3797]Buffy[/url], [game=#169915]Buttercup[/game], Frejole Negro, [url=http://www.uvlist.net/characters/info/2942]Indy[/url], [url=http://www.uvlist.net/characters/info/1700]Mario[/url], [url=http://www.uvlist.net/characters/info/747]Ripley[/url], [url=http://en.wikipedia.org/wiki/Saved_by_the_Bell#Samuel_.22Screech.22_Powers]Screech[/url], [url=http://en.wikipedia.org/wiki/Socks_%28cat%29]Socks[/url], Stormy the Wonder Dog, Sydney the Puppy, [url=http://www.uvlist.net/characters/info/7309]Tux the Conqueror[/url], and [game=#19435]Tyson[/game] are some of the of the random names of explorers' dogs.
[Zerothis]
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F.E.A.R.  Vivendi Universal (Monolith Productions)2005 1life armyofone aspectratio-4-3 bestsellerseries blankprotagonist cannibalism childvictims cliffhanger cloakednpcs directx9 dvd earth eax2 eliteprotagonist facelessprotagonist fear-series firstpersonshooter fullbodyawareness gamespy gore grotesque havokphysics imaginarybeings indoors lamp-faulty lithtech-jupiterex lithtechengine lutris militantprotagonist militaryfiction mindcontrol nailguns novintfalcon officebuilding openended paranormal posthumans psychics psychologicalhorror realisticshotguns researchfacility sequelhook serialkey serious shadermodel1 shadermodel2 shotguns silentprotagonist unethicalscience unknownpast unusualprotagonist urbanfantasy uvl-searchelp walking whispers widescreen win2k winxp [b]A story of supernatural terror brought to life[/b]

You are an elite soldier trained to handle the most unusual and shocking situations. Called in to confront a murderous force with paranormal abilities, you must contain a crisis spiralling quickly out of control. Discover the true meaning of F.E.A.R., a fusion of stylised action and intense story.

* Unpredictable encounters with combat adaptable A.I.
* Advanced visual effects for an intense "action movie" experience.
* Cinematic-style combat for more visceral FPS action.
* Exhilarating multiplayer combat for up to 16 players.
[Box blurb]***[b]Minimum:[/b]
* Windows 2000, XP or XP64
* 1.7 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 4 Ti or Radeon 9000 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon 9800 Pro***[spoiler=Spoiler tags;Hide]child victims - only in the back story, and you do meet her, sort of. The whole mess seems to be because of this.
cannibalism - only a brief scene with Fettel, though the dialog seems to imply he has done it multiple times and would presumably do so again.[/spoiler]***Awesome horror/fps game. Freaky as hell. You owe it to yourself to play this one. Get the free demo here:
[[link:http://www.whatisfear.com/]]
[cjlee001]
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Quake 4 Activision;1C Company;Bethesda Softworks (Raven Software;id Software)2005 1life alienplanet aliens ammomagazines anticipatorysightings anticipatorystockpiles autosavepoints cc cipherlang controllablehelplessness cyborgs dingy directx9 dissolvingcorpses doors driving drm drm-removed elevators emweapons eviloverlord extraterrestrial fatties fightfirewithfire firearms firstpersonshooter future gore healingstations heavyspecularity hovertank hovervehicle humanresources idtech4 jumping mediaindrive milessound militantprotagonist militaryfiction mp-dm multilingual nailguns npcrefill oneofmany oneoftheenemy openal opengl peopleresources plasmaweapons punkbuster quake-series rating-esrb-m robots safedisc saveanywhere scientists serialkey serious shadowvolume singledout spacefaringage strogg tank tanks uselessallies walking war widescreen win2k winxp worldcybergames zip A refurbished old-school FPS, filled with direct action and some intrigue, and a great multiplayer.

7 de 10***Latest version: 1.4.2 (as of 200?-06-18?)***--- averted (not worth tagging)
pain — only the single melee Strogg causes the effect***[b]Minimum:[/b]
* Windows 2000 or XP
* Pentium IV 2.0 GHz or Athlon XP 2000+ CPU
* 512 MB RAM
* 4X DVD-ROM drive
* 2.8 GB free HD space
* DX9-compatible 16-bit sound card
* mouse
* keyboard
* 64 MB VRAM
* Radeon 9700 or GeForce 3 series GPU***Special Edition comes with:
* Quake II and its expansions Reckoning and Ground Zero
* "Making Of" feature***In a desperate war for Earth's survival against an unrelenting alien enemy, the only way to defeat them is to become one of them.

Earth is under siege by the Strogg, a barbaric alien race moving through the universe consuming, recycling and annihilating any civilization in their path. In a desperate attempt to survive, an armada of Earth's finest warriors is sent to take the battle to the Strogg home planet.

You are Matthew Kane, an elite member of Rhino Squad and Earth's valiant invasion force. Fight alone, with your squad, or in hover tanks and mechanized walkers as you engage in a heroic mission to the heart of the Strogg war machine. Battle through early missions as a deadly marine, then after your capture, as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.

Built on ID Software's revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, feel, and style of QUAKE III Arena.
[Raven]***Quake 4 is the first game to utilize id Software's revolutionary DOOM 3 technology. In the game, you are Matthew Kane, an elite member of Rhino Squad and Earth's valiant invasion force. Fight alone, with your squad, and in hover tanks and mechanized walkers as you engage in a heroic mission into the heart of the Strogg war machine. But, in this epic war between worlds, the only way to defeat the Strogg is to become one of them. Battle through early missions as a deadly marine, then after your capture as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.
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Call of Duty 2  Activision (Infinity Ward)2005 1940s 1life 20thcentury aaa ammomagazines asia aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 aspectratio-wide-auto aureal3d callofduty city city-moscow-ru city-volgograd-ru directx7 directx9 drm dvd eax eax2 eax3 firearms firstpersonshooter friendlyfire grenades healthregen healthregen-fast idtech3 iwengine milessound militantprotagonist militaryfiction mp-dm mp-teams multilingual naturalistic oneofmany opengl playerprofiles precisionrifles punkbuster rating-esrb-t ruins russia safedisc savepoints serialkey serious speech-german uselessallies voicechat war widescreen win2k wintery winxp worldwar2 zip Once again you can experience the WWII battlefield, in Call of Duty 2. This sequel adds a new game engine, which provides improved visuals, AI, and weather effects. You can employ real squad tactics as you make your way through four distinct campaigns, each following a single soldier as he battles through historic conflicts. Call of Duty 2 also features maps that feature multiple paths to follow, offering a variety of cover and opportunities to use team tactics. Multiplayer modes return as well, allowing you to test your skills online against other players.***
[100]***
[12]***Latest version: 1.3 (as of ?)***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.4 GHz Pentium IV or Athlon XP CPU
* 256 MB RAM
* 64 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 512 MB RAM
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Civilization IV  2K Games (Firaxis Games)2005 ♫allegrimiserere ♫almaredemptorismater ♫aysantamaria ♫bach2violinconcerto2 ♫bach2violinconcerto3 ♫bachbrandenburg2-3 ♫bachbrandenburg3-1 ♫bachbrandenburg4-1 ♫bachbrandenburg6-1 ♫bachbrandenburg6-3 ♫bachcello1-2 ♫bachcello1-4 ♫bachcello1-5 ♫bachcello4-5 ♫bachcello5-4 ♫bachpolonaise ♫bachviolinconcertoamin ♫beethovensym1-2 ♫beethovensym3-2 ♫beethovensym5-2 ♫beethovensym6-1 ♫beethovensym6-2 ♫beethovensym8-2 ♫beethovenviolinromance1 ♫brahmshungariandance1 ♫brumelgloria ♫deuschant ♫fanfarerondeau ♫folksakura ♫goldbergvariations4 ♫handelhornpipe ♫josquinelgrillo ♫lagamba ♫lamalaguena ♫lamarseillaise ♫lamentatiojosquin ♫laudatechant ♫mozartconcerto20-2 ♫mozartserenade10-3 ♫mozartsym41-2 ♫music ♫ockeghemintemerata ♫ockeghemkyrie ♫ortizrecercada ♫popemarcellusmass2 ♫popemarcellusmass3 ♫praetoriusballet ♫praetoriusbransle ♫praetoriusvolte ♫purcellodetocecilia ♫rahbanialnadda ♫regenchant ♫rulebritannia ♫sheppardmediavita ♫thehuntsonata ♫tinbabayetu ♫tincoronation ♫torredanzaalta ♫velvetrocknroll ♫volgaboatmen ♫whitehairedgirl 4xstrategy acrossages autoexplore cdrom civilization-series cpplanguage culture directx9 drm dvd gamebryoengine grandscale logitech-g19 mapgenerator milessound pythonlanguage safedisc techtree tileblending widescreen xml Civilization IV comes to life like never before in a beautifully detailed, living 3D world that elevates the gameplay experience to a whole new level. Heralded as one of the top ten games of 2005, Civilization IV is a must-have for gamers around the globe.

[b]FEATURES[/b]
-Faster-Paced Fun – Gameplay has been streamlined for a tighter, faster, and more compelling experience.
-Greater Accessibility and Ease of Play – An easy-to-use interface will be immediately familiar to RTS and action game players, and newcomers to the series will be able to jump in and play.
-Tech Tree – Flexible Tech tree allows players more strategic choices for developing their civilizations along unique paths.
-More Civs, Units, and Improvements to enhance and grow your empire.

-Multiplayer – LAN, Internet, PBEM, and Persistent Turn-Based Server (PTBS) offer players all-new strategies and ways to play when competing or cooperating with live opponents.
-Team Play - Whether playing multiplayer or single player, team play offers a new way of setting locked alliances that result in shared wonder effects, visibility, unit trading, and shared territory that delivers a plethora of new strategic and tactical options.
-Civ IV comes to life! - Beautiful 3D world with dozens of fully animated units (including culturally unique units), and totally customizable armies. Cities and wonders will appear on the map. Wonder movies are back!
-Mods and Community Tools - Designed from the ground up for modability, the game contains a powerful map editor with XML and Python support.
-Choose Your Leader – Most Civs now have 2 leaders from which to choose, with each Leader having traits that provide various bonuses to the player.

-Civics – With the discovery of new techs, civic options can become available. Freedom of speech or slavery? Hereditary rule or open elections? This creates endless government choices and possibilities!
-Religion – Now there are 7 religions in the game that are unlocked through researching. When unlocked, the religion spreads through a player’s empire allowing them to use the religion to help manage happiness, gain gold and create Great Prophets.
-Great People - As the player uses specialists they gain Great People points in the city that is utilizing the specialists. Great People include the Artist, Tycoon, Prophet, Engineer, & Scientist. They can be used to get free techs, start Golden Ages, or join a city to increase its output.
-Promotions – Each unit has a promotion path that emphasizes specific unit traits. Promotions include bonuses to Attack/Defend on specific terrains/features, movement bonuses, sight/visibility bonuses, and increased withdrawal chances.
-In-Game Movies – Civ IV will have over 70 in-game movies.***
[100]***
[12]***If the idea of good game is to have inconsistent controls for the same action in different situations (right click works to remove all other items from build queue except the last, which you can only remove by the minus key in keyboard, not the numpad minus mind you... delete would've made more sense and it's actually more commonly used in [i]other[/i] games) and forcing the player to choose an action from "help" dialog instead of ignoring it (I suggest you disable the advisor pop-ups which are on by default, since you [i]must[/i] take the advice), then Civ4 is truly master of it. I can't imagine what drove them to so brilliantly disregard simple user friendliness. Mostly it works well, though, at least if you can ignore the problems it has. For me, these are aggravating shortcomings in the simplest things a game of this kind can have are too much. Unfortunately they're present in the final patch and Warlords/BtS expansions as well, so maybe I'm alone in this grievance for surely it would've been fixed otherwise.***Has been released on both 2 CDs and 1 DVD at some point.
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X³: Reunion  Deep Silver (Egosoft)2005 30thcentury 6dof aliens autofollow automap autopilot autosavepoints autoturrets bountyhunting cargojettisoning contraband controlconfig directinput directx9 download drm drm-removed dustmotes enemyhealthdisplay energyshields energyweapons extraterrestrial factions fame fofindicator freelancing friendlyfire future indicator-lead intimidation inventory-vehicles lookaround map marketpreview menus mercenaryprotagonist multihead music-ambient neutralnpcs nonlinear notebook npcstrife openworld origlang-german persistentworld portals radar rating-esrb-t rating-pegi-12 rockets savepoints selfupdate sequence-turret shadermodel1 shadermodel2 shieldregen space spacecraft spacecraft-small spacefaringage spaceflight spacelanes spacesuit spacewalking stacsim starforce steampowered supplyanddemand targetlock telescope timecompression trading upgradesystem voiceboard warptravel weapongrouping widescreen win2k win98 winxp x-universe A game about the vastness of the space in a very big universe filled with all kinds of stuff (as ships, stations, asteroids...) and comprising a lot of different ways to play the game (militar, merchant, raider, police, transporter, salvager...) Its complexity and freedom are almost infinite, and has very clever features as speeding the time (for long travels) and very well-crafted reputation and market systems.

But there are 3 big issues with the game:
-The interface and controls are straight horrendous, forcing to employ the auto-pilot more than it should.
-The mission panel is very spartan and doesn´t records any indication of a possible mission (only points at already signed contracts, not featuring indications recieved in messages)
-Theres only 1 message log (important and worth-saving messages merge with a gigantic clutter of mundane conversations and tips)
These 3 problems make the in-game progress very difficult and immensely slow, and the game very boring/frustrating to play.

3 of 10***Greatest flaw in this that I see is that there's no task tracker. You're forced to remember and make notes yourself of what you agree to do and what others tell you to do, though you can review the message log as you like, it's hardly intuitive. This is especially bad considering the game's a sandbox.***Latest version: 2.5 (as of 2007)***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 1.7 GHz Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
* 2 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
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Dawn of Magic  HD Publishing;1C Company;Deep Silver (SkyFallen Entertainment)2005 actionrpg automap chemistry circadiancycle city crazedanimals dawnofmagic-series demons directx9 drm dungeon dvd elementals genderchoice giantinsects healthregen incarnateddivines itemdurability magic monsters mysticprotagonist origlang-russian passivesynergy premadecharacters quitsave rating-pegi-16 rewardingvandalism serious shadermodel1 shadermodel2 skeletons sorcery starforce summoning teleport theengine town tutorial undead widescreen win2k winxp zombies [b]circadian cycle[/b] - seems to be just eyecandy.***[media=youtube]sC6OAewk92c[/media]
[spoiler=Show intro;Hide intro][media=youtube]wIUdak7-RSI[/media][/spoiler]***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.6 GHz Pentium IV or Athlon XP 1800+ CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 2 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or Athlon XP 2500+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 GT or Radeon X800 GPU***An immortal named Modo has been sent to live a full mortal life on earth as punishment for his crimes in the Absolute, the realm of the afterlife. Angered by this humiliation, the now-mortal Modo is determined to not only reclaim all his previous power, but gain enough strength to destroy the Earth once and for all, so that he may never be punished in such a base way again. As the story's hero, the player must stop Modo's heinous plans and ultimately destroy him, or aid Modo in his quest to annihilate the Earth...

Key Features:

* Not your run-of-the-mill RPG; a clever, original storyline with unusual characters and enemies.
* Vast spell system of over a dozen different spell fields allowing for player character specializations.
* Unique spell combinations feature, creating nearly limitless spell possibilities.
* Various modes of multi-player online gameplay, including both cooperative and competitive games.
* Fully supported online community environment, with Clans, Player Matching services and online Marketplace.
* Detailed character models and highly detailed buildings and environments.
* Realistic projection of shadows from dynamic light sources, casting shadows from every element of geometry.
[SkyFallen]***The game's working title was Blood Magic.
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3D Ant Attack Urban Interactive2006 escape genderchoice giantants giantinsects grenades insectoidmenace rescue timelimit widescreen labelimageminimize
Civilization IV: Warlords  2K Games (Firaxis Games)2006 4xstrategy acrossages civilization-series cpplanguage culture directx9 gamebryoengine grandscale milessound pythonlanguage rating-esrb-e10 techtree widescreen labelimageminimize
Gene Troopers  Playlogic (Cauldron)2006 aliens ammomagazines biorobotprotagonist biorobots biotechnology cloakntengine cpplanguage dialog-sentences directx9 doors drm elevators energyweapons firstpersonshooter gamespy geneticassimilation grenades healthregen incendiarygrenades itempickup-auto jumping monsters mp-ctf mp-dm mp-teams powerthrow precisionrifles serious starforce suicideattackers tasktracker unarmedfighting upgradesystem visionenhancer walking widescreen labelimageminimize
The Elder Scrolls IV: Oblivion  2K Games;Bethesda Softworks (Bethesda Game Studios)2006 1life achillesheelfoes actionadventure actionrpg adv-ptdistr adv-static alcohol amphitheatre ancientenemy arcanepunk arena aristocrats atlastmoment automap autosavepoints axes backstabbing ballistics beggars blackmarket blocking bludgeons bodyarmor books bows bribing capacity-weight castle cave charactercreation chargedattack chemistry cipherlang circadiancycle city clairvoyantpursuers cleargame containers corpselooting criminalactivity cultists customclass dark-limited demonicinvasion demons demons-other devotees difficulty difficulty-charscaling difficulty-ingame dimensionalbreach dimensionalportals dimensionaltravel disease display-1024x768 distortedvision divinemenace download driders dvd dynamicweather elderscrolls elementals elves enchanting enemyhealthdisplay enemyupgrade energyitems energyregen excavation extensible factions falldamage fame fantasyworld fasttravel felinoids fictionaluniverse fines forest gamebryoengine gameoftheyear genderchoice ghosts goblins guild havokphysics headswapping healing healingitems hell hellscape home humanoidanimals imprisonment inbuilttraps indicator-poi inherentright inorganics interactivedialogs interrupting inventory inventory-supplies investing itemdurability jewelry jumping knives knockdown lamp launcher lawenforcers limitedcapacity locationinfo lockpicking lockpicking-feedback loot-random loot-unexpected lutris magic mandateofheaven mcbestgameaward medieval meleeweapons mine minotaurs monastery mountain multilingual mystics necromancers neutralnpcs nochildren noheadbob nonlinear npcasphyxiation npcinventory npcschedules npcstrife obsoletedassets openclassing openworld optionaltasks orcs outlaws paperdoll persistentworld pickpocketing precursors privatemilitarycompanies projectilerecovery protagonistdesigning protagonistdesigning-face racechoice rats rodents roses-other ruins sauroids saveanywhere scavenging sciencefantasy screenshake secretsociety serious sewers shadermodel2 shields shopping shrine skeletons slowprojectiles soldiers sorcery soundcues specialagentprotagonist specieschoice spelldesigning splatter stamina statloss statuseffects stealing stealth stealthmode stunning subterranean summoning superalloy swimming swords tasktracker teleport temple temporarycompanions titlementioned titularlocale toxins trash trespassing trolls tutorial unarmedfighting undead underwaterdiving unicorns unknownpast unnecessarykilling unvoicedprotagonist ursines vagrants waiting walking waterwalk widescreen wildlife willowisps worldborder xp-literal zombies Oblivion is set during the Third Era, six years after the events of The Elder Scrolls III: Morrowind, although it is not a direct sequel to it or any other game. The game is set in Cyrodiil—a province of Tamriel, the continent on which all the games in the series have so far taken place.

The story begins with the player imprisoned in a cell for an unknown crime. Emperor Uriel Septim VII, accompanied by Imperial bodyguards known as the Blades, arrives in the prison, fleeing from assassins who have murdered the emperor's three sons and are now targeting him. The emperor and the Blades reveal that the player's jail cell contains a secret entrance to a part of the city's sewer that functions as an escape route. Pardoned by the emperor, the player follows the group into the sewer, where they come under attack by assassins. The blade captain is cut down during the fighting that ensues. Knowing he is destined to die by the hands of the assassins, Uriel Septim entrusts the player with the Amulet of Kings, worn by the Septim emperors of Tamriel, and orders the player to take it to a man named Jauffre, the grandmaster of the Blades, at Weynon Priory. Immediately afterward, one of the assassins kills the emperor. The player escapes the sewer and heads out into the open world of Cyrodiil.***
[100]***
[12]***[b]Add-ons:[/b] (DLC)
* Knights of the Nine
* Horse Armor
* Frostcrag
* Battlehorn Castle
* Mehrune's Razor
* Orrery
* Thieves' Den
* Vile Lair (Deepscorn Hollow)
* Spell Tomes

[i]Shivering Isles[/i] is also DLC but adds ~30 hours of gameplay and is considered an actual expansion rather than minor add-on.***[b]Performance optimization:[/b]
1) In [code]Oblivion.ini[/code] set [code]iMinGrassSize=130[/code] (default: 80), this makes grass more sparse (the grass is mostly CPU intensive).
2) Disable HDR and use only Bloom effect (HDR in Oblivion is very hackish anyway). In most other games HDR doesn't cause much performance issues nor looks as garish as it does in Oblivion.
3) In [code]Oblivion.ini[/code] set [code]bDSoundHWAcceleration=0[/code] (default: 1, eanbled) if sounds are strange.

Anything else is just choosing right quality vs speed trade-off with video settings.

[b]Crashes:[/b]
4) In case of random crashes, try running the game on single core.

[b]Other:[/b]
5) There are plenty of user made mods that make the game look prettier, but this is usually accomplished with higher polycount models and larger textures, so if you have trouble running the game as is, don't even dream of it. Not that the performance is any issue for hardware people are transitioning to now.***?? 2007? --- Game of the Year (GOTY) edition with [game=#161048]Shivering Isles[/game] and [game=#159888]Knights of the Nine[/game] expansions.
INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) --- GOTY edition, includes Knights of the Nine and the Shivering Isles expansions.***Oblivion, when it still wasn't out in the light, held my hopes of redeeming the errors done in Morrowind for the series, but woe it was not to be so. Oblivion is much like Morrowind, except they ruined the beast races' looks even more (though I kinda like it they chose not to use digitigrade legs for them instead of vainly trying to get them to work like they tried in Morrowind - it was a horrible sight if you don't know).

Anyways, Oblivion did have many improvements over Morrowind, the graphic mood isn't as happy as in Morrowind, but still needs work to reach what it was In Daggerfall to really suit my taste (Battlespire and Redguard had the mood right, too). The graphic side really had gained some improvement (mostly just tech eyecandy), except the land still looks like it's made of bent plastic like in Morrowind.

Unsurprisingly the AI seems to have received extremely little attention, with the opponents blindly rushing in at you or blasting from afar with little regard to tactics or anything else than to attack and.. well.. attack. The last time I saw AI this weak was in Serious Sam, but that game didn't really need it. Still, You'd have expected Oblivion to have something more advanced but no, it seems they ignored it completely.

It's also sad that they still rely on level-scaling the opponents to keep the "challenge" up, but that makes the world seem ridiculous since everything becomes tougher with you. So, in the end, you don't kick the ass out of those pesky rats any more easily then than you did when you just started out of the prison, which leaves room to question, what is the leveling there really for? It seems as if you leveling up means the world is becoming more and more dangerous simply because _you_ are becoming better (by around level 20 pretty much every bandit and God knows what is wearing full Daedric armour and weapons all enchanted to the brink with who knows what), raising curious questions about what your character really is to cause such grand change in the order of things.

Your actions still go largely unnoticed by others and have little impact on things that you can do, making one wonder what they really did for the series. The story goes on, the series gets better tech, but the gameplay stays the same crappy self from year to year.

If they ever decide to make fifth chapter, well... if it looks like nothing's changed from this for the better, then my hope for the series will be gone for good.***Game links:

[[link:http://www.tessource.net/ The Elder Scrolls Source (mods)]]
[[link:http://planetelderscrolls.gamespy.com/ Planet Elder Scrolls (mods)]]
[[link:http://timeslip.chorrol.com/obmm_download.html Oblivion Mod Manager]]
[[link:http://jorgeoscuro.googlepages.com/home Oscuro's Oblivion Overhaul]]
[[link:http://www.tescreens.be/oblivionmodwiki/index.php/Cosmetic_Compilation Cosmetic Compilation (mod for making better looking characters)]]
[[link:http://korana.elricm.com/eshme_bodies.htm Eshme's Bodies (better bodies)]]
[[link:http://btmod.beider.org/ BTmod (better UI)]]
[cjlee001]
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Commandos: Strike Force  Eidos Interactive (Pyro Studios)2006 1940s 1life 20thcentury alternatingprotagonist captives commandos-series desaturated directx9 drm dvd europe firstpersonshooter france group langamerican langbritish logitech-g19 militantprotagonist militaryfiction naturalistic rating-esrb-t renderwareengine saveanywhere savepoints secretmission securom7 serious stealth vorbis war widescreen win2k winxp worldwar2 Latest version: 1.2 (as of 2006-04-21)***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.8 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 4 Ti or Radeon 9 series GPU
* 3.5 GB HD space
* 4X DVD-ROM drive

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or Athlon XP CPU
* 128 MB VRAM
* GeForce 6 series or Radeon X series GPU
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D.i.R.T. Origin of the Species  Tri Synergy (Nu Generation Games)2006 actionadventure anatomicdamage cdrom city city-newyork-ny cyborgs directx9 drm earth ecoterror femaleprotagonist firstpersonshooter giantinsects insectoids locationaldamage monsters northamerica pythonlanguage rating-esrb-m robots saveanywhere savepoints starforce superpowers town uniqueprotagonist widescreen xml [b]Minimum:[/b]
* 1 GHz Pentium III CPU
* 512 MB RAM
* 64 MB RAM
* 4 GB HD space***An innocent camping trip into the Nevada desert takes a deadly turn when military black operations test a new viral weapon codename Project G.I.Ants, designed to create battle field infantry by mutating commonly found insects and parasites. When this test run goes horribly wrong the lives of 8 friends and a desert community is altered irrevocably.

Waking up in a jail appearing to be in New York the player, an urban girl in her late teens, must remember what happened and set off to find her friends and save them from the madness. There is of course a couple of problems....

The presence of the virus "Triton-76" used by "Project G.I.Ants" in the surrounding air starts to trigger powerful and frightening mutations in the player and a standard order for the elimination of any witness.

Features
* Hardcore action meets RPG featuring Nu Generation's RPG Lite technology to produce an unobtrusive, straight forward and ultimately rewarding character enhancement system.
* RPG Lite "Play as you want" system applies 'Style Points' to the action genre by allowing the player to choose the way they want to play each level of the game.
* Over 10 special offensive and defensive moves to choose. Use these on their own or combine them with traditional blasting to produce wild new emergent game play styles and innovative new combos.
* Traditional blasting fans will not be disappointed either, with close to 20 traditional weapons from 9mms to S.M.G to R.P.G to Rail Gun, Pheromone gun and Graviton beam.
* Fast and flexible movement system tailored for combat game play. The game features compact and dynamic dodge moves as well as traditional jump and double jump.
* Interact and save the NPCs in the game world with compelling risk Vs reward stakes to earn extra information and abilities.
* Rigid body dynamics, rag doll and vehicles are all accounted for in the realistic physics engine that drives the "D.i.R.T. Origin Of The Species" game world.
* Introducing a new and exciting main Character, "Dirt," the urban rock chick, g-string wearing girl and 'Mr Boo,' her emotive bear backpack that conveys information about the surrounding game world.
* Fight a vast array of mutated abominations, as well as Black Op Marines and their arsenal of weapons.
[Tri Synergy]
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Rogue Trooper Eidos (Rebellion)2006 1life assaultrifles biorobotprotagonist biorobots city coversystem deathpits difficulty dodging europeancomic firearms grenades handguns healingitems healthregen inertscenery militarybase mindupload mines objectiveindicator otherworld pain playerprofiles postapocalypse precisionrifles radar rating-esrb-t revenge roguetrooper shopping shotguns stealth upgrades-permanent upgradesystem walking war widescreen [b]widescreen[/b] - reduces vertical visibility as the image is stretched to the widescreen display
[b]doding[/b] - oddly labelled as jump in control configuration.***DESCRIPTION

A genetically engineered squad of super soldiers, designed to fight in the poisoned battlefields of the future, are betrayed by their superiors.

One soldier survives and carries the minds and expertise of his murdered squad mates, electronically embedded in his rifle, helmet and backpack.

Together they are a one-man army, with a simple mission... revenge

FEATURES

* Intense 3rd person action - on the future war battlefields of Nu Earth
* Carries the digitised personalities of three fellow G.I.s - preserved on Biochips in his helmet (Helm), gun (Gunnar) and backpack (Bagman).
* Use the environment to your advantage - conform to terrain, use it as cover
* Sophisticated enemy AI - will learn your tactics and team up to take you down
* Surprise your enemy - with stealth and dramatic killmoves at close range
* Experience exhilarating combat - journeys on Nu Earth military vehicles
* Story-driven campaign mode - in addition to intense split-screen and online multiplayer action
[Rebellion]
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Ghost Recon: Advanced Warfighter  Ubisoft (GRIN)2006 1life 2010s 21stcentury accuracy-posture aimmode ammomagazines aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 aspectratio-auto assaultrifles autosavepoints ballistics blankprotagonist cdrom cpplanguage directx9 download drm dvd dynamicaccuracy earth facelessprotagonist firearms firstpersonshooter fragileprotagonist fullbodyawareness future futuristic gamespy ghostrecon grenades grounddiving group group-leader handguns havokphysics inertscenery intermissions leaning lifelikemotion map militantprotagonist militaryfiction missionbased mp-control mp-dm mp-teams mp-undefined naturalistic nohealing nojumping openal outdoors physx playerprofiles postures precisionrifles proprietarynetwork realisticdamage securom7 serialkey serious shadermodel2 sliding subtitledeficient tactical telescope tomclancy uvl-tiein walking weaponcustomization widescreen win2k winxp wxwidgets xml Latest version: 1.35 (as of 2006-10-16)***[b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
* 4.5 GB HD space

[b]Recommended:[/b]
* 2.8 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
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Rise of Legends  Microsoft Game Studios (Big Huge Games)2006 archaictechnology basebuilding bighugeengine cdrom clockpunk clockworkcreatures directx9 drm logitech-g19 magic mecha multiphased physx rating-pegi-12 realtimestrategy resourceharvesting robots selfupdate serious skywhales smarte widescreen winxp xml
[100]***
[12]***Some people are apparently having problems with the game's autoupdater, which is also the only way of getting the game patched. Luckily some wayward gamers have procured an unofficial method for patching the game, described in the following thread.
[url]http://help.lockergnome.com/windows/Rise-Legends-update-issues-ftopict563953.html#2065938[/url]

For your convenience, the instructions are duplicated here in fewer words:
[spoiler=Show instructions;Hide instructions]1) Download the archive from: [url]http://www.megaupload.com/?d=EUCHDI36[/url]
2) Extract the contents of the archive to its proper place
3) Create a .bat file in the game's folder and copy the following text into it.
[code]patch.exe patchesRETAIL-0604.1602-0604.2001.RTP
patch.exe patchesRETAIL-0604.2001.0000-0605.0101.0100.RTP
patch.exe patchesRETAIL-0605.0101.0000-0605.1701.0000.RTP
patch.exe patchesRETAIL-0605.1701.0000-0605.1701.0100.RTP
patch.exe patchesRETAIL-0605.2403.0001-0606.1401.0000.RTP
patch.exe patchesRETAIL-0606.1401.0000-0606.1401.0001.RTP
patch.exe patchesRETAIL-0606.1401.0001-0606.1401.0002.RTP
patch.exe patchesRETAIL-0606.1401.0002-0608.0901.0000.RTP
patch.exe patchesRETAIL-0608.0901.0002-0610.1601.0000.RTP
patch.exe patchesRETAIL-0610.1601.0000-0.0612.1201.0000.RTP
patch.exe patchesRETAIL-0610.1601.0000-0610.1601.0100.RTP
patch.exe patchesRETAIL-0612.1201.0000-0.0704.1001.0000.RTP[/code]
4) Run the .bat you just created.
[/spoiler]
Any problems with this method you can report to the original thread at lockergnome.com.***[b]Minimum:[/b]
* Windows XP
* 1.4 GHz CPU
* 256 MB RAM
* 64 MB VRAM
* GPU w/ Hardware T&L

[b]Recommended:[/b]
* 2 GHz CPU
* 1 GB of RAM
* 128 MB VRAM***Comes on 4 CDs.***[b]Factions:[/b]
- Vinci
- Alin
- Cuotl
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SiN Episodes: Emergence Electronic Arts (Ritual Entertainment)2006 1life 2040s 21stcentury city download dvd earth episodic fanservice femaleantagonist firearms firstpersonshooter future havokphysics logitech-g19 sin-series sourceengine widescreen [b]2040s[/b] - 2041 exactly, 4 years after defeating Elexis Sinclaire in the original SiN, set in 2037.
[b]episodic[/b] - first and only one of nine planned episodes.***2006-05-10 on Steam (lang: eng, ger, rus)***You are John Blade, commander of HardCorps, an elite security force dedicated to protecting the people of Freeport City. Four years have passed since your first battle with Elexis Sinclaire, a beautiful, brilliant, and ruthless scientist who is out to remake humanity according to her own twisted vision. The law has failed to bring Elexis and her multi-billion dollar empire, SiNTEK, to justice, so Blade is determined to take matters into his own hands. Joining Blade on his mission are JC - a hacker with a secret to keep - and Jessica Cannon, a fiery rookie who can find her way into any secure facility.

Enter the living, breathing world of Freeport City, a futuristic collision of New York, San Francisco and Tokyo. As Freeport continues to suffer from mutant attacks, you must now bring down Sinclaire before she can set her deadly plan in motion and alter the shape of humanity forever.

SiN Episodes : Emergence launches the new era of episodic gaming. A first person shooter powered by Valve's award-winning Source technology, SiN Episodes offers unprecedented interactivity, an engrossing story, and a revolutionary dynamic difficulty system that provides a custom experience based on your skill level and play style.

About Emergence:

Blade and Jessica go after Viktor Radek, a local crime lord suspected of secretly working with Elexis Sinclaire.
[Ritual]
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Half-Life 2: Episode One  Sierra (Valve)2006 1life 21stcentury absolutearmor achievements achievements-public airducts aliens alternateattack anticipatorysightings aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 assaultrifles autosavepoints bioships bludgeons breakpad burning chainreactions chapterreplay city cliffhanger companion controllablehelplessness crossbows damageindicator dark dawnofanewage difficulty difficulty-ingame directx7 directx8 directx9 doors download earth elevators energyshields episodic explosiveobjects facialexpressions fascism fastzombies firearms firstpersonshooter forcefields genderdiscrepancy grenades halflife handguns havokphysics hazmatsuit hdrlighting healthbuffer healthpickups healthwarning hospital idlenoise insectoids jumping ladders lamp langchinesesimpl langchinesetrad license-crossplatform lipsync livinglegend lostresources meleeweapons novintfalcon npcstrife parasites parkinglot planetlooters powerarmor powerthrow protect psychics radiotap rebellion rebelprotagonist ruins runningcommentary saveanywhere saveonline scientistprotagonist sequelhook shadermodel2 shadermodel3 shotguns silentprotagonist singlegenderopposition snipers sourceengine steampowered steamworks submachineguns subterranean title-animated title-multi title-scene tripeds walking walkingarmory widescreen zombies Aunque es el más flojo de la pseudotetralogía de HL2, añade algunos retos interesantes y es imprescindible para jugar al genial Episodio 2. Algo breve pero muy interesante.

7 de 10***The story continues in [game=#157905]Episode Two[/game], and should later end with Episode Three when Valve manages to make it. Effectively this is the first part of the stand-alone expansion/sequel Half-Life 2 Episodic trilogy.***Half-Life 2: Episode One is the first in a series of new adventures created by Valve that extend the [game=Half-Life 2]Half-Life 2[/game] single player experience. It details the aftermath of Half Life 2 and launches a journey beyond City 17.

Stepping into the hazard suit of Dr. Gordon Freeman, you face the immediate repercussions of your actions in City 17 and the Citadel. Rejoin Alyx Vance and her robot, Dog, to once again aid the human resistance in their desperate battle against the totalitarian alien menace of the Combine.

Episode One exposes Alyx's combat skills and knowledge of City 17. Battle side-by-side with her through Valve's first episodic game, a four-to-six hour adventure of greater density and detail than non-episodic releases.
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Titan Quest  THQ (Iron Lore Entertainment)2006 abilitycooldown abilityranks actionrpg adv-ptdistr adv-static ancientenemy animals antiquity attrbasedeq auras axes bloodless bludgeons bodyarmor bossbattles bows caninoids capacity-slots caprinoids cave cemetery centauroids centaurs china circadiancycle city clanguage classbased crete dark-limited deathpenalty demo demons diablolike directx9 divineabsence divinemenace drm dungeon egypt egyptian-theme egyptianmythology electrokinesis elitemobs encounters-popup energyitems energyregen energyupkeep eviloverlord fasttravel-points fauns felinoids forest genderchoice ghosts giantbeetles gianthumanoids giantspiders grecoroman grecoromanmythology greece havokphysics healingitems healthregen healthregen-slow heroprotagonist ichthyoids inertscenery inexplicableinvolvement insectoids inventory island itemgenerator itemglow itemglow-manual itempickup-instant itemsets levelbasedeq limitedcapacity lootemup lutris magic magic-instant mediaindrive meleeweapons mesopotamian-theme milessound minotaurs mountain mp-campaign mp-cooperative multiclassing murinoids mystics naga namelessprotagonist neutralnpcs noports npcspawning optionaltasks paperdoll pathengine plantcreatures polearms potions premadeprotagonist protohumans pyrokinesis quicksets ragdollphysics recallportal refugees req-swapfile respec restorativegluttony sauroids seamlessworld securom7 seers selfluminance selfupdate serialkey shadermodel1 shallowwater shopping shore sorcery stash stash-shared summery summoning swordandsandal swords tasktracker titanquest-engine titanquest-series title-animated town undead universallanguage unknownpast walking warriorprotagonist wastedeffort widescreen willowisps wintery worms xp-deeds xp-kills [b]premade protagonist[/b] - besides being able to choose your gender (which only affects what you look like), you have absolutely no choice who your character is, later you get to choose which class to progress, though.
[b]adv-static[/b] - does not occur when the character gains a generic level, but when they assign a point to class (mastery) level. Same points are used to unlock and increase the power of your class abilities, but a large number needs to be dedicated to unlocking class levels as well. Regular levels only give points to distribute: 2 for attributes, 4 for classes.
[b]seamless world[/b] - there are a number of breaks, mostly when player goes on a sea voyage to reach another distant region. Otherwise, the world is massive.
[b]sauroids[/b] - there's humanoid crocodiles/alligators, dinosaur-like ice raptors, and the centauroid mini-dragon things.
[b]china[/b] - although never named thus (called the Orient instead), the map shows clearly the eastern side of mainland China with the island of Taiwan to the east and Hainan to the south and some other recognizable elements.

[b]req-swapfile[/b] - can be disabled by adding line [code]`skipCompatibilityChecks = true´[/code] to file [code]`Documents/My Games/Titan Quest/Settings/Options.txt´[/code].

--- averted
historically inaccurate - although Sparta was established in 11th century BCE and the Yellow Emperor reigned in around 27th century BCE, the Yellow Emperor apparently has waned to myth, people doubting his existence, so he's likely some form of an immortal within the setting though this is not elaborated.***From the co-creator of Age of Empires, Brian Sullivan, comes an all-new action role-playing game set in the mythical worlds of ancient Greece and Egypt. Amazing visuals and fast-action gameplay deliver a true cinematic gaming experience. Lush ancient world settings crafted in near-photo realistic detail provide the player with an extraordinary canvas on which to set forth on an epic quest of the ultimate good versus evil. The Titans, gods before the gods, have escaped from their eternal prison to wreak havoc on the world. In this titanic struggle between old and new gods it is the heroes of humankind who will ultimately determine the fate of all existence. The player quests throughout the ancient world in a race to uncover the secrets needed to once again imprison these ancient gods. Journeying to fabled locations such as the Parthenon, the maze at Knossos, the Great Pyramids, and the Hanging Gardens of Babylon, the player will have to overcome terrifying monsters and mythical beasts. A flexible class system allows almost limitless ways for the player to develop their character. Skills can be customized in many ways, and never become obsolete. With addictive, fast action gameplay and tons of unique loot, epic gaming has never been so good. Brave the trials of Titan Quest alone or bring a group of friends to share the glory while playing through the thrilling story-driven campaign.

* Epic adventuring in the ancient world
* Stunning 3D graphics, with an amazing level of detail and realism
* Addictive, fast-action gameplay
* Custom, definable character classes and modifiable skills
* Streaming, seamless world
* Over a thousand pieces of unique and legendary equipment
[THQ]
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Cabal Online  Game-Masters.com;OGPlanet (ESTsoft)2006 actionrpg classbased directx9 free free2play magic meleeweapons mmog moderationbenefit nprotect sorcery vorbis widescreen xtrap Apparently EU players can only play the EU version of the game, much like only US players can play on the US version of it, so there won't be US players on EU servers or vice-versa. Likely by IP blocking.***[b]Minimum requirements:[/b]
* Pentium III 800MHz CPU or equivalent
* 512 MB RAM
* 2 GB free HD space

[b]Recommended:[/b]
* Pentium IV 1.4 GHz CPU or greater
* 1 GB RAM or more

Based on the minimum recommended graphics card (GF FX 5700), the game likely requires Shader Model 2 capable GPU.
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Prey  2K Games (Human Head Studios)2006 1life alienabduction alieninvasion aliens americanindians amerindprotagonist anticipatorysightings biotechnology children childvictims civilianprotagonist companion controllablehelplessness did difficulty-auto directx9 disintegrators download drm drm-removed eax4 firstpersonshooter ghosts gore grotesque idtech4 interactivepurgatory interspecificconflict jumping livingweapons logitech-g19 mediums novintfalcon openal opengl organic-theme paranormal peopleresources planetlooters portals portaltech prey-series punkbuster relativegravity rescue securom7 serialkey serious techinnovation unusualprotagonist uvl-confusable walking widescreen win2k winxp zip 3D Realms functioned as producer, not as publisher or developer.***cpremoved - with patch 1.3 the SecuROM v7 copy protection was removed.***Minimum:
* Windows 2000 or XP
* Pentium IV 2 Ghz or Athlon XP 2000+ CPU
* 512 MB RAM
* 64MB VRAM
* 2.2 GB free HD space

Recommended:
* Pentium IV 2.5 Ghz or Athlon XP 2500+ CPU or better
* 1 GB RAM
* Radeon X800 series or better video card
* Sound Blaster X-Fi series sound card
* Broadband internet connection or LAN for multiplayer***1995: Announced - Tom Hall produced number of designs
1996: Tom Hall left - Paul Schuytema brought in - very first versions of portal technology used
1997&1998: Portal tecnology shown at E3
1998: Team disbanded
1998-11: Corrinne Yu brought in as engine programmer
1999: Development stopped/put on hold - Corinne Yu left - was not cancelled contrary to popular belief
2001: Development of a new version started, 3D Realms licensed id Tech 4 (Doom 3 engine) - Human Head Studios were commissioned to continue development based on earlier work.
2002: Rumors of the new project leaked to public
2005: Cryptic clue given about Prey's release: "Keep your eyes open for the unveiling of our next game very soon. ;)"
2005-04-26: Prey officially announced
2006-06-22: PC demo released
2006-06-28: Gone gold
2006-06-30: Xbox demo released
-: Released***Earth's savior doesn't want the job.

Tommy is a down-on-his-luck garage mechanic, stuck in the middle on who-knows-where on some forgotten reservation, where Native Americans are tucked away out of sight, out of mind.

And then the unthinkable happens! Earth becomes prey to the galaxy's largest predator, a space bound Texas-sized alien that's looking to satiate its hunger with the organic goodness that most populates Earth: Us. And the first course is a certain forgotten reservation.

A Spiritual Awakening

Tommy and his girlfriend have become prey, his grandfather killed, and hundreds of his tribal nation have been abducted through space-warping portals. Freeing himself, all Tommy cares about is saving Jenny. But the spirit of his grandfather beckons him to embrace his heritage, accept the ancient teachings, and prepare to battle the menace that threatens to destroy all the planet's
life. It's a choice between love and responsibility. It's a choice that cannot be made easily.

Innovative Gameplay

* Built on an enhanced Doom 3 engine, the most impressive 3D engine used in a released game.
* Portal technology adds a new dimension to gameplay, allowing enemies to appear out of thin air and create new and completely original puzzles and gameplay styles.
* Several never-before-seen gameplay elements such as Spirit Walking, Wall Walking, and Deathwalk.
* Highly organic, living environment that itself can attack Tommy.
* Tommy has a sidekick, a spiritual hawk that can help him fight enemies and decipher the alien language of the living ship.
* Multiplayer game support that takes advantage of the unique gameplay styles in Prey.
[3D Realms]
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Sword of the Stars  Lighthouse Interactive;Paradox Interactive (Kerberos Productions)2006 25thcentury 4xstrategy abilitydependencies absoluterulership afterearth aliens boarding cacophonicvoice cdrom combatmode cpplanguage darkspace directx8 download extraterrestrial future gamespy grandscale humanoidanimals insectoids klaatubaradanikto mapgenerator mp-ffa mp-lms mp-teams mpfocus netframework noports playerprofiles rating-esrb-e10 realtimecombat sauroids serious sots-series space spacefaringage techtree tutorial vorbis widescreen win2k winxp 2008-10-03 as part of [i]Sword of the Stars: Ultimate Collection[/i]; includes Born of Blood and Murder of Crows expansions
2009-04-17 SotS Ultimate Collection (on Steam)***[b]Minimum:[/b]
• Windows 2000 or XP
• 1 GHz Pentium CPU
• 512 MB RAM
• 128 MB VRAM
• 4X CD-ROM drive
• 56 kbps modem for multiplayer

[b]Recommended:[/b]
• 1.5 GHz Pentium CPU
• 1 GB RAM
• Broadband connection for multiplayer***DESCRIPTION

Sword of the Stars is a breakthrough 4X Strategy game brought to you by the core team behind the highly acclaimed title, Homeworld: Cataclysm. Sword of the Stars returns gamers to the action-packed roots of the 4X genre with some new twists, including a 3D starmap and real-time combat resolution in a 3D environment!

Playing as one of 4 unique races, gamers will explore planets, research new technologies and create empires in a hostile universe where weakness means extinction and only the strongest will survive. Sword of the Stars provides quick, intuitive play, state-of-the-art graphics and tactical combat that make the game instantly involving and rewardingly fun.

FEATURES

* 4 distinct races - Human, Hiver, Tarkas and Liir - each with their own technology advantages and disadvantages.
* A powerful state of the art engine delivers breathtaking graphics and robust gameplay.
* Each race has a unique mode of transport between star systems, creating very different styles of play, depending on what race you choose to control.
* Slider bar controls and simplified interface to avoid the confusion of other games without sacrificing depth of gameplay.
* Over 150 distinct technologies to research on a dynamic tech tree that changes from game to game. While the core technology of the tree is consistent, certain offshoots are random from game to game. There is no perfect path up the tech tree to memorize and exploit, because the path keeps changing!
* New technology reflected in detailed ship models, weapons and combat effects. Over 40 weapons from six different weapon classes, in various size classes, from point defence, turrets, to massive spinal mounts!
* Players can design and build ships from three size classes - Destroyer, Cruiser, and Dreadnought - by mixing and matching ship sections (command, mission, and engines), then outfitting them with armour and weapons to suit their preference.
* Up to 8 players can play against the AI and one another over LAN or online.
* Choose from a variety of scenario campaigns to play alone or with friends, each adding more colour and depth to the Sword of the Stars universe.
[Kerberos Productions]
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Caesar IV Sierra (Tilted Mill Entertainment)2006 antiquity cdrom citybuilding citybuildingseries classicalantiquity directx9 earth grecoroman imperiumromanum leveleditor milessound naturalistic netframework serialkey shadermodel1 titanengine widescreen xml Comes on 2 CDs. labelimageminimize
Company of Heroes  THQ (Relic Entertainment)2006 1940s 20thcentury achievements armoredcars artillery aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 asymmetricfactions basebuilding bittorrent bombs bugsplat builders cannons capturedresources city coh-series construction-gradual construction-partial control-groups control-individuals controlpoints cover-destructible coversystem coversystem-auto cpplanguage damagemodeling demo destructibleenvironment difficulty directx10 directx9 divx download drm drm-activation dvd earth elevation essenceengine europe expenses-instant facing firearms fogofwar forest france garrisons grenades halftracks havokphysics hillland infantry landvehicle leveleditor lua lutris markers mediaindrive meshnetwork milessound militantprotagonist militaryfiction missionbased mortars mountedweapons mp-clientaddons mp-control mp-crossaddon mp-friends mp-lms mp-matchmaking mp-teams mrls naturalistic noports operationoverlord overheal priorities-auto proprietarynetwork quazal ramparts rating-esrb-m realtimestrategy replays resourcecontrol retreating rockets roles scatterindicator screenshake securom securompa selfupdate serialkey serious shadermodel1 shadermodel2 sightrelay simultaneoustargets smokegrenades socialnetwork structurefacing supervisorprotagonist supportpowers suppressivefire tactical tanks terraindeformation thoroughfares town tutorial unitlimit unseenprotagonist upgrades-transient upgradesystem veterancy volleyweapons war warfare-land wargame weaponsplatforms widescreen worldwar2 wreckage Delivering a visceral WWII gaming experience, Company of Heroes redefines real time strategy gaming by bringing the sacrifice of heroic soldiers, war-ravaged environments, and dynamic battlefields to life. Beginning with the D-Day Invasion of Normandy, players lead squads of Allied soldiers into battle against the German war machine through some of the most pivotal battles of WWII. Through a rich single player campaign, players experience the cinematic intensity and bravery of ordinary soldiers thrust into extraordinary events.***
[100]***
[12]***Latest version: 2.602 (as of 2011-05-24)

Version history:
* 2.601
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The Guild 2  JoWood Productions (4Head Studios)2006 classbased cpplanguage currency dvd earth europe fmod fov-horizontal fullscreen gamebryoengine guild lifesimulation lightbloom lua medieval middleages naturalistic serialkey shopping theguild-series vorbis widescreen xvid labelimageminimize
Stronghold Legends 2K Games (Firefly Studios)2006 cpplanguage demons directx9 dragons drm fortresssimulation magic mediaindrive milessound securom7 serious shadermodel1 shadermodel2 shadermodel3 stronghold-series werewolves widescreen win2k winvista winxp xml [b]Minimum:[/b]
[*] Windows 2000, XP or Vista
[*] 1.6 GHz CPU
[*] 512 MB RAM
[*] 64 MB VRAM (GeForce3 or Radeon 8500)
[*] 2.5 GB free HD space

[b]Recommended:[/b]
[*] 2.0 GHz CPU
[*] 128 MB VRAM***[b]Factions:[/b]
* Arthur Pendragon
* Siegfried
* Vlad the Impaler
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Dawn of War – Dark Crusade  THQ (Relic Entertainment)2006 3plusfactions aliens alternatecampaigns asymmetricfactions asymmetricresources basebuilding clothdyeing commanders construction-instant control-groups controlpoints cpplanguage cpu-pentium4 dawnofwar demons difficulty directx9 disproportionalworld divx drm elites elves expandalone expenses-instant extraterrestrial future gamespy goblinoids graphicdeaths intermissions interspecificconflict leaderparticipation levelselection lua micromanagement militantprotagonist militaryfiction miniaturegame missionbased mobilebase morale mp-crossaddon mp-lms mp-teams multiphased multiplecampaigns nopointercapture noports orcs psychics rating-esrb-m robots saveanywhere scaleform sciencefantasy securom7 serialkey serious sharedsetting spacefaringage structureupgrades superheavyvehicles supervisorprotagonist supportnpcs upgrades-transient upgradesystem uvl-tiein vehiclepainting war wargame wh40k widescreen win2k winxp worlddomination The 2th expansion for Dawn of War, it fixes and improves the base game.

Pros:
-Fixed graphics and interface.
-Two new factions: Necrons and their powerful bases and teleport/resurrection powers, and the Tau Empire and their ranged supremacy.
-A tabletop-like campaign of skirmishes, less plot oriented but who lets the player to choose its favorite army to conquer the planet.

Cons:
-Camera is clunkier.
-Sometimes graphics downgrade to the point of making units and landscape blurry.

6 of 10***Latest version: retail***EAN-13: [code]4005209104876[/code] (Complete Collection)***[b]Factions:[/b]
- [i]Necrons[/i]
- [i]Tau[/i]
- Imperial Guard¹
- Eldar²
- Space Marines²
- Chaos Space Marines²
- Orks²

¹) Requires Winter Assault's CD-key and the expansion to be installed, the CD-Key alone does nothing, not even with registry editing to make it seem it was installed.
²) Requires Dawn of War's CD-key and similar limiations as ¹.
Though only to be playable by human player, they appear as computer controlled factions anyway.***[b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium IV or equivalent CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB free HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or equivalent CPU***Deep under the central desert of Kronus, a vast honeycomb of skull-lined tunnels and funereal chambers house the awakening mass of the Necron plague. Eons ago, these were the boulevards and squares of a great necropolis built to house the bones of the races who had fallen to the Necron purge, and ultimately for the Necron themselves to retire to. Over the millions of years, sand and rock had covered it all until ill-fated excavations awoke the deathless again. Play any of seven races, striving for control over Kronus. Take other races' strongholds by winning challenging battles on various maps individually associated with the respective Strongholds.

* New playable races, each with individual features
* Brand new Single Player Campaign experience, playable by all seven races
* Non-linear game-play: conquer an entire planet in the way you choose
* Watch a unique, non-linear story unfold from your race's perspective
* Customise and manage a persistent army as you sweep across the planet
* Customise the appearance and abilities of your commander unit as he grows in power and influence
* Discover the dark secrets of a planet shrouded in mystery.
[Relic]***[[youtube:nodA5bxueyo]]***Stand-alone expansion to [game=#162150]Dawn of War[/game] and [game=#162151]Winter Assault[/game], but having DoW or WA unlocks the races that were introduced in them, otherwise the player is limited to play only as Necron and Tau which are the new races in this expansion. The computer plays with all the rest regardless of this unlocking.

The expansion took a different approach and instead of giving new campaigns to complete, the player was given a [game=Risk]Risk[/game]-style overworld which to conquer as the player sees fit and unique albeit short storyline for each of the races.
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Heroes of Annihilated Empires  GSC World Publishing;Techland (GSC Game World)2006 basebuilding book cdrom demo demons directx8 download dragons dragons-western drm dvd dwarves elites elvenprotagonist elves fantasyworld fictionaluniverse flyingislands giantanimals giantinsects goblins gog healthregen heroprotagonist inventory magic necromancers noports orcs resourceharvesting search serious sizeispower sorcery starforce steampowered summoning treants undead unicorns war wargame warriorprotagonist weefolk werewolves widescreen win2k winxp Heroes of Annihilated Empires - is a fantasy-based game from GSC Game World in the genre of RTS vs RPG for PC. 4 unique races awaits for the heroes, who want to fight in an Epic scale battles!***
[100]***
[12]***IT 2006-10-13 by GSC World Publishing (lang: ?)
?? 2006-11-17 by GSC Game World
INT 2006-11-22 by GSC Game World, on Steam (lang: eng, fre, ger, rus)
PL 2006-11-22 by Techland (lang: pol)
NA 2006-11-22 by GSC World Publishing (lang: eng, ...?)
JP 2006-12-22 by GSC World Publishing (lang: ?)***[b]Minimum:[/b]
* Windows 2000 or XP
* Pentium IV 2.0 GHz or Athlon XP 2000+ CPU
* 512 MB RAM
* 128 MB VRAM
* 2.5 GB free HD space***[b]Factions:[/b]
- Elves of Atlans
- The Undead
- Dwarf mechanists
- Cryo race
- Sols

The others should be fairly clear what they are but Cryo race has "Father Frost" theme while Sols have Egyptian theme.***[b]2.5d[/b] — the environments are polygon meshes, but most if not all characters and creatures are pre-rendered sprites. Noticeable when rotating the camera slowly and when changing the camera pitch.
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Age of Empires III: The WarChiefs  Microsoft Game Studios (Ensemble Studios)2006 1860s 1890s 19thcentury ageofempires americanindians americanrevolutionarywar animals aspectratio-auto bangengine cavalry cdrom colonialera demo difficulty directconnect directx9 drm earth elites esonline formations infantry matchmakingrating mp-ffa mp-lms northamerica proprietarynetwork rating-esrb-t resourceharvesting selfupdate serialkey smarte unitlimit upgradesystem war widescreen winvista winxp worldcybergames labelimageminimize
F.E.A.R.: Extraction Point  Sierra Entertainment (TimeGate Studios)2006 1life armyofone dark-limited directx9 earth facelessprotagonist fear-series firstpersonshooter fullbodyawareness gore grotesque lamp lithtech-jupiterex lithtechengine mindcontrol noncanon psychics rating-esrb-m serious shadermodel2 silentprotagonist urbanfantasy uvl-searchelp widescreen Expansion pack for one of my favorite fps games, [[game:F.E.A.R.]] Get the free demo here:
[[link:http://www.whatisfear.com/]]
[cjlee001]
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Dark Messiah  Ubisoft (Arkane Studios;Floodgate Entertainment;Kuju Entertainment)2006 1life 2hmeleeweapons achillesheelfoes adv-ptdistr antivillain ashan aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 axes backstabbing ballistics bink blocking bodyarmor books bossbattles bows burning captives castle cave cemetery censored chargedattack city classless counselor coupdegrace criticalchance cryokinesis cyclopes damageovertime death demo demonicprotagonist diaries difficulty directx9 distortedvision divinechampion dolbydigital doors dragons dragons-western drm drm-activation dvd energyitems energyregen envcombat facelessprotagonist falldamage finishingmoves flammables fullbodyawareness gamemodedevdiscrepancy giantspiders goblins havokphysics hdrlighting healingitems highfantasy hybridprotagonist identitycrisis idlenoise immersivesim indicator-visibility island juggernauts jumping keys knives knockback ladders leaning ledges liches lostequipment magic magic-innate magic-somatic magicrings meleesim meleeweapons mightandmagic milessound minibosses mp-dm mp-teams multipleendings mystics necromancers neutralmonsters nohealthregen obsoletedassets orcs pawn pickaxe polearms powerthrow premadeprotagonist prerenderedcinematics prophecy pyrokinesis rage rating-acb-ma15 rating-bbfc-15 rating-esrb-m rating-pegi-18 rating-usk-18 repulsion rooftops ruins search serialkey serious shallowwater shapeshifting shields sickles skillbasedeq slipperysurfaces slowbackpedal slowmotion sorcery sourceengine splatter spoilertags stamina staves stealth stealth-sight stealth-sound steampowered supermode swimming swords systemsdriven temple titlementioned titularcharacter toxins twitch undead undeadmonsters unusualprotagonist visionenhancer walking wallcrawlers watercraft-location widescreen winxp xp-progress zombies Discover a new breed of Action-RPG game powered by an enhanced version of the Source™ Engine by Valve. Set in the Might & Magic® universe, players will experience ferocious combat in a dark and immersive fantasy environment. Swords, Stealth, Sorcery. Choose your way to kill.

* Cutting-edge technology: Experience an enhanced version of the famous Source™ Engine created by Valve. Discover the fresh perspective of a view with complete body awareness, realistic movements, physics rendering, and a complete first-person melee combat system in a fantasy setting.
* Never-ending action: Challenge the forces of evil in 12 huge levels and learn to master over 30 weapons and an arsenal of devastating spells.
* Evolve your character: Extend your gameplay experience without being limited to a single discipline. Learn powerful new spells and attacks using Dark Messiah's unique Skill Evolution System as you progress through the game.
* Revolutionary multiplayer mode: Get ready to battle with up to 32 players in the revolutionary Crusade mode, which will enable players to gain experience and new skills across dynamic online campaigns. Enlist with the humans or the undead and choose among five complementary character classes.***EAN-13: [code]3 307210 212511[/code] (Ubisoft / UK)***[spoiler=Show spoiler tag info;Hide][b]shapeshifting[/b] - this ability is gained late in the game.
[b]hybrid protagonist[/b] - the son of the demon sovereign and some human.[/spoiler]***The German release of the game received some censorship.
Namely the following things were changed:
* Severing limbs or heads from mobs was disabled
* Mutilating corpses was disabled
* Mobs can't be impaled
* Burning mobs die right-out***Multiplayer for this game requires Steam, unlike singleplayer.***[b]Minimum requirements:[/b]
* Windows XP
* 2.2 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 7 GB free HD space

[b]Recommended:[/b]
* 3 GHz CPU
* 1GB RAM
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Anno 1701  Aspyr Media;Sunflowers (Related Designs)2006 17thcentury 18thcentury 4ormoreresources ageofsail anno-series archipelago aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 autosaves-periodic citybuilding colonization dataimport dataimport-unlocks demo difficulty difficulty-aspects directx9 dominion download drm dvd earlymodernperiod earth gamespy island langhungarian leveleditor mediaindrive milessound naturaldisasters naturalistic needs nocampaign noglobalresources pirates playerprofiles rating-esrb-e10 resourcecontrol resourcegeneration resourceharvesting resourceprocessing saveanywhere scenarios securom7 serialkey starforce stockpiles story-none structureupgrades tages taxes thoroughfareconstruction thoroughfares tradesim trading tutorial undirected unseenprotagonist widescreen win2k winxp Included in Anno 1701 Gold Edition

2009-05-06 [i]1701 A.D. Gold Edition[/i] on Steam, by Aspyr (lang: eng)***Latest version: 1.04 (as of ?)***[b]Minimum:[/b]
* Wndows 2000 or XP
* Pentium IV 2.0 GHz or Athlon 3200+ CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB free HD space
* 4X DVD-ROM drive

[b]Recommended:[/b]
* Pentium IV 3 GHz or Athlon 64 3500+ CPU
* 1 GB RAM
* 128 MB VRAM
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Medieval II: Total War  Sega (The Creative Assembly)2006 11thcentury 16thcentury activepause asia control-groups demo directx9 download dvd earlymodernperiod earth eax2 eax3 eax4 europe flanking formations friendlyfire leaderparticipation medieval middleages milessound militantprotagonist militaryfiction missionbased morale naturalistic noreinforcements northamerica plains rating-esrb-t serious shadermodel1 shadermodel2 stamina timecompression totalwar-series tutorial uvl-missingimages widescreen labelimageminimize
Gumboy: Crazy Adventures Meridian4 (Cinemax)2006 demo openal vorbis widescreen Gumboy has fun and novel gameplay set in a richly imagined world. With simple game controls, Gumboy lets the player bounce, roll, float, and fly through the world. Additionally, Gumboy can change size, shape and material. Moving through the world with different physical properties and gameplay: spheres, cubes or stars filled with rubber, air or water... Combine these elements with objectives centered on particle effects and control and Gumboy is refreshing, challenging, and original fun for everyone for all types of gamers.

* Innovative game based on ball physics in various environments
* Over 50 levels within a fairy-tale atmosphere
* Interactive environments: water, wind, rain, teleports, boosts, sticky and slippery surfaces
* Original artistic depiction of 6 various worlds (forest, field, cave, magical world...)
* Fantastic lighting and dynamic effects
* Detailed graphics with acceleration and fascinating particle effects
* Various ball shapes: sphere, cube, star
* Various ball fillings with an influence on its characteristics: rubber, air, water
* Saves games in progress and the results achieved for several players
* Game supports widescreen displays (16:9)
[Valve]
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Star Trek: Legacy Bethesda Softworks;Ubisoft (Mad Doc Software)2006 22ndcentury 23rdcentury 24thcentury aliens alternatingprotagonist beamweapons cpplanguage difficulty directx9 disproportionalworld dvd enemyhealthdisplay energyshields energyweapons extraterrestrial fallbackweapon future gamespy group guidedweapons internalrepair map mp-dm mp-survival norecruiting noreinforcements objectiveindicator radialmenu repairing resourceallocation rockets savepoints selfupdate sequence-defend serious shadermodel1 space spacecraft spacecraft-large startrek targetlock tutorial uvl-tiein vorbis warptravel widescreen winxp xml [b]Minimum:[/b]
* Windows XP
* 2.66 GHz Pentium IV or Athlon XP 2800+ CPU
* 512 MB RAM
* 128 MB VRAM***Latest version: 1.2 (as of 2007-02-09)***STAR TREK: LEGACY is an epic game of Starfleet combat spanning the entire Star Trek Universe, featuring all the ships from every episode, every film. Players become the Admiral of a task force of warships and must lead their fleet to victory in large-scale battles complete with stunning visuals and special effects.
Gameplay

As the Admiral of the Fleet you choose the ships, equipment, and captains that you will lead into battle. The game is designed to provide dramatic large-scale battles with easy-to use controls.

Key Features

* The quintessential Trek Experience.
Legacy covers all 40 years of Trek, the first game ever to do this: The Original Series, Next Generation, Deep Space Nine, Voyager, and Enterprise. Storyline by renowned Star Trek writer D.C. Fontana with her partner Derek Chester. Voiceover provided by all five captains.
* Stunning Next-Gen Graphics.
Beautiful space environments filled with fully realized nebulas, wormholes, planets, and stars. Highly realistic ship models that look as good (or better) than the ones in the films and shows.
* Real time Starfleet combat.
Engage in large-scale combat with dozens of warships fighting massive battles.
* Extensive multiplayer with full Xbox Live support.
From small-scale engagements to all-out war involving multiple star systems. Matchmaking, stat tracking, and player rankings on Xbox Live.
* Single player Federation campaign.
Spanning three full epochs (Enterprise, The Original Series, and The Next Generation).
* Detailed weapon effects and damage modeling.
Weapons searing with energy and charged shields that surge with every hit. Ships with full damage modeling that break apart, strewing debris and sparks.
* Over sixty ships and four playable races.
From small scouts and light cruisers to fearsome battleships. Command the powerful fleets of the Federation, Klingon, Romulan, and Borg races. All beautifully rendered with the latest technology.
[Bethesda Softworks]
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Alpha Prime IDEA Games;Meridian4 (Black Element Software)2006 1life accuracy-motion accuracy-turning aimmode airducts ammomagazines androids armyofone bludgeons bullettime containers crazedsentients dark-limited demo difficulty directx9 displaydevices doors driving dynamicaccuracy elevators enforce-engine extraterrestrial falldamage firearms firstpersonshooter flamethrowers future grenades handguns improvisedweapons itempickup-attract itempickup-auto jumping lamp leaning machineguns meleeweapons multihead multilingual openended otherworld pathengine physx pictureinpicture precisionrifles restorepower robots rockets rotaryguns secrets sequelhook sequence-vehicle shotguns spacefaringage speech-italian speech-mixed steampowered thermalweapons titlementioned turrets unusualprotagonist walking widescreen [b]unusual protagonist[/b] — the protagonist is the only person (in game, though in background story he is only one of few) resistant to the mind altering effects of "hubbardium", using it to induce a "reflex boost" state at which time seems to slow down, instead of causing delirium and addiction.***Strong story, fast paced shooting action. However, if you cannot shoot, then there is your RECON, hacking device enabling you to remotely control various devices you meet on your way through the dark halls and corridors of Alpha Prime. If that's not enough, you can drug your mind and sharpen your senses by injecting a small dose of hubbardium. And all the time you will be surrounded by physical world in a very literal sense, because almost everything that moves, moves thanks to advanced real-time physics algorithms.

* Hacking – need to know who or what is hiding around the corner or behind the door? Use the camera and everything will be revealed at once!
* Remote control – make use of the environment and clear your way without having to actually fight!
* Machines – have you something heavy to move somewhere else, remove an obstacle from your path? Do you want to get to some otherwise unreachable location? No problem. Just use this Loader.
* Bullet time – time seems to fly too quickly to your liking? A small dose of hubbardium will fix it. For a time...
* Car – nothing like a little ride under the starlit sky! Jump in and enjoy the otherworldly vistas of Alpha Prime!
* Compatible with Matrox TripleHead2Go , enabling gamers to connect 3 screens with a maximum resolution of up to 3840x1024*.
[Black Element Software]
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Ardentryst  Project Ardentryst2007 actionchaining adv-perks adv-static aspectratio-16-10 aspectratio-4-3 axes bossbattles butterflies carnivorousplants chargedattack containers crossbows currency deathpits encounters-popup enemyhealthdisplay energyitems energyregen fantasyworld femaleprotagonist forest genderchoice giantinsects giantspiders giantwasps harmfultouch healingitems healthregen inventory jewelry jumping loot-random loot-unexpected magic maleprotagonist meleeweapons mollusk monsters netranking npcregen obsoletedassets optionaltasks polearms potions premadecharacters pygame pythonlanguage rapidmovementplants savepoints sdl shopping snails sorcery spiders summery swords teenprotagonist titlementioned town tutorial vorbis walking widescreen wintery xp-kills Online play is mentioned in the game, but this seems to refer to only online ranking. labelimageminimize
Requiem Online  Gravity Interactive2007 2hmeleeweapons abilitydependencies adv-static axes biorobotprotagonist biorobots biotechnology bludgeons capacity-slots circadiancycle clansystem classbased classbasedeq cpplanguage damagetypes darkfantasy directx9 display-1280x960 download electrokinesis enchanting encounters-popup energyregen fanservice fantasyworld fictionaluniverse free free2play genderchoice gore graphicdeaths grotesque havokphysics healthregen intangibleallies intangiblefoes inventory itempickup-instant jewelry jumping kalydo levelbasedeq leveluprestoration limitedcapacity lua magic meleeweapons milessound mmog monsters mpinstances multilevelsecurity naga neutralnpcs nofalldamage optionaltasks periodicdangers postapocalypse randomdamage recallportal riding ruinedworld serious shadermodel2 shopping sorcery splatter statuseffects steampowered subclassing swords tasktracker tutorial unconvincingarmor upgradesystem walking wasteland widescreen xp-kills xp-shared [code]레퀴엠 온라인[/code] literally reads [code]rekwiem onrain[/code] which is transliteration of English "requiem online".***[b]Playable races:[/b]
* Turan
* Bartuk
* Kruxena
* Xenoa***The players control Temperions, some sort of super soldiers created by the Ioxenic Organization. They are at the very least biologically modified versions of the regular races encountered, possibly even cybernetically enhanced but the latter part is not very clearly stated (and may possibly hold true only to Kruxena characters).

As the players progress through the game, they may introduce DNA modifications to their characters through the Ioxenic DNA manager NPCs. These are mostly just improvements to how your skills work (usually increasing efficiency or duration).***SK 2007-??-??
NA 2008-06-19 Bloodymare – also first English/NA release
?? 2009-09-25 Memento Mori***[b]widescreen[/b] - this bugs in the character selection screen a bit (at least in v12.82.3 it did) by using wrong aspect ratio (4:3 instead of whatever you chose) for the projection matrix, but otherwise works splendidly.***[b]Minimum:[/b]
* Pentium IV 2.0 GHz or Athlon XP 2000+ CPU
* 512 MB RAM

[b]Recommended:[/b]
* 1 GB RAM
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Battlestations: Midway Eidos Interactive (Eidos Studios Hungary)2007 1940s 20thcentury aerodyne aeroplane battleofmidway battlestations-series bomberaircraft carrier demo directx9 download drm dvd fighteraircraft fmod gamespy group independentaim internalrepair militantprotagonist militaryfiction missionbased naturalistic naval norecruiting novintfalcon pacificocean propellerplane repairing securom7 serious shadermodel1 shadermodel2 steampowered submarine tactical warship watercraft watercraft-large widescreen winvista winxp worldwar2 1st person is only available with aircraft and not very useful with them either.***[b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* GeForce 4 or Radeon 9000 GPU

[b]Recommended:[/b]
* 2.5 GHz Pentium IV or Athlon XP CPU
* 1 GB RAM
* GeForce 6800 or Radeon X800 GPU***Latest version: 1.1.1 (as of 2007-03-09)***BattleStations: Midway is an immense action game that drops players into massive air, sea, and undersea battles from Pearl Harbor to Midway. Players command massive fleet attacks and take direct, real-time, control of every plane, battleship, and submarine in the battle.

Battlestations: Midway blends intense 3rd-person action with epic, large-scale naval combat and brings to life the great Pacific battles of World War II. From the chaos of Pearl Harbor, through the Philippines, Java and the Coral Sea all the way to the epic Battle of Midway.

Innovative gameplay lets players take direct control of over 60 different warships, planes and submarines from a 3rd-person perspective. Players can instantly jump to and control every vehicle in the battle.

The Single Player mode features 11 large-scale campaigns with 12 bonus challenge missions. The online multi-player combat offers an entirely new online battle experience and features head-to-head and co-operative fleet battles featuring over 60 Allied and Japanese units.
[Eidos Press Release]
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UFO: Afterlight  Cenega;Topware Interactive;Bohemia Interactive (ALTAR Games)2007 2050s 3plusfactions activepause alieninvasion aliens anatomicdamage aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 autopause basebuilding bodyarmor clanguage control-individuals damagetypes directx8 directx9 download drm drm-removed drones energyweapons extraterrestrial future grenades grid grid-irregular grid-square group infantry inventory locationaldamage mars mediaindrive minionpermadeath noports noreinforcements npcstrife obsoletedassets openal otherworld overworld passive persistentminions researching robots scientists securom7 serious soundlocator spheroidworld spiderbots starforce steampowered supervisorprotagonist tactical terraforming timecompression ufo-series ultraterrestrials uniqueminions universaltheatre upgrades-permanent upgradesystem veterancy visionmodes walkers weaponcustomization weaponsplatforms widescreen Steam ID [url=http://store.steampowered.com/app/7500]7500[/url] is publication on Steam that was taken down for some reason. ID:237950 is from Bohemia.***?? 2007-02-09 by Topware
?? 2007-03-30
2007-05-04 on Steam (by Topware)***[b]Minimum system requirements:[/b]
* Windows 2000 or XP
* 1 GHz CPU
* 512 MB RAM
* NVidia 5700 or ATI Radeon 9500 video card
* 5 GB free HD space

[b]Recommended:[/b]
* 2 GHz CPU
* 768 MB RAM
* Nvidia 6600 GT or ATI Radeon 9800 video card***UFO: Afterlight is a mixture of squad based tactical action and global strategy with the gamer controlling the actions of elite ground troops, and the running and construction of an intricate network of interlinking bases while collecting resources.

UFO: Afterlight takes us to Mars, where a human colony has been built with the help of the Reticulans not long before the events of [game=#155167]UFO: Aftershock[/game] took place. Mars base is self-sustainable and provides all the necessities for survival of humans on a foreign planet, mainly breathable air, water and food. Although the people inhabiting this colony have the technologies and knowledge required for their further development, basic survival is their major concern. Their only activity is the research of a nearby excavation site, which proves the existence of an ancient intelligent and highly developed alien civilization.

The player will enter the game when the research drastically affects all Mars inhabitants. New and unexpected enemies appear in the form of robots, built centuries ago by the unknown aliens for their protection, whose purpose is to eliminate any traces of other civilizations on Mars.

Humans on Mars now have a good reason for their own development, even though not knowing yet that the planetary self-defense mechanism might not be the worst awaiting them, and that their unintentional opening of hyperspace gates will bring an even bigger enemy right to their door. After all attempts to contact the Earth Laputa fail, the colonists are left with no other choice than to fight the enemies with their own means, or be annihilated.

Key Features

General
* combination of global strategy and tactical missions
* completely new story built on the events from UFO: Aftershock
* large number of new technologies, weapons and equipment to develop
* completely new environments on a different planet than Earth
* highly replayable game because of the player's key decisions on diplomacy and research
* strong RPG elements, the player knows his team by names

Strategy
* new enemies and new alien races with variable weapons and battle tactics
* several character classes with different attributes, skills and trainings
* diplomacy has strong influence on the game story
* research enables terraforming of the planet in later stages of the game
* improved and transparent construction and building management
* friendly interface and easy orientation in the game, useful information available at time and place where needed

Tactics
* advanced tactical part of the game with the possibility to enter buildings, thermo visions and more
* player may use different height and destructible elements of environment to his advantage
* tactical missions controlled by intelligent scripts guarantee reasonable behavior of enemies
* authentic physical model
* player must adapt his tactics during the game as the enemies change and grow stronger, hardly two missions are the same
* aliens and robots in your team
* hostile environment requiring the use of different types of spacesuits
* opportunity to mind-control your enemies and use psionic abilities
[Cenega]***UFO: Afterlight belongs to the UFO series - [game=#155168]UFO: Aftermath[/game] and [game=#155167]UFO: Aftershock[/game], released in 2003 and 2005 respectively, and originally inspired by the X-COM series. As well as X-COM and our previous UFO editions it consists of two related approaches - global strategy and small-squad tactics are merged together with an interesting story.
[-]
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Maelstrom  Codemasters (KD Vision)2007 2050s 21stcentury alieninvasion alienprotagonist aliens basebuilding beamweapons biorobots circadiancycle download drm dvd earth elites energyweapons fleshvssteel flood future gameplayinn giantmonsters giantrobots giantworms humanprotagonist insectoids invasion leaderparticipation liquidphysics mediaindrive micromanagement militantprotagonist militaryfiction missionbased mp-lms mp-teams naturaldisasters noports nostructurefacing playerprofiles postapocalypse ramparts realtimestrategy robots ruinedworld ruins securom7 serious starforce supervisorprotagonist technocracy terraindeformation titlementioned transformation uvl-missingimages vorbis watery widescreen winxp Latest version: 1.1 (as of ?)***[b]Minimum:[/b]
* Windows XP
* 2.4 GHz Pentium IV or Athlon XP 2400+ CPU
* 512 MB RAM
* 64 MB VRAM
* 4.5 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV or Athlon XP 2800+ CPU
* 1 GB RAM
* GeForce 7800 or Radeon X1800 GPU***[b]Factions:[/b]
* Remnants
* Ascension
* Aliens (Hai-Genti)***Maelstrom takes place on a devastated future Earth where, in the wake of an apocalyptic ecological disaster, the planet is threatened by an alien invasion. In this savaged world, water has become the most valuable of resources and divided the remaining humans into two factions. Now, they must wage war against the invaders and each other in a desperate struggle for supremacy and survival.

Advancing the innovative gameplay mechanics of Perimeter into contemporary sci-fi game with action packed tactical gameplay featuring upgradeable transforming units.

It's all-out destructive war as you battle for control of the entire planet against fearless aliens, an army of high-tech super soldiers and a rag tag crew of human survivors.

Features:
* Genre-redifining RTS gameplay featuring deformable and destructible landscapes
* 3 unique races to choose from for a high level of tactical options
* A gripping storyline from respected SF writer James Swallow
* A cutting-edge graphics engine bringing combat to life like never before
* Upgrade units to deal with specific battlefield situations
* Network multiplayer for up to 6 players with full matchmaking and ranking system
[CodeMasters]***I'd like to tell you more but the official web site is takes hours to load on my high-speed connection.
[Zerothis]
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Jade Empire  2K Games (BioWare;LTI Gray Matter)2007 1life 2hmeleeweapons achillesheelfoes adv-ptdistr anticipatorysightings arena asianprotagonist aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 automap autosavepoints beggars books cave cemetery chinese-theme chinesemythology city combatstyles companion cruelty-potential death deities demons demons-eastern dialog-sentences directx9 disturbednature divineabsence dodging download dualism energystations eviloverlord fantasyworld fictionaluniverse flyingislands forest formerhumans genderchoice ghosts golems group-subset healingdevice healingstations healthpickups hideout ignoredcompanions interactivedialogs inventory lasthope lastofakind leveluprestoration lipsync magic martialarts meleeweapons monsters moralchoices mountain mystics naturalleader nojumping obsoletedassets optionaltasks organizedcrime pain palace pawn perchararelations polearms possessed premadecharacters protagonistnaming psychopomps ragtaggang rating-esrb-m recurringopponent romance ruins samsara saveanywhere school serious shadermodel2 shopping sorcery speech-gibberish spirithosts swords tasktracker town unarmedfighting underworld walking warriorprotagonist wetland widescreen wushu wuxia xp-deeds xp-kills [b]combat styles[/b] - fights will be quite drawn out if you don't swap between two or more styles somewhat frequently.
[b]group-subset[/b] - only one of your many followers can actively follow you around, the rest remain at the camps or whatever.
[b]moral choices[/b] - the ways of open palm and close fist.

[spoiler=Spoiler tags;Hide][b]anticipatory sightings[/b] - specifically the often repeated dialog about some quirk many see in your style about a hole in your defence that isn't there.[/spoiler]***2007-02-27 on Steam, by 2K Games (lang: eng, fre, ger, ita, spa)***Minimum requirements:
* Windows XP
* Pentium 4 1.8 GHz or Athlon XP 1800+
* 512 MB RAM
* 8 GB free HD space
* GeForce 6200 or Radeon 9500***The Rich Tapestry of Jade Empire Will Soon Be Yours to Explore

Step into the role of an aspiring martial arts master and follow the path of the Open Palm or Closed Fist. In this multi-award-winning action-RPG, your choices and actions will determine the fate of an empire. Will you prevent the destruction of this beautiful land or crush it beneath your heel? Are you a warrior who uses strength and fighting mastery to bring peace, or will your power bring pain and ruin?

The choice is yours.

The Original Masterpiece

* An incredible, engaging story that makes you the noble hero...or the treacherous villain!
* A wealth of fascinating characters to interact with
* Beautiful, mysterious lands to explore, discover, and save... or conquer
* A rich blend of roleplaying and exciting real-time combat

Enhanced for the PC

* Customizable, intuitive controls including support for game-pads and keyboard/mouse
* Increased graphics resolutions and new visual effects
* New monsters and enemies
* New fighting styles
* Improved combat AI and difficulty levels
* New world map interface
[Bioware]***This is a light RPG based around Chinese lore with heavy emphasis in combat. You can learn different martial arts, weapon and magic styles to take down your foes. There are plenty of interesting characters to meet and a variety of combat styles.

[[link:http://jade.bioware.com/specialedition/ http://jade.bioware.com/specialedition/]]
[cjlee001]
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Titan Quest: Immortal Throne  THQ (Iron Lore Entertainment)2007 abilitycooldown abilityranks actionrpg antiquity anuroids auras bloodless centauroids clanguage classbased crustaceans crystals deathpenalty deities demons diablolike directx9 drm dungeon electrokinesis energyitems energyupkeep fasttravel-points forest genderchoice ghosts grecoromanmythology hags havokphysics healingitems heroprotagonist inertscenery insectoids island itemgenerator itempickup-instant keys liches lootemup lutris magic mediaindrive milessound multiclassing namelessprotagonist neutralmonsters neutralnpcs noports paperdoll paradise pathengine plantcreatures portals psychopomps pyrokinesis quicksets ragdollphysics rating-esrb-t recallportal req-swapfile respec restorativegluttony securom7 selfupdate serialkey shadermodel1 shore sorcery swordandsandal tentaclecreatures titanquest-engine titanquest-series title-animated trivialobstacles tropic undead underworld walking warriorprotagonist wetland widescreen Continues right from where Titan Quest left off, somewhat smoothly transitioning your victory scene on Olympus into a troubled Rhodes island.

An improvement over the base Titan Quest in that the various quests are more varied, no longer endless permutations of "kill this" even though that's still quite common. Most notably however the boss monsters are much more interesting and perhaps the best part of the whole game.***[b]req-swapfile[/b] - can be disabled by adding line [code]`skipCompatibilityChecks = true´[/code] to file [code]`Documents\My Games\Titan Quest - Immortal Throne\Settings\Options.txt´[/code].
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Genesis Rising  DreamCatcher Interactive;Akella;Nordic Games (Metamorf Studios)2007 1life 6thmillennium aliens aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 autosavepoints beamweapons biocraft bioships biotechnology bloodmist cdrom clergy control-individuals corpseharvesting corpselooting cpplanguage cyborgs demo directx9 distantfuture download drm drm-removed dvd empire energyweapons extraterrestrial finiteresources flatspace fmod future gamespy guidedweapons insectoids interactivedialogs leaderparticipation lua mediaindrive militantprotagonist militaryfiction mp-cooperative nonhumanrights noports openal organic-theme overheating racism-speciesism rating-esrb-t rebellion recruiting religion religion-fictional search securom7 serialkey serious shadermodel1 shopping space spacecraft spacecraft-large spacefaringage starforce tactical universallanguage vorbis warptravel widescreen win2k winvista winxp [b]racism/speciesism[/b] - humans were nearly wiped out because of this and returned the favor. Now, humans are pretty much the sole (sentient) species in the whole [i]universe[/i], except in this little corner of it that still remains outside of their control - and where the game incidentally takes place. And it still continues.***Latest version: 1.044 (as of ?)***[b]Recommended:[/b]
* Windows 2000, XP, XP64 or Vista
* 2.5 GHz Pentium IV or Athlon CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce FX 6600 or Radeon X1600 GPU
* 2.5 GB HD space***Three thousand years in the far distant future after what was believed to be the arrival of "The Savior", Mankind has carved a bloody path across the known Universe.

Considering themselves a divine race and beyond reproach as a species, they view all alien races as inferior.

Those that do not bend and acknowledge the infinite superiority of the Human genome are subsequently punished or simply destroyed.

This dominion over almost all sentient life forms was only attainable through the creation and exploitation of the ‘organids' – genetically designed organic technology, easily adaptable to any enemy strategy through the introduction of seeds into the blank genetic makeup of these living machines.

The governing body directing the initiative is "The Chair of Three" on which the representatives of three Human factions reside: The Military, the Church and the Judicature.

Only one part of the Universe remains unconquered: The galaxy where the Universal Heart; an enigmatic entity that spawned all life and matter into the universe, is hidden. At least, that's what the Chair of Three believes.

As Captain Iconah, you have been commissioned to uncover the location and purpose of the Heart. A battle-hardened fleet commander and a brilliant genetic designer, you must follow in your father's footsteps; quelling the alien insurgences, outsmarting pirate cohorts and uncovering the lost galaxy and the secrets hidden within.

The fate of Humankind rests on the path you choose; take command and lead your fleet to a glorious destiny and ensure the survival of the species!

FEATURES

* Genesis Rising is a space RTS that incorporates the best elements of role-playing games; immersing the player in a rich back story and drawing them into an epic crusade that they won't soon forget.
* The non-linear single player campaign is comprised of over 30 branching missions that unfold as choices are made based on the actions you take.
* Resource gathering, technology upgrades, and combat are refined, making Genesis Rising accessible to even the most novice RTS players.
* A co-op mode in which two players can work together and control one fleet!
* All of the 20+ gene-based organid ships in the game can be customized with over 50 different weapons and abilities; giving the player thousands of possible combinations to choose from when constructing a fleet.
* As genes are inserted, ship models will morph in real-time to reflect the choices that you make!
* Many non-player character alien races share the vast emptiness of space with Humankind. Make alliances with other races to secure their support and technology, or purge them completely and take whatever you want!
* Expand your genetic capabilities through the invasion of enemy vessels, steal unsuspecting technology and maximize your gene bank's diversity.
* Change genetic makeup on-the-fly and adjust your approach based on your enemy's fleet; recycling unused genes to meet any demand.
* GameSpy Multiplayer featuring 12-player support and many multiplayer maps on which to flex your dominance!
* The universal resource in the game is Blood Air, which in addition to genes, can be harvested from the lifeless carcasses of organid ships.
[DreamCatcher Interactive]
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S.T.A.L.K.E.R.: Shadow of Chernobyl  THQ;GSC World Publishing (GSC Game World)2007 1life 2010s 21stcentury aimmode alternatetimeline amnesia anomalies assaultrifles ballistics bartering battleye blankprotagonist bleak bleeding bodydragging capacity-weight capturedresources chernobyl circadiancycle city cloakednpcs cpplanguage creatorcentrism cultfollowing damageovertime damagetypes dark-limited dedicatedclient directx8 directx9 distortedvision disturbednature drm earth eax3 endlessopposition europe facelessprotagonist factions fakenames firearms firstaid firstpersonshooter freelancing future gog grenades handguns hazmatsuit healing-instant holstering industrial-setting interlinkedlevels inventory inventory-supplies ironsights lamp limitedcapacity lua malfunctioning mediaindrive minimap multilingual multipleendings neutralnpcs noports npcspawning obsoletedassets openal opendynamicsengine openworld optionaltasks paranormal poltergeists postures powerarmor precisionrifles psychicanimals psychics radiation rating-esrb-m researchfacility ruins saveanywhere saveincompatibility scientists scrapyard secretfacility securom7 serialkey serious sewers shadermodel2 shadermodel3 shallowwater shopping shotguns singlegender slavicprotagonist speech-slavic spetsnaz stalker-series stamina starforce stealth steampowered supernaturaldisaster taskgenerator taskgenerator-midmission telescope titlementioned titularlocale tradewithanyone ukraine unloading uvl-missingimages walking weaponcustomization weirdscience wetland widescreen win2k winxp xrengine zombies zombies-armed On April 26, 1986, the world's worst nuclear accident occurred: Reactor 4 of the Chernobyl power station exploded, releasing clouds of radioactive matter. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicentre came waves of mutated creatures, deadly radiation and strange, anomalous energy. The Zone was cordoned off by the military who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, whilst some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.s.

Awakening in the Zone, you are one such S.T.A.L.K.E.R., fighting for survival in this man-made Hell, whilst trying to discover the truth behind Chernobyl's sinister past and ominous future.

* An immersive storyline seamlessly blended with a living, breathing, non-linear open-world environment governed by the revolutionary 'A-Life' system
* Accurately modelled real-word buildings and locations from deep inside the Chernobyl exclusion Zone
* Unique 'Survival FPS' gameplay: Combines action, stealth, survival and RPG elements to create an incomparable experience in the Zone
* Enemy Threat Evaluation AI system: NPC characters react dynamically to environments and situations
* Brutally realistic combat mechanics - weapons display accurate ballistic properties and can be modified with silencers and telescopic scopes
* Dynamic day/night and weather system directly impacts gameplay
* Advanced physics and dynamic lighting effects powered by the proprietary 'X-Ray Engine'
* Intense multiplayer action, supporting up to 32 players
[THQ]***[b]Minimum:[/b]
* Windows 2000 SP4 or XP SP2
* Pentium IV 2 GHz or Athlon XP 2200+
* 512 MB RAM
* 128 MB VRAM (GeForce 5700 or Radeon 9600)
* 10 GB free HD space

[b]Recommended:[/b]
* Core 2 Duo E6400 or Athlon 64 X2 4200+
* 1.5 GB RAM
* 256 MB VRAM (GeForce 7900 or Radeon X1950)

[b]Maximum:[/b]
* Core2 Duo E6700 or AMD 64 X2 5200+
* 2 GB RAM
* 512 MB VRAM (GeForce 8800 or Radeon X2800)***Working title: [i]S. T. A. L. K. E. R.: Oblivion Lost[/i]

The European version uses SecuROM 7.x copy protection.
The Russian version uses StarForce 4 copy protection.

Trivia:
- Loosely based/influenced by the book [url=http://en.wikipedia.org/wiki/Roadside_Picnic]Roadside Picnic[/url].
- S.T.A.L.K.E.R. stands for [i]Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber[/i]
[spoiler]- You can find at least one log entry speaking of a guy with a crowbar, named Freeman, who didn't talk (much). A reference to Gordon Freeman from [game=Half-Life]Half-Life[/game], as if he had visited The Zone.
Edit: Remembered it a bit wrong, here's a [url=http://img292.imageshack.us/img292/8300/sskamel032007042241l05bwx0.jpg]screenshot[/url] (not mine) of the log entry.[/spoiler]***DESCRIPTION

Year 2012. Six years passed since the time of the Second catastrophe to have made the April events of 1986 fade.

The game is set in the Chernobyl exclusion zone which turned from a destiny-breaker place into a threat to all mankind. The Zone is reluctant to open up its mysteries and needs to be forced to do it. It is a rare hero who can reach the very heart of the Zone onto find out what danger awaits him there.

A danger which, compared to marauders and enemy groupings, all monsters and anomalies, will seem a mere preparation to the meeting with something more fatal and threatening.

But for now... get ready, hero. Collect artefacts and trade, grope your path and keep an eye on the rear, catch roentgens and fight – only make sure you survive! And then, perhaps, if you are persistent and truly lucky, you will find out why all this had fallen on you.

KEY FEATURES

* Living-and-breathing world: virtual monsters and stalkers migrate around the Zone, similarly to the player they are preoccupied with day-to-day things – feeding, fighting, looking for prey, trading, sleeping, taking rest
* Freedom of movement around the storyline, limited only by the player's will and abilities
* The world of post-Soviet environment
* Authentic objectives of the Chernobyl exclusion zone – the power engineers city of Pripyat, Chernobyl NPP, Chernobyl-2 complex of over-the-horizon detection and more
* Atmosphere of eerie mystery and constant danger
* Multiple game endings
* System of weather effects and dynamic day & night shift
* Photo-realistic graphics, adding to the game atmosphere immersion
* Realistic ballistics, extensive arsenal of real weapon prototypes
* Unique multiplayer modes implemented within the game entourage – artefacts collection, anomalies, radiation, weather effects, day & night change etc
* Extensive map editor possibilities for multiplayer gaming
[GSC Game World]
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Penumbra: Overture  Lexicon Entertainment;Got Game (Frictional Games)2007 1life 2000s 21stcentury actionadventure adaptation-sight angelscript anxiety cave cdrom civilianprotagonist cliffhanger constrainedlocale corridors cpplanguage dark doorpeep doors download earth episodic facelessprotagonist fantasticearth flares fragileprotagonist giantinsects giantmonsters giantworms glowsticks greenland hpl1engine hplengine humblebundle indie indoors interlinkedlevels inventory inventory-indisposable isolatedlocale lamp lamp-powered langmorsecode latemodernperiod license-gpl manualinteraction mine mutants mystery naturalhazards newtongamedynamics northamerica novintfalcon objectmanipulation openal openended opengl penumbra sdl sequelhook serialkey serious sightavoidance slipperysurfaces stealth stealth-light stealth-other stealth-sight stranded subterranean surreal surrealhorror survivalhorror tunnels unnecessarykilling uvl-missingimages vorbis walking whispers widescreen win2k winxp worms
[100]***
[12]***2006-??-?? Penumbra tech demo
2007-03-30 UK boxed and online release
2007-05-08 US boxed release
2007-10-04 Released on GameTap
2009-03-06 Released on Steam***[b]missing images:[/b] more interesting in-game screens***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz CPU
* 512 MB RAM
* 1 GB free HD space
* Radeon 8500 or GeForce 3 Ti***Voice-overs are only in English, German and Russian, for all others the voice-overs are in english. Subtitles are in all available languages.

Widescreen is only available in resolutions of 1280x~***Like all good nightmares, Philip's begins with something all too real - his mother's death. The days following the funeral are characterized by nothing, save for an incessant feeling of abandonment.
Until, that is, he receives a letter from a dead man.
Philip's father left before he was born, taking his reasons with him. Now, here he is, opening up the door from beyond the grave. That door leads to more questions, and those questions lead to Greenland. Philip follows the clues - they're all he has left.
On leaving the final signs of human civilization behind him, in search of the location mentioned in his father's ambiguous notes, Philip wonders if he's left some part of his humanity behind as well. Soon, that will be the least of his fears.

Now, Philip needs your help. He's found an inexplicable metal hatch, in the middle of a frozen wasteland. Inside, is something yet more unfathomable.

Step into the unknown.

Gameplay
Penumbra: Overture is a first person adventure game that focuses on story, immersion and puzzles. Instead of using violence to progress the player has to use his/her wits to guide Philip on his quest to unravel the past. Played from a first person viewpoint, Penumbra is very different from other adventure games. Not only is it powered by a 3D engine utilizing cutting edge technology, it also has an advanced physics system which allow for a never before seen environment interaction.

The weapon system differs from your average game; swinging a melee weapon is done using the mouse, which increases the realistic feel of combat. Fighting enemies is not something best done with brute force though, in most situations fighting is a last resort and the player is often better of using his/her wits. The AI of the enemies will also do its best to hunt and scare the player. The creatures encountered can break down doors, use group co-ordination, interact with the physics and more.

Penumbra: Overture will keep players on the edge as they have to explore scary and immerse environments never knowing what is behind the next corner. The world is detailed, graphical as well as a story wise making the player feel part of the world as secrets are uncovered.

Features
* Detailed and atmospheric environments.
* State of the art interaction system.
* Thrilling blend of puzzles and action.
* Dark secrets to be discovered.
* Over 8 hours of gameplay.
[Paradox]
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UFO: Extraterrestrials  Tri Synergy;Paradox Interactive (Chaos Concept)2007 2100s 22ndcentury alieninvasion aliens control-individuals directx9 drones dvd extraterrestrial fanpatch future grid grid-square group hitchance infantry interspecificconflict langhungarian minionpermadeath naga noreinforcements otherworld overworld persistentminions rating-esrb-e10 serialkey serious spacefaringage steampowered supervisorprotagonist tactical theora timecompression turnbasedcombat ufoet-series uniqueminions universaltheatre uvl-imagequality vorbis widescreen win2k win98 winvista winxp Project started on 2002-01

Note that some releases (e.g. Steam) include a community produced patch.***Latest version: "patch 2" (as of 2007-10-03)***Unofficial sequel to [game=#33563]X-COM: UFO Defense[/game], in which the aliens won the war and humans set out to a planet called Esperanza where the alien threat has just arrived.

Apparently BMAN's mod was included in some re-release(s?) of the game.
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