Ambiguous: 2.5D
Software concept
Uses mixed 2D and 3D rendering, usually with some of the objects or the game world seen as polygon meshes and others (like characters) as regular sprites or pre-rendered scenes.
37
games
6platforms
WIN 2017-03-10
STD 2019-06-18
WIN 2014-05-10
LIN 2015
Note, 2.5D is ambiguous by itself as it can mean several things:
* Mixing of 2D and 3D graphics techniques (flag raster and any of the 3D display techniques instead)
* 3D game with gameplay restricted to 2D (see: pseudo-3D for that)
The former no longer needs a tag as it can be represented otherwise in UVL, thus this tag is no longer needed.
* Mixing of 2D and 3D graphics techniques (flag raster and any of the 3D display techniques instead)
* 3D game with gameplay restricted to 2D (see: pseudo-3D for that)
The former no longer needs a tag as it can be represented otherwise in UVL, thus this tag is no longer needed.
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The first Ambiguous: 2.5D video game was released in 1989.
Deep Silver, Lohika Games and 505 Games published most of these games.