Automatic aiming
Video game concept
39
games
22platforms
Aiming is (almost) completely automated with player only needing to press attack button to successfully and accurately hit their opponents. Commonly includes target lock functionality to offer greater control.
Notable people involved: Hibiki Godai, John P. Conley, C. Daron Stinnett, Mike Laidlaw and Scylla Costa
Alternate name: Auto-aim
WIN 2014-08-26
XBOX 2002-10-15
PS2 2005-03-01
OSX 2003-05-06
PS3 2012-08-14
IIE 1987
WIN 2016-09-20
MZ 1986-03
NES 1985-12-19
WIN 2013-11-19
8801 1985-04
DOS 1987
This may be limited in the manner that the automatic aiming only targets enemies on screen, so player still needs to turn the camera at least a little to deal with enemies in different direction, but overall it doesn't matter where the enemies are. Or the character shoots "only" in 180 degree arc. This turns into aim assist below 45 degrees though anything between 180 and 45 degrees is a gray area in terms of assisting/automating aim (probably better to call it auto-aim).
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Related group
Video game
Target lock
Games by year
The first Automatic aiming video game was released on April 1985.
Game Arts, Sierra On-Line, Majesco and Atypical Games published most of these games.