Field of vision
Video game concept
Simulates field of vision to a degree, making characters unable to see 360 degrees unless they're nonhuman, augmented or otherwise different.
27
games
5platforms
Alternate names: FOV
Name variations: field of view
WIN 2012-02-09
OCS 2009
WIN 2013-03-08
LIN 2009-08-04
WIN 2017-07-17
WWW 2012? *
WIN 1999
WIN 2015-05-12
WIN 2013-04
WIN 1998-07-31
WIN 2014-06-16
WIN 2009-09-30
This is mainly for the player and player character(s), not the enemies (see stealth-sight for that).
Implies (human) characters have somewhat smaller than 180 degree vision (though often only 90 degrees for some reason) instead of the 360 degree vision as is common.
Example from BOH:
Implies (human) characters have somewhat smaller than 180 degree vision (though often only 90 degrees for some reason) instead of the 360 degree vision as is common.
Example from BOH:
Popular tags
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Games by year
The first Field of vision video game was released on July 31, 1998.
Endless Loop Studios, Goldhawk Interactive and Kerberos Productions published most of these games.