Visibility

Video game concept

A container group for various effects, designs, contrivances, & such that manage how and what the player can see of the videogame world & its contents

This is a container group; its children are:

Circadian cycleDay and night cycles on their own outside of plot, location, or triggered events, possibly influencing NPC activities accordingly.1979 / 2023488 games
Cloaked NPCsIncludes creatures that are either completely or partially invisible. (too short)1993 / 2023108 games
DarkThe environs are unusually dark, either because it's a perpetual night, you're stuck in a structure with limited light sources or anything else, forcing you to use any light source(s) you can find or cope with what little you can find in the env (too long)1973 / 2024423 games
DetectorPlayer must or can use special detectors that reveal things otherwise imperceptible. (too short)2001 / 201528 games
Distorted visionSomething can cause the protagonist's vision to get distorted or otherwise impaired. Especially cases where the vision is always distorted1994 / 2020220 games
FacingThe direction people, vehicles, or any other things are facing affects gameplay in some manner. (too short)1992 / 202290 games
Field of visionSimulates field of vision to a degree, making characters unable to see 360 degrees unless they're nonhuman, augmented or otherwise different.1998 / 201727 games
FlaresHand tossed flares. (too short)1999 / 201529 games
Fog of WarEmploys a fog of war, especially when it restores it once no-one sees in the revealed area anymore. (too short)1979 / 2021238 games
Glow sticks (too short)2007 / 20188 games
Vision indicatorPlayer is given some form of indicator of where other characters can see. (too short)1 game
Infravision (too short)1995 / 201811 games
Invisible foesIncludes opponents that are visually completely undetectable. (too short)1983 / 202014 games
Invisible platformsPlatforms that normally are normally undetectable. Some may become visible under certain circumstances and others may even be intangible unless something is done to or near them.1998 / 201824 games
Invisible wallsPlayers' ability to fully explore and/or utilize their surroundings is thwarted by unexplainable invisible barriers.1989 / 2019140 games
Portable light sourcePlayer can employ a lamp, flashlight, torch, or any other device, magic, or natural phenomena that produces light to better see in darkness.1979 / 2023536 games
LightLight and illumination plays a vital role in gameplay, and not simply by dispelling darkness. (too short)1979 / 201539 games
Line-of-sightEnhances realism, simulating visibility constraints with objects obstructing or limiting sight. Players must strategize and navigate obstacles thoughtfully.1982 / 2021166 games
Nightvision (too short)1997 / 201643 games
RadarPlayer has a radar or similar device, or an unexplained display that mimics it, that gives positional info to player of various objects of interest and possibly friend-or-foe detection. Whether or not it is a literal radar.1973 / 2020410 games
Secrets: InvisibleIncludes secrets that are completely undetectable until discovered, usually by bumping into them accidentally and revealing them.1983 / 201419 games
Tunnel visionA condition where person sees only the center (focal) part clearly or sees only that part with everything else indistinguishable.1999 / 20149 games
Visible LASERsNon-weapon grade LASERs are peculiarly visible to normal human sight. (too short)1978 / 202087 games
Vision enhancerPlayer has some device, ability or piece of magic that somehow enhances their normal vision. (too short)1999 / 201228 games
Vision modesIncludes different view modes that convey different or additional information not otherwise available.1995 / 201531 games
Weather effectsWeather plays a role that affects gameplay besides creating mood or limiting visibility. (too short)1977 / 202283 games
WeirdvisionAny vision mode, tool, or such that can't be adequately described by anything else. Often has a name that suggests scifi tech (e.g. nanovision), supernatural powers (second sight), or such.1999 / 201951 games
X-ray visionAny vision mode, tool, or such that allows the player character to see through walls and other vision obscuring obstacles, regardless if it's literally an x-ray vision or not.2000 / 201624 games