Framerate smoothing
Software concept
Prevents spikes in framerate, usually by preventing the game from suddenly rendering excessively high number of frames despite being able to. Such as skipping frames when it has already rendered certain number within a small period of time.
8
games
3platforms
WIN 2013-11
WIN 2016-02-05
OSX 2013-04-25
WIN 2012-10-09
This is not a framerate cap per se, but rather cap on how much it can deviate upwards from previous sample.
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The first Framerate smoothing video game was released on October 9, 2012.
2K Games, Feral Interactive and Pavonis Interactive published most of these games.