Full body awareness
Video game concept
116
games
17platforms
First person games where when you look down you see your body (legs, pelvis, torso, etc.) instead of nothing (just hands/arms are not enough). Not including cases limited to scripted sequences, cinematics, or others where player control is limited.
Notable people involved: Rhianna Pratchett and Patrick Ponech
Alternate name: Self-awareness
WIN 2002-10
WIN 2007-09-04
X360 2008-11-11
WIN 2014-02-25
WIN 2006-10-24
XBOX1 2016-08-24
WIN 2018-05-29
XBOX1 2014-02-25
PS3 2007-11
PS3 2009-04-07
WIN 2006-12-03
WIN 2010-02-16
This is only for 3D games from first-person perspective as 2D games are technically incapable of what this tag is for and for 3D games from any other perspective this makes absolutely no sense.
The most 2D games can do is have separate screen depicting the character's lower body from an angle (for whatever purpose I can't imagine), this is however not very spectacular of them other than having a screen with specific graphic content and is not covered by this tag. For 3D games however this is unusual and technically somewhat challenging.
Example from Mirror's Edge:
The most 2D games can do is have separate screen depicting the character's lower body from an angle (for whatever purpose I can't imagine), this is however not very spectacular of them other than having a screen with specific graphic content and is not covered by this tag. For 3D games however this is unusual and technically somewhat challenging.
Example from Mirror's Edge:
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Games by year
The first Full body awareness video game was released in 1984.
Electronic Arts, Sega, Atari and Parabole published most of these games.