Time-keeping systems
Video game concept
This is a container group; its children are:
Action system | A time-keeping system where available time is split into number of actions the characters can perform per turn, usually limited to 2 actions: such as move&attack or long/double move, and some special cases taking both actions. | 1986 / 2018 | 38 games |
Active pause | Players can still issue commands even when the game is paused, allowing them to maintain control over the gameplay. | 1987 / 2019 | 154 games |
Initiative | A turn-based combat system where characters move in order of initiative (or related stat, such as speed) regardless of their side in the conflict. | 1994 / 2019 | 59 games |
Pseudo real-time | A turn-based system that (tries to) appear real-time. (too short) | 1998 / 2017 | 30 games |
Real-time | (too short) | container group | |
Semi turn-based | Runs real-time until one or more conditions are fulfilled and the game turns turn-based without entering any separate mode (only time progression is affected). | 1997 / 2004 | 5 games |
Simultaneous turns | Turn-based system where all players play their turns at the same time. (too short) | 1991 / 2016 | 24 games |
Single unit turns | Each turn player can command only single unit, character, etc. (too short) | 1983 / 2014 | 24 games |
Turn-based/Real-time choice | Player has choice whether to play in real-time or as turn-based. (too short) | 1997 / 2014 | 6 games |
Timed turns | Turns have a time limit, forcing players to act within the limit lest they miss the turn. (too short) | 1982 / 2015 | 26 games |
Time-slicing | Turn-based game simulating real-time game by having each action assigned duration it needs to perform rather than explicit equal duration turns. | 1994 / 2010 | 8 games |
Time units | Turn-based system that uses a point system (usually named TUs [time units] or action points) to simulate more real-time system where each action takes a varying number of them, such as walking one square takes 1-2, attacking takes 8-16, and so forth. | 1992 / 2021 | 88 games |
Turn-based | (too short) | container group |