Fujirun
published by author in 2017, running on Apple II E
type: maze, action/reflex
perspective: bird's-eye fixed camera
player options: single player, shared-screen
languages: eng
perspective: bird's-eye fixed camera
player options: single player, shared-screen
languages: eng
Technical specs
hardware: Keyboard,
display: raster
Editor note
This is essentially a fixed-camera single-screen game but pulls off an impressive (for Apple II) full screen vertical scrolling between gameplay sessions.
Unfixed bugs:
The original arcade game had a 'bug' where the player and enemy sprites would seem to collide but if timed perfectly they would swap places; creating the illusion that they had passed through each other. The author intended to replicate this. However, it is much easier for the player to perform this maneuver than the author intended.
Certain conditions will cause the scrolling to reference the wrong memory locations causing hexadecimal numbers to appear instead of scrolling game graphics into view.
zerothis # 2021-11-06 22:45:13
Unfixed bugs:
The original arcade game had a 'bug' where the player and enemy sprites would seem to collide but if timed perfectly they would swap places; creating the illusion that they had passed through each other. The author intended to replicate this. However, it is much easier for the player to perform this maneuver than the author intended.
Certain conditions will cause the scrolling to reference the wrong memory locations causing hexadecimal numbers to appear instead of scrolling game graphics into view.
zerothis # 2021-11-06 22:45:13
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