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A Valley Without Wind  Arcen Games2012Un juego GENIAL, una obra maestra resultado de una extensa mezcla de géneros y ambientaciones que recuerda a un metroidvania pero que va mucho más allá.

En cuanto a su rejugabilidad, el Minecraft a su lado parece limitado. Además se puede jugar desde un acercamiento frenético hasta uno paciente sin que por ello pierda una pizca de entretenimiento.

Favorito automático, terriblemente recomendable, adictivo a más no poder.

"No le cojas mucho cariño a tu personaje: la pregunta no es si morirás, sino cuando" y "una de tus mayores abilidades es huir valientemente" son dos de muchas frases memorables del juego.

Nota: Su secuela, A Valley Without Wind 2, viene incluida con el pago del juego.

10 de 10***Bears some superficial resemblance to metroidvanias, but isn't one of them.***A 2D sidescroller without a linear path. An action game with tactical combat and strategic planning. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them).

Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn arcane rewards, or roam the wilds to uncover secret missions and stashes of magical loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement, recruiting them to help you in return.

You choose how to play, and the world adapts around you.

Key features:
* Travel alone or with friends across an ever-expanding world of dangerous creatures, powerful magic, high technology, and mysteries.
* You have choice. The world of Environ is procedurally generated, and lets you go anywhere you see -- including right into the overlord's keep at any time. (Good luck with that.)
* Environ is endless. When you save one continent from an overlord, a larger and more complex continent appears.
* The game adapts to how you play: as you demonstrate your proficiency, monsters upgrade accordingly. Killed 100 bats? Okay, time for... bats on fire!
* Crazy amounts of character customization. Combine a multitude of spells, enchants, and equipment to create specialized character builds.
* Play as a long line of brave adventurers. It's not a question of IF your character is going to die, but WHEN. Any character that dies is permanently lost, but you keep all your inventory, enchants, and general progress in the game.
* Become a community leader. Rescue NPCs, have them join your settlement, and construct buildings for them -- they may return the favor and help you.
* Be a clever problem-solver. Challenges have more than one solution, each with its own pros and cons. You get to figure things out rather than just jumping through a set of hoops.
* Difficulty levels give exactly the challenge you want, from casual to hardcore on both platforming and combat independently.
* New updates are arriving all the time packed with additional content, improvements, and more.
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A Valley Without Wind  Arcen Games2014 Linuxlabelminimizeminimize
A Valley Without Wind 2  Arcen Games2014 Linuxlabelminimizeminimize
A.R.E.S.: Extinction Agenda  ORiGO GAMES (Extend Studio)2011A.R.E.S.: Extinction Agenda is the first chapter in a full featured episodic hardcore action packed side scrolling platformer, in the traditions of retro classics, where you play as Ares, a combat robot created for the sole purpose of saving humanity. Can you live up to the task or will you be reduced to nuts and bolts?

You are Ares, the first Zytron immune robot. A symbol of how far human technology has come, you are the most advanced robot in existence; built to run faster, jump higher, and fire quicker. In addition to these core attributes, your design includes a system for converting spare parts and resources into valuable items, armor, and weaponry. You will need to use everything at your disposal in order to reach and rescue the survivors aboard the Zytron infected space station.

Key features:
* Play through various locations in the A.R.E.S. universe, each a beautiful, unique, 3D environment with challenging obstacles.
* You are the ultimate weapon with the ultimate sidekick – Collect the secret items and get power up to become a perfect weapon.
* Come face to face with colossal opponents, learn their patterns to defeat them in battle.
* Destroy enemies, collect their parts, and then recycle them to make incredible items, including health packs, ammo, and weapon upgrades.
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Alien Rage  CI Games2013Unleash a fury of powerful weapons as you blast your way through armies of Alien forces hell-bent on taking you down! Battle through 14 intense levels and prepare to face a barrage of beastly-sized bosses that will test your every skill. Each of your 10 weapons comes with two firing modes and you’ll need all of them! Battle hardened Alien forces will attack you from every direction using various flanking and attack moves. Built with powerful up-to-date graphics technology, awesome physics, destructible environments... experience a truly intense, old-school styled shooter game!

Key Features
* Wide variety of Alien enemy forces including Infantry, Warriors, Flying Drones, Spiders
* Huge boss fights – Over 21 enemy types including 8 beastly-sized bosses to challenge and destroy through 14 Levels
* Strong thru-the-gun experience with 10 powerful weapons each with two firing modes
* Skill shots, head shots and shooting accuracy heavily rewarded
* Player-triggered destruction of environments and cover helps to advance through levels
* Built with powerful up-to-date graphics technology, awesome physics, destructible environments***Working title: Alien Fear
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AquaNox Fishtank Interactive;JoWooD Productions (Massive Development)2001[b]difficulty-ingame[/b] - only at the various stations and other ports.***In the game's backstory, humanity engaged on an endless war as the resources on the surface dwindled and were insufficient to sustain their desired level of living (or any level for that matter). The wars eventually destroyed the surface world completely, making it incapable of sustaining life of any sort. So the remaining humanity live out their lives below the devastated surfaece, in the depths of the oceans.***The water is no longer calm.
The undersea world has undergone a transformation from tranquil environment to a place of unspeakable violence, graphic murder and horrific danger. It is now the 27th century and mercenaries such as 'Emerald' Dead Eye Flint ply their deadly trade among the warring forces of man and nature. Gamers take the role of Flint, taking command of a loosely aligned force of fellow mercenaries who hire themselves out to the powerful leaders of this inhospitable world. Players fight vicious battles against crazed mercenaries, mighty military forces and hideous sea monsters. The frantic pace never lets up in Aquanox: True adrenaline-rush action for today's gamers.

* Mission based action with stunning and violent individual and team-based combat
* Superbly crafted 3D graphics in a real-time, richly rendered underwater world of steep mountain ranges, intricate caverns, deadly currents and glittering underwater cities
* 34 dangerous missions giving hours of action packed gaming
* Multiplayer options for LAN and Internet for gripping deathmatch and team-based battles
* Over 40 incredible enemies and vicious monsters to battle to the end
* Atmospheric 3D soundtrack and music
[JoWooD]***Minimum:
* Windows 95, 98, ME or 2000
* Pentium III or Duron 400 MHz CPU
* 128 MB RAM
* 16 MB VRAM
* 500 MB free HD space

Recommended:
* 64 MB VRAM
* Pentium III or Duron 700 MHz, or Pentium IV 1 GHz CPU
* 256 MB RAM
* 800 MB free HD space
* ForceFeedback Joystick
[JoWooD]
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ArcaniA - A Gothic Tale  JoWood Productions (Spellbound Entertainment)2010[b]Minimum:[/b]
* Windows XP or Vista
* 3.2 GHz Pentium IV or Athlon 3500+ CPU
* 1 GB RAM
* 256 MB VRAM
* Radeon 1800XT or GeForce 6800 GPU
* 10 GB HD space***Working titles:
[*] Gothic 4: Arcania
[*] Gothic 4: Genesis
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Baldur's Gate Graphic Simulations (BioWare)2000 Mac OS Classiclabelimageminimize
Baldur's Gate  Interplay;Black Isle Studios (BioWare)1998This game can be played on HaikuOS using the GemRB replacement engine.***[b]Minimum:[/b]
* Windows 95
* 166 MHz Pentium CPU
* 16 MB RAM
* 2 MB VRAM
* 320 MB HD space

[b]Recommended:[/b]
* 200 MHz Pentium MMX CPU
* 32 MB RAM
* 4 MB VRAM
* 570 MB HD space***Latest version: 1.1.4315 (as of ?)***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset) - lang: eng, fre, ita, spa
... includes all games from the Bhaalspawn arc
... pre-patched to 1.1.4315***[b]companion[/b] - the familiar, if the player chooses a mage class (no other mages are allowed to have familiars for some reason).
[b]prophecy[/b] - in Candlekeep the chanters speak the prophecies of Alaundo.

--- averted (not worth tagging)
autoregen - characters with abnormally high constitution regenerate health automatically (and even then so slowly it hardly matters), most characters don't have it this high.***An attempt to perfectly reproduce the AD&D ruleset in a significant area of the AD&D world.
Up to 6 players can cooperate using TCP/IP, IPX, 1 player, 2 player, 3 player, 4 player, 5 player, or 6 player cooperative.
serial or modem connections.
The standard edition comes on no less than 5 CDs, The DVD edition contains the entire game on 1 DVD.

[b]Tags[/b]
Uses the AD&D ruleset. is set in Forgotten realms where Baldur's Gate is a location. This game begins the Baldur's Gate series. Players can create and name Human, Elf, Dwarf, Half-Elf, Halfling, and Gnome characters of either gender of the Fighter, Mage, Thief, Cleric, Ranger, Druid, or Paladin classes. Some classes can engage in sorcery according to the AD&D ruleset. Players can also dual-class or multi-class according the AD&D ruleset. In a 1-player game, the player controls an entire party, in multiplayer games, each player can control one or more characters (or none at all). Players must cooperate, there is no competitive options in the game. There are multiple ways for a character to summon underlings for temporary help. Characters must sleep or suffer the effects of fatigued. Characters can also become poisoned, confused,charmed, enfeebled, paralyzed, turned to stone, encumbered, impaired, or drunk if the character does avoid situations that lead to such effects. The detail of the fantasy world this game takes place in seems to qualify it as belonging to the high fantasy genre. Characters can use bows, crossbows, slings, knives, swords, axes, bludgeons, pole arms, whips, or fight unarmed (non-lethal). A vast number of items can be aquired from stashes in the world, on defeated foes, or purchased from shops or individuals. The AI of the player's characters can be programmed in a scriptable language. But this is highly optional as adequate AIs are provided or the player can pause constantly to direct everybody with point-n-click commands; then unpause for as long as those commands are helpfully being executed. (Documentation for Scripting can be found on the 1st CD. Users have created AIs that can be found online and loaded into an existing game). Many NPC can be joined to the party and left to retrieve later. Some will leave if they are unhappy with the main characters actions. Evil people prefer the main character to do evil, good characters prefer good. Some NPC have their on purposes for joining and will stay of leave depending on the changing conditions matching their goals or not. The experience system follows the AD&D ruleset. This includes XP awarded for defeating enemies and for completing quests (which are documented on-the-fly in an automated journal that also records some plot information). The XP required to level up are preset according the the AD&D ruleset. When leveling up (at the players initiation, once the require XP are collected), skill points are awarded that can be distributed to a subset of skills available to the character's class (not all AD&D skills are included in this game). Several small village/towns can be visited and Baldur's Gate is a massive 10+ levels (not counting interiors that include multistory buildings) of civilization that approaches the definition of a city. Several large keeps make up whole levels (again not counting interiors that include multistory buildings). Several tall towers can be explored. Many multilevel mines and dungeons can or must be explored. Developers comments can be read on some tombstones a cemetery. [spoiler=View spoiler;Close]Bauldur's Gate has a sewer system as a location.[/spoiler]. Books, scrolls, and documents in the game offer extraneous details about the Forgotten Realms and Bauldur's Gate area, plot background, plot information, and character advancement training (rare). This game is available in a 5 CD set (original), 3 CD set, or on a single DVD to save on disc swapping. The game can be configured to run from the various CD or have them installed to hard drive per CD. But, upon running the game will require CD 1 to be in the drive for copy egest.
[spoiler=plot similarities;Close]The plot shares some similarities to events in the Book of The Watchers (from the Book of Enoch, an apocryphal Jewish writing). In Baldur's Gate, an unearthly being came to the earthly realm and copulated with mortal females. The children of these unions have unusual and advanced traits and eventual fight with and kill each other. In the book of the watchers, unearthly beings came to the earth and copulated with mortal females. The children of these unions are giants and eventually fight with and kill each other.[/spoiler]
(needs descrition, hazardouspowers, inventory, limitedcapacity, randomencounters, titlementioned, containers, infinityengine, karma, ,magic , voiceovers, cdrom, basilisks, ,caninoids ,giantspiders ,goblins ,godlingprotagonist ,golems ,undead , wyverns, forest, sewers, camping, lockpicking, romance, sorcery)
[Zerothis]***A great RPG where the AD&D world is perfectly reproduced.
A huge world to explore and wonderful graphics are the main reasons to try it out.
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Baldur's Gate: Edition spéciale  Interplay Productions1998 MS-DOSlabelminimizeminimize
Baldur's Gate: Enhanced Edition  Beamdog (Black Isle Studios;Beamdog)2013Includes both base game and Tales of the Sword Coast expansion along with extra content such as the Black Pits arena mode, various fixes and updates to make the game more modern. The engine is closer to BG2's along with various changes that were made in BG2 and weren't in the original BG1, including class choices that weren't available in the original BG1. BG1EE also includes new possible party members. Windowslabelimageminimize
Baldur's Gate: Enhanced Edition  Beamdog (BioWare;Beamdog)2014 Mac OS Xlabelminimizeminimize
Baldur's Gate: Tales of the Sword Coast Graphic Simulations2001 Mac OS Classiclabelminimizeminimize
Baldur's Gate: Tales of the Sword Coast  Interplay;Black Isle Studios (BioWare)1999This game can be played on HaikuOS using the GemRB replacement engine.***Latest version: 1.3.5512 (as of 1999-06-21?)***Adds Durlag's Tower, Werewolf Island and Ulgoth's Beard regions.***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset)
... includes all games from the Bhaalspawn arc
... pre-patched to 1.3.5508***Adds new areas, quests and dungeons to Baldur's Gate. Also raises the experience cap and fixes a few oversites in BG such as uknown magical items are colored blue and missle fly at more realistic speeds. All players must have the same version for network games the original BG and TotSC will not work together.
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Blood Knights dtp entertainment (Deck13 Interactive)2013 Windowslabelimageminimize
Coconuts  Telesys;Beagle Brothers1982Stanley must dodge the coconuts being dropped by the monkey. If his umbrella is hit, he'll still be protected by his hat. If his hat is hit, he has no protection left. If he's hit with no protection, game over. At both 500 and 1500 points, Stanley can earn a lost item of protection. The monkey must rest occasionally, and will not start throwing coconuts again until provoked by Stanley's movement (press the joystick button). Each round goes faster than the last. Points are scored points for each coconut dodged. [b]A[/b]dvanced difficulty means Stanley moves slowly. With [b]B[/b]eginner difficulty he's faster.

Players take turns losing protection in two player mode. There is not interaction between players.

"Beagle Brothers" is a mysterious label that many Atari cartridges have that are not produced by the similarly named "Beagle Bros". It may be a pirate operation, but this is unknown. Coconuts is one such game available with the Beagle Brothers label.
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Crysis 3 Electronic Arts (Crytek Studios)2013 X360labelminimizeminimize
Crysis 3 Electronic Arts (Crytek Studios)2013 Windowslabelimageminimize
Crysis 3 Electronic Arts (Crytek Studios)2013 PS3labelminimizeminimize
DarkStar One  cdv Software Entertainment;Ubisoft;Strategy First (Ascaron Entertainment)2006[spoiler=Navigation key locations;Hide]+ is for side missions, available from trade stations. These usually unlock at least one system occupied by pirates.
? is for systems that I couldn't find a way to get access to, besides Bailebeag they probably don't even have artefacts in them.

Systems with free navigation keys that were visited as part of the story or had artefacts (the green crystalline icon) in them are not listed as they would be visited regardless.

Note that the early clusters before Klatok were not recorded, not sure if there's even need to.

[b]Klatok[/b]
* Fribeicon

[b]Raptor-Epsilon[/b]
* Khimtishy

[b]Sion'nach[/b]
* Abria'chan
+ Kill'ore

[b]Sirius[/b]
+ Wenee

[b]Madraimor[/b]
* Am'atn'atua
* Sliga'chan
* Dochgar'roch

[b]Hive-AC3[/b]
+ Tiamaung

[b]Gab'har[/b]
+ Bin'dal
? Linside'ore
? Lairg'uie

[b]Hive-B52[/b]
* Shanzeik

[b]Hive-CU7[/b]
* Ringhku

[b]Hive-DC[/b]
* Chanthagon
* Beinn

[b]Hive-ET9[/b]
+ Chondrha

[b]Communa[/b]
+ Pitcalnie
? Bailebeag

[b]Hyma[/b]
+ Dalchalm[/spoiler]
After level 17, ship upgrades require total of 10 artefacts per level (5 for most levels prior), slowing down upgrades significantly. There's supposedly total of 100 artefacts out there, so obviously you can't upgrade all 3 parts of the ship completely (20 levels out of 30 needed for that).***[b]Species:[/b]
* Terran (humans)
* Mortok (humanoids)
* Raptor (cat fish/eel-like humanoids)
* Oc'to (snail/slug-like tentacled things)
* Arrack (ant-like half-cyborgs; space stations modeled like bee hives)
* Thul (almost human humanoids; only females seen, males mentioned)
* S'kaa (humanoids)***[b]Minimum:[/b]
* 1.6 GHz CPU
* Windows 2000 or XP
* 512 MB RAM
* 128 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 6.5 GB HD space

[b]Recommended:[/b]
* 2.6 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6 series or Radeon X800 GPU
* 7 GB HD space
* 5.1 surround sound
* mouse with mousewheel
[Ascaron]***"Darkstar One" is a game that is primarily story-based and therefore pre-defined; however, "Darkstar One" also offers a fantastic amount of freedom of choice for the players.

The story-based missions gradually lead the player deeper into the galaxy to new races, new technologies and ever stronger opponents. More and more solar systems will become available and may be visited. The artifacts of an ancient race, which are hidden in these solar systems, are essential to upgrade the player ship - the Darkstar One.

Additionally, our hero urgently requires credits in order to purchase better equipment such as weapons and shields. This is where the freedom of choice is applied as the player will be able to earn credits in many different ways: assignments, bounty hunting, piracy, smuggling, trading, escorting, transport, rewards ...

Key Features
* Elaborate story, related by more than fifty minutes of video sequences
* Upgradeable space ship "Darkstar One": The player decides which type of spacecraft he prefers - a fast attack ship with many light weapons or a near-invincible cruiser with heavy weaponry
* Over two hundred different weapons, shields and equipment items
* Rockets, torpedoes and mines feature special tactical uses: mines can tactically fire at opponents or distract approaching missiles
* The "Spell Weapon": the player will have a special weapon at his disposal that will have an area of effect similar to certain spells in role-playing games. This weapon will become increasingly versatile throughout the game and it will increase the tactical potential considerably.
* A vast, simulated universe with numerous, completely different races, space ships and battle tactics.
* Each race features distinctive weapon types with different functions that require different battle tactics. The player will be able to acquire these weapons in order to mount them on the "Darkstar One".
* Special missions, for example in canyons, on the surface of planets or inside of planets
* Freedom of choice: the player may earn his credits in many ways, i.e. fighting, piracy, assignments, smuggling, trading, escorting, transporting, rewards ...
* Follow your own path, be it "good" or "bad", and take advantage of political disputes.
* Compatible with mouse, joystick and gamepad.
[Ascaron]***[b]health warning[/b] — you start hearing a warning sound. when viewing the game from the cockpit you see the red warning light flashing on the 3D HUD and even being reflected on the canopy (though lack of the protagonist's reflection is a bit strange at these times.
[b]monster generators[/b] — cruisers spew forth an infinite number of fighters, so you can't kill their supports first and then the cruiser, you need to destroy the cruiser first or you have an endless and fruitless battle at your hands.***Belongs to the same family of spaceflight games as Elite, Freelancer and X. The basic controls are similar to Freelancer, which means the game plays great with mouse and keyboard alone with no need for joystick.

The game's story is odd as it states that the DarkStar One is an organic ship, but it is one of the most mechanical looking ones out there (with very out-of-place camo paintjob).***2008-02-14 on Steam, by Strategy First (lang: eng)***Reminded me of [[game:Wing Commander]], [[game:Tie Fighter]], etc. from the good old days, so I thought I'd pick it up. The game sounded pretty interesting, but I couldn't really play it for more than five minutes without encountering some major graphical errors or just outright crashes. Funny thing is, when the game crashes, it gives you an error report in German--how helpful!
[cjlee001]
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Darkstar One: Broken Alliance  Kalypso Media Digital (Ascaron Entertainment)2010 X360labelimageminimize
Fallout 3 Bethesda Softworks (Bethesda Game Studios)2008 X360labelimageminimize
Fallout 3 Bethesda Softworks (Bethesda Game Studios)2008 PS3labelimageminimize
Fallout 3  Bethesda Softworks (Bethesda Game Studios)2008A spin and rebirth of the saga, brings back a desolate atmosphere but in FPS-packed-action; neverless, the VATS compensates incredibly for the turn-system action.
Sadly, the story empowers epicness over good story, with immortal characters an black/white characters in general (there are exceptions)
But is important for being the predecessor of Fallout: New Vegas, who is better in every way possible and retakes the old developers of Fallout 1 and 2.

8 de 10***[b]Non-free add-ons:[/b] (DLC)
* [url=http://fallout.bethsoft.com/eng/info/opanc.html]Operation: Anchorage[/url] (2009-01-27)
* [url=http://fallout.bethsoft.com/eng/info/thepitt.html]The Pitt[/url] (2009-03-24)
* Broken Steel (2009-05-05)
* Point Lookout (2009-06-23)
* Mothership Zeta (2009-07-29?)

Available only through the Microsoft LIVE service (for both Windows and X360). GOTY edition of the game comes with all five DLCs included.***Bethesda decided, without anyone asking them to (or being required to do so by anything), to censor the Japanese release. This includes changes such as removing NPC Burke from the Power of the Atom side-quest and the option to detonate the a-bomb in the city of Megaton.

Kotaku: [url]http://kotaku.com/5082637/bethesda-censors-fallout-3-for-japan[/url]
Bethesda: [url]http://www.bethsoft.com/jpn/news/20081110a.html[/url]***Latest version: 1.1.0.35 (as of 2009-01-13)***[b]Minimum:[/b]
* Windows XP or Vista
* 1GB RAM (2 GB for Vista)
* 2.4 Ghz Pentium IV CPU
* 256 MB VRAM
* GeForce 6800 or Radeon X850 GPU
* 6 GB HD space

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM***[b]active pause[/b] — VATS functions like active pause even if it isn't [i]exactly[/i] that; using the PipBoy also effectively pauses the game.
[b]cannibalism[/b] — you meet current and "former" cannibals and can become one yourself by picking the "cannibal" perk.
[b]auto-regen[/b] — there are at least two perks that give this under certain conditions, normally not present.
[b]growing protagonist[/b] — goes through from birth to ages of 1, 10, 16 and 19. This effectively covers character creation completely and offers some backstory.
[b]slavery[/b] — besides being somewhat common topic, player can also partake in this activity by stunning and collaring people (the collar will cause the slave's head to explode if they try to escape).

[b]variable ending[/b] — the ending is constructed of 3 things: karma and two choices near the end that form total of around 10 "unique" endings (if minor details are ignored) constructed out of 28 video segments (see breakdown at [url=http://fallout.wikia.com/wiki/Fallout_3_endings]Fallout wiki[/url]). Only around 4 endings if you play them out in very archetypical manner.

[b]thx-1138[/b] — the number is encountered at least in [i]The Republic of Dave[/i], unconfirmed reference.***Project started in 2004***Description:

Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters. Every minute is a fight for survival against the terrors of the outside world – radiation, Super Mutants, and hostile mutated creatures. From Vault-Tec, America's First Choice in Post Nuclear Simulation.

Story:

Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you've ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.

Key Features:

* Limitless Freedom! – Take in the sights and sounds of the vast Capital Wasteland! See the great monuments of the United States lying in post-apocalyptic ruin! You make the choices that define you and change the world. Just keep an eye on your Rad Meter!
* Experience S.P.E.C.I.A.L.! – Vault-Tec engineers bring you the latest in human ability simulation – the SPECIAL Character System! Utilizing new breakthroughs in points-based ability representation, SPECIAL affords unlimited customization of your character. Also included are dozens of unique skills and perks to choose from, each with a dazzling variety of effects!
* Fantastic New Views! – The wizards at Vault-Tec have done it again! No longer constrained to just one view, experience the world from 1st or 3rd person perspective. Customize your view with the touch of a button!
* The Power of Choice! – Feeling like a dastardly villain today, or a Good Samaritan? Pick a side or walk the line, as every situation can be dealt with in many different ways. Talk out your problems in a civilized fashion, or just flash your Plasma Rifle.
* Blast ‘Em Away With V.A.T.S.! – Even the odds in combat with the Vault-Tec Assisted Targeting System for your Pip-Boy Model 3000! V.A.T.S. allows you to pause time in combat, target specific body parts on your target, queue up attacks, and let Vault-Tec take out your aggression for you. Rain death and destruction in an all-new cinematic presentation.
* Mind-Blowing Artificial Intelligence! – At Vault-Tec, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America's First Choice in Human Interaction Simulation. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec technology.
* Eye-Popping Prettiness! – Witness the harsh realities of nuclear fallout rendered like never before in modern super-deluxe HD graphics. From the barren Wasteland, to the danger-filled offices and metro tunnels of DC, to the hideous rotten flesh of a mutant's face.
[Bethesda]
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Far Cry 2  Ubisoft (Ubisoft Montréal)2008Con un entorno mucho más abierto que la anterior entrega, manejas a un futuro queso gruyere con patas y malaria en un entorno africano muy interesante.

Juego muy completo, la misión de la plantación no tiene pérdida.

P.D: Odiarás el proceso conocido como oxidación.

7 de 10***[b]Fortunes[/b] DLC features:
Single player additional content:
* Three brand-new weapons: Silenced shotgun, Sawed-off shotgun, Crossbow
* Two new vehicles: Unimog, Quad
Multiplayer additional content:
* Additional weapons and four new exciting maps: Cheap Labor, Last Resort, Lake Smear, Fort Fury***[b]lives[/b] - this is almost the same as [url=/groups/info/deathless]deathless[/url]; you have 1 extra life which is used when you "die" and your partner arrives to drag you off to relative safety. However, if you die again before your partner is ready to save you (gain 1 up, so to speak), you die for good. You meet your partner in one of the safe houses when she's ready to do it again.***[b]Minimum:[/b]
* Windows XP w/ SP2 or Vista w/ SP1
* 3.2 GHz Pentium IV, 2.66 GHz Pentium D or Athlon 64 3500+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* GeForce 6800 or Radeon X1650 GPU
* 6 GB HD space

[b]Recommended:[/b]
* Intel Core 2 Duo, AMD 64 X2 5200+ or AMD Phenom CPU
* 2 GB RAM
* 512 Mb VRAM
* GeForce 8600 GTS or Radeon X1900 GPU
* 5.1 soundcard***Far Cry 2, the next-generation first-person shooter from Ubisoft, will take you deep into the most beautiful but also most hostile environments in the world: Africa! More than just a visual and technological achievement, Far Cry 2, the true sequel to the award-winning PC game, will provide you with an unprecedented gaming experience.

Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal", a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the factions against each other, identify and exploit their weaknesses, and neutralise their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force.

OPEN WORLD

The extensive artistic research combined with the next-gen engine will allow you to explore over 50Km2 of seamlessly rendered African landscape. No game has ever provided such freedom of movement!

DUNIA ENGINE

The Dunia Engine was built specifically for Far Cry 2 by the award-winning Ubisoft Montréal development team. It delivers the most realistic destructible environments, amazing special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system, non-scripted enemy A.I. and so much more...

REAL-TIME IMMERSION

Real-time story telling, systemic auto-healing, minimal in-game interface are just few of the features that will make you feel the tension of being alone against barbarous warlords that threaten thousands of innocent lives.

WEAPONS OF CHOICE

Choose from a wide range of weapons to make your way to your primary target. Meet the fight head-on with your machine-gun, go berserk with your machete or make stealth kills as a Sniper. If you feel that the atmosphere is not warm enough, light up your flamethrower and let your enemies and everything around them feel the heat.

VEHICLES

Fly, Drive, Run, slide and hover over the huge open world with your glider, trucks, cars, boats and much more.
[Ubisoft]
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Far Cry 2  Ubisoft (Ubisoft Montréal)2008[b]Discover one of the most beautiful and hostile environments in the world, Africa![/b]

Immerse yourself in the heart of Africa in this highly anticipated next generation first-person shooter from Ubisoft.

More than just a visual and technological achievement, Far Cry 2 lets you take part in a brand new gaming experience.

You are a gun for hire, trapped in a war-torn African state, stricken with malaria and forced to make deals with corrupt warlords on both sides of the conflict in order to make this country your home.

You must identify and exploit your enemies’ weaknesses, neutralising their superior numbers and firepower with surprise, subversion, cunning and of course brute force.

• Discover Africa as if you were there thanks to amazing artistic research supported by next generation technology to make it come to life
• Grab your Molotov cocktails or flamethrower and watch fire burn the life out of all living beings
• Use wind and propagation to surround and trap your enemies***
[100]***
[12]
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Far Cry 2  Ubisoft (Ubisoft Montréal)2008 X360labelimageminimize
Freedom Fall Stirfire Studios2013Supposedly a Linux version is planned, but there's been no news for it besides Linux being listed as one of the platforms (as tags) in Steam Greenlight, Desura, and IndieDB, but no actual confirmation of it seems to exist.***From the top of an impossibly tall tower a prisoner escapes. Navigate downward through all sorts of steampunk contrivances designed to kill escapees. Can you fall all the way down to your freedom? Androidlabelimagesubject
Freedom Fall Stirfire Studios2013 iOSlabelminimizeminimize
Freedom Fall Stirfire Studios2013 Windowslabelminimizeminimize
Freedom Fall Stirfire Studios2013 Mac OS Xlabelminimizeminimize
God of Thunder  Software Creations;Impulse Games (Adept Software)1993The title screen appears to be anamorphic with actual resolution of 320x400 (horizontally doubled to 640x400).***The year is 927 A.D. (as mortals reckon time) and the Almighty ODIN has summoned you, his faithful and heroic son, to The Great Hall of Asgard. Armed with only your enchanted hammer and considerable wits, you must journey to Midgard and destroy Jormangund!
[Adept Software]
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Gothic 3  JoWooD Productions;Deep Silver;Aspyr Media (Piranha Bytes)2006Also published by Game Factory Interactive (GFI) in Russia.***THE STORY

Players saved their home island Khorinis from the forces of evil in [[gameid:47040 Gothic]] and [[gameid:102172 Gothic 2]]. Now it is time to travel to the realms of the mainland, where invading Orcs have enslaved the human kingdom. There are only a few free humans living in the nearly uninhabitable icy northlands of Nordmar and in the southern desert of Varrant, and a handful of rebels hiding in the mountainous forests of the Middle Realm. Players can choose to join the rebellion and stay true to the deposed human king, serve the Orcish usurpers in their quest to topple the last remaining human stronghold, or choose a path that serves their own ends. Every decision made will have an impact on the game world and tip the balance of power. There is no simple linear story in Gothic 3 - every game will be different and unique, with the player ultimately deciding the fate of humankind.

FEATURES

* Huge free-roaming, hand-crafted world with no loading times once you are in the game
* All new combat system that allows unprecedented control over melee attacks
* Clear, non-linear objectives within the main story allow the player to influence the outcome of the narrative
* Living world where the player's interactions with characters have a dramatic impact on gameplay
* Engrossing storyline driven by the player's choices
* Countless side-quests for the player to explore
* More than 50 different monsters and dozens of human enemies
* A host of powerful spells and a huge variety of weapons
* Advanced and complex human behavior AI for hundreds of individual characters, all featuring high quality audio dialogues
* Unique class-free character development -- the absence of rigid character classes means players can choose to train their character with a wide variety of military and magical powers
* Soundtrack by the Bochum Symphony Orchestra, a world class orchestra from Bochum, Germany
[Aspyr]
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Grotesque Tactics: Evil Heroes  Meridian4;Headup Games (Silent Dreams)2010Un juego de rol por turnos sencillo y entretenido, una parodia viva del género.
Recomendable tanto como un primer acercamiento al combate por turnos como por su múltiples referencias y humor a otros juegos y obras de fantasía en general, además de un interesante toque absurdo/surrealista.

6 de 10***Concepts removed in patches:
* [url=/groups/info/selfluminance]self-luminance[/url] (1.2.0.2)***Latest version: 1.2.0.2 (as of 2011-04-19)***Grotesque Tactics* combines the features and clichés of Western and Asian console RPGs like Fire Emblem or Final Fantasy Tactics and provides a highly addicting and entertaining change to the current, more serious role playing games. The game is focused on providing the fascination of the Strategy RPG genre, but also weaves a humorous storyline and plenty of amusing dialogue, poking fun at some of the most successful RPGs, such as Oblivion, Final Fantasy and Lord of the Rings.

To protect the kingdom from the merciless cult "The Dark Church" which has murdered all of the kingdom’s heroes and knights, you will have to hire dubious soldiers and rescue jealous maidens who will follow you into combat as your groupies. Up to 10 heroes are deployed in tactical battles to take on the Dark Church with their mysterious special abilities.

Features
* Turn based tactical battles with humorous animations not seen in any RPG
* Distinctive party members such as the arrogant Holy Avatar, the blood thirsty Vampire Solitaire, the sweet but hot-tempered Angel Angelina and many more
* Gorgeous village landscapes and dark, sinister dungeons
* Scantily dressed maidens to be freed from the grasp of merciless monsters
* Enormous, highly detailed and very angry end bosses
* Classical RPG elements: quests, treasures, trade, leveling up and out¬fitting a party of unique heroes
* Enjoyable multiple choice dialogues and conversation puzzles in the style of classic adventure games, such as Monkey Island or Maniac Mansion

*In chess, a Grotesque is a problem or endgame study which features a particularly unlikely initial position, especially one in which White fights with a very small force against a much larger black army. Grotesques are generally intended to be humorous.
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Half-Life 2  Vivendi Universal Games;Valve Corporation (Valve)2004Uno de los mejores juegos de todos los tiempos, la mejor comunidad modder del mundo y predecesor de juegos como el Portal 2 y el TF2.

9 de 10.***[code]하프라이프[/code] literally reads [code]hapeu raipeu[/code] which is presumably transliteration of English "half-life".***It's commonly pointed out by various people (also by the [url=http://hlcomic.com/index.php?date=2005-06-22]Concerned HL2 comic[/url]) that you can't sprint when your flashlight runs out of power and this doesn't make sense (to them). However, they fail to realize a simple fact: default movement mode is already [i]running[/i] (this is fairly obvious, which makes me wonder how people manage to miss it). The thing they think is running is literally [i]sprinting[/i] largely accomplished by the aid of the HEV suit (a type of utility power armor) Gordon is wearing. So the sprint expends the same suit energy your flashlight uses. However there is obvious discrepancy in the amount of energy used.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.2 GHz CPU
* 256 MB RAM

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM***Half-Life2: Game of the Year Edition was also published in Israel. While the packaging is in English, the manual and game itself are in Hebrew

Valve Software/Vivendi Universal Gameswon the 5th annual (2005) Game developers Choice Awards - Best Writing. Marc Laidlaw was designated in the nomination.

From the official site:
By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors -- even the emotions -- of both friends and enemies.

The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people -- people he cares about -- are counting on him.
[Zerothis]
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Half-Life 2  Valve;Valve Corporation (Valve)? Linuxlabelminimizeminimize
Half-Life 2  Electronic Arts (Valve)2005Valve Software/Vivendi Universal Gameswon the 5th annual (2005) Game developers Choice Awards - Best Writing. Marc Laidlaw was designated in the nomination.
[Zerothis]***Defining a new benchmark in gaming with startling realism and responsiveness. Half-Life 2 opens the door to a world where the player's presence affects everything around him. * DIGITAL ACTORS: Advanced animation technology delivers the most sophistocated in-game characters ever witnessed.
* ADVANCED AI: Friends and foes assess threats, master tricky terrain and fashion weapons from what is at hand.
* PHYSICAL GAMEPLAY: Objects from trucks to desks obey laws of gravity, friction and buoyancy.
* STUNNING GRAPHICS: Simply amazing special effects ignite incredibly-realistic environments.
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Half-Life 2  Valve Corporation;Vivendi Universal Games (Valve;Electronic Arts)2007 PS3labelminimizeminimize
Half-Life 2  Valve Corporation;Vivendi Universal Games (Valve)2007German release was censored ([url=http://schnittberichte.com/schnittbericht.php?ID=4610]see[/url]) X360labelminimizeminimize
Half-Life 2  Valve2010 Mac OS Xlabelimageminimize
Half-Life 2: Episode One Sierra (Valve)2006German release was censored ([url=http://schnittberichte.com/schnittbericht.php?ID=4673]see[/url]) X360labelminimizeminimize
Half-Life 2: Episode One Sierra (Valve)2006 PS3labelminimizeminimize
Half-Life 2: Episode One  Valve2013Half-Life 2: Lost Coast is a free add-on level first offered to Linux users on 2013-06-28. It's mainly for valve to show off technical aspects of their Source Engine. It mainly features high-dynamic-range rendering (better contrast), that helps keep details from being obscured by otherwise limited contrast range. Because it was originally intended to be included in Half-Life 2, it contains story details that are not otherwise available. Linuxlabelminimizeminimize
Half-Life 2: Episode One  Sierra (Valve)2006Aunque es el más flojo de la pseudotetralogía de HL2, añade algunos retos interesantes y es imprescindible para jugar al genial Episodio 2. Algo breve pero muy interesante.

7 de 10***The story continues in [game=#157905]Episode Two[/game], and should later end with Episode Three when Valve manages to make it. Effectively this is the first part of the stand-alone expansion/sequel Half-Life 2 Episodic trilogy.***Half-Life 2: Episode One is the first in a series of new adventures created by Valve that extend the [game=Half-Life 2]Half-Life 2[/game] single player experience. It details the aftermath of Half Life 2 and launches a journey beyond City 17.

Stepping into the hazard suit of Dr. Gordon Freeman, you face the immediate repercussions of your actions in City 17 and the Citadel. Rejoin Alyx Vance and her robot, Dog, to once again aid the human resistance in their desperate battle against the totalitarian alien menace of the Combine.

Episode One exposes Alyx's combat skills and knowledge of City 17. Battle side-by-side with her through Valve's first episodic game, a four-to-six hour adventure of greater density and detail than non-episodic releases.
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Half-Life 2: Episode One  Valve2010 Mac OS Xlabelminimizeminimize
Half-Life 2: Episode Two Sierra (Valve)2007German release was censored ([url=http://schnittberichte.com/schnittbericht.php?ID=4527]see[/url]) X360labelimageminimize
Half-Life 2: Episode Two Sierra (Valve)2007 PS3labelimageminimize
Half-Life 2: Episode Two  Sierra (Valve)2007Brutal comienzo, geniales enemigos, complicados asaltos de los Combine, mesmerizante argumento y, sobretodo, gnomos de jardín con elevadas ambiciones.

Imprescindible, tan bueno o mejor que el original HL2. Genial en todos los aspectos.

9 de 10***[b]suicide bombers[/b] - some Combine zombies pull up a live grenade and run up to you.***Half-Life 2: Episode Two is the second in a trilogy of new games created by Valve that extends the award-winning and best-selling Half-Life adventure.

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two extends the award-winning Half-Life gameplay with unique weapons, vehicles, and newly-spawned creatures.
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Half-Life 2: Episode Two  Valve2010 Mac OS Xlabelimageminimize
Half-Life 2: Episode Two  Valve2013 Linuxlabelminimizeminimize
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