showing 1 - 50 of 68 gameschevron_right
name | publisher(developer) | year arrow_downward | display | platform | |
---|---|---|---|---|---|
The Quest for the Rings | Philips;Magnavox;NAP (Philips) | 1981 | raster | Odyssey2 | labelimagesubject |
Mr. Robot and His Robot Factory | Datamost | 1983 | raster | Atari 400/800 | labelimageminimize |
Mr. Robot and His Robot Factory | Datamost;Beyond | 1984 | raster | C64 | labelimageminimize |
Mr. Robot and His Robot Factory | Datamost | 1984 | raster | Apple II E | labelimagesubject |
Ultima IV: Quest of the Avatar | Origin | 1985 | raster | C64 | labelimageminimize |
Ultima IV: Quest of the Avatar | Origin | 1985 | raster | Apple II E | labelimagesubject |
Ultima IV: Quest of the Avatar | Origin (Origin Systems) | 1985 | raster | MS-DOS | labelimagesubject |
Ultima IV: Quest of the Avatar | Origin | 1986 | raster | Atari 400/800 | labelimageminimize |
Ultima IV: Quest of the Avatar | Pony Canyon | 1987 | raster | Sharp X1 | labelimageminimize |
Ultima IV: Quest of the Avatar | Pony Canyon | 1987 | raster | NEC PC8801 | labelimageminimize |
Ultima IV: Quest of the Avatar | Pony Canyon (Origin) | 1987 | raster | MICRO 7 - FM7 | labelminimizeminimize |
Ultima IV: Quest of the Avatar | Pony Canyon (Newtopia Planning) | 1987 | raster | NEC PC9801 | labelimageminimize |
Ultima IV: Quest of the Avatar | Origin | 1988 | raster | Amiga | labelimageminimize |
Ultima IV: Quest of the Avatar | Origin | 1988 | raster | Atari ST | labelimageminimize |
Ultima IV: Quest of the Avatar | Pony Canyon | 1988 | raster | X68000 | labelminimizeminimize |
Ultima: Quest of the Avatar | FCI;Pony Canyon (Infinity;Atelier Double) | 1989 | raster | NES | labelimagesubject |
Mega Man | Hi-Tech Expressions (Rozner Labs) | 1990 | raster | MS-DOS | labelimageminimize |
Ultima IV: Quest of the Avatar | Sega (Origin) | 1990 | raster | Master System | labelimagesubject |
Gargoyle's Quest | Capcom | 1990 | raster | GB | labelimagesubject |
Bio Force Ape | Seta | 1991 | raster | NES | labelimagesubject |
The Legend of Zelda: A Link to the Past | Nintendo | 1991 | raster | SNES | labelimagesubject |
Ultima IV: Quest of the Avatar | Fujitsu (Origin) | 1992 | raster | FM Towns | labelimageminimize |
Bucky O'Hare | Konami;Palcom (Konami) | 1992 | raster | NES | labelimagesubject |
The Legend of Zelda: Link's Awakening | Nintendo (Nintendo EAD) | 1993 | raster | GB | labelimagesubject |
Ultima IV: Quest of the Avatar | ? | 1997 | raster | Apple IIGS | labelminimizeminimize |
Half-Life | Sierra On-Line (Valve) | 1998 | textured polygons | Windows | labelimagesubject |
The Legend of Zelda: Ocarina of Time | Nintendo | 1998 | textured polygons | N64 | labelimagesubject |
The Legend of Zelda: Link's Awakening DX | Nintendo (Nintendo EAD) | 1998 | raster | GBC | labelimagesubject |
BOH | author | 1999 | raster | Windows | labelimagesubject |
Half-Life | Valve | 1999 | textured polygons | Mac OS Classic | labelminimizeminimize |
Gothic | Egmont Interactive;Xicat Interactive (Piranha Bytes) | 2001 | textured polygons | Windows | labelimagesubject |
Project Eden | Eidos (Core Design) | 2001 | textured polygons | PS2 | labelimagesubject |
Project Eden | Eidos (Core Design) | 2001 | textured polygons | Windows | labelminimizeminimize |
Half-Life | Sierra (Gearbox Software) | 2001 | textured polygons | PS2 | labelimagesubject |
The Legend of Zelda: Ocarina of Time: Master Quest | Nintendo | 2002 | textured polygons | N64 | labelimagesubject |
The Legend of Zelda: Ocarina of Time | Nintendo (EAD Software Development Group 3) | 2002 | raster | GameCube | labelimagesubject |
The Legend of Zelda: The Wind Waker | Nintendo (Nintendo EAD) | 2002 | textured polygons, cell shading | GameCube | labelimagesubject |
The Legend of Zelda: A Link to The Past - Four Swords | Nintendo (Capcom) | 2002 | raster | GBA | labelimagesubject |
The Legend of Zelda: Link's Awakening | ? | 2003 | raster | TI Calculators | labelimagesubject |
The Legend of Zelda: Collector's Edition | Nintendo (EAD Software Development Group 3;Nintendo;Nintendo Entertainment Analysis and Development) | 2003 | textured polygons | GameCube | labelimagesubject |
The Legend of Zelda: Twilight Princess | Nintendo (EAD Software Development Group 3) | 2006 | textured polygons | GameCube | labelimagesubject |
The Legend of Zelda: Twilight Princess | Nintendo (EAD Software Development Group 3) | 2006 | textured polygons | Wii | labelimagesubject |
SubTerra 2 | Spiderweb Software (Crystal Shard) | 2006 | raster | Linux | labelminimizeminimize |
Aquaria | Bit Blot | 2007 | raster | Windows | labelimagesubject |
Aquaria | Ambrosia Software (Bit Blot) | 2008 | raster | Mac OS X | labelimageminimize |
BOH | author | 2009 | raster | Mac OS X | labelminimizeminimize |
Aquaria | Humble Indie Bundle (Bit Blot) | 2010 | raster | Linux | labelimageminimize |
Aqua | Microsoft Game Studios (Games Distillery) | 2010 | textured polygons | X360 | labelimageminimize |
Hydrophobia | Microsoft Game Studios (Dark Energy Digital) | 2010 | textured polygons | X360 | labelimageminimize |
The Ball | Tripwire Interactive (Teotl Studios) | 2010 | textured polygons | Windows | labelimagesubject |