showing 44 games
name arrow_downward | publisher(developer) | year | author(s) | platform | |
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Anvil of Dawn | New World Computing (DreamForge Intertainment) | 1995 | Amy Finkbeiner (additional 3d models) Amy J. Hartman (voice actor) Anthony Mollick (sounds) Anthony Mollick (voice production) Brian Busatti (artist) C. Aaron Kreader (artist) Chad Freeman (programmer) Christopher Straka (designer) Craig Mrusek (artist) Dave Wells (artist) David J. Fielding (voice actor) David Kubalak (artist) Dereck Walton (voice actor) Doug Ceccarelli (3d artist) encounter) Eric Ranier Rice (3d coordinator) Frank Schurter (lead artist) Gene Kohler (artist) Gina Preciado (voice actor) Gregory A. Cunningham (3d artist) James C. McMenamy (music) James C. McMenamy (sounds) Jane Yeager (art director) Jason Johnson (3d artist) Jeff Zehner (additional 3d models) Jennifer Marburger (voice actor) John Thiem (voice actor) Kevin Delany (voice actor) Kimberly A. Haines (3d artist) Michael Nicholson (artist) Nancy Janda (voice actor) Paul J. Yeso Jr. (3d artist) Randy Krakowski (additional 3d support) Scott Passado (voice actor) Scott Thewes (voice actor) Stu Johnson (voice actor) Ted Russell (voice actor) Thomas Holmes (lead programmer) Thomas Holmes (designer) Tracy Smith (artist) Vernon H Harmon II (programmer) | MS-DOS | labelimageminimize |
Avencast: Rise of the Mage | Lighthouse Interactive;Stardock (ClockStone Software) | 2007 | Windows | labelimagesubject | |
Baldur's Gate: Dark Alliance | Interplay Entertainment (Snowblind Studios) | 2001 | PS2 | labelimagesubject | |
Baldur's Gate: Dark Alliance | Interplay Entertainment (Square One Games) | 2021 | Linux | labelminimizeminimize | |
Dark Souls | Namco Bandai (From Software) | 2012 | Hidetaka Miyazaki | Windows | labelimagesubject |
Dark Souls III | FromSoftware;Bandai Namco Entertainment (FromSoftware) | 2016 | Hidetaka Miyazaki (director) Isamu Okano (director) Yuka Kitamura (composer) | PS4 | labelimagesubject |
Dark Souls III | Bandai Namco Entertainment (FromSoftware) | 2016 | Hidetaka Miyazaki (director) Isamu Okano (director) Yuka Kitamura (composer) | Windows | labelimagesubject |
Dark Souls III | FromSoftware;Bandai Namco Entertainment (FromSoftware) | 2016 | Hidetaka Miyazaki (director) Isamu Okano (director) Yuka Kitamura (composer) | Xbox One | labelimagesubject |
Dark Souls: Remastered | Namco Bandai (From Software) | 2018 | Windows | labelimagesubject | |
Demon's Winter | SSI | 1988 | C64 | labelimageminimize | |
Demon's Winter | SSI (Novotrade) | 1989 | Atari ST | labelimageminimize | |
Demon's Winter | SSI | 1989 | David Shelley Graeme Bayless | MS-DOS | labelimageminimize |
Demon's Winter | SSI | 1988 | Apple II E | labelimageminimize | |
Demon's Winter | SSI;ECP (Novotrade) | 1989 | Amiga | labelimageminimize | |
Descent To Undermountain | Interplay (Dragon Play) | 1997 | MS-DOS | labelimageminimize | |
Doom II | id Software | 1994 | John Carmack (game engine) | MS-DOS | labelimagesubject |
Dungeon Hack | SSI (Dreamforge Intertainment) | 1993 | Thomas Holmes (programmer) | MS-DOS | labelimageminimize |
Dungeon Hack | SSI (Dreamforge Intertainment) | 2015 | Thomas Holmes (programmer) | Linux | labelminimizeminimize |
Eschalon: Book I | My Game Company;Basilisk Games (Basilisk Games) | 2007 | Thomas Riegsecker | Linux | labelimagesubject |
Eschalon: Book I | Basilisk Games | 2007 | Angela Niederhauser (executive producer) Darren Berkley (additional design) Glorian (music) Jason Staples (additional design) Kevin MacLeod (music) Krzysztof Wierzynkiewicz (music) Mark Deaton (music) Mark Deaton (assets) Suzanne Fleischauer (font wizard) Thomas Riegsecker Victor Stoyanov (music) | Windows | labelimagesubject |
Eschalon: Book I | Basilisk Games | 2007 | Mac OS X | labelimagesubject | |
Eye of the Beholder II: The Legend of Darkmoon | SSI (Westwood Studios) | 1992 | Aaron Powell (art and graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) David A. Lucca (game developer) Dwight Okahara (sound effects) Eileen Matsumi (manual) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc Credits: Dan Cermak (producer) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) John Boockholdt (playtester) John Kirk (playtester) Kirk Nichols (art, graphic design and dtp) Kirk Nichols (pre-press production) Louis Saekow Design Credits: David Boudreau (art) Louis Saekow Design Credits: David Boudreau (graphic design) Louis Saekow Design Credits: David Boudreau (dtp) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (sound effects) Phil Alne (playtester) Philip W. Gorrow (original concept) Philip W. Gorrow (story) Philip W. Gorrow (lead programmer) Ray Garcia (pre-press production) Ren Olsen (art and graphics) Rick Parks (art and graphics) Robert Lupo (playtester) Scott Zielinski (playtester) Strategic Simulations Top Star Computing Services Westwood Associates: Brett W. Sperry (director) Westwood Associates: Brett W. Sperry (original concept) Westwood Associates: Brett W. Sperry (story) Westwood Associates: Brett W. Sperry (game design) | Amiga | labelimagesubject |
Eye of the Beholder II: The Legend of Darkmoon | SSI (Westwood Studios) | 1992 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) David A. Lucca (game developer) Dwight Okahara (sound effects) Eileen Matsumi (manual) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc Credits: Dan Cermak (producer) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) John Boockholdt (playtester) John Kirk (playtester) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Louis Saekow Design Credits: David Boudreau (art) Louis Saekow Design Credits: David Boudreau (graphic design) Louis Saekow Design Credits: David Boudreau (dtp) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (sound effects) Phil Alne (playtester) Philip W. Gorrow (original concept) Philip W. Gorrow (story) Philip W. Gorrow (lead programmer) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) Strategic Simulations Top Star Computing Services Westwood Associates: Brett W. Sperry (director) Westwood Associates: Brett W. Sperry (original concept) Westwood Associates: Brett W. Sperry (story) Westwood Associates: Brett W. Sperry (game design) | Amiga AGA | labelimageminimize |
Eye of the Beholder II: The Legend of Darkmoon | SSI (Westwood Associates) | 1991 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) David A. Lucca (game developer) Dwight Okahara (sound effects) Eileen Matsumi (manual) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc Credits: Dan Cermak (producer) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) John Boockholdt (playtester) John Kirk (playtester) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Louis Saekow Design Credits: David Boudreau (art) Louis Saekow Design Credits: David Boudreau (graphic design) Louis Saekow Design Credits: David Boudreau (dtp) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (sound effects) Phil Alne (playtester) Philip W. Gorrow (original concept) Philip W. Gorrow (story) Philip W. Gorrow (lead programmer) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) Strategic Simulations Top Star Computing Services Westwood Associates: Brett W. Sperry (director) Westwood Associates: Brett W. Sperry (original concept) Westwood Associates: Brett W. Sperry (story) Westwood Associates: Brett W. Sperry (game design) | MS-DOS | labelimageminimize |
Eye of the Beholder II: The Legend of Darkmoon | SSI (Westwood Associates) | 2015 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) David A. Lucca (game developer) Dwight Okahara (sound effects) Eileen Matsumi (manual) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc Credits: Dan Cermak (producer) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) John Boockholdt (playtester) John Kirk (playtester) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Louis Saekow Design Credits: David Boudreau (art) Louis Saekow Design Credits: David Boudreau (graphic design) Louis Saekow Design Credits: David Boudreau (dtp) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (sound effects) Phil Alne (playtester) Philip W. Gorrow (original concept) Philip W. Gorrow (story) Philip W. Gorrow (lead programmer) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) Strategic Simulations Top Star Computing Services Westwood Associates: Brett W. Sperry (director) Westwood Associates: Brett W. Sperry (original concept) Westwood Associates: Brett W. Sperry (story) Westwood Associates: Brett W. Sperry (game design) | Linux | labelminimizeminimize |
Goblin Hack | author | 2008 | Neil McGill | Linux | labelimagesubject |
Goblin Hack | ? | 2008 | Neil McGill | Windows | labelimageminimize |
Hammerwatch | Crackshell | 2013 | Jochum Skoglund Niklas Myrberg Two Feathers (music) | Windows | labelimagesubject |
Hammerwatch | Crackshell | 2013 | Jochum Skoglund Niklas Myrberg Two Feathers (music) | Mac OS X | labelminimizeminimize |
Hammerwatch | Crackshell | 2013 | Jochum Skoglund Niklas Myrberg Two Feathers (music) | Linux | labelminimizeminimize |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | MS-DOS | labelimagesubject |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | Mac OS Classic | labelimagesubject | |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 2015 | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | Linux | labelminimizeminimize |
Hexen: Deathkings of the Dark Citadel | id Software (Raven Software) | 1996 | John Carmack (game engine) | MS-DOS | labelimageminimize |
Lands of Lore III | Electronic Arts (Westwood Studios) | 1999 | Windows | labelimagesubject | |
Lands of Lore: Guardians of Destiny | Virgin Interactive (Westwood Studios) | 1997 | MS-DOS | labelimageminimize | |
Lands of Lore: The Throne of Chaos | Starcraft (Westwood Studios) | 1994 | NEC PC9801 | labelimageminimize | |
Lands of Lore: The Throne of Chaos | Virgin Interactive (Westwood Studios) | 1993 | Patrick Stewart (voice of king richard) | MS-DOS | labelimagesubject |
Operencia: The Stolen Sun | Zen Studios | 2018 | Windows | labelminimizeminimize | |
Project Black Sun | Starflower Games | 2011 | Windows | labelimageminimize | |
Spectalum | author | 2006 | Axel Friedrich | Linux | labelminimizeminimize |
Stonekeep | Interplay (Interplay Productions) | 1995 | Anthony Bowren (3d rendering artists) Arlene C. Somers (2d graphic artists) Brian Luzietti (music) Charles H. H. Weidman III (2d graphic artists) Cheryl Austin (2d graphic artists) Chris Christensen (programmer) Christian Taylor (designer) David A. Mosher (2d graphic artists) Helena Wickberg (2d graphic artists) Jason D. Anderson (3d rendering artists) Jayesh J. Patel (programmer) Jesse Reynolds (programmer) Jim Gardner (programmer) John Philip Britt (programmer) Kevin Beardslee (3d rendering artists) Kevin W. Bass (programmer) Leonard Boyarsky (2d graphic artists) LoQuan Seh (programmer) Michael Bernstein (programmer) Nick Kesting (programmer) Peter Oliphant (programmer) Spencer Kipe (art director) Spencer Kipe (2d graphic artists) | MS-DOS | labelimagesubject |
Super Win The Game | Minor Key Games;IndieBox (Minor Key Games) | 2014 | David Pittman J. Kyle Pittman (developer) | Linux | labelminimizeminimize |
The Legend of Zelda: Ocarina of Time | Nintendo | 1998 | Eiji Aonuma (director) Shigeru Miyamoto (producer) | N64 | labelimagesubject |