showing 1 - 50 of 126 gameschevron_right
name | publisher(developer) | year arrow_downward | author(s) | platform | |
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Xevious | Atari;Namco (Namco) | 1982 | Eirry Mou Masanobu Endoh 'Evezoo End' (design) Masaya Nakamura Mio Veetha Misato M. Sayaka M. Shin-ichi Kojima Shin-ichiro Okamoto Yuriko Keino (music) | Arcade | labelimagesubject |
Power Lords! | Philips | 1983 | Ed Averett | Odyssey2 | labelimagesubject |
Xevious | Atari;CCE (Atari) | 1983 | Atari 2600 | labelimageminimize | |
Super Xevious | Namco | 1984 | Masanobu Endoh | Arcade | labelimageminimize |
Xevious | Atari | 1984 | Alan Murphy (graphics) Jim Huether (programming) | Atari 5200 | labelimagesubject |
Xevious | Mindscape | 1984 | Dan Hewitt | Apple II E | labelimageminimize |
Xevious | Dempa Micomsoft | 1984 | Sharp X1 | labelimageminimize | |
Xevious | Namco;Bandai (Namco) | 1984 | Haruhisa Udagawa (assist) Kazuo Cross (main) Koichi Yamamoto (tester) Masanobu Endō (assist) Nobuyuki Ōnogi (sound) Yuriko Keino (music composer) | NES | labelimagesubject |
Vs. Super Xevious | Namco | 1986 | Arcade | labelimageminimize | |
Xevious | U.S. Gold;Mindscape | 1986 | C64 | labelimageminimize | |
Xevious | U.S. Gold (Probe Software) | 1986 | Amstrad CPC | labelimageminimize | |
Xevious | Dempa Micomsoft | 1986 | Sharp MZ | labelminimizeminimize | |
Super Xevious: Ganpu no Nazo | Namco (Tose) | 1986 | NES | labelimageminimize | |
Xevious | U.S. Gold (Probe Software) | 1987 | ZX Spectrum | labelimageminimize | |
Xevious | U.S. Gold (Probe Software) | 1987 | Atari ST | labelimageminimize | |
Xevious | Dempa Micomsoft | 1987 | X68000 | labelimageminimize | |
Xevious | Atari | 1988 | Atari 7800 | labelimageminimize | |
Xevious: Fardraut Saga | Namco (Compile) | 1988 | Moo Nitani | MSX2 | labelimageminimize |
Horror Zombies from the Crypt | Millennium Interactive (Astral Software) | 1990 | Atari ST | labelimageminimize | |
Xevious | Namco | 1990 | Haruhisa Udagawa (assist) Kazuo Cross (main) Koichi Yamamoto (tester) Masanobu Endō (assist) Nobuyuki Ōnogi (sound) Yuriko Keino (music composer) | Famicom Disk System | labelimagesubject |
Xevious: Fardraut Saga | Namco (Compile) | 1990 | PC Engine | labelimageminimize | |
Horror Zombies from the Crypt | Millennium Interactive (Astral Software) | 1991 | Amiga | labelimageminimize | |
Horror Zombies from the Crypt | Millennium Interactive (Astral Software) | 1991 | MS-DOS | labelimageminimize | |
Ultima VII: The Black Gate | Origin | 1992 | MS-DOS | labelimagesubject | |
Alien Carnage | Apogee (Interactive Binary Illusions;SubZero Software) | 1993 | Darren Baker (programmer) George Stamatiadis (music) John Passfield (designer) John Passfield (level designer) Robert Crane (writer) Steven Baker (music) Steven Stamatiadis (level desgner) Steven Stamatiadis (graphics) Tony Ball (programmer) | MS-DOS | labelimagesubject |
Rise of the Triad | 3D Realms (Apogee) | 1994 | Mac OS X | labelminimizeminimize | |
Rise of the Triad: Dark War | Apogee | 1994 | MS-DOS | labelimagesubject | |
Ultima VIII Part 2: The Lost Vale | Origin | 1994 | MS-DOS | labelimageminimize | |
Ultima VII: The Black Gate | FCI;Pony Canyon (Origin) | 1994 | SNES | labelimagesubject | |
Ultima VIII: Pagan | Origin | 1994 | Richard Garriott | MS-DOS | labelimageminimize |
Xevious 3D/G | Namco | 1995 | Arcade | labelimageminimize | |
Secret of Evermore | Square | 1995 | Al Dumo (animator) Alan Weiss (concept producer) Alan Weiss (design team) Beau Folsom (lead background artist) Beau Folsom (design team) Bill Kristansen (scenario scripter) Brian Fehdrau (scenario scripter) Brian Fehdrau (tools programmer) Brian Fehdrau (dolly grip) Chris Budd (square soft team) Clayton Kauzlaric (animator) Clayton Kauzlaric (background artist) Dalen Abraham (scenario scripter) Damon Conklin (background artist) Daniel Dociu (design team) David House (animator) Doug Smith (executive producer) George Sinfield (design producer) George Sinfield (scenario scripter) George Sinfield (design team) Glenn Halseth (square soft team) Hans Piwenitzky (animator) Jackie Tietze (square soft team) James Gillis (scenario scripter) Jeff Petkau (scenario scripter) Junichi Yanigahara (square soft team) Kaeli Kreider (square soft team) Kelly Beloit (square soft team) Kevin Pun (background artist) Lynn Novak (square soft team) Mirko Freguia (square soft team) Paul Mazurek (scenario scripter) Peter Fries (animator) Rebecca Coffman (lead animator) Rich Silveira (square soft team) Rick Ryan (technical producer) Rick Ryan (scenario scripter) Rick Ryan (lead tools programmer) Stephen Magladry (scenario scripter) Stephen Magladry (tools programmer) Ted Woolsey (square soft team) Toshi Horii (square soft team) | SNES | labelimagesubject |
Xevious 3D/G | Namco | 1996 | PS | labelimageminimize | |
Xevious 3D/G+ | Namco | 1997 | PS | labelimagesubject | |
GoldenEye 007 | Nintendo (Rare) | 1997 | Adrian Smith (Artist) B. Jones (Artist) Duncan Botwood (Designer) Graeme Norgate (Composer) Grant Kirkhope (Composer) Karl Hilton (Artist) Ken Lobb (treehouse staff) Ken Lobb ('klobb' namesake) Mark Edmonds (Programmer) Martin Hollis (Director, Producer) Robin Beanland (Composer) Steve Ellis (Programmer) | N64 | labelimagesubject |
Enemy Infestation | Ripcord Games (Clockworks Entertainment;Micro Forté) | 1998 | DJ Nicke (sounds) Ed Orman (lead scenario designer) Kieran Roberts (music) Simon Hayes (lead programmer) Simon Hayes (sounds) | Windows | labelimageminimize |
Freespace | Interplay (Volition) | 1998 | Windows | labelimageminimize | |
Resident Evil 3: Nemesis | Capcom | 1999 | PS | labelimagesubject | |
Ultima IX: Ascension | Origin;Electronic Arts (Origin) | 1999 | Windows | labelimagesubject | |
Ultima VII: The Black Gate | Exult Team (Origin;Exult Team) | 2000 | Mac OS Classic | labelminimizesubject | |
Resident Evil 3: Nemesis | Eidos;Capcom (Capcom Entertainment) | 2000 | Windows | labelimageminimize | |
Resident Evil 3: Nemesis | Capcom (Capcom Entertainment) | 2000 | Dreamcast | labelimagesubject | |
Ultima VII: The Black Gate | ? (Origin) | 2001 | BeOS | labelminimizeminimize | |
Ultima VII: The Black Gate | author (Origin) | 2001 | Linux | labelimagesubject | |
Red Faction | THQ (Volition) | 2001 | Windows | labelimageminimize | |
Silent Hill 2 | Konami (Team Silent) | 2001 | PS2 | labelimagesubject | |
Silent Hill 2: Restless Dreams | Konami (Team Silent) | 2001 | Xbox | labelimagesubject | |
Run Like Hell | Interplay;Capcom (Digital Mayhem) | 2002 | Andrew Klinzing (programmer) Brad Dodge (programmer) Brian Freyermuth (story) Brian Freyermuth (lead designer) Brian Freyermuth (lead level builder) Chad Freeman (programmer) Charles Cuevas (producer) Darren Lee (artist) Darren Walker (programmer) Dave Boulanger (programmer) Dave Finley (artist) Dave Matthews (lead artist) Donnie Cornwell (level builder) Henry Lee (level builder) Jacob R. Buchert III (creator) Joseph Cesario (artist) Khanh Nguyen (artist) Michael Braley (lead programmer) Michael Nicholson (artist) Rene Hakiki (development manager) Scott Holty (level builder) Shawn McCabe (programmer) Steve Gazda (level builder) Stone Perales (artist) Tyler Hinkle (artist) | PS2 | labelimagesubject |
Silent Hill 2 | Konami | 2002 | Windows | labelminimizeminimize | |
Ultima VII: The Black Gate | author (Origin) | 2003 | Zaurus | labelminimizeminimize |