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A game with Kitty Fallen Angel Industries (Faind)2005 Linuxlabelimageminimize
Alice: Madness Returns  Electronic Arts (Spicy Horse)2011Never released or announced as American McGee's Alice 2 but references to it as such can be found on official websites, likely to attract attention of those who played or are interested in the original.

Actual working title was "The Return of American McGee's Alice" from 2009-02 till 2010-07 before which it had no name at all and after which it had its final release name.***[b]Minimum:[/b]
* Windows XP w/ SP3, Vista w/ SP2, or 7 w/ SP1
* 1.6 GHz Core 2 Duo or Athlon X2 CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7600 or Radeon X1650 GPU
* 8.5 GB HD space***Return to Wonderland and battle the corruption with all new weapon upgrades as well as 6 new collectible dresses. The new fourth tier of weapons tips the scales into Alice's favor by unlocking a whole new level of destruction.

Eleven years ago a horrific fire took Alice’s family from her and left her mind horrifically scarred. Afterwards she was confined to Rutledge Asylum, where she struggled to confront her demons by slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release—yet she still bears the heavy psychological burden of that tragic event.

With her mind in tatters, she is unable to resolve the fear prompted by her strange memories, dreams, and visions. Perhaps she’ll do better in Wonderland. She always has. She travels there, seeking what the "real" world can’t provide: security, knowledge, and the truth about the past. But in her absence, Wonderland too has suffered. Something has gone horribly wrong, and now a great evil is descending upon what once was her beautiful refuge. Can Alice save Wonderland—and herself—from the madness that consumes them both?

[b]Key Features:[/b]
Intense 3rd person action:
* Use multiple upgradeable melee weapons, including the explosive Teapot Cannon, the punishing Hobby Horse, and the classic Vorpal Blade.

Explore a dark and shattered Wonderland:
* Encounter familiar but now strange characters, including the Cheshire Cat, the Mad Hatter, the Caterpillar and the Red Queen.

Magical abilities:
* Obtain peculiar abilities in Wonderland such as floating with Alice’s dress, shrinking, or growing to towering sizes in order to crush enemies.

Interactive puzzles:
* Intuitive and rewarding puzzles such as transforming obstacles, musical memories, chess, and picture blocks.***Eleven years ago a horrific fire took Alice’s family from her and left her terribly burned—and her mind terribly scarred. Afterwards she was confined to Rutledge Asylum, struggling to come to terms with her demons by slipping into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release--yet she still bears the heavy psychological burden of that tragic event.

In Alice: Madness Returns, Alice is released from the asylum to a London psychiatrist’s care. As nightmarish hallucinations continue to haunt her and invade her reality, she seeks to understand her torment in order to recover herself. Her mind in tatters, she is unable to resolve the fear and neuroses prompted by her strange memories, dreams, and visions. Her relocation to London seems only to add to their number and intensity.

Perhaps she’ll do better in Wonderland. She always has. She travels there, seeking what the "real" world can’t provide: security, knowledge, and the truth about the past. But in her absence, Wonderland too has suffered. Something has gone horribly wrong, and now a great evil is descending upon what once was her beautiful refuge.

Can Alice save Wonderland—and herself—from the madness that consumes them both?
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Alone in the Dark  Atari;Akella (Eden Games;Hydravision Entertainment)2008Latest version: retail***THEY SAID CENTRAL PARK WAS FOR THE PEOPLE... THEY LIED.

Central Park was not built as a haven for the people of New York, but for something else entirely. Now the truth can no longer be contained.

In one apocalyptic night, Edward Carnby must fight the unimaginable to reveal the earth-shattering secret of Central Park.

Intense story: Told in thrilling episodes of action, plot twists and cliff-hangers
Improvise to survive: Use your imagination to create devastating new weapons
Exhilarating gameplay: Blockbuster action, tense exploration, dangerous driving, vicious fights
Pyromania: Play with fire but don't get burned
Never Get Stuck: DVD-style chapter select lets everyone reach the game's climax

NEW YORK WILL NEVER BE THE SAME AGAIN.
[Box blurb]***UPC: [code]742725273887[/code]***[b]Minimum:[/b]
* Windows XP w/ SP2 or Vista
* Pentium D 2.6 GHz or Athlon X2 3800+
* 1 GB RAM
* 7.7 GB HD space

[b]Recommended[/b]
* 2.2 GHz Core 2 CPU
* 2 GB RAM***This is the most bugged game I've seen in ages, and have to wonder how they manage to sell any copies of it out at all.

Besides that, the concepts and gameplay elements they've invented up are quite refreshing, but don't do much in the light of the bugs that prevent you from enjoying it.

After crashing or otherwise exhibiting bugs, it is good idea to exit the game and delete Alone_Data_DFE folder and possibly drm_dyndata_*.dll file in the system temp folder. Removing these seems to at least temporarily fix any bugging, until Eden Games releases a patch for the issues.***EU 2008-06-20
NA 2008-06-24
RU 2008-06-?? by Akella (possibly only distribution)
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Altitude Nimbly Games2009A nice multiplayer action game.

Pros:
-Different classes of planes that compliment each other and have avery different way of playing.
-Flying mechanics.
-Different game modes

Cons:
-The editor is a mess.


7 of 10***Blast your way across the cartoon skies in this fast-paced game of aerial combat. Nimbly Games has crafted an instantly accessible, rewardingly deep, and ravishingly fun multiplayer action game. The sirens have sounded, bogies are coming in hot...
Jump into the fast and agile Loopy and drop your enemies from the sky with a tactical EMP blast - but hit your afterburners before your Biplane support tears them to pieces with 20mm cannons blazing! Barrel roll through the enemy minefield and arm your nuke as you enter the drop zone. There it is - the enemy base - but two Mirandas just warped in with lasers hot and an Explodet is lumbering into position over their hangar decks — will you carry your team to victory?
Multiplayer Done Right: Altitude combines Call-of-Duty style perks with the gameplay variety of Team Fortress 2 in a fresh multiplayer experience. Carefully refined controls, netcode, and balance make for hundreds of hours of deep, rewarding gameplay.
[Steam Store]
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Another World  Delphine Software1991There was only one chance out of one million that such an accident could happen. As for the consequences, nobody could have foreseen them. Certainly not Lester, who finds himself lost in an unknown and utterly hostile world. However, it is in this other world that he will rediscover the genuine meaning of freedom won by fighting, the feeling that each day is a new victory...***
[76]***
[163]***
[7]***
[162]***
[103]***
[7]***
[23]***
[23]***
[17]***
[97]***The game allowed switching between PAL and NTSC [i]and[/i] stretching the screen to fit independently. While this was intended to let the user display the image how they preferred on a 4:3 monitor or TV, it had the unintended effect of allowing square pixels and an undistorted image when viewed anamorphicly on a 16:10 monitor. The aspect ratios and letterboxing were intended, widescreen support was not, so the [gametag=widescreen]widescreen[/gametag] tag does not apply here.***
[22]***
[52]***
[37]***The Japanese title of the game is アウターワールド, but I'm unaware which ports were released in Japan to apply this correctly.
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Apprentice Herculean Effort Productions2003The first part of the Apprentice story introduces Lord Ironcrow, Pib (Mortimer Pibsworth), and some other main characters that span all three games. After many years of training to become a wizard, Pib is shaken by a dream in which Lord Ironcrow tries to convince the titular character to abandon his "toils of a magician" and join the army, see the world, have fun as a soldier, "Be all you can be". However, Pib really wants to be a wizard, and really doesn't want to be a soldier. In fact, he commits suicide in the dream to avoid it. This, despite the fact that being apprentice seems to consist mostly of mundane tasks, household cleaning, fanning the master with a palm frown, and even perilous tasks such as fetching the master's favorite sandwich. However, today is different, Pib is actually going to be casting his first spell. Well, that's the plan...

Pib addresses the player with his thoughts and helpful information rather than the story having a narrator or the character talking to himself.
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Archon:Classic  React! Games2010The game's title is correctly written without space as "Archon:Classic", or it's an extremely common typo for the authors.***Inspired by chess, but adding combat that YOU control, Archon was the original Battle Chess. On the chessboard, when you challenge a piece, you are teleported into a Combat Arena where they fight in REAL-TIME until only the victor emerges to claim the square back on the checkered board. You must try to outmaneuver your opponent using teams of fantasy creatures or monsters in this epic struggle of Light and Dark. Conquer your opponent by defeating all of their pieces on the chess board or claim all the Power Squares for a quick victory! You can play Free-For-All mode, where it's everyone for themselves, or play using teams and gang up on your opponents pieces in battle (2 vs. 1.)

Archon:Classic can be played using USB controllers (the best way) or with keyboard and mouse. First developed in 1983, Archon quickly became a hit and instant classic because of it's unique combination of gameplay. We've recreated it to play just like the original, but we've added enhancements for today's gamer. So grab some friends and experience the classic game that started the Action/Strategy genre. It features:

* Up to 4 Player support...pure mayhem in battle!
* Play in "Free-for-All" or "Teams" mode
* USB controller support
* Optimized to run on netbooks
* 3 Different Boards (Modes) to play
* 4 AI settings
* Various spells to use
* 18 pieces per team, plus others you can summon
* Pieces gain experience and level up
* Primary and Secondary abilities
* Choose modern or classic icons
* Fully Featured 1 Player Campaign called, "Conquest"
* Conquest features 4 campaigns (over 60 quests)
* Over 16 hours gameplay on Conquest alone!
* Tracking and Statistics per game (fully featured)
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Assassin's Creed  Ubisoft Entertainment (Ubisoft Montreal)2008El comienzo estelar de la saga, a pesar de ser mucho más lineal y corto que sus predecesores (y unas misiones secundarias enormemente repetitivas), se hecha de menos no ser una arsenal andante que puede con toda la guardia de la ciudad: mucho más sigilo y huida y menos acción.

Especialmente reseñable era la posibilidad de finalizar un asesinato siguiendo el diario de Altair, convirtiendo el encargo en un auténtico reto, además de la claustrofóbica situación de Desmond y la intriga que rodea todo el juego.

Como reprochable, la enorme letalidad del agua, aunque también es cierto que es de gran ayuda contra los templarios.

8 de 10***2008-04-09 as boxed
2008-04-09 on Steam (eng,fre,ita,ger,spa)***[b]save points[/b] - there's only one save per profile, so make sure you back it up occasionally. Nothing worse than playing almost through the game and the save getting corrupted for whatever reason (such as BSOD). The saves are stored in `[code]%APPDATA%/Ubisoft/Assassin's Creed/Saved Games/[/code]´.***Latest version: 1.02 (as of 2008-05-14)***The story starts with Desmond Miles being kidnapped in 2012 by Abstergo Industries and put into the Animus machine, a device capable of drawing out genetic memories and allowing the user to re-live their ancestors' lives. For Desmond, this is the life of Altaïr Ibn La-Ahad (الطائر), an assassin who lived during the Third Crusade in 1191. Although the story skips the kidnapping and starts with Desmond jagged into the Animus and experiencing some synchronization issues with it.

The game is difficult to categorize and abundantly lampshaded by the fact that most of the game takes place inside the Animus which has been created to produce a video game like experience, so effectively you're playing a video game inside a video game. And the experience produced by the Animus is an abstraction of sorts with various alterations that make it easier for the user to operate it, such as translating all languages to plain English and so forth. So any inconsistencies with reality are due to that, and since memories aren't exactly logical 1 to 1 copies of reality, much illogical instances can occur, some of which can be interpreted to mean some [url=http://tvtropes.org/pmwiki/pmwiki.php/JustBugsMe/Ptitlel59ywfenym8d?from=JustBugsMe.AssassinsCreed]very strange things[/url].

Things you may need to replay the whole game for:[spoiler]In memory block 4, you have a chance to pickpocket Vidic to get his security pen. This opportunity does not represent itself and replaying the memory block later does not roll back time in the "real world".

After the credits you gain access to the conference room where you need Vidic's pen to access a computer, but there's nothing else after that besides your ability to replay the memory blocks and aim for 100% completion (collecting all the flags, killing the templars, scouting, and doing all the side tasks).[/spoiler]***[b]Minimum:[/b]
* Windows XP or Vista
* 2.6 GHz dual-core Pentium D or Athlon 64 X2 3800+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* Radeon X1600 or GeForce 6800 GPU
* 8 GB HD space

[b]Recommended:[/b]
* Core 2 Duo 2.2 GHz or Athlon 64 X2 4400+ CPU
* 5.1 capable soundcard***The PC version has 4 new missions compared to the original console version.

Director's Cut Edition is apparently just alternate name for the thing and is in no way different from PC releases without that extra bit in their name.
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Assassin's Creed II  Ubisoft (Ubisoft Montreal)2010Con una gran variedad de misiones secundarias y mucha más exploración, parece mejor que el primer juego. Sin embargo, un Ezio con demasiados cachivaches (o demasiada munición según se mire) y con habilidades de combate demasiado poderosas (como poder bloquear con la hoja oculta) hacen que las misiones se tornen muy asequibles. Además el sigilo no prima tanto como en el primer juego.

7 de 10***Deluxe Edition adds 3 maps: Palazzo Medici, Santa Maria Dei Frari, and the Arsenal Shipyard. Ad speech mentions secret treasures and nothing else. Unknown if this means simply florins or actual equipment.***Undefined game-play elements: blending in with the crowd, hiring prostitutes (or others?) to serve as cover (controllable crowd) or to distract those who'd wish you harm.***Continues Desmond Miles' story right where it ended in the first game, even if Altair is no longer his alter ego inside the Animus.
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Assassin's Creed II  Ubisoft (Ubisoft Montreal)2009Players 'relive' the life of an assassin during the Italian Renaissance in this open-world action adventure game. The goal is to exact revenge upon conspirators who have framed and executed loved ones; the goal is to be accomplished through assassination. As players roam the crowded streets of Florence, Italy, they can creep through catacombs and corridors, undertake diverse side-missions, and tail-and-assassinate all manner of human targets—politicians, Templar soldiers, conspirators. Players can also brawl with family rivals or engage in sword fights with Templar soldiers, but in most cases, they use stealth techniques to complete the mission; for example, players can sneak up on enemies from behind and kill them with hidden daggers, poisoned daggers, spring-activated blades, and swords. When blades connect, blood shoots out in a fountain-like manner as targets groan or scream. These stealth-kills are sometimes depicted close-up and are somewhat graphic: the camera follows the 'herky-jerky' thrusts of the blade; the player hears a distinctly 'wet' flesh-impact sound. The most graphic depictions of violence occur during cinematic cutscenes (the following two scenes do not involve players' character): A businessman, crawling away from a Templar leader, gets pinned to the ground by a sword through his neck; a young nobleman is ambushed by rivals, begs for mercy, then gets stabbed multiple times in the chest amid screams of 'Muori! Mouri! Mouri!' [Die! Die! Die!]. The spurts and sprays of blood that accompany some of the stabbing attacks can be intense.

The game contains strong sexual overtones. During one 'seduction mini-game,' players are able to press buttons to kiss a woman and remove her dress; with the woman's back facing the camera, the two characters lower to bed and blow out a candle. Some scenes take place inside brothels, though no nudity or sexual acts are depicted. The dialogue contains the following sexual references: 'So the whip or the paddle today?' and 'Does your wife know about your page-boy fantasies, Captain?' Character backstories, narrated through still-frame vignettes, explain how villains and historical figures achieved their notoriety; some biographies include references to adultery, sodomy, prostitution, and rape (e.g., 'Caterina was captured and sent to Rodrigo Borgia . . . who kept her imprisoned for a year and is rumored to have raped her alongside his son.'). One cutscene depicts a man and a woman wearing translucent, flesh-toned bodysuits as they flee from danger. The digitized lighting effects, the glow from their futuristic suits, obscure most of the details, though outlines of breasts and buttocks are partially discernable (i.e., not definitively nudity). Consumers may also wish to know that the game contains strong profanity, both in English and Italian (e.g., 'f**k,' 'sh*t,' c*zzo,' and 'm*rda'); the most explicit instance occurs when a man frantically describes a 'vision'—'I'm at the opera . . . the soprano is so beautiful . . . I'm in bed with her, she cries as I f**k her.'
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Assassin's Creed II  Ubisoft (Ubisoft Montreal)2009Assassin's Creed II is the product of over two years of intensive development by the original creative team behind the Assassin's Creed brand. In a vast open world environment, the game invites players to incarnate Ezio, a privileged young noble in Renaissance Italy who's been betrayed by the rival ruling families of Italy. Ezio's subsequent quest for vengeance plunges players into an epic story that offers more variety in missions, surprising and engaging new gameplay elements, diverse weapons and a profound character progression that appeal to fans of the original Assassin's Creed as well as entice players new to the brand.***[b]data import[/b] - from [game=#171749]Bloodlines[/game] via the "Remote Play" function. Unlocks 6 weapons. PS3labelimagesubject
Assassin's Creed II  Ubisoft (Ubisoft Montreal)2011 Mac OS Xlabelimageminimize
Barney Hunter Psyk Software1995 Linuxlabelimageminimize
Bastion Warner Bros. Interactive (Supergiant Games)2011Una estética muy interesante, un narrador SOBERBIO y una jugabilidad que recuerda a un intermedio entre un 2D y un 3D del Legend of Zelda, aunque con un gran enfoque en tener un inventario muy limitado (2 armas y una habilidad) y saber aprovechar sus ventajas y compensar sus debilidades, cambiando completamente la forma de juego (desde ser completamente cuerpo a cuerpo hasta sólo poder atacar a distancia)

Tremendamente recomendable.

9.5 de 10
"...ain't so simple with this one"***[b]Bastion[/b] is an action role-playing experience that redefines storytelling in games, with a reactive narrator who marks your every move. Explore more than 40 lush hand-painted environments as you discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces. Wield a huge arsenal of upgradeable weapons and battle savage beasts adapted to their new habitat. Finish the main story to unlock the New Game Plus mode and continue your journey!

[b]Key features:[/b]
* Stunning hand-painted artwork in full 1080p resolution
* Critically-acclaimed original music score
* Hours of reactive narration delivers a deep story
* Action-packed combat rewards playing with finesse
* Controls custom-tailored to PC plus gamepad support
* 10+ unique upgradeable weapons to be used
* 6 powerful Bastion structures to be discovered
* 'New Game Plus' mode unlocked after finishing the story
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Bionic Commando Rearmed  Capcom (GRIN)2008Classic side-scrolling gameplay is reporting back for duty with Bionic Commando Rearmed, a remake of the classic NES game, out now on PC.

20 years after the 8-bit classic was released, Bionic Commando Rearmed recreates the world of the original with a complete "2.5D" visual revamp. Bionic Commando Rearmed preserves the original's mix of swinging and shooting in an intense 2D side-scroller, all to the tune of a brand-new soundtrack based on the classic 8-bit music from the NES masterpiece.
But Rearmed is far more than just a remake - it features all-new modes such as the 2-player co-op play, smarter enemy AI, new bionic arm abilities, new weapons, bigger bosses and online rankings. Faithfully sticking to the story of the NES game, Bionic Commando Rearmed tells the story of Nathan "R.A.D." Spencer's first mission, sent in to retrieve captured agent Super Joe from the hands of the Imperials.
Fans of the original story can expect to see all the characters from the NES version, as well as the memorable moments that made the title so popular with fans. Rearmed will also link-up to its 3D "big brother" coming to PC, with unlockable content, in-game hints and a story that spans both games.

Key features:

*Classic Bionic Commando side-scrolling gameplay, updated with new abilities, weapons and bosses
*2-player co-op mode
*Total modern visual and audio revamp
*Cross-game interoperability – complete specific parts of Bionic Commando Rearmed to unlock new content and hints for the Bionic Commando sequel
*Challenge Rooms – obstacles courses and swing puzzles that test your skills, with your best times ranked against other users in online leaderboards
*Top-Down Stages – the return of the top-down scrolling gameplay of the original's 'Enemy Encounter' stages, with remixed music from the classic Commando!
*Multiplayer – up to 4 players can face off in a frantic melee of shooting and swinging!
*In-game art designed by Shinkiro, one of Capcom's most talented artists
[Steam Store]***Cooperative campaign for 1-2 players, deathmatch for 2-4 players
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Blacklight: Tango Down  Ignition Entertainment (Zombie Studios)2010In Blacklight: Tango Down, experience the bleeding edge of advanced warfare. Participate in the "NetWar": a hyper-realistic battlefield letting you fight tomorrow’s conflicts with or against your friends in the gritty Blacklight universe. Make your stand across seven game modes with 12 different maps in intense online battles supporting up to 16 players. Or fight through four intense Black Ops missions co-operatively or alone; all the while gaining experience, collecting stats, and unlocking items. Earn new weapon attachments and items, improve your abilities, and engage your Hyper Reality Visor to locate enemies and take them out. Customize your character and weaponry from among thousands of combinations to become the soldier you always wanted to be.

* Groundbreaking content: 12 multiplayer maps across seven multiplayer game modes.
* Black Ops missions: Enhance your skills in four co-op missions with support for 1-4 players.
* Highly-customizable weapons and armor: Modify the way your firearms shoot, look, and feel among thousands of combinations.
* Rank up through 70 levels: Improve your abilities as you unlock tons of new items, camos, armor, and weapon attachments!
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Braid Number None2009Un plataformas-puzzle bastante hardcore, con un arte y música geniales, y una historia tan impresionante como surrealista. Es genial como las mecánicas responden a la historia y cómo los puzzles que al principio parecían difíciles van poco a poco encajando en la cabeza según vas completando el juego.

Imprescindible, como un cuadro mezclado con un diario en versión jugable.

9 de 10***Time is your tool and enemy. Employ your ability to reverse, slow or otherwise afflict time in some manner to progress, but time also works against you, such as sometimes progressing only as you do. An innovative take on puzzle platformers where the central element is [i]Time[/i].
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Braid Number None2010[media=youtube]6jWVRRaJT0U[/media] Linuxlabelimageminimize
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Buccaneer: The Pursuit of Infamy Blitz Arcade (Stickman Studios)2008Other than the frequent CTDs (consistently does so when you try to save after even single mission), muted and occasionally rapidly multiplying sounds (and sometimes they even start floating around irrespective of their source), difficult aiming (I have only vague impression on where the cannons are and where they're pointed), Buccaneer fails to deliver enjoyable pirate experience.***[b]Minimum:[/b]
* Windows XP or Vista
* 1.6 GHz CPU
* 512 MB RAM
* 256 MB VRAM
* 500 MB HD space

[b]Recommended:[/b]
* 2.4 GHz Dual-Core CPU
* 1 GB RAM
* 512 MB VRAM
* 1 GB HD space***Buccaneer is a single and multiplayer game where players strive to become the most infamous pirate captain of all time and etch their name in The Hall of Infamy.

Set against a backdrop of the sunny Caribbean, players will control a variety of classic tall ships, bristling with cannons, as they plunder their way through a 50 mission campaign and go head to head against other cut-throats online.

Employing a simple and intuitive control system, players will be able to jump straight into the action and begin their career in piracy.

With a wide variety of non-linear single player missions and a choice of more than a dozen fully customisable ships, Buccaneer will have budding pirate captains clammering for more!
[Stickman Studios]
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Castle Crashers The Behemoth2012Divertidísimo, un juego que toma los elementos de los beat'em-up clásicos y los mejora a nuevas cotas.

Muy pulido, realmente difícil y entretenido hasta romperse el bazo de reír en multijugador.

Y la mano de Tom Fulp se nota a cada paso.

8 de 10***Hack, slash, and smash your way to victory in this award winning 2D arcade adventure from The Behemoth! Featuring hand-drawn characters, Castle Crashers delivers hi-res visuals like nothing you've seen before. Four friends can play locally or online to save your princess, defend your kingdom, and crash some castles!

Key Features:
* Unlock more than 25 characters and over 40 weapons!
* Intuitive combo and magic system: Unlock an arsenal of new attacks as your character progresses through the game.
* Level up your character and adjust Strength, Magic, Defense, and Agility.
* Adorable animal orbs are your companions. Each adds different abilities to aid you on your journey.
* Arena mode: Battle other players in free-for-all or team matches!
* Insane Mode: Test your skills in the ultimate campaign challenge
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Dark Void Capcom (Airtight Games)2010[b]infinigun[/b] - the machine gun attached to the rocket pack. doesn't have ammo magazines either like the other weapons.***[b]Minimum:[/b]
* Windows XP or Vista
* Pentium D or Athlon 64 X2 CPU
* 512 MB RAM
* 256 MB VRAM
* GeForce 7900 or Radeon HD 3850 GPU
* 800x600 display
* 8 GB HD space

[b]Recommended:[/b]
* Core 2 Quad or Phenom X4 CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 9800 or Radeon HD 4800 GPU
* 1280×720 display
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F.E.A.R. 2: Project Origin  Warner Bros. Interactive (Monolith Productions)2009Was worked on simply as "Project Origin" before Monolith re-acquired the rights to the F.E.A.R. title from Vivendi.***Comes on 2 DVDs.***[b]Minimum:[/b]
* Windows XP SP2 or Vista SP1
* 2.8 GHz Pentium IV or Athlon 64 3000+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X700 GPU
* 12 GB HD space

[b]Recommended:[/b]
* 2.2 GHz Core 2 Duo or Athlon 64 X2 4400+ CPU
* 1.5 GB RAM
* 512 MB VRAM
* GeForce 8600 GTS or Radeon HD 2900 XT
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Fallout 3  Bethesda Softworks (Bethesda Game Studios)2008A spin and rebirth of the saga, brings back a desolate atmosphere but in FPS-packed-action; neverless, the VATS compensates incredibly for the turn-system action.
Sadly, the story empowers epicness over good story, with immortal characters an black/white characters in general (there are exceptions)
But is important for being the predecessor of Fallout: New Vegas, who is better in every way possible and retakes the old developers of Fallout 1 and 2.

8 de 10***[b]Non-free add-ons:[/b] (DLC)
* [url=http://fallout.bethsoft.com/eng/info/opanc.html]Operation: Anchorage[/url] (2009-01-27)
* [url=http://fallout.bethsoft.com/eng/info/thepitt.html]The Pitt[/url] (2009-03-24)
* Broken Steel (2009-05-05)
* Point Lookout (2009-06-23)
* Mothership Zeta (2009-07-29?)

Available only through the Microsoft LIVE service (for both Windows and X360). GOTY edition of the game comes with all five DLCs included.***Bethesda decided, without anyone asking them to (or being required to do so by anything), to censor the Japanese release. This includes changes such as removing NPC Burke from the Power of the Atom side-quest and the option to detonate the a-bomb in the city of Megaton.

Kotaku: [url]http://kotaku.com/5082637/bethesda-censors-fallout-3-for-japan[/url]
Bethesda: [url]http://www.bethsoft.com/jpn/news/20081110a.html[/url]***Latest version: 1.1.0.35 (as of 2009-01-13)***[b]Minimum:[/b]
* Windows XP or Vista
* 1GB RAM (2 GB for Vista)
* 2.4 Ghz Pentium IV CPU
* 256 MB VRAM
* GeForce 6800 or Radeon X850 GPU
* 6 GB HD space

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM***[b]active pause[/b] — VATS functions like active pause even if it isn't [i]exactly[/i] that; using the PipBoy also effectively pauses the game.
[b]cannibalism[/b] — you meet current and "former" cannibals and can become one yourself by picking the "cannibal" perk.
[b]auto-regen[/b] — there are at least two perks that give this under certain conditions, normally not present.
[b]growing protagonist[/b] — goes through from birth to ages of 1, 10, 16 and 19. This effectively covers character creation completely and offers some backstory.
[b]slavery[/b] — besides being somewhat common topic, player can also partake in this activity by stunning and collaring people (the collar will cause the slave's head to explode if they try to escape).

[b]variable ending[/b] — the ending is constructed of 3 things: karma and two choices near the end that form total of around 10 "unique" endings (if minor details are ignored) constructed out of 28 video segments (see breakdown at [url=http://fallout.wikia.com/wiki/Fallout_3_endings]Fallout wiki[/url]). Only around 4 endings if you play them out in very archetypical manner.

[b]thx-1138[/b] — the number is encountered at least in [i]The Republic of Dave[/i], unconfirmed reference.***Project started in 2004***Description:

Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters. Every minute is a fight for survival against the terrors of the outside world – radiation, Super Mutants, and hostile mutated creatures. From Vault-Tec, America's First Choice in Post Nuclear Simulation.

Story:

Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you've ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.

Key Features:

* Limitless Freedom! – Take in the sights and sounds of the vast Capital Wasteland! See the great monuments of the United States lying in post-apocalyptic ruin! You make the choices that define you and change the world. Just keep an eye on your Rad Meter!
* Experience S.P.E.C.I.A.L.! – Vault-Tec engineers bring you the latest in human ability simulation – the SPECIAL Character System! Utilizing new breakthroughs in points-based ability representation, SPECIAL affords unlimited customization of your character. Also included are dozens of unique skills and perks to choose from, each with a dazzling variety of effects!
* Fantastic New Views! – The wizards at Vault-Tec have done it again! No longer constrained to just one view, experience the world from 1st or 3rd person perspective. Customize your view with the touch of a button!
* The Power of Choice! – Feeling like a dastardly villain today, or a Good Samaritan? Pick a side or walk the line, as every situation can be dealt with in many different ways. Talk out your problems in a civilized fashion, or just flash your Plasma Rifle.
* Blast ‘Em Away With V.A.T.S.! – Even the odds in combat with the Vault-Tec Assisted Targeting System for your Pip-Boy Model 3000! V.A.T.S. allows you to pause time in combat, target specific body parts on your target, queue up attacks, and let Vault-Tec take out your aggression for you. Rain death and destruction in an all-new cinematic presentation.
* Mind-Blowing Artificial Intelligence! – At Vault-Tec, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America's First Choice in Human Interaction Simulation. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec technology.
* Eye-Popping Prettiness! – Witness the harsh realities of nuclear fallout rendered like never before in modern super-deluxe HD graphics. From the barren Wasteland, to the danger-filled offices and metro tunnels of DC, to the hideous rotten flesh of a mutant's face.
[Bethesda]
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Fallout: New Vegas  Bethesda Softworks (Obsidian Entertainment)2010Has 2 minor content DLC:
-Courier's Pack: Includes all the items from the differente store preorders of FNV.
-Gun Runners Arsenal: Introduces challenges and achievements related to them, and a store with some new weapons and mods.***Nyaeh there's the high roller.

El mejor RPG de exploración de la generación actual, con personajes humanos creíbles (nadie es inmortal) y hasta cierto realismo económico (granjas, lucha por el agua...)

El argumento del Skyrim en comparativa es de segunda.

10 de 10***Welcome to Vegas. New Vegas.

It’s the kind of town where you dig your own grave prior to being shot in the head and left for dead...and that’s before things really get ugly. It’s a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It’s a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way.

As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you’ll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare "winner takes all" and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3.

Enjoy your stay.

Key Features
* Feel the Heat in New Vegas! Not even nuclear fallout could slow the hustle of Sin City. Explore the vast expanses of the desert wastelands – from the small towns dotting the Mojave Wasteland to the bright lights of the New Vegas strip. See the Great Southwest as could only be imagined in Fallout.
* Feuding Factions, Colorful Characters and a Host of Hostiles! A war is brewing between rival factions with consequences that will change the lives of all the inhabitants of New Vegas. The choices you make will bring you into contact with countless characters, creatures, allies, and foes, and determine the final explosive outcome of this epic power struggle.
* New Systems! Enjoy new additions to Fallout: New Vegas such as a Companion Wheel that streamlines directing your companions, a Reputation System that tracks the consequences of your actions, and the aptly titled Hardcore Mode to separate the meek from the mighty. Special melee combat moves have been added to bring new meaning to the phrase "up close and personal". Use V.A.T.S. to pause time in combat, target specific enemy body parts and queue up attacks, or get right to the action using the finely-tuned real-time combat mechanics.
* An Arsenal of Shiny New Guns! With double the amount of weapons found in Fallout 3, you’ll have more than enough new and exciting ways to deal with the threats of the wasteland and the locals. In addition, Vault-Tec engineers have devised a new weapons configuration system that lets you tinker with your toys and see the modifications you make in real time.
* Let it Ride! In a huge, open world with unlimited options you can see the sights, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it’s all in how you play the game.***EAN-13: [code]0093155125049[/code]***[b]Welcome to Vegas. New Vegas.[/b]

As you battle your way across the heat-blasted Mojave Wastelands to the neon drenched Vegas Strip, you'll be introduced to a colourful cast of characters, factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare "winner takes all" in this follow-up to the 2008 videogame of the year, Fallout® 3.

[b]Enjoy Your Stay.[/b]

* Feel the Heat in New Vegas! Experience the Great Southwest as could only be imagined in Fallout.
* Up the Ante! New features, weapons, factions and foes await you in Sin City.
* Let it Ride! In a huge, open world you can explore, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it's all how you play the game.
[Box blurb [sic]]
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Far Cry 3 Ubisoft (Ubisoft Montreal)2012 Windowslabelimageminimize
Front Mission Evolved  Square Enix;Ubisoft (Double Helix Games)2010Broken multiplayer and poor story, gameplay is good but not so much as to redeem the game.***[b]DLC packs:[/b]
* Last Stand (adds survival mode)
* Map Pack (adds 2 multiplayer maps)
* Wanzer Pack 2 (adds 2 wanzers)
* Wanzer Pack 3 (adds 2 wanzers)
* Weapon Pack 2 (adds 3 weapons)
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Ghostbusters: Sanctum of Slime Atari (Behavior Studios)2011Strap on your proton packs for an all new ghostbusting adventure! Ghostbusters: Sanctum of Slime brings paranormal activity to PC Download! With 4 new playable characters and a whole new team of Ghostbusters, get ready for a fast-paced battle against the evil spirits that lurk in New York City to take down Dumazu the Destroyer!

Key features:
* Choose to play as any of the new Ghostbusters crew
* Immerse yourself in the fight against the paranormal – battle ghosts in sewer tunnels, cemeteries and more
* Gain new weapons to increase your ghostbusting gear
* Ride in the all new ECTO-4WD as you battle evil ghosts
* Combine weapon attacks with your teammates to increase the power of your attacks
* Up to 4 player co-op multiplayer
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GoldenEye 007  Nintendo (Rare)1997You are Bond, James Bond. You are assigned to covet operations connected with the GoldenEye Weapons satellite. M will brief you on your mission objectives from London. Q Branch will support you with a supply of gadgets and weapons. Will you succeed?***The game creators discovered that grayscale textures were exponentially faster to render than RGB (color) textures. This also had the benefit of using less ROM memory. The vast majority of textures in GoldenEye are grayscale (in the hardware). Color is applied to these grayscale textures by applying colors to the vertexes bounding the textures when they are rendered.***
[32]***
[32]***US version
[29]***
[27]***Based on Pierce Brosnan's first outing as James Bond, this game is superb. The telescopic aiming is excellent - this was the first game to feature it.***Amazing, I'll never forget this game. After Doom arrived there was nothing that really took the next step. There was Quake, but that never really took far from doom, but when goldeneye hit the shops it took a good while before anyone bettered it. Best multiplayer mode ever until all this new fangled network gaming came into play with Halo etc etc
[and3ew d]
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Hammerwatch Crackshell 2013A hack and slash action adventure, set in a fantasy pixel art environment. Solo or cooperate in this adventure from bottom to top of Castle Hammerwatch. Kill hordes of enemies with varied looks and features through four unique enviroments with traps, hidden secrets and puzzles.

The game is inspired by the old Gauntlet-series, but adds a lot with online support, character development, complex levels, bosses, and much more. Like gauntlet, the focus is fast paced action, but with elements that forces you to think just a little bit more!

Features:
* 12 levels, divided between 4 acts
* 4 different classes, with unique features and skills
* Character development through unlocks and upgrades
* Several different monsters all with different skills and abilities
* 4 large bosses, which requires more strategy than just hacking
* Survival mode, on small arena levels with waves of enemies just charging
* Hardcore mode, also, hard, medium and easy of course
* Controller support, supports various different gamepads
* Multiplayer COOP, for up to four players, online, LAN and local
* PC, MAC and Linux support
* Mod and editing support, make your own levels and change other things to your liking
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Happy House author1995 Mac OS Classiclabelimageminimize
LIMBO Playdead2011
[100]***
[12]
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LIMBO Playdead2012 Mac OS Xlabelminimizeminimize
LIMBO Playdead2014 Linuxlabelminimizeminimize
Lost Planet: Extreme Condition Capcom2007[b]dying[/b] - Thermal Energy (T-ENG) functions as both the protagonist's health as their capacity for surviving in the cold environment, whenever they're not in a VS or indoors (which is rare) their T-ENG rapidbly drains. On "extreme" difficulty this seems to drain regardless.
[b]undefined healing[/b] - the T-ENG reserves are depleted to restore health automatically, no T-ENG means no healing. T-ENG is gained from destroyed Akrid and from the remains of any object that managed to explode, except for grenades, rockets and your piloted VS.***[b]Minimum:[/b]
* Windows XP
* Pentium IV CPU w/ HTT
* 512 MB RAM
* 256 MB VRAM
* GeForce 6600 GPU
* 8 GB HD space

[b]Recommended:[/b]
* Windows Vista
* Core 2 Duo CPU
* 1 GB RAM (2 GB for Vista)
* 512 MB VRAM
* GeForce 8600 GPU
* X360 controller***Gameplay
For the most part it was fun, the levels were extremely small except for the vast expanses of nothing in some places. Fighting medium sized Akrid was especially fun when you didn't have a VS warming your buttocks. The largest variety were just tedious, especially the giant worm that I just avoided after trying to kill it for the fourtieth time (really, are all console games (Lost Planet is console game first and foremost) about repeating the same boss battle for half the whole playing time?) The best parts of the game were usually outdoors, indoors being mostly dull corridors or large halls (cities?) where you're most of the time stomping around with your VS. You seem to play most of the time in VS indoors and as Wayne outdoors, which is kinda funny since anyone with half-a-mind would expect this to be the otherway around. Caves were a bit of an exception for this, but caves are caves. Fighting NEVEC was the part I hated most, and it was the least sensical of it all.

Controls
Since I can configure them as I see fit, I can't really give an opinion on how good they were or not. Everything I could think of had separate button for it and nothing else. The only gripe I have is that the control instructions for the VS (there's two special buttons for VS) had this huge X360 controller showing how to use the different things on it. The problem is, I was playing with keyboard and mouse, and I had to learn them by trial and error since I couldn't make connections between the xbox controller config and my keyboard and mouse configuration (What were they thinking? That everyone has innate understanding of X360 controllers? Or even have them? I'm playing the game on PC so it's far more likely I have a keyboard and mouse in front of me than that blasted thing between my thumbs). Everything worked out well in the end, since trial-and-error works well usually. There were some issues of the controls not being responsive, or there were several different actions made to happen from the same button (only for some VS, not when running around naked with Wayne, our protagonist), this was the most obvious in the final boss battle.

Story
During the cut-scenes, I constantly got this nagging feeling that I've missed part of the story somewhere, but I couldn't figure out where. So it was greatly disjointed and oddly hurried. Quality wise the beginning started nicely, but degraded seriously over time and it was not much of a help that you had the feeling that there's parts of the story missing. The characters weren't developed much, but I don't think that was necessary, and even their own background info was only to clarify why they were there in the first place and nudge the plot forward a bit in a bit awkward manner. Of course there was also the "must" romantic affair, too. Also, the characters were awfully stereotypical, but since the game was so short, there was little chance of them being much else. There was also this strange part that you were alone running through every single Akrid hive and NEVEC base to get to some distant location while your friends lazily used alternative route on their huge ass truck / mobile base, until you joined them at the destinaton. This was never even explained, and in some cases where there was some reason to do it, they could've hauled you closer to the final target before letting you off running and gunning everything in sight. And finally, the ending was disappointing, but sadly this is the norm for almost anything except books.

Major gripes
The game suffers from the usual console game features: ridiculously over-powered boss fights compared to everything else and all too linear story/gameplay. Thermal energy meter gave nothing but another reason to die suddenly when you just happen to use some energy based weapon too much or take too many whacks to your head (Wayne regenerates to full health in seconds by taking a large dose out of your energy reserves). Really, it's just a health reserve that keeps draining itself slowly and sometimes faster (I couldn't figure out what this was based on, some articles have said it's based on the temperature of the surroundings, but that should've meant it shouldn't drop at all or maybe even increase when around volcanic actiivity, lava flow or a smelting pool in some factory). The only thing I did notice to actually cause difference was the use of energy weapons and the special abilities of the VS. Honestly speaking, the game went downhill sometime around the middle of the game when you started fighting NEVEC as much or even more than the Akrid.

Summary
Overall, I'll give it 2 out of 5. The game's emphasis is on graphics, besides that it is horribly lacking.***Supported videocards:
http://www.capcom.com/BBS/showthread.php?t=15043

Game manual:
http://static.capcom.com/lostplanet/LostPlanet_PC_manual.pdf

Firewall port configuration:
UDP in/out: 3075, 27215
UDP out: 27000-27015, 27216
TCP out: 27030-27050***ON A LOST PLANET FIGHT FOR SURVIVAL, HUNT FOR REVENGE

Your memory lies in pieces, like shattered glass... Green Eye... your father... lying dead on the ground. These memories continue to haunt your steps. But now is not the time for quiet contemplation. The Akrid are attacking! It's time to put it al on the line, avenge your father and save the tattered remnants of humanity. Find Thermal Energy, destroy the Akrid menace. On a lost planet, your destiny will unfold...

BLOOD. RUNS. COLD.

Extreme conditions
Battle enemies and the environment. Conserve heat from enemy bodies and keep killing, before your temperature drops.

Survival tools
Defeat giant Akrid using numerous weapons and "Vital Suits" that can upgrade into fast-moving vehicles and heavy tanks.

Band together
Beyond the 12 epic single-player missions, take the battle for survival online with unique 16-player multi-player action.
[Box blurb]
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Lucidity LucasArts2009Vaguely similar in gameplay to Lemmings and whatever else uses the format of placing items and such in the path of character(s) to save them from various dangers so they can reach their destination. However, the objects come randomly with notice on the next object beforehand (akin to Tetris).

Essentially Lucidity is a game with the simplicity of Tetris combined with gameplay of Lemmings. Extremely simple and easy, more suited for the younger players.
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Meawja Galope2017 Linuxlabelminimizeminimize
Mirror's Edge Electronic Arts (EA Digital Illusions CE)2009Un juego único en su especie, muy inmersivo, que podrías ser descrito como una mezcla entre acción de melee y plataformas, una banda sonora adecuada y una estética pulidísima y memorable.

De los mejores juegos que pasaron por mi disco duro, verdadero imprescindible. Y con una canción de cierre que compite en título e impresión con el Portal.

Esperando la segunda entrega... Y recuerda: el rojo es tu amigo.

9 de 10***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* 3 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
* 8 GB HD space***[b]E3 2008 trailer[/b]
[media=youtube]KLwKMjUxvQQ[/media]
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Ninja Blade  ND Games;Iceberg Interactive (From Software)2009 Windowslabelimageminimize
Perfect Dark  Rare2000Perfect Dark is a first-person shooter developed and published by Rare and released for the Nintendo 64 video game console in 2000. It is the first game of the Perfect Dark series and follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a campaign mode where a single player must complete a series of levels under certain difficulty settings to progress through the story. It also features a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots.***
[100]***
[12]***9/10 with Ram Pak
3/10 without Ram Pak
[31]***
[32]
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Perfect World  Nival Online (Perfect World)2005[b]Minimum:[/b]
* Windows 2000, XP, Vista or 7
* 1.5 GHz Pentium IV or Athlon 1500+ CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 4 Ti4200 or Radeon 8500 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* 14 GB HD space***China: Beijing Perfect World
Taiwan: GF Station
Vietnam: Quang Minh
Japan: MK-Style
Malaysia: Cubinet Interactive
Philippines: Level Up! Games
Brazil: Level Up! Games
South Korea: CJ Internet
United States: Perfect World Entertainment
Russia: Nival Online
Europe: Games-Masters Ltd.
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Serious Sam HD: The First Encounter  Devolver Digital (Croteam)2009Capitalizes on [url=/groups/info/mookrush]mook rushes[/url] that [url=/groups/info/popupnpcs]appear out of nowhere[/url]. Windowslabelimageminimize
Serious Sam HD: The Second Encounter  Devolver Digital (Croteam)2010 Windowslabelimageminimize
Shank EA Partners (Klei Entertainment)2010Shank is the cult-classic revival of the sidescrolling beat-em-up. Play as Shank in an over-the-top grindhouse game, packed to the rim with enemies, bosses, combos, and more by the award-winning team at Klei Entertainment. The 2D sidescroller beat-em-up is finally on Steamplay, now with improved controls and tuning updates based on popular feedback! Shank will have you shooting and slashing your way through hordes of enemies in a stylized slaughter fest. Embark on a brutal path of blood soaked revenge as Shank battles his way through the criminal underground in his quest for retribution. Boasting fast-paced bloody action, silky smooth controls and a signature pulpy grindhouse art style, Shank is a must-play for action fans.***Un beat'em up/plataformas adrenalínico y cafre donde te enfrentas a hordas de enemigos de todos los colores, tamaños y especies mientras recorres la pantalla para acabar encontrándote con el jefazo.

Destaca por el uso del entorno y por su cooperativo.

7 de 10
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Silent Hill: Homecoming  Konami (Double Helix Games)2008About unfixed bugs:
There's a common issue where sound effects (not music) coming solely or mostly from the right speaker. Supposedly this does not occur for people with 5.1 or 7.1 speaker setups and some have had success in setting the OS speaker setup to either regardless of what they actually have (personally I had no such luck). No fix nor workaround has been officially provided as far as I can tell (the product became unsupported the instant it was out).***EAN-13: [code]4012927072745[/code]***[b]Minimum:[/b]
* Windows XP SP2 or Vista SP1
* Core 2 Duo E6400 or Athlon 64 X2 4200+ CPU
* 1 GB RAM
* 256 MB VRAM
* Radeon HD series or GeForce 7800 GPU
* 10 GB HD space

[b]Recommended:[/b]
* Core 2 Duo, Athlon 64 X2 5200+ or Phenom CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 or Radeon HD 2900 GPU
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Super Meat Boy  Team Meat2010Un plataformas tan frenético como difícil, para los amantes de los récords y las cronos.

Muy recomendable.

FEEEEETUUUUUSSS!!

8 de 10***Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux.

Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old needles. Sacrificing his own well being to save his damsel in distress. Super Meat Boy brings the old school difficulty of classic NES titles like Mega Man 2, Ghost and Goblins and Super Mario Bros. 2 (The Japanese one) and stream lines them down to the essential no BS straight forward twitch reflex platforming.

Ramping up in difficulty from hard to soul crushing SMB will drag Meat boy though haunted hospitals, salt factories and even hell itself. And if 100+ single player levels weren't enough SMB also throws in multiplayer game modes, a level editor and tons of unlock able secrets, warp zones and hidden characters.

* Story mode, featuring over 205 levels spanning 5 chapters
* Vs mode for 2-4 players
* Collectible Medals and Bandages
* Warp zones that will warp you into other games
* Over 20 unlock able and playable characters from popular indie titles such as, Braid, Bit.Trip and Alien Hominid
* Epic Boss fights
* Full Level Editor
* A story so moving you will cry yourself to sleep for the rest of your life
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Super Noah's Ark 3-D  Wisdom Tree2014The non-violet Wolfenstein/Doom clone gets a native Linux port. It has a whole new engine with high definition widescreen and anthropomorphic options. Also includes an SNES mode.

Just days before the ark will be back on dry land, the restless animals have escaped there containments. Noah, alone and armed only with a slingshot, sets out feed the animals and put them to sleep by flinging food at them. Larger foods feed larger animals more quickly. Find food and don't run out. Avoid getting too close to the animals, they with kick, bite, and spit long distances. Find the mechanical feeder upgrade to fling food rapidly. Feed every last one of those animals. Along the way you may find quiz scrolls to test your Biblical knowledge concerning Noah, his family, and the ark. The are worth +4% health simply for attempting to answer the question. Correct answers are rewarded with +25% health, +1,000 points, +10 feed (or +25 feed if health is already 100%). There are secret areas in every level and two secret levels in the game, can you find them all? Can you find all the food? Levels are timed, can you beat par? And there's a score, can you beat the high scores set by Abraham, Deborah, Adam, Ruth, Moses, and Eve?***A fast moving, action-packed adventure aboard Noah's Ark!
It's been a long journey. In just a few days, the ark doors will open and Noah, his family & the animals will be back on dry land. But the animals have become a bit restless and are out of their cages. Camels, giraffes, monkeys, kangaroos and more are wandering throughout the corridors of the ark. As Noah, it's your job to regain order & get the animals to sleep until you leave the ark. Your only tool to accomplish this is the food you brought aboard the ark. Can it be done? You bet! But how?
[spoiler=Show License for N3D data files:;close license]1. Preamble: This Agreement governs the relationship between the user, a private person, (hereinafter: Licensee) and Wisdom Tree, Inc., a duly registered company in Tucson AZ, United States (Hereinafter: Licensor). This Agreement sets the terms, rights, restrictions and obligations on using [Super 3D Noah's Ark] (hereinafter: The Software) created and owned by Licensor, as detailed herein
2. License Grant: Licensor hereby grants Licensee a Personal, Assignable, Non-commercial, Including the rights to create but not distribute derivative works, Non-exclusive license, all with accordance with the terms set forth and other legal restrictions set forth in 3rd party software used while running Software. 1. Limited: Licensee may use Software for the purpose of: 1. Running Software on Licensee's personal computers; 2. Publishing Software's output to Licensee and 3rd Parties (e.g. posting videos or screen shots of The Software); 3. Modify Software to suit Licensee's needs and specifications. 2. Non-Commercial: Licensee may not use Software for commercial purposes. for the purpose of this license, commercial purposes means that a 3rd party has to pay in order to access Software 3. Including the Right to Create Derivative Works: Licensee may create derivative works based on Software, including amending Software's source code, modifying it, integrating it into a larger work or removing portions of Software, as long as no distribution of the derivative works is made unless the derivative work requires the use of a properly licensed copy of The Software
3. Term & Termination: The Term of this license shall be until terminated. Licensor may terminate this Agreement, including Licensee's license in the case where Licensee : 1. became insolvent or otherwise entered into any liquidation process; or 2. exported The Software to any jurisdiction where licensor may not enforce his rights under this agreements in; or 3. Licensee was in breach of any of this license's terms and conditions and such breach was not cured, immediately upon notification; or 4. Licensee in breach of any of the terms of clause 2 to this license; or 5. Licensee otherwise entered into any arrangement which caused Licensor to be unable to enforce his rights under this License.
4. Upgrades, Updates and Fixes: Licensor may provide Licensee, from time to time, with Upgrades, Updates or Fixes, as detailed herein and according to his sole discretion. Licensee hereby warrants to keep The Software up-to-date and install all relevant updates and fixes, and may, at his sole discretion, purchase upgrades, according to the rates set by Licensor. Licensor shall provide any update or Fix free of charge; however, nothing in this Agreement shall require Licensor to provide Updates or Fixes. 1. Upgrades: for the purpose of this license, an Upgrade shall be a material amendment in The Software, which contains new features and or major performance improvements and shall be marked as a new version number. For example, should Licensee purchase The Software under version 1.X.X, an upgrade shall commence under number 2.0.0. 2. Updates: for the purpose of this license, an update shall be a minor amendment in The Software, which may contain new features or minor improvements and shall be marked as a new sub-version number. For example, should Licensee purchase The Software under version 1.1.X, an upgrade shall commence under number 1.2.0. 3. Fix: for the purpose of this license, a fix shall be a minor amendment in The Software, intended to remove bugs or alter minor features which impair the The Software's functionality. A fix shall be marked as a new sub-sub-version number. For example, should Licensee purchase Software under version 1.1.1, an upgrade shall commence under number 1.1.2.
5. Support: Software is provided under an AS-IS basis and without any support, updates or maintenance. Nothing in this Agreement shall require Licensor to provide Licensee with support or fixes to any bug, failure, mis-performance or other defect in The Software. 1. Bug Notification: Licensee may provide Licensor of details regarding any bug, defect or failure in The Software promptly and with no delay from such event; Licensee shall comply with Licensor's request for information regarding bugs, defects or failures and furnish him with information, screenshots and try to reproduce such bugs, defects or failures. 2. Feature Request: Licensee may request additional features in Software, provided, however, that (i) Licensee shall waive any claim or right in such feature should feature be developed by Licensor; (ii) Licensee warrants that feature does not infringe any 3rd party patent, trademark, trade-secret or any other intellectual property right; and (iii) Licensee developed, envisioned or created the feature solely by himself.
6. Liability: To the extent permitted under Law, The Software is provided under an AS-IS basis. Licensor shall never, and without any limit, be liable for any damage, cost, expense or any other payment incurred by Licensee as a result of Software's actions, failure, bugs and/or any other interaction between The Software and Licensee's end-equipment, computers, other software or any 3rd party, end-equipment, computer or services. Moreover, Licensor shall never be liable for any defect in source code written by Licensee when relying on The Software or using The Software's source code.
7. Warranty: 1. Intellectual Property: Licensor hereby warrants that The Software does not violate or infringe any 3rd party claims in regards to intellectual property, patents and/or trademarks and that to the best of its knowledge no legal action has been taken against it for any infringement or violation of any 3rd party intellectual property rights. 2. No-Warranty: The Software is provided without any warranty; Licensor hereby disclaims any warranty that The Software shall be error free, without defects or code which may cause damage to Licensee's computers or to Licensee, and that Software shall be functional. Licensee shall be solely liable to any damage, defect or loss incurred as a result of operating software and undertake the risks contained in running The Software on License's computers. 3. Prior Inspection: Licensee hereby states that he inspected The Software thoroughly and found it satisfactory and adequate to his needs, that it does not interfere with his regular operation and that it does meet the standards and scope of his computer systems and architecture. Licensee found that The Software interacts with his environment and that it does not infringe any of End User License Agreement of any software Licensee may use in performing his services. Licensee hereby waives any claims regarding The Software's incompatibility, performance, results and features, and warrants that he inspected the The Software.
8. No Refunds: Licensee warrants that he inspected The Software according to clause 7(c) and that it is adequate to his needs. Accordingly, as The Software is intangible goods, Licensee shall not be, ever, entitled to any refund, rebate, compensation or restitution for any reason whatsoever, even if The Software contains material flaws.
9. Indemnification: Licensee hereby warrants to hold Licensor harmless and indemnify Licensor for any lawsuit brought against it in regards to Licensee's use of The Software in means that violate, breach or otherwise circumvent this license, Licensor's intellectual property rights or Licensor's title in The Software. Licensor shall promptly notify Licensee in case of such legal action and request Licensee's consent prior to any settlement in relation to such lawsuit or claim.
10. Governing Law, Jurisdiction: Licensee hereby agrees not to initiate class-action lawsuits against Licensor in relation to this license and to compensate Licensor for any legal fees, cost or attorney fees should any claim brought by Licensee against Licensor be denied, in part or in full.[/spoiler]***EULA includes "let play clause":
[quote]Licensee may use Software for the purpose of: 1. Running Software on Licensee's personal computers; 2. Publishing Software's output to Licensee and 3rd Parties (e.g. posting videos or screen shots of The Software); 3. Modify Software to suit Licensee's needs and specifications.[/quote]

EULA includes a modding clause:
[quote]Licensee may create derivative works based on Software, including amending Software's source code, modifying it, integrating it into a larger work or removing portions of Software, as long as no distribution of the derivative works is made unless the derivative work requires the use of a properly licensed copy of The Software[/quote]

Distributed on Itch.io, supporting Open Source, let play specifically allowed, no DRM, native Linux game, modding supported, unadulterated DOS version included (Desura, Gamolith, Humble Bundle, GOG and most Steam companies don't even do that consistently), SNES cartridge reproductions (are you kidding me!?). I blinked and Wisdom Tree suddenly turned relevant and indie!***[sic/typos included]
It's been a long journey. In just a few days, the ark doors will open and Noah, his family & the animals will be back on dry land. But the animals have become a bit restless and are out of their cages. Camels, giraffes, monkeys, kangaroos and more are wandering throughout the corridors of the ark. As Noah, it's your job to regain order & get the animals to sleep until you leave the ark. Your only tool to accomplish this is the food you brought aboard the ark. Can it be done? You bet! But how?

30 original levels.
6 feeders and 11 animal varieties.
Fully featured in game map.
Fully textured mapped environments.
Fast moving adventure for all ages!

[b]20th Anniversary Edition[/b]

Runs natively on modern operating systems.
High resolution rendering.
Improved, modern style controls.
Option to play with SNES scale feeders.
Digitial manual with quiz guide.
Includes original DOS port.
DRM Free!
In addition, purchasing this game here will directly support further development of the [url=https://bitbucket.org/Blzut3/super-3d-noahs-ark]open source game engine[/url]!

[b]System Requirements[/b]

This game requires at least 64MB of RAM and 10MB of free space. It does not utilize 3D acceleration so a Pentium 4 CPU or later (G4 or later for PowerPC OS X) is recommended for running in high resolutions.

The following operating systems are supported:

Windows XP, Vista, 7, 8, and 8.1
Mac OS X 10.4 or later (PowerPC or Intel)
Ubuntu 10.04 LTS or later
Android 3.1 Honeycomb or later (Android version coming very soon!)

[b]SNES Reprints and Physical Copies[/b]

If you are looking to add the [url=http://pikointeractive.com/super-noahs-ark-3d.html]original SNES game[/url] to your collection, [url=site url]reprints are available[/url] through Piko Interactive!

You can also purchase a [url=http://wisdomtreegames.com/games/super3dnoahsark/]physical CD[/url] from our website directly.

Want a shirt? Get one from [url=http://www.stoneagegamer.com/super-3d-noahs-ark-t-shirt.html]Stone Age Gamer![/url]
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Super Noah's Ark 3-D  Wisdom Tree2014 Windowslabelimageminimize
Super Noah's Ark 3-D  Wisdom Tree2014 Mac OS Xlabelminimizeminimize
Teleglitch  Test3 Projects;Paradox Interactive (Test3 Projects)20122012-11-24 Original release
2013-07-24 Die More Edition***Un shooter roguelike con una estética de pixel rancio y una dificultad elevada, a veces más por la escasez de recursos que por los enemigos per se.
Destaca por un sistema de crafteo tan extenso como sencillo de usar.

7 de 10***Teleglitch is a roguelike top-down shooter with pixel graphics. The game takes place in procedurally generated military research & training complex that has a different map every time you play. Our mission is to give players like you a chance to walk in the dark corridors, gripping their gun and few last rounds of ammunition. To play with finger on the trigger, high on adrenaline. We want to give you the, paranoid, sweaty, and bloody hard kind of fun.

The Teleglitch universe:
See the future where humanity is controlled by cold, dark mega-corporations. One of them is Miliary Technology Incorporated (aka Militech), one of the world’s largest military research organizations, specializing in necrotic tissue reactivation and nonhuman combatants (zombies, cloned battle organisms, robots etc). Far out in the edge of colonized space lies Medusa 1-C, a cheap planet with lethal atmosphere. There is only one building on the entire planet – a huge military research & training complex. Unfortunately, something goes very wrong in that base. All you know is that most of the facility personnel have been killed, microchipped and reactivated as combatants by the central processing AI of the facility. Except for yourself, a scientist with an incredibly strong will to survive.

Features:
* 20+ types of various opponents
* 40+ types of weapons and items
* 10 levels that radically change their structure every time you play
* 10+ hours of play time (it gets harder the further you get, surprise)
* Detailed Database with juicy back story and useful info of each monster
* Option to combine all weapons and items into new awesome gear, such as the can gun (empty can + nails + explosive) or the high velocity light machinegun that shoots armor piercing depleted uranium bullets (result of modding the standard assault rifle).
* A sinister narrative filled with greedy military corporations, risky experiments and will to survive.

Everything scientifically accurate, of course.***[media=youtube]7tcxT_WxItE[/media]
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