showing 51 - 100 of 340 gameschevron_leftchevron_right
name | publisher(developer) | year arrow_downward | description | pop. | |
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The Hidden Duality | author | 2002 | A massive game bigger than any official Zelda. Three massive overworlds, 15 quest dungeons (per world), mini-dungeons to win items that usually sit in simple caves. This game has no author imposed backstory. When fans requested one from Dark Flame Wolf, she flat refused to provide it. Comes in a myriad of editions. But there are three main 'finished' versions. The original Hidden Duality is no longer available on the web. Hidden Duality Xtreme, is a harder version of the original with added stuff. It can be found in Dark Flame Wolf's 'Golden Oldies' download. Hidden Duality - Director's cut is everything, with two difficulty levels and much more added stuff. The DC version is the 'final final' version and the one described here. | labelimagesubject | |
CAVEZ of PHEAR | author | 2003 | labelminimizeminimize | ||
Entombed! | New Breed Software | 2003 | Navigate the catacombs and don't get caught by the mummies. Use magic potions to remove walls, or add walls (to block pursuing mummies). Pickup more magic potions from the catacombs. Play with a friend. | labelimagesubject | |
Gee Whiz | icculus.org | 2003 | labelimageminimize | ||
KGoldrunner | KGoldrunner Team | 2003 | KGoldrunner is a fast-paced platform game where the player must navigate a maze while collecting gold nuggets and avoiding enemies. A variety of level packs are included, as well as an editor to create new levels.***KGoldrunner, a game of action and puzzle solving. Run through the maze, dodge your enemies, collect all the gold and climb up to the next level.***KGoldrunner is a maze-threading game with a puzzle flavor. It has hundreds of levels where pieces of gold must be collected, with enemies in hot pursuit.***A Lode Runner clone with added options for controls, themes, and rule tweaking. A maze-puzzle-platformer. Grab all the gold. Avoid touching the mad monks, but you can walk on their heads. Dig holes in the standard bricks to trap them and take their gold. Also digging hole to make your way into new areas of the game or open areas you want the mad monks to enter. Use the ladders and monkey bars to reach new areas. Watch out for hidden trap doors. When you've collected all the gold on the level (including gold carried by monks), the exit ladders appear. Save anytime, you unlocked levels, score, and lives are saved but you must restart the level when loading a saved game. | labelimagesubject | |
The Dead Lands | author | 2003 | A classic Zelda style quest with more difficulty in most aspects but easier in new ways. 2nd quest enemies are present as early as Level 2. Dungeon entrances are all hidden secrets. After dying, Link starts with full hearts. There are no enemies on the roads between kingdoms or in towns (like Zelda II). Fight the monsters, defeat Ganon, rescue 3 princess.***[sic]After Link saved Hyrule from the evil grasp of Ganon the kingdom of Hyrule prospered as a major center of trade. Three other kingdoms called Tenn, Montar, and Frellan arose around Hyrule, as a result of its expansion. Link put his weapons in the royal armory, because he had no need for them any longer, and the Triforce was placed in the throne room and heavily guarded. Link moved to the kingdom of Tenn and began to raise a family. But one fateful day Link was killed by a group of angry moblins; not even his great skill could save him. For over 10 years Hyrule reigned as the largest kingdom in the world, but the remaining band of Ganon's army sought tirelessly to revive their once great leader. After 11 long years they finally suceeded. Ganon easily retook the Triforce in the absense of Link and brought Hyrule to its knees. 9 years later Ganon grew angry because even though he destroyed Hyrule, the three daughter kingdoms still prospered, so he sought to capture and destroy them as well. He began by kidnapping the princess Julie of Frellan. Then Ganon created strong-holds (in each Ganon put Link's weapons to keep them from any adventurous soul) in each of the kingdoms and sent his armies out to destroy the land. Now it is up to Link's son, also named Link, to gather his father's weapons and destroy Ganon in the Dead Land. | labelimagesubject | |
Geepa's First Quest | author | 2003 | The usual classic LoZ formula but with updated graphics and game mechanics. Gather 4 shards of the Triforce, defeat Ganon, rescue the damsel. | labelimagesubject | |
Maze | author | 2003 | A classic Zelda style game that removes the element of exploration. The Entire game takes place in a single castle connected to just 4 dungeons. A side-effect is seeing many major elements of the game long before Link has the ability to utilize them. | labelimagesubject | |
Aklabeth | author | 2004 | The evil wizard has polluted the land of Aklabeth with monsters. Although the lord of Aklabeth repelled the wizard, his evil creatures remain. Select the role of Fighter or Mage. Do battle with skeletons, thieves, rats, orcs, vipers, carrions, gremlins, mimics, deamon, and balrogs using rapier, axe, shield, bow and arrow. Don't run out of food and use unpredictable amulets wisely. There are dungeons to clean, towns to visit and shops to buy from. Visit the lord at the castle to be sent on quests. Turn based. Above ground the player has an overhead view of icons. But in the dungeons, you explore and fight in first person view. Build instructions: extract the tar ball to a directory navigate to that directory in a terminal then type [code]./configure make sudo make install[/code] now typing [code]aklabeth[/code] in a terminal will run the game [Zerothis]***Aklabeth ======== Aklabeth is effectively Ultima 0. It was written for the Apple II in Basic. This game is a port, written in a mixture of C and C++. I wrote this a year or two back, can't remember why, in C. I glued it to my SDL wrapper library and released it. It's a RPG - sort of. You wander the top world, visit 3D (sort of) dungeons, beat up monsters and perform tasks for the legendary Lord British (AKA Richard Garriott). It requires the SDL Library. Keys N S E W (and arrow keys) move player both in upper world, and in the dungeons. A attack I inventory Q quit X enter town/shop/dungeon/climb up and down. Have fun, Paul Robson [Zerothis] | labelimagesubject | |
Double Dash | author | 2004 | labelminimizeminimize | ||
Save Scummer | author | 2004 | labelminimizeminimize | ||
XUltima IV | author | 2004 | Choices for installing**. 1. Ultima Arcanum PPA (as of 2014-08-01, I recommend this option for Ubuntu users) 2. Acquire and convert the RPM to DEB 3. Compile from source Check here for resources <http://xu4.sourceforge.net/download.php> Acquire the original Ultima VI, v1.01 perferred. Optionally, acquire the VGA patch. =================================================================== 1. Ultima Arcanum PPA =================================================================== $sudo apt-add-repository ppa:dallen.wilson/ultima $sudo apt-get install xu4 OR for compiling: $sudo apt-add-repository ppa:dallen.wilson/ultima $sudo apt-get source xu4 The PPA has versions for Maverick and Trusty but the package doesn't enforce these versions (may install on any version of Ubuntu). =================================================================== 2. One simple way for DEB systems is to install the dependencies and convert and install the RPM to DEB using alien in a terminal =================================================================== [code]$sudo apt-get update $sudo apt-get install alien libsdl1.2 libsdl-mixer1.2 libxml2 timidity $sudo alien -di xu4-1.0beta3-1.i386.rpm[/code] The RPM package provided by the creators will convert to deb with no problems to DEB platforms (Alien or another package converter) up to version 1.0beta2 (beta3 and beta4 fail due to dependencies). The source code will also compile easily on ubuntu systems. Dallen Wilson's Ultima Arcanum PPA has source and deb packages for Ubuntu Maverick and Trusty (which covers all version between). The Trusty build is provided daily. =================================================================== 2. How to Compile xu4 from SVN in Ubuntu (and possibly other NIXum) =================================================================== In Terminal: [code]$sudo apt-get install alien build-essential checkinstall libxml2-dev libsdl1.2-dev libsdl-mixer1.2-dev subversion timidity[/code] Acquire the latest xu4 source code: **[code]$svn co https://xu4.svn.sourceforge.net/svnroot/xu4 xu4[/code] These directories may need to be created first. It harms nothing to run this command anyway: [code]$sudo mkdir /usr/local/share/pixmaps /usr/local/lib/u4 /usr/local/share/applications/[/code] Enter the main xu4 source directory and build the project*: [code]$cd xu4/trunk/u4/src make clean make[/code] Use your package manager to remove any older version of xu4 you have* Now to install*: $sudo checkinstall -Dy --pkgname xu4-mybuild --arch i386 Check install will create a deb file with a name similar to xu4-mybuild_20110730_i386.deb (based on the pkgname you chose and the date of the svn) Use "--arch amd64" with checkinstall if you built for 64-bit (and are not on 64-bit, likewise "--arch i386" will build a 32-bit version). Use "-Sy" to build a Slackware package Use "-Ry" to build an RPM package Slackware and RPM have additional options that can be investigated with: $man checkinstall To get the latest xu4 again, go to the directory that contains the xu4 directory and enter*: $svn update xu4 *These steps must be done every time to compile from source. **2014 These instructions no longer work on Ubuntu 12.04 precise and must be modified. I have found no RPM that converts successfully due to additional package requirements that will not function properly after converting. **instead, use [code]$svn checkout svn://svn.code.sf.net/p/xu4/code/trunk xu4-code[/code]***The xu4 game engine is a standalone Ultima IV clone also capable of running the original or VGA patched versions of Ultima IV on a variety of platforms. It is also capable of running new RPGs. xu4 Also allows extensive modding of the graphics, enemies, items, and certain game logic. To date (2014), no totaly conversions or hacks have been created to utilized these features (I guess the developers got UIV perfect on the first try :) The full version of Ultima IV for DOS was 'made available for free download' at selected sites by Origin (subsequently purchased by Electronic Arts). However, it remains proprietary and not defined as "freeware" or "public domain" (these downloads can disappear or the priced raised at any time at Electronic Art's option). Several homebrew upgrades exist for this game that add features such as VGA graphics and Midi sound. xu4 can used these upgrades as well, or simply recreated the original DOS experience (or the Amiga experience, for that matter). The xu4 project allows this game to run on Linux, Mac OS 8, Mac OS X, Windows, and other operating systems. The Ultima series continued to innovate with the release of each game in the series. With the 4th game released for Apple ][ and then ported to IBM-PC, the genre was taken to bran new places. And now, playable on Linux. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result. [spoiler=Show Orb Refresh Cheat;hide cheat]Use an orb. Press Q to save. Press Alt+X to exit. Find the dngmap.sav file (.xu4/ in your home folder in Linux). Delete it. Run the game and [b]J[/b]ourney onward. The orb is ready to use again. [b]Note, deleting dngmap.sav undoes everything in the current dungeon as if you'd gone to another dungeon and come back.[/b][/spoiler][spoiler=Show Chest Refresh Cheat;hide cheat][b]G[/b]et all the chests in a level of a dungeon (not ones in a room on on the surface). Press Q to save. Press Alt+X to exit. Find the dngmap.sav file (.xu4/ in your home folder in Linux). Delete it. Run the game and [b]J[/b]ourney onward. All the chests you have [b]G[/b]otten are there to [b]G[/b]et again. [b]Note, deleting dngmap.sav undoes everything in the current dungeon as if you'd gone to another dungeon and come back.[/b][/spoiler] [Zerothis] | labelimagesubject | |
Dreams of Yesterday | author | 2004 | labelminimizeminimize | ||
GISH | GarageGames;My Game Company;Cryptic Sea;Manifesto Games (Cryptic Sea) | 2004 | [media=youtube]QQIQMDVL8w8[/media]***Life isn't easy when you're a 12 pound ball of tar. You can make GISH sticky, slick, heavy, and somewhat alter his shape to jump, overcome enemies and obstacles. GISH, Gameplay and the environment is entirely based as on physics and are destructible. 57 levels, plus secret levels. There is also a 2 player verses mode in 5 hostile environments. 2 balls of tar can't really hurt each other directly, but if one of 'em falls into a lake of lava, touches an open flame, or gets squished under a anvil, that's gonna hurt. Requires Linux, AMD/Intel Pentium III 450MHz, 256MB RAM Recomended 32MB OpenGL card, 4-button gamepad. This game has won multiple awards: 2005 IGF Grand Prize (Seamus McNally Award) 2005 IGF Innovation in Game Design Game Tunnel's Game of the Year Game Tunnel's Adventure Game of the Year Home of the Underdogs Top Dog 2004 IGF Finalist [spoiler=References (spoilers);close][game=#5128]Super Mario Brothers[/game] [game=#5200]Pitfall[/game] [game=#243]Pac-Man[/game][/spoiler] [Zerothis] | labelimagesubject | |
The Labyrinth of Time | Wyrmkeep Entertainment;Nightdive Studios (Terra Nova Development) | 2004 | labelimageminimize | ||
Stendhal | Arianne | 2005 | Are you looking for adventure? Want to fight for riches? Develop yourself and your social standing? Meet new people? Do you want to be part of a brave new world? Stendhal is a fully fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system. Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons. You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash. Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons. And for the blood thirsty of you; satisfy your killing desires by roaming the world in search of evil monsters! Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment. So what are you waiting for?! A whole new world awaits... | labelimagesubject | |
Ganon's Claim | author | 2005 | Cerulia is a once peaceful land north of Hyrule. It sits between Nevachrea and Galhaldia, two nations at war, and remains strictly neutral. But, retreating from another defeat, Ganon encamped there and is causing havoc, so Link pursues him. Collect 8 pieces of the Golden Power. Collect items from mini dungeons, dungeons, shops, and hidden corners of Cerulia. Find Ganon, defeat him. Along the way, there are no simple caves, only multi-screen complex mini dungeons. There are actual mini dungeons and regular dungeons. Mini games and if you can find it, a master dome to test the skills of the best players. | labelimagesubject | |
Arbarlith | author | 2005 | labelminimizeminimize | ||
TileRogue | author | 2005 | labelminimizeminimize | ||
Dungeon Digger | author | 2006 | labelminimizeminimize | ||
LambdaRogue: The Book of the Stars | - | 2006 | A polished graphical rogue-like. Seek the sacred book that has the knowledge to save mankind. | labelimagesubject | |
Motora | Game Creation Society | 2006 | labelminimizeminimize | ||
Priority Cats | Tom 7 | 2006 | labelminimizeminimize | ||
Spectalum | author | 2006 | This is an unfinished engine remake of EOB2 and requires original copy of EOB2 to play at all. | labelminimizeminimize | |
The Goonies - 20th anniversary | Brain Games (Brain Games;Konami) | 2006 | Rescue all your friends. They are trapped behind bars and a skull key will open one door. You can only carry one skull key at a time. Or, pickup bombs by dispatching enemies with a punch; they'll get those doors open also. This is a flip-screen platformer with certain maze qualities. | labelimagesubject | |
The Legend of Zelda Link Travel in the Mini Hirule | author | 2006 | A Link to the Past/Link's Awakening style quest with a minimal exploration element. Four dungeons, four boss rooms, then defeat Ganon. | labelimagesubject | |
Dwarf Fortress | Bay 12 Games | 2006 | labelminimizeminimize | ||
SubTerra 2 | Spiderweb Software (Crystal Shard) | 2006 | labelminimizeminimize | ||
Camelot Warriors El Remake | author | 2007 | labelminimizeminimize | ||
GRIKARUGUN | author | 2007 | A manic shooter done with the Zelda Classic engine. Five levels of bullet hell. 7 bosses to defeat. 8-directional movement and 8 buttons (and 9 actions). Each enemy and projectile has a color scheme, destroy sets to multiply scoring. Projectiles of the same color as the player's ship will do no damage. The player can also shoot themselves if they do it right. | labelimagesubject | |
Meritous | Asceai | 2007 | It's psionic Robotron with maps, multiple rooms, teleportation, and upgrades. [Zerothis]***" Far below the surface of the planet is a secret. A place of limitless power. Those that seek to control such a utopia will soon bring an end to themselves. " MERITOUS is a top-view dungeon crawl action/adventure game. As MERIT, a PSI user, your task is to investigate the Orcus Dome, an ancient underground shrine. In your way are the shadowy creatures that wander the shrine. Using your PSI circuit, you must cut through any that come between you and your goal. PSI is a powerful, imprecise force. Often viewed as a form of modern magic, PSI can be weilded to a limited extent by beings (see PSI users) that have an unusual level of mental awareness. PSI exists as a flow that can be fashioned into a single-use tool for the weilder to use. As PSI is very difficult to shape precisely, PSI users often settle for crude, uneconomical solutions to problems. For example, using PSI as an attacking weapon by draining off a large amount of it from the surrounding area and unleashing it in one go. Or using PSI as a protective shield by concentrating a large amount of it in one area. Where PSI actually comes from is unknown, however there seems to be only a limited amount in the atmosphere at any one time. While PSI is generally used by gathering it from the area around the PSI user, some advanced PSI users have worked out ways of gathering and storing large quantities of it. Some areas are naturally much richer in PSI than others. PSI seems to be found in greater quantities when one is underground, for example. PSI users are beings that have the mental capacity to consciously use PSI. Any species is capable of producing PSI users, though by far human PSI users are the most common. PSI users vary wildly in ability, with the rarest and most powerful able to accomplish great feats. It is also not uncommon for PSI users to become more or less powerful over time. Theories exist that continual exposure to and use of PSI increases one's competence, while disuse can cause it to stagnate. The Orcus Dome is a structure located deep within the planet's crust. The internal structure seems to be both crafted and organically grown. It is made up of a number of tightly-woven rooms. The structure is unusual in that it seems to have been made for the precise purpose of gathering and concentrating PSI. The walls that divide the rooms carry PSI gathered from the planet and channel it into a single, very strong flow of PSI. The discovery of the Dome has been a point of contention among PSI users, most of whom want to use the large reserves of the Dome to enhance their own PSI usage. Eventually, the majority of PSI users agreed to ration out use of the Dome to both ensure the existing reserves would last as long as possible and to make sure that each PSI user would receive a fair allocation. For several years, there was no problem with the ongoing use of the Orcus Dome to provide PSI. However, for some reason, the PSI extracted from the Dome began to behave strangely. It worked unpredictably, and made controlling the PSI very difficult. After one PSI user was killed as a result of this, a decision was made to abandon using the Orcus Dome for PSI. Not happy with this decision, one PSI user, MERIT, decided to use his own reserves of PSI to ethereally warp into the Dome itself to find out what the problem was and restore the Dome to its original state. | labelimagesubject | |
Samorost 2 | Amanita Design | 2007 | The gnomes dog is abducted by aliens. Samorost sets out to rescue his dog and return home safely. Click differ places, creatures and things in the environment to manipulate them and solve the puzzle to advance to the next screen. | labelimagesubject | |
xBaK | author | 2007 | A clone of Betrayal at Krondor. Play the classic DOS game on Linux. | labelminimizesubject | |
Clonk Rage | RedWolf Design | 2007 | This is a proprietary game. The engine sourcecode is available the content remains conventionally proprietary. in 2013 The game and add-ons became "freeware" [Zerothis] | labelimagesubject | |
Penumbra: Overture | Frictional Games | 2007 | [media=youtube]gc13aNkF9nE[/media] [media=youtube]mTNVnam7wGM[/media]***2009-07-17 Penumbra Collection; includes all 3 Penumbra games***[b]Minimum:[/b] * 1 GHz CPU * 256 MB RAM * 300 MB free HD space * Radeon 8500 or GeForce 3 * Kernel 2.6 or higher (2.4 untested) * glibc 2.3 * X11R6 with 3D acceleration * For x86_64 CPU, 32-bit environment must be installed | labelimageminimize | |
Overlord | Codemasters (Triumph Studios) | 2007 | labelminimizeminimize | ||
Cave Story | Studio Pixel | 2007 | [media=youtube]bnj6fL3Ha1c[/media] | labelimageminimize | |
Lost Isle | author | 2007 | [WIP] On the one hand it just feels like full color Link's Awakening. On the other hand, the gameplay doesn't quite resemble any official game from the Zelda series.***A Zelda style adventure using the Zelda Classic/ZQuest engine. Designed by a collaborative team instead of a single author, unusual for a ZQ game. Uses a custom versions of the Zelda Classic engine and is Mac, Linux,and Windows specific. Using other versions of Zelda Classic that the one made for Lost Isle may cause detrimental glitches. UPDATE: However, a 2.5 version of this quest exists and does not use the 'lost isle build'. Link finds himself on a once civilized but now deserted and haunted island. Perhaps finding out what happened will lead to a way to escape. | labelimagesubject | |
Zelda Classic | Armageddon Games | 2007 | Remember how hard the original was without maps and guids? The 4th quest (usually launched after the 2nd), is much harder than the 1st and 2nd combined. Then the 3rd quest (usually played last), is even harder. And there's a 5th quest.***An unofficial [i]near[/i] pixel perfect recreation of the original NES classic plus additional quests. Also includes an editor; using the Zelda Classic Engine to make completely new games in the style of the original game, Link to the Past, and Link's Awakening. Engine and game creation tools of the editor are extensive enough to create platformer games and other games that don't resemble any Zelda games at all. Upon finishing the 2nd quest with 16 hearts, players will begin the '4th' quest (because its easier than the 3rd). To play the 3rd quest after the 2nd, complete it with fewer than 16 hearts. Beat the 3rd quest [b]without dying[/b] to play the 5th quest. Beat the 5th quest with at least 1 death to play the 4th quest.[spoiler=Naming your player certain names will allow starting a quest immediately without having to play through other quests;close passwords]ZELDA=2nd Quest ALPHA=3rd Quest GANON=4th Quest JEAN=5th Quest[/spoiler] The frequently updated versions often do not get corresponding Linux versions. Quests sometimes do not work correctly unless they are matched with the version they were created for. Generally, only the latest Linux version is available from Armageddon Games and this is located in a hard to find spot on the site (and changes). Despite this, all Quests can be played on Linux once a compatible version of the player is downloaded by whoever may be providing it currently on the internet. 2.10 2.10.2 2.10b784 2.10 lost isle build 2.11 2.11 lost isle build 2.50 | labelimagesubject | |
ORiGiN | author | 2007 | An extremely hard extensive three quest graphics and gameplay remake of the original Legend of Zelda. Collect the weapons needed to defeat Ganon three times. Rescue three princess. Extensive puzzle elements and maze like areas with enemies on practically all screens. | labelimagesubject | |
Fall of Imiryn | author | 2007 | labelimageminimize | ||
Eschalon: Book I | My Game Company;Basilisk Games (Basilisk Games) | 2007 | This is a proprietary game. The creator advertises that gameplay is, "the result of absolutely every action is rolled, calculated or statistically determined ", and it has a "combination of randomly generated treasure and carefully hidden goodies". The difficulty of the game is determined by the development of a character's skills and the adeptness of the player's using them. The story is not linear. Originally only available as a download. Since 2008-01-14, all Eschalon CD packages have the Windows, Linux and Mac OS X versions. Released as Free-to-Play on its 10th year anniversary. Requires a 1.8 GHz CPU, 256 MB RAM, and a 3D card. (Note, the game runs fine on a 1.0GHz CPU. I suspect this is the Windows requirements) [Zerothis] | labelimagesubject | |
Balazar III 3D | author | 2008 | Balazar III is a dungeon adventure game with multiplayer support. As you explore the dungeon, you'll gain magical objects, experience and powers, but also... curses ! Balazar III is based on the (French) comics "Le guide Balazar du mauvais sorcier" (Balazar's guide to bad sorcerers). The game comes in two versions (which are network-compatible): - 3D version destined to computer gamers. The 3D version is graphically more beautiful, as it takes avantages of the nice cellshading algorithms of the Soya 3D engine. - 2D version, currently supporting 640x480 and 800x480 resolutions. It has been designed mainly for hand-held devices (Sharp Zaurus, Nokia N810, Openmoko Freerunner, Asus EEE PC, and the like), although it can be used on computer too. This version has been highly optimized so as it can be run in 640x480 on a Zaurus C1000 (416 MHz ARM processor without graphics accelerators). This package is a metapackage depending on the 3D version. | labelimagesubject | |
Cryptrover | author | 2008 | labelminimizeminimize | ||
Open Surge | Open Sonic Team | 2008 | Gimacian the Dark wants to bring darkness to the world. He's kidnapping animals a perpetrating industrial havoc on Sunshine Paradise. Surge the Rabbit, Neon the Squirrel, and Charge the Badger Battle Gimacian and his underling Sharp the spikey thingy (could be a porcupine, echidna, or *GASP* a hedgehog). Surge, Neon, and Charge must cooperate to undo the damaged caused by Gimacian and Sharp and rescue their victims in this warp speed hop'n'bop with puzzle elements. Note, older version of the game were an advanced Sonic the Hedgehog clone. | labelimagesubject | |
Tunnels of Doom Reboot | Dream Codex | 2008 | labelminimizeminimize | ||
Penumbra: Black Plague | Paradox Interactive (Frictional Games) | 2008 | [media=youtube]sCRaReOwx8g[/media]***2009-07-17 Penumbra Collection; includes all 3 Penumbra games***[b]Minimum:[/b] * Kernel 2.6 * 1 GHz CPU * 256 MB RAM * glibc 2.3 * Radeon 8500 or GeForce 3 GPU | labelminimizeminimize | |
The Legend of Zelda Remix DX | author | 2008 | A remake of the very first Zelda game with a more organic design, improved graphics, and new bosses. Collect useful objects, get the Triforce fragments, defeat Ganon. | labelimagesubject | |
Deadly Rooms of Death RPG: Tendry's Tale | Manifesto Games (Caravel Games) | 2008 | labelimageminimize | ||
World of Goo | 2D BOY | 2008 | This is the only desktop version that allows up to 4 players (or ambidextrous quadrapods) to cooperatively play.***[media=youtube]JBADidT00kk[/media][media=youtube]6KGIeSYSifI[/media]***World of Goo is a physics based puzzle / construction game. The millions of Goo Balls who live in the beautiful World of Goo don't know that they are in a game, or that they are extremely delicious. [2D Boy] | labelimagesubject |