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namepublisher(developer)year arrow_downwarddescription
Beneath Apple Manor Quality Software1983 labelimageminimize
Dig Dug  Atari1983 labelimageminimize
Boulder Dash First Star Software1984
[52]***Also released as part of the "Super Boulder Dash" compilation, which included the original "Boulder Dash" and its sequel "Boulder Dash II: Rockford's Revenge".
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Montezuma's Revenge BCI Software1984 labelimageminimize
Pitfall II: Lost Caverns Activision1984 labelimageminimize
Jenny of the Prairie Addison-Wesley Publishing1985 labelimageminimize
Robot Odyssey I: Escape from Robotropolis  The Learning Company1985Requires 8088/8086/80686 CPU (won't run on other intel CPUs period, even under accurate emulation), DOS 1.0 to 2.11, CGA video, PC Speaker, Keyboard, optional PC joystick. 1 Player, but group help is strongly is recommended. Comes with 3.5' disk and 5.25' disk versions. The Robots are named Sparky, Checkers, and Scanner.
[Zerothis]
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Ultima IV: Quest of the Avatar  Origin (Origin Systems)1985Comes on two 5.25' disks. In 1997 the full version of this game was 'made available for free download' at selected sites by Origin. However, it remains proprietary and not defined as "freeware" or "public domain" (these downloads can disappear or the priced raised at any time at Electronic Art's option). Several homebrew upgrades exist for this game that add features such as VGA graphics and Midi sound. The xu4 project allows this game to run on Windows, Linux, Mac OS 8, Mac OS X, and other operating systems. xu4 Also allows extensive modding of the graphics, enemies, items, and certain game logic.

The Ultima series continued to innovate with the release of each game in the series. With the 4th game released for Apple ][ and then ported to IBM-PC, the genre was taken to bran new places. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result.
[Zerothis]
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Diamond Digger  Keypunch Software;Apogee1986 labelimageminimize
Swords of Glass Keypunch Software1986 labelimageminimize
Miner FrodoSoft1987 labelimageminimize
Journey to the Center of the Earth  Chip1988 labelimageminimize
Rockford: The Arcade Game Mastertronic;Melbourne House (Synergistic Software)1988Congratulations! You are just about to buy the most addictive piece of games software ever released "ROCKFORD" is based on BOULDER DASH but it is not just another version of BOULDER DASH, ROCKFORD has been developed by ARCADIA SYSTEMS for their Coin-op Arcade cabinets. This version brings you all that arcade action and quality into your home!

There are four levels on each of five different worlds with four screens on each level. It all adds up to eighty totally different playing screens. Take up the challenge as you guide ROCKFORD through the puzzles and take on the role of cowboy, spaceman, doctor, chef and hunter.

We have also packed in digitized sound effects and music, as well as special animated sequences depicting your success, failure and demise. All this detail, and the fiendishness of the brand new puzzles, really does make ROCKFORD the ultimate challenge for your computer.***
[17]***
[1]
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Ultima V: Warriors of Destiny Origin1988
[49]***
[83]***
[17]***
[4]***
[22]***
[1]***
[52]
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Miner VGA FrodoSoft1989 labelimageminimize
Viaje al Centro de la Tierra Topo Soft1989 labelimageminimize
Clive Barker's Nightbreed: The Action Game  Ocean (Impact Software)1990 labelimageminimize
Megaboulder author1990 labelimageminimize
Teenage Mutant Ninja Turtles  Ultra Games;Image Works (Unlimited Software)1990[spoiler=cheat (required for the sewer gap);close cheat]A+S+D+F+G+H[/spoiler][spoiler=other cheat (also does gap);close cheat]Q+W+E+R+T+Y+U+P[/spoiler] labelimageminimize
The Dark Heart of Uukrul Brøderbund (Digital Studios)1990
[49]***This game has some interactive fiction, adventure and not yet defined elements. Players can visually search the room or listen find secrets, to get descriptions of the room, find riddles that hint at solutions to puzzles, and/or find clues to events in the nearby area. These are returned as text as the game has no sound whatsoever.

Advancement must be confirmed by player actions. Crosses are not just symbols in this game, they are apparently melee weapons. Equipment can require a minimum level of experience and/or a minimum character attribute. Clerics must pray to cast spells (all one action). The petitioned god can grant the cast, not answer, or punish the character. These random responses seem to be based on the character's previous actions but the mechanism is unclear.

The game is automatically saved much the same way as typical rogue-likes but a bit less often. Simply walking from one place to the next does not prompt a save, but reading a clue or resolving an encounter does. There is also a game "backup" save system. When a player is in a "sanctuary" they may manually create a second save.

Experience is shared but most of it distributed unequally based on a character's participation. The mechanism is unclear. Killing blows and attacks delivering significant damage have the most reward. Other actions are rewarded as well no mater what the result. Every character still gets something even if they did not interact with the battle at all. For example, if the first move of a battle is the player's fighter killing a single foe with a single blow, all other party members will get at least 1 XP or more for a stronger enemey.***If a character sacrifices their life to save their fellows, they lose piety. Dying is heresy, how [url=https://en.wikipedia.org/wiki/Oran_of_Iona]Oran[/url]ic¡***
[63]***
[52]***
[37]
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Zeliard Sierra On-Line1990
[52]
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Cadaver Renegade Software;Image Works;Ubi Soft (The Bitmap Brothers)1991[b]Compilation releases:[/b]
- Quest & Glory (together with [game=#43189]Bloodwych[/game], [game=#42349]Midwinter[/game] and [game=#203303]B.A.T.[/game])***[b]Addons:[/b]
- Cadaver: The Payoff***
[52]***A feud between the kingdom's heirs, a battle won by magic and a massacre that stained the battlements of Castle Wulf red with blood. The Necromancer now awaits his next victim deep within the castle walls.
No valiant knight or swarthy soldier but a liar, a mercenary and a thief. Karadoc the dwarf is destined to go where men have failed, to come face to face with the Necromancer and probe the darkest mystery known to man. His motive? Not honour or love but treasure! and Castle Wulf is bursting at the seams with it...
Cadaver is the interactive fantasy adventure you've been waiting for. Stumble through a labyrinth of age-old passageways, explore the mystic contents of Wulf's secret rooms, battle to the death with hideous monsters, grapple with supernatural traps and puzzle over the enigmatic spells of Necromancy.

- A complex interactive game environment with hundreds of different rooms and locations
- Mind-bending puzzles
- A wide variety of available weapons
- An array of spells and mysterious magic potions
- A vast menagerie of monsters, including mutated rats, man-size water lizards and gigantic fire-breathing dragons
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Eye of the Beholder SSI (Westwood Studios)1991
[22]***
[63]***
[52]***
[37]***You control a party of four heroes tasked by the lords of Waterdeep to investigate some foul stuff going on by entering the vast sewer system below the city.

Saved games can be loaded into a new game in the sequel ([game=#40320]EOB2[/game]); minus the special items.
[Zerothis]
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Horror Zombies from the Crypt Millennium Interactive (Astral Software)1991 labelimageminimize
Scorched Earth author1991An artillery game variant with 10 types of vehicles (tanks), many environmental factors, many defensive options, up to 10 computers and/or human players, and a massive number of types and variants of offensive weapons and items. Players earn currency by kill count to buy these gidgemits and gazmoes. The arms dealer has limited supply and uses a persistent economy (both optional). Players can sell anything back to the dealer, possibly to make a profit. Players earn interest on their capitol based the economy.

The environment can be annoying and hostile to all players. Gravity, wind, lightning strikes, earthquakes, landslides, even meteorites.

Two plain text files in the game's directory contain taunts and dying words. Users can translate or edit these files as they like. The economy and most other options can also be tweaked in this way.

Players take turns moving, activating defenses, tweaking vehicle options, and/or selecting a weapon/attack. Amongst the multitude of possibilities. Weapons are launched at a chosen speed and angle like most artillery games. Strategy is usually simple in artillery games. But all the additional gameplay elements here can interact in many, many ways so that strategy is a major element. Players can direct their vehicles to drive over or fall on top of others, to cause damage to both. The idea being the player causes more damage to their opponent than themselves, but this requires just the right terrain and conditions to favor the attacker. Damage can be caused to the pixel terrain for this and other purposes. Players can attempt to bury each other or themselves. Terrain protects but also limits attack options and even some defense options. Among defense options are several types of shields. Some are a force field that causes weapons to detonate. Others are 'soft' and absorb a percentage of damage. Another type is reflective so that a weapon bounces elsewhere, hopefully into another player or even back at the shooter. All these have pros, cons, and Achilles heals. The better a shield is, the worse it is for the defender if an opponent manages to fire [I] from inside [/I]. Another example, in the right conditions, a skillful shot can be fired so it skips across the bouncy shields of several opponents, depleting energy from all of them. Also, if the wind is right, a skilful bounced shot falls right back on the same opponent multiple times until the opponent's energy is entirely depleted. Everything except regular angle and speed attacks takes energy, especially defenses. Moving and some special weapons also take energy.

An alternative mode allows each player to merely plan their turn. When all players are finished, their orders are executed simultaneously.

Yet another play mode (in v1.5) isn't turn based. Up to 10 players play simultaneously. This is where Gravis Gamepad compatibility really helps. Any extra players beyond 4, for Gravis Gamepad, or 2 for PC joysticks, must share the keyboard.

To begin, the number and type of players are chosen. Options are set. Any of the extra options can be disabled so that even and ordinary artillery game with only one type of tank and infiweapon are used. The number of rounds is set. Each round ends when one player or none is left alive. Currency earned is then used to buy (and/or sell) weapons, defenses, and accessories. A new round begins until last round ends. Players are then shown their rank.

Later versions were written in Borland C++ and Turbo Assembler (author implied in documentation that free tools were used previously). Versions before 1.0 were freeware and lacked most of the features of the shareware version. Shareware versions had many featured removed that were available in the registered versions. Many revisions followed, up until the final 1.5. v1.5 was mostly nagware, having all features of the registered version except for the tri-turret tank. The registered version does come with a deluxe bound manual edition of the HTML documentation. The network/modem play was planned but never implemented.

There are way to many things to list here.***Originally freeware, turned shareware on 1991-06-20.
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Digger author1992 labelimageminimize
Dungeon Master FTL Software1992 labelimageminimize
Legends of Valour U.S. Gold;SSI (Synthetic Dimensions)1992 labelimageminimize
Teenage Mutant Hero Turtles: The Coin-Op!  Image Works (Probe Software)1992[b]THE RETURN OF THE AWESOME FOURSOME![/b]

Now two dudes or dudettes can join forces and double team Shredder™ and his turtle terminators in a bid to save April™ and Splinter™. Choose which lean, green turtle you control and haut shell around this fully scrolling version of the coin-op game and save April™ from a burning building. Meanwhile Splinter™ gets kidnapped and you must trash dodgy dudes Bebop™ and Rocksteady™ to set him free.
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The Summoning SSI;Softgold Computerspiele (Event Horizon Software)1992Yes, the character has limited capacity _and_ the game world has limited supplies _and_ there is no back tracking. Forcing players to choose very carefully which items they want to carry to the next level and exactly when to use said items or not. Failure to have the right items can put the game in an unwinnable state. Magic regen is extremely slow. There is a cheat patch for this game that does nothing except speed up Magic regen. Many consider this game to be near unbeatable (even with the regen cheat) yet magic regen is the only cheat anybody has bothered to create.***
[22]***
[52]***
[37]
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Ultima Underworld: The Stygian Abyss  Origin (Blue Sky Productions)1992Historical note: This game was the first, first person 3D game (it preceded Wolfenstein 3D by two months). Also the engine is much more advanced than the Wolfenstein 3D engine was. Not just in the RPG elements but the 3D environment, dynamic lighting, curved surfaces, real bridges and tunnels, texture resolution and variation, and vertical variation in the terrain. However, the system requirements of UW are higher than Wolf 3D.
[Zerothis]
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Ultima VII: The Black Gate  Origin1992Review for the French version of the game.
[22]***
[22]***French version
[37]***
[37]***Came with six 3.5' disks. The original release included a demo of Ultima Underworld on a 5.25' disk. U7 was rerealsed both by Origin and Electronic Arts in many packages that included the sequels/add-ins for U7 (Forge of Virtue, Serpent Isle, The Silver Seed)

Tags:
The 7th canonical game in the Ultima series and the first game in Ultima's Age of Armageddon. The player and party can use crossbows and bows. Ingredients can be mixed to bake bread and other things. Cheese is available as food. A variety of items can be crafted into other items. There are pumpkin fields in the game, from which pumpkins can be harvested. Flight of the Bumblebee is played at one point, Rule Britannia is overplayed. There are several prisoners in the game and its this plays into the plot more than once. An addictive medicine in the game is abused by characters and can be abused by the player's character and party, with consequences. Unicorns are mentioned in in-game books and by characters[spoiler=and;and]one can be found by the player also.[/spoiler]
Origin once again attempted to create a game engine as they had done before with Ultima IV and Ultima VI. Arthurian Legends was the game they would attempt to create using the U7 Engine. AL was not completed and the source code of the Ultima VII games was later lost.

A game engine called Exult allows the game to run on a wide variety of platforms
[Zerothis]***Still one of the best RPG's ever made IMO. The Forge of Virtue was a small expansion released with some packages. Ever wondered how to get this baby to run on Windows? Check here:
[url=http://exult.sourceforge.net]exult.sourceforge.net[/url]
[cjlee001]
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The Legend of Kyrandia  Virgin (Westwood)1992[media=youtube]_c5QrnYYk3Y[/media] labelimageminimize
Betrayal at Krondor Sierra (Dynamix)1993
[22]***
[59]***
[37]***Set about 10 years after the end of the Riftwar Saga by Raymond E. Feist.***Re-released in the [i]SierraOriginals[/i] line on single CD.***The game was available for a limited time as a promotion for Return to Krondor at no cost. After this promotion, the game was no longer available for free. The copyright has not expired, no permissions to copy or distribute this game are currently in effect.

"We [Vivendi Universal Games] have existing contracts with other companies that preclude us from being able to authorize this [redistribution by unlicensed third parties]."
[Zerothis]
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Deep II: The Center of the Earth ALO-Software1993 labelminimizeminimize
Heirs to Skull Crag  SSI (MicroMagic;SSI)1993Heirs to Skull Crag is the game, exclusively available in no other package game, real game, actual game, existing game, playable game, completable that comes the the Unlimited Adventures game creator which is in every other videogam database with tools to create AD&D based adventures, or even other types of adventures based on the Gold Box Engine.

The executable is "FRUA.EXE" and the letters stand for "Forgotten Realms Unlimited Adventures". But UA is by no means limited to the Forgotten Realms setting. Materials from other settings are included and players are free to create their own or download UGC from the aforementioned site.
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Reaping the Dungeon  Frontline Software1993Dungeon Rogue is pretty much the same game with updated title screen mentioning how to get free copy of episode 2 (and I find the method ridiculous). It also comes with Windows installer even though the game is as much a DOS game as it ever was.***[b]Minimum:[/b]
* DOS 3.0
* 286 CPU
* 490k free conventional memory***Rather unusual Roguelike in my experience, with the Sci-Fi setting and constant search for oxygen sources lest you suffocate, it was strangely refreshing change to what I was playing at the time.
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Red Crystal  Quantum Quality Productions1993Successfulness of an attack depends on the player knowing the height of the enemy.

Two players can complete a playthrough cooperatively using horizontal split-screen. The players can be local with non-shared keyboard and mouse or via modem.

During character creation, random stats can be re-rolled until, hopefully, a nearly perfect set is achived. This is almost required to play the game.

A character can use any spell or weapon with some degree of effectiveness. But specific weapon types or spells can be used more effectivly by certian character classes. Likewise, enemy types are strong or weak to certian spells or weapon types.

Charaters may carry up to 30 items. Items may be used, bought, sold, dropped, and picked-up. Equippable items are equiped when "USE"d. Plot items are carried and not useable (and occupy an inventory slot). Dropped items will remain where dropped for a limited time.

'the per-game look-up copy protection took Alen to Page 8, Line 1, Word 1: "bored"' - Petra Schlunk (Computer Gaming World Number 117, Page 66)
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Ancient Domains Of Mystery  author1994# averted tags/concepts #
level scaling - only present in a cave northwest of Terinyo, the small village you encounter early on. Otherwise non-existant.***Latest version: 1.1.1 (as of 2002-11)
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Menzoberranzan SSI (Dreamforge Intertainment)1994The game is based on characters from the novel "The Legacy" featuring one of the most famous Forgotten Realms characters "Drizzt Do'Urden".

The graphic-engine was first used in "Ravenloft - Strahd's Possession".

Your task is to rescue villagers that have been captured by the Drow and brought to the underground city of Menzoberranzan. So you make your way down, fight monsters, speak with NPCs and solve some puzzles. The gameplay is very linear. A good choice for RPG-Beginners who like to explore dungeons.
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Nahlakh Proudfoot Games1994[b]Minimum:[/b]
* 286 CPU
* VGA capable GPU
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Blackthorne  Interplay Productions (Blizzard Entertainment)1994Interplay provides a version of this game to download from battle.net. Comes packaged for play on Windows using DOSbox or an alternative package for Mac using DOSbox. The executable zip file is encrypted preventing it from being run on non-windows systems without using Windows emulation. Once installed, the game should theoretically work on DOS, FreeDOS, or most any system DOSbox runs on. However, Blackthorne's the setup executable is not included making sound configuration especially problematic. This game is not Freeware. Blizzard retains full copyright and the downloaded version includes and EULA restating Blizzard's ownership. No right to redistribute or otherwise treat this version as Freeware is granted by Blizzard.***[b]from another world[/b] - you're actually native, but was transported as an infant into another world where you grew up, and now you've returned to bring your royal boot to the Face of Evil.
[b]unrestricted violence[/b] - player can freely kill the slaves as much as the orcish monsters.
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The Goonies Friends Software1995Unofficial conversion of Konami's MSX game. labelimageminimize
Stonekeep Interplay (Interplay Productions)1995Latest version: 1.2 (as of ?)***[b]sorcery[/b] - requires a magic staff onto which you inscribe combinations of magic runes that produce various effects, modified by meta runes and so forth (in the tag's grey area)

--- averted
ambidextrous - has no significant gameplay effect. simply determines which mouse button activates it and which hand on the screen uses it. ergo, this is primarily a graphical gimmick. no way to swap handedness without dragging and dropping the tools between hands.***The scan of the box art is flawed only because my scanner can't really scan the hologram on it (I'm not sure any scanner can). You can see this rainbowy thing behind and around the front skeleton and another skeleton in the rainbow, but in reality it should be silvery/chrome-white and the second skeleton barely visible.***Immerse yourself in an epic experience more powerful and realistic than anything you've imagined. Using innovative new technology, Stonekeep draws you into its dark reaches so completely you'll forget it's just a game. Your feet will walk the ancient corridors. Your hands will wield weapons of metal and magic. You'll battle disembodied foes, rescue your allies from evil, liberate a massive dragon from bondage and discover an experience more realistic than anything you've ever imagined. Step into the mystery of Stonekeep and begin a quest through dark corridors, treacherous sewers and subterranean realms of faeries, magic and the living dead. You'll discover a world where darkness reigns and where you become part of a detailed story line that unfolds to your commands. Defeat evil, reclaim your immortal soul and experience the adventure that is Stonekeep.

Concentrate on the experience, not the computer

* An epic production, Stonekeep is the result of nearly 30 man-years for a dedicated team of producers, designers, programmers, artists and other professionals.
* Hollywood special effects, state-of-the art sound effects and music, expert scriptwriting and stunning live action cinematic sequences... Stonekeep is an experience like nothing you have ever seen.
* 3-D rendered dungeons and creatures combine with live actors and amazing special effects to produce a game play environment of unparalled realism.
* Full-Screen graphics let you truly feel the full intensity of your quest. Without distracting menus and icons, you can conctentrate on the experience, not the keyboard.
* An intelligent Diary accompanies you in your travels, automatically mapping where you've been, the characters you've encountered and important clues you may have heard.
* Includes the first chapter in the Stonekeep saga - Thera Awakening, a limited edition hardbound novella from Steve Jackson and David Pulver.
[Box blurb]***The game came bundled with a small novella, Thera Awakening, coauthored by Steve Jackson and David Pulver.
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Escape  May-Be Soft1996 labelminimizeminimize
Mine Bombers Skitso Productions1996For 2-4 players on same machine.

The game was originally shareware but has been made freeware later on.

You can get the game from here:
http://koti.mbnet.fi/pacbros/skitsoproductions/games.html
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Azrael's Tear Mindscape (Intelligent Games)1996Released around the same time as Quake was, contributing to its poor sales despite being quite good.***Claims compatibility with Win95, but this is clearly stated to be under Win95's DOS mode. labelimageminimize
Cavewars  Avalon Hill (Broken Arrow Entertainment)1997 labelminimizeminimize
Descent To Undermountain  Interplay (Dragon Play)1997Latest version: 1.3 (as of ?) labelimageminimize
Dungeon Keeper Electronic Arts (Bullfrog Productions)1997Had an expansion called [i]The Deeper Dungeons[/i] in 1997-11 which added 15 new levels, improved AI and possibly something else.

The original and the expansion were re-released as [i]Dungeon Keeper - Gold Edition[/i] with patches, level editor and other improvements and toys, which were later made available for all on Bullfrog's website.
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