showing 1 - 50 of 56 gameschevron_right
name | publisher(developer) | year arrow_downward | author(s) | language | |
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Beneath Apple Manor | Quality Software | 1983 | Don Worth | en | labelimageminimize |
Dig Dug | Atari | 1983 | en | labelimageminimize | |
Boulder Dash | First Star Software | 1984 | en | labelimageminimize | |
Montezuma's Revenge | BCI Software | 1984 | en | labelimageminimize | |
Pitfall II: Lost Caverns | Activision | 1984 | en | labelimagesubject | |
Jenny of the Prairie | Addison-Wesley Publishing | 1985 | en | labelimageminimize | |
Robot Odyssey I: Escape from Robotropolis | The Learning Company | 1985 | Andy Stadler (title animator) Batya Friedman (tutorial designers) Batya Friedman (manual writer) Carol Dilfer (kid council) Carol Dilfer (testing) Chip Lange (kid council) Chip Lange (testing) Chris Mullins (production manager) Cindy Grimm (kid council) Cindy Grimm (testing) Cori Grimm (game graphics) Ed Bogas (musician) Gil Morales (title graphics) Gil Morales (manual graphics) Janet Joers (editor) Jenny Gordon (kid council) Jenny Gordon (testing) Karen Frankel (kid council) Karen Frankel (testing) Kid Council (testing) Leslie Grimm (co-author) Leslie Grimm (director) Mike Wallace (co-author) Mike Wallace (lab designer) Mike Wallace (game designer) Mike Wallace (tutorial designer) Nicki Hou (game designer) Pete Castro (game designer) Pete Rowe (technical director) Rick Levenson (game designer) Rick Levenson (producer) Sara Armstrong (kid council) Sara Armstrong (testing) Shaun Gordon (game designer) Sidonie Weber (kid council) Sidonie Weber (testing) Sue Walworth (kid council) Sue Walworth (testing) Susan Dutcher (kid council) Susan Dutcher (testing) Susan Keyes (kid council) Susan Keyes (testing) | en | labelimageminimize |
Ultima IV: Quest of the Avatar | Origin (Origin Systems) | 1985 | James Van Artsdalen (port) | en | labelimagesubject |
Diamond Digger | Keypunch Software;Apogee | 1986 | en | labelimageminimize | |
Swords of Glass | Keypunch Software | 1986 | en | labelimageminimize | |
Miner | FrodoSoft | 1987 | en | labelimageminimize | |
Journey to the Center of the Earth | Chip | 1988 | en, fr, de | labelimageminimize | |
Rockford: The Arcade Game | Mastertronic;Melbourne House (Synergistic Software) | 1988 | en | labelimagesubject | |
Ultima V: Warriors of Destiny | Origin | 1988 | John Fachini et al (port) | en | labelimageminimize |
Miner VGA | FrodoSoft | 1989 | Harrell W. Stiles | en | labelimageminimize |
Viaje al Centro de la Tierra | Topo Soft | 1989 | sp | labelimageminimize | |
Clive Barker's Nightbreed: The Action Game | Ocean (Impact Software) | 1990 | Clive Barker | en | labelimagesubject |
Megaboulder | author | 1990 | Richard Schabath | de | labelimageminimize |
Teenage Mutant Ninja Turtles | Ultra Games;Image Works (Unlimited Software) | 1990 | en | labelimageminimize | |
The Dark Heart of Uukrul | Brøderbund (Digital Studios) | 1990 | en | labelimageminimize | |
Zeliard | Sierra On-Line | 1990 | en, jp | labelimageminimize | |
Cadaver | Renegade Software;Image Works;Ubi Soft (The Bitmap Brothers) | 1991 | en, fr, de | labelimagesubject | |
Eye of the Beholder | SSI (Westwood Studios) | 1991 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brett W. Sperry (director) Brett W. Sperry (original concept) Brett W. Sperry (story) Brett W. Sperry (game design) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) Dan Cermak (producer) David A. Lucca (game development support) David Boudreau of Louis Saekow Design (art) David Boudreau of Louis Saekow Design (graphic design) David Boudreau of Louis Saekow Design (dtp) Dwight Okahara (sound fx) Eileen Matsumi (manual) Eydie Laramore (game designer) Eydie Laramore (writer) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) George MacDonald (game development) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) James Young (playtester) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) Joe Bostic (game design) John C. Boockholdt (playtester) John Kirk (playtester) Joseph B. Hewitt IV (art) Joseph B. Hewitt IV (graphics) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Larry S. Webber (playtester) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Michael Gilmartin (playtester) Misc Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (music) Paul S. Mudra (sound fx) Peter Gascoyne (art) Peter Gascoyne (graphic design) Peter Gascoyne (dtp) Phil Alne (playtester) Phillip W. Gorrow (original concept) Phillip W. Gorrow (original programmer) Phillip W. Gorrow (story) Phillip W. Gorrow (lead programmer) Phillip W. Gorrow (game design) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Richard Wilson (manual) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) SSI Top Star Computing Services Westwood Associates | en | labelimageminimize |
Horror Zombies from the Crypt | Millennium Interactive (Astral Software) | 1991 | en | labelimageminimize | |
Scorched Earth | author | 1991 | Wendell Hicken | en | labelimagesubject |
Digger | author | 1992 | Harald Winkler | de | labelimageminimize |
Dungeon Master | FTL Software | 1992 | Doug Bell | en, fr, de | labelimageminimize |
Legends of Valour | U.S. Gold;SSI (Synthetic Dimensions) | 1992 | en | labelimageminimize | |
Teenage Mutant Hero Turtles: The Coin-Op! | Image Works (Probe Software) | 1992 | en | labelimagesubject | |
The Summoning | SSI;Softgold Computerspiele (Event Horizon Software) | 1992 | Al Brown (editor) André Vrignaud (editor) Banta ISG (printing) Chris Straka (conceptual design) Chris Straka (creative design) Chris Straka (manual writer) Chris Straka (interaction writer) Chris Warshauer (playtester) Christina Watson (playtester) Davis A. Lucca (associate) Ed Puskar (music) Eileen Matsumi (editor) Event Horizon Software Frank Schurter (art) Frank Schurter (graphics) Inc: Inc: James Namestka (producer) Jane Yeager (art) Jane Yeager (graphics) John C. Boockholdt (playtester) John Kirk (playtester) Kurt Brown (additional music) Kym Goyer (test support) Louis Saekow Desiḡn (art) Louis Saekow Desiḡn (graphic design) Louis Saekow Desiḡn (dtp) Louis Saekow Desiḡn (pre-press production) Nicholas Beliaeff (producer) Producer) Scot Noel (story author) Scot Noel (short story 'an enemy of dreams') Strategic Simulations Thomas Holmes (ibm lead programmer) Thomas Holmes (conceptual design) Thomas Holmes (creative design) Thomas Holmes (sound effects) Timothy Michaels (additional programming) Tony Mollick (additional music) | en, de, sp | labelimageminimize |
Ultima Underworld: The Stygian Abyss | Origin (Blue Sky Productions) | 1992 | Austin Grossman (lead writer) Austin Grossman (conversations) Bill Johnson (guardian voice) Bill Narum (creature art) Carlos Smith (programmer) Carolly Hauksdottir (creature art) Dan Bourbounnals (creature art) Dan Schmidt (music) Dan Schmidt (programmer) David Shapiro 'Dr. Cat' (conversations) Dorian Hart (conversations) Doug Church (project leader) Doug Church (design concept) Doug Church (lead programmer) Doug Wike (screen designs) Doug Wike (objects) Ed Nelson (programmer) Fred Lim (programmer) George Alistair Sanger 'The Fat Man' (music) Glen Johnson (manual art) Greg Travis (programmer) James Dollar (textures) James Dollar (intro) James Dollar (end game cut scenes) James Dollar (portraits) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Jonathain Arnold (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Karl Dolgener (portraits) Mark Leblanc (programmer) Micael Priest (creature art) Micael Priest (portraits) Paul Neurath (creative director) Paul Neurath (design concept) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Robert Frye (portraits) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures/Portraits) Tim Stellmach (lead designer) Tim Stellmach (programmer) Warren Spector (producer) Whitney Caughlin (creature art) | en | labelimagesubject |
Ultima VII: The Black Gate | Origin | 1992 | en, fr, de, sp | labelimagesubject | |
The Legend of Kyrandia | Virgin (Westwood) | 1992 | en | labelimageminimize | |
Betrayal at Krondor | Sierra (Dynamix) | 1993 | en, de | labelimageminimize | |
Deep II: The Center of the Earth | ALO-Software | 1993 | en | labelminimizeminimize | |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | en, de | labelimagesubject |
Reaping the Dungeon | Frontline Software | 1993 | Ron Heuse | en | labelimageminimize |
Red Crystal | Quantum Quality Productions | 1993 | en | labelminimizeminimize | |
Ancient Domains Of Mystery | author | 1994 | Thomas Biskup | en | labelimageminimize |
Menzoberranzan | SSI (Dreamforge Intertainment) | 1994 | John McGirk IV | en | labelimageminimize |
Nahlakh | Proudfoot Games | 1994 | Dorothy Chou Tom Proudfoot Trevor Pering | en | labelimageminimize |
Blackthorne | Interplay Productions (Blizzard Entertainment) | 1994 | en | labelimageminimize | |
The Goonies | Friends Software | 1995 | en | labelimageminimize | |
Stonekeep | Interplay (Interplay Productions) | 1995 | Anthony Bowren (3d rendering artists) Arlene C. Somers (2d graphic artists) Brian Luzietti (music) Charles H. H. Weidman III (2d graphic artists) Cheryl Austin (2d graphic artists) Chris Christensen (programmer) Christian Taylor (designer) David A. Mosher (2d graphic artists) Helena Wickberg (2d graphic artists) Jason D. Anderson (3d rendering artists) Jayesh J. Patel (programmer) Jesse Reynolds (programmer) Jim Gardner (programmer) John Philip Britt (programmer) Kevin Beardslee (3d rendering artists) Kevin W. Bass (programmer) Leonard Boyarsky (2d graphic artists) LoQuan Seh (programmer) Michael Bernstein (programmer) Nick Kesting (programmer) Peter Oliphant (programmer) Spencer Kipe (art director) Spencer Kipe (2d graphic artists) | en | labelimagesubject |
Escape | May-Be Soft | 1996 | jp | labelminimizeminimize | |
Mine Bombers | Skitso Productions | 1996 | en | labelimagesubject | |
Azrael's Tear | Mindscape (Intelligent Games) | 1996 | en | labelimageminimize | |
Cavewars | Avalon Hill (Broken Arrow Entertainment) | 1997 | Richard Kim | en | labelminimizeminimize |
Descent To Undermountain | Interplay (Dragon Play) | 1997 | en | labelimageminimize | |
Dungeon Keeper | Electronic Arts (Bullfrog Productions) | 1997 | Peter Molyneux (designer) | dut, en, fr, de, it, pl, sp, swe | labelimageminimize |