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namepublisher(developer)year arrow_downwardauthor(s)language
Beneath Apple Manor Quality Software1983Don Worth
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Dig Dug  Atari1983 enlabelimageminimize
Boulder Dash First Star Software1984 enlabelimageminimize
Montezuma's Revenge BCI Software1984 enlabelimageminimize
Pitfall II: Lost Caverns Activision1984 enlabelimagesubject
Jenny of the Prairie Addison-Wesley Publishing1985 enlabelimageminimize
Robot Odyssey I: Escape from Robotropolis  The Learning Company1985Andy Stadler (title animator)
Batya Friedman (tutorial designers)
Batya Friedman (manual writer)
Carol Dilfer (kid council)
Carol Dilfer (testing)
Chip Lange (kid council)
Chip Lange (testing)
Chris Mullins (production manager)
Cindy Grimm (kid council)
Cindy Grimm (testing)
Cori Grimm (game graphics)
Ed Bogas (musician)
Gil Morales (title graphics)
Gil Morales (manual graphics)
Janet Joers (editor)
Jenny Gordon (kid council)
Jenny Gordon (testing)
Karen Frankel (kid council)
Karen Frankel (testing)
Kid Council (testing)
Leslie Grimm (co-author)
Leslie Grimm (director)
Mike Wallace (co-author)
Mike Wallace (lab designer)
Mike Wallace (game designer)
Mike Wallace (tutorial designer)
Nicki Hou (game designer)
Pete Castro (game designer)
Pete Rowe (technical director)
Rick Levenson (game designer)
Rick Levenson (producer)
Sara Armstrong (kid council)
Sara Armstrong (testing)
Shaun Gordon (game designer)
Sidonie Weber (kid council)
Sidonie Weber (testing)
Sue Walworth (kid council)
Sue Walworth (testing)
Susan Dutcher (kid council)
Susan Dutcher (testing)
Susan Keyes (kid council)
Susan Keyes (testing)
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Ultima IV: Quest of the Avatar  Origin (Origin Systems)1985James Van Artsdalen (port)
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Diamond Digger  Keypunch Software;Apogee1986 enlabelimageminimize
Swords of Glass Keypunch Software1986 enlabelimageminimize
Miner FrodoSoft1987 enlabelimageminimize
Journey to the Center of the Earth  Chip1988 en, fr, delabelimageminimize
Rockford: The Arcade Game Mastertronic;Melbourne House (Synergistic Software)1988 enlabelimagesubject
Ultima V: Warriors of Destiny Origin1988John Fachini et al (port)
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Miner VGA FrodoSoft1989Harrell W. Stiles
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Viaje al Centro de la Tierra Topo Soft1989 splabelimageminimize
Clive Barker's Nightbreed: The Action Game  Ocean (Impact Software)1990Clive Barker
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Megaboulder author1990Richard Schabath
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Teenage Mutant Ninja Turtles  Ultra Games;Image Works (Unlimited Software)1990 enlabelimageminimize
The Dark Heart of Uukrul Brøderbund (Digital Studios)1990 enlabelimageminimize
Zeliard Sierra On-Line1990 en, jplabelimageminimize
Cadaver Renegade Software;Image Works;Ubi Soft (The Bitmap Brothers)1991 en, fr, delabelimagesubject
Eye of the Beholder SSI (Westwood Studios)1991Aaron Powell (art)
Aaron Powell (graphics)
Alan Marenco (playtester)
American Lithographers
Andrrignaud (manual)
Andrrignaud (playtester)
Bill Stokes (game design)
Bill Stokes (level programmer)
Bill Stokes (amiga programmer)
Brett W. Sperry (director)
Brett W. Sperry (original concept)
Brett W. Sperry (story)
Brett W. Sperry (game design)
Brian Lowe (playtester)
Chris Warshauer (playtester)
Cyrus G. Harris (playtester)
Dan Cermak (producer)
David A. Lucca (game development support)
David Boudreau of Louis Saekow Design (art)
David Boudreau of Louis Saekow Design (graphic design)
David Boudreau of Louis Saekow Design (dtp)
Dwight Okahara (sound fx)
Eileen Matsumi (manual)
Eydie Laramore (game designer)
Eydie Laramore (writer)
Frank Klepacki (music)
George MacDonald (producer)
George MacDonald (manual)
George MacDonald (game development)
Glen Cureton (playtester)
Glenn Sperry (playtester)
Inc (special ibm testing)
Inc (printing)
James Young (playtester)
Jason Ray (playtester)
Jeff Shotwell (playtester)
Joe Bostic (additional programming)
Joe Bostic (game design)
John C. Boockholdt (playtester)
John Kirk (playtester)
Joseph B. Hewitt IV (art)
Joseph B. Hewitt IV (graphics)
Kirk Nichols (art)
Kirk Nichols (graphic design)
Kirk Nichols (dtp)
Kirk Nichols (pre-press production)
Larry S. Webber (playtester)
Marc Cram (writer)
Mark Hall (playtester)
Matt Collins (playtester)
Michael Gilmartin (playtester)
Misc
Nicholas Beliaeff (game developer)
Paul S. Mudra (game design)
Paul S. Mudra (music)
Paul S. Mudra (sound fx)
Peter Gascoyne (art)
Peter Gascoyne (graphic design)
Peter Gascoyne (dtp)
Phil Alne (playtester)
Phillip W. Gorrow (original concept)
Phillip W. Gorrow (original programmer)
Phillip W. Gorrow (story)
Phillip W. Gorrow (lead programmer)
Phillip W. Gorrow (game design)
Ray Garcia (pre-press production)
Ren Olsen (art)
Ren Olsen (graphics)
Richard Wilson (manual)
Rick Parks (art)
Rick Parks (graphics)
Robert Lupo (playtester)
Scott Zielinski (playtester)
SSI
Top Star Computing Services
Westwood Associates
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Horror Zombies from the Crypt Millennium Interactive (Astral Software)1991 enlabelimageminimize
Scorched Earth author1991Wendell Hicken
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Digger author1992Harald Winkler
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Dungeon Master FTL Software1992Doug Bell
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Legends of Valour U.S. Gold;SSI (Synthetic Dimensions)1992 enlabelimageminimize
Teenage Mutant Hero Turtles: The Coin-Op!  Image Works (Probe Software)1992 enlabelimagesubject
The Summoning SSI;Softgold Computerspiele (Event Horizon Software)1992Al Brown (editor)
André Vrignaud (editor)
Banta ISG (printing)
Chris Straka (conceptual design)
Chris Straka (creative design)
Chris Straka (manual writer)
Chris Straka (interaction writer)
Chris Warshauer (playtester)
Christina Watson (playtester)
Davis A. Lucca (associate)
Ed Puskar (music)
Eileen Matsumi (editor)
Event Horizon Software
Frank Schurter (art)
Frank Schurter (graphics)
Inc:
Inc:
James Namestka (producer)
Jane Yeager (art)
Jane Yeager (graphics)
John C. Boockholdt (playtester)
John Kirk (playtester)
Kurt Brown (additional music)
Kym Goyer (test support)
Louis Saekow Desiḡn (art)
Louis Saekow Desiḡn (graphic design)
Louis Saekow Desiḡn (dtp)
Louis Saekow Desiḡn (pre-press production)
Nicholas Beliaeff (producer)
Producer)
Scot Noel (story author)
Scot Noel (short story 'an enemy of dreams')
Strategic Simulations
Thomas Holmes (ibm lead programmer)
Thomas Holmes (conceptual design)
Thomas Holmes (creative design)
Thomas Holmes (sound effects)
Timothy Michaels (additional programming)
Tony Mollick (additional music)
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Ultima Underworld: The Stygian Abyss  Origin (Blue Sky Productions)1992Austin Grossman (lead writer)
Austin Grossman (conversations)
Bill Johnson (guardian voice)
Bill Narum (creature art)
Carlos Smith (programmer)
Carolly Hauksdottir (creature art)
Dan Bourbounnals (creature art)
Dan Schmidt (music)
Dan Schmidt (programmer)
David Shapiro 'Dr. Cat' (conversations)
Dorian Hart (conversations)
Doug Church (project leader)
Doug Church (design concept)
Doug Church (lead programmer)
Doug Wike (screen designs)
Doug Wike (objects)
Ed Nelson (programmer)
Fred Lim (programmer)
George Alistair Sanger 'The Fat Man' (music)
Glen Johnson (manual art)
Greg Travis (programmer)
James Dollar (textures)
James Dollar (intro)
James Dollar (end game cut scenes)
James Dollar (portraits)
James Fleming (creature art)
James Flemming (programmer)
Jeff Dee (creature art)
Jerry O'Flaherty (creature art)
John Blackley (music)
John Miles (ail sound)
John Miles (music system)
Jon Maiara (programmer)
Jonathain Arnold (programmer)
Josh White (3d shapes)
Karl Dolgener (creature art)
Karl Dolgener (portraits)
Mark Leblanc (programmer)
Micael Priest (creature art)
Micael Priest (portraits)
Paul Neurath (creative director)
Paul Neurath (design concept)
Randy Buck (voice recording)
Rob Wallaca (sound effects)
Robert Frye (creature art)
Robert Frye (portraits)
Stu Sheppard (creature art)
Terry Manderfeld (map art)
Textures/Portraits)
Tim Stellmach (lead designer)
Tim Stellmach (programmer)
Warren Spector (producer)
Whitney Caughlin (creature art)
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Ultima VII: The Black Gate  Origin1992 en, fr, de, splabelimagesubject
The Legend of Kyrandia  Virgin (Westwood)1992 enlabelimageminimize
Betrayal at Krondor Sierra (Dynamix)1993 en, delabelimageminimize
Deep II: The Center of the Earth ALO-Software1993 enlabelminimizeminimize
Heirs to Skull Crag  SSI (MicroMagic;SSI)1993Al Brown (documentation)
Annette Khartabil (german documentation translation)
Banta ISG[company] (printing)
Bill Sloan (design)
Bill Sloan (programming)
Bill Sloan (documentation)
Bret Berry (producer)
Brian Lowe (playtesting)
Carol Tanguay (additional graphics)
Carol Tanguay (artwor)
Christoph Schmitz (project leader)
Clyde Caldwell (cover art)
Cyrus G. Harris (playtesting)
David Blake (programming)
David Boudreau (packaging)
David Govett (music)
Eileen Matsumi (documentation)
Emma Tailleir (design)
Emma Tailleir (playtesting)
Eric Halloran (graphics)
Eric Halloran (artwork)
Forrest Elam (playtesting)
George Alistair Sanger (music)
Herb Perez (graphics)
Herb Perez (artwork)
James Young (associate producer)
Jason Linhart (lead design)
Jason Linhart (programming)
Jason Linhart (director)
John Ratcliffe (ibm digital sound driver)
Jörgen Schlegel (design support)
Joshua M. Cloud (playtesting)
Kiri Naiman (level design)
Kiri Naiman (scenario design)
Kiri Naiman (documentation)
Kristin Dodt (coordination)
Kym Goyer (documentation)
Leedara Sears (packaging)
Markus Ludolf (german documentation translation)
Nils Bote (quality assurance)
Oliver Dannat (design support)
Sandy Sturtevant (support)
Tao Rodriguez-Seeger (design)
Tao Rodriguez-Seeger (playtesting)
Thomas A. MacMahon (design)
Thomas A. MacMahon (playtesting)
Wayne Horgan (design)
Wayne Horgan (playtesting)
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Reaping the Dungeon  Frontline Software1993Ron Heuse
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Red Crystal  Quantum Quality Productions1993 enlabelminimizeminimize
Ancient Domains Of Mystery  author1994Thomas Biskup
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Menzoberranzan SSI (Dreamforge Intertainment)1994John McGirk IV
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Nahlakh Proudfoot Games1994Dorothy Chou
Tom Proudfoot
Trevor Pering
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Blackthorne  Interplay Productions (Blizzard Entertainment)1994 enlabelimageminimize
The Goonies Friends Software1995 enlabelimageminimize
Stonekeep Interplay (Interplay Productions)1995Anthony Bowren (3d rendering artists)
Arlene C. Somers (2d graphic artists)
Brian Luzietti (music)
Charles H. H. Weidman III (2d graphic artists)
Cheryl Austin (2d graphic artists)
Chris Christensen (programmer)
Christian Taylor (designer)
David A. Mosher (2d graphic artists)
Helena Wickberg (2d graphic artists)
Jason D. Anderson (3d rendering artists)
Jayesh J. Patel (programmer)
Jesse Reynolds (programmer)
Jim Gardner (programmer)
John Philip Britt (programmer)
Kevin Beardslee (3d rendering artists)
Kevin W. Bass (programmer)
Leonard Boyarsky (2d graphic artists)
LoQuan Seh (programmer)
Michael Bernstein (programmer)
Nick Kesting (programmer)
Peter Oliphant (programmer)
Spencer Kipe (art director)
Spencer Kipe (2d graphic artists)
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Escape  May-Be Soft1996 jplabelminimizeminimize
Mine Bombers Skitso Productions1996 enlabelimagesubject
Azrael's Tear Mindscape (Intelligent Games)1996 enlabelimageminimize
Cavewars  Avalon Hill (Broken Arrow Entertainment)1997Richard Kim
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Descent To Undermountain  Interplay (Dragon Play)1997 enlabelimageminimize
Dungeon Keeper Electronic Arts (Bullfrog Productions)1997Peter Molyneux (designer)
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