showing 1 - 50 of 56 gameschevron_right
name | publisher(developer) | year arrow_upward | author(s) | |
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Mines | author | 2006 | James L. Dean (author) | labelminimizeminimize |
Zelda Classic | Armageddon Games | 1999 | labelimagesubject | |
Avalon | MiG Designs (MiG Outpost) | 1998 | labelimageminimize | |
Baldur's Gate: Edition spéciale | Interplay Productions | 1998 | labelminimizeminimize | |
Lands of Lore: Guardians of Destiny | Virgin Interactive (Westwood Studios) | 1997 | labelimageminimize | |
Manic Miner | Alchemist Research | 1997 | labelminimizeminimize | |
Cavewars | Avalon Hill (Broken Arrow Entertainment) | 1997 | Richard Kim | labelminimizeminimize |
Descent To Undermountain | Interplay (Dragon Play) | 1997 | labelimageminimize | |
Dungeon Keeper | Electronic Arts (Bullfrog Productions) | 1997 | Peter Molyneux (designer) | labelimageminimize |
Azrael's Tear | Mindscape (Intelligent Games) | 1996 | labelimageminimize | |
Escape | May-Be Soft | 1996 | labelminimizeminimize | |
Mine Bombers | Skitso Productions | 1996 | labelimagesubject | |
Stonekeep | Interplay (Interplay Productions) | 1995 | Anthony Bowren (3d rendering artists) Arlene C. Somers (2d graphic artists) Brian Luzietti (music) Charles H. H. Weidman III (2d graphic artists) Cheryl Austin (2d graphic artists) Chris Christensen (programmer) Christian Taylor (designer) David A. Mosher (2d graphic artists) Helena Wickberg (2d graphic artists) Jason D. Anderson (3d rendering artists) Jayesh J. Patel (programmer) Jesse Reynolds (programmer) Jim Gardner (programmer) John Philip Britt (programmer) Kevin Beardslee (3d rendering artists) Kevin W. Bass (programmer) Leonard Boyarsky (2d graphic artists) LoQuan Seh (programmer) Michael Bernstein (programmer) Nick Kesting (programmer) Peter Oliphant (programmer) Spencer Kipe (art director) Spencer Kipe (2d graphic artists) | labelimagesubject |
The Goonies | Friends Software | 1995 | labelimageminimize | |
Blackthorne | Interplay Productions (Blizzard Entertainment) | 1994 | labelimageminimize | |
Nahlakh | Proudfoot Games | 1994 | Dorothy Chou Tom Proudfoot Trevor Pering | labelimageminimize |
Ancient Domains Of Mystery | author | 1994 | Thomas Biskup | labelimageminimize |
Menzoberranzan | SSI (Dreamforge Intertainment) | 1994 | John McGirk IV | labelimageminimize |
Betrayal at Krondor | Sierra (Dynamix) | 1993 | labelimageminimize | |
Deep II: The Center of the Earth | ALO-Software | 1993 | labelminimizeminimize | |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | labelimagesubject |
Reaping the Dungeon | Frontline Software | 1993 | Ron Heuse | labelimageminimize |
Red Crystal | Quantum Quality Productions | 1993 | labelminimizeminimize | |
The Legend of Kyrandia | Virgin (Westwood) | 1992 | labelimageminimize | |
Ultima VII: The Black Gate | Origin | 1992 | labelimagesubject | |
Ultima Underworld: The Stygian Abyss | Origin (Blue Sky Productions) | 1992 | Austin Grossman (lead writer) Austin Grossman (conversations) Bill Johnson (guardian voice) Bill Narum (creature art) Carlos Smith (programmer) Carolly Hauksdottir (creature art) Dan Bourbounnals (creature art) Dan Schmidt (music) Dan Schmidt (programmer) David Shapiro 'Dr. Cat' (conversations) Dorian Hart (conversations) Doug Church (project leader) Doug Church (design concept) Doug Church (lead programmer) Doug Wike (screen designs) Doug Wike (objects) Ed Nelson (programmer) Fred Lim (programmer) George Alistair Sanger 'The Fat Man' (music) Glen Johnson (manual art) Greg Travis (programmer) James Dollar (textures) James Dollar (intro) James Dollar (end game cut scenes) James Dollar (portraits) James Fleming (creature art) James Flemming (programmer) Jeff Dee (creature art) Jerry O'Flaherty (creature art) John Blackley (music) John Miles (ail sound) John Miles (music system) Jon Maiara (programmer) Jonathain Arnold (programmer) Josh White (3d shapes) Karl Dolgener (creature art) Karl Dolgener (portraits) Mark Leblanc (programmer) Micael Priest (creature art) Micael Priest (portraits) Paul Neurath (creative director) Paul Neurath (design concept) Randy Buck (voice recording) Rob Wallaca (sound effects) Robert Frye (creature art) Robert Frye (portraits) Stu Sheppard (creature art) Terry Manderfeld (map art) Textures/Portraits) Tim Stellmach (lead designer) Tim Stellmach (programmer) Warren Spector (producer) Whitney Caughlin (creature art) | labelimagesubject |
Digger | author | 1992 | Harald Winkler | labelimageminimize |
Dungeon Master | FTL Software | 1992 | Doug Bell | labelimageminimize |
Legends of Valour | U.S. Gold;SSI (Synthetic Dimensions) | 1992 | labelimageminimize | |
Teenage Mutant Hero Turtles: The Coin-Op! | Image Works (Probe Software) | 1992 | labelimagesubject | |
The Summoning | SSI;Softgold Computerspiele (Event Horizon Software) | 1992 | Al Brown (editor) André Vrignaud (editor) Banta ISG (printing) Chris Straka (conceptual design) Chris Straka (creative design) Chris Straka (manual writer) Chris Straka (interaction writer) Chris Warshauer (playtester) Christina Watson (playtester) Davis A. Lucca (associate) Ed Puskar (music) Eileen Matsumi (editor) Event Horizon Software Frank Schurter (art) Frank Schurter (graphics) Inc: Inc: James Namestka (producer) Jane Yeager (art) Jane Yeager (graphics) John C. Boockholdt (playtester) John Kirk (playtester) Kurt Brown (additional music) Kym Goyer (test support) Louis Saekow Desiḡn (art) Louis Saekow Desiḡn (graphic design) Louis Saekow Desiḡn (dtp) Louis Saekow Desiḡn (pre-press production) Nicholas Beliaeff (producer) Producer) Scot Noel (story author) Scot Noel (short story 'an enemy of dreams') Strategic Simulations Thomas Holmes (ibm lead programmer) Thomas Holmes (conceptual design) Thomas Holmes (creative design) Thomas Holmes (sound effects) Timothy Michaels (additional programming) Tony Mollick (additional music) | labelimageminimize |
Scorched Earth | author | 1991 | Wendell Hicken | labelimagesubject |
Cadaver | Renegade Software;Image Works;Ubi Soft (The Bitmap Brothers) | 1991 | labelimagesubject | |
Eye of the Beholder | SSI (Westwood Studios) | 1991 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brett W. Sperry (director) Brett W. Sperry (original concept) Brett W. Sperry (story) Brett W. Sperry (game design) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) Dan Cermak (producer) David A. Lucca (game development support) David Boudreau of Louis Saekow Design (art) David Boudreau of Louis Saekow Design (graphic design) David Boudreau of Louis Saekow Design (dtp) Dwight Okahara (sound fx) Eileen Matsumi (manual) Eydie Laramore (game designer) Eydie Laramore (writer) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) George MacDonald (game development) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) James Young (playtester) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) Joe Bostic (game design) John C. Boockholdt (playtester) John Kirk (playtester) Joseph B. Hewitt IV (art) Joseph B. Hewitt IV (graphics) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Larry S. Webber (playtester) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Michael Gilmartin (playtester) Misc Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (music) Paul S. Mudra (sound fx) Peter Gascoyne (art) Peter Gascoyne (graphic design) Peter Gascoyne (dtp) Phil Alne (playtester) Phillip W. Gorrow (original concept) Phillip W. Gorrow (original programmer) Phillip W. Gorrow (story) Phillip W. Gorrow (lead programmer) Phillip W. Gorrow (game design) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Richard Wilson (manual) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) SSI Top Star Computing Services Westwood Associates | labelimageminimize |
Horror Zombies from the Crypt | Millennium Interactive (Astral Software) | 1991 | labelimageminimize | |
Clive Barker's Nightbreed: The Action Game | Ocean (Impact Software) | 1990 | Clive Barker | labelimagesubject |
Megaboulder | author | 1990 | Richard Schabath | labelimageminimize |
Teenage Mutant Ninja Turtles | Ultra Games;Image Works (Unlimited Software) | 1990 | labelimageminimize | |
The Dark Heart of Uukrul | Brøderbund (Digital Studios) | 1990 | labelimageminimize | |
Zeliard | Sierra On-Line | 1990 | labelimageminimize | |
Miner VGA | FrodoSoft | 1989 | Harrell W. Stiles | labelimageminimize |
Viaje al Centro de la Tierra | Topo Soft | 1989 | labelimageminimize | |
Journey to the Center of the Earth | Chip | 1988 | labelimageminimize | |
Rockford: The Arcade Game | Mastertronic;Melbourne House (Synergistic Software) | 1988 | labelimagesubject | |
Ultima V: Warriors of Destiny | Origin | 1988 | John Fachini et al (port) | labelimageminimize |
Miner | FrodoSoft | 1987 | labelimageminimize | |
Diamond Digger | Keypunch Software;Apogee | 1986 | labelimageminimize | |
Swords of Glass | Keypunch Software | 1986 | labelimageminimize | |
Ultima IV: Quest of the Avatar | Origin (Origin Systems) | 1985 | James Van Artsdalen (port) | labelimagesubject |
Jenny of the Prairie | Addison-Wesley Publishing | 1985 | labelimageminimize |