showing 1 - 50 of 56 gameschevron_leftchevron_right

namepublisher(developer)year arrow_upwardtagsdescription
Mines author2006 download interactivefiction keyboard subterranean wordinput labelminimizeminimize
Zelda Classic Armageddon Games1999 achillesheelfoes ballistics bossbattles cemetery centauroids chosenone clanguage cpplanguage currency doors fangame fish forest free genderchoice giantinsects gunblades hard healthwarning humanoidprotagonist insectoids inventory keys ladders lethalobjects leveleditor meleeweapons monsters mountain nohumans noncanon rewardingvandalism ruins secrets shopping simulateddisorientation skeletonkey skeletons sourcecodestolen stonemen stunning subterranean town traproom trees undead walking watercraft-small waterfalls zelda-universe zeldaclassicengine zeldalike A [i]near[/i] perfect "unofficial" conversion of the NES classic "The Legend of Zelda". Additionally it has an editor which lets you build your own maps/quests. The last DOS version developed was version 2.10. labelimagesubject
Avalon MiG Designs (MiG Outpost)1998 1life 2140s 22ndcentury 3rdmillennium adv-static aliens axes bossbattles bows captives colonialism disease doors encounters-literal encounters-random encounters-seen energyweapons everyonesdead extraterrestrial firearms forest future healing-gradual healingitems interspecificconflict inventory leveluprestoration limitedcapacity lowrestext maleprotagonist naturalistic-vague otherworld outdoors secrets serious shopping simplistic spacecolony stylized subterranean throwback town walking walkingsimulator xp-kills labelimageminimize
Baldur's Gate: Edition spéciale  Interplay Productions1998 1life 2hmeleeweapons activepause adnd adv-progress adv-ptdistr adv-static alcohol autoattack axes backstabbing baldursgate bards basilisks berserkers bhaalspawn bloodlines bludgeons bodyarmor books bossbattles bows bridge brothel caninoids capacity-slots capacity-stacks castle cdrom cemetery charactercreation cheapdeath chickens city classbased classbasedeq companion containers crossbows darts datacaching death dialog-tree diaries dicemechanics difficulty difficulty-ingame direanimals dnd doors doppelgangers druids drunkenness dungeon dwarves elves encounters-allies encounters-conditional encounters-literal encounters-moving encounters-neutral encounters-set encounters-unset epigraph eviloverlord familiars fantasyworld fatigue femaleprotagonist fictionaluniverse forest forgottenrealms framesynced genderbender genderchoice giantinsects giantspiders gnolls gnomes goblins godlingprotagonist golems group halflings hazardouspowers healthbuffer highfantasy hitchance homingboulders humans identitycrisis infinityengine insectoids interactivedialogs inventory inventory-supplies itempickup-instant jewelry karma knives limitedcapacity lockpicking magic magic-delayed magic-somatic magic-verbal magicrings maleprotagonist mechanicexplained medieval meleeweapons monsters morale mp-bots mp-campaign mp-cooperative mythmagnet namegenerator neutralnpcs npcammo npcstunning orphanprotagonist playerexposition polearms prematuretaskcompletion prerenderedbackgrounds programming prophecy protagonistnaming pseudorealtime ragtaggang randomchance randomdamage resting river romance rooting ruins rumors sewers shapeshifters sharedsetting shopping slings sorcery spears specieschoice speciespenalty spellbooks spellmemory standingstones staves stealth stippletransparency stunning stupidevil subterranean summoning swords titlementioned tombstones tooltips town traps unarmedfighting undead unusualprotagonist uvl-tiein uvl-workingtitle vendortrash voicechoice voiceovers walking weefolk wilderness wyverns xp-deeds xp-kills xp-levelmatch xp-lockpicking xp-shared youngadultprotagonist labelminimizeminimize
Lands of Lore: Guardians of Destiny  Virgin Interactive (Westwood Studios)1997 1life antimagiczones automap autosaves-periodic axes bellyofawhale bigcats bludgeons capturedresources cave cdrom civilianprotagonist civilizedsavages clingers compass crawltunnels curse dark-limited datacaching deadlywater deities diaries difficulty difficulty-ingame dinosaurs dromaeosaurs elevators elevators-multifloor energyregen enlargingprotagonist environmentalpuzzle falselyaccused felinoids flammables forest giantinsects giantspiders glowingeyes gog healingitems healthregen hiddenattributes hiddenitemstats idlenoise illusionarywalls inventory involuntarystates jumping keys knockback landsoflore liveactors magic mapannotation mapspoilers mediaindrive meleeweapons milessound monsters multipleendings museum mystics neutralmonsters nightvision nontolkienian outlanderprotagonist pictureinpicture polycephalids polymathprotagonist premadeprotagonist prologue quake recurrence recurrence-character ruins saveanywhere screenshake seers shapeshifters shapeshifting shopping shrinkingprotagonist sorcery stealingnpcs subterranean swords tentaclecreatures town toxins trash treetoptown tropic unarmedfighting unexplainedelements unusualprotagonist variableabilitypower voiceovers volcanic walking Latest version: 1.30 (as of 1998-02?)***Comes on 4 CDs. labelimageminimize
Manic Miner Alchemist Research1997 ♫mountainking asphyxiation claiming disappearingplatforms falldamage free2play harmfultouch instantdeath license-proprietary lives score subterranean timelimit uvl-confusable walking willyminer labelminimizeminimize
Cavewars  Avalon Hill (Broken Arrow Entertainment)1997 combatmode control-individuals digging hotutopdog magic resourceharvesting stonecreatures subterranean subterraneanrealm trolls labelminimizeminimize
Descent To Undermountain  Interplay (Dragon Play)1997 adnd automap axes bludgeons bodyarmor bows charactercreation city clanguage classbased crates crossbows deceptivepackaging descent-engine dialog-sentences dnd doors dosextender dungeon dungeoncrawler dwarves elves falldamage forgottenrealms genderchoice halflings healingitems healingstations hotel illusionarywalls interlinkedlevels inventory invisiblewalls jewelry jumping knives kobolds ladders lockpicking magic magicartefacts map map-3d mapannotation medieval meleeweapons mindflayers monsters murinoids mystics neutralmonsters neutralnpcs potions predefinedcontrols protagonistnaming psychics quickkeys randomizedattributes resting safezone saveanywhere shallowwater shopping skeletons sorcery specieschoice stealth subterranean swords thrownweapons traps unarmedfighting uvl-tiein voiceovers weefolk zombies Latest version: 1.3 (as of ?) labelimageminimize
Dungeon Keeper Electronic Arts (Bullfrog Productions)1997 antiheroprotagonist basebuilding blankprotagonist builders buildingdesigning cdrom chickens clanguage construction-instant corpseharvesting demons dialup digging doors doors-breakable dosextender dualism dungeon dungeonkeeper evilisgood expenses-instant finiteresources friendlyfire friendlyfire-purposeful ghosts giantinsects goblins godgame gog goodvsevil harvesters heroes humor-dark indirectcontrol infighting lutris magic magiccarpet-engine malevolentprotagonist mediaindrive missionbased monsters npcbodydragging resourceharvesting sorcery stockpiles subterranean trapping undead unseenprotagonist veterancy workers zoning Had an expansion called [i]The Deeper Dungeons[/i] in 1997-11 which added 15 new levels, improved AI and possibly something else.

The original and the expansion were re-released as [i]Dungeon Keeper - Gold Edition[/i] with patches, level editor and other improvements and toys, which were later made available for all on Bullfrog's website.
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Azrael's Tear Mindscape (Intelligent Games)1996 2000s 21stcentury britain cdrom clanguage diegeticui dosextender future indoors noports premadeprotagonist search serious subterranean Released around the same time as Quake was, contributing to its poor sales despite being quite good.***Claims compatibility with Win95, but this is clearly stated to be under Win95's DOS mode. labelimageminimize
Escape  May-Be Soft1996 erotic medieval multipleendings subterranean teenprotagonist labelminimizeminimize
Mine Bombers Skitso Productions1996 3ormoreplayers bombs digging flamethrowers goldbars grenades leveleditor licensechange mapgenerator mines nuclearweapons pickaxe pvp subterranean thermalweapons For 2-4 players on same machine.

The game was originally shareware but has been made freeware later on.

You can get the game from here:
http://koti.mbnet.fi/pacbros/skitsoproductions/games.html
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Stonekeep Interplay (Interplay Productions)1995 bludgeons bombs book bows capacity-unlimited castle cdrom chatter chosenone clanguage classless devsyslost difficulty-single digitizedvideo disguisedtriggers divinemenace doors dosextender dragons dragons-western dualwielding-asymmetric dungeon dwarves elves energystations eviloverlord faerierealm fantasyworld fictionaluniverse giantants giantinsects gifting goblins gridmove healingitems healingstations humanoids illusionarywalls inbuilttraps indoors inventory keys knives liveactors magic magic-sigils mapannotation mediaindrive medieval meleeweapons metaabilities mystics noenergyregen noports notebook npcfleeing npchealing npcinventory paperdoll polearms powerfoci predefinedcontrols premadeprotagonist projectilerecovery puzzles rewardingvandalism rp-levelless secrets serious sorcery spelldesigning sprites stonekeep-series subterranean subterraneanrealm subtitledeficient swords temporarycompanions thrownweapons title-static titularlocale trash voiceovers voiceovers-full walking wands weefolk xp-literal Latest version: 1.2 (as of ?)***[b]sorcery[/b] - requires a magic staff onto which you inscribe combinations of magic runes that produce various effects, modified by meta runes and so forth (in the tag's grey area)

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ambidextrous - has no significant gameplay effect. simply determines which mouse button activates it and which hand on the screen uses it. ergo, this is primarily a graphical gimmick. no way to swap handedness without dragging and dropping the tools between hands.***The scan of the box art is flawed only because my scanner can't really scan the hologram on it (I'm not sure any scanner can). You can see this rainbowy thing behind and around the front skeleton and another skeleton in the rainbow, but in reality it should be silvery/chrome-white and the second skeleton barely visible.***Immerse yourself in an epic experience more powerful and realistic than anything you've imagined. Using innovative new technology, Stonekeep draws you into its dark reaches so completely you'll forget it's just a game. Your feet will walk the ancient corridors. Your hands will wield weapons of metal and magic. You'll battle disembodied foes, rescue your allies from evil, liberate a massive dragon from bondage and discover an experience more realistic than anything you've ever imagined. Step into the mystery of Stonekeep and begin a quest through dark corridors, treacherous sewers and subterranean realms of faeries, magic and the living dead. You'll discover a world where darkness reigns and where you become part of a detailed story line that unfolds to your commands. Defeat evil, reclaim your immortal soul and experience the adventure that is Stonekeep.

Concentrate on the experience, not the computer

* An epic production, Stonekeep is the result of nearly 30 man-years for a dedicated team of producers, designers, programmers, artists and other professionals.
* Hollywood special effects, state-of-the art sound effects and music, expert scriptwriting and stunning live action cinematic sequences... Stonekeep is an experience like nothing you have ever seen.
* 3-D rendered dungeons and creatures combine with live actors and amazing special effects to produce a game play environment of unparalled realism.
* Full-Screen graphics let you truly feel the full intensity of your quest. Without distracting menus and icons, you can conctentrate on the experience, not the keyboard.
* An intelligent Diary accompanies you in your travels, automatically mapping where you've been, the characters you've encountered and important clues you may have heard.
* Includes the first chapter in the Stonekeep saga - Thera Awakening, a limited edition hardbound novella from Steve Jackson and David Pulver.
[Box blurb]***The game came bundled with a small novella, Thera Awakening, coauthored by Steve Jackson and David Pulver.
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The Goonies Friends Software1995 city-astoria-or keys ladders movie oregon score subterranean teenprotagonist usa walking Unofficial conversion of Konami's MSX game. labelimageminimize
Blackthorne  Interplay Productions (Blizzard Entertainment)1994 aimdirlimit bombs cinematicplatformer coversystem displacementfiction elevators fallbackweapon falldamage fallimpact firearms free fromanotherworld healingitems highbornprotagonist inventory itempickup-normal ladders ledges lowfantasy monsters neutralnpcs noaircontrol orcs potions predefinedcontrols savepassword sciencefantasy serious shotguns slavery stationaryattack subterranean tumbling tutorial unrestrictedviolence walking Interplay provides a version of this game to download from battle.net. Comes packaged for play on Windows using DOSbox or an alternative package for Mac using DOSbox. The executable zip file is encrypted preventing it from being run on non-windows systems without using Windows emulation. Once installed, the game should theoretically work on DOS, FreeDOS, or most any system DOSbox runs on. However, Blackthorne's the setup executable is not included making sound configuration especially problematic. This game is not Freeware. Blizzard retains full copyright and the downloaded version includes and EULA restating Blizzard's ownership. No right to redistribute or otherwise treat this version as Freeware is granted by Blizzard.***[b]from another world[/b] - you're actually native, but was transported as an infant into another world where you grew up, and now you've returned to bring your royal boot to the Face of Evil.
[b]unrestricted violence[/b] - player can freely kill the slaves as much as the orcish monsters.
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Nahlakh Proudfoot Games1994 charactercreation circadiancycle combatmode cpu-286 dismemberment doors elves encounters-random femaleprotagonist genderchoice group groupcreation hunger inventory magic maleprotagonist meleeweapons monsters ogres openworld saveanywhere serious shopping sorcery sourcecodemissing specieschoice strategic subterranean town [b]Minimum:[/b]
* 286 CPU
* VGA capable GPU
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Ancient Domains Of Mystery  author1994 1life abominations adv-static agriculture attackdefenseadjust cannibalism charactercreation classbased curseditems desecration destructibleitems doors doors-breakable dragons dungeon dwarves elves encounters-random energyregen floatingeyes genderchoice gremlins heroprotagonist hiddenattributes hunger hyperalimentation inventory inventory-unprotected itemidentification itempickup-instant jokeitems karma karmiccreatures magic mapgenerator medieval metamorphosis mitoticcreatures monsters mutation naming naming-companions naming-npcs neutralnpcs nonlinear nonstandardcolors optionaltasks orcs ordervschaos outlaws overworld owlbears permadeath placeswap potions presetmaps psychicpowers psychics quitsave randomdamage randomizedeffects roguelike rotting sacrificing safeguards save-suspend serious shiftinglocale shopping singlesave sorcery spawners specieschoice subterranean subterraneanforest tangibleabstracts teleport teleporters teleporting timeslicing town transformativecorruption trolls undead unicorns walking weefolk worms xp-kills xp-literal # averted tags/concepts #
level scaling - only present in a cave northwest of Terinyo, the small village you encounter early on. Otherwise non-existant.***Latest version: 1.1.1 (as of 2002-11)
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Menzoberranzan SSI (Dreamforge Intertainment)1994 3.5disk adnd book cdrom cpu-386 DnD dos5 feelies forgottenrealms genderchoice gog group medieval subterranean The game is based on characters from the novel "The Legacy" featuring one of the most famous Forgotten Realms characters "Drizzt Do'Urden".

The graphic-engine was first used in "Ravenloft - Strahd's Possession".

Your task is to rescue villagers that have been captured by the Drow and brought to the underground city of Menzoberranzan. So you make your way down, fight monsters, speak with NPCs and solve some puzzles. The gameplay is very linear. A good choice for RPG-Beginners who like to explore dungeons.
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Betrayal at Krondor Sierra (Dynamix)1993 ♫greensleeves 3.5disk attackmethods automap book cdrom circadiancycle combatmode cpu-386 crossbows cultists difficulty-single display-vga doors dwarves gog golems group hunger injuries inventory itemdurability keys lockpicking magic medieval meleeweapons midkemia mine mouse multiprotagonists nonlinear nooneleftbehind outlaws rotting rp-levelless saveanywhere serious shopping sorcery stamina steampowered subterranean swords titularevent titularlocale tragicending turnbasedcombat walking weefolk xp-literal
[22]***
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[37]***Set about 10 years after the end of the Riftwar Saga by Raymond E. Feist.***Re-released in the [i]SierraOriginals[/i] line on single CD.***The game was available for a limited time as a promotion for Return to Krondor at no cost. After this promotion, the game was no longer available for free. The copyright has not expired, no permissions to copy or distribute this game are currently in effect.

"We [Vivendi Universal Games] have existing contracts with other companies that preclude us from being able to authorize this [redistribution by unlicensed third parties]."
[Zerothis]
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Deep II: The Center of the Earth ALO-Software1993 pascal subterranean worldcore labelminimizeminimize
Heirs to Skull Crag  SSI (MicroMagic;SSI)1993 2hmeleeweapons 3.5disk adnd adv-progress adv-static alienplanet autumnal axes basilisks beholders bludgeons bodyarmor bossbattles bows breathweapons caninoids cdrom cemetery charactercreation city clanguage classbased classbasedeq combatmode companion compass containers cpplanguage crossbows dataexport dataimport did difficulty dnd doors dragonprotagonist dragons dragons-western driders dungeoncrawler dwarves elves encounters-random encounters-set encounters-timed fantasyworld fatigue feelies femaleprotagonist fictionaluniverse forest forgottenrealms genderchoice genderpenalty ghosts giantanimals giantinsects giantmonsters giantspiders gnolls gnomes goblins godlingprotagonist goldboxengine golems gridmove group halflings hazardouspowers healingitems heroprotagonist highfantasy horses humanoids humans ichthyoids illusionarywalls inorganics insectoids inventory jewelry jinn joystick karma keys knives leveleditor liches lockpicking lowfantasy magic magicweapons maleprotagonist medieval meleeweapons mercenaryprotagonist militantprotagonist mindflayers missionbased monsters mouse multiclassing multipleendings multiverse mycoids mystics mythicalprotagonist naturalweapons orcs pascal polearms premadecharacters premadeprotagonist protagonistnaming ragtaggang randomdamage recruiting rescue resourcegeneration resting riding river romance ruins sentientartefact sewers shapeshifters shapeshifting sharedsetting shopping skeletons slings softscifi sorcery specieschoice spellmemory subterranean summery swords tentaclecreatures thrownweapons titlementioned tombstones town traps treants tutorial unarmedfighting undead unusualprotagonist uvl-tiein vampires vernal walking wasteland weefolk wintery wyverns xp-deeds xp-kills Heirs to Skull Crag is the game, exclusively available in no other package game, real game, actual game, existing game, playable game, completable that comes the the Unlimited Adventures game creator which is in every other videogam database with tools to create AD&D based adventures, or even other types of adventures based on the Gold Box Engine.

The executable is "FRUA.EXE" and the letters stand for "Forgotten Realms Unlimited Adventures". But UA is by no means limited to the Forgotten Realms setting. Materials from other settings are included and players are free to create their own or download UGC from the aforementioned site.
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Reaping the Dungeon  Frontline Software1993 1life 2040s 21stcentury alone asphyxiation cpu-286 dos3 dungeon energyweapons extraterrestrial future jupiter mapgenerator meleeweapons monsters premadeprotagonist randomdamage roguelike saveanywhere serious subterranean teleport Dungeon Rogue is pretty much the same game with updated title screen mentioning how to get free copy of episode 2 (and I find the method ridiculous). It also comes with Windows installer even though the game is as much a DOS game as it ever was.***[b]Minimum:[/b]
* DOS 3.0
* 286 CPU
* 490k free conventional memory***Rather unusual Roguelike in my experience, with the Sci-Fi setting and constant search for oxygen sources lest you suffocate, it was strangely refreshing change to what I was playing at the time.
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Red Crystal  Quantum Quality Productions1993 3.5disk alternatesolutions axes bludgeons bossbattles castle charactercreation cinematics classbased commercial cpu-286 cpu-386 currency dialup display-vga dungeon encounters-allies encounters-literal encounters-neutral encounters-random encounters-respawn enemyhealthdisplay eviloverlord feelies giantspiders inaccurateinfo indoors inventory keyboard keys knives license-proprietary magic meleeweapons monsters mouse mp-cooperative multisequence mystics negotiatedresolutions nonlinear optionaltasks outdoors overworld potions protagonistnaming randomizedattributes sequences shopping sidetracked skeletons spu-gm spu-sb spu-sbpro stealingnpcs subterranean swords throwingaxes throwingknives thrownweapons town undead walking Successfulness of an attack depends on the player knowing the height of the enemy.

Two players can complete a playthrough cooperatively using horizontal split-screen. The players can be local with non-shared keyboard and mouse or via modem.

During character creation, random stats can be re-rolled until, hopefully, a nearly perfect set is achived. This is almost required to play the game.

A character can use any spell or weapon with some degree of effectiveness. But specific weapon types or spells can be used more effectivly by certian character classes. Likewise, enemy types are strong or weak to certian spells or weapon types.

Charaters may carry up to 30 items. Items may be used, bought, sold, dropped, and picked-up. Equippable items are equiped when "USE"d. Plot items are carried and not useable (and occupy an inventory slot). Dropped items will remain where dropped for a limited time.

'the per-game look-up copy protection took Alen to Page 8, Line 1, Word 1: "bored"' - Petra Schlunk (Computer Gaming World Number 117, Page 66)
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The Legend of Kyrandia  Virgin (Westwood)1992 1life 3.5disk 5.25disk aristocratprotagonist autosavepoints beach capacity-slots cdrom chasms clickadventure cliff commercial cpu-386 cpu-8086 cpu-8088 crystals deadends deathpits display-mcga display-vga doors dos3 dos5 eob-engine falsehints flipscreens forest gems humans inaccurateinfo indoors instantdeath interactivetriggers inventory keyboard kyrandia lamp license-proprietary limitedcapacity lutris magic maleprotagonist medieval medievalfantasy monsters mouse mystics noninstantdeath noscore obsoletedassets outdoors potions saveanywhere scrolls scummvm solomission sorcery spu-adlib spu-adlibgold spu-mt32 spu-pas spu-pcspeaker spu-sb spu-sbpro spu-tandy subterranean toxins traproom traps trash uncooperativeprotagonist unlimitedsaves walking walkingsimulator willowisps [media=youtube]_c5QrnYYk3Y[/media] labelimageminimize
Ultima VII: The Black Gate  Origin1992 ♫flightofthebumblebee ♫rulebritannia 1life 3.5disk alcohol aliens apples axes bees blackpearls bludgeons bows capacity-stacks capacity-volume capacity-weight captives carts chapel cheese chosenone circadiancycle city cooking crafting crates crteffects currency demons domesticcats drills-rig drugs eviloverlord femaleprotagonist fictionalelement firearms firearms-early forest fromanotherworld garlic genderchoice giantinsects gog goldbars goldnuggets group hypocrites illequipped ineptveteran inventory jewelry juggernauts knives lagomorphs latemodernperiod limitedcapacity lockpicking magic magicrings magicweapons meleeweapons mice monsters multipleendings neutralnpcs noncombpenalty npcschedules nudism optionaltasks otherworld parrots pirates polearms precisionrifles present prospecting prostitutes pumpkin refwizardofoz riding ruins safezone scummvm-wip seamlessworld sheep shopping sorcery sourcecodemissing subterranean swords thrownweapons town trash ultima ultima7-engine ultimaageofarmageddon unicorns walking whips willowisps xp-deeds xp-kills Review for the French version of the game.
[22]***
[22]***French version
[37]***
[37]***Came with six 3.5' disks. The original release included a demo of Ultima Underworld on a 5.25' disk. U7 was rerealsed both by Origin and Electronic Arts in many packages that included the sequels/add-ins for U7 (Forge of Virtue, Serpent Isle, The Silver Seed)

Tags:
The 7th canonical game in the Ultima series and the first game in Ultima's Age of Armageddon. The player and party can use crossbows and bows. Ingredients can be mixed to bake bread and other things. Cheese is available as food. A variety of items can be crafted into other items. There are pumpkin fields in the game, from which pumpkins can be harvested. Flight of the Bumblebee is played at one point, Rule Britannia is overplayed. There are several prisoners in the game and its this plays into the plot more than once. An addictive medicine in the game is abused by characters and can be abused by the player's character and party, with consequences. Unicorns are mentioned in in-game books and by characters[spoiler=and;and]one can be found by the player also.[/spoiler]
Origin once again attempted to create a game engine as they had done before with Ultima IV and Ultima VI. Arthurian Legends was the game they would attempt to create using the U7 Engine. AL was not completed and the source code of the Ultima VII games was later lost.

A game engine called Exult allows the game to run on a wide variety of platforms
[Zerothis]***Still one of the best RPG's ever made IMO. The Forge of Virtue was a small expansion released with some packages. Ever wondered how to get this baby to run on Windows? Check here:
[url=http://exult.sourceforge.net]exult.sourceforge.net[/url]
[cjlee001]
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Ultima Underworld: The Stygian Abyss  Origin (Blue Sky Productions)1992 1life 3.5disk adv-undefined authoravatar automap axes bludgeons cdrom charactercreation containers cpu-386 demo doors doors-breakable dungeoncrawler falselyaccused floatingeyes freelook fromanotherworld genderchoice giantinsects goblins gog heroprotagonist immersivesim interactivedialogs inventory jumping knives luggage lutris magic magic-precast magic-sigils meleeweapons monsters mouse neutralmonsters neutralnpcs noinvpause serious shopping sorcery subterranean swords systemsdriven thrownweapons titularlocale trash uipointer ultima ultimauw unarmedfighting walking worms xp-undefined Historical note: This game was the first, first person 3D game (it preceded Wolfenstein 3D by two months). Also the engine is much more advanced than the Wolfenstein 3D engine was. Not just in the RPG elements but the 3D environment, dynamic lighting, curved surfaces, real bridges and tunnels, texture resolution and variation, and vertical variation in the terrain. However, the system requirements of UW are higher than Wolf 3D.
[Zerothis]
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Digger author1992 boulderdashlike claiming digging display-tga score subterranean timelimit labelimageminimize
Dungeon Master FTL Software1992 3.5disk 5.25disk cpu-286 display-ega display-mcga display-tga display-vga dos3 dungeoncrawler dungeonmaster-series gridmove group hunger idlenoise joystick keyboard magic meleeweapons mouse premadecharacters sorcery spu-adlib spu-dss spu-pcspeaker spu-sb spu-tandy subterranean thrownweapons xp-literal labelimageminimize
Legends of Valour U.S. Gold;SSI (Synthetic Dimensions)1992 city compass flatterrain genderchoice hunger magic otherworld search subterranean labelimageminimize
Teenage Mutant Hero Turtles: The Coin-Op!  Image Works (Probe Software)1992 3.5disk anthroprotagonist bossbattles cartoon city-newyork-ny commercial cpu-286 display-cga display-ega display-tga display-vga earth joystick keyboard latemodernperiod license-proprietary lives meleeweapons mp-cooperative multiprotagonists mutants ninja ninjaprotagonist nunchucks sai score spu-adlib spu-mt32 spu-pcspeaker spu-tandy staves subterranean swords teenprotagonist teens tmnt walking [b]THE RETURN OF THE AWESOME FOURSOME![/b]

Now two dudes or dudettes can join forces and double team Shredder™ and his turtle terminators in a bid to save April™ and Splinter™. Choose which lean, green turtle you control and haut shell around this fully scrolling version of the coin-op game and save April™ from a burning building. Meanwhile Splinter™ gets kidnapped and you must trash dodgy dudes Bebop™ and Rocksteady™ to set him free.
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The Summoning SSI;Softgold Computerspiele (Event Horizon Software)1992 3.5disk 5.25disk actionrpg axes backtrackingdenied bodyarmor bows cdrom charactercreation commercial controllablehelplessness cpu-286 cpu-386 dialog-tree dicemechanics display-vga dos3 energyregen-slow feelies genderchoice healingitems inventory keyboard keys knives license-proprietary limitedcapacity limitedsupplies magic magic-somatic meleeweapons monsters mouse multipleendings pressureplates printer protagonistnaming quickkeys randomizedattributes scrolls serious sewers shields sorcery spu-adlib spu-mt32 spu-pcspeaker spu-sb spu-tandy staves subterranean swords walking wordinput xp-literal Yes, the character has limited capacity _and_ the game world has limited supplies _and_ there is no back tracking. Forcing players to choose very carefully which items they want to carry to the next level and exactly when to use said items or not. Failure to have the right items can put the game in an unwinnable state. Magic regen is extremely slow. There is a cheat patch for this game that does nothing except speed up Magic regen. Many consider this game to be near unbeatable (even with the regen cheat) yet magic regen is the only cheat anybody has bothered to create.***
[22]***
[52]***
[37]
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Scorched Earth author1991 3ormoreplayers abnormalammo absolutearmor armorbreakers artillery artillerygame assemblylang beamweapons cdrom commercial cpplanguage currency doubleweapons download earth electricweapons energyshields energyshields-directional energyweapons exoticweapons explosives flamethrowers gamepad gamesaves guidedweapons-lock indie interest inventory joystick keyboard landvehicle laserweapons license-proprietary licensechange mathcoprocessor missiles mobileshields mouse mp-lms mp-teams mp-versus naturalistic norecruiting nuclearweapons parachute playereconomy rangedweapons robots score serious shieldbreakers shopping simultaneousturns simultaneousturns-planned subterranean tank termloop thermalweapons turntimer visiblelasers An artillery game variant with 10 types of vehicles (tanks), many environmental factors, many defensive options, up to 10 computers and/or human players, and a massive number of types and variants of offensive weapons and items. Players earn currency by kill count to buy these gidgemits and gazmoes. The arms dealer has limited supply and uses a persistent economy (both optional). Players can sell anything back to the dealer, possibly to make a profit. Players earn interest on their capitol based the economy.

The environment can be annoying and hostile to all players. Gravity, wind, lightning strikes, earthquakes, landslides, even meteorites.

Two plain text files in the game's directory contain taunts and dying words. Users can translate or edit these files as they like. The economy and most other options can also be tweaked in this way.

Players take turns moving, activating defenses, tweaking vehicle options, and/or selecting a weapon/attack. Amongst the multitude of possibilities. Weapons are launched at a chosen speed and angle like most artillery games. Strategy is usually simple in artillery games. But all the additional gameplay elements here can interact in many, many ways so that strategy is a major element. Players can direct their vehicles to drive over or fall on top of others, to cause damage to both. The idea being the player causes more damage to their opponent than themselves, but this requires just the right terrain and conditions to favor the attacker. Damage can be caused to the pixel terrain for this and other purposes. Players can attempt to bury each other or themselves. Terrain protects but also limits attack options and even some defense options. Among defense options are several types of shields. Some are a force field that causes weapons to detonate. Others are 'soft' and absorb a percentage of damage. Another type is reflective so that a weapon bounces elsewhere, hopefully into another player or even back at the shooter. All these have pros, cons, and Achilles heals. The better a shield is, the worse it is for the defender if an opponent manages to fire [I] from inside [/I]. Another example, in the right conditions, a skillful shot can be fired so it skips across the bouncy shields of several opponents, depleting energy from all of them. Also, if the wind is right, a skilful bounced shot falls right back on the same opponent multiple times until the opponent's energy is entirely depleted. Everything except regular angle and speed attacks takes energy, especially defenses. Moving and some special weapons also take energy.

An alternative mode allows each player to merely plan their turn. When all players are finished, their orders are executed simultaneously.

Yet another play mode (in v1.5) isn't turn based. Up to 10 players play simultaneously. This is where Gravis Gamepad compatibility really helps. Any extra players beyond 4, for Gravis Gamepad, or 2 for PC joysticks, must share the keyboard.

To begin, the number and type of players are chosen. Options are set. Any of the extra options can be disabled so that even and ordinary artillery game with only one type of tank and infiweapon are used. The number of rounds is set. Each round ends when one player or none is left alive. Currency earned is then used to buy (and/or sell) weapons, defenses, and accessories. A new round begins until last round ends. Players are then shown their rank.

Later versions were written in Borland C++ and Turbo Assembler (author implied in documentation that free tools were used previously). Versions before 1.0 were freeware and lacked most of the features of the shareware version. Shareware versions had many featured removed that were available in the registered versions. Many revisions followed, up until the final 1.5. v1.5 was mostly nagware, having all features of the registered version except for the tri-turret tank. The registered version does come with a deluxe bound manual edition of the HTML documentation. The network/modem play was planned but never implemented.

There are way to many things to list here.***Originally freeware, turned shareware on 1991-06-20.
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Cadaver Renegade Software;Image Works;Ubi Soft (The Bitmap Brothers)1991 addons inventory knightlorelike monsters roombased subterranean worms [b]Compilation releases:[/b]
- Quest & Glory (together with [game=#43189]Bloodwych[/game], [game=#42349]Midwinter[/game] and [game=#203303]B.A.T.[/game])***[b]Addons:[/b]
- Cadaver: The Payoff***
[52]***A feud between the kingdom's heirs, a battle won by magic and a massacre that stained the battlements of Castle Wulf red with blood. The Necromancer now awaits his next victim deep within the castle walls.
No valiant knight or swarthy soldier but a liar, a mercenary and a thief. Karadoc the dwarf is destined to go where men have failed, to come face to face with the Necromancer and probe the darkest mystery known to man. His motive? Not honour or love but treasure! and Castle Wulf is bursting at the seams with it...
Cadaver is the interactive fantasy adventure you've been waiting for. Stumble through a labyrinth of age-old passageways, explore the mystic contents of Wulf's secret rooms, battle to the death with hideous monsters, grapple with supernatural traps and puzzle over the enigmatic spells of Necromancy.

- A complex interactive game environment with hundreds of different rooms and locations
- Mind-bending puzzles
- A wide variety of available weapons
- An array of spells and mysterious magic potions
- A vast menagerie of monsters, including mutated rats, man-size water lizards and gigantic fire-breathing dragons
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Eye of the Beholder SSI (Westwood Studios)1991 3.5disk 5.25disk adnd axes beholders bludgeons bodyarmor bossbattles bows cephalopoids charactercreation classbased dataexport disguisedtriggers display-cga display-ega display-mcga display-tga display-vga dnd doors driders dualwielding dungeon dungeoncrawler dwarves elevators elves eob eob-engine eviloverlord fantasyworld femaleprotagonist fictionaluniverse forgottenrealms genderchoice giantinsects gridmove hazardouspowers heroprotagonist humans hunger insectoids inventory jewelry keys knives kobolds lockpicking lutris magic magicweapons maleprotagonist medieval meleeweapons monsters multiclassing oneeyedcreatures polearms pressureplates resting scummvm serious sewers skeletons slings sorcery spellmemory spu-adlib spu-pcspeaker spu-sb spu-tandy subterranean swords throwanything thrownweapons titularobject unarmedfighting undead weefolk xp-deeds xp-kills zombies
[22]***
[63]***
[52]***
[37]***You control a party of four heroes tasked by the lords of Waterdeep to investigate some foul stuff going on by entering the vast sewer system below the city.

Saved games can be loaded into a new game in the sequel ([game=#40320]EOB2[/game]); minus the special items.
[Zerothis]
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Horror Zombies from the Crypt Millennium Interactive (Astral Software)1991 aircontrol harmfultouch instantdeath juggernauts keys ladders lives mansion rats retrypoints skeletons spu-pcspeaker subterranean thrownweapons undead vampires walking zombies labelimageminimize
Clive Barker's Nightbreed: The Action Game  Ocean (Impact Software)1990 cemetery firearms ingametitle ladders lives movie rescue subterranean unarmedfighting labelimageminimize
Megaboulder author1990 boulderdashlike claiming digging instantdeath score subterranean timelimit labelimageminimize
Teenage Mutant Ninja Turtles  Ultra Games;Image Works (Unlimited Software)1990 20thcentury 3.5disk 5.25disk bossbattles cartoon city city-newyork-ny comic commercial cpu-8086 cpu-8088 display-cga display-ega display-hgc dos2 earth impossible ingametitle joystick keyboard latemodernperiod license-proprietary meleeweapons multiprotagonists mutantprotagonist mutants ninja ninjaprotagonist northamerica nunchucks rescue sai score sewers spu-adlib spu-pcspeaker spu-tandy staves subterranean swords teenprotagonist teens thrownweapons tmnt underwater underwaterdiving walking wallstreet-ny [spoiler=cheat (required for the sewer gap);close cheat]A+S+D+F+G+H[/spoiler][spoiler=other cheat (also does gap);close cheat]Q+W+E+R+T+Y+U+P[/spoiler] labelimageminimize
The Dark Heart of Uukrul Brøderbund (Digital Studios)1990 amoeboids automap axes bludgeons bodyarmor books chiroptera combatmode commercial currency display-cga display-ega display-hgc display-mcga display-tga display-vga dragons dungeon dungeoncrawler elitemobs encounters-conditional encounters-random encounters-set feelies gamesaves gold gridmove group healingitems hunger itemdurability jewelry keyboard keys knives license-proprietary looting magic magic-instant magicfail magicweapons meleeweapons orcs poisoning polearms potions quitsave resting resuscitation safezone scrolls singleencounterrespawn spiders statuseffects staves subterranean swords teleporters theurgy turnbasedcombat undefinedelements whips wolves xp-deeds xp-killbonus xp-kills xp-other
[49]***This game has some interactive fiction, adventure and not yet defined elements. Players can visually search the room or listen find secrets, to get descriptions of the room, find riddles that hint at solutions to puzzles, and/or find clues to events in the nearby area. These are returned as text as the game has no sound whatsoever.

Advancement must be confirmed by player actions. Crosses are not just symbols in this game, they are apparently melee weapons. Equipment can require a minimum level of experience and/or a minimum character attribute. Clerics must pray to cast spells (all one action). The petitioned god can grant the cast, not answer, or punish the character. These random responses seem to be based on the character's previous actions but the mechanism is unclear.

The game is automatically saved much the same way as typical rogue-likes but a bit less often. Simply walking from one place to the next does not prompt a save, but reading a clue or resolving an encounter does. There is also a game "backup" save system. When a player is in a "sanctuary" they may manually create a second save.

Experience is shared but most of it distributed unequally based on a character's participation. The mechanism is unclear. Killing blows and attacks delivering significant damage have the most reward. Other actions are rewarded as well no mater what the result. Every character still gets something even if they did not interact with the battle at all. For example, if the first move of a battle is the player's fighter killing a single foe with a single blow, all other party members will get at least 1 XP or more for a stronger enemey.***If a character sacrifices their life to save their fellows, they lose piety. Dying is heresy, how [url=https://en.wikipedia.org/wiki/Oran_of_Iona]Oran[/url]ic¡***
[63]***
[52]***
[37]
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Zeliard Sierra On-Line1990 ancientenemy aristocratprotagonist chosenone cpu-286 display-cga display-ega display-hgc display-mcga display-tga highbornprotagonist itemdurability knights ladders magic magicartefacts medieval meleeweapons monsters premadeprotagonist savepoints shopping sorcery spu-adlib spu-mt32 spu-pcspeaker spu-sb subterranean swords town
[52]
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Miner VGA FrodoSoft1989 digging subterranean labelimageminimize
Viaje al Centro de la Tierra Topo Soft1989 19thcentury book julesverne multisequence subterranean subterraneanrealm worldcore labelimageminimize
Journey to the Center of the Earth  Chip1988 19thcentury book julesverne subterranean subterraneanrealm uvl-confusable worldcore labelimageminimize
Rockford: The Arcade Game Mastertronic;Melbourne House (Synergistic Software)1988 boulderdashlike claiming digging display-cga display-ega display-tga display-vga instantdeath spu-pcspeaker spu-tandy subterranean timelimit Congratulations! You are just about to buy the most addictive piece of games software ever released "ROCKFORD" is based on BOULDER DASH but it is not just another version of BOULDER DASH, ROCKFORD has been developed by ARCADIA SYSTEMS for their Coin-op Arcade cabinets. This version brings you all that arcade action and quality into your home!

There are four levels on each of five different worlds with four screens on each level. It all adds up to eighty totally different playing screens. Take up the challenge as you guide ROCKFORD through the puzzles and take on the role of cowboy, spaceman, doctor, chef and hunter.

We have also packed in digitized sound effects and music, as well as special animated sequences depicting your success, failure and demise. All this detail, and the fiendishness of the brand new puzzles, really does make ROCKFORD the ultimate challenge for your computer.***
[17]***
[1]
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Ultima V: Warriors of Destiny Origin1988 ♫rulebritannia 5.25disk blackpearls bows circadiancycle combatmode directionalforce-wind display-cga display-ega display-hgc display-tga dos2 dos3 eviloverlord forest fromanotherworld garlic gog group hunger ineptveteran inventory lawvsgood meleeweapons monsters otherworld potions riding shopping sorcery subterranean suppression swords town ultima ultimaageofenlightenment walking xp-kills
[49]***
[83]***
[17]***
[4]***
[22]***
[1]***
[52]
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Miner FrodoSoft1987 digging subterranean labelimageminimize
Diamond Digger  Keypunch Software;Apogee1986 claiming lives subterranean labelimageminimize
Swords of Glass Keypunch Software1986 amoeboids axes bees bows charactercreation crossbows dogs doors dungeoncrawler gridmove healingitems healingstations insects itemdurability keys knives magic meleeweapons mystics outlaws powerups rats shopping snakes sorcery staves subterranean swords weasels labelimageminimize
Ultima IV: Quest of the Avatar  Origin (Origin Systems)1985 ♫rulebritannia 3.5disk 5.25disk adv-deeds adv-intermediary adv-objects adv-static aerostat alcohol amoeboids axes beggars beholders bizarrecreatures blackpearls bludgeons bodyarmor bossbattles bows cannons captives capturedresources children chiroptera chosenone color-2bit color-4bit cpu-8086 cpu-8088 crossbows cyclopes demonoids demons directionalforce directionalforce-wind display-320x200 display-cga display-cga-composite display-ega display-tga dos2 dragons encounters-neutral encounters-popup encounters-seen europeanfae femaleprotagonist forest fromanotherworld garlic genderchoice ghosts giantinsects giantseahorses giantspiders gog gremlins group healingitems healingstations hiddenattributes horses hydrae inbuilttraps incendiarygrenades insects inventory karma keyboard knives liches lockpicking lutris magic magicweapons meleeweapons mimics monsters mystics neutralnpcs ocean orcs otherworld pirates polearms present rats refwizardofoz resting resuscitation riding river rodents ruins sauroids scummvm-wip seaserpents shallowwater shopping shore skeletons slings snakes sorcery spectres spu-pcspeaker staves subterranean swarmers swords teleporting thrownweapons tornados town traps treants tripeds trolls ultima ultimaageofenlightenment undead walking wands watercraft watercraft-medium wetland willowisps willowtrees windindicator wordinput xp-deeds xp-kills xp-literal xp-multi xp-objects Comes on two 5.25' disks. In 1997 the full version of this game was 'made available for free download' at selected sites by Origin. However, it remains proprietary and not defined as "freeware" or "public domain" (these downloads can disappear or the priced raised at any time at Electronic Art's option). Several homebrew upgrades exist for this game that add features such as VGA graphics and Midi sound. The xu4 project allows this game to run on Windows, Linux, Mac OS 8, Mac OS X, and other operating systems. xu4 Also allows extensive modding of the graphics, enemies, items, and certain game logic.

The Ultima series continued to innovate with the release of each game in the series. With the 4th game released for Apple ][ and then ported to IBM-PC, the genre was taken to bran new places. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result.
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Jenny of the Prairie Addison-Wesley Publishing1985 1840s 19thcentury 2ndmillennium cave difficulty exploration femaleprotagonist foxes hunger hunting indoors keyboard naturalistic needs outdoors past resourceharvesting score snakes subterranean wordinput labelimageminimize
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