showing 1 - 50 of 225 gameschevron_right
name | publisher(developer) | year arrow_downward | author(s) | |
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Lords Of Magic | Sierra On-Line;Rebellion (Impressions Games) | 1997 | labelimageminimize | |
Lands of Lore III | Electronic Arts (Westwood Studios) | 1999 | labelimagesubject | |
System Shock 2 | Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games) | 1999 | Jonathan Chey Ken Levine Terri Brosius (voice of shodan) | labelimagesubject |
Gothic | Egmont Interactive;Xicat Interactive (Piranha Bytes) | 2001 | Alex Brüggemann (management) Alex Brüggemann (game design) Alex Brüggemann (character animations) André Hotz (character animations) André Hotz (intro) André Hotz (cutscene rendering) André Schrieber (additional programming) Andrzej Ruszczynski (voice recording) Anja Riehl (additional 2d graphics) Art Vedder (voice actor) Bert Speckels (programming) Björn Pankratz (additional game design) Björn Pankratz (administration programming) Björn Pankratz (additional sound effects) Björn Pankratz (lead qa) Bodo Henkel (voice actor) Carsten Edenfeld (programming) Carsten Kißlat (story design support) Christian Wewerker (voice actor) Claus Wohlgemuth (illustrations) Clemens Schmitz (ai scripting) Corinna Viel (voice recording) Dennis Lüsebrink (additional programming) Dieter Hildebrandt (engine programmer) Dieter Hildebrandt (lead programmer) Dieter Kling (voice actor) Florian Jacobi (story design support) Folko Streese (additional texturing) Frank Kahlfuss (additional 2d graphics) Hans-Jörg Karrenbrock (voice actor) Helge Heynold (voice actor) Helmut Winkelmann (voice actor) Holger Beisheim (tool programming) Horst Dworczak (additional game design) Horst Dworczak (lead artist) Joachim Pütz (voice actor) Jochen Peketz (ai scripting) Johannes Steck (voice actor) Jörg Bütow (story design support) Jürgen Alban (motion capture actor) Jürgen Bilstein (additional animations) Kai Rosenkranz (tool programming) Kai Rosenkranz (music) Kai Rosenkranz (sound effects) Kai Rosenkranz (visual special effects) Kai Rosenkranz (web design) Klaus Bauer (voice actor) Kritzelkratz 3000 (additional animations) Kurt Pelzer (additional programming) Laurenz Nolting (motion capture actor) Manuel Moos (additional programming) Marco Rademacher (sound effects) Marina Korin (motion capture actor) Mario Röske (modeling) Markus Kark (character modeling) Markus Kark (texturing) Markus Kark (character animations) Markus Kark (intro) Markus Kark (cutscene rendering) Markus Plewa (additional animations) Markus Plewa (intro) Markus Plewa (cutscene rendering) Martin Schäfer (voice recording) Martin Schäfer (voice actor) Mattias Filler (story) Mattias Filler (dialogues) Mattias Filler (missions) Mattias Filler (qa) Michael Deckner (voice actor) Michael Hoge (management) Michael Hoge (game design) Michael Hoge (art direction) Michael Hoge (story) Michael Hoge (dialogues) Michael Hoge (missions) Michael Hoge (ai scripting) Michael Rüve (technical support) Navid Vahdat (story design support) Pete Knorr (voice actor) Peter Heusch (voice actor) Peter Sabath (tool programming) Pit Krüger (voice actor) Ralf Marczinczik (illustrations) Roman Keskenti (additional programming) Sascha Henrichs (modeling) Stefan Kalveram (story design support) Stefan Kalveram (qa) Stefan Nyul (management) Stefan Nyul (game design) Stefan Nyul (story) Stefan Nyul (dialogues) Stefan Nyul (missions) Stefan Nyul (ai scripting) Steffen Rühl (story design support) Tobias Franz (2d artist) Tom Putzki (game design) Tom Putzki (marketing) Tom Putzki (pr) Torsten Dinkheller (2d artist) Torsten Dinkheller (marketing) Torsten Dinkheller (pr) Torsten Dinkheller (web design) Torsten Feld (story design support) Ulf Wohlers (programming) Uwe Kaschel (voice actor) Uwe Meier (character modeling) Uwe Meier (texturing) Vadim Pietrzynski (additional texturing) Vadim Pietrzynski (additional animations) Willy Rosenkranz (additional music) Willy Rosenkranz (recording) Zoey Hendley (voice actor) | labelimagesubject |
Project Eden | Eidos (Core Design) | 2001 | labelminimizeminimize | |
AquaNox | Fishtank Interactive;JoWooD Productions (Massive Development) | 2001 | labelimagesubject | |
The Lord of the Rings Online: The Siege of Mirkwood | Turbine | 2001 | Ryan Buckley | labelminimizeminimize |
Command & Conquer: Renegade | Electronic Arts (Westwood Pacific) | 2002 | labelimagesubject | |
Enclave | Vivendi Universal Games;Topware Interactive (Starbreeze Studios) | 2002 | labelimageminimize | |
MechWarrior 4: Mercenaries | FASA Studios (Cyberlore Studios) | 2002 | labelimageminimize | |
Gothic 2 | JoWood Productions (Piranha Bytes) | 2002 | labelimagesubject | |
Bandits: Phoenix Rising | PAN Vision (GRIN) | 2003 | labelimageminimize | |
EVE Online | CCP Games;CDC Games (CCP Games) | 2003 | labelimageminimize | |
Gothic 2: The Night of the Raven | JoWooD Productions (Piranha Bytes) | 2003 | labelimagesubject | |
DRL | - | 2005 | Kornel Kisielewicz | labelimageminimize |
Perfect World | Nival Online (Perfect World) | 2005 | labelimageminimize | |
Neuro Hunter | Deep Silver (Media Art) | 2005 | labelimagesubject | |
X³: Reunion | Deep Silver (Egosoft) | 2005 | labelimageminimize | |
Hard Truck: Apocalypse | cdv Software Entertainment;Nival Interactive (Targem Games;Buka Entertainment) | 2005 | labelimageminimize | |
Planet Alcatraz | 1C Company | 2006 | Dmitry Puchkov (original author) | labelimagesubject |
The Elder Scrolls IV: Oblivion | 2K Games;Bethesda Softworks (Bethesda Game Studios) | 2006 | labelimagesubject | |
Gothic 3 | JoWooD Productions;Deep Silver;Aspyr Media (Piranha Bytes) | 2006 | labelimagesubject | |
Star Trek: Legacy | Bethesda Softworks;Ubisoft (Mad Doc Software) | 2006 | labelimagesubject | |
Sengoku Rance | Alice Soft | 2006 | labelimageminimize | |
Ardentryst | Project Ardentryst | 2007 | Jordan Trudgett | labelimageminimize |
Recettear | EasyGameStation;Carpe Fulgur (EasyGameStation) | 2007 | labelimageminimize | |
AliensRL | author | 2007 | Kornel Kisielewicz | labelimageminimize |
Lord of the Rings Online | Turbine;Midway Games;Codemasters (Turbine) | 2007 | labelimageminimize | |
Avencast: Rise of the Mage | Lighthouse Interactive;Stardock (ClockStone Software) | 2007 | labelimagesubject | |
Escape from Paradise City | TopWare Interactive;cdv Software Entertainment USA;Ascaron Entertainment (Sirius Games) | 2007 | labelimagesubject | |
Stranger | Fireglow Games;Anuman Interactive;Empire Interactive (Fireglow Online Games) | 2007 | labelimagesubject | |
WolfQuest | Minnesota Zoo & Eduweb | 2007 | labelimagesubject | |
DarkSide | Stardock (Pi Eye Games) | 2008 | labelimageminimize | |
Hinterland | Tilted Mill Entertainment | 2008 | labelimagesubject | |
Dreamlords Resurrection | LockPick Entertainment | 2008 | Alex Ericsson (programmer) Alexander Andersson (sound effects) Alexander Andersson (sound design) Andreas Fougner (artist) Benny Handfast (lead programmer) Christian Waatz (game designer) Dan Eriksson (game designer) Daniel Frostberg (game designer) Daniel Ribera Olsen (lead artist) Daniel Ribera Olsen (artist) Daniel Romberg (programmer) David Rosén (executive producer) David Wallin (sound effects) David Wallin (sound design) Iona Rosin (lead game designer) Iona Rosin (game designer) Jesper Bylund (game designer) Joachim Klahr (programmer) Leo Willman (programmer) Linus Anderberg (artist) Marcus Andrews (senior game designer) Martin kesson (artist) Michael Janssen (game designer) Mikael Olsson (artist) Niklas Karlsson (programmer) Oli Ivarsson (programmer) Olof Hagelin (artist) Per Andersson (programmer) Richard Blom (lead artist) Robert Esbjrnsson (game designer) Robert F. Blom (music) Robert F. Blom (sound designer) | labelimageminimize |
Space Siege | Sega (Gas Powered Games) | 2008 | Chris Taylor (designer) | labelimagesubject |
Spore | EA Games (Maxis) | 2008 | Will Wright | labelimagesubject |
Tomb Raider: Underworld | Eidos Interactive (Crystal Dynamics) | 2008 | labelimageminimize | |
Prince of Persia | Ubisoft (Ubisoft Montreal) | 2008 | Inon Zur (music composer) Jean-Christophe Guyot (designer) Rhianna Pratchett (writer) Stuart Chatwood (music composer) | labelimagesubject |
The Lord of the Rings: Conquest | Electronic Arts (Pandemic Studios;XPEC Entertainment;d.inc design) | 2009 | labelimageminimize | |
Ghostbusters: The Video Game | Vivendi (Terminal Reality) | 2009 | labelimagesubject | |
Bionic Commando | Capcom (GRIN) | 2009 | labelimageminimize | |
Section 8 | SouthPeak Games (TimeGate Studios) | 2009 | labelimagesubject | |
Venetica | dtp entertainment (Deck13 Interactive) | 2009 | labelimageminimize | |
Fallen Earth | Fallen Earth;Gamersfirst (Fallen Earth;Icarus Studios) | 2009 | labelimagesubject | |
Risen | Deep Silver (Piranha Bytes) | 2009 | Rhianna Pratchett (co-writer) | labelimagesubject |
Borderlands | 2K Games (Gearbox Software) | 2009 | labelimagesubject | |
Torchlight | Runic Games | 2009 | Erich Schaefer Matt Uelmen Max Schaefer Travis Baldree | labelimagesubject |
Divinity II: Ego Draconis | DTP Entertainment;Atari (Larian Studios) | 2009 | labelimagesubject | |
GREED: Black Border | Meridian4 (ClockStone Software;Headup Games) | 2009 | labelimageminimize |