showing 1 - 50 of 716 gameschevron_right
name | publisher(developer) | year arrow_downward | author(s) | |
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Alien Trilogy | Acclaim Entertainment (Probe) | 1996 | Alex Lawrence (senior storyboard artist) Andy Brock (additional sound effects) Andy Squirrell (world mapper) Ayaki Konno (additional japanese artwork) Ben McGrath (graphic artist) Ben O'Reilly (texture mapper) Bob Scumaci (fmv composition) Brad Martin Brian Smyj Cameron Sheppard (programmer) Carter Inskeep (voice actor) Charlie Jackson (level modeler) Chris Walsh (programmer) Daryl Meyer Dave Kite (level modeler) David Shea (programmer) Don Hunt (facial animation) Dow Mckeever (sound effects) Errol Gale (level modeler) Greg Michael (programmer) Gregory Caccia Guy Mills (graphic artist) Guy Mills (graphic artist) Jeff Gibson (stunt co-ordinator) Jenny Way John Croudy ('viewports') Jon Gibson (world mapper) Kevin McMahon (graphic artist) Kevin Watts (world mapper) Larry Kelley Lloyd Murphy (graphic artist) Lloyd Murphy (graphic artist) Mark Frazer (graphic artist) Matt Nagy (game designer) Michael Margotta (voice actor) Michael Passuello ('head scan') Nicole Scharff Pat Weber Sones (voice actor) Paul Collingwood (texture mapper) Peter Jones (world mapper) Rachel Segens (graphic artist) Stephen Root (music) Steve Middleton (graphic artist) Steve Rein Tony Monckton (editor) Tracy Lopez ('head scan') Tyrone Miller ('head scan') Vicky Cheale (texture mapper) | labelminimizeminimize |
Hunter Hunted | Sierra On-Line (Dynamix) | 1996 | labelminimizeminimize | |
Time Commando | Activision (Adeline Software) | 1996 | Paul Cuisset | labelminimizeminimize |
Resident Evil | Capcom;Virgin Interactive Entertainment (Capcom;Westwood Studios) | 1996 | labelimageminimize | |
Ar'Kritz the Intruder | Electronic Arts | 1997 | labelminimizeminimize | |
Area-D | Ari Data (Dosch Design) | 1997 | labelminimizeminimize | |
Guts 'n' Garters in DNA Danger | Ocean | 1997 | labelminimizeminimize | |
Meat Puppet | Funsoft | 1997 | labelminimizeminimize | |
Shadow Warrior Classic | GT Interactive;Devolver Digital (3D Realms) | 1997 | Brian Martel (artist) Eric Reuter (map designer) Frank Maddin (game designer) Frank Maddin (programmer) George Broussard (map designer) Jim Norwood (game designer) Jim Norwood (programmer) Jim Norwood (map designer) Jim Norwood (artist) John Galt (voice actor) Keith Schuler (lead map designer) Ken Silverman (programmer) Ken Silverman (tools) Lani Minella (voice actor) Lee Jackson (music) Lee Jackson (sound effects) Michael Wallin (artist) Randy Pitchford (map designer) Rose Schuler (voice actor) Stephanie Cole (lead map designer) Stephen Hornback (artist) | labelimageminimize |
Shadow Warrior Classic Redux | GT Interactive;Devolver Digital (3D Realms) | 1997 | Brian Martel (artist) Eric Reuter (map designer) Frank Maddin (game designer) Frank Maddin (programmer) George Broussard (map designer) Jim Norwood (game designer) Jim Norwood (programmer) Jim Norwood (map designer) Jim Norwood (artist) John Galt (voice actor) Keith Schuler (lead map designer) Ken Silverman (programmer) Ken Silverman (tools) Lani Minella (voice actor) Lee Jackson (music) Lee Jackson (sound effects) Michael Wallin (artist) Randy Pitchford (map designer) Rose Schuler (voice actor) Stephanie Cole (lead map designer) Stephen Hornback (artist) | labelimageminimize |
Shrak for Quake | Quantum Access | 1997 | labelminimizeminimize | |
Take No Prisoners | Red Orb Entertainment (Raven Software) | 1997 | labelimagesubject | |
Turok: Dinosaur Hunter | Acclaim (Iguana Entertainment) | 1997 | David Dienstbier (designer) | labelminimizeminimize |
Outlaws | LucasArts | 1997 | labelminimizeminimize | |
Quake | Activision (id Software) | 1997 | American McGee (level design) John Carmack (lead programmer) John Cash (coder) John Romero (lead designer) level design) Sandy Petersen sound fx) sound) Tim Willits (level design) Trent Reznor (music) | labelimageminimize |
Fallout | Interplay (Black Isle Studios) | 1997 | Brian Fargo Christopher Taylor Leonard Boyarsky Tim Cain | labelimagesubject |
Postal | Ripcord Games (Running With Scissors) | 1997 | labelimagesubject | |
Quake II | Activision (id Software) | 1997 | John Carmack (game engine) | labelimagesubject |
Alien Earth | Playmates Interactive Entertainment;Melbourne House (Beam Software) | 1998 | labelimageminimize | |
Deathtrap Dungeon | Eidos (Asylum Studios) | 1998 | labelimageminimize | |
Deer Avenger | Simon & Schuster Interactive (Hypnotix) | 1998 | labelminimizeminimize | |
KippenSchieten | Ravensburger Interactive;Phenomedia Publishing (Witan Entertainment) | 1998 | labelminimizeminimize | |
Nightmare Creatures | Activision (Kalisto Entertainment) | 1998 | labelimageminimize | |
Spec Ops - Rangers Lead The Way | Take 2 Interactive (Ripcord;Zombie Studios) | 1998 | labelminimizeminimize | |
Spec Ops: Ranger Team Bravo | Ripcord Games (Zombie) | 1998 | labelminimizeminimize | |
Tactical Nuke | 8th Wonder Software Designs | 1998 | labelimageminimize | |
The Fifth Element | Ubi Soft (Kaisto) | 1998 | labelimageminimize | |
Trespasser | Electronic Arts (DreamWorks Interactive) | 1998 | labelimageminimize | |
Turok 2: Seeds of Evil | Acclaim Entertainment;Nightdive Studios (Iguana Entertainment;Nightdive Studios ) | 1998 | labelimageminimize | |
Z.A.R. | Auric Vision;Night Dive Studios (Maddox Games) | 1998 | labelimageminimize | |
Outwars | Microsoft (SingleTrac) | 1998 | labelimagesubject | |
Unreal | GT Interactive;Infogrames (Epic MegaGames;Digital Extremes) | 1998 | Alexander Brandon Artur Bialas (art) Carlo Vogelsang Cliff Blezinski (design) Cliff Blezinski (level design) Dave Carter (animator) Dave Ewing (sound) Erik De Neve James Schmalz (design) James Schmalz (art) James Schmalz (programming) Jay Wilbur Michiel Van Den Bos (music) Mike Leatham Nick Michon (programming) Pancho Fiorentino Peter Hajba (music uncredited) Shane Caudle (level design) T.Elliot Cannon Tim Sweeney | labelimageminimize |
Final Fantasy VII | Eidos;Square Enix (Square;Square Enix) | 1998 | Nobuo Uematsu (composer) | labelimageminimize |
Half-Life | Sierra On-Line (Valve) | 1998 | Andrew Coward Bill Van Buren Brett Johnson Cade Myers Chuck Jones Dario Casali Dave Lee Dave Riller Douglas R. Wood Erik Johnson Gabe Newell Greg Coomer Harry Teasley Jay Stelly (Sound effects) John Guthrie Julie Bazuzi Karen Laur Kate Powell Kelly Bailey (Composer) Ken Birdwell Ken Eaton Lisa Mennet Marc Laidlaw (Storyline) Matt Eslick Miene Lee Mike Harrington Mona Lisa Guthrie Monica Harrington Phil Kuhlmey Randy Lundeen Steve Bond Steve Theodore Ted Backman Torsten Reinl Wes Cumberland Yahn Bernier Yatsze Mark | labelimagesubject |
Fallout 2 | Interplay (Black Isle Studios) | 1998 | labelimagesubject | |
Shogo: Mobile Armor Division | Microïds;cdv Software Entertainment (Monolith Productions) | 1998 | Aaron 'Dr' Rose (additional 3d animation) Adam Ketola (the hype machine) Akika Tanaka (voice talent) Aleksander Pestyk (polish version voice talent) Andrea Barringer (the admin crew) Barbara Guzińska (polish version voice talent) Bartosz Dziedzic (polish version voice talent) Ben Olsen (texture artist) Benny Kee (test crew) Bill Brooks (game engineer) Bill Cass (mocap technician) Brad Pendleton (lithtech sound system) Brad Pendleton (tools engineer) Brian L. Goble (additional lithtech) Brian L. Goble (shogo engineering) Brian Walte (additional 3d animation) Bryan Bouwman (additional lithtech) Bryan Bouwman (shogo engineering) Camille Ball (the hype machine) Cass Thruston (audio technician) Chris Liu (mocap actor) Collin Moore (test crew) Craig Hubbard (game designer) Craig Hubbard (lead level designer) Czarek Zybala (polish version voice talent) Dan Bernstein (audio composer) Dan Erickson (the is team) Darren Korman (additional level design) Edyta Duda (polish version voice talent) Eric 'Weapon Master' Kohler (weapon designs) Eric 'Weapon Master' Kohler (character designs) Eric Minamoto (the is team) Ewa Batycka (polish version voice talent) Gary Kussman (the admin crew) Gienek Jachym (polish version voice talent) Grażyna Bułka (polish version voice talent) Greg Kettell (additional lithtech) Greg Kettell (shogo engineering) Greg Spyrides (mocap actor) Grzegorz Sikora (polish version voice talent) Guy Whitmore (audio composer) Harumi Hasumi (shogo opening theme song coordination) Irek Ogrodziński (polish version voice talent) Ireneusz Jeziak (polish version recording direction) Isaac Marshall (test crew) Isreal Evans (mocap actor) Jadwiga Grygierczyk (polish version voice talent) James Ackley (lead audio designer) Jan Chmiel (polish version voice talent) Janusz Siwy (polish version voice talent) Jarosław Parchański (polish version coordination) Jason Hall (the hype machine) Jenni Gant (the hype machine) Jeremy Blackman (additional lithtech) Jeremy Blackman (shogo engineering) Jerzy Batycki (polish version voice talent) Jerzy Dziedic (polish version voice talent) Jim Totaro (the is team) Joanna Ozga (polish version translation) Joel Reiff (the hype machine) John L. Jack (producer) Jonathan Stein (qa manager) Jordan Minkove (additional texture artwork) Jordan Minkove (test crew) JT Traub (additional lithtech) JT Traub (shogo engineering) Kari McGee (voice talent) Kathy Levin (voice talent) Kazimierz Czapla (polish version voice talent) Kelly Kristek (test crew) Kevin Lambert (additional lithtech) Kevin Lambert (shogo engineering) Kevin Stephens (lead game engineer) Konrad Ozga (polish version coordination) Konrad Ozga (translation) Kuba Abrahamowicz (polish version voice talent) Lucyna Sypniewska (polish version voice talent) Lynn Rott (the admin crew) Lynn Rott (voice talent) Magdalena Nieć (polish version voice talent) Makoto Sekigawa (shogo opening theme song executive producer) Małgorzata Kozłowska (polish version voice talent) Mark Brown (additional level design) Matt Allen (lead 3d animator) Michał Bukowski (polish version voice talent) Miho Nemoto (shogo opening theme song lyrics) Mike Dussault (lead lithtech engineer) Mike Madeoy (voice talent) Nathan Hendrickson (level designer) Nathan Hendrickson (game designer) Nobuyuki Nakatani (shogo opening theme song arrangement) Nobuyuki Nakatani (programming) Patti Kail (the admin crew) Paul Butterfield (the hype machine) Peter Arisman (additional 3d animation) Piotr Gierczak (polish version voice talent) Piotr Tomaszewski (polish version voice talent) Rafał Gralewski (polish version voice talent) Rick Winter (additional 3d animation) Robert Wdaniec (polish version voice talent) Ryan Mattson (test crew) Ryszard Sypniewski (polish version voice talent) Samantha Ryan (the hype machine) Sandi Watanabe (the admin crew) Satoru Arai (shogo opening theme song mixing) Scott H. Pultz (lithtech engineer) Scott Schlegel (additional lithtech) Scott Schlegel (shogo engineering) Sean Griffin (voice talent) Shane Thompson (the hype machine) Simon Wong (mocap technician) Spencer Maiers (the hype machine) Steve Lee (mecha designer) Steve Lee (texture artist) Ted D'Arms (voice talent) Toby Gladwell (additional lithtech) Toby Gladwell (shogo engineering) Todd Clineschmidt (level designer) Tomasz Drabek (polish version voice talent) Tomasz Sylwestrzak (polish version voice talent) Wayne Burns (the admin crew) Wes Saulsberry (lead texture artist) Wes Saulsberry (designer) Wizart (polish version layout) Wizart (printing preparations) Władek Aniszewski (polish version voice talent) Włodzimierz Pohl (polish version voice talent) Yohei Takashima (shogo opening theme song music) Yohei Takashima (arrangement) Yohei Takashima (production) Yohei Takashima (guitar) Yohei Takashima (instruments) | labelimageminimize |
Blood II: The Chosen | GT Interactive (Monolith Productions) | 1998 | James Wilson III (designer) | labelimagesubject |
SiN | Activision (Ritual Entertainment) | 1998 | labelimagesubject | |
Tomb Raider III: Adventures of Lara Croft | Eidos (Core Design) | 1998 | labelimageminimize | |
Big Game Hunter 2 | Activision (Head Games) | 1999 | labelminimizeminimize | |
Dark Secrets of Africa | THQ;Magic Bytes (New Generation Software) | 1999 | labelminimizeminimize | |
Deer Hunter 2 | GT Interactive (Wizard Works) | 1999 | labelminimizeminimize | |
Ed Hunter - The Iron Maiden Game | Synthetic Dimensions | 1999 | labelimageminimize | |
Gorky17 | Monolith Productions (Metropolis Software) | 1999 | labelimageminimize | |
Heavy Gear II | Activision | 1999 | labelminimizeminimize | |
Hidden & Dangerous | Take 2 Interactive (Illusion Softworks) | 1999 | labelimageminimize | |
Hidden & Dangerous: Fight for Freedom | Take 2 Interactive (Illusion Softworks) | 1999 | labelminimizeminimize | |
Messiah | Interplay;SoldOut Software (Shiny Entertainment) | 1999 | David Perry (designer) Jesper Kyd (music composer) | labelimageminimize |
Mortyr | Interplay (Mirage Interactive) | 1999 | labelminimizeminimize | |
Resident Evil 2 | Virgin (Capcom) | 1999 | labelimageminimize |