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namepublisher(developer)year arrow_downwardauthor(s)
Tomb Raider  Eidos Interactive (Core Design)1996Gary LaRochelle (extra lavels)
Phil Campbell (extra lavels)
Rebecca Shearin (extra lavels)
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I-War  Ocean (Particle Software)1997 labelimageminimize
iF-22 Raptor Interactive Magic1997 labelminimizeminimize
Incubation: The Wilderness Missions  Blue Byte1997 labelimageminimize
Incubation: Time is Running Out  Blue Byte1997 labelimageminimize
MDK  Playmates Interactive Entertainment (Shiny Entertainment)1997 labelimagesubject
Need for Speed II SE Electronic Arts1997 labelimageminimize
POD - Planet of Death Ubi Soft1997 labelminimizeminimize
Need for Speed II Electronic Arts (EA Seattle)1997 labelimageminimize
Uprising 3DO (Cyclone Studios)1997 labelimageminimize
Sub Culture Ubi Soft (Criterion Studios)1997Jonathan Small (original concept)
Mark Rendle (art director)
Michael Williamson (story)
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Myth: The Fallen Lords Eidos (Bungie Software)1997 labelminimizeminimize
Hardwar: The Future Is Greedy Gremlin Graphics (The Software Refinery)1998 labelimageminimize
Incubation: Hidden Worlds Blue Byte1998 labelminimizesubject
Klingon Honor Guard  Microprose1998 labelimageminimize
S.C.A.R.S.  Ubi Soft (Vivid Image)1998 labelminimizeminimize
Streets of SimCity Maxis1998 labelimagesubject
Turok 2: Seeds of Evil Acclaim Entertainment;Nightdive Studios (Iguana Entertainment;Nightdive Studios )1998 labelimageminimize
Tomb Raider Gold  Eidos Interactive (Core Design)1998 labelimageminimize
Warhammer: Dark Omen Electronic Arts (Mindscape)1998 labelimageminimize
Unreal  GT Interactive;Infogrames (Epic MegaGames;Digital Extremes)1998Alexander Brandon
Artur Bialas (art)
Carlo Vogelsang
Cliff Blezinski (design)
Cliff Blezinski (level design)
Dave Carter (animator)
Dave Ewing (sound)
Erik De Neve
James Schmalz (design)
James Schmalz (art)
James Schmalz (programming)
Jay Wilbur
Michiel Van Den Bos (music)
Mike Leatham
Nick Michon (programming)
Pancho Fiorentino
Peter Hajba (music uncredited)
Shane Caudle (level design)
T.Elliot Cannon
Tim Sweeney
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Shogo: Mobile Armor Division Microïds;cdv Software Entertainment (Monolith Productions)1998Aaron 'Dr' Rose (additional 3d animation)
Adam Ketola (the hype machine)
Akika Tanaka (voice talent)
Aleksander Pestyk (polish version voice talent)
Andrea Barringer (the admin crew)
Barbara Guzińska (polish version voice talent)
Bartosz Dziedzic (polish version voice talent)
Ben Olsen (texture artist)
Benny Kee (test crew)
Bill Brooks (game engineer)
Bill Cass (mocap technician)
Brad Pendleton (lithtech sound system)
Brad Pendleton (tools engineer)
Brian L. Goble (additional lithtech)
Brian L. Goble (shogo engineering)
Brian Walte (additional 3d animation)
Bryan Bouwman (additional lithtech)
Bryan Bouwman (shogo engineering)
Camille Ball (the hype machine)
Cass Thruston (audio technician)
Chris Liu (mocap actor)
Collin Moore (test crew)
Craig Hubbard (game designer)
Craig Hubbard (lead level designer)
Czarek Zybala (polish version voice talent)
Dan Bernstein (audio composer)
Dan Erickson (the is team)
Darren Korman (additional level design)
Edyta Duda (polish version voice talent)
Eric 'Weapon Master' Kohler (weapon designs)
Eric 'Weapon Master' Kohler (character designs)
Eric Minamoto (the is team)
Ewa Batycka (polish version voice talent)
Gary Kussman (the admin crew)
Gienek Jachym (polish version voice talent)
Grażyna Bułka (polish version voice talent)
Greg Kettell (additional lithtech)
Greg Kettell (shogo engineering)
Greg Spyrides (mocap actor)
Grzegorz Sikora (polish version voice talent)
Guy Whitmore (audio composer)
Harumi Hasumi (shogo opening theme song coordination)
Irek Ogrodziński (polish version voice talent)
Ireneusz Jeziak (polish version recording direction)
Isaac Marshall (test crew)
Isreal Evans (mocap actor)
Jadwiga Grygierczyk (polish version voice talent)
James Ackley (lead audio designer)
Jan Chmiel (polish version voice talent)
Janusz Siwy (polish version voice talent)
Jarosław Parchański (polish version coordination)
Jason Hall (the hype machine)
Jenni Gant (the hype machine)
Jeremy Blackman (additional lithtech)
Jeremy Blackman (shogo engineering)
Jerzy Batycki (polish version voice talent)
Jerzy Dziedic (polish version voice talent)
Jim Totaro (the is team)
Joanna Ozga (polish version translation)
Joel Reiff (the hype machine)
John L. Jack (producer)
Jonathan Stein (qa manager)
Jordan Minkove (additional texture artwork)
Jordan Minkove (test crew)
JT Traub (additional lithtech)
JT Traub (shogo engineering)
Kari McGee (voice talent)
Kathy Levin (voice talent)
Kazimierz Czapla (polish version voice talent)
Kelly Kristek (test crew)
Kevin Lambert (additional lithtech)
Kevin Lambert (shogo engineering)
Kevin Stephens (lead game engineer)
Konrad Ozga (polish version coordination)
Konrad Ozga (translation)
Kuba Abrahamowicz (polish version voice talent)
Lucyna Sypniewska (polish version voice talent)
Lynn Rott (the admin crew)
Lynn Rott (voice talent)
Magdalena Nieć (polish version voice talent)
Makoto Sekigawa (shogo opening theme song executive producer)
Małgorzata Kozłowska (polish version voice talent)
Mark Brown (additional level design)
Matt Allen (lead 3d animator)
Michał Bukowski (polish version voice talent)
Miho Nemoto (shogo opening theme song lyrics)
Mike Dussault (lead lithtech engineer)
Mike Madeoy (voice talent)
Nathan Hendrickson (level designer)
Nathan Hendrickson (game designer)
Nobuyuki Nakatani (shogo opening theme song arrangement)
Nobuyuki Nakatani (programming)
Patti Kail (the admin crew)
Paul Butterfield (the hype machine)
Peter Arisman (additional 3d animation)
Piotr Gierczak (polish version voice talent)
Piotr Tomaszewski (polish version voice talent)
Rafał Gralewski (polish version voice talent)
Rick Winter (additional 3d animation)
Robert Wdaniec (polish version voice talent)
Ryan Mattson (test crew)
Ryszard Sypniewski (polish version voice talent)
Samantha Ryan (the hype machine)
Sandi Watanabe (the admin crew)
Satoru Arai (shogo opening theme song mixing)
Scott H. Pultz (lithtech engineer)
Scott Schlegel (additional lithtech)
Scott Schlegel (shogo engineering)
Sean Griffin (voice talent)
Shane Thompson (the hype machine)
Simon Wong (mocap technician)
Spencer Maiers (the hype machine)
Steve Lee (mecha designer)
Steve Lee (texture artist)
Ted D'Arms (voice talent)
Toby Gladwell (additional lithtech)
Toby Gladwell (shogo engineering)
Todd Clineschmidt (level designer)
Tomasz Drabek (polish version voice talent)
Tomasz Sylwestrzak (polish version voice talent)
Wayne Burns (the admin crew)
Wes Saulsberry (lead texture artist)
Wes Saulsberry (designer)
Wizart (polish version layout)
Wizart (printing preparations)
Władek Aniszewski (polish version voice talent)
Włodzimierz Pohl (polish version voice talent)
Yohei Takashima (shogo opening theme song music)
Yohei Takashima (arrangement)
Yohei Takashima (production)
Yohei Takashima (guitar)
Yohei Takashima (instruments)
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Carnivores  WizardWorks Software (Action Forms)1998 labelimagesubject
Asghan: The Dragon Slayer  Grolier Interactive (Silmarils)1998 labelimagesubject
Boss Rally Southpeak Interactive1999 labelminimizeminimize
Carnivores 2 GT Interactive (Action Forms)1999 labelimagesubject
Rollcage Psygnosis (Attention To Detail)1999 labelminimizeminimize
Sinistar Unleashed THQ (GameFX)1999 labelimageminimize
Starsiege  Sierra On-Line (Dynamix)1999 labelimageminimize
Lands of Lore III  Electronic Arts (Westwood Studios)1999 labelimagesubject
Requiem: Avenging Angel 3DO;Ubi Soft (Cyclone Studios)1999 labelimageminimize
Descent³  Interplay (Outrage Entertainment)1999Chris Claflin (animator)
Chris Hayes (animator)
Chris Pfeiffer (programmer)
Dan McMillan (artist)
Dan McMillan (designer)
Dan McMillan (animator)
Doug Brooks (animator)
Jason Leighton (programmer)
Jeff Slutter (programmer)
Jerry Berlongieri (sound)
Jerry Berlongieri (music)
Josh Foreman (artist)
Josh Foreman (designer)
Kevin Bentley (programmer)
Luke Schneider (artist)
Luke Schneider (designer)
Mark Dinse (artist)
Mark Dinse (designer)
Matt Long (artist)
Matt Long (designer)
Matt Toschlog (lead programmer)
Nate Goudie (programmer)
Samir Sinha (programmer)
Sean Lynn (lead artist)
Sean Lynn (lead designer)
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Unreal: Return to Na Pali  GT Interactive (Legend Entertainment)1999 labelimageminimize
Kingpin: Life of Crime Interplay Entertainment (Xatrix Entertainment)1999Aaron Barber (level designer)
Alex Mayberry (level designer)
Alexander Malmberg (additional tools programming)
Amit Doron (lead character animator)
Amit Doron (motion capture)
B-Real (music)
B-Real (voice actor)
Barry Dempsey (cg supervisor)
Barry Dempsey (animation director)
Bobo (music)
Bobo (voice actor)
Brian Simpson (motion capture actor)
Brian Simpson (stuntman)
Claire Praderie-Markham (artist)
Corky Lehmkuhl (character artist)
Corky Lehmkuhl (character designer)
Cypress Hill (music)
Dan Koppel (technical lead)
Dan Koppel (senior level designer)
DJ Muggs (music)
DJ Muggs (voice actor)
Dominique Drozdz (animator)
Drew Markham (original concept)
Drew Markham (designer)
Drew Markham (director)
Drew Markham (voice dialog)
Drew Markham (voice actor)
effects)
Gary Bradfield (sound designer)
Gary Bradfield (foley artist)
Gerry Tyra (3d character animation tools programming)
Jason Hoover (senior animator)
Jason Hoover (senior modeler)
Joseph Aurili (senior programmer)
Mal Blackwell (senior level designer)
Mark Rubin (3d character animation tools programming)
Michael 'Maxx' Kaufman (art director)
Rafael Paiz (lead programmer)
Richard Farrelly (level designer)
Robert Duffy (additional tools programming)
Ryan Feltrin (programmer)
SA Technology (3d character animation tools programming)
Sen Dog (music)
Sen Dog (voice actor)
Shawn Wolfe (motion capture actress)
Sherman Archibald (programmer)
Sherman Archibald (audio engineer)
Tasia Valenza (voice actor)
Tim Wright (additional tools programming)
Viktor Antonov (artist)
Zeena Wild (voice actor)
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FIFA 2000  Electronic Arts (EA Sports)1999 labelimagesubject
Slave Zero Infogrames1999Angus Wilson (in-game cinematics)
Chin-Han Hsu (artist)
Dave Aufderheide (programmer)
David Gustlin (artist)
Jack Ritter (programmer)
Jason Leighton (programmer)
Jason Weesner (designer)
Jeff Gregg (designer)
Jeff Wilcox (artist)
Jim Mazrimas (programmer)
Jim Tomasko (programmer)
Judah Baron (in-game cinematics)
K. Capelli (lead artist)
Kurt Arnlund (programmer)
Lee Petty (in-game cinematics)
Margaret Stohl (writer)
Margaret Stohl (dialogue)
Michael Khoury (artist)
Mike Wikan (designer)
Randy Atkins (music)
Seth Swanson (in-game cinematics)
Stefan Henry-Biskup (artist)
Ted Naifeh (artist)
Trevor Grimshaw (artist)
W. Scott Snyder (sound designer)
W. Scott Snyder (voice director)
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The Wheel of Time  GT Interactive (Legend Entertainment)1999 labelimageminimize
Ultima IX: Ascension  Origin;Electronic Arts (Origin)1999 labelimagesubject
Unreal Tournament  GT Interactive (Epic Megagames)1999Peter 'Skaven' Hajba (music)
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B-17 Flying Fortress: The Mighty 8th  MicroProse;Hasbro Interactive;Infogrames;Akella (Wayward Design)2000 labelimageminimize
Cannon Smash ?2000 labelminimizeminimize
Metal Fatigue  Psygnosis;TalonSoft (Zono)2000Jason Hough (designer)
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Deus Ex  Eidos Interactive (Ion Storm)2000Carolyn McCormick (voice of anna navarre)
Cliff Stephens (voice of bob page)
Harvey Smith
Jeff Groteboer (voice of gunther hermann)
Tom Hall (voice of walton simons)
Tom Hall (morpheus)
Warren Spector
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Diablo II  Blizzard2000David Thomas (voice acting)
Jessica Straus (voice acting)
Larry B. Scott (voice acting)
Liana Young (voice acting)
Michael McConnohie (voice acting)
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Rune  Take 2 Interactive;Gathering of Developers (Human Head Studios)2000 labelimagesubject
Hitman: Codename 47 Eidos (Io Interactive)2000Jesper Kyd (music composer)
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Descent³: Mercenary  Interplay (Outrage Entertainment)2000 labelimageminimize
Undying  Electronic Arts (Dreamworks Interactive)2001Clive Barker (designer)
Clive Barker (voice actor)
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Summoner THQ (Volition)2001 labelimageminimize
X-COM: Enforcer Hasbro Interactive (Microprose)2001 labelimageminimize
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