showing 1 - 50 of 54 gameschevron_right
name | publisher(developer) | year arrow_downward | author(s) | |
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Tomb Raider | Eidos Interactive (Core Design) | 1996 | Gary LaRochelle (extra lavels) Phil Campbell (extra lavels) Rebecca Shearin (extra lavels) | labelimageminimize |
I-War | Ocean (Particle Software) | 1997 | labelimageminimize | |
iF-22 Raptor | Interactive Magic | 1997 | labelminimizeminimize | |
Incubation: The Wilderness Missions | Blue Byte | 1997 | labelimageminimize | |
Incubation: Time is Running Out | Blue Byte | 1997 | labelimageminimize | |
MDK | Playmates Interactive Entertainment (Shiny Entertainment) | 1997 | labelimagesubject | |
Need for Speed II SE | Electronic Arts | 1997 | labelimageminimize | |
POD - Planet of Death | Ubi Soft | 1997 | labelminimizeminimize | |
Need for Speed II | Electronic Arts (EA Seattle) | 1997 | labelimageminimize | |
Uprising | 3DO (Cyclone Studios) | 1997 | labelimageminimize | |
Sub Culture | Ubi Soft (Criterion Studios) | 1997 | Jonathan Small (original concept) Mark Rendle (art director) Michael Williamson (story) | labelimageminimize |
Myth: The Fallen Lords | Eidos (Bungie Software) | 1997 | labelminimizeminimize | |
Hardwar: The Future Is Greedy | Gremlin Graphics (The Software Refinery) | 1998 | labelimageminimize | |
Incubation: Hidden Worlds | Blue Byte | 1998 | labelminimizesubject | |
Klingon Honor Guard | Microprose | 1998 | labelimageminimize | |
S.C.A.R.S. | Ubi Soft (Vivid Image) | 1998 | labelminimizeminimize | |
Streets of SimCity | Maxis | 1998 | labelimagesubject | |
Turok 2: Seeds of Evil | Acclaim Entertainment;Nightdive Studios (Iguana Entertainment;Nightdive Studios ) | 1998 | labelimageminimize | |
Tomb Raider Gold | Eidos Interactive (Core Design) | 1998 | labelimageminimize | |
Warhammer: Dark Omen | Electronic Arts (Mindscape) | 1998 | labelimageminimize | |
Unreal | GT Interactive;Infogrames (Epic MegaGames;Digital Extremes) | 1998 | Alexander Brandon Artur Bialas (art) Carlo Vogelsang Cliff Blezinski (design) Cliff Blezinski (level design) Dave Carter (animator) Dave Ewing (sound) Erik De Neve James Schmalz (design) James Schmalz (art) James Schmalz (programming) Jay Wilbur Michiel Van Den Bos (music) Mike Leatham Nick Michon (programming) Pancho Fiorentino Peter Hajba (music uncredited) Shane Caudle (level design) T.Elliot Cannon Tim Sweeney | labelimageminimize |
Shogo: Mobile Armor Division | Microïds;cdv Software Entertainment (Monolith Productions) | 1998 | Aaron 'Dr' Rose (additional 3d animation) Adam Ketola (the hype machine) Akika Tanaka (voice talent) Aleksander Pestyk (polish version voice talent) Andrea Barringer (the admin crew) Barbara Guzińska (polish version voice talent) Bartosz Dziedzic (polish version voice talent) Ben Olsen (texture artist) Benny Kee (test crew) Bill Brooks (game engineer) Bill Cass (mocap technician) Brad Pendleton (lithtech sound system) Brad Pendleton (tools engineer) Brian L. Goble (additional lithtech) Brian L. Goble (shogo engineering) Brian Walte (additional 3d animation) Bryan Bouwman (additional lithtech) Bryan Bouwman (shogo engineering) Camille Ball (the hype machine) Cass Thruston (audio technician) Chris Liu (mocap actor) Collin Moore (test crew) Craig Hubbard (game designer) Craig Hubbard (lead level designer) Czarek Zybala (polish version voice talent) Dan Bernstein (audio composer) Dan Erickson (the is team) Darren Korman (additional level design) Edyta Duda (polish version voice talent) Eric 'Weapon Master' Kohler (weapon designs) Eric 'Weapon Master' Kohler (character designs) Eric Minamoto (the is team) Ewa Batycka (polish version voice talent) Gary Kussman (the admin crew) Gienek Jachym (polish version voice talent) Grażyna Bułka (polish version voice talent) Greg Kettell (additional lithtech) Greg Kettell (shogo engineering) Greg Spyrides (mocap actor) Grzegorz Sikora (polish version voice talent) Guy Whitmore (audio composer) Harumi Hasumi (shogo opening theme song coordination) Irek Ogrodziński (polish version voice talent) Ireneusz Jeziak (polish version recording direction) Isaac Marshall (test crew) Isreal Evans (mocap actor) Jadwiga Grygierczyk (polish version voice talent) James Ackley (lead audio designer) Jan Chmiel (polish version voice talent) Janusz Siwy (polish version voice talent) Jarosław Parchański (polish version coordination) Jason Hall (the hype machine) Jenni Gant (the hype machine) Jeremy Blackman (additional lithtech) Jeremy Blackman (shogo engineering) Jerzy Batycki (polish version voice talent) Jerzy Dziedic (polish version voice talent) Jim Totaro (the is team) Joanna Ozga (polish version translation) Joel Reiff (the hype machine) John L. Jack (producer) Jonathan Stein (qa manager) Jordan Minkove (additional texture artwork) Jordan Minkove (test crew) JT Traub (additional lithtech) JT Traub (shogo engineering) Kari McGee (voice talent) Kathy Levin (voice talent) Kazimierz Czapla (polish version voice talent) Kelly Kristek (test crew) Kevin Lambert (additional lithtech) Kevin Lambert (shogo engineering) Kevin Stephens (lead game engineer) Konrad Ozga (polish version coordination) Konrad Ozga (translation) Kuba Abrahamowicz (polish version voice talent) Lucyna Sypniewska (polish version voice talent) Lynn Rott (the admin crew) Lynn Rott (voice talent) Magdalena Nieć (polish version voice talent) Makoto Sekigawa (shogo opening theme song executive producer) Małgorzata Kozłowska (polish version voice talent) Mark Brown (additional level design) Matt Allen (lead 3d animator) Michał Bukowski (polish version voice talent) Miho Nemoto (shogo opening theme song lyrics) Mike Dussault (lead lithtech engineer) Mike Madeoy (voice talent) Nathan Hendrickson (level designer) Nathan Hendrickson (game designer) Nobuyuki Nakatani (shogo opening theme song arrangement) Nobuyuki Nakatani (programming) Patti Kail (the admin crew) Paul Butterfield (the hype machine) Peter Arisman (additional 3d animation) Piotr Gierczak (polish version voice talent) Piotr Tomaszewski (polish version voice talent) Rafał Gralewski (polish version voice talent) Rick Winter (additional 3d animation) Robert Wdaniec (polish version voice talent) Ryan Mattson (test crew) Ryszard Sypniewski (polish version voice talent) Samantha Ryan (the hype machine) Sandi Watanabe (the admin crew) Satoru Arai (shogo opening theme song mixing) Scott H. Pultz (lithtech engineer) Scott Schlegel (additional lithtech) Scott Schlegel (shogo engineering) Sean Griffin (voice talent) Shane Thompson (the hype machine) Simon Wong (mocap technician) Spencer Maiers (the hype machine) Steve Lee (mecha designer) Steve Lee (texture artist) Ted D'Arms (voice talent) Toby Gladwell (additional lithtech) Toby Gladwell (shogo engineering) Todd Clineschmidt (level designer) Tomasz Drabek (polish version voice talent) Tomasz Sylwestrzak (polish version voice talent) Wayne Burns (the admin crew) Wes Saulsberry (lead texture artist) Wes Saulsberry (designer) Wizart (polish version layout) Wizart (printing preparations) Władek Aniszewski (polish version voice talent) Włodzimierz Pohl (polish version voice talent) Yohei Takashima (shogo opening theme song music) Yohei Takashima (arrangement) Yohei Takashima (production) Yohei Takashima (guitar) Yohei Takashima (instruments) | labelimageminimize |
Carnivores | WizardWorks Software (Action Forms) | 1998 | labelimagesubject | |
Asghan: The Dragon Slayer | Grolier Interactive (Silmarils) | 1998 | labelimagesubject | |
Boss Rally | Southpeak Interactive | 1999 | labelminimizeminimize | |
Carnivores 2 | GT Interactive (Action Forms) | 1999 | labelimagesubject | |
Rollcage | Psygnosis (Attention To Detail) | 1999 | labelminimizeminimize | |
Sinistar Unleashed | THQ (GameFX) | 1999 | labelimageminimize | |
Starsiege | Sierra On-Line (Dynamix) | 1999 | labelimageminimize | |
Lands of Lore III | Electronic Arts (Westwood Studios) | 1999 | labelimagesubject | |
Requiem: Avenging Angel | 3DO;Ubi Soft (Cyclone Studios) | 1999 | labelimageminimize | |
Descent³ | Interplay (Outrage Entertainment) | 1999 | Chris Claflin (animator) Chris Hayes (animator) Chris Pfeiffer (programmer) Dan McMillan (artist) Dan McMillan (designer) Dan McMillan (animator) Doug Brooks (animator) Jason Leighton (programmer) Jeff Slutter (programmer) Jerry Berlongieri (sound) Jerry Berlongieri (music) Josh Foreman (artist) Josh Foreman (designer) Kevin Bentley (programmer) Luke Schneider (artist) Luke Schneider (designer) Mark Dinse (artist) Mark Dinse (designer) Matt Long (artist) Matt Long (designer) Matt Toschlog (lead programmer) Nate Goudie (programmer) Samir Sinha (programmer) Sean Lynn (lead artist) Sean Lynn (lead designer) | labelimageminimize |
Unreal: Return to Na Pali | GT Interactive (Legend Entertainment) | 1999 | labelimageminimize | |
Kingpin: Life of Crime | Interplay Entertainment (Xatrix Entertainment) | 1999 | Aaron Barber (level designer) Alex Mayberry (level designer) Alexander Malmberg (additional tools programming) Amit Doron (lead character animator) Amit Doron (motion capture) B-Real (music) B-Real (voice actor) Barry Dempsey (cg supervisor) Barry Dempsey (animation director) Bobo (music) Bobo (voice actor) Brian Simpson (motion capture actor) Brian Simpson (stuntman) Claire Praderie-Markham (artist) Corky Lehmkuhl (character artist) Corky Lehmkuhl (character designer) Cypress Hill (music) Dan Koppel (technical lead) Dan Koppel (senior level designer) DJ Muggs (music) DJ Muggs (voice actor) Dominique Drozdz (animator) Drew Markham (original concept) Drew Markham (designer) Drew Markham (director) Drew Markham (voice dialog) Drew Markham (voice actor) effects) Gary Bradfield (sound designer) Gary Bradfield (foley artist) Gerry Tyra (3d character animation tools programming) Jason Hoover (senior animator) Jason Hoover (senior modeler) Joseph Aurili (senior programmer) Mal Blackwell (senior level designer) Mark Rubin (3d character animation tools programming) Michael 'Maxx' Kaufman (art director) Rafael Paiz (lead programmer) Richard Farrelly (level designer) Robert Duffy (additional tools programming) Ryan Feltrin (programmer) SA Technology (3d character animation tools programming) Sen Dog (music) Sen Dog (voice actor) Shawn Wolfe (motion capture actress) Sherman Archibald (programmer) Sherman Archibald (audio engineer) Tasia Valenza (voice actor) Tim Wright (additional tools programming) Viktor Antonov (artist) Zeena Wild (voice actor) | labelimageminimize |
FIFA 2000 | Electronic Arts (EA Sports) | 1999 | labelimagesubject | |
Slave Zero | Infogrames | 1999 | Angus Wilson (in-game cinematics) Chin-Han Hsu (artist) Dave Aufderheide (programmer) David Gustlin (artist) Jack Ritter (programmer) Jason Leighton (programmer) Jason Weesner (designer) Jeff Gregg (designer) Jeff Wilcox (artist) Jim Mazrimas (programmer) Jim Tomasko (programmer) Judah Baron (in-game cinematics) K. Capelli (lead artist) Kurt Arnlund (programmer) Lee Petty (in-game cinematics) Margaret Stohl (writer) Margaret Stohl (dialogue) Michael Khoury (artist) Mike Wikan (designer) Randy Atkins (music) Seth Swanson (in-game cinematics) Stefan Henry-Biskup (artist) Ted Naifeh (artist) Trevor Grimshaw (artist) W. Scott Snyder (sound designer) W. Scott Snyder (voice director) | labelimagesubject |
The Wheel of Time | GT Interactive (Legend Entertainment) | 1999 | labelimageminimize | |
Ultima IX: Ascension | Origin;Electronic Arts (Origin) | 1999 | labelimagesubject | |
Unreal Tournament | GT Interactive (Epic Megagames) | 1999 | Peter 'Skaven' Hajba (music) | labelimagesubject |
B-17 Flying Fortress: The Mighty 8th | MicroProse;Hasbro Interactive;Infogrames;Akella (Wayward Design) | 2000 | labelimageminimize | |
Cannon Smash | ? | 2000 | labelminimizeminimize | |
Metal Fatigue | Psygnosis;TalonSoft (Zono) | 2000 | Jason Hough (designer) | labelimageminimize |
Deus Ex | Eidos Interactive (Ion Storm) | 2000 | Carolyn McCormick (voice of anna navarre) Cliff Stephens (voice of bob page) Harvey Smith Jeff Groteboer (voice of gunther hermann) Tom Hall (voice of walton simons) Tom Hall (morpheus) Warren Spector | labelimagesubject |
Diablo II | Blizzard | 2000 | David Thomas (voice acting) Jessica Straus (voice acting) Larry B. Scott (voice acting) Liana Young (voice acting) Michael McConnohie (voice acting) | labelimagesubject |
Rune | Take 2 Interactive;Gathering of Developers (Human Head Studios) | 2000 | labelimagesubject | |
Hitman: Codename 47 | Eidos (Io Interactive) | 2000 | Jesper Kyd (music composer) | labelimageminimize |
Descent³: Mercenary | Interplay (Outrage Entertainment) | 2000 | labelimageminimize | |
Undying | Electronic Arts (Dreamworks Interactive) | 2001 | Clive Barker (designer) Clive Barker (voice actor) | labelimagesubject |
Summoner | THQ (Volition) | 2001 | labelimageminimize | |
X-COM: Enforcer | Hasbro Interactive (Microprose) | 2001 | labelimageminimize |