showing 1 - 50 of 147 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Hexen II  Activision;id Software (Raven Software)1997[b]Minimum:[/b]
* Windows 95, 98, ME, NT4 or 2000
* 90 MHz CPU
* 16 MB RAM on Win95 and 98 (24 MB on others)
* Quad-speed CD-ROM drive
* 120 MB free HD space

[b]Recommended:[/b]
* 133 MHz CPU

Note: I personally found the game ran best with 192 MB RAM total or more, as at 128 MB it occasionally stopped to load new data in some certain "load spots".***Id Software and Raven Software joined forces again to expand the Heretic and HeXen universe in a bold new direction. Powered by the Quake engine, HeXen II was developed from 1996 to 1997 on a brutal production schedule, published by Id Software and distributed by Activision Inc.

One of the most highly anticipated releases of 1997, HeXen II was the first game from an outside developer to ship with Quake engine technology. The game featured four single player hubs and deathmatch capabilities for 16 players while simultaneously offering four character classes, each with four weapons with dual fire modes for a total of 32 unique weapon effects. In addition, HeXen II was the first 3-D shooter to feature transparent water effects in both hardware and software rendering modes and one of the only fully 3-D games to feature single player cooperative gameplay.

HeXen II was a smash hit for Raven Software and was revered by many as one of the most artistically beautiful computer games ever made.
[Raven]***this is the only game aside from Quake that I know of that uses Quake 1's engine. It is a very worthy sequil of the original Hexen. This one takes you to yet another world to battle the third and final Serpent Rider as one of four heros (Paladin, Crusader, Assassin or Necromancer). The graphics are wonderful, espically the use of colors and the amazingly detailed maps. This is the game Quake should have been.
labelimagesubject
Hercules  Disney Interactive (Eurocom)1997[b]Minimum:[/b]
* Windows 95
* 90 MHz Pentium CPU
* 16 MB RAM
* 57 MB HD space

[b]Recommended:[/b]
* 133 MHz Pentium CPU
* 32 MB RAM***[b]display-320x240[/b] - the game also supports 480x360 and 640x480 resolutions, but these use pixel doubling.
labelimageminimize
Turok 2: Seeds of Evil Acclaim Entertainment;Nightdive Studios (Iguana Entertainment;Nightdive Studios )1998 labelimageminimize
Unreal  GT Interactive;Infogrames (Epic MegaGames;Digital Extremes)1998MSRP: $54.95 (U.S.)***
[53]***1998-04-30 original release as reported by Epic Games, published by GT Interactive. Validity uncertain despite the source.
1998-05-22 as reported on the official site at the time of release.
1999 Unreal Gold - re-release that bundled Return to Na Pali.
2000-09-22 - re-release by Infogrames
2001 another re-release by Infogrames***Although Unreal was great back in the days it first came out, it hasn't fared well against the ravages of time. It's difficult to get running on modern Windows operating systems (with hardware 3D acceleration, software rendering works fine) and when you do, it's a terrible realization that it doesn't look as great as you remember. Something 3D games are perhaps only now managing to accomplish (if even now), a level of detail that can survive for ages like 2D graphics reached long ago.

The difficulty setting is a bit curious as it adjusts the dodge-firing ratio, so the easiest difficulty may actually be the hardest since the enemies dodge a _lot_, while at hardest they practically just stand there and shoot at you a never ending stream of bullets/rockets/whatever. So, if you're poor shot, go for harder difficulties, if you're poor dodger, go for easy. The normal difficulty and those near it balance it out so it may be harder or easier depending on your skill and playstyle.***Great FP-Shooter, network-playing, Missiondisc available
labelimageminimize
Half-Life  Sierra On-Line (Valve)1998
[100]***
[12]***
[84]***Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.

(Source standalone multiplayer/deathmatch mode)***Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.

(Source Remake Half-Life)***Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

(GoldSrc Half-Life)***
[53]***The gifted son of the love triangle between Wolf3, Doom and Quake.

Having a Steam account without Half-Life is as absurd as a Spanish omelet without eggs or potatoes.

Absolutely essential, recommended therapy against claustrophobia, arachnophobia, boredom and addiction to Wolverine clone shooters.

It is recommended not to touch the microwave.

Valve's greatest masterpiece to date.

10 out of 10***There's two versions of this game (also of Blue Shift and Opposing Force) out, one uses the original GoldSrc engine, and another which was ported to the newer Source engine with very few (barely notable) changes to how the game appears or works.***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* Mouse
* Keyboard***Listed as Game of the Year by nearly all (if not all) of the major gaming publications, this first person shooter is excellently done. From the gripping story, to the wonderfully scripted AI, this game will have even hard core gamers coming back for more. Many people complain about the late game "jumping torture" areas, but all in all this is a wonderfully designed game that raises the bar for all games to come.

Also, it offers a graphics and AI engine that is hugely editable, allowing a vast number of Single Player and Multiplayer mods. To date, no game has matched its appeal or sales figures: and still it tops nearly every list of games.
labelimagesubject
BOH author1999The game claims it isn't a shooter, and although it has significant elements besides shooting, most of the time is spent actually shooting an endless stream of enemies that is quite clearly pointed out to be endless. The game suggests ignoring the enemies and just exploring, but this makes it impossible to actually win the game since the enemies are so numerous and there aren't that many health pickups to deal with them.***BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.
You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.

With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!

BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.

FEATURES
* immediate & thrilling gameplay;
* 45 missions divided in 5 levels of difficulty;
* multi-phase missions;
* multi-floor battlefields of any size and shape;
* mind-blowing puzzles and deadly traps;
* many and varied power-ups;
* several different kinds of enemies;
* hand-pixelled 2D graphics;
* real-time field of vision and lighting;
* atmospheric audio and rich soundtrack;
* 7 themes;
* online world standings;
* possibility to add new missions and themes;
* Danish, English, Finnish, French, German, Italian, Norwegian, Polish, Spanish and Swedish translations.
labelimagesubject
Sinistar Unleashed THQ (GameFX)1999Latest version: 1.01 (as of ?)***Like with the original, player fights for resources amongst enemy harvester drones until they finish constructing a jumpgate or whatever from which the eponymous Sinistar arrives.

Except for the lack of backwards movement, the game has full [url=/groups/info/6dof]6DoF[/url] movement.
labelimageminimize
Aliens versus Predator  Fox Interactive (Rebellion)1999[i]Aliens Versus Predator Classic 2000[/i] features the Colonial Marine, Alien and Predator Campaigns and the frenetic single-player Skirmish mode from the original title: Alien Versus Predator Gold Edition, which was released to massive acclaim in 2000.

Alien Versus Predator Classic 2000 has been updated to run on modern PCs and laptops using DirectX 9.0c and includes support for Xbox 360 Controller for Windows, however, it does not currently support multi-player.

The three most ferocious species in the universe in a bloodthirsty battle for the ultimate prize: survival. Take your pick: be a Colonial Marine, a Predator or an Alien. Fight through suspense-filled environments: from starships and space stations to colonial bases and eerie planetscapes. One wrong move turns you from hunter to prey.

* Three campaigns: Colonial Marine, Alien and Predator
* Includes all the levels from the original AvP Gold Edition plus the Millennium Expansion Pack
* Skirmish mode against infinite Alien hordes
* Bonus Episodes
* Unique abilities, weapons and equipment for each species
* Scale walls and elevator shafts as an ALIEN with frightening speed as you attack and devour your victims
* Stalk your prey as the deadly PREDATOR using wrist blades, shoulder cannons and stealth mode
* Lock and load as a COLONIAL MARINE using motion trackers, grenade launchers and flame-throwers to exterminate your foes
* Supports Xbox 360 Controller for Windows
* Music from the original soundtrack CD
[Fox Interactive?]***[b]healing magic[/b] - Predator heals himself by expending his energy reserves and stabbing himself with the healing stabby things, can be repeated whenever the player feels like it and there's sufficient energy reserves left.
[b]health draining[/b] - xenomorph's healing method vaguely belongs to this: by "eating" the heads of humans and predators, live victims give more health.
[b]hypermobile foes[/b] - xenomorphs when playing against them.

[b]steam[/b] - only for AvP Classic***Lack of out-of-place music, impressive (at the time) ambient noises, slick darkness, the gritty and terrifying world and xenomorphs of the Alien franchise with the somewhat monstrous but oddly honorable cloaked hunters from Predator movies, AVP sets an experience that is action-packed and laden with horror. Stalk humans and predators alike as a lone xenomorph drone. Run in the darkness as a lone marine, hunted by both the swarming xenomorphs and the stealthy predators. Or stalk as a predator, nailing down humans one at a time and fighting the hordes of xenomorphs. Regardless of whom you play as, the feeling of anxiety, exhilaration and fear you felt with the original Alien movie and the sequel are pretty much there.

The game actually feels almost Lovecraftian, but instead of psychological horror, the game gives you a relentless horde of aliens with nary a sufficient arsenal to counter them. Besides the foreboding darkness and the lonesomeness each character makes you feel, each character's gameplay is different in their own way.

The [b]xenomorph[/b] drone outmaneuvers and stalks individual targets from the dark while avoiding most direct confrontations as he is quite fragile but can rend almost anything they come in close enough to pieces in less than a second. [b]Marine[/b] has it tough as the neverending swam of xenomorph drones forces them to progress onward, not giving him time for a breather, making even his impressively varied arsenal seem pitiful and even a single predator on his path can make things a lot more difficult. For [b]predator[/b], picking out humans while cloaked may seem simple, they rarely offer much of a challenge except in large numbers. The aliens however see through the predator's cloak and come swarming in on him like a nest of bees, making many of his more powerful weapons useless in close quarters. All three provide unique challenges and experience.

It's amazing how AVP didn't become more popular than it is, it's a solid package of great gameplay with decent story, however it was unfortunately released shortly after Half-Life which was hyped by the press and many others even though it offered less in a sense, contributing to AVP's lower popularity. AVP was perhaps too hectic and not everyone is fan of horror and dark places where you feel insignificant and can't see your enemy properly. Instead of making you feel like a hero like HL did, AVP makes you feel like you survived.

(Sorry for the ad-like speech at the start, but I couldn't think of anything better.)***Seems like people have trouble running the game with anything newer than XP SP2, meaning anyone with XP SP3 or newer (like my XP64) are unlikely to get the game to work.

Though the game is practically playable even on XP64, as long as you don't linger in the main menu for long and skip the cinematics as the game otherwise crashes in a minute or so.***Comes on 2 CDs.***[b]Gold Edition[/b] includes the "Millenium Expansion Pack". I couldn't find info if this was available for separate download for owners of regular AVP, but my memory says it was. There's 9 new multiplayer levels and few singleplayer levels for the marine. There's 2 new weapons, pistol and "skeeter", for the marine. Other weapons, mostly the explosive kind, were made more powerful, too. Gold Edition multiplayer is incompatible with the original AVP. There's different title screen and apparently some voice overs were replaced by Rebellion staff.

The new AvP Classic is essentially the Gold Edition.***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium MMX CPU
* 32 MB RAM
* 640x480x16 display
* 400 MB HD space

[b]Recommended:[/b]
* 400 MHz Pentium MMX CPU
* 64 MB RAM
* 4 MB VRAM
* 640x480x16 display
* 500 MB HD space
* EAX***EAN-13: [code]3348542147805[/code] (BestSeller series, Gold Edition)***For 1 to 8 players.***Not to be mistaken with the new [game=#172171]AVP game[/game] (2010) from the same developer.***Based on the 'Alien' and 'Predator' films, this highly rated shooter became famous for its intense fear factor, equal to if not better than other famously terrifying games: Thief, System Shock 2 and Half-Life in places.

Despite its superb exploitation of human terror, however, it failed in terms of gameplay to match the top FPSs of the time (Half-Life had been released just five months before). But with three games in one, one for each race (Alien, Predator, Human [Marine]), few could be disappointed by AvP.***Official description:
Featuring characters from the popular and terrifying film sagas Aliens and Predator, Aliens vs. Predator pits three of the deadliest species in the universe against each other in a bloodthirsty battle for the ultimate prize survival. Playing as a colonial marine, a Predator, or an Alien, players stalk their way through richly detailed, spine-tingling environments.
labelimagesubject
Unreal Mission Pack: Return to Na Pali GT Interactive (Legend Entertainment)1999 labelminimizeminimize
Unreal: Return to Na Pali  GT Interactive (Legend Entertainment)19991999 Unreal Gold - re-release that bundled base Unreal and the expansion Return to Na Pali.***Continues where Unreal left off, but your saviors decide to send you back to retrieve some secret military research data from another crashed starship, and on you go, back to Na Pali. labelimageminimize
Half-Life: Opposing Force  Sierra On-Line (Gearbox Software)1999¿Quieres ser un capullo de verde en el universo del Half-Life? Este es tu juego.

Mejora los elementos del Half-Life original, ante el cual pierde sólo por un argumento algo más simple.

P.S.: Como curiosidad comentaré que es uno de los primeros juegos de los que tengo recuerdos (jugando mis tíos segundos mientras yo miraba) Descubrirlo lustros más tarde fue una sensación de dejá vu acongojante.

8 de 10***[b]anatomic damage[/b] — limited to headshots causing more damage and the brute(?) being damageable only when shot at unarmored parts.

widescreen, win2k, winxp — possibly only in the Steam distribution.***Return to the Black Mesa Research Facility as one of the military specialists assigned to eliminate Gordon Freeman. Experience an entirely new episode of single player action. Meet fierce alien opponents, and experiment with new weaponry. Named 'Game of the Year' by the Academy of Interactive Arts and Sciences.
[Valve?]***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* 200 MB HD space
* Mouse
* Keyboard

[b]Recommended:[/b]
* 166 MHz Pentium CPU
* 32 MB RAM***As a soldier sent in to eliminate Gordon Freeman, you are separated from your base unit and discover a new alien race amidst the chaos. It's quickly revealed that these highly advanced alien life forms descended upon Earth to pillage the planet from the Black Mesa facility when Gordon Freeman transported to the border world of Xen.

Although you were originally sent into Black Mesa to silence Freeman and his fellow scientists in the facility, you now find yourself stranded and confused--battling fierce new alien creatures and a variety of other foes in an effort to save your own life.
[Gearbox Software]
labelimagesubject
Daikatana  Eidos (Ion Storm)2000[b]Minimum:[/b]
* Windows 95, 98, NT4, or 2000
* 233 MHz Pentium CPU
* 32 MB RAM
* 4 MB VRAM
* 200 MB HD space
* "A brain capable of comprehending complex sidekick commands and composites and alloys"

[b]Recommended:[/b]
* 300 MHz Pentium II
* 64 MB RAM
* 16 MB VRAM
* 450 MB HD space
* "Complete mastery over FPS games"

[b]Maximum:[/b] (no benefits on better hardware than this?)
* 500 MHz Pentium III CPU
* 128 MB RAM
* 32 MB VRAM
* 850 MB HD space***The japanese words used for the game's title graphics (大刀) actually read [code]daitō[/code], not [i]daikatana[/i]. The meaning is the same, however: large/great (dai) sword (tō, katana).***Latest version: 1.2 (as of 2000-09-??)
labelimageminimize
Half-Life: Blue Shift  Sierra On-Line (Gearbox Software)2001Made by Gearbox Software and originally released in 2001 as an add-on to Half-Life, Blue Shift is a return to the Black Mesa Research Facility in which you play as Barney Calhoun, the security guard sidekick who helped Gordon out of so many sticky situations.
[Steam Store]***Demuestra que por lo menos había un segurata decente en Black Mesa, y recuerda: tu objetivo vital es sobrevivir para poder regalar palancas en el futuro.

Similar al Half-Life original desde otro punto de vista, peor que el Opossing Force. No es mal juego, pero no está a la altura de los gigantes del mundo HL.

6 de 10***Comes with "High-Definition Pack" that can be applied to Opposing Force and original Half-Life to improve the graphics. The pack was supposedly made available for free even for those who didn't buy Blue Shift.
labelimagesubject
Command & Conquer: Renegade Electronic Arts (Westwood Pacific)2002Command & Conquer: Renegade is a first-person 3D shooter set in the Command & Conquer universe. Game progression is mission-driven; most missions have primary, secondary, and tertiary objectives. A few drive able vehicles are available. Though the gameplay does not deviate from traditional FPS formula, scripted events and some of the mission objectives share common themes and features with the real-time strategy games of the series. The multiplayer emulates RTS gameplay to a larger extent, putting players in control of either GDI or the Brotherhood forces, and requiring them to harvest tiberium in order to upgrade the armies.***
[100]***
[12]***Latest version: 1.037 (as of 2003-01-23)
labelimagesubject
Soldier of Fortune 2: Double Helix  Activision (Raven Software)2002Latest version: 1.03 (as of ?)
... "Gold Edition"***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 450 MHz Pentium III or Athlon CPU
* 128 MB RAM
* 16 MB VRAM
* 1.3 GB HD space***Soldier of Fortune II: Double Helix is the much-anticipated sequel to the explosive FPS hit!

Reprise the role of John Mullins: Weapons Specialist, Anti-Terrorist Mercenary, and "Military Consultant." A new and insidious threat has arisen in the form of a bio-terrorist organization and their two-pronged Gemini Virus. Now, you're off on a transcontinental mission to stop the terrorists and destroy the virus before it's unleashed on humanity.

Full frontal assaults, stealth and subterfuge are your tactics. Sub-machine guns, assault rifles and grenades are your tools. The world is on the brink of disaster. Get ready for one of the most realistic military shooter gameplay experiences ever.

Failure is not an option.

Features:

* 10 Single Player Missions Spanning 70 Levels
* Random Scenario Generator
* DM, Team DM, CTF, Infiltration and Elimination Multiplayer modes, featuring the RMG Random Map Generation technology

Quake III: Team Arena Engine Enhanced With:

* Dynamic Sound and Music System
* 14 Real-World Weapons and 10 Grenades
* Multiple Fire Modes Per Weapon
* Location/Region Specific Weaponry
* Weapons Carry Authentic Military Designations

Real-World Locations/Environments Including:

* Colombia
* Kamchatka
* Hong Kong
* Prague

Extremely Detailed Characters and Weapons:

* Motion-Captured Character Animations
* 3000 Polygon Enemy Models
* 1500 Polygon Weapon Models
* Photo-Realistic Textures and Skins
* Professional Voice Acting

Environmental Effects:

* Snow, Rain, Fog
* Parental Lockout and Violence Level Controls
* Real-World, Cinematic Quality Action Story
[Raven]
labelimagesubject
GISH Chronic Logic;GarageGames;Halycon Media;My Game Company (Cryptic Sea)2003Como todos los juegos de Edmund Mcmullen, tiene una estética bellamente grotesca.

Un plataformas interesante, donde manejas una bola de brea enamorada de una chica llamada Brea mientras bajas por las alcantarillas mediante tu habilidad de adherirte a toda superficie, unos cuantos saltos y deslizamientos y chafando todo se te interponga.

Muy recomendable, el ser de manejo raro y garrido es una de sus virtudes, además de una gran banda sonora.

7 de 10***[code]2007-07-20[/code] - available via Steam***Life isn't easy when you're a 12 pound ball of tar.

You can make GISH sticky, slick, heavy, and somewhat alter his shape to jump, overcome enemies and obstacles. GISH, Gameplay and the environment is entirely based as on physics and are destructible. 57 levels, plus secret levels.

There is also a 2 player verses mode in 5 hostile environments. 2 balls of tar can't really hurt each other, but if one of 'em falls into a lake of lava, touches an open flame, or gets squished under a anvil, that's gonna hurt.

Requires Win98+, AMD/Intel 1GHz, 256MB RAM, 32MB OpenGL card. Recomended 4-button gamepad.

This game has won multiple awards:
2005 IGF Grand Prize (Seamus McNally Award)
2005 IGF Innovation in Game Design
Game Tunnel's Game of the Year
Game Tunnel's Adventure Game of the Year
Home of the Underdogs Top Dog
2004 IGF Finalist
[Zerothis]
labelimageminimize
Halo: Combat Evolved Microsoft Games (Bungie Studios;Gearbox Software)2003You are an elite warrior fighting an alien force in vehicle and foot based combat across a wildly imaginative and unearthly environment - an ancient alien artifact known as Halo. This giant living ring you now find yourself on is populated with strange creatures, exotic vegetation, twisting underground lairs, huge mountain chains, and countless angry aliens bent on your destruction. Snipe alien infantry, pilot vehicles, destroy installations and rescue your comrades as you strengthen your arsenal with superior alien weapons and vehicles and fight to uncover Halo’s secrets and save the human race.***Latest version: 1.08 (as of 2008-08-06) labelimagesubject
Turok: Evolution  Acclaim Entertainment (Acclaim Studios Austin)2003 labelimageminimize
Desert Thunder Groove Games;KISS (Brainbox Games)2003 labelimageminimize
Unreal Tournament 2004  Atari (Epic Games;Digital Extremes)2004Unreal Tournament 2004 is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial combat with cutting-edge technology. Ten game modes - both team-based and "every man for himself" -- provide even the most hardcore gamer with palm-sweating challenges through unbelievably detailed indoor arenas and vast outdoor environments. As the ultimate techno-gladiator of the future, players will take their fates into their hands, battling against up to 32 other players online in action-packed, frag-filled arenas.
[Steam Store]***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 128 MB RAM
* 32 MB VRAM
* 6 GB HD space

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 4 or Radeon GPU

Default TCP/UDP port: 7777***Latest version: v3369 (as of ?)
labelimagesubject
Painkiller Dreamcatcher (People Can Fly)2004[b]How to kill:[/b]
[spoiler=Necrogiant (chapter 1 boss);Hide]Nothing special needed. Just keep distance from him after he breaks his chains and use long range weapons like the stakegun.[/spoiler]
[spoiler=Mudgiant-thingy (chapter 2 boss);Hide]Shoot the bubbles under him until you get permanently burning bubbles (burst them all). Shoot bubbles that float near the boss. Shoot at the boss directly until he has extinguished all. Repeat.[/spoiler]
[spoiler=Guardian (chapter 3 boss);Hide]Destroy his warhammer, then Guardian himself.[/spoiler]
[spoiler=Alastor (chapter 4 boss);Hide]No special tricks needed. At the end you need to destroy the statues when he's drawing energy from them.[/spoiler]
[spoiler=Lucifer (chapter 5 boss);Hide]"Push" (shoot, really) the meteors he summons back at him.[/spoiler]***[b]widescreen[/b] - this unfortunately reduces the vertical visibility by cutting off the top and bottom part of the screen so the edges still match the same angle.
[b]stock sounds[/b] - one is noticeable in C1L4 (Cathedral) where it's played as a random-ish background sound.
[b]colossi[/b] - the necrogiant, the protagonist is hardly the size of its fingernail.
[b]mookrush[/b] - is actually interrupted, several times even, but that's because the boss appears at those times and everyone else disappears for a short while.***2007-01-27 on Steam, by Dreamcatcher Interactive (lang: eng, ger, fre, spa) ; Gold Edition (actually Black Edition)
labelimageminimize
Doom 3  id Software2004Note! Activision worked only as distributor for Doom 3, not publisher.***Science has unlocked the gates to the unknown, and now only one man stands between Hell and Earth. A Sci-Fi horror masterpiece, Doom 3 is like nothing you've ever experienced. Dramatic storyline, pulse-pounding action, incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created.

[i]Terrifying atmosphere[/i]
Never before seen detail with real-time lighting and shadows

[i]Disturbingly lifelife[/i]
Real-world physics, killer AI and 5.1 surround sound

[i]Fight for your life[/i]
Battle in team or deathmatch-based modes
[Box blurb]***Comes on 3 CDs.

EAN-13: [code]5030917024399[/code]***[b]missing images:[/b] interesting and clear main/cover image to replace the current low resolution one***Latest version: [url=ftp://ftp.idsoftware.com/idstuff/doom3/win32/]1.3.1[/url] (as of 2006-12-14)***You take up the role of nameless marine come to UAC Mars research base as a replacement to fill up the diminishing security forces on site. You're initially greeted by bleak residents of the Mars base and the uptight workforce of the place and are quickly pushed to your first assignment. And your arrival could not have been on worse time, as the conditions rapidly deteriorate from then on into an invasion by demonic forces and a darker plot brewing behind it.

---
Personally I think the game is quite good, and the major criticism from others seems to have been about the extremely dark setting (lack of lighting), but how many horror games do you see in brightly lit environs that still manage to scare you? I doubt any. Creep you out by weirdness, perhaps, but not scare you.

The only gripe I have about the game is that it relies all too much on scripted sequences to scare you, and the mob A.I. seems to be a bit too straightforward to give much challenge as it's quite easy to figure out and once that's done, most situations are ridiculously easy to handle, especially with the virtually infinite ammo you have (not that that's much a surprise as the place _is_ weapons research and manufacturing facility on top of everything else).***[b]Minimum:[/b]
[*] Windows 2000 or XP
[*] Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
[*] 384 MB RAM
[*] 64 MB VRAM (Radeon 8500 or GeForce 3)
[*] 8X CD-ROM drive
[*] 2.2 GB free HD space
[*] soundcard
[*] mouse
[*] keyboard***[spoiler=Show partial access code list;Hide code list][b]Syntax:[/b]
[code]locked object : code [lock location] [code found from][/code]

Listed in order of encountering the locked object

Reception & Marine HQ
Combat Prep : 584 [Marine HQ] [Bill Tyson's PDA near the location on second visit to Marine HQ]
Locker #001 : 396 [Maintenance] [Kitchen, Adam's PDA] – automatically opened and emptied on return trip if not opened by player
Locker #023 : 531 [Energy Stab. Unit] [Baston's PDA right next to it]
??? Possible missing code for something here around this portion of the game?
Locker #017 : 347 [Infirmary] [Caseon's PDA found right next to it]

Alpha Labs (no backtracking)
Locker #013 : 586 [Alpha Labs Hallway] [Dorweiler's PDA found right next to it]
martianbuddy : 0508 [North Hallway] [Moses' PDA found right next to it]

Alpha Labs Sector 1
Locker #009 : 752 [?] [Berger's PDA in nearby room]

Alpha Labs Sector 2
Locker #038 : 409 [MFS Compressor] [Chin's PDA in Engineering Security Checkpoint]
Locker #039 : 102 [Coolant Control Junction] [Connors' PDA in MFS Compressor]

Alpha Labs Sector 3
Locker #047 : 123 [Hazardous Materials Lift] [Lamia's PDA in Hazardous Waste Disposal]
Locker #048 : 123 [Coolant Monitoring] [Lamia's PDA in Hazardous Waste Disposal]
Locker #049 : 123 [EFR Staging Room 1B] [Lamia's PDA in Hazardous Waste Disposal]

Alpha Labs Sector 4
door : ? [Reactor Junction 1] [???; Unlocked if you free the scientist in the previous room]
Locker #064 : 651 [?] [Nelson's PDA]

Enpro Plant
Locker #063 : 972 [Power Core Access] [Chasar's PDA right next to it]
Plasma Storage : 734 [Maintenance 3] [Hammer's PDA in same large room]

Central Communications Tower
Locker #054 : 246 [Security Office] [Wolfe's PDA in Comm Systems]

Waste Recycling 2
Locker #003 : 483 [Monorail Access] [Sadowayj's PDA in Central Maintenance, Waste Recycling 1, and Johnson's PDA in Main Environment Control]

Monorail
Locker #003 : Open [Recycling Boarding Plat.] [None needed]
Monorail Airlock : 826 [Site 2 Transfer Area] [Ross' PDA in Site 2 Transfer Area]
Locker #054 : 142 [Site 2 Transfer Area] [Hollies' PDA right next to it]

Locker #078 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]
Locker #079 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]

Delta Labs 1
Locker #210 : 298 [Storage Room 21-D] [Price's PDA in Delta Entryway]

Delta Labs 2
Locker #112 : 538 [Records Office] [Cinder's PDA in Delta Ops Administration]
Locker #113 : Open [Records Office] [None needed]
M. Abrams office : 931 [Delta Security Junction] [Abrams' PDA in Kaczynski's room in Alpha Labs 4]
Locker #116 : 972 [Delta Security] [Terminal right next to it]
Locker #114 : 715 [Operations Server Room] [Post-it note on the side of the locker]
Locker #115 : Open [Operations Server Room] [None needed]

Delta Labs 2b
Locker #103 : 259 [Maintenance Corridor] [Erikson's PDA right next to it]
Locker #216 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #217 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #213 : 371 [Stasis Transfer Control] [Stemmon's PDA in Maintenance Area 4]
Locker #666 : 372 [Analysis Control] [Post-it note next to the locker numpad]

Storage 07 : 725 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]
Martian Buddy : 0508 [Secure Storage] [Moses' PDA found in Alpha Labs]
Level 3 Access : 463 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]

Delta Labs 3
Locker #317 : 841 [Terminal Office Storage] [Cerano's PDA in Lower Terminal Office]
Locker #386 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]
Locker #387 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]

Delta Labs 4
Locker #104 : 579 [Delta4 Security] [Downing's PDA in Delta4 Junction 2, also a terminal nearby]

CPU Complex
Locker #452 : 571 [Entrance Checkpoint] [Jackson's PDA in Delta Main Lobby in Delta before entering CPU Complex]
Lab A : 626 [Main Entrance Hall] [Bates' PDA in Security Monitoring, also seen through a security monitor nearby]
Locker #669 : 468 [Lab A Upper Floors] [Haskell's PDA in Lab A ???]
Locker #009 : Open [Lab A Upper Floors] [None needed]
[/spoiler]
The code listing will be completed when I bother to, which likely won't be anytime soon.
labelimagesubject
Half-Life 2  Vivendi Universal Games;Valve Corporation (Valve)2004Uno de los mejores juegos de todos los tiempos, la mejor comunidad modder del mundo y predecesor de juegos como el Portal 2 y el TF2.

9 de 10.***[code]하프라이프[/code] literally reads [code]hapeu raipeu[/code] which is presumably transliteration of English "half-life".***It's commonly pointed out by various people (also by the [url=http://hlcomic.com/index.php?date=2005-06-22]Concerned HL2 comic[/url]) that you can't sprint when your flashlight runs out of power and this doesn't make sense (to them). However, they fail to realize a simple fact: default movement mode is already [i]running[/i] (this is fairly obvious, which makes me wonder how people manage to miss it). The thing they think is running is literally [i]sprinting[/i] largely accomplished by the aid of the HEV suit (a type of utility power armor) Gordon is wearing. So the sprint expends the same suit energy your flashlight uses. However there is obvious discrepancy in the amount of energy used.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.2 GHz CPU
* 256 MB RAM

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM***Half-Life2: Game of the Year Edition was also published in Israel. While the packaging is in English, the manual and game itself are in Hebrew

Valve Software/Vivendi Universal Gameswon the 5th annual (2005) Game developers Choice Awards - Best Writing. Marc Laidlaw was designated in the nomination.

From the official site:
By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors -- even the emotions -- of both friends and enemies.

The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people -- people he cares about -- are counting on him.
[Zerothis]
labelimagesubject
Painkiller: Battle out of Hell  Dreamcatcher (People Can Fly)2004[spoiler=How to kill Alastor;Hide]Stand on the "flaming" circles until they snuff out, this summons a giant earth elemental like creature that beats up Alastor a bit. However, this only stuns him for a moment during which your own weapons become effective against him. Repeat as much as necessary.[/spoiler]***2007-01-27 on Steam, by Dreamcatcher Interactive (lang: eng, ger, fre, spa) ; Gold Edition (actually Black Edition)***In the Orphanage level, there are references to [[game:7th guest]], [[game:American McGee's Alice]] and [[game:Grim Fandango]]. labelimageminimize
DRL  -2005Latest version: 0.9.9.6 (as of 2012-02-28)
[spoiler=Version history;Hide]* 0.9.9.5 (2012-01-04)
* 0.9.9.4 (2011-09-01)
* 0.9.9.3 (2011-05-01)
* 0.9.9.2 (2011-02-11)
* 0.9.9.1 (2010-03-11)
* 0.9.9 (2009-10-16)
* 0.9.8.10 (2008-04-23)
* 0.9.8.9 (2008-01-14)
* 0.9.8.8 (2007-12-22)
* 0.9.8.7 (2007-05-03)
* 0.9.8.5 (2006-11-27)
* 0.9.8 (2005-06-28)
* 0.9.7 (2005-02-24)
* 0.9.6 (2005-01-16)
* 0.9.5 (2005-01-01)
* 0.9.0 (2003-08-06)
* 0.8.3 (2002-11-15)
* 0.8.2 (2002-11-12)
* 0.8.1 (2002-11-10)
* 0.8 (2002-11-08)

Note that this listing does NOT include "unstable" releases.[/spoiler]

Since version 0.9.9.6 the game has graphical mode and by default uses it, but also includes the old terminal mode as an option.

Originally named DoomRL but was renamed to DRL in 2016 due to cease&desist order from Zenimax who owns the Doom franchise.
labelimageminimize
Splinter Cell: Chaos Theory Ubisoft2005Minimum:
* Windows 2000 or XP
* 1.4 GHz Pentium IV or Athlon CPU
* 256 MB RAM (512 MB for XP)
* 64 MB VRAM
* 4 GB free HD space

Recommended:
* 2 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
* DolbyDigital 5.1 and EAX 3.0 compatible soundcard***widescreen - the menus and videos appear stretched, but in-game the aspect is correct.
labelimagesubject
Doom 3: Resurrection of Evil Activision (id Software;Nerve Software)2005Cabinet and other key codes
[spoiler=Show codes;Hide][b]locker # : code[/b]

029 : 516
028 : 516
105 : 769
--- : 428 (double shotgun display case)
408 : 937? (requires immediate backtracking to get to from the point where the code is received, otherwise the path back to it becomes blocked)
407 : 937
035 : 134
034 : 134
042 : 714
---- : 281 (bridge)
009 : 492
116 : 634
117 : 634[/spoiler]***Reload for the Bloodiest Battle Yet. Two years following the unexplained disaster on Mars, the UAC returns to the abandoned facilities to investigate a mysterious beacon buried deep in the ruins of the ancient civilization.

-Battle six new demons including the hunters
-Fight in all new 8-player capture the flag arenas
-Wield new weapons including the double barreled shotgun
-Possess demonic powers to use against the enemy
-Control time to defeat the enemy and evade deadly traps
-Harness the force of gravity to control your environment
-Battle through the ancient ruins and into the horrifying depths of hell
labelimageminimize
Land of the Dead: Road to Fiddler's Green  Groove Games (Brainbox Games)2005[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1 GHz Pentium III CPU
* 256 MB RAM
* 64 MB VRAM
* 2 GB HD space

[b]Recommended:[/b]
* 1.2 GHz Pentium III CPU
* 512 MB RAM
* 128 MB VRAM
* Radeon 9000 or GeForce FX GPU
labelimageminimize
Serious Sam II  2K Games (Croteam)2005The iconic Serious Sam brings his trademark relentless intensity to this bigger, bolder, more colorful sequel to the classic Serious Sam: First and Second Encounters! Tasked with rescuing the universe one bullet at a time against overwhelming hordes of time traveling enemies, Serious Sam must battle through thick jungles, murky swamps, frozen tundra, and futuristic cities to bring down Mental and his vile armies. Serious Sam 2 is a shot of adrenaline to the hearts of first-person shooter fans across the world. This is serious!

Key Features:
* Frantic Arcade-Style Action - Hold down the trigger and lay waste to a never-ending onslaught of bizarre enemies pursuing Sam from every angle and around every corner.
* Fearsome Enemy Creatures - Take up arms against 45 outrageous enemies and 7 intimidating bosses from bomb-toting clowns and windup rhinos to zombie stockbrokers and the iconic beheaded kamikazes!
* Spectacular Environments - Battle across more than 40 beautiful, expansive levels spread out over 7 unique environments and gain the support of the quirky native tribes.
* Destructive Weapons - Unleash Sam’s classic arsenal with the shotgun, minigun, rocket launcher, and cannon or square off with new guns like the Klodovik. Also, for the first time ever, use the alternative fire button to lob a grenade into an oncoming crowd of monsters and what the bad guys go boom!
Powerful Turrets and Crazy Vehicles - Use powerful turrets to wipe out the relentless hordes of enemies and engage in heart-thumping action atop wild, mountable animals and intense, death-dealing vehicles.
* Helpful Native NPCs - Meet different races inhabiting environments and even fight side by side against enemies, to experience an additional bit of cooperative play feeling within the single player campaign.
* Co-Op and Deathmatch Chaos - Go to war against Mental’s horde with up to 16 players online and annihilate everything that moves across 45 levels of mayhem or drop the gauntlet and face off in brutal Deathmatch.
labelimagesubject
Shadowgrounds Plan 1;Meridian4 (Frozenbyte)2005Juego de acción cenital.

Aunque su historia y jugabilidad son bastante corrientes, su control y cámara marcan la diferencia por su perfecto manejo. Además el hecho de la batería limitada hace usarla cuando es debido (no sólo cuando hay oscuridad) un elemento clave, trayendo reminiscencias del primer Half-Life.

De lo mejor de este tipo de juegos, aunque la secuela Shadowgrounds:Survivor es mejor.

6 de 10***[b]distorted vision[/b] - getting poisoned causes this***Shadowgrounds breathes fresh air into the action genre with explosive combat sequences, an innovative weapon upgrade system, and an intriguing storyline. The adrenaline-pumping, top-down gameplay and audiovisual fireworks set the scene for this new action experience which also includes single computer (split keyboard or joystick) co-op play.

UPGRADE THOSE WEAPONS! Use a devastating arsenal of high-tech weaponry to dispose of the alien threat. Each weapon has multiple upgrades that maximize the carnage. Unleash the flames of the Flamethrower's Fuel Trap, cause mayhem with the Grenade Launcher's Poison Grenades, slash and dice the monsters with the Laser Rifle's Pinpoint Laser - and many more!

WHAT LURKS IN THE SHADOWS? Shadowgrounds uses cutting-edge realistic lighting and glow technology to light up the battlefield and create detailed shadows producing an atmosphere of fear. But the lighting and the flashlight also affect some aliens' behavior – take advantage of that and you can turn the tide in the game of fear by using your flashlight effectively.

DESTRUCTIBLE ENVIRONMENT! What good are weapons and special effects if you can't wreak havoc on the environment? Shadowgrounds lets you go all-out - glass shatters, ground shakes, trees fall, barrels explode and furniture blows to smithereens. You can use the environment to your advantage.

THEY'RE BIG AND NASTY! Big, brutal monsters await you. Prepare to face many different bosses who will do anything to stop your journey. They're nasty, blood-thirsty beasts, but don't give in to fear - remember to use the environment and the lighting to your advantage!

* Upgrade weaponry with powerful modifications.
* Face enormous monsters in boss battles.
* Destructible environment allows you to wreak havoc with your arsenal.
* Visit many exciting locations, including a secret military base and the alien-infested colony New Atlantis.
* Fight side-by-side with NPC allies against the massive alien hordes.
* Check security cameras and computer logs to investigate alien origins.
* Realistic lighting with gameplay effects bring the aliens out of the shadows.
* Enjoy horrifying sound effects and a thrilling music soundtrack made exclusively for Shadowgrounds.
[Valve]
labelimagesubject
Chantelise - A Tale of Two Sisters  EasyGameStation;Carpe Fulgur;DHM Interactive (EasyGameStation)2006Seems to be set in the same world as [game=#165017]Recettear[/game].***Five years ago, a witch's curse beneath the red moon turned Chante into a fairy. Now she and her sister Elise search for a way to transform her back into a human, and in their travels they come across a particular town, which is home to a number of nearby ruins, as well as a peculiar shopkeeper named Aira, and a strange, mercurial fortune-teller who calls herself Elma. Could this place hold the key to returning Chante to normal? Or will it lead to more answers than our two sisters ever wanted to know?...

Key Features
* A classically-styled action-RPG title for the PC!
* A treasure to find in every single area!
* Inventive boss fights to challenge the player!
* Full controller support, including full Xinput trigger and right-stick camera control support!
* Five core dungeons, plus two bonus dungeons! Hours and hours of gameplay!
* Fishing! With collectible fish!
labelimagesubject
Half-Life 2: Episode One  Sierra (Valve)2006Aunque es el más flojo de la pseudotetralogía de HL2, añade algunos retos interesantes y es imprescindible para jugar al genial Episodio 2. Algo breve pero muy interesante.

7 de 10***The story continues in [game=#157905]Episode Two[/game], and should later end with Episode Three when Valve manages to make it. Effectively this is the first part of the stand-alone expansion/sequel Half-Life 2 Episodic trilogy.***Half-Life 2: Episode One is the first in a series of new adventures created by Valve that extend the [game=Half-Life 2]Half-Life 2[/game] single player experience. It details the aftermath of Half Life 2 and launches a journey beyond City 17.

Stepping into the hazard suit of Dr. Gordon Freeman, you face the immediate repercussions of your actions in City 17 and the Citadel. Rejoin Alyx Vance and her robot, Dog, to once again aid the human resistance in their desperate battle against the totalitarian alien menace of the Combine.

Episode One exposes Alyx's combat skills and knowledge of City 17. Battle side-by-side with her through Valve's first episodic game, a four-to-six hour adventure of greater density and detail than non-episodic releases.
labelimageminimize
You Are Empty  1C Company;Atari (Digital Spray Studios;Mandel ArtPlains)2006Releases
* 2006-10-27 in Russia
* 2007-09-11 in Poland
* 2007-10-16 in North America***The Shader Model 2 requirement is only guess. The only real new feature added in the two min spec cards is Shader Model 2 support, so that would be the only real reason to have them as the min spec.***[b]Minimum:[/b]
* Windows 2000 or XP
* Pentium 2.4 GHz or Athlon/Sempron 2500+ CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX 5600 or Radeon 9600 GPU
* 4 GB HD space

[b]Recommended:[/b]
* Pentium 3.2 GHz or Athlon/Sempron 3000+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon X800 GPU***You Are Empty offers players an alternative approach to the history of the late fifties of the XX century. Scene of action is the Soviet Union. Leading Soviet scientists start a big experiment that alter human physiology and mentality in order to create super humans capable of building bright future and communism all over the world. But something goes wrong...
As a result the whole city, where that experiment took place, goes on a rampage. The majority of citizens died, and those who survived turned into hideous mutants - the only inhabitants of deserted streets.
You Are Empty immerses you in an exaggerated dark and obscure atmosphere of Soviet totalitarianism. Fighting against mutants, that obtained super power after the experiment was carried out, the main hero tries to gain an understanding of what's happening around and save the day.

Game world

The game takes place in a big Soviet town with beautiful Stalin architecture and colossal monuments dedicated to the communist future. The inhabitants fell prey to a huge experiment carried out by a group of scientists. Most of the people died, but the ones that survived lost their human appearance and control of their deeds and behavior. Moreover there are a lot of plants and factories inside the town and in the outskirts. A part of them is still functioning.

Enemies

Original and vivid enemies are one of the features of the game. In You Are Empty players will face strange and weird monsters - former Soviet citizens which mutated and gained super powers after the experiment.
Distinctive and vivid characters that you will remember long after are one of the game's key features. You can meet them in our Bestiary section.

Game features

* Unique conventionalized environment of the Soviet totalitarian society.
* Fascinating and unusual storyline.
* Superb visual effects, including post-effects.
* Distinctive and lively characters.
* Due to new DS2 Engine the game introduces a high level of details and realism.
* Realistic physics engine and sophisticated AI system.
[?]
labelimagesubject
Ys Origin  Nihon Falcom;XSEED (Nihon Falcom)2006700 years before the events of Ys I & II, the land of Ys was on the brink of destruction. Demons came in droves and forced the twin Goddesses who ruled the land to whisk their subjects away from the surface, into the safe embrace of the clouds. The demons were persistent, however, erecting a massive tower in pursuit. The battle that raged upon the ground had begun ascending for a second round up above.

One day, amidst this turmoil, the Goddesses stole away into the night, vanishing from Ys altogether. And there's only one place they could have gone: the Devil's Tower.

A search party of knights and sorcerers was hastily formed and dispatched to the surface in hopes of retrieving these runaway deities. Among its members were apprentice knight Yunica Tovah and troubled sorcerer Hugo Fact.

This is their story. Or at least, it's how each of them remembers it.

Expanding upon the gameplay elements introduced in Ys: The Ark of Napishtim and further developed in Ys: The Oath in Felghana, Ys Origin perfects the formula by adding different styles of play and new features never before seen in the Ys universe. Best described as an arcade-like platformer RPG with Metroidvania elements and a complex, multi-faceted narrative, Ys Origin is the perfect mix of action, exploration and story. Screen-filling bosses with complex AI, unique platforming elements, innovative puzzles and a deeply involving mystery await within the wildly varied confines of this classic Ys dungeon.

Come see how long you can last in the Devil's Tower...

Key Features:
* Officially available in English for the very first time.
* Three unique playable characters in story mode, with additional variations (and characters?) unlockable through other modes.
* Five difficulty levels ranging from "Very Easy" for casual players to "Nightmare" for true Ys masters.
* Unlockable "Time Attack" and "Boss Rush" modes for anyone looking to show off his/her boss-taming abilities.
* Unlockable Arena Mode pits players against massive hordes of enemies for unique gameplay rewards.
* Over 40 unique Steam Achievements, Steam Cloud support and hundreds of highly competitive leaderboards.
* Minutely configurable high-resolution graphics with true widescreen support.
* Fully adjustable controls supporting virtually any USB gamepad, as well as a standard keyboard and mouse setup.***Steam/English release was on 2012-05-31***Prequel to the whole Ys series and the second game that doesn't revolve around Adol Christin (first was Ys Strategy), set some 700 years before the events of Ancient Ys Vanished (Ys 1&2).

The chosen character affects the story some, but the played areas and such are the same. Encountered NPCs, including bosses, are not always the same and the dialogue tends to be different even if following the same lines. Some items are found in different places too.
labelimagesubject
Scavenger 10tons Entertainment (Pi Eye Games)20076 difficulty levels:
* Beginner : no gravity, no fuel
* Gravity : no fuel
* Limited fuel : standard
* Darkness : sector lights are off regardless of power station status
* Three lives¹ : presumably number of lives capped at 3 or even extra lives have been removed.
* Motion sickness¹ : presumably all levels spin and not just the late ones

¹) Unlocked somehow.

There's total of 80 levels ("sectors"), ~10 last of which spin around at varying speeds.

The story is about you going in to the star hulk Icarus in search of its power core.
labelimageminimize
Teeworlds author2007Latest version: 0.5.2 (as of 2009-10-26) labelimageminimize
Jade Empire  2K Games (BioWare;LTI Gray Matter)2007[b]combat styles[/b] - fights will be quite drawn out if you don't swap between two or more styles somewhat frequently.
[b]group-subset[/b] - only one of your many followers can actively follow you around, the rest remain at the camps or whatever.
[b]moral choices[/b] - the ways of open palm and close fist.

[spoiler=Spoiler tags;Hide][b]anticipatory sightings[/b] - specifically the often repeated dialog about some quirk many see in your style about a hole in your defence that isn't there.[/spoiler]***2007-02-27 on Steam, by 2K Games (lang: eng, fre, ger, ita, spa)***Minimum requirements:
* Windows XP
* Pentium 4 1.8 GHz or Athlon XP 1800+
* 512 MB RAM
* 8 GB free HD space
* GeForce 6200 or Radeon 9500***The Rich Tapestry of Jade Empire Will Soon Be Yours to Explore

Step into the role of an aspiring martial arts master and follow the path of the Open Palm or Closed Fist. In this multi-award-winning action-RPG, your choices and actions will determine the fate of an empire. Will you prevent the destruction of this beautiful land or crush it beneath your heel? Are you a warrior who uses strength and fighting mastery to bring peace, or will your power bring pain and ruin?

The choice is yours.

The Original Masterpiece

* An incredible, engaging story that makes you the noble hero...or the treacherous villain!
* A wealth of fascinating characters to interact with
* Beautiful, mysterious lands to explore, discover, and save... or conquer
* A rich blend of roleplaying and exciting real-time combat

Enhanced for the PC

* Customizable, intuitive controls including support for game-pads and keyboard/mouse
* Increased graphics resolutions and new visual effects
* New monsters and enemies
* New fighting styles
* Improved combat AI and difficulty levels
* New world map interface
[Bioware]***This is a light RPG based around Chinese lore with heavy emphasis in combat. You can learn different martial arts, weapon and magic styles to take down your foes. There are plenty of interesting characters to meet and a variety of combat styles.

[[link:http://jade.bioware.com/specialedition/ http://jade.bioware.com/specialedition/]]
[cjlee001]
labelimagesubject
Overlord Codemasters (Triumph Studios)2007[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* GeForce FX 5900 or Radeon 9500 GPU
* 4.5 GB HD space

[b]Recommended:[/b]
* Core 2 Duo or Athlon 64 X2 CPU
* 1 GB RAM
* GeForce 7800 or Radeon X1800 GPU***Overlord is a groundbreaking action adventure, set in a seriously warped fantasy world. Scheduled for a summer 2007 release, Overlord will launch for PC and as a console exclusive for the Xbox 360 video game and entertainment system from Microsoft.

Controlling a mysterious figure that has inherited the legacy of the evil, long-dead Overlord, the player emerges, near death, from the ruins of the old Overlord's Dark Tower. Only the player's actions will determine if they will rise to become the new all-powerful Overlord; it's all down to how much of a bad ass they want to be in order to succeed... evil or really evil! Played out with plenty of black humour and dark irony, the game will immerse players in twisted parodies of classic fantasy scenarios and characters.

Overlord's key innovation is the introduction of an array of impish creatures - the Minions. They believe you are the old Overlord reborn and will use their unique skills to fetch, fight and die for you. Throughout the game players will actively control a horde of these gremlin-like critters and they'll follow your every instruction no matter how despotic or, for the Minions, life threatening it is.
[Triumph Studios]
labelimagesubject
TAGAP  Penguin Development Team2007You're one of Dr. Glowenko's experimental cyborg penguins, and one day you decide to bust out of your little storage container cell-thingy and turn on your creator.***Latest version: 1.7 (as of 2008-07-03)***[b]Minimum:[/b]
* Windows XP or Vista¹
* 1 GHz CPU
* 256 Mb RAM
* 140 MB free HD space

¹ the game can be patched to run on 98, ME and 2000.***Mind-blending gameplay
Turn the experimental drugs against you enemies; Become over-the-top, feel invincible and perform unnatural agility. Side effects do occur, shifting tempo and intensity of reality from high-speed to slowmotion – and back!

Guns
There are plenty of weapons to choose from, all featuring two firing funcions for all zombie-splattering needs. Spread havoc with everything from Uzis and shotguns to hi-tech artillery and even deadly combat vehicles!

Baddies
Evil penguins everywhere! Zombie penguins, killer penguins and even robot penguins of various sizes and forms are backed up by fierce automated turrets and weird robots. And leading the forces is Pedro the penguin, your nemesis!

Goodies
Gain rewards from performing well in-game; Scoring points, beating zombies, keeping up tempo – it all is rewarded with different pills and power-ups!

Cool presentation
Super-slick 2D gaming of retro design using effects arsenal of 3D acceleration combined with high-quality audio and music form a unique audio-visual experience!

Built-in developer functions
Craft you own worlds and adventures with built-in developer functions; Make your own levels with easy-to-use level editor, create new characters and weapons using TAGAP_Script scripting and do your own cut-scenes! Making game modifications has never been as easy!
[Penguin Development Team]
labelimagesubject
Mutant Napoleon Games2007The game demo includes 3 levels out of (15 in) the full game.***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1 GHz Pentium CPU
* 512 MB RAM
* 128 MB VRAM

[b]Recommended:[/b]
* 2 GHz Pentium CPU
* 256 MB VRAM
* 1 GB HD space***[media=youtube]pcmg39yYi-c[/media]***Mutant is third person 3D shooter. The main hero is able to use several special abilities where most significant one is presence of two more hands that are placed in two hollows in his jacket directly under the arms. Mutant can hold different guns in different hands and he can fire to different targets at once. The player can control one of the hands or several hands at once while they aim to common target. Other hands are automatically seeking space around Mutant for any enemy.
[?]
labelimagesubject
Synaesthete - (DigiPen Institute of Technology;Rolling Without Slipping)2007[b]Minimum:[/b]
* Windows XP
* 2 GHz CPU
* 512 MB RAM
* 210 MB HD space
labelimageminimize
Team Fortress 2  Valve2007MAGGOTS!

En serio, es el mejor F2P actual.
Y a los que piensen lo contrario, me LOL en su cara

De hecho, ¿tener Steam sin haber probado el TF2? ¿Eso es posible?

9 de 10***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.7 GHz CPU
* 512 MB RAM
* Internet connection

[b]Recommended:[/b]
* 3 GHz Pentium IV CPU
* 1 GB RAM***Team Fortress 2 (TF2) is the sequel to the game that put class-based, multiplayer team warfare on the map. This year's most anticipated online action game, TF2 delivers new gametypes, a signature art style powered by Valve's next generation animation technology, persistent player statistics, and more.

Unlike other "class-based" games that offer a variety of combat classes only, Team Fortress 2 packs a wild variety of classes which provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills.

Play as the flame-throwing Pyro, the room clearing Heavy, or the Spy, a master of disguises. Other classes include: Scout, Sniper, Medic, Engineer, Demoman, or Soldier.

TF2 features the most advanced graphics of any Source-based game released to date – and the most exciting class-based action ever created.
labelimagesubject
Half-Life 2: Episode Two  Sierra (Valve)2007Brutal comienzo, geniales enemigos, complicados asaltos de los Combine, mesmerizante argumento y, sobretodo, gnomos de jardín con elevadas ambiciones.

Imprescindible, tan bueno o mejor que el original HL2. Genial en todos los aspectos.

9 de 10***[b]suicide bombers[/b] - some Combine zombies pull up a live grenade and run up to you.***Half-Life 2: Episode Two is the second in a trilogy of new games created by Valve that extends the award-winning and best-selling Half-Life adventure.

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two extends the award-winning Half-Life gameplay with unique weapons, vehicles, and newly-spawned creatures.
labelimagesubject
Shadowgrounds Survivor Meridian4;Techland;cdv Software Entertainment USA (Frozenbyte)2007Juego de acción cenital con todas las características del Shadowgrounds pero mucho más directo al grano que el anterior, y mejor elaborado.

Un mata-mata muy bien hecho.

6 de 10***[b]difficulty[/b] - mostly affects how swamped the player gets in the various holdouts. The highest difficulty gets a bit ridiculous.***2007-11-14 by Meridian4, on Steam (lang: eng, fre, spa)
PL 2007-11-18 by Techland***Also called [i]Shadowgrounds 2[/i] in some places, though never released under that title.***Shadowgrounds Survivor is a spin-off/sequel to the underground PC hit Shadowgrounds and will be available at retail outlets and online later this year.

Shadowgrounds Survivor tells the story of three survivors who join forces with the last remaining human resistance in the heated battle against the ongoing alien onslaught. The acclaimed atmosphere and gameplay mechanics of the original Shadowgrounds make a triumphant return armed with a new feature set!

• 3 playable characters, each with impressive new tactics
• RPG-like upgrade system for weapons and characters; including special attacks such as the all-engrossing Napalm Flame and the mighty Brute Slayer.
• New gameplay features such as the Sentry Turret and the powerful Mech!
• Campaign mode short of filler and full of action, running parallel to the Shadowgrounds story and expanding it to new locations, including snow and ice environments, gritty sewers and the suffering New Atlantis colony
• Survival mode where the player is pitted against hordes of alien monsters – the clock is ticking and they just keep on coming!
• New graphics enhancements, including raging snowstorm effects, new weapon effects and much more!
• Integrated physics that bring the world alive with hundreds of physics objects, taking the destruction to the next level
• New original soundtrack composed by praised Shadowgrounds composer Ari Pulkkinen
• On-disc Editor tools, sample missions and modding Wiki for easy modding; take part in the Shadowgrounds mod community and create mods for the Campaign or the Survival mode – or just enjoy the results of others!
[?]
labelimagesubject
Aquaria Bit Blot2007A medio caballo entre el Ecco The Dolphin y un Metroidvania, este juego destaca por su atmósfera y por el buen diseño de los niveles, que te seducen para ser explorados.

Imprescindible, de banda sonora sublime.

8 de 10***Latest version: 1.1.2 (as of ?)***2005. Project started
2007-12-07 by BitBlot (download; non-Steam version)
2008-12-15 by BitBlot through Steam (download; with Steam achievements added)***[[youtube:G40cXjcz-9c]]***Minimum:
* 1.6 GHz CPU
* 256 MB RAM
* 200 MB free HD space***A beautiful, hand-crafted 2D adventure

Lonely, restless Naija has spent her entire life wrestling with questions about her identity. We join her as she takes her first steps away from the comfort of home and into new, potentially dangerous waters. Through exploration and magical combat, Naija will unearth the history of Aquaria and connect with beings lost in the depths of time. On the search to discover the fate of her people, her destiny and that of Aquaria's will be forever altered.

A massive, underwater fantasy world to explore

Aquaria is an action-oriented, non-linear 2D side-scrolling game. Using an intuitive and fluid mouse control system, Naija can deftly swim through and explore a massive, handcrafted world that is teeming with undersea life. Along the way, she will encounter literally hundreds of different types of plants and animals and explore many ingame miles of hidden caves, lost ruins, and other strange places.

As kids, we grew up playing the brilliant 2D action and roleplaying games of the time. With Aquaria, we've aimed to capture the excitement of those games in a new way, using updated technology, controls, and visuals. This is a game with a very personal touch, from the characters and story to the creature interaction and expansive environments.

Seamless, non-linear gameplay

In order to make the experience as engaging as possible, we created an interface that lets the player easily control Naija with just a two-button mouse. The HUD is minimal (restricted to only a minimap in the lower-right corner of the screen). In place of textual dialogue that most games rely on we used voice acting to drive the story without interrupting the gameplay.

Through a realtime interface, Naija can sing songs and cast spells without going to a menu screen. With practice, these spells can be cast easily to interact with the environment, solve puzzles, or combine them for strategic effect during combat. Certain spells will allow you to change form, creating new ways of playing the game depending on the form chosen.
[Bit Blot]
labelimagesubject
DUSK-12  Buka Entertainment (Orion Games)2008[b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV or Athlon XP CPU
* 1 GB RAM
* 256 MB VRAM***The project to create the perfect soldier ran out of control, and turned itself into an incurable virus. The whole city is now under quarantine as the inhabitants transformed into blood-thirsty assassins. A group of Spec Ops. soldiers are now trying to uncover the secrets of those aborted experiments undertaken 4 years ago...

DUSK-12 is a state of the art first person shooter, full of action for single and multiplayer and hyper-realistic graphics full of details where the player will incarnate two heroes. One of the soldiers of the group, with an unknown past and one of the infected men with the virus, who has strength, speed and fortitude beyond human limits.

Deathmatch and Team Deathmatch are available in multiplay, along with a huge amount of different weapons and superpowers gather in this title that will be a revolution of the genre.

Key features:
* Totally new graphic engine that uses to the limit the latest technology available for the PC platform
* Play alone or in squad mode as you control the mutated man or the soldier. Use your superpowers or give orders to your companions to aid you in the combat.
* Innovative physic system. Take everything you want, break hundreds of objects, use elements of the scenario as weapons.
* Several vehicles that you will be able to use for traveling through the scenario and transport your group.
* Intense multiplayer mode up to 16 people. Choose between a soldier or a mutated human.
[Buka]
labelimagesubject
Goblin Hack ?2008Latest version: 1.18 (as of 2009-03-08) labelimageminimize
Waterstorm Rarebyte2008[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1 GHz CPU
* 128 MB RAM
* 64 MB VRAM
* 200 MB HD space

[b]Recommended:[/b]
* 1.5 GHz CPU
* 256 MB RAM
* 128 MB VRAM
labelminimizeminimize
Overlord: Raising Hell Codemasters (Triumph Studios)2008 labelimageminimize
Mercenaries 2: World in Flames  Electronic Arts (Pandemic Studios)2008Latest version: 1.1 (as of 2008-09-28?)***[b]Minimum:[/b]
* Windows XP or Vista
* Pentium IV HT or Athlon X2 CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 GT or Radeon X1600 GPU
* 10 GB HD space

[b]Recommended:[/b]
* 2.66 GHz Core 2 Duo or Athlon X2 4600+ CPU
* 2 GB RAM
* 512 MB VRAM

[b]Ports:[/b]
* UDP: 8123, 9000, 10000, 18715, 55123
* TCP: 13505, 18710, 18715
labelimageminimize
first_page chevron_left 1 of 3 chevron_right last_page
permalink