showing 1 - 50 of 174 gameschevron_right
name | publisher(developer) | year arrow_downward | author(s) | |
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The Dig | LucasArts | ? | Brian Moriarty (designer) Sean Clark (designer) | labelminimizeminimize |
Freddi Fish 2: The Case of the Haunted Schoolhouse | Humongous Entertainment | 1996 | labelimagesubject | |
Read-A-Rama | Maxis (Selena Studios;Unicorn Multimedia Corporation) | 1996 | labelminimizeminimize | |
Diablo | Blizzard (Blizzard North) | 1996 | labelimageminimize | |
Meat Puppet | Funsoft | 1997 | labelminimizeminimize | |
The Oregon Trail: 3rd Edition - Pioneer Adventures | The Learnin Company | 1997 | labelminimizeminimize | |
Lands of Lore: Guardians of Destiny | Virgin Interactive (Westwood Studios) | 1997 | labelimageminimize | |
Enemy Infestation | Ripcord Games (Clockworks Entertainment;Micro Forté) | 1998 | DJ Nicke (sounds) Ed Orman (lead scenario designer) Kieran Roberts (music) Simon Hayes (lead programmer) Simon Hayes (sounds) | labelimageminimize |
Freddi Fish 3: The Case of the Stolen Conch Shell | Humongous Entertainment | 1998 | labelimagesubject | |
Heretic II | Activision (Raven Software) | 1998 | labelimagesubject | |
Turok 2: Seeds of Evil | Acclaim Entertainment;Nightdive Studios (Iguana Entertainment;Nightdive Studios ) | 1998 | labelimageminimize | |
Half-Life | Sierra On-Line (Valve) | 1998 | Andrew Coward Bill Van Buren Brett Johnson Cade Myers Chuck Jones Dario Casali Dave Lee Dave Riller Douglas R. Wood Erik Johnson Gabe Newell Greg Coomer Harry Teasley Jay Stelly (Sound effects) John Guthrie Julie Bazuzi Karen Laur Kate Powell Kelly Bailey (Composer) Ken Birdwell Ken Eaton Lisa Mennet Marc Laidlaw (Storyline) Matt Eslick Miene Lee Mike Harrington Mona Lisa Guthrie Monica Harrington Phil Kuhlmey Randy Lundeen Steve Bond Steve Theodore Ted Backman Torsten Reinl Wes Cumberland Yahn Bernier Yatsze Mark | labelimagesubject |
Scrabble: CD-ROM Crossword Game | Hasbro Interactive (Random Games) | 1999 | labelminimizeminimize | |
Star Wars Episode 1: The Phantom Menace | LucasArts;THQ (Big Ape Productions) | 1999 | labelminimizeminimize | |
X-COM: Terror from the Deep | 2K Games (Microprose Software) | 1999 | additional art) additional art) Allister Brimble (sound effects design) Amanda Roberts (maps) Andrew Parton (sound design) Andrew Parton (programming) Andrew Wawrowski (additional writing) Andrew Williams (maps) Annette Bell (programming) art liaison Bill Barna (programming) Drew Northcott (graphics) Edward Garnier (additional art) Greg Shill (intro sequence) Guy Jeffries (graphics) intro sequence) intro sequence) Jason Avent (maps) John Broomhall (original music) Julian & Nick Gollop (original game engine) Justin Manning (additional art) maps) Marc Curtis (maps) Martin Severn (graphics) Martin Smillie (graphics) Matthew Knott (graphics) Nick Cook (intro sequence) Nick Thompson (programming) Paul Ayliffe (additional art) Paul Struss (additional art) Richard Bakewell (maps) Scott Johnston (additional programming) Stephen Goss (game design) Terry Greer (additional art) | labelimagesubject |
X-COM: UFO Defense | Hasbro Interactive (Mythos Games) | 1999 | Julian Gollop Nick Gollop | labelminimizeminimize |
Requiem: Avenging Angel | 3DO;Ubi Soft (Cyclone Studios) | 1999 | labelimageminimize | |
Kingpin: Life of Crime | Interplay Entertainment (Xatrix Entertainment) | 1999 | Aaron Barber (level designer) Alex Mayberry (level designer) Alexander Malmberg (additional tools programming) Amit Doron (lead character animator) Amit Doron (motion capture) B-Real (music) B-Real (voice actor) Barry Dempsey (cg supervisor) Barry Dempsey (animation director) Bobo (music) Bobo (voice actor) Brian Simpson (motion capture actor) Brian Simpson (stuntman) Claire Praderie-Markham (artist) Corky Lehmkuhl (character artist) Corky Lehmkuhl (character designer) Cypress Hill (music) Dan Koppel (technical lead) Dan Koppel (senior level designer) DJ Muggs (music) DJ Muggs (voice actor) Dominique Drozdz (animator) Drew Markham (original concept) Drew Markham (designer) Drew Markham (director) Drew Markham (voice dialog) Drew Markham (voice actor) effects) Gary Bradfield (sound designer) Gary Bradfield (foley artist) Gerry Tyra (3d character animation tools programming) Jason Hoover (senior animator) Jason Hoover (senior modeler) Joseph Aurili (senior programmer) Mal Blackwell (senior level designer) Mark Rubin (3d character animation tools programming) Michael 'Maxx' Kaufman (art director) Rafael Paiz (lead programmer) Richard Farrelly (level designer) Robert Duffy (additional tools programming) Ryan Feltrin (programmer) SA Technology (3d character animation tools programming) Sen Dog (music) Sen Dog (voice actor) Shawn Wolfe (motion capture actress) Sherman Archibald (programmer) Sherman Archibald (audio engineer) Tasia Valenza (voice actor) Tim Wright (additional tools programming) Viktor Antonov (artist) Zeena Wild (voice actor) | labelimageminimize |
Legacy of Kain: Soul Reaver | Eidos Interactive;Square Enix (Crystal Dynamics) | 1999 | labelimagesubject | |
Septerra Core: Legacy of The Creator | Monolith Productions (Valkyrie Studios) | 1999 | labelimagesubject | |
Half-Life: Opposing Force | Sierra On-Line (Gearbox Software) | 1999 | labelimagesubject | |
Jeopardy! 2nd Edition | Hasbro Interactive (Artech Studios) | 2000 | labelminimizeminimize | |
StarFight VI: Gatekeepers | JP-Production | 2000 | Ari Pulkkinen (music) Jukka T. Paajanen sound) | labelimageminimize |
Wheel of Fortune: 2nd Edition | Hasbro Interactive (Artech Digital Entertainment) | 2000 | labelminimizeminimize | |
Invictus: In the Shadow of Olympus | Interplay (Quicksilver Software) | 2000 | labelimageminimize | |
Star Trek: Armada | Activision (Activision;Mad Doc Software) | 2000 | labelimageminimize | |
Daikatana | Eidos (Ion Storm) | 2000 | Bryan Pritchard (lead artist) John Romero | labelimageminimize |
Evolva | Interplay Entertainment (Computer Artworks) | 2000 | labelimagesubject | |
Deus Ex | Eidos Interactive (Ion Storm) | 2000 | Carolyn McCormick (voice of anna navarre) Cliff Stephens (voice of bob page) Harvey Smith Jeff Groteboer (voice of gunther hermann) Tom Hall (voice of walton simons) Tom Hall (morpheus) Warren Spector | labelimagesubject |
Star Trek Voyager: Elite Force | Activision (Raven Software) | 2000 | labelimagesubject | |
Sacrifice | Interplay (Shiny Entertainment) | 2000 | David Perry (designer) | labelimagesubject |
RIM - Battle Planets | Ravensburger Interactive (Fishtank Interactive) | 2001 | labelminimizeminimize | |
Undying | Electronic Arts (Dreamworks Interactive) | 2001 | Clive Barker (designer) Clive Barker (voice actor) | labelimagesubject |
Severance - Blade of Darkness | Codemasters (Rebel Act) | 2001 | labelimageminimize | |
Gothic | Egmont Interactive;Xicat Interactive (Piranha Bytes) | 2001 | Alex Brüggemann (management) Alex Brüggemann (game design) Alex Brüggemann (character animations) André Hotz (character animations) André Hotz (intro) André Hotz (cutscene rendering) André Schrieber (additional programming) Andrzej Ruszczynski (voice recording) Anja Riehl (additional 2d graphics) Art Vedder (voice actor) Bert Speckels (programming) Björn Pankratz (additional game design) Björn Pankratz (administration programming) Björn Pankratz (additional sound effects) Björn Pankratz (lead qa) Bodo Henkel (voice actor) Carsten Edenfeld (programming) Carsten Kißlat (story design support) Christian Wewerker (voice actor) Claus Wohlgemuth (illustrations) Clemens Schmitz (ai scripting) Corinna Viel (voice recording) Dennis Lüsebrink (additional programming) Dieter Hildebrandt (engine programmer) Dieter Hildebrandt (lead programmer) Dieter Kling (voice actor) Florian Jacobi (story design support) Folko Streese (additional texturing) Frank Kahlfuss (additional 2d graphics) Hans-Jörg Karrenbrock (voice actor) Helge Heynold (voice actor) Helmut Winkelmann (voice actor) Holger Beisheim (tool programming) Horst Dworczak (additional game design) Horst Dworczak (lead artist) Joachim Pütz (voice actor) Jochen Peketz (ai scripting) Johannes Steck (voice actor) Jörg Bütow (story design support) Jürgen Alban (motion capture actor) Jürgen Bilstein (additional animations) Kai Rosenkranz (tool programming) Kai Rosenkranz (music) Kai Rosenkranz (sound effects) Kai Rosenkranz (visual special effects) Kai Rosenkranz (web design) Klaus Bauer (voice actor) Kritzelkratz 3000 (additional animations) Kurt Pelzer (additional programming) Laurenz Nolting (motion capture actor) Manuel Moos (additional programming) Marco Rademacher (sound effects) Marina Korin (motion capture actor) Mario Röske (modeling) Markus Kark (character modeling) Markus Kark (texturing) Markus Kark (character animations) Markus Kark (intro) Markus Kark (cutscene rendering) Markus Plewa (additional animations) Markus Plewa (intro) Markus Plewa (cutscene rendering) Martin Schäfer (voice recording) Martin Schäfer (voice actor) Mattias Filler (story) Mattias Filler (dialogues) Mattias Filler (missions) Mattias Filler (qa) Michael Deckner (voice actor) Michael Hoge (management) Michael Hoge (game design) Michael Hoge (art direction) Michael Hoge (story) Michael Hoge (dialogues) Michael Hoge (missions) Michael Hoge (ai scripting) Michael Rüve (technical support) Navid Vahdat (story design support) Pete Knorr (voice actor) Peter Heusch (voice actor) Peter Sabath (tool programming) Pit Krüger (voice actor) Ralf Marczinczik (illustrations) Roman Keskenti (additional programming) Sascha Henrichs (modeling) Stefan Kalveram (story design support) Stefan Kalveram (qa) Stefan Nyul (management) Stefan Nyul (game design) Stefan Nyul (story) Stefan Nyul (dialogues) Stefan Nyul (missions) Stefan Nyul (ai scripting) Steffen Rühl (story design support) Tobias Franz (2d artist) Tom Putzki (game design) Tom Putzki (marketing) Tom Putzki (pr) Torsten Dinkheller (2d artist) Torsten Dinkheller (marketing) Torsten Dinkheller (pr) Torsten Dinkheller (web design) Torsten Feld (story design support) Ulf Wohlers (programming) Uwe Kaschel (voice actor) Uwe Meier (character modeling) Uwe Meier (texturing) Vadim Pietrzynski (additional texturing) Vadim Pietrzynski (additional animations) Willy Rosenkranz (additional music) Willy Rosenkranz (recording) Zoey Hendley (voice actor) | labelimagesubject |
Max Payne | Take 2 Interactive;Gathering of Developers (Remedy Entertainment) | 2001 | Peter 'Skaven' Hajba (animator) | labelimagesubject |
Conquest: Frontier Wars | Ubi Soft (Fever Pitch Studios;Digital Anvil) | 2001 | labelimagesubject | |
Red Faction | THQ (Volition) | 2001 | labelimageminimize | |
Baltic Mission | Vision Park | 2001 | labelminimizeminimize | |
Aliens versus Predator 2 | Vivendi Universal (Monolith Productions) | 2001 | labelimagesubject | |
Star Trek: Armada II | Activision (Mad Doc Software) | 2001 | labelimageminimize | |
Aliens versus Predator 2: Primal Hunt | Sierra Entertainment (Third Law Entertainment) | 2002 | labelimageminimize | |
The Elder Scrolls III: Morrowind | Bethesda Softworks (Bethesda Game Studios) | 2002 | labelimagesubject | |
Neverwinter Nights | Atari;Infogrames (BioWare) | 2002 | BioWare (omen engine) Cathryn Mataga (programmer) Marc Holmes (art director) Rob Bartel (lead writer) Scott Greig (lead) Trent Oster (producer) Trent Oster (artist) Trent Oster (programmer) | labelimageminimize |
Arx Fatalis | JoWood Productions (Arkane Studios) | 2002 | labelimagesubject | |
Farscape | Simon & Schuster Interactive (Red Lemon Studios) | 2002 | labelimageminimize | |
Darkened Skye | Simon & Schuster Interactive;Oxygen Interactive (Boston Animation) | 2002 | labelimagesubject | |
Gothic 2 | JoWood Productions (Piranha Bytes) | 2002 | labelimagesubject | |
Splinter Cell | Ubi Soft (Ubi Soft Montreal) | 2003 | labelimagesubject | |
Freelancer | Microsoft (Digital Anvil) | 2003 | Chris Roberts | labelimagesubject |