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BOH author1999The game claims it isn't a shooter, and although it has significant elements besides shooting, most of the time is spent actually shooting an endless stream of enemies that is quite clearly pointed out to be endless. The game suggests ignoring the enemies and just exploring, but this makes it impossible to actually win the game since the enemies are so numerous and there aren't that many health pickups to deal with them.***BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.
You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.

With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!

BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.

FEATURES
* immediate & thrilling gameplay;
* 45 missions divided in 5 levels of difficulty;
* multi-phase missions;
* multi-floor battlefields of any size and shape;
* mind-blowing puzzles and deadly traps;
* many and varied power-ups;
* several different kinds of enemies;
* hand-pixelled 2D graphics;
* real-time field of vision and lighting;
* atmospheric audio and rich soundtrack;
* 7 themes;
* online world standings;
* possibility to add new missions and themes;
* Danish, English, Finnish, French, German, Italian, Norwegian, Polish, Spanish and Swedish translations.
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Egoboo  -2001 labelimageminimize
Ys I & II Chronicles+  Nihon Falcom;XSEED Games (Nihon Falcom)2001Chronicles+ is an updated English translated version by XSEED that is not exactly the same as the earlier Complete version, bringing updates from the PSP Chronicles port back to PC, but for the most part it's identical (so much so that it's pointless to have it separate).

Chronicles+ has option to play the original 2001 Complete version and the 2009 Chronicles version, selected when new game is started.***A remake of Ys Eternal I & II with updated graphics. Also released as separate games in 2002, then released again as one package in 2005...

Unofficial English translation available here:
[[link:http://nick.serveblog.net/translations/ys1c/]]
[cjlee001]
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Advanced Strategic Command  ?2001 labelimageminimize
Star Trek: Away Team  Activision (Reflexive Entertainment)2001[b]Minimum:[/b]
* Windows 95, 98, ME or 2000
* 266 MHz Pentium II CPU
* 64 MB RAM
* 500 MB HD space (and 100 MB swap file)***EAN-13: [code]5017783556452[/code] (Xplosiv budget re-release CD)
[Box blurb]***Sensitive situations call for discreet operations

Deadlocked in a desperate war, the Federation creates a covert team of specialists trained to eliminate problems Starfleet can't officially touch. Their identity is undocumented; their purpose is essential.

Beneath a veil of secrecy, your team awaits its orders...

* Medical, Engineering, Security, Science and Command experts form your Away Team according to your specific mission objectives.
* Complex alien surroundings are the setting for your stealth missions, including Romulan outposts, Borg cubes, and unpredictable foreign landscapes.
* Select from 17 highly trained specialists to form the perfect squad for each mission.
* Covert military operations take your team into a wide range of life and death missions.
* Grenades and other weapons complement your standard - issue arsenal.
* Use espionage and stealth combat tactics, including sniper rifle assaults.
[Box blurb]
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Necromania: Trap of Darkness Cinemax (DarkSoft)2002 labelimageminimize
Big Box Of Blox Cheapass Games (Digital Eel)20022008-04-23 released to the public for free***[b]Minimum:[/b]
* Windows 95, 98, ME, 2000 or XP
* 350 MHz Pentium II CPU
* 64 MB RAM
* 25 MB HD space

[b]Recommended:[/b]
* 600 MHz Pentium II CPU
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Xenocide  author2002 labelimageminimize
Duke Nukem: Manhattan Project Arush Entertainment (Sunstorm Interactive)2002Side-scrolling platformer in a 3D environment with lotsof guns, explosions, ugly monsters and some new one-liners. labelimageminimize
The Thing  Black Label Games;Torus Media (Computer Artworks)2002WHERE THE MOVIE ENDED, THE TRUE TERROR BEGINS.

In the frozen wastelands of Antarctica, a mysterious shape shifting alien life form has wiped out an American scientific outpost. You're Cpt. Blake leader of a military rescue team sent to investigate the carnage. Trapped by the elements and infected by a horrific enemy, you must keep your squad together. Control their fear, gain their trust and you might just survive.

* Use awesome firepower like explosives and flamethrowers to torch your enemies.
* Control your squad's emotions using innovative trust/fear tactics.
* Fight fear with psychological mind games to survive.
* Experience state-of-the-art environmental effects that create suspense and terror.
* Choose multiple paths to solve levels and accomplish goals.
[Box blurb]***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 400 MHz Pentium III or equivalent CPU
* 64 MB RAM
* 8 MB VRAM
* 600 MB HD space
* 4X CD-ROM drive***[spoiler=Show spoiler tags;Hide spoiler tags][b]unusual protagonist[/b] — the documents later in the game reveal that the protagonist has been infected by the Thing, but for some reason has not been taken over nor does the blood test reveal it. The document states that this may be due to the protagonist's unusually long and frequent exposure to the creatures.[/spoiler]***Latest version: 1.2 (as of ?)***A sequel to the [url=http://www.imdb.com/title/tt0084787/]1982 movie[/url], starting several months after the events of the movie transpired and continues from thereon with you controlling captain Blake investigating what has happened at the research station.
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Mafia Gathering of Developers;Take 2 Interactive (Illusion Softworks)2002This third-person 3-D action game takes place in a fictional city named Lost Heaven - a cross between New York and Chicago - and is about the daily life of a gangster from the '30s. More than 60 vehicles are available to drive through the 12 miles of environment; stop your car and get out whenever and wherever your want. Use weapons such as a Tommy gun, a Smith & Wesson model 27 Magnum, a pump-action shotgun, a baseball bat, or Molotov cocktails.***Mafia brings the 1930's underworld to life in this 3rd person 3D action game. Rise from the lowly but well-dressed footsoldier to the envied and feared Made Man in an era of big bands, zoot suits and Model T's. Take on the role of a hitman, enforcer, getaway driver and more in your struggle for respect, money and power within the Salieri Family. labelimagesubject
Noiz2sa ABA Games2002 labelimageminimize
Crimsonland Reflexive Entertainment (10tons Entertainment)2003 labelimageminimize
Flatspace Cornutopia Software2003Flatspace is a space trading and flight simulation. The ultimate objective in the game is to locate and assemble parts of a galactic hyperdrive, however there is a lot of freedom for the player and as a space captain, you can explore, decide what you want to do and how you want to play.

To make a profit, you could opt to trade cargo between eerie space stations, or become a space pirate and steal cargo. You can join the police force, or become a bounty hunter and track and destroy the most wanted criminals in the galaxy. You can mine asteroids, act as a high speed courier or taxi paying customers from sector to sector.

Flatspace aims to be the most comprehensive game of it's type and feels like a simulation, while retaining a fast paced arcade feel to the combat. The graphics are fully 3D and use the HECToR 3D engine to generate spectacular effects. Additional language versions will be made available as soon as possible.***Latest version: 1.09 (as of ?)
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Secret Maryo Chronicles  SMC Team2003 labelminimizeminimize
Unreal II – The Awakening  Infogrames (Legend Entertainment)2003Comes on 3 CDs.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 766 MHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* 3 GB HD space
* 8X CD-ROM drive
* 33.6 kbps modem for multiplayer

[b]Recommended:[/b]
* 1.2 GHz CPU
* 384 MB RAM
* 64 MB VRAM
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rRootage ABA Games2003 labelimageminimize
Jurassic Park: Operation Genesis  Vivendi Universal;Sierra Entertainment (Blue Tongue Entertainment)2003[spoiler=Show available dinosaurs;Hide][b]Dinosaurs:[/b]
* Dryosaurus
* Gallimimus
* Homalocephale
* Kentrosaurus
* Pachycephalosaurus
* Styracosaurus
* Ankylosaurus
* Brachiosaurus
* Camarasaurus
* Corythosaurus
* Edmontosaurus
* Ouranosaurus
* Parasaurolophus
* Stegosaurus
* Torosaurus
* Triceratops
* Albertosaurus
* Ceratosaurus
* Dilophosaurus
* Velociraptor
* Acrocanthosaurus
* Allosaurus
* Carcharodontosaurus
* Spinosaurus
* Tyrannosaurus[/spoiler]***[b]hunger[/b] — the dinosaurs require sufficient number of food dispensers to keep them fed, also their living areas require water supply, such as a lake, to keep their thirst at bay. Dinosaurs will die after a while if either is missing for too long. Possibly a factor with the tourists as well, but only to keep them at the park longer.
[b]npc anxiety/fear[/b] — seen if a dinosaur breaks free from their containment area (this affects the tourists) or if two different dinosaurs (specifically a carnivore and herbivore or large carnivore with smaller carnivore) are forced to be too close to each other. The dinosaurs may try to avoid the carnivore so much that they can't stave their hunger and eventually starve to death unless the carnivore ends up killing them (is that even possible here? didn't witness it, but hypothetically it could happen). To prevent this, you can either provide separate holding areas for the dinos or large enough single area for them to prowl so they can keep their distance naturally. The latter is obviously much harder set up and maintain, but the game does provide sufficient mechanisms to attempt it.***Latest version: retail.
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GISH Chronic Logic;GarageGames;Halycon Media;My Game Company (Cryptic Sea)2003Como todos los juegos de Edmund Mcmullen, tiene una estética bellamente grotesca.

Un plataformas interesante, donde manejas una bola de brea enamorada de una chica llamada Brea mientras bajas por las alcantarillas mediante tu habilidad de adherirte a toda superficie, unos cuantos saltos y deslizamientos y chafando todo se te interponga.

Muy recomendable, el ser de manejo raro y garrido es una de sus virtudes, además de una gran banda sonora.

7 de 10***[code]2007-07-20[/code] - available via Steam***Life isn't easy when you're a 12 pound ball of tar.

You can make GISH sticky, slick, heavy, and somewhat alter his shape to jump, overcome enemies and obstacles. GISH, Gameplay and the environment is entirely based as on physics and are destructible. 57 levels, plus secret levels.

There is also a 2 player verses mode in 5 hostile environments. 2 balls of tar can't really hurt each other, but if one of 'em falls into a lake of lava, touches an open flame, or gets squished under a anvil, that's gonna hurt.

Requires Win98+, AMD/Intel 1GHz, 256MB RAM, 32MB OpenGL card. Recomended 4-button gamepad.

This game has won multiple awards:
2005 IGF Grand Prize (Seamus McNally Award)
2005 IGF Innovation in Game Design
Game Tunnel's Game of the Year
Game Tunnel's Adventure Game of the Year
Home of the Underdogs Top Dog
2004 IGF Finalist
[Zerothis]
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Dr. Blob's Organism Cheapass Games (Digital Eel)2003[b]Minimum:[/b]
* Windows 95, 98, ME, 2000 or XP
* 350 MHz Pentium II CPU
* 64 MB RAM
* 32 MB HD space

[b]Recommended:[/b]
* 600 MHz Pentium II CPU***2008-04-23 released to the public for free
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A7Xpg ABA Games2003The goal of the game is to collect the yellow/golden glowing thingies while avoiding everything else. labelimageminimize
Head over Heels RetroSpec2003[b]Minimum:[/b]
* 233 MHz CPU
* 128 MB RAM

[b]Recommended:[/b]
* 256 MB RAM
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PARSEC47 ABA Games2003 labelimageminimize
Devil Whiskey Shifting Suns Studios2003 labelimageminimize
Globulation 2 -2004 labelimageminimize
Keys of the Kingdom Left Behind Games2004This is an ok puzzle game. Difficulty progression is good. But the 100 levels it comes with are the whole game. No level editor, no DLC. Something I would expect as an NES game (but with 16-bit quality). The voice-overs are high quality and numerous. More sound effects than are to be expected from a puzzle game. The 11 medieval style classical guitar ogg files (seemingly DRM-free) installed with the game are worth well more than the ninety-nine cents I spent on the game (I'd up to say $6 is fair). The Scriptures shown between levels (that can be skipped after a few seconds) seem to bear no connection at all to each puzzle (or even the game itself). Sir Lancelot and his horse offer a few seconds of entertainment and are terribly underused for this purpose. There is also many missed opportunity concerning the story. Sir Lancelot making his way to appeal to the King who has, under terrible advice, forbidden private ownership of land. This has huge connotations concerning the subjects of property, authority, history. They present Sir Lancelot as the not-so-heroic character of the Arthurian tales. But are merely poking fun at the character, not actually revealing any of his flaws as shown in the original material. The situation brings to mind Martin Luther appealing to the Pope when opposed by the Pope's bishops (among other authorities). Also what the Holy Bible has to say about property ownership. And the history of England when Nordic kings imposed Forest Law (i.e. the king owns everything). And of course, the Arthurian cycle.***The ultimate goal of each puzzle is to bring together the lock brick and the key brick. In the way, [i]or[/i] there to help, [i]or both[/i] are bricks with a color and pattern (each color always uses the same pattern). Every non-wall brick can be dragged left or right and they fall if there is nothing underneath. If matching bricks touch vertically or horizontally (except when falling past), they both disappear (complete with chain reactions). Thus, it has elements of Match-3, Sōkoban, and Joining puzzle games. Later levels adds horizontal or vertical conveyor bricks that can carry one or more bricks in a stack (again, by dragging the lift). And there are the scales. Effectively two vertical conveyor bricks bound by a rope and pulleys. They will remain balanced on the same row as long as the weight on them is equal (including no weight). But unequal weight will cause the heavy end to fall until it rests on a brick or wall. Thus, these are also environmental puzzles. A scripture is displayed and read after each level is completed. Solutions are available as flash movies (that will not 'just work' wine, they seem to be a very old and obscure macromedia format of flash). Difficulty increases with each puzzle and there are 100 puzzles.

The story of the game is about Sir Lancelot going to meet with the King to persuade him to restore the right to own land. Five arches, 100 guards and 100 locked gates (and 100 puzzles) are betwixt.
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Torus Trooper ABA Games2004 labelimageminimize
TUMIKI Fighters ABA Games2004A rather strange game where you fly around in this angular "plane" and use the broken hulls of enemy craft as additional protection against their fire. labelimageminimize
Perimeter  Codemasters;1C Company (K-D LAB)2004?? 2004-06-30 by Codemasters

Licensed by 1C***[b]Frames:[/b]
* Ark-9
* Router
* Pioneer
* Cluster
* Harkback
* Zodiac

[b]Others:[/b]
* Scourge***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 1 GHz Athlon or Pentium III CPU
* 256 MB RAM
* 64 MB VRAM
* 3.7 GB HD space

[b]Recommended:[/b]
* 2 GHz Athlon XP or Pentium IV CPU
* 512 MB RAM
* Radeon 9500 or GeForce 4 GPU***Latest version: international 1.01 (as of 2004-06), Russian 1.03 (as of 2008-02)
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COPS 2170: The Power of Law Strategy First;DreamCatcher Europe;Game Factory Interactive (MiST Land South)2004[b]morale[/b] — units start panicking if enough many of their friends get killed and/or they get sufficiently wounded, effects usually involve running around and shouting for help/mercy while others go into berserk and start shooting everywhere, often killing their own friends rather than enemies in the process.***Latest version: 1.22 (as of 2005-02-21?)

The patch can't be applied on XP64 for some reason (and possibly any other similarly recent Windows OS), but the game can be temporarily installed on a virtual machine, patched there and the files copied back to the host OS over the installation there and the game will work without any issues.***Comes on 2 CDs.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 800 MHz Pentium III or Athlon CPU
* 128 MB RAM
* 32 MB VRAM
* 700 MB HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
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Jets'n'Guns  Rake in Grass2004 labelimageminimize
ActiveDolls Pineapple Works2005Minimum:
* Windows 98, ME, 2000 or XP
* 700 MHz CPU
* 128 MB RAM
* 32 MB VRAM
* Internet connection

Recommended:
* 1.4 GHz CPU
* 256 MB RAM
* 64 MB VRAM
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Blocksum Infotech2005[b]Minimum:[/b]
* Windows 2000 or XP
* 700 MHz Celeron CPU
* 128 MB RAM
* 16 MB VRAM
* 40 MB HD space***Despite what [i]Blocksum[/i] looks like, it has very little in common with games like Tetris. Instead of new blocks falling down from the top, the blocks gradually rise upwards from the bottom with varying numbers on them. The goal is to combine the numeric blocks with others near them and form chains of blocks with the same number and at [i]least[/i] as many blocks as the number states. The only blocks that don't get destroyed this way are blocks numbered as 1 and the special spheroid which occasionally appears which can be used to destroy all blocks with the number you combine them with.

So, for example, number 4 would require at least 4 blocks of size 4 chained for them to be destroyed, number 5 would require at least five blocks with the size of 5, and so on. However, there's a small delay between destroying the chained blocks, so you can chain even more for that same chain to be destroyed for more points, the blocks cease rising during this wait time, so combining even more is beneficial as it gives you some more time to see how to combine the others. The game ends when the blocks reach the top and you fail to release the "pressure".

Combinging works simply by selecting a block and combining it with any adjacent block in the four primary directios, the resulting block has the size and shape of the two former ones and the number of both summed up. However, you can only combine, not split, so combining too many creates large numbers that are difficult to chain because you need at least the equal number of blocks in the chain as the number states, the largest chains likely filling most of the screen.

The game effectively challenges your ability to take into account all the numbers in the playfield and combining them in a manner that keeps the game going, as any failure to do so may create dead ends in the combinations, or high-rises with mixed blocks that can't be cleaned out easily. The game speed doesn't increase with levels (not that I noticed it even if it did), but the game starts giving out precombined blocks with ever increasing sizes and in larger quantities, so combinations of smaller numbers becomes impossible.***Latest version: 1.0.8 (as of 2007-01-08)
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BorderZone 1C Company (Orion Games;Saturn Plus)2005The game feels a lot older than it actually is, something from 1999-2001 rather than 2005.***[b]Minimum requirements:[/b]
* 700 MHz CPU
* 128 MB RAM
* GeForce 2MX with 32 MB VRAM
* 2.1 GB free HD space

[b]Recommended:[/b]
* 1200 MHz processor
* 256 MB RAM
* GeForce 4***BorderZone is a role-playing action with a complex non-linear storyline in which the player can choose a profession to his liking (mage, thief or soldier), learn the needed skills and spells, create a team of up to 5 dare-devils and leave for a trip full of danger and unexpected discoveries in the world of Terra filled with various creatures.
Terra was born at the moment when the old Earth passed away. Due to a global nuclear catastrophe many regions of the planet became unsuitable for living and most of the population was atomized. A new world was created - a world where magic and technology adjoin and people are not the only intelligent race at all. After several millenniums the inhabitants of Terra are facing a new threat. Gods come down from heavens and start spreading death and destruction on the planet. You are to enter a violent struggle and you are the one on whom depends the fate of humanity.
[1C]
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Adanaxis Mushware2005 labelimageminimize
Metal Heart: Replicants Rampage  Akella;DreamCatcher Interactive (NumLock Software)2005Восстание Репликантов translates to uprising/rise/rebellion of the replicants or such.***Latest version: 1.06.1 (Russian, as of 2006?), 1.3 beta (international, as of 2006?)***[b]Minimum:[/b]
* Windows 2000 or XP
* 800 MHz Pentium III CPU
* 256 MB RAM
* 32 MB VRAM
* 3 GB HD space

[b]Recommended:[/b]
* 2.2 GHz Pentium IV CP
* 512 MB RAM
* 128 MB VRAM
* GeForce FX or Radeon 9700 Pro GPU***EAN-13: [code]3700265682023[/code]***Explore the depths of a doomed planet in an epic quest to get back home. In-between you and the spaceport stands a tyrannical Empire enslaving the entire population. Metal Heart will bring you to the edge of civilization, where cold steel humanoids border with humanity... Where humanity becomes cold steel...

[image captions]
* Control a party of up to 6 characters to solve enigmas and fight your foes.
* Dozens of highly detailed Non Playing Characters who will progressively unveil the terrible plots of the Empire.
* Turn-based combat system - use your action points strategically to overcome your enemies!
* Explore 150+ locations in a beautifully created cyber-punk, apocalyptic world.
* Gain experience, hone your skills and enhance your abilities with more than 600 high-tech implants!
[Box blurb [sic]]***ru 2005-01-06
us 2005-04

The game is called alternatively Metal Heart and Metalheart in the official material, even the game installer alternates between the two.
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Star Wars: Republic Commando LucasArts;Electronic Arts (LucasArts)2005Con un interfaz que recuerda mucho a juegos como el SWAT, pero de manejo mucho más sencillo, brilla por ser capaz de ponerte en situaciones muy diversas con las que lidiar (especialmente cuando tus compañeros no saben darse la vuelta para pegar al enemigo que les respira en la nuca) tanto por tu propio mano como haciendo que el equipo acate órdenes de cobertura, demolición, etc...

Aunque los diseños de niveles son sencillos, eso resulta ser una virtud para otorgarte mejor control de la situación ante amenazas que normalmente te superan en número o poder, y se nota mucho la diferencia entre cuando se dan las órdenes correctas y cuando se les deja a su aire.

Por último, la aparición de enemigos poderosos con gran cantidad de vida hace que el juego tenga algo parecido a minijefes, que son posiblemente el reto más entretenido del juego.

8 de 10***2005-03-01 as boxed, by LucasArts???
2009-07-08 on Steam, by LucasArts (lang: eng)***Comes on 2 CDs.***Latest version: retail

There's a 1.0 "patch" available, but the retail version is already 1.0 and the patch actually has only single multiplayer map in it.***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 1 GHz Pentium III or Athlon cPU
* 256 MB RAM
* 64 MB VRAM
* 2 GB HD space
* 8X CD-ROM drive

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* 16X CD-ROM drive
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Psychotoxic  NuClearVision Entertainment;Whiptail Interactive (NuClearVision Entertainment)2005 labelimageminimize
Brothers in Arms: Road to Hill 30  Ubisoft (Gearbox Software)2005[b]Minimum:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 512 MB RAM
* 32 MB VRAM
* 3 GB HD space

[b]Recommended:[/b]
* 2.5 GHz Pentium IV or Athlon CPU
* 1 GB RAM
* 64 MB VRAM
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Cold Fear Ubisoft Entertainment (Darkworks)2005There's only two things I dislike about this game. For one, being able to carry every single weapon found. This is supposed to be survival horror, you know. For second, the boss battle. I can't remember playing more aggravating boss battle than this on PC (console gamers seem to love these insanely overpowered bosses as they're so damn common on them). Way overpowered compared to anything else met and [i]nothing[/i] prepares you for it. Finally used a trainer to get through it because the game was sitting at the final battle for over a month (probably one fourth of the game can be played in the same amount of time I invested solely on the boss battle).

[spoiler=Grievances with boss battle;Hide]Effectively you have to shoot the boss until he turns his attention to you, dodge the charge he makes either left or right, by staring at him in the aim view until he raises either of his arms to strike (so you know which side to dodge to), and repeat this until Anna escapes (which takes some 5+ charges). After this you have to wait for him to charge, dodge that, and then run back in front of him so he can grab you - YES! you have to intentionally let him grab you here. And then hit action button to get released. After you do this the third time, you can shoot him in the face. This has to be repeated about 3 times in total, so that's surviving about 9 more charges while managing to let him grab you. You don't have any healing items and you die on the third charge you fail to dodge. There's also the fact that the only way to dodge the boss is to stare down at him until he raises either of his arms (lest you wish to rely on luck as there's no pattern) and then swivel quickly to the opposite side, release aim and [i]run[/i]. There's probably less than a second for you to do this, so imagine repeating this sequence few times, dying at the final part several dozen times because you [i]can't[/i] do it fast enough, and that's pretty much it for playing this game through without cheating.[/spoiler]

[spoiler=Third grievance and a spoiler;Hide]Tom gets infected second time but I don't recall him getting an antidote, so I have to assume he spreads the parasites to the rest of the world. The ending is very curt, but then I didn't watch through the credits for any hidden hints on that.[/spoiler]***Comes on 3 CDs.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1 GHz CPU
* 256 MB RAM
* 64 MB VRAM
* 2.2 GB HD space
* 8X CD-ROM drive

[b]Recommended:[/b]
* 2 GHz CPU
* 512 MB RAM
* 128 MB VRAM***[size=150]Embark on a Voyage of No Return[/size] You are Tom Hansen, a US Coast Guard, investigating a distress call from a large Russian whaler in the middle of the Bering Sea. A ferocious storm descends and a watery gateway to hell opens, as the horror lurking beneath the ship's bloodstained decks rises.

[image: showing Tom shooting at a zombie with a pistol]
From a [b]sinister whaler[/b] infested by mutated & clever enemies to a [b]hostile oil rig[/b], there will be no safe place.

[image: shows Tom using a flamer on a group of hostiles]
[b]Unleash lethal weapons[/b]: Battle with shotguns, flame throwers... or any object on hand to destroy your evolving foes

[image: shows Tom struggling to stay on board as a breaker tilts the ship heavily to its side, throwing several zombies overboard]
[b]Keep your bearings in treacherous waters[/b]: Face huge breakers, driving rain and stormy winds that constantly rock the ship.

[image: shows Tom shooting at a zombie's head, causing it to explode violently]
[b]Blast your enemies[/b]: spill their blood with cool finishing move.
[Box blurb]
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Psychonauts Majesco;Double Fine Productions (Double Fine Productions)2005A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen. This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin.***
[12]***Un plataformas-aventura, con una mecánica sencilla pero interesante y una gran historia (siendo Double Fine era de esperar una buen argumento)
Y mucho humor.
Mucho.

Muy recomendable.

8 de 10***[b]In-game references:[/b] (games/culture; severely incomplete list)
* Alice in Wonderland
* Monkey Island

Double Fine Productions/Majesco Entertainment Company won the 6th annual (2006) Game developers Choice Awards - Best Writing. Tim Schafer and Erik Wolpaw were designated in the nomination.***[b]Minimum requirements:[/b]
* Windows 98 SE, 2000 or XP
* 1.0 GHz Pentium III and Athlon CPU
* 256 MB RAM
* 64 MB VRAM (GeForce 3 or Radeon 8500)
* 3.75 GB free HD space

[b]Recommended:[/b]
* 2.0 GHz Pentium IV and Athlon CPU
* 512 MB RAM
* 128 MB VRAM (GeForce FX 5600 or Radeon 9600)
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Desert Law  Cenega;1C Company (ARISE)2005[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 366 MHz Pentium III CPU
* 64 MB RAM
* 8 MB VRAM
* Riva TNT GPU
* 1.5 GB HD space

[bRecommended:[/b]
* 1 GHz Pentium III CPU
* 128 MB RAM
* 32 MB VRAM
* GeForce DDR GPU***In Desert Law, player takes on the role of Bred as he begins his quest for vengeance against those who ruined his very existence. After returning to his home village and finding the settlement plundered and destroyed, Bred swears to bring justice to the memory of his slain village. Uniting desolated outcasts, he forges a fighting unit to strike out against bandit gangs, drawing allies under his banner.

Desert Law is a new spin on the traditional real-time strategy that immerses players into a post-apocalyptic world where gasoline is the new world currency.

Players can have anything if they have gas to pay for it, or gamers can loose everything with one tactical mistake. Mankind is rebuilding civilization off the scattered remains of pre-doomsday technology with unfamiliar equipment and knowledge which it inherited from ancestors. Disorderly gangs roam the wastelands, and if gamers want to survive, they will have to fight to stay alive. Mad technicians of the world-gone-insane will give the players a chance to use more than 50 types of vehicles with different kinds of military equipment, from the ordinary car to radically altered homemade war machines. With more than 30 missions in an intriguing scenario gamers will have to fight all manner of desert scum before satisfying Bred's thirst for vengeance.

Key features:
* Science-fiction real-time strategy with role-playing elements
* 29 missions filled with events
* 30 comic-book episodes
* 46 types of hellish weapons
* 7 heroes with role-play characteristics
* American post-nuclear landscapes
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Postal²: Apocalypse Weekend  Running With Scissors;Resi Network (Running With Scissors)2005Latest version: 1411 (as of ?) labelimageminimize
Pariah Groove Games (Digital Extremes)2005[b]Crashes randomly in-game and/or black screen on grenade explosions[/b]?
Try disabling post processing effects.

[b]Crashes on start-up[/b]?
Patch to latest version and/or try using a crack (Safedisk is problematic).***Latest version: 1.03, patch #3, v.1118 (as of 2005-06)

Version history:
* patch #2 (2005-05-??)
* patch #1 (2005-05-??)***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* Pentium III or Athlon CPU
* 256 MB RAM
* 64 MB VRAM
* Radeon 8500 or GeForce 3 GPU
* 2.4 GB HD space
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Gunroar ABA Games2005 labelimageminimize
Pathologic  Buka Entertainment;Frogster Interactive (Ice-Pick Lodge)2005[b]Minimal:[/b]
* Windows 98, 2000 or XP
* 800 MHz Pentium III CPU
* 384 MB RAM
* GeForce 2 GPU
* 1.8 GB HD space
* 8X CD-ROM drive

[b]Recommended:[/b]
* 1.4 GHz Pentium IV CPU
* 512 MB RAM
* GeForce 3 GPU***Distributed by [i]G2 Games[/i] in UK.

The russian title actually reads Мор. (утопия)

Licensed by Frogster for Germany, Austria and German speaking part of Switzerland.

Comes on 2 CDs.***Supposedly you need to play the game thrice through, once for each character, to understand the story.

The translation project is trying to improve the English version to the level of the original Russian version, as many seem to have thought the English localization was poor.
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Advent Rising  Majesco Entertainment (GlyphX Games)2005[b]novint falcon[/b] - only in the [i]Ascension Reborn[/i] re-release by Novint.
[b]messiah[/b] - Humans are viewed by many of the aliens, except Seekers (who apparently wipe out humanity almost completely), as divine creatures. Gideon, the protagonist, is also apparently one of the most powerful and quickly learns to control his divine powers with guidance from the Aurelians (who can barely lift a cup with similar powers [telekinesis, in this case], while Gideon can lift massive boulders and do other impressive things).
[b]in-game intro[/b] - turns into real cinematic later on from whence the "real game" starts.***The game only supports 4:3 resolutions, but curiously displays this letterbox view which tries to simulate widescreen.***[b]Minimum:[/b]
* Windows 2000 or XP
* Pentium III or Athlon 2.0 GHz CPU
* 256 MB RAM
* GeForce 4 (excluding MX series) or Radeon 9000
* 5.5 GB free HD space
* soundcard

[b]Recommended:[/b]
* Pentium IV or Athlon 3.0 GHz CPU
* 512 MB RAM
* 256MB RAM VRAM
* Sound Blaster Audigy 2 ZS***Advent Rising is the first in an epic trilogy of action/adventure games, presented in a stunning cinematic format to deliver an unprecedented variety of game play experiences. Built on the Unreal Warfare engine, it offers precise, refined play-dynamics with action-packed adventure and style, wrapped in a visually imaginative universe. Advent is akin to a fast-paced action movie where the player is swept up in a continuously evolving series of sequences and events.

Working with award-winning science fiction author Orson Scott Card, GlyphX Games has created a gripping storyline that will thrust gamers and readers alike into an incredible intergalactic saga. In Advent Rising, players make decisions that effect not only what they experience in the first game, but the entire Advent trilogy.

* An unprecedented single-player gameplay that allows gamers to play through the thrilling action sequences of a blockbuster movie or game, rather than just watch them
* Switch between 3rd and 1st person point-of-view
* Built using next-generation Unreal technology, integrated with the Karma physics engine
* Unprecedented collaboration with award-winning, sci-fi author Orson Scott Card on sweeping storyline
* Downloadable level from Xbox Live and PC online
* Develop amazing superhuman powers including energy blasts, levitation and energy shields
* Wield an arsenal of awesome weapons, all with unique alternate fire abilities;
* Command a vast array of incredible vehicles including human and alien assault vehicles, hover tanks and flying vehicles
* Versatile control scheme that allows for acrobatic movement and precise targeting of enemies while quickly switching between weapons and powers
* Musical score features 70-piece Hollywood union orchestra and members of legendary choir
* Dolby Digital 5.1 support
[Majesco]
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Neuro Hunter Deep Silver (Media Art)2005Officially stated similarities (influences?) are System Shock 2, Deus Ex and Gothic for games, MacGyver TV series and the Matrix movie(s).***Computer expert Hunter is hired by the Johnston Biotek corporation, just called "Corporation" in the game. Hunter is to repair the network of a mining complex but fails and ends up in an underground cave world after an explosion. A man called Toadstool finds him and tells F where they are: In an underground world where a computer freak called Hacker has seized power. Left alone by the Corporation, Hunter has to find a way back to the surface all by himself. On his quest he meets Kathryn, a mysterious woman, who sometimes helps the player. Hunter faces many dangers and problems; for instance, when he is confronted by sinister figures in an underground prison colony. Of course we cannot give away whether he finds the suspected lift to the surface there :-)

Features:
* Cyberpunk role playing game with atmospheric graphics
* First Person View
* 36 main and 6 side quests wrapped into an intriguing Sci-Fi-story
* Gigantic subterranean World: extensive caves, secret labs, mystic temples, generator rooms uvm.
* 69 NPCs, you can interact and trade with
* 14 different monster classes and many subclasses: reptiles, hybrids, humanoid mutants, giant spiders, quantum ghosts and more...
* 14 different weapons with second attack options: from the rusty knife to the plasma cannon.
* 30 instructions and recipes, for building useful items, food or exotic weaponry
* skillsystem with 7 character abilities for individual problem solutions and a high replay quality
* 6 classes of different implants to improve your characters’ abilities
* Tactical realtime-fights in the Matrix – hacking of networks and sabotage of security systems
* Theft and Data-Theft included!
* impressive render cutscenes from 3D-iO
* All ingame text was recorded in a professional sound studio
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Fable: The Lost Chapter Microsoft (Lionhead Studios)2005[b]werewolves[/b] - called balverines within the game mythos
[b]aging[/b] - visual only, has no effect on gameplay. Stops eventually when he's old and white-haired.***First person perspective is only for using bow, and that's only for better accuracy, has basically no use later in the game unless you really want to waste time doing headshots instead of just filling their bodies with arrows (which you have an endless supply of).***Based on the best selling award winning Xbox title "Fable", "Fable: The Lost Chapters" is now fully optimized for the Windows platform complete with expanded content, greater customization, new quests and enhanced graphics. In this groundbreaking role-playing adventure game from Lionhead Studios, your every action determines your character's skills, appearance and morality. Your character's life story is created from childhood through to adulthood and on to old age. Grow from an inexperienced child into the most powerful being in the world, spoken of by all and immortalized in legend. As additional story and side quests await, choose the path of righteousness, or dedicate your life to evil, and see yourself transform into a reflection of your actions and decisions. Age leaves you wizened and battle leaves you scarred as you explore the world of Albion and the plethora of expanded and enhanced content.

With experience comes advancement and physical change, whether it be expanding muscles, a keen eye and nimble form, or the buzz of magical energies around your finger tips. As you develop your alter ego, the world reacts to you and your actions. People comment on your successes and failures, your appearance, and your behavior. "Fable: The Lost Chapters" offers Windows gamers even more character customization choices that will impact your appearance. The denizens of Albion's many opinions are expressed through applause, mockery, trepidation, panic, and even flirtation if they feel so inclined. Each person you aid, each flower you crush, each creature you slay, will change this world forever. In "Fable: The Lost Chapters", gamers decide: "Who will I be?"
[Lionhead]
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Black & White 2  Electronic Arts (Lionhead Studios)2005[b]Minimum:[/b]
* Windows 2000 or XP
* 1.6 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB HD space***Latest version: 1.2 (as of ?)***[size=150]Will you be an evil or benevolent deity?[/size]

That's the choice you must make upon returning to a warring land in Black & White 2. Like its wildly successful predecessor, Black & White, the sequel is all about moral choices.

The land, however, has transformed itself. The inhabitants of this breathtaking 3D world have lost their innocence and developed new weapons and technology. As you enter this warring world, will you make tribes coexist peacefully; encouraging villages and towns to grow into sprawling metropolises, or prompt them to inflict their will upon others by, creating and commanding large armies that seek to dominate and conquer?

Creatures in the game have grown too. They can learn strategies, master new abilities and skills, lead armies into battle and be your ultimate unit. Black & White 2 includes other new elements, such as improved graphics and miracle effects such as rivers of fire and earthquakes that yield massive destruction.

Every choice you make will have an impact. Each action and inactions prompts obvious changes to buildings, flora and fauna, all morphing to reflect your personality.

New features:
* Wage massive wars, sieges and battles or use your skill and power to keep the peace.
* Discover and use new Epic Miracles, including the ground-ripping Earthquake and volcanoes, which cause rivers of lava.
* Choose and customize the Creature that's right for you from a selection, including old favorites such as the Ape, Cow, and Lion.
* Research and create new forms of weaponry, from swords to bows to siege machines.
* Build and design unique defensive gates and walls.
* Control and marshal huge and varied armies.
* Create and control settlements that include housing, farming, and many other buildings like fountains and lush gardens (if you're Good) or spikes and torture pits (if you're Evil).
* Weather systems such as rain, snow, mists, and fog.
* Journey through 9 lands homing each of the five tribes.
[Lionhead]
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