Proper ending or denounment
Video game concept
For contrary games released in times when, or on systems where, the majority could be played indefinitely without encountering a definitive ending scene/screen or a proper denouement.
65
games
29platforms
8801 1983-06
VCS 1980-03
MAC 1985
GB 1995
5200 2007-05-07
ARCD 1980
C64 1983
LIN 2016
VCS 1980
A800 1981
5200 1984
SG1K 1985
Also applicable to MMOs as they normally don't have it, but some rare instances do.
Note, many games were designed to be played until the player died. Also, there may be conditions by which produce a killscreen is reached. These are almost certainly not proper endings. However, not 100% of these are without an intended ending. Missile Command, for example, was fully intended by the creator to end with the complete destruction of all the cities the player is tasked with defending, the complete irradiation of the Earth, and the death of all life. Total defeat is the intended ending (The only winning move is not to play).
Note, many games were designed to be played until the player died. Also, there may be conditions by which produce a killscreen is reached. These are almost certainly not proper endings. However, not 100% of these are without an intended ending. Missile Command, for example, was fully intended by the creator to end with the complete destruction of all the cities the player is tasked with defending, the complete irradiation of the Earth, and the death of all life. Total defeat is the intended ending (The only winning move is not to play).
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Games by year
The first Proper ending or denounment video game was released in 1980.
Atari, Activision and Pathea Games published most of these games.