Imperfect recovery

Culture concept

Player can't ever recover fully from received wounds, transformations, and such.

6
games
3
platforms
It is extremely common for characters in fiction to recover even the most ludicrous wounds, transformations, and whatever else so much that you can't tell they ever had such incident unless they're left there for story or character building. This tag therefore is for cases that do not follow this tradition.

Like the child tag for scarring, players generally do not like this being present as it stains the image of perfection and epicness they want their characters to exude.
Children:
* Scarring

See also: no fantastic recovery (if as part of the story)

The first Imperfect recovery video game was released on September 29, 2006.

Shrapnel Games and Illwinter Game Design published most of these games.

Parent groups

Player aversion, Rare concepts, Realism

Platforms

Linux 2
Mac OS X 2
Windows 2

By year

0607080910111213 41230