Public Transit
Vehicles theme
Player can legitimately use a publicly accessible travel system. Especially NPC piloted systems that are regulated and/or funded by a government or co-op
66
games
22platforms
DOS 1985
XBOX 2002-06-04
WIN 2008-10-21
GEN 1994
WIN 2010-01-26
WIN 2008-08-12
SNES 1993-11-01
A800 1984
X360 2008-10-13
WIN 2008-10-20
X360 2008-10-21
WIN 2004-11-08
Trains, buses, and subways obviously. Almost always something triggered by a schedule or continually reoccuring circumstances that (by implication) continues to operate with or without the players use of it (even if the player never actually sees this happen). But rarely if they are military in nature, privately owned, or chartered. For instance, Taxis are chartered and generally do not have a set schedule (although they are continually triggered by reoccuring contitions). Also be on the lookout for airlines, air ships, a network of transport cannons (fantasy transit is acceptable, but not chartered flights), public teleporters (sci-fi systems are ok), a series of tubes (like in Futurama), a public bicycle system, and so on. A schedule is not strictly required, public use, even if implied and not seen, is more relevant. Systems that only include a certain group are not exactly public. Such as, trains and buses based within a theme park. Since only theme park customers use these. Ski lifts also are not public transit, unless residents use them to travel to work or home too. A ferry, if it is public. Elevators probably don't count unless they go to a different building or something unusual like that. Hitching a ride, such as Spider-man sticking to the el-train, does not count, unless he has a prepaid pass, buys a ticket, or is otherwise specifically authorized to do this.
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The first Public Transit video game was released in 1981.
The Learning Company, Bethesda Softworks and LucasArts published most of these games.