Real-time combat
Video game concept
Combat runs in real-time while rest of the game is turn-based.
85
games
21platforms
Alternate name: Real-time action sequences
IIE 1985
C64 1985
WIN 2011-04-14
FM7 1988-04
DOS 1984
LIN ? *
WIN 2007-05
IIE 1980-08
WIN 1998
IIE 1984
C64 1984
WIN 2006-08-22
Related:
* Turn-based combat
* Active pause
Requires the games are marked as turn-based.
Note that it is redundant (and therefore pointless) to tag games with this when they run fully in real-time. A bit like saying "this game runs in real-time; also note that combat in it runs real-time."
* Turn-based combat
* Active pause
Requires the games are marked as turn-based.
Note that it is redundant (and therefore pointless) to tag games with this when they run fully in real-time. A bit like saying "this game runs in real-time; also note that combat in it runs real-time."
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The first Real-time combat video game was released on August 1980.
Electronic Arts, SSG and Wildfire Games published most of these games.