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Legend of Dungeon  RobotLovesKitty2013 Linuxlabelminimizeminimize
Legend of Dungeon: Masters  RobotLovesKitty2015 Linuxlabelminimizeminimize
Legend of the Knightwasher authorTBAContains traces of humor, adventure, multiplayer and above all washing machines.



"Lance of wood, cogs of steel,
The Knightwasher tilts his foe.
A massive slam, a song of metal,
The Knightwasher's foe tumbles no more.

Wooden lance, sings its song.
Impact strong, foe is done.
Whisper of an axe, ends in a yell.
Life escapes, only one stands."

by Detocroix
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Lenna's Inception Chucklefish (Bytten Studio)TBA Linuxlabelminimizeminimize
Lockdown Protocol Fractile Games2012Lockdown Protocol is a platformer style third person shooter with built-in level editor. It features a classic platformer style single player game where you must collect power cells and make your way to exit as well as multiplayer mode where can you fight against your friends over internet or LAN. The game is available for Windows and Linux. Linuxlabelminimizesubject
Lost Planet 2 Capcom2010The larger than life action of Lost Planet 2, comes to PC! Lost Planet 2 is the sequel to Lost Planet™: Extreme Condition, the landmark third-person shooter which debuted on Xbox 360 and went on to sell over 2.3 million units worldwide after its release. Lost Planet 2 offers deeper insight into the world of E.D.N III and the uncertain fate of future mankind.

Already acclaimed for its visual accomplishments from the console versions, Lost Planet 2 will define the 3D experience on the PC. Stunning environments will immerse the player in NVIDIA Vision Surround technology, and the rebalanced gameplay and streamlined control mechanics make Lost Planet 2 PC the ultimate Lost Planet experience.

A decade has passed since the events of the first game, and the face of E.D.N. III has changed dramatically. Terraforming efforts have been successful and the ice has begun to melt, giving way to lush tropical jungles and harsh unforgiving deserts. Mankind has engaged in a civil war to take control of the precious Thermal Energy that powers weapons and vehicles on E.D.N. III and resulted in a separation into various factions.

Players will control heroes from each faction across 6 interconnected episodes, viewing the war from the perspective of each, creating a truly unique interactive experience. With this concept, players will have the opportunity to engage in the story in a much more dynamic way as plot threads evolve from different players’ perspectives.

The intense and action-packed campaign mode comes with the ability to form teams of up to 4 players online. Beyond the deep single-player and co-op modes, Lost Planet 2 is loaded with extensive multiplayer modes allowing up to 16 players to compete online, each with their own customizable avatar.

No action game would be complete without an arsenal of weaponry, and Lost Planet 2 has a huge variety of hardware for players to unleash on unsuspecting enemies. Machine guns, shotguns, rocket launchers, lasers, sniper rifles, grenades and a host of other weapons are scattered across the game. The grappling hooks that made the gameplay in Lost Planet a true 3-D experience are back, allowing gamers to gain tactical advantage by moving to elevated locations quickly.

Lost Planet 2’s biggest weapons come on two legs: the heavily armed and armored robotic Vital Suits return in greater numbers and variety than the first game. There are VS that transform into other vehicles, hold up to three players and some that even take multiple players to operate.

[b]Key Features:[/b]
* [b]Co-op action[/b]: Team up to battle the giant Akrid in explosive 4 player online co-operative play. Teamwork is the player’s key to victory as the team is dependent on each other to succeed and survive.
* [b]Massive scale of enemies[/b]: Players skill on the battlefield and ability to work as a team will be tested like never before against the giant Akrid. Players will utilize teamwork tactics, new weapons and a variety of vital suits (VS) to fight these larger-than-life bosses.
* [b]Beautiful massive environments[/b]: Capcom’s advanced graphics engine, MT Framework 2.0, and DirectX 11 support will bring the game to life with the next step in 3D fidelity and performance. See Lost Planet 2’s world through new eyes, with support for hardware tessellation and compute shader.
* [b]Deep level of character customization[/b]: Players will have hundreds of different ways to customize their look, nom de guerre, emotes, and weapons to truly help them define their character on the battlefield. A wide array of customizable abilities range from taking less damage, to running faster to operating data posts quicker
* [b]Rewards System[/b]: Players will receive rewards for assisting teammates and contributing to the team’s success
* [b]Multiplayer[/b]: Compete in 16-player multiplayer matches with nine different maps and 5 different game modes including Data Post Battle, Akrid Egg Battle, Fugitive, Elimination and Team Elimination. Additional maps will be available as downloadable content after the game’s release.
* [b]Exciting new VS features[/b]: Based on fan feedback, the team has implemented an unbelievable variety of Vital Suits and new ways to combat VS’s. The new VS system will have a powerful impact on the way the player takes to the war zone in Lost Planet 2.***Supposedly has greatly expanded content and gameplay options compared to original X360/PS3 version.
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Lost Planet 2 Capcom2010Lost Planet 2 picks up 10 years since the events of the original adventure and the landscape has evolved dramatically. With the success of terraforming activities, the planet's ice has begun to melt, giving way to lush tropical jungles and other new environments. The story has advanced beyond Wayne Holden as players now follow the exploits of their own customized snow pirates on their quest to seize control of E.D.N III. Players move their heroes through different stories creating a truly unique and interactive experience. With this concept, gamers have the opportunity to engage in the story in a more dynamic way as plot threads evolve from various perspectives. The strongest features from the first game returns in Lost Planet 2 making fans feel right at home. In addition to the anchor actions that made the gameplay in Lost Planet a true 3-D experience, Lost Planet 2 allows gamers to gain tactical advantage with a wide variety of new actions. The game also contains a new addition to the enormous Akrids which were a fan-favourite in the first Lost Planet. Beyond the deep single player mode, Lost Planet 2 is loaded with one the most extensive multiplayer campaign seen in a shooter to date. The intense and action packed campaign mode comes with the ability to form teams of up to 4 players online to clear mission objectives with friends. X360labelimagesubject
Mad Max Mindscape1990To understand you must go back, to when the world was powered by the black fuel. For reasons long forgotten, two mighty tribes went to war and touched off a blaze which engulfed them all. Without fuel they were nothing. Man began to feed on man. The gangs took over the highways, ready to wage war for a tank a gas. In the maelstrom of decay, ordinary men were smashed...men like Max -- a man who wondered out into the wasteland. And it was there, in that blighted place, that he learned what it takes to survive.

And now it's your turn. Survive multiple levels of holocaust on the highways, mayhem in the mine-shafts, and anarchy in the arenas. Then face the final challenge -- if you dare.
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Max Payne Take 2 Interactive;Gathering of Developers (Remedy Entertainment)2001Un shooter con un especial énfasis en el uso del entorno y sobretodo en el empleo de "tiempo bala" y de esquivas de todo tipo.
Además tiene una historia muy interesante y con elementos, como las viñetas o las fases oníricas, que le vienen como anillo al dedo para crear esa atmósfera miserable de una tragedia noir.

8 de 10***Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, and now hunted by cops and the mob. Max is a man with his back against the wall, fighting a battle he cannot hope to win. Prepare for a new breed of deep action game. Prepare for pain... Developed by Remedy Entertainment and produced by 3D Realms, Max Payne is a relentless story-driven game about a man on the edge, fighting for his justice while uncovering plot-twists and twisted thugs in the gritty bowels of New York during the century's worst blizzard. Max Payne is an original third-person 3D game based on the MAX-FX engine, and uses photo-digitized textures, resulting in one of the most realistic looking games ever seen.***Max Payne is a cool game. Nice story line, good playing, especially when we have many mod to play. 5 Stars for Max Payne.

[zbig13]***The first action game to approach Half-Life in terms of playability. Impressive originality, such as Bullet Time, made it a benchmark game for 2001, improving on Half-Life in many fields, yet still not fully attracting the support the former got.
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Max Payne Macsoft;Feral Interactive2002 Mac OS Xlabelminimizeminimize
Mole Invasion author2005 Linuxlabelminimizeminimize
OpenGTA Tok? Linuxlabelminimizeminimize
Red Steel 2 Ubisoft (Ubisoft Paris)2010Red Steel 2 returns with an artistic style and flair created just for Wii. Set in a desert-bound, high-tech metropolis, Red Steel 2 promises to be a revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus accessory. Your movements are faithfully replicated on-screen, putting the emphasis on swinging, shooting and fun! With the ability of the Wii MotionPlus to sense the strength of a swing, you will literally be able to make an impact on your adversaries through power and precision. Wiilabelimagesubject
Resident Evil 6  Capcom2013[b]Campaigns:[/b]
* [b]Leon[/b] & Helena
* [b]Chris[/b] & Piers
* [b]Jake[/b] & Sherry
* [b]Ada[/b]
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Resident Evil 7: Biohazard  Capcom2017Set after the events of Resident Evil 6, though any connections with the previous game are unknown besides the general global BOW disaster status.

The game's title is stylezed with VII as discolored part of EVIL.
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Ricochet  Valve2013 Linuxlabelminimizeminimize
S.T.A.L.K.E.R.: Clear Sky  GSC World Publishing;Deep Silver (GSC Game World)2008[b]Minimum:[/b]
* Windows 2000 SP4, XP SP2 or Vista
* 2 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 5700 or Radeon 9600 GPU
* 10 GB HD space
* Internet connection for multiplayer

[b]Recommended:[/b]
* Core 2 Duo E6400 or Athlon 64 X2 4200+
* 1.5 GB RAM
* 256 MB VRAM
* GeForce 7900 or Radeon X1950 GPU***Latest version: 1.5.05 (as of 2008-09-??)
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Secrets of Grindea Pixel Ferrets2015 Windowslabelminimizeminimize
Secrets of Grindea Pixel Ferrets2016 Linuxlabelminimizeminimize
Super Bread Box Vlambeer;RGCD Publishing2013 C128labelminimizeminimize
Survalways author2013Nice 3D robotron style shooter. Blast wave after wave of enemies. Move with keyboard, aim with mouse. Blast crates for weapons and ammo. Let enemies blast the crates if you're out. Linuxlabelimagesubject
Tesla: The Weather Man Thoughtquake Studios2011Use weather control powers to stop Thomas Edison and his army of DC-powered robots! You play as Nikola Tesla after the triumph of alternating current has sent Edison into a violent rage. Use experimental technology to harness the power of lightning, flood valleys, freeze lakes, levitate boxes, and more in this historical parody puzzle platformer.

Prove once and for all that you are the true greatest man of science!

Featuring:
* Five mad science powers
* Fully-voiced cutscenes and in-game tutorial
* Research upgrades to your powers and other perks
* Organic, hand-painted levels
* Absurd comedy at its finest!
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The Legend of Zelda: Collector's Edition  Nintendo (EAD Software Development Group 3;Nintendo;Nintendo Entertainment Analysis and Development)2003ゼルダコレクション is transliteration of "Zelda collection" but reads literally as [code]zeruda korekushon[/code].***[unfinished review]
I have an irrational fear of heights, this fear is occasionally triggered by images, mostly movies in theaters (there's a reason its called an [i]irrational[/i] fear). A couple of Super NES games manages to flip my stomach momently, but I quickly became desensitized in just a few seconds. Certain levels of Mario 64, took weeks before a felt comfortable having Mario approach edges without having him crawling like an infant. But, I got over heights in Mario 64. OoT wasn't near as bad as Mario 64 for me. Probably has something to do with the fact that OoT didn't include sneaky tricks [i]designed[/i] to make the player fall (ie:dead end with the green mushroom in Tall, Tall Mountain). In OoT, I quickly grew comfortable leaping on to the webs to break them, chicken flying and insane shortcut leaps into the Gerudo Valley and inside the Water Temple, etc. So I was not expecting to have a problem when I started playing OoT again GameCube. The most noticeable effect of seeing OoT and MM in progressive scan mode is the enhanced perception of depth of the world of Hyrule. The camera angles and pans during play, but especially in cut scenes, are much more impressive than they look on the N64. As you may have guessed, I'm having a bit of difficulty with OoT and my fear of heights. This is a unique experience for me, I've never had a game trigger my phobia a second time after becoming desensitized. Fortunately, I can appreciate the effect of depth in many place in the game that are not related to Link's height from the ground. For instance, The Camera angles when Link is listening to the Great Deku Tree. It stretches to the sky and talks of the creation of the Hyrule universe, the dangerous times approaching, and how everyone's future depends on YOU. Tree is telling this little child he is Hyrule's savior. Thousand foot tall, progressive scan, Mr. G. D. Tree can't do anything but he's telling a half pint child to fix everything while he's sitting in the dirt. The child's response: he gets up, brushes the dust from his tunic and heads out to do it. Wow, its even better in progressive scan.

Notably missing from this collection are [game=#6219]A Link to the Past[/game] and [game=#20701]Link's Awakening[/game]
[Zerothis]***Released 2003-11-07 in Japan, 2003-11-14 in Europe, 2003-11-17 in North America, and 2004-03-19 in all other regions.
A emulated collection of 4 previous Zelda games, a playable demo of Wind Waker, and two videos.
[list]
[*]The Legend of Zelda
[*]Zelda II: The Adventure of Link
[*]The Legend of Zelda: Ocarina of Time
[*]The Legend of Zelda: Majora's Mask
[*]The Legend of Zelda: Collector's Edition: A Retrospective (Video)
[*]The Legend of Zelda: The Wind Waker: Special Movie (Video)
[*]The Legend of Zelda: The Wind Waker: 20 minute playable Demo
[/list]
The WW demo lets you play the 1st sequences of the Forsaken Fortress, Windfall Island and Dragon's Roost. All games can be shown in 640x480p by holding the B button when turning on the GameCube. LoZ and AoL were 320x240i and even thought they are still drawn with 320x240 pixles, 640x480p does make a difference in image clarity. The 3D elements of OoT and MM, which were originally 320x240p and are much more noticeable improved. However, the 2D interface of these games is like LoZ and AoL, is only a slight improvement.

The emulation is not perfect, this most notable in Majora's Mask that can experience lag, graphic glitches and even freeze. Disabling the rumble feature generally improves the emulation. And, most of the same minor shading glitches that are present when running OoT and MM under PC emulators are also present in these GameCube emulations; how curious.

All packages are marked "NOT FOR RESALE" and it was never intended for retail sales. Instead it was made available to customers who pre-purchased GameCube units, purchased various limited edition GameCube bundles, registering a GameCube and two games at Nintendo.com, subscribed or renewed a subscription to Nintendo Power or Club Nintendo, the Stars Catalogue program, or proof of purchases from certain GameCube games. These promotions were different for the various regions and change periodically. Nintendo authorized an official strategy guide and continues to sell copies of the manual. despite the restrictions, some stores blatantly sold packages including only the game that they managed to obtain through manipulating the various promotions. A few authorized outlets continue to offer the unauthorized sale of used copies. This grey market and used game distributing is generally protected by Law in Europe and the USA, but is a risk for the distributor since Nintendo can stop doing business with them. Obviously, Nintendo did not intentionally offer this game to unauthorized (grey market) distributors and retailers directly, the intended distributors and outlets that manipulated promotions are engaged in grey marketing. Despite the relatively large number of this 'limited edition', it is genuinely rarer than most other GameCube games.

Since the original games were produced at various times when Nintendo had various company structures, their are different developers listed. Also, the Actual emulation (digital) repackaging was handled by Nintendo Entertainment Analysis and Development (EAD Team 4) and the US based Nintendo Software Technology Corporation.

[b]Tags[/b][spoiler=alternatetimeline with spoilers;Alternate Time Line with spoilers.]Applies to two games in this collection. First discussed will be the Ocarina of Time. When the Hero of Time removed the Master Sword from it's pedestal in the Temple of Time, he was held in place for 7 years while Gannon used the opened door to get access to the Triforce. But he was only able to gain access to the Triforce of Power, the other two pieces hid themselves from him. Freed seven years later, the Hero of Time found the world devastated by Gannon's war and Hyrule Castle replaced by Gannon's fortress. Due to possessing the Triforce of Power, Gannon became extremely difficult to kill. It is speculated that Gannon wished for immortality and his wish was mostly granted, but not quite complete, since he didn't have the whole Triforce. Meanwhile, The Hero of Time was able to use the Master Sword to return to the exact moment he'd first removed it. He could then affect the future in small ways. In the past, he could use the Master Sword again to travel to the future time after the war. But, he was unable to stop the war or go to a point in history before he'd opened the Door of Time and stop himself. In the future, the Hero of Time managed to disable Gannon and in that moment the seven sages sealed him in the Sacred Realm with his Triforce of Power. Now, Princess Zelda did have the power to send The Hero of Time back to a previous point using her magical Ocarina. The Hero and Zelda both had pieces of the Triforce that may have enable this feat, no other incidents of such a precisely controlled trip through time have happened with any other people in the canonical Zelda universe. This is where the timeline splits, Princess Zelda went on to rebuild Hyrule and presumably marry and have children in a world without the Hero of Time. But in the other time line, the child Hero came with knowledge of a possible future and one very important piece of advice for the young Princess Zelda. DON'T OPEN THE DOOR OF TIME. They fought with Gannon in what became known as the Imprisoning War because this war ended in baiting Gannon with the complete Triforce that was never taken out of the Sacred Realm. Gannon became trapped in the Sacred Realm with his Triforce.

AlternateTimeLine also applies to Majora's Mask. First it must be established that this game takes place in the alternate time line where the young Hero of Time warned young Zelda about a possible horrible future if the Door of Time was opened. But this isn't the reason for an Alternate Time Line. More to the point, The Hero was given the Ocarina of Time and a song by Princess Zelda that enabled him to repeatedly return to a key point in the past with important items and create a additional time lines. He did this repeatedly until he was able to create a time line in which he retrieved Major's Mask from the Skull Kid and defeated Majora. The 'failed' time lines were all presumably terminated by the natural yet extreme forces resulting from the collision of two planetary bodies near the physical location of the key point in time (this occurred in [b][i]ALL[/i][/b] other timelines when Majora was undefeated). Yet, the Hero seems to have been able to retrieve items from these different time lines that continued to exist.[/spoiler]Link can ride Epona in OoT and MM, shoot a bow an arrow in LoZ, OoT, and MM, go fishing in OoT, travel back a forth between two time periods that are 7 years apart in OoT, Travel back to a key place and point in time in MM and teleport around the land of Hyrule in OoT and Termina in MM by playing a song or finding a shortcut portal. Of note, Link does not teleport in LoZ, he is carried from place to place by a whirlwind. OoT is both a prequel and a remake. Despite taking place in a previous time than the previously released games (some of which are included in this package), it follows the formula developed by those previous games. Even to the point that 4 major roles reoccur, Gannon the demonic magician-thief lusting for power, Link the Hero, Zelda the Princess, The wise of sage who advises Link, and Impa the Loyal servant of Royalty. Stealth is required for the Hero to gain access to the outer then inner sections of Hyrule castle in OoT. The Hero is required to sneak past multiple guards without being seen, heard or touched by them. Additionally, some enemies will fail to notice the Hero under certain conditions; although these instances are merely helpful and not at all required. Stealth in MM is required and the Stone Mask is specifically for causing the Hero to go unnoticed by most characters and enemies in the game.
Shigero Miyamoto is "involved in Shinto" (apparently this is the politically correct term) and most of the Legend of Zelda games he designed either encourages or requires the main characters to participate Shinto like practices in order to beat the game. Shigero Miyamoto was a key author of LoZ, AoL and OoT. Additionally he had creative influence on the design on MM. The main Shinto practices presented are collection and use of spiritual relics and rituals at 'shrines'. Miyamoto has confirmed his Shinto faith publicly including during game related interviews. When asked if the Zelda games promoted shinto, he did not deny it.
[Someone more familiar with Shinto needs to expand or/and revise the above paragraph.]
OoT and MM feature, snowscapes, item durability (for a few specific items), day and night. All games feature melee combat, trap rooms, mountains, forest, bridges, monsters, and blobs. All but LoZ feature towns and magic. Some games feature ruins, outlaws, and plains. OoT features the inside of a megafish as a location. MM features the tragic introduction of the Scooby Tingle character, alien abduction, and off-screen action. Foes with Achilles' Heel type weaknesses are a mainstay of the series, especially bosses and Gannon. Naming your kid "Link" effectively chooses them to save the world while still a child in the Zelda universe. But Links age in LoZ, sequences of OoT, and AoL is debateably teen or adult. All but MM feature a mix of 2D and 3D type graphics in their attempts to represent a 3D environment. MM features tattoos and they are present in OoT. Nighttime enemy encounters in OoT a merely relentless, not random. But overworld enemy encounters in LoZ are both random and relentless.
[Zerothis]
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The Legend of Zelda: Ocarina of Time  Nintendo1998"seruta no ten'setsu taimu no okarina" is the romanised Old Hylian title.
[Zerothis]***Released to an eager audience in 1998, The Legend of Zelda : Ocarina of Time became an instant smash and quickly established itself as one of the greatest games ever made.

As legendary hero Link, you must journey across Hyrule, and even through time itself, to thwart the plans of Ganondorf. You'll wield weapons and gadgets, battle enormous bosses and solve brain-busting puzzles, which are among the best ever seen in the Zelda series.

Ocarina of Time brilliantly adapted the 2D, top-down style of classic Zelda adventures into 3D, becoming a textbook example of game design that is still followed today.

But the appeal of ‘Ocarina' lies not only in its cinematic visuals or groundbreaking combat system; it also impresses with its epic storyline, memorable characters, superbly designed dungeons and rich variety of gameplay. Quite simply, it's a masterpiece!***The Legend of Zelda: Ocarina of Time reveals the genesis of the fantasy land of Hyrule, the origin of the Triforce and the tale of the first exploits of Princess Zelda and the heroic adventurer Link. Vibrant, real-time 3-D graphics transport players into the fantasy world of Hyrule. The quest takes them through dense forests and across wind-whipped deserts. Players swim raging rivers, climb treacherous mountains, dash on horseback across rolling hills and delve into dungeons full of creatures that fight to the finish to put an end to their adventures. With immersive graphics, a sweeping story line, swashbuckling adventure, mind-bending puzzles and a touch of humor, The Legend of Zelda: Ocarina of Time is one of Nintendo's most epic challenges ever.***As the first fully three-dimensional title in the Zelda series, players must take on the role of a young boy with a grand destiny growing up in the Kokiri village. The young hero, Link, soon finds out that something is afoot when he is dispatched on an epic adventure by the Great Deku Tree. On his travels Link discovers he is destined to become the Hero of Time and save Hyrule from the evil Ganondorf. His travels take him across a vast and colourful continent as he battles through challenging dungeons - ranging from the eerie Forest Temple to the fiery caves of Dodongo Cavern. With hours of exciting gameplay this title is sure to keep even the most dedicated player busy for weeks.

Unique to the Zelda series, Ocarina of Time sees players taking on both the role of child Link and his young adult form. When he begins his journey, Link is an eight year old boy in an as yet untainted Hyrule. However, when he uncovers the fabled Temple of Time and the legendary Master Sword Link is too young to take on the role of Hero of Time so is transformed into a young adult. During this time Hyrule radically changes into a darker and more dangerous place.

[spoiler=Deku Shrub Hint;Close Hint]Deku shrubs are pretty timid and a variety of attacks will make them surrender. But the quickest ammo free solution is one ground pounding swing with the Megaton Hammer[/spoiler]***The fifth in the Zelda series, this game takes place before all the others. The graphics are quite impressive, the story, although known to all Zelda gamers, is put in quire well, and the gameplay matches the value of any Zelda to date. A very good 3D translation for a well done game. Zelda fans will not be dissappointed with all the features this game has to offer.

Although it's not quite 'Game of the Century', Zelda: Ocarina of Time is a thrilling adventure from start to finish. It has huge dungeons, hundreds of puzzles, fun boss fights, and many secrets to uncover, all enveloped in a gorgeous 3D environment. It may be cliche to say this, but Zelda 64 is easily my favorite N64 game.
[Spiez]***Unofficial Italian translation: [[link:http://www.sadnescity.it/ SadNES City Translations]]
[cjlee001]
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The Legend of Zelda: Ocarina of Time  Nintendo (EAD Software Development Group 3)2002Ura Zelda was originally a 64DD game (Nintendo 64 Disk Drive), but the game was canceled due to the poor sales of the system.
This entry is for the complete Ocarina of Time and Ura Zelda collection. Ura Zelda is called Ocarina of Time: Master Quest in this package. The Master Quest differs by using harder dungeons and not following the same rules (ie: cows in Jabu-Jabu). Both are presented in 640x480 resolution instead of the original 320×240, and both are compatible with 640x480p progressive scan mode (Hold the B button when turning on the GameCube). While the resolution is double, object textures are not. Also included are sneak peeks at [game=#102304]Wind Waker[/game], [game=#161938]Four Swords Adventures[/game], [game=#103065]F-Zero[/game], [game=#103475]1080° Avalanche[/game], [game=#103476]Wario World[/game], and [game=#99656]Metroid Prime[/game].

[spoiler=Deku Shrub Hint;Close Hint]Deku shrubs are pretty timid and a variety of attacks will make them surrender. But the quickest ammo free solution is one ground pounding swing with the Megaton Hammer[/spoiler]
[Zerothis]
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The Legend of Zelda: Ocarina of Time 3D Nintendo (Grezzo;Nintendo)2011This is an adventure game in which players assume the role of Link, a young hero who must stop an evil king from obtaining a magical relic. Players explore dungeons and caves while using a sword, boomerang, slingshot, and magical spells to defeat a variety of fantastical enemies (e.g, dinosaurs, skeletons, giant spiders). Some ranged weapons also allow players to shoot projectiles (e.g., arrows) from a first-person view. Battles are accompanied by grunting sounds and colorful light effects; enemies blink and disappear when defeated. During one boss battle, Link jabs at a pig-like enemy, resulting in brief splashes of green liquid; a handful of other enemies emit similar effects when struck. As the game progresses, Link encounters a few female characters that are depicted from low camera angles and dressed in outfits that display moderate amounts of cleavage. 3DSlabelimagesubject
The Legend of Zelda: Ocarina of Time: Master Quest Nintendo2002Originally for the Nintendo 64DD optical drive add-on unit. The Deku Zelda disk will function with the [game=#19479]Ocarina of Time and Zelda no Densetsu[/game] cartridges. Later republished in a 2 game pack for the GameCube.

[spoiler=Deku Shrub Hint;Close Hint]Deku shrubs are pretty timid and a variety of attacks will make them surrender. But the quickest ammo free solution is one ground pounding swing with the Megaton Hammer[/spoiler]
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The Punisher LJN (Beam Software)1990[media=youtube]https://youtu.be/FpSslePUnfs[/media]***
[90]***Who says crime doesn't pay? Frank Castle - A.K.A The Punisher - does, that's who. A devoted family man and honored detective... until the mob changed all that. Now he's out to seek revenge as Marvel Comics' ultimate payback warrior! As The Punisher, you've got street smarts and an explosive arsenal of portable weaponry... from a clip-fed automatic pistol to a heavy-duty military assault rifle (not to mention the shoulder-mounted surface-to-surface rocket launcher). Your target: Kingpin - The BIGGEST of the big bosses. But first you've got to take on hundreds of thugs, hoods, felons and low-life criminals on each of the six challenging levels. This is real "arcade-style" action - and everything's a target! And don't forget, while you're out hunting them... they're out hunting you!
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TuxBlocks Tuxinator2006 Linuxlabelminimizeminimize
Ultima IX: Ascension  Origin;Electronic Arts (Origin)1999Ultima IX is best enjoyed following a [url=https://en.wikipedia.org/wiki/Neuralyzer#In_the_comic_books]neurolyser flash[/url] to forget the existance of every other game in the Ultima series (except maybe the Runes sub-series). And a second neurolyser flash afterwards to forget the bugs.***The tag note now claims this is conclusion to the UW series, but isn't this rather a conclusion to the Age of Armageddon sub-series? In all regards this seems unrelated to UW.***The Dragon Edition was a collectors pack containing the 2 Game CDs plus The [game=Ultima Collection]Ultima Collection[/game] CD (the 1st 8 Ultimas), 8 virtue cards, an Ankh pendant, an Ascension poster, a cloth map, a leather Game Journal, a leather Book of Magic (animals were sacrificed for this entertainment), a certification from Lord British, and an Ultima Collection reference card. Believe it or not, this is intended to be the finale of the Ultima series. Officially, the 3rd game of the Age of Armageddon trilogy which is the 3rd age, and the 3rd game of Ultima Underworld series. Fans who have been paying close attention would have noted some requirements in prophecy doled out in the previous games. Players will not find the vast majority of these prophecies fulfilled in this game. It is not a spoiler to say ascendancy occurs, the game makes it obvious in title, box art, and in-game, from the very beginning. The Ultima universe is a different one from ours where the protagonist is from Earth. The protagonist, sort of, fulfills his roles in this game that were set when Lord British chose him in Ultima IV to become the Avatar. It is blatently shown that [spoiler=including;including]the Guarding[/spoiler] is indestructible which had been alluded to in the earlier games. Pirates play an important role in the main plot and several side-quests and plots. But, officially, it is set in the Ultima universe and ends the Age of Armageddon. The setting is consistent with a late medieval-theme. Cannons, machines, weapons, ship technology and the artwork in the game place it on the cusp of a Renaissance-theme; but does not quite qualify. Archery of a sort occurs. This game was originally designed for Voodoo Graphics/3Dfx cards, which utilized the Glide3D API. The released game also contained various options to use DirectX technologies. The Direct3D option was barely passable. Official patches brought the requirement of DirectX 6. An unofficial patch from members of the development team require DirectX 7. There are people being held prisoner,[spoiler=including;including]the Avatar[/spoiler]at one point. The ever present Rule Britannia music accompanies Lord British's castle. Widescreen is not officially supported but the config file allows the horizontal and vertical resolution to be manually specified. So if the provided numbers match a resolution supported by your card and monitor, it works. Although to wide an aspect will cause controls for inventory and books to be off-screen. It supports vertical screen in this way also. It does not support alternate projections (anamorphic), so if your monitor projects the given mode anamorphicly, the image will be distorted the same.
[Zerothis]***The last of the legendary Ultima series in 3D! Unfortunately, it was plagued with bugs, rendering it almost unplayable.
[cjlee001]
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Ultima VII: The Black Gate FCI;Pony Canyon (Origin)1994This is drastically simplified version of the [game=#32923]Black Gate[/game], leaving in only some action-adventure kind of game from the original adventure-RPG with nary a dialogue left. This was done due to the limitations of the platform which simply couldn't handle the amount of data in the original.

The game engine itself was rewritten entirely in assembly for the platform, and considering the things left out, it can't be considered the same as Ultima 7 engine. This rewritten engine was re-used in the SNES [game=#38033]Savage Empire[/game].***Tags:
The 7th canonical game in the Ultima series and the first game in Ultima's Age of Armageddon. The player and party can use crossbows and bows. Ingredients can be mixed to bake bread and other things. Cheese is available as food. A variety of items can be crafted into other items. There are pumpkin fields in the game, from which pumpkins can be harvested. Flight of the Bumblebee is played at one point, Rule Britannia is overplayed. Unicorns are mentioned in in-game books and by characters[spoiler=and;and]one can be found by the player also.[/spoiler]. But due to the censorship of this game, the role unicorns it reduced. The game and story are so heavily censored that its practically unintelligible.
[Zerothis]
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Ultima VII: The Black Gate  ? (Origin)2001 BeOSlabelminimizeminimize
Ultima VII: The Black Gate  ? (Origin)2006Thanks to a game engine called Exult, Ultima VII: The Black Gate and its addon The Forge of Virtue can be played on a variety of platforms.

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The 7th canonical game in the Ultima series and the first game in Ultima's Age of Armageddon. But, it was never intended to run on Windows. Exult uses SDL for the Linux version. The player and party can use crossbows and bows. Ingredients can be mixed to bake bread and other things. Cheese is available as food. A variety of items can be crafted into other items. There are pumpkin fields in the game, from which pumpkins can be harvested. Flight of the Bumblebee is played at one point, Rule Britannia is overplayed. There are severl prisoners in the game and its this plays into the plot more than once. An addictive medicine in the game is abused by characters and can be abused by the player's character and party, with consequences. Unicorns are mentioned in in-game books and by characters[spoiler=and;and]one can be found by the player also.[/spoiler]
[Zerothis]
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Ultima VII: The Black Gate  author (Origin)2001Thanks to a game engine called Exult, Ultima VII: The Black Gate and its addon The Forge of Virtue can be played on a variety of platforms. Plus a few enhancements.

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The character can move seamlessly from above ground to under ground, up or down stars, in and out of buildings, on and off of rooftops, in and out of ships, and take to the air and land. Various magical transportation occurs.
The 8th canonical game in the Ultima series and the first game in Ultima's Age of Armageddon. (Ultima Underworld is canonical, prequil of this game, and the 7th in the series). But, it was never intended to run on Linux. This, and other exult enhancements are sufficient to mark this game as uncanonical. Exult uses SDL for the Linux version with an OpenGL option. The player and party can use crossbows and bows. Ingredients can be mixed to bake bread and other things. Cheese is available as food. A variety of items can be crafted into other items. There are pumpkin fields in the game, from which pumpkins can be harvested. Flight of the Bumblebee is played at one point, Rule Britannia is overplayed. There are several prisoners in the game and this plays into the plot more than once. An addictive medicine in the game is abused by characters and can be abused by the player's character and party, with consequences. Unicorns are mentioned by in-game books and by characters[spoiler=and;and]one can be found by the player also.[/spoiler]. And some coder with nothing better to do has given the engine dance mat compatibility.
[Zerothis]
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Ultima VII: The Black Gate  Exult Team (Origin;Exult Team)2000Thanks to a game engine called Exult, Ultima VII: The Black Gate and its addon The Forge of Virtue can be played on a variety of platforms.

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The 7th canonical game in the Ultima series and the first game in Ultima's Age of Armageddon. But, it was never intended to run on Linux. Exult uses SDL for the Linux version. The player and party can use crossbows and bows. Ingredients can be mixed to bake bread and other things. Cheese is available as food. A variety of items can be crafted into other items. There are pumpkin fields in the game, from which pumpkins can be harvested. Flight of the Bumblebee is played at one point, Rule Britannia is overplayed. There are severl prisoners in the game and its this plays into the plot more than once. An addictive medicine in the game is abused by characters and can be abused by the player's character and party, with consequences. Unicorns are mentioned in in-game books and by characters[spoiler=and;and]one can be found by the player also.[/spoiler]
[Zerothis]
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Ultima VII: The Black Gate  Exult Team (Origin;Exult Team)2007Thanks to a game engine called Exult, Ultima VII: The Black Gate and its addon The Forge of Virtue can be played on a variety of platforms.

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The 7th canonical game in the Ultima series and the first game in Ultima's Age of Armageddon. But, it was never intended to run on Linux. Exult uses SDL for the Linux version. The player and party can use crossbows and bows. Ingredients can be mixed to bake bread and other things. Cheese is available as food. A variety of items can be crafted into other items. There are pumpkin fields in the game, from which pumpkins can be harvested. Flight of the Bumblebee is played at one point, Rule Britannia is overplayed. There are severl prisoners in the game and its this plays into the plot more than once. An addictive medicine in the game is abused by characters and can be abused by the player's character and party, with consequences. Unicorns are mentioned in in-game books and by characters[spoiler=and;and]one can be found by the player also.[/spoiler]
[Zerothis]
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Ultima VII: The Black Gate  author (Origin;author)2004Thanks to a game engine called Exult, Ultima VII: The Black Gate and its addon The Forge of Virtue can be played on a variety of platforms.

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The 7th canonical game in the Ultima series and the first game in Ultima's Age of Armageddon. But, it was never intended to run on Linux. Exult uses SDL for the Linux version. The player and party can use crossbows and bows. Ingredients can be mixed to bake bread and other things. Cheese is available as food. A variety of items can be crafted into other items. There are pumpkin fields in the game, from which pumpkins can be harvested. Flight of the Bumblebee is played at one point, Rule Britannia is overplayed. There are severl prisoners in the game and its this plays into the plot more than once. An addictive medicine in the game is abused by characters and can be abused by the player's character and party, with consequences. Unicorns are mentioned in in-game books and by characters[spoiler=and;and]one can be found by the player also.[/spoiler]
[Zerothis]
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Ultima VII: The Black Gate  Exult Team (Origin;Exult Team)2004 Mac OS Xlabelminimizeminimize
Ultima VII: The Black Gate  ? (Origin)2011 Pandoralabelminimizeminimize
Ultima VII: The Black Gate  author (Origin)2003 Zauruslabelminimizeminimize
Ultima VII: The Black Gate  Origin1992Review for the French version of the game.
[22]***
[22]***French version
[37]***
[37]***Came with six 3.5' disks. The original release included a demo of Ultima Underworld on a 5.25' disk. U7 was rerealsed both by Origin and Electronic Arts in many packages that included the sequels/add-ins for U7 (Forge of Virtue, Serpent Isle, The Silver Seed)

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The 7th canonical game in the Ultima series and the first game in Ultima's Age of Armageddon. The player and party can use crossbows and bows. Ingredients can be mixed to bake bread and other things. Cheese is available as food. A variety of items can be crafted into other items. There are pumpkin fields in the game, from which pumpkins can be harvested. Flight of the Bumblebee is played at one point, Rule Britannia is overplayed. There are several prisoners in the game and its this plays into the plot more than once. An addictive medicine in the game is abused by characters and can be abused by the player's character and party, with consequences. Unicorns are mentioned in in-game books and by characters[spoiler=and;and]one can be found by the player also.[/spoiler]
Origin once again attempted to create a game engine as they had done before with Ultima IV and Ultima VI. Arthurian Legends was the game they would attempt to create using the U7 Engine. AL was not completed and the source code of the Ultima VII games was later lost.

A game engine called Exult allows the game to run on a wide variety of platforms
[Zerothis]***Still one of the best RPG's ever made IMO. The Forge of Virtue was a small expansion released with some packages. Ever wondered how to get this baby to run on Windows? Check here:
[url=http://exult.sourceforge.net]exult.sourceforge.net[/url]
[cjlee001]
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Unreal Tux Games (Epic Games)2002This is a proprietary game.
This was a package of modified Unreal game data files offered by Tux Games for a limited time. Customers who had purchased the Linux version of Unreal Tournament (from Tux Games or even another vendor) could install this and play the original version of Unreal. While technically an add-on, this was also in fact a full game.
[Zerothis]***Your ship has crash landed on an unknown planet. Look around. Crystal clear water shimmers. Shadows shift. Alien architecture fades into the horizon. Darkness falls. Walkways glow. Godless temples beckon. You are afraid. You are in the real world... but it is like no world you have ever known.
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Unreal  GT Interactive;Infogrames (Epic MegaGames;Digital Extremes)1998MSRP: $54.95 (U.S.)***
[53]***1998-04-30 original release as reported by Epic Games, published by GT Interactive. Validity uncertain despite the source.
1998-05-22 as reported on the official site at the time of release.
1999 Unreal Gold - re-release that bundled Return to Na Pali.
2000-09-22 - re-release by Infogrames
2001 another re-release by Infogrames***Although Unreal was great back in the days it first came out, it hasn't fared well against the ravages of time. It's difficult to get running on modern Windows operating systems (with hardware 3D acceleration, software rendering works fine) and when you do, it's a terrible realization that it doesn't look as great as you remember. Something 3D games are perhaps only now managing to accomplish (if even now), a level of detail that can survive for ages like 2D graphics reached long ago.

The difficulty setting is a bit curious as it adjusts the dodge-firing ratio, so the easiest difficulty may actually be the hardest since the enemies dodge a _lot_, while at hardest they practically just stand there and shoot at you a never ending stream of bullets/rockets/whatever. So, if you're poor shot, go for harder difficulties, if you're poor dodger, go for easy. The normal difficulty and those near it balance it out so it may be harder or easier depending on your skill and playstyle.***Great FP-Shooter, network-playing, Missiondisc available
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Unreal  MacSoft (Westlake Interactive;Epic MegaGames;Digital Extremes)1999 Mac OS Classiclabelminimizeminimize
Unreal Mission Pack: Return to Na Pali GT Interactive (Legend Entertainment)19991999-05-31 is unlikely to be correct release date if the base game this depends on was released in 2002. Linuxlabelimageminimize
Unreal Mission Pack: Return to Na Pali GT Interactive (Legend Entertainment)1999 Windowslabelminimizeminimize
Unreal Tournament 2004  Atari (Epic Games;Digital Extremes)2004Unreal Tournament 2004 is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial combat with cutting-edge technology. Ten game modes - both team-based and "every man for himself" -- provide even the most hardcore gamer with palm-sweating challenges through unbelievably detailed indoor arenas and vast outdoor environments. As the ultimate techno-gladiator of the future, players will take their fates into their hands, battling against up to 32 other players online in action-packed, frag-filled arenas.
[Steam Store]***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 128 MB RAM
* 32 MB VRAM
* 6 GB HD space

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 4 or Radeon GPU

Default TCP/UDP port: 7777***Latest version: v3369 (as of ?)
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Unreal: Return to Na Pali  GT Interactive (Legend Entertainment)19991999 Unreal Gold - re-release that bundled base Unreal and the expansion Return to Na Pali.***Continues where Unreal left off, but your saviors decide to send you back to retrieve some secret military research data from another crashed starship, and on you go, back to Na Pali. Windowslabelimageminimize
Warhammer 40,000: Dawn of War II, Chaos Rising and Retribution THQ (Feral Interactive)2016 Linuxlabelminimizeminimize
Warhammer 40,000: Dawn of War II: Retribution SEGA;Feral Interactive (Feral Interactive)2016 Linuxlabelminimizeminimize
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