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Dungeon Master 2: Skullkeep  Interplay (FTL Games)1995Well, DM~2 was a goodie, but not the best, where is the original, the master of corridor maze, multiple RPGs.

DUNGEON MASTER,the name said it all, sold over 1 million Amigas and Amstrads... deep in the Dungeons, with the masterful central staircase linking all 15 levels, wow :~{} simply the best gaming experience, I want it back, I want it now, please please please help me, I will pay, I need to ZO~KATH~RA once more b4 I die... HELP ~~ PLEASE
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Deadly Towers  Brøderbund;Irem (Lenar)1986You are young Prince Myer, setting out to defend the ancient kingdom of Willner. Rubas, King of Devils, has built a castle in the north and is preparing to invade your kingdom. Ringing magic bells, he is calling out an army of the most terrifying creatures known (or unknown) to man. To defeat Rubas, you must journey to his palace and burn down his seven bell towers. On your quest, you will collect weapons and armor to defend yourself against rats and crawlers; bats, snakes and slime; demons, dragons and more. You'll need every ounce of help you can get. For you are all that stands between your people and the forces of darkness.***Deadly Towers is a mixed-bag. The gameplay is similar to [game=#9176]The Legend of Zelda[/game], with the perspective being a bit more 3D-ish. For a game released in 1986 it looks rather advanced. The graphics are nice, the music is good and the game is huge. The game has major flaws however. Some of them are not uncommon for an early NES game. Many necessary items are very well hidden in non-obvious spots. The difficulty level is too high. In this game the beginning is even the hardest part of the game. Being badly equipped you have barely a chance againts the many monsters. Sometimes when you run over a certain spot you are teleported into a dungeon. And you cannot immediately leave the dungeon, until you find the exit. Making things worse, the dungeons are huge 16x16 screen mazes with many difficult monsters. And only in these dungeons you can find shops where you can buy some better equipment to survive the final seven towers where seven bells are hidden, which you must find and destroy in order to challenge the end boss. Now with a walkthrough and cheat at hand I could avoid the biggest frustration, but I understand people who say that this game is a game design disaster.***"Mashou" is used in official documentation.

Journey through this 3D looking game to collect the evil magic bells from the 7 bell towers and burn them in the sacred flame.

Mashō literally means "Evil Bell" an is a pun of 魔性 which means meaning "devilishness." It was supposed to be titled "Hell's Bells," in English but this title qualified for Nintendo's unwritten censorship rules. Oddly, there are Holy Crosses shown all through the game and the game is pretty blatant that God himself has personally asked the game's protagonists to complete this quest.

This game has a very long crawl screen of text. Possibly the longest crawl of any game previous and I can't think of a longer since. The text mentions that the castle explored in the game is actually under construction. This can thinly justify the level structure.

[spoiler=Quick & Dirty Passwords Hack:;Close Passwords Hack]start, die immediately, change the 1st 2 letters of your password to "FE". Now you have lots of good equipment.[/spoiler][spoiler=Passwords:;Close Passwords:]GDXHDPMM10 Start with a lot of items
EF1KDK.KTX End of the Game
GDXHDPMM10 Another easy start
EE1KBK.TTT An Easy start
54DK1P4WC4 Final Battle with double shot
.AZODKNXTJ Final Battle with parallel shot[/spoiler][spoiler=Game Gene codes:;Close Game Gene codes:]LGXELPZU Start with 75 Ludder
GXSONPST No Damage
ZEUPKYPE 10x Ludder
GOUPUYIA 4x Ludder
GXUGLVON No charge at stores[/spoiler]
[Zerothis]***I'm surprised to find this game listed on many 'worst games of all time' lists. Ya, its insanely hard. And true, the character and enemies moves in plain 2D even though the enemies are (not) placed in a weird pseudo 3D non-existent environment. And, I'll admit, generally hidden/invisible entrances are used for required main levels instead of just secret bonus areas. And, ok, 20 hit points for the first enemy encountered in the game that isn't even a boss and doesn't even have a name, and doesn't even have a face, or a brain, or limbs, or multiple colors, is a bit excessive. Oh and instead of finding a way to the remotest part of the dungeons, grabbing the treasure and being teleported out, the player is teleported into the remotest part of the insanely complex dungeons, loses treasures, and must find their own way out. It could be worse, imagine if it had no continue option (which is easily exploited btw. [spoiler]Start the game, die, then change the first two letters of your continue password to "EF" or "FE".[/spoiler] Wimpy). [b]However, I like it for the challenge[/b], I find the false 3Dishness very retro (by 1986 standards), in a good way. This game proceeded [gameid=9176]The Legend of Zelda[/gameid] and in many ways its better, imo. The size of dungeons and the order of their 'completion' are superior. Deadly towers was actually the 2nd NES game I ever played after Super Mario Bros. It took me about 300 hours to beat. [b]This game gets 4.5 stars by me.[/b]
Summary of good points:
Challenging
Save your progress
Enemy Variety
Many Enemies Sharing Screen
Eight-way Movement
Eight-way Attack
Vast world to explore
Many secrets
Permanent upgrades
3Dish
Unique light-up cartridge (Japan version)
[Zerothis]
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Felix the Cat Hudson (Hudson Soft)1992The evil Professor has captured Kitty Cat and taken her far, far away! He wants the incredible Magic Bag of Tricks from Felix. If Felix can't rescue his girlfriend, who knows what the Professor will do? Luckily, Felix still has the Magic Bag. You must use the awesome powers of the Magic Bag to their fullest if you want to rescue Kitty.***
[66]***
[32]***
[27]
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Little Red Hood  Joy Van;Sachen;HES (Thin Chen Enterprise)1989This game might just be better than [game=#7706]Hell's Bells[/game]. I'd give it 4.6 stars if I could.***One of the only NES game that requires to have any other game inserted into its cartridge to work.***From the game box :

"[i]This is no ordinary forest, then again, this is no ordinary LITTLE RED RIDING HOOD. She can sure throw a kick and let me tell you, she needs it to get to grandma safely.
The forest is filled with wicked goblins, snakes, scorpions, bears, and of course THE WOLF. Team up with her faithful dog and help LITTLE RED RIDING HOOD collect fruit, candy and magic potions so that che can fight these evil beasts and save grandma.[/i]"***Joy Van offered this game to American Video Entertainment for publishing but they decided not to.
HES Published the cartridge in Australia in two versions. One was a piggyback cartridge, requiring a licensed game be plugged into the back in order to satify the lockout chip. The other was functionally identical but has a cartridge slot dongle on a cable to plug in a licensed game rather that having the slot directly on the back of the cartridge.
[Zerothis]
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Mighty Bomb Jack  Tecmo1986
[100]***Mighty Bomb Jack improves the single-screen platform action of the original [game=#24]Bomb Jack[/game] by featuring scrolling levels. The game plays generally very well, but is fully packed with sometimes very difficult to find secrets, secret rooms, different exits and so on. And you had to find a couple of hidden items to unlock the "best" ending.***Mighty Bomb Jack is an action/adventure game that was originally released for the Nintendo Entertainment System in 1987 by Tecmo. The hero of the game, Jack, must make his way through 16 levels of a pyramid in order to defeat the demon Belzebut and rescue the royal Pamera family. Each level is split into two parts; an action zone and a Royal Palace room. Action zones can be split up into several portions, and contain power-ups usually hidden in treasure chests such as money bags, Mighty Coins, and Mighty Drinks. Mighty Coins allow Jack to change colors; blue allows Jack to open orange treasure chests, orange allows him to open any treasure chest by simply touching it from the side, and green transforms all enemies on the screen into coins for 5 seconds. Mighty Drinks add 10 seconds to the game's timer.
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Defenders of Oasis  Sega (SEGA)1992The save feature of this game is a bit unusual. Saving is done automaticly at all times outside of combat (somewhat like oldschool roguelikes). But there is some control granted in the ability to make as many as two backup copies of the save file, overwrite backups, and delete backups. This save system is obvioisly intended to midigate the potential problem of batteries dying during gameplay. It is intended for use by a single player. However, if players are careful to keep track of backups, the game can effectively have two player profiles.***Score shown on Mega Force #27 (Apr. 1994)
[26]***
[37]***
[38]***
[32]***
[29]***
[27]***
[20]***Save your kingdom from destruction!

Once captured by heroes of a bygone era, the foul wizard Ahriman has been summoned by dark forces and his armies now threaten to ravage the peaceful land of Shanadar. As the prince of the kingdom, rally powerful allies to your side and lead them onward to repel Ahriman’s forces throughout the kingdom in this classic Japanese role playing adventure. Recruit unique allies such as a princess, genie, and thief! Fight enemies to gain strength and upgrade your heroes’ weapons and armor in order to fight Ahriman.
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Dungeon Master II: The Legend of Skullkeep  Interplay (FTL Games)1995 Mac OS Classiclabelimageminimize
The Dig LucasArts1995 Mac OS Classiclabelminimizeminimize
Betrayal at Krondor Sierra (Dynamix)1993
[22]***
[59]***
[37]***Set about 10 years after the end of the Riftwar Saga by Raymond E. Feist.***Re-released in the [i]SierraOriginals[/i] line on single CD.***The game was available for a limited time as a promotion for Return to Krondor at no cost. After this promotion, the game was no longer available for free. The copyright has not expired, no permissions to copy or distribute this game are currently in effect.

"We [Vivendi Universal Games] have existing contracts with other companies that preclude us from being able to authorize this [redistribution by unlicensed third parties]."
[Zerothis]
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Dungeon Master II: The Legend of Skullkeep  Interplay (FTL Games)1994[b]missing images:[/b] more in-game screens, specifically something memorable and distinguishable from the other dungeon master game(s) (early game outdoors for one)***[b]Minimum:[/b]
* DOS 3.1
* 386SX CPU
* 580k free conventional memory
* 3 MB EMS memory
* 256-colour VGA GPU
* harddrive
* MS-compatible mouse***In the damp passages of the old world evil was defeated and chaos was cast into the shadows of time...
In the darkness it waits,
THE MASTER OF ALL DUNGEON GAMES RETURNS
The one that started it all returns to once again redefine the standards of the interactive dungeon experience. From the trap-filled dungeons of Skullkeep to the storm ravaged villages above, you'll enter a gaming experience that will challenge you like nothing before. Commanding your party of warriors, you'll enter the most intelligent and realistic role-playing world ever created. Featuring an all-new version of the interface that defined point-and-click and a gaming world that is actually alive, Dungeon Master II is the ultimate quest of magic, dungeons and monsters.

* A gaming world that is actually alive with creatures and characters that think for themselves and react to your actions

* Amazing special visual effects... lightning, rain, torch lit dungeon walls, detailed creature animations and stunning displays of magic

* Above ground and below ground exploration... travel through villages, forests and temples before descending into the dark passageways of the Skullkeep Dungeons.

* Real-time combat is combined with finely-tuned traps and puzzles which will test your logic and reflexes to the limit

* Stunning 3-D sound effects that actually simulate distance and direction
[Box blurb]
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Star Control 3  Accolade (Legend Entertainment)1996[b]keyboard[/b] / [b]mouse[/b] - combat is purely with keyboard, everything else is with mouse.***Has some crude support for running the game in Win95, but it's still DOS game.***Much like the Ultima series, the Star Control series is one of those retrogames that also has a loyal fan-base even today. With that said, most Star Control fans are about as enthusiastic about StarCon3 as Superman is about Kryptonite.
[cjlee001]
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Stonekeep Interplay (Interplay Productions)1995Latest version: 1.2 (as of ?)***[b]sorcery[/b] - requires a magic staff onto which you inscribe combinations of magic runes that produce various effects, modified by meta runes and so forth (in the tag's grey area)

--- averted
ambidextrous - has no significant gameplay effect. simply determines which mouse button activates it and which hand on the screen uses it. ergo, this is primarily a graphical gimmick. no way to swap handedness without dragging and dropping the tools between hands.***The scan of the box art is flawed only because my scanner can't really scan the hologram on it (I'm not sure any scanner can). You can see this rainbowy thing behind and around the front skeleton and another skeleton in the rainbow, but in reality it should be silvery/chrome-white and the second skeleton barely visible.***Immerse yourself in an epic experience more powerful and realistic than anything you've imagined. Using innovative new technology, Stonekeep draws you into its dark reaches so completely you'll forget it's just a game. Your feet will walk the ancient corridors. Your hands will wield weapons of metal and magic. You'll battle disembodied foes, rescue your allies from evil, liberate a massive dragon from bondage and discover an experience more realistic than anything you've ever imagined. Step into the mystery of Stonekeep and begin a quest through dark corridors, treacherous sewers and subterranean realms of faeries, magic and the living dead. You'll discover a world where darkness reigns and where you become part of a detailed story line that unfolds to your commands. Defeat evil, reclaim your immortal soul and experience the adventure that is Stonekeep.

Concentrate on the experience, not the computer

* An epic production, Stonekeep is the result of nearly 30 man-years for a dedicated team of producers, designers, programmers, artists and other professionals.
* Hollywood special effects, state-of-the art sound effects and music, expert scriptwriting and stunning live action cinematic sequences... Stonekeep is an experience like nothing you have ever seen.
* 3-D rendered dungeons and creatures combine with live actors and amazing special effects to produce a game play environment of unparalled realism.
* Full-Screen graphics let you truly feel the full intensity of your quest. Without distracting menus and icons, you can conctentrate on the experience, not the keyboard.
* An intelligent Diary accompanies you in your travels, automatically mapping where you've been, the characters you've encountered and important clues you may have heard.
* Includes the first chapter in the Stonekeep saga - Thera Awakening, a limited edition hardbound novella from Steve Jackson and David Pulver.
[Box blurb]***The game came bundled with a small novella, Thera Awakening, coauthored by Steve Jackson and David Pulver.
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The Dig LucasArts1995A group of scientists discovers an asteroid that is on its way to a collision with the Earth. Is there any way to prevent the disaster? Boston Low, a NASA veteran, is sent to command a space expedition on the asteroid. Accompanied by the journalist Maggie Robbins and the archaeologist Brink, Boston investigates the asteroid and finds a strange structure that undoubtedly belongs to an alien civilization. During the course of investigations, the team finds itself on a seemingly deserted planet. They have no knowledge of the planet and no possibility of going back. Will they ever discover the secret of this strange world and find a way to get home?

The Dig is a point-and-click adventure game with a simple one-cursor interface. Most of the puzzles are inventory-based, tending to be somewhat more complex than in most preceding LucasArts' adventure games. There are also a few logic-based puzzles, which require understanding and manipulation of alien technology and life forms on the planet. Traditional branching dialogue system is utilized; however, the game focuses more on puzzle-solving than on conversations to advance the plot.

The game's story is influenced by science fiction literature and movies, and strives to be realistic, departing from the comedy style of LucasArts' adventures. Despite that, humorous elements are present in some of the dialogues and text descriptions. The game utilizes hand-drawn graphics with a few pre-rendered 3D images.***[media=youtube]jRMGxQCitRU[/media]***
[84]***2009-07-08 on Steam, by LucasArts (lang: eng) ; uses an emulator wrapper for the game that forces 2xSAI or similar interpolation.***[b]Minimum:[/b]
* DOS 6.0
* 486DX2 / 66 MHz CPU
* 256-colour GPU
* 8 MB RAM
* 1 MB free HD space
* 2X CD-ROM drive
* MS-compatible mouse

Win95 is mentioned for backwards compatibility.

The game puts only soundcard configuration and save files on HD, otherwise it runs completely off the CD.***DOS and Mac demos as well as the soundtrack are available in [url=http://dig.mixnmojo.com/]The Dig Museum[/url].
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Ween: The Prophecy Coktel Vision1992[b]title mentioned[/b] - Ween is the protagonist's name, and his(?) father tells him to "fulfill [i]the prophecy[/i]". MS-DOSlabelimageminimize
World of Aden: Thunderscape Mindscape (SSI)1995Although the game allows you to create completely custom party of four individuals, the game can be started with a default party by skipping the party creation process. Somewhat different from older games where the game might at most have few premade characters if even that.***[b]Minimum:[/b]
* MS-DOS or DR-DOS 5.0
* 66 MHz 486 CPU
* 8 MB RAM
* 25 MB HD space
* VGA GPU
* 2X CD-ROM drive
* MS-compatible mouse***[b]With a flash of lightning, the Age of Thunder is born. And with it a whole new game world from SSI![/b]

SSI's all-new World of Aden is a big, brawny, boisterous realm! Driven by mechamagic - a crude marriage of steam-age technology and powerful sorcery - Aden is a huge world of unbridled imagination and limitless possibilities.

[i]Thunderscape[/i] is your maiden voyage into the [i]World of Aden[/i]. It is the time of Darkfall, and all is not well. Of mysterious origins, this black blight stains the land with its spawn - mindless horrors known simply as nocturnals. Great warriors ride across the battered lands to battle these vile hordes. Clever rogues and ruthless inquisitors seek out the corrupted traitors hiding in cities and settlements. Powerful mechamages wield deadly contraptions of steam and magic, or fight the evil with iron sorcery. But for all this, no ground is gained. And there are many who openly fear that Aden will fall... unless a leader, a true hero, rises - and leads the way out of this time of darkness!

A masterpiece of fantasy role-playing adventure, [i]Thunderscape[/i] features raucous combat. Brain-draining puzzles. Deadly traps. Killer graphics and sound. It's everything you'd expect in an SSI role-playing epic... and more!

THUNDERSCAPE.
A whole new world awaits!
[Box blurb]
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Assassin's Creed  Ubisoft Entertainment (Ubisoft Montreal)2008El comienzo estelar de la saga, a pesar de ser mucho más lineal y corto que sus predecesores (y unas misiones secundarias enormemente repetitivas), se hecha de menos no ser una arsenal andante que puede con toda la guardia de la ciudad: mucho más sigilo y huida y menos acción.

Especialmente reseñable era la posibilidad de finalizar un asesinato siguiendo el diario de Altair, convirtiendo el encargo en un auténtico reto, además de la claustrofóbica situación de Desmond y la intriga que rodea todo el juego.

Como reprochable, la enorme letalidad del agua, aunque también es cierto que es de gran ayuda contra los templarios.

8 de 10***2008-04-09 as boxed
2008-04-09 on Steam (eng,fre,ita,ger,spa)***[b]save points[/b] - there's only one save per profile, so make sure you back it up occasionally. Nothing worse than playing almost through the game and the save getting corrupted for whatever reason (such as BSOD). The saves are stored in `[code]%APPDATA%/Ubisoft/Assassin's Creed/Saved Games/[/code]´.***Latest version: 1.02 (as of 2008-05-14)***The story starts with Desmond Miles being kidnapped in 2012 by Abstergo Industries and put into the Animus machine, a device capable of drawing out genetic memories and allowing the user to re-live their ancestors' lives. For Desmond, this is the life of Altaïr Ibn La-Ahad (الطائر), an assassin who lived during the Third Crusade in 1191. Although the story skips the kidnapping and starts with Desmond jagged into the Animus and experiencing some synchronization issues with it.

The game is difficult to categorize and abundantly lampshaded by the fact that most of the game takes place inside the Animus which has been created to produce a video game like experience, so effectively you're playing a video game inside a video game. And the experience produced by the Animus is an abstraction of sorts with various alterations that make it easier for the user to operate it, such as translating all languages to plain English and so forth. So any inconsistencies with reality are due to that, and since memories aren't exactly logical 1 to 1 copies of reality, much illogical instances can occur, some of which can be interpreted to mean some [url=http://tvtropes.org/pmwiki/pmwiki.php/JustBugsMe/Ptitlel59ywfenym8d?from=JustBugsMe.AssassinsCreed]very strange things[/url].

Things you may need to replay the whole game for:[spoiler]In memory block 4, you have a chance to pickpocket Vidic to get his security pen. This opportunity does not represent itself and replaying the memory block later does not roll back time in the "real world".

After the credits you gain access to the conference room where you need Vidic's pen to access a computer, but there's nothing else after that besides your ability to replay the memory blocks and aim for 100% completion (collecting all the flags, killing the templars, scouting, and doing all the side tasks).[/spoiler]***[b]Minimum:[/b]
* Windows XP or Vista
* 2.6 GHz dual-core Pentium D or Athlon 64 X2 3800+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* Radeon X1600 or GeForce 6800 GPU
* 8 GB HD space

[b]Recommended:[/b]
* Core 2 Duo 2.2 GHz or Athlon 64 X2 4400+ CPU
* 5.1 capable soundcard***The PC version has 4 new missions compared to the original console version.

Director's Cut Edition is apparently just alternate name for the thing and is in no way different from PC releases without that extra bit in their name.
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Assassin's Creed II  Ubisoft (Ubisoft Montreal)2010Con una gran variedad de misiones secundarias y mucha más exploración, parece mejor que el primer juego. Sin embargo, un Ezio con demasiados cachivaches (o demasiada munición según se mire) y con habilidades de combate demasiado poderosas (como poder bloquear con la hoja oculta) hacen que las misiones se tornen muy asequibles. Además el sigilo no prima tanto como en el primer juego.

7 de 10***Deluxe Edition adds 3 maps: Palazzo Medici, Santa Maria Dei Frari, and the Arsenal Shipyard. Ad speech mentions secret treasures and nothing else. Unknown if this means simply florins or actual equipment.***Undefined game-play elements: blending in with the crowd, hiring prostitutes (or others?) to serve as cover (controllable crowd) or to distract those who'd wish you harm.***Continues Desmond Miles' story right where it ended in the first game, even if Altair is no longer his alter ego inside the Animus.
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Assassin's Creed IV: Black Flag  Ubisoft (Ubisoft Montreal)2013The year is 1715. Pirates rule the Caribbean and have established their own lawless Republic where corruption, greediness and cruelty are commonplace.

Among these outlaws is a brash young captain named Edward Kenway. His fight for glory has earned him the respect of legends like Blackbeard, but also drawn him into the ancient war between Assassins and Templars, a war that may destroy everything the pirates have built.

Welcome to the Golden Age of Piracy.***Probablemente el mejor juego de la saga, retomando elementos de todos los juegos y puliendo o eliminando los que no acababan de encajar, con un personaje genial, un argumento doble (fuero y dentro del Animus) impecables, y aportando muchísimos elementos de exploración y crafteo.

9 de 10
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Avatar  Ubisoft (Ubisoft Montreal)2009Seriously, anyone playing this game should NOT map [i]use key[/i] to [i]space bar[/i] like I always do. The space is hard-mapped to skip dialog and with use mapped to it (the same key that initiates the dialog), you'll miss >99% of the dialogs, makes a rather empty game and if not for the objective marker, you'd be completely lost.***[b]bioroids[/b] - the human-Na'vi hybrid remote controlled hosts (Avatars)
[b]magic[/b] - although the movie makes anything even slightly mystical have some scientific sounding answer (although still quite fantastic), the game incorporates elements (not seen or even hinted in the movie) that are impossible to explain away as such (many of the "skills").
[b]upgrade system[/b] - hidden behind the conquest minigame.
[b]no children[/b] - although this makes sense for the RDA, the Na'vi villages, especially the hometree, are oddly devoid of children.
[spoiler=Show spoiler tag descriptions;Hide][b]human / bioroid protagonist[/b] - early on the player is given choice to side with RDA or the Na'vi, later events also make the latter (and likely former) choice quite permanent, the former obviously bars out any use of the Avatar as they were intended mostly for diplomatic reasons, while the latter occurs as an accident of sorts where the original host body of the protagonist dies and the Na'vi use their pseudo-magical religion to transfer the protagonist's consciousness permanently into the Avatar.[/spoiler]

Na'vi specific: bows, crossbows, riding, melee weapons, summoning
RDA specific: all firearms (except machineguns), driving (and all vehicles), hostile flora, ammo magazines, flamethrowers, g.launchers, infinigun (the dual pistols)***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3.2 GHz Pentium IV, 2.66 GHz Pentium D, Athlon 64 3500+ or Athlon 64 X2 5200+ CPU
* 1 GB RAM
* 256 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* 512 MB VRAM***North, Central and South America 2009-12-01 by Ubisoft
?? 2009-12-03 by Ubisoft
EU? 2009-12-04 by Ubisoft (lang: eng, fre, ger, ita, spa) - includes Tages copy protection with "3 machine activation limit"***Based on the [url=http://www.imdb.com/title/tt0499549/]movie[/url] by James Cameron by the same name.
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Black & White 2  Electronic Arts (Lionhead Studios)2005[b]Minimum:[/b]
* Windows 2000 or XP
* 1.6 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB HD space***Latest version: 1.2 (as of ?)***[size=150]Will you be an evil or benevolent deity?[/size]

That's the choice you must make upon returning to a warring land in Black & White 2. Like its wildly successful predecessor, Black & White, the sequel is all about moral choices.

The land, however, has transformed itself. The inhabitants of this breathtaking 3D world have lost their innocence and developed new weapons and technology. As you enter this warring world, will you make tribes coexist peacefully; encouraging villages and towns to grow into sprawling metropolises, or prompt them to inflict their will upon others by, creating and commanding large armies that seek to dominate and conquer?

Creatures in the game have grown too. They can learn strategies, master new abilities and skills, lead armies into battle and be your ultimate unit. Black & White 2 includes other new elements, such as improved graphics and miracle effects such as rivers of fire and earthquakes that yield massive destruction.

Every choice you make will have an impact. Each action and inactions prompts obvious changes to buildings, flora and fauna, all morphing to reflect your personality.

New features:
* Wage massive wars, sieges and battles or use your skill and power to keep the peace.
* Discover and use new Epic Miracles, including the ground-ripping Earthquake and volcanoes, which cause rivers of lava.
* Choose and customize the Creature that's right for you from a selection, including old favorites such as the Ape, Cow, and Lion.
* Research and create new forms of weaponry, from swords to bows to siege machines.
* Build and design unique defensive gates and walls.
* Control and marshal huge and varied armies.
* Create and control settlements that include housing, farming, and many other buildings like fountains and lush gardens (if you're Good) or spikes and torture pits (if you're Evil).
* Weather systems such as rain, snow, mists, and fog.
* Journey through 9 lands homing each of the five tribes.
[Lionhead]
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Creeper World Knuckle Cracker2009Better described as tower offence than tower defence. A bit like a cross between Perimeter (2) and Harvest: Massive Encounter.

Essentially you're fighting against an infinite flood of goo with guns (lasers, mortars and such) rather than building barriers with the sole aim of connecting "totems" (usually submerged in the "creep" by the time you reach them) to open a warp portal to the next world. Occasionally there's side objectives.***[media=youtube]IP7atGyLCLw[/media]
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Dark Souls  Namco Bandai (From Software)2012Drift bags and vagrants are one of the most obscure mechanics of the game. Drift bags are dropped items that are randomly transported to another player's world where they can be picked up, if they aren't picked up they get transported again. Once the drift bag has been transported enough many times, it turns into a vagrant, a rare enemy that spawns in no other way. Vagrants if undefeated will be transported to other players' worlds much like the drift bags.***The game's story is about the waning Age of Fire which the player can help continue or end, the waning of the age also is the cause of the undead curse when Gwyn kindled the First Flame with his essence. Letting the Age of Fire end would bring about Age of Dark (a.k.a. Age of Humanity), but considering how Dark Souls (a.k.a. human souls) are prone to bad things and generally the world's bleak presentation of humans, this would probably be about as bad thing as the previous age or worse.

How bad humans and Dark Souls are or can be is especially shown in Artorias of the Abyss expansion (which is included in the Windows port of the game), though the information gained there can be somewhat misleading. The Abyss appeared because the pygmy went insane, not because it was natural thing to happen with Dark Souls, and the Abyss corrupted Artorias and the Oolacile. Many players seem to assume this is the natural progression for what happens with Dark Souls unfortunately.***With a moody and almost grimterror atmosphere and lore that would make even H.P.Lovecraft shiver a little, a simple but very customizable character development and a gameplay that is hard and "unfair", bringing back the "trial and error" progress system of classical arcade games, this game is simply a jewel of RPG-action goodness.

Sadly, this version is a poorly done port from the console version, almost forcing to be played by handheld control (keyboard + mouse is horribly designed and also missing keybinding for some actions), and the camera feels clunky, slow and very dependant of player panning/autolock.

8 of 10***Dark Souls is an upcoming action role-playing game from the developers who brought you Demon’s Souls, FromSoftware. Dark Souls will have many familiar features: A dark fantasy universe, tense dungeon crawling, fearsome enemy encounters and unique online interactions. Dark Souls is a spiritual successor to Demon’s, not a sequel. Prepare for a new, despair-inducing world, with a vast, fully-explorable horizon and vertically-oriented landforms. Prepare for a new, mysterious story, centered around the King’s Crowns and the original, now dying flame at the center of the world. But most of all, prepare to die. You will face countless murderous traps, countless darkly grotesque monsters and several gargantuan, supremely powerful demons and dragons. You must learn from death to persist through this unforgiving world. And you aren’t alone. Dark Souls allows the spirits of other players to show up in your world, so you can learn from their deaths and they can learn from yours. New to Dark Souls is Beacon Fire, where you can share the experiences of your adventure with the spirits of other players. Around the Beacon Fire, you may find the only warmth and calm that exists in this dark world. Beware: There is no place in Dark Souls that is truly safe. With days of game play and an even more punishing difficulty level, Dark Souls will be the most deeply challenging game you play this year. Can you live through a million deaths and earn your legacy?

[b]New Content[/b]
Dark Souls: Prepare to Die Edition will include an untold chapter in the world of Lordran where the player must stop the spread of darkness at all costs by facing and defeating the Dark Knight Artorias.

* New Bosses – Including Artorias of Abyss, Chimera of Tomb, and more
* PVP Online Matchmaking System – Quick matching for co-op or PVP
* New Areas – Including Oolacile Tomb, Old Ruins and more
* New Enemies – Including Abyss Guard, Chained Prisoner and more
* New NPCs – Including Hawkeye Gough and more
* New Weapons and Armor – Equip some from the new bosses, enemies, and NPCs

[b]Key features:[/b]
* Extremely Deep, Dark & Difficult – Unforgiving in its punishment, yet rewarding for the determined – learn to strategize freely and conquer seemingly impossible challenges.
* Fully Seamless World – Explore a completely integrated world of dark fantasy where dungeons are seamlessly intertwined, with great height.
* Mastery Earns Progression – Contains 60 hours of gameplay, with nearly 100 uniquely despair‐inducing monsters & an incredibly nuanced weaponry & magic spells system. Player success depends on their eventual mastery of how and when to use the magic spells, choice of armor, the number of weapons, the types of weapons, and the moves attached to the weapons.
* Network Play – Players may cross paths with one another, interacting with each other throughout the game even as each player plays their own game.
* Flexible Character Development & Role Play – As the player progresses, they must carefully choose which of their character’s abilities to enhance as this will determine their progression style.
* Community – See other real players and empathize with their journey, learn from seeing how others died, find and leave messages for your fellow players; helping them or leading them into death.
* Symbolic of Life & Hope – The Beacon Fire is an important feature of Dark Souls for many reasons. Though in gameplay it serves as a recovery and re‐spawn point for players whose health gets low and is the one place in the dark world where players can find a fleeting moment of warmth and calm.***[media=youtube]WlVBVKAFFg4[/media]
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Dark Souls II  FromSoftware;Namco Bandai Games (FromSoftware)2014Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.
[Steam Store]***Confusingly DS2 DX9 version received an update named Scholar of the First Sin which makes it harder to identify the actual DX11 version released under that name in some circumstances. Although the update makes the DX9 version close to what the DX11 version is, there's still significant differences between them.
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Dark Souls II: Scholar of the First Sin  FromSoftware;Bandai Namco Entertainment (FromSoftware)2015DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
[Steam Store]***(Jugado hasta la segunda zona)

Hasta ahora he visto que mejora y cambia respecto al anterior varios elementos.

Pros:
-Los controles por fin son decentes.
-No se traba como antes.
-Alterna con mucho más criterio entre lugares claustrofóbicos y espacios abiertos.
-Añade cierta belleza a su habitual mundo tenebroso.

Cons:
-Sigue favoreciendo demasiado las clases de melee puro o con toques de magia frente a cualquier otra.

8 de 10***[b]Scholar of the First Sin[/b] edition brings few mostly irrelevant changes to the base gameplay while bundling the 3 Crowns DLCs. Also exclusively 64 bit and DX11 unlike the original which was exclusively 32 bit and DX9.

[b]Changes:[/b]
* 6 maximum players per session (2 allied summons and 3 invaders) instead of 4, and an additional item to control soul memory.
* Some enemy placements have been changed.
* Includes the Crown of the Sunken King, Crown of the Old Iron King, and Crown of the Ivory King DLCs.

Multiplayer and saves for the new edition are also incompatible with the original.
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Dark Souls III  Bandai Namco Entertainment (FromSoftware)2016Dark Souls continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. Prepare yourself and Embrace The Darkness!***
[100]***
[12]***2016-03-24 Japan
2016-04-12 Worldwide

There's no perceivable reason for the delayed worldwide release considering the non-Japanese version was release ready at the same time. In fact some players managed to play the English version of the game (legally) by jumping through few hoops before it was released.
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Dark Souls: Remastered  Namco Bandai (From Software)2018Embark upon an epic dark fantasy in a universe stricken by decline and the Curse. Explore its intricate world design - full of hidden passages, dungeons and secrets - and uncover its deeply rooted lore.***Has significant changes to the engine and certain parts of the gameplay. Some features from the sequels were ported over. This however is not redesign of original Dark Souls, so many of the problems of the original are still present. The assumed goal however of this product is to move support to unified game across all current supported platforms and allow players who never played the original to experience it.

There's been some severe outcry from PC Dark Souls fans for the remaster not doing "enough".
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Iron Brigade Microsoft Studios (Double Fine Productions)2012Includes the Rise of the Martian Bear DLC. Windowslabelimageminimize
Kingdom  Raw Fury Games (Noio;Licorice)2015Tagline: "Nothing lasts..." Windowslabelimageminimize
Kingdom: New Lands Raw Fury Games (Noio;Licorice)2016Sold separately but given for free to those who owned the original Kingdom (at least on Steam and GOG). Windowslabelimageminimize
Kingdom: Two Crowns Raw Fury (Noio;Coatsink)2018Kingdom Two Crowns is a side-scrolling micro strategy game with a minimalist feel wrapped in a beautiful, modern pixel art aesthetic. Play the role of a monarch atop their steed and recruit loyal subjects, build your kingdom and protect it from the greedy creatures looking to steal your coins and crown. In the brand-new campaign mode, monarchs must now work to build a kingdom that stands over time until finding a way to defeat the Greed for good. Explore the environments to discover new mounts and secrets hidden in the deep. But you don't have to rule alone! Introducing a cooperative play experience that is totally unique to Kingdom Two Crowns, monarchs can now choose between a classic solo experience or seek the assistance of a friend, working together locally or online, dropping in or out at will. In addition to the traditional medieval setting, Kingdom Two Crowns also includes: Windowslabelminimizesubject
Magicka Paradox Interactive (Arrowhead Game Studios)2011Juegazo para jugar en multijugador y reírse un rato.

Nunca matar a tus amigos fue tan gratificante y útil como en este juego.

Y recuerda: 100% libre de vampiros.

8 de 10***[b]DLC packs:[/b]
* Magicka: Vietnam (2011-04-12)
* Magicka: Marshlands (2011-04-26) - adds 2 new challenge (survival) maps.
* Magicka: Final Frontier (2011-06-21)
* Magicka: Frozen Lake (2011-06-21)
* Magicka: Nippon (2011-06-01)
* Magicka: Party Robes (2011-06-21)
* Magicka: The Watchtower (2011-06-21)
* Magicka: Gamer Bundle (2011-09-18)
* Magicka: The Stars Are Left (2011-09-30)
* Magicka: Wizard's Survival Kit (2011-03-08)
* Magicka: Holiday Spirit Item Pack (2011-11-30)
* Magicka: Horror Props Item Pack (2011-11-30)

Vietnam and The Stars Are Left DLCs are larger extra campaigns, the others are smaller packs with few (PvP or survival) maps and items.***"Fake" Magicka infomercial
[media=youtube]ZnqMnuO2crg[/media]***Magicka is a satirical action-adventure game set in a rich fantasy world based on Norse mythology. The player assumes the role of a wizard from a sacred order tasked with stopping an evil sorcerer who has thrown the world into turmoil, his foul creations besieging the forces of good.

Players will be able to combine the elements to cast spells, wreaking havoc and devastation on the minions of darkness. They will also be able to team up with friends and fight their way through the campaign, or test their skills in the magickal arts through other challenging modes.

In Magicka, up to four players take on a grand adventure to save their world from certain doom using a fully dynamic spell system. The adventure mode takes the players across three different levels, ranging from the lush forests of mountain valleys to the frozen halls of the Mountain King where wits and creative thinking are the keys to victory.

In the unlockable hardcore challenge mode, players fight off waves of enemies to earn their place on local and online leaderboards.

Main Features:
* Innovative and dynamic spell casting system
* Up to four-player co-op in all game modes, as well as a single-player option
* Fight your way through 13 different campaign levels
* Explore an expansive realm of adventure to defeat the evil wizard
* Find and unlock challenges, items, and powerful Magicks
* Experience the parody and satire of a clichéd fantasy world
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Majesty 2  Paradox Interactive (1C:Ino-Co)2009In the world of Majesty, you are the ruler of the kingdom of Ardania. At your service are your loyal and somewhat obnoxious subordinates, who have their own minds about how things should be done. Majesty is the only game where your heroes decide on their own what should be done and when, leaving you to try to control them through monetary incentives. Windowslabelimagesubject
Neuro Hunter Deep Silver (Media Art)2005Officially stated similarities (influences?) are System Shock 2, Deus Ex and Gothic for games, MacGyver TV series and the Matrix movie(s).***Computer expert Hunter is hired by the Johnston Biotek corporation, just called "Corporation" in the game. Hunter is to repair the network of a mining complex but fails and ends up in an underground cave world after an explosion. A man called Toadstool finds him and tells F where they are: In an underground world where a computer freak called Hacker has seized power. Left alone by the Corporation, Hunter has to find a way back to the surface all by himself. On his quest he meets Kathryn, a mysterious woman, who sometimes helps the player. Hunter faces many dangers and problems; for instance, when he is confronted by sinister figures in an underground prison colony. Of course we cannot give away whether he finds the suspected lift to the surface there :-)

Features:
* Cyberpunk role playing game with atmospheric graphics
* First Person View
* 36 main and 6 side quests wrapped into an intriguing Sci-Fi-story
* Gigantic subterranean World: extensive caves, secret labs, mystic temples, generator rooms uvm.
* 69 NPCs, you can interact and trade with
* 14 different monster classes and many subclasses: reptiles, hybrids, humanoid mutants, giant spiders, quantum ghosts and more...
* 14 different weapons with second attack options: from the rusty knife to the plasma cannon.
* 30 instructions and recipes, for building useful items, food or exotic weaponry
* skillsystem with 7 character abilities for individual problem solutions and a high replay quality
* 6 classes of different implants to improve your characters’ abilities
* Tactical realtime-fights in the Matrix – hacking of networks and sabotage of security systems
* Theft and Data-Theft included!
* impressive render cutscenes from 3D-iO
* All ingame text was recorded in a professional sound studio
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Sekiro: Shadows Die Twice Activision;FromSoftware;方块游戏 (FromSoftware)2019 Windowslabelminimizeminimize
State of Decay Microsoft Game Studios (Undead Labs)2013 Windowslabelimageminimize
The Dig LucasArts? Windowslabelminimizeminimize
The Sims 3 Electronic Arts (EA Redwood Shores)2009Way worse than Sims 2, with only a city that is terrain-fixed, and with the control of only ONE family for the sake of neighborhood aging (good concept, but stupid for a shared computer or when you simply want to play many different families)

7 de 10***Although the base game concept is interesting as social simulation game, the game only includes one small town to play in and sell additional towns as microtransactions for about 25USD/20EUR (that's for [u]single town[/u]), there's also other limitations which aren't as egregious as this. But I don't think I need to really go into detail on the game beyond this. It's a money milker for EA, but considering how successful the game has been, I rather question the players who actually fall for this rather than EA for doing it. I bought the game when it was discounted at "low" 15EUR price itself (from original 50EUR) and I can say that the game is hardly worth even that much. Maybe if it was like 10EUR with towns being 2EUR or so, I might consider it reasonable. There's also DLC expansions that cost the same as the base game itself.

Unfortunately popularity (or market hype?) of Sims series has made it pretty certain there won't be any serious competition, it also allows EA to continue producing inferior games for ridiculously high price.

As a game, it's decent I think, but in terms of value vs price, you're paying 100-1000 times more than you should be. Hence, don't buy any Sims games outside of significant (>60%) discounts.***The game seems to have a long standing non-critical bug where the game starts freezing every few minutes. According to some players this is likely related to pathing code where some NPC gets "stuck" and can't figure out how to get their stuff done as a result. There is no real fix for this besides starting a new game which obviously doesn't prevent an NPC from getting stuck again.***The freedom of The Sims 3 will inspire you with endless creative possibilities and amuse you with unexpected moments of surprise and mischief! Create over a million unique Sims and control their lives. Customize everything from their appearances, to their personalities and even the home of their dreams. Then, send your Sims out to explore new locations around town and to meet other Sims in the neighborhood. Go online to download exclusive content and show off your own creations to the world. With all-new quick challenges and rewarding game play, The Sims 3 gives you the freedom to choose whether (or not!) to fulfill your Sims’ destinies and make their wishes come true.

Key features:
* Create any Sim you can imagine and give them unique personalities! Fine-tune your Sims’ appearances and personalities. Will your Sims be Evil, Romantic, Paranoid, Kleptomaniacs, or more. You choose the traits to create completely unique Sims.
* Control your Sims’ destinies! Choose whether or not to fulfill your Sims’ destinies by making their wishes come true. Will your Sims be Rock Stars, World Leaders, Expert Thieves , or more – it’s is up to you.
* Customize everything! Build the ultimate dream house for your Sims. Infinite customization possibilities for their clothing, furnishings, even their car.
* Explore new locations! Take your Sims to meet friends in the park, go on a date at the bistro, visit neighbors’ homes, or even converse with less-than-savory characters in the graveyard.
* Connect, share and shop! Go online to make movies, show off your creations, download exclusive content and more.***Separately sold add-ons:
* Showtime
* Master Suite Stuff
* Pets
* Town Life Stuff
* Generations
* World Adventures
* Ambitions
* Late Night
* High-End Loft Stuff
* Fast Lane Stuff
* Outdoor Living Stuff
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The Wolf Among Us Telltale Games2013 Windowslabelimageminimize
Conquest of Chesterwoode  Adventure International1981 TRS-80labelminimizeminimize
Breath of Fire: Dragon Quarter  Capcom;CE Europe (Capcom)2002The story and location (the world) are unrelated to earlier BoF games, gameplay also was revised almost completely. Besides using some very recognizable parts of the series (Ryu, Nina, transformation into a "dragon", etc.), the reason for labeling this game under BoF is a marketing mystery. If they had bothered to completely cut ties with BoF, the experimental nature of the game would've likely been received much better instead of being targeted by BoF fans with scorn. The greatest flaw of the game to me is the complete lack of voice overs which is somewhat unusual for games this "new".***[b]difficulty-single[/b] - despite this, every time your whole party dies the game gets easier as current party XP and gained skills are transferred back to the point when you made the save. This can be omitted, though.
[b]midas' touch[/b] - Ryu's dash and D-dive abilities.

[b]bioroids[/b] - the genics.
[b]pigmen[/b] - duke genics
[b]minotaurs[/b] - deathcow genics
[b]blobs[/b] - the various goo creatures
[b]insectoids[/b] - there's a variety, though most commonly you see the ant-like midget humanoids who work in the fairy colony.

[b]minigames[/b] - the fairy colony management. It's much more useful and time consuming than it might sound based on it being a minigame.

[b]performance issues[/b] - with 3+ enemies and placing one or more magical wards (especially electrical) the camera movement and movement circle appearance becomes stuttery.

--- notes for future
gar genics (garsniper, garpike) have the head of a seahorse***They live in another time, another place. A labyrinth-like world devoid of all light; where civilization has been forced to live underground for generations. Man has no recollection of how life once was. Yet a Ranger named Ryu is determined to discover the world above and begins an adventure to make his way to the surface. Can he lead his people back to freedom?

* For the first time on PlayStation 2 comes a brand new Breath of Fire instalment.
* Visually stunning cel-shaded subterranean world settings.
* Revolutionary new battle system that allows players to set up traps and decoys before going into battle.
* 3-D underground worlds evolve based on your playing style for a different gameplay experience each time.
* Encounter countless challenges, battles and adventures in this action-packed RPG adventure.
[Box blurb]***EAN-13: [code]5055060921005[/code]

Product ID: [code]SLES-51496[/code]***Reach for the Sky
It's an epic quest of magical proportions. You live in another time, another place, devoid of all light sources. You are now part of the underground world. Foil your menacing enemies to reach your ultimate mission. Only you can discover the way out of the labyrinth-like dungeon that envelops you and your friends. Escape your underground captors and you'll reach the world of the living. Breath of Fire V is the first of the series to appear on the PS2, and offers visually stunning cel-shaded subterranean worldsettings and an entirely new real-time/ turn-based battle system. Breath of Fire V will keep you impressed for a long, long time!***I've heard almost nothing but bad things about this game, probably because it's quite different from its predecessors, but I quite liked it. The most notable change from previous Breath of Fire titles it the new battle system, which plays more like a strategy RPG similar to Arc the Lad. Also, Dragon Quarter is more like a giant dungeon crawler instead of a traditional Japanese RPG with an overworld to explore. This game is a lot more challenging than its predecessors and if you're upto the challenge, I think you'd find the game quite entertaining (and you can pick it up for dirt cheap online!).
[cjlee001]
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Final Fantasy X  Square;SCE Europe (Square)2001Final Fantasy X finally enters a fully polygonic world. Follow the main character Tidus from a gripping blitzball tourney into a new primitive world where he must fight to survive. A stunning level of real-time detail appears in each area, including huge water-filled areas that make up a large part of the environment. An exciting combat system is turn-based, thus allowing you the time to plot your actions without the need to worry about a constant barrage of enemy attacks. You're also able to swap party members in and out of combat during battles, and doing so is a free action. Lush visual elements enhance gameplay in this phenomenal action game.***
[100]***
[12]***
[30]***Japanese version
[32]***European version
[32]***US version
[32]***Japanese version
[32]***A very well-made Final Fantasy game that got on the 'Greatest Hits' PS2 list.
It's cool leveling-up system is very nice.
I would reccomend this to anyone.
[Groovy_Duck]***A well-made RPG with great music and visuals. The story is decent and the characters are likeable. The battle system is a little unbalanced I think. Once you get Quick Attack and a half-decent weapon, you can mess up the enemies pretty easily. Overall, a great RPG.
[cjlee001]
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Ico Sony Computer Entertainment (Team Ico;Japan Studio)2001Ico incorporates elements from puzzle, adventure, strategy, fighting, and role-playing-game genres. It's the tale of a courageous young boy on a heroic journey through an unknown castle to save a princess and discover his own mysterious fate. Faced with numerous puzzles, ranging from simple mazes to complex brainteasers, Ico invites gamers into a deep, mysterious story line with beautiful, dreamlike graphics. As the story goes, a boy is born once every generation with horns. Thought to be the minion of an evil spirit, the innocent Ico was captured at age 12 by the village's leaders and brought to a deserted castle to be sacrificed for the good of the community. After the villagers bury him alive in a castle tomb and leave him for dead, he is able to break free of his confines. He then learns of a beautiful young princess who is likewise held captive. From there he embarks on a challenging course through the castle ruins to save her.***[b]missing images:[/b] title, combat, something more interesting for main image***Ico is the story of a young boy who - born with an abnormality which makes him grow horns - is destined to die, to ward off the 'evil eye' that his horns represent. Any misfortune that befalls his village is attributed to Ico, and when the boy turns 12, the villagers decide the time has come to erase his existence before more calamities befall them.

Ico is taken away to a secluded cliff-side on which lies a dank, dark and disturbing ancient fortress. Those that place Ico here intend to leave him to starve or freeze to death within these ruinous walls - only then will his curse be lifted from their village. The fortress is uninhabited, they believe, and if any life should exist there, it will be in the form of malign spirits who will surely scare the boy to death if the cold and hunger don't get to him first.

But Ico is not alone. In his feverish, dreamy state, the vision of a ghostly female appears before Ico. And when he breaks free from his tomb, Ico learns that this was no dream or trick of the mind - the girl is flesh and blood, and is hanging above him like a delicate, celestial caged bird. As much as Ico needs her help, he soon realises this mysterious girl needs his help, too.

So begins a journey in which you, playing as Ico, support Yorda as you look for an escape route. For Yorda, this means freedom from an evil mother who intends to keep her imprisoned in the fortress forever more. For both of you, this means sealing the ultimate pact of friendship - without each other's help, Yorda is doomed to be shackled down by shadowy spirits that lurk in the darkness and you are destined to fulfil your tragic fate. But together, you can overcome evil. Where Yorda is weak, you can be strong. When you don't know where to look, Yorda can point to the light. With each other's encouragement, you can both wake up from your nightmares.
[Sony]***Was made into a novel called [i]ICO: Castle of Mist[/i] ([i]ICO -霧の城-[/i] or [i]ICO -Kiri no Shiro-[/i]) in 2004 by Miyuki Miyabe (ISBN 4-06-212441-6).***1998 Development started for PSX
1999 Switched to PS2***NA 2001-08-24
JP 2001-12-06
JP 2004-08-05 (budget re-release)
EU 2002-03-20
EU 2006-02-17 (re-release)
Asia 2002-01-13
South Korea 2002-02-22
China 2004-01-??
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Ōkami  Capcom (Clover Studio)2006[b]retelling[/b] — Tale of the Bamboo Cutter, Susanoo slaying Orochi, and likely others. There's also plenty of elements borrowed from other classic tales without explicitly retelling them, such as Issun-bōshi.***[spoiler=Show vague hints;Hide]Get to Agata forest - use Bloom on all the dark wrinkled trees with ribbons in the starting village and talk to Mr. Orange, you'll get Lily Pad brush power.
(more tips to follow; simpler tips omitted)

Black cherry trees : Bloom power
Green/white beam of light : dig
Pile of leaves : Galestorm power
Ice : Inferno power
Huge flags : Galestorm power
Guardian Statues : vases made by the woodcutter in Shinshu
Cat statues : Catwalk power[/spoiler]
Note: the game effectively pauses when drawing, and the only limit you have then is how large your ink pot (magic pool) is. Ink is restored quite fast when not drawing, so there's very little reason to upgrade it (unless some later puzzles require more). Of course, being brush heavy in the fighting will make you want to upgrade it. This is also works great for defending yourself when you otherwise feel like you can't (grow trees between the attackers and you, slash at the enemies or the stuff they throw at you, etc.)

Feeding animals gives 1-5 points of praise/adoration (xp) per animal, though single feeding affects the whole herd, flock, or whatever.***Other languages are only present on the game box and manual (in-game voices/text still in English), at least in European releases.

The Japanese title 大神 actually reads "great deity" rather than "wolf", but the pronunciation (and transliteration) is the same as with 狼 which stands for "wolf". So, in effect, it's a pun for "great wolf deity".***In Okami, the player takes the role of the mythical sun goddess Amaterasu, in the form of a wolf. Her task is to restore color (or 'life') to the world by destroying the monsters who have stolen it. Since Amaterasu is a deity, there are naturally people who worship her and people who don't. The more people who worship her (as a result of her restoring color and doing other good deeds for them), the more powerful she becomes.***In Ōkami, the legendary monster Orochi has come back to life and turned the world into a wasteland. To restore the earth's natural order and beauty, players assume the role of wolf-embodied sun god Amaterasu and participate in numerous action packed battles against the ominous beings they encounter. However, conquering these impending enemies is no small feat. Amaterasu will travel through different regions of the world to regain her 'Celestial Brush' powers, all the while revitalizing everything in her path. Using an innovative control scheme, gamers can slash away at enemies, use various brush strokes to solve puzzles, create pathways, chop down trees or turn night into day. The real-time fighting system not only involves assorted brush techniques, but also myriad of specials attacks typically not associated with the physical prowess of a normal wolf.

Featuring a visually stunning art style, Ōkami comes alive through beautiful scenic 3D levels that have the appearance and texture of paper scrolls brushed with watercolor-like calligraphy art. Throughout the vibrant and distinctive surroundings, players must also interact with a dynamic cast of characters, building their faith to uncover clues and hints. The blend of stylized graphics and unique gameplay will result in a rich and dynamic experience never seen before.***great art style
[gimura]
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Star Ocean: Till the End of Time  Enix (tri-Ace)2003Only released in Japan, the North American and European releases are based on the [game=#156414]Director's Cut[/game].***Enjoy Square Enix's new gem and live the ultimate sci-fi epic odyssey overflowing with adventure, exploration and frenetic battles.

Planet Hyda IV, year 772 of the S.D. Calendar. For four hundred peaceful years, humans and aliens have co-existed. The influence of the Pangalactic Federation, which rules the planet, has continued to grow. But this peaceful planet has suddenly come under attack from an unknown space superpower.

Play as Fayt Leingod and his friend Sophia Esteed, who are brutally separated from Fayt's parents and forced to flee from the planet. Begin an emotional odyssey into the unknown to find their loved ones.
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Star Ocean: Till the End of Time Director's Cut  Square Enix;Ubisoft (tri-Ace)2004[spoiler=Code in hideout;Hide]256[/spoiler]
[spoiler=Saving Farleen and Tylene;Hide]Kirsla, south-east exit[/spoiler]
[spoiler=Cuprite key;Hide]Bottom floor, north-east corner[/spoiler]
[spoiler=Mosel dunes;Hide]Exit is found in north-east; look for discreet ruins near an oasis cut by stones, near a rock "wall".[/spoiler]
[spoiler=Urssa/Marquis;Hide]Found in Mountains of Barr, north-west part of the same region you enter the copper mine.[/spoiler]
[spoiler=Dragon reliefs;Hide]These require dragon windpipe flute, obtained from much farther into the mountains from a graveyard. You can play about four tunes with the flute depending on the length of time the key is pressed (and supposedly hardness), match the tune with the description of the relief. The other tunes are needed later

Happy / yellow - short, chipper tune; short, light tap
Playful / green - mellow/sad tune; long, light tap
Sad / blue - mellow tune; short, hard tap
Angry / red - long-ish, fast paced tune; long, hard tap

You can practice the presses away from the reliefs to avoid the spawning of the dragons when you get the tune wrong. IMO the playful and sad tunes are the wrong way around.

Doors with changing relief needs all tunes played on matching emotion relief. They need to be played in order starting from the one after blank. Failure seems to reset the sequence.[/spoiler]
Aqueduct entrance is at the south-west corner of Airyglyph. In case you've forgotten.***[b]healing/energy stations[/b] - blue symbols on the ground which are free, and inns which cost little to use.
[b]grinding[/b] - although you can avoid most battles in the open, you'll have serious issues later on. Such as 24-25 level character being unable to defeat the sub-boss on the way to Marquis. Regular enemies on Barr mountains being too tough at similar level, level 30 being insufficient for the first regular enemies on the second disc (they're effectively harder than the Marquis boss battle you recently beat).

-- creatures seen only briefly (not worh tagging)
skeletons, giant chameleon-like creatures, giant porcupines, giant spiders, bats, some dog-like creatures, flying giant fish, giant horned tortoises, witches, treants, lone fairy, plant-like tentacle creatures, frog-like humanoids, lizardmen, mycoids, caninoids, inorganics (rock/soil and crystalline), and some others. generally speaking, it's a mishmash of seemingly random "monsters" working together against you.***[b]REACH FOR THE STARS[/b]

[b]Fayt Leingod's[/b] idyllic family holiday is brutally cut short when a mysterious military force attacks planet [b]Hyda IV[/b]. Separated from his loved ones, Fayt sets out on an emotional quest to be reunited with them.

[b]A sci-fi universe[/b]
Stunning graphics and cut-scenes

[b]10 playable characters[/b]
Upgrade system and customizable weapons

[b]Real-time dynamic battle system[/b]
Challenging mix of action, tactics and breathtaking spells

[b]An open-ended plot with multiple endings[/b]
Many side-quests and a gripping storyline

Director's cut additional features:
* New characters, enemies, areas and much more
* Exclusive 2 player versus fighting mode
[Box blurb]***EAN-13: [code]3307210171146[/code] (PAL; Director's Cut only mentioned in the back cover; SLES-82028; 2 DVDs)
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The Legend of Spyro: A New Beginning Vivendi Universal Games (Krome Studios)2006[b]Unleash the true dragon within you![/b]

When Spyro, a young dragon, leaves his home in search of the truth about his past, he finds a shocking discovery - the fate of the world rests on his wings.
In a race against time, Spyro must realize his destiny and unlocks the explosive powers that lie within if he is to put an end to the mysterious black dragon, Cynder!

Join Spyro on this epic quest of intense action, featuring voice talents of Elijah Wood, David Spade and Gary Oldman.

[image captions]
* Devastating Fury Attacks
* Air and Ground Melee Combat
* Powerful Upgradeable Breaths
[Box blurb]
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The Legend of Spyro: Dawn of the Dragon Vivendi Games;Activision (Étranges Libellules)2008For 1-2 players simultaneously. Second player can take control of the remaining dragon at any time and leave it under CPU control at any time. PS2labelimageminimize
The Legend of Spyro: The Eternal Night Sierra Entertainment (Krome Studios)2007[b]ai cheat[/b] - makes using the lock-on and dodge functionality pointless as the mobs insta turn with your dodge and their attack along with them (or at least the Executioner does so).
[b]sequence-turret[/b] - no turret is controlled, but spyro's controls are locked in a manner that's near identical to turret missions in other games.***Product code: [code]SLES-54815[/code]
PS2labelimageminimize
Dungeon Master II: Skullkeep  JVC (FTL Games)1994Immerse yourself in the most extensive 3D adventure ever pressed on a Sega CD! Within the expansive grounds of Castle Skullkeep, the pieces of the Zo Link are hidden.
The Zo Link was built by TechMages to explore alternative dimensions.
You and a hand picked party must stop evil forces from acquiring this powerful technology in an RPG journey with a depth you've never experienced--but always craved!
-The most extensive RPG for the Sega CD.
-Hundreds of puzzles to solve, hours of entertainment!
-Assemble a four-member party from a gallery of the most outrageous adventurers ever devised.
-Hundreds of indoor and outdoor scenes -- an entire fantasy universe!
-Realistic gameplay encompasses in-depth strategy and lightning fast reflexes.
-Unearthly sound effects and digitized voices.***
[32]***
[27]
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The Legend of Spyro: A New Beginning Universal Interactive;Sierra (Krome Studios)2006 GameCubelabelimageminimize
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